Card Tips:Reckless Greed
- This card can be searched by "Trap Trick", "Trap Tracks", "Lady Labrynth of the Silver Castle", "Lilith, Lady of Lament", "Triple Tactics Thrust", "Angel of Blue Tears", "Farewelcome Labrynth", "Labrynth Set-Up", and other generic searchers.
- The drawback of this card is not accumulative, so if you activate multiple copies before your next Draw Phase, you will only skip your next 2 Draw Phases, instead of 4 or 6. The same principle applies to other cards that skip Draw Phases, such as "Offerings to the Doomed".
- Activate this card with Heat Wave to prevent your opponent from summoning a monster while your two Draw Phases are skipped, although since this will also prevent you from summoning a monster until then as well, you should summon a monster before setting Reckless Greed and activating Heat Wave your next turn.
- If activating this card lets you draw another copy, Set it to activate it during your opponent's turn, to avoid getting any 'extra' drawback (as mentioned above).
- If you are running a "Lightsworn" Deck and have very few cards left in your Deck, this card's drawback can save you in a pinch, by preventing you from drawing when you have no cards left in your Deck. Just be sure to activate it before your monster's effects make you mill your Deck.
- This card is very useful in decks that are fairly quick, but lack draw power (Drawing Extra Cards), like Zombies and Aliens.
- This card is arguably best played in sets of threes, as it increases the chance of not only drawing multiple copies of this card, but also the speed at which you draw cards.
- If you are close to winning but you need one or two more cards, play this card after your draw phase to draw the maximum amount of cards.
- Avoid playing this card during your opponent's turn, as you will miss your next draw.
- Though this card being chainable means you can still use it in response to many Spell/Trap destruction effects during your opponents turn, potentially forcing them to waste cards and effects while you still gain draw power.
- Avoid playing this card during your opponent's turn, as you will miss your next draw.
- Play this card towards the end of the countdown of Final Countdown as the next 2 draw phases won't happen if the countdown finishes.
- This card is good if you are planning to draw a lot of cards this turn, by effects like Formula Synchron, Tuningware, Darksea Rescue, and T.G. Hyper Librarian.
- Combine with "Cardcar D" to speed through quicker to your next Draw Phase.
- Combine with Draw of Fate to draw all three cards placed by this card's effect. Especially effective in an Exodia deck.
Traditional Format[edit]
- This card's drawback can be offset with "Card Destruction", "Pot of Greed", "Pot of Avarice", "Mirage of Nightmare", "Graceful Charity", "Super Rejuvenation", "Sixth Sense", "Destiny HERO - Disk Commander" "Morphing Jar", "Cyber Jar", and "Card of Safe Return".
- This card can essentially make an opponent's "Time Seal" or "Yata-Garasu" useless, as your next Draw Phase would have been skipped anyway.