Editing Card Tips:Self-Destruct Button

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==Traditional Format/''OCG''==
 
==Traditional Format/''OCG''==
 
* This card can be [[Searcher|searched]] by "[[Trap Tracks]]", "[[Lady Labrynth of the Silver Castle]]", "[[Lilith, Lady of Lament]]", "[[Triple Tactics Thrust]]", "[[Angel of Blue Tears]]", "[[Farewelcome Labrynth]]", "[[Labrynth Set-Up]]", and other [[List of generic searchers#Traps|generic searchers]].
 
  
 
* While this card can never win on its own, it can be useful in a Deck that does not rely on inflicting damage to win ("[[Exodia]]", "[[Final Countdown]]", etc.) as a last resort in case your win condition fails.
 
* While this card can never win on its own, it can be useful in a Deck that does not rely on inflicting damage to win ("[[Exodia]]", "[[Final Countdown]]", etc.) as a last resort in case your win condition fails.
** It can also be used in a pinch in an [[Anti-Cure]] Deck, as your opponent will gain a large number of Life Points in the case that do not draw your key cards.
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** It can also be used in a pinch in an [[Anti-Cure]] Deck, as your opponent win gain a large number of Life Points in the case that do not draw your key cards.
** In a "[[Last Turn]]" Deck that also focuses on increasing your opponent's LP, this card can be placed on top of your Deck with "[[A Feather of the Phoenix]]", for "[[Absolute King Back Jack]]" to exploit in case your strategy backfires.
 
  
* This card's activation requirement makes it an excellent counter to strategies that revolve around using [[Controlled loop|loops]] to gain an unlimited amount of LP, such as the [[Flint Lock Loop]] or loops involving "[[Rainbow Life]]".
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* You can easily activate this card at the very beginning of the Duel by using "[[Wall of Revealing Light]]" or "[[Inspection]]". While your opponent still has the starting 8000 [[Life Points]], pay 7000 or more using one of the aforementioned effects (note that "Inspection" can be used multiple times repeatedly), and you will fulfill the activation condition of the card and cause a Draw immediately.
  
 
* If you have this card available, you can freely pay large amounts of Life Points for powerful cards such as "[[Solemn Judgment]]" and "[[Solemn Warning]]" without worrying about the cost.
 
* If you have this card available, you can freely pay large amounts of Life Points for powerful cards such as "[[Solemn Judgment]]" and "[[Solemn Warning]]" without worrying about the cost.
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* In a "[[Six Samurai]]" Deck, use as a backup after activating "[[Backs to the Wall]]".
 
* In a "[[Six Samurai]]" Deck, use as a backup after activating "[[Backs to the Wall]]".
  
* Similarly, if you Summon the "[[The Winged Dragon of Ra]]" and are left with 100 Life Points due to its effect, you can use this card as a backup in case your attack fails or the effect of "Ra" is negated. Additionally, if your opponent tries to activate an effect that inflicts damage while you have only 100 Life Points, use this card to force a [[DRAW]] instead of losing.
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* If you Summon the "[[The Winged Dragon of Ra]]" and are left with 100 Life Points due to its effect, and your opponent tries to activate an effect that inflicts damage, use this card to force a Draw instead of losing.
 
 
* This card can work well with [[Psychic]]s as an emergency if your opponent stops your Traps and [[Synchro]]s.
 
  
* You can easily activate this card at the very beginning of the Duel by using "[[Wall of Revealing Light]]" or "[[Inspection]]". While your opponent still has the starting 8000 [[Life Points]], pay 7000 or more using one of the aforementioned effects (note that "Inspection" can be used multiple times repeatedly), and you will fulfill the activation condition of this card and be able to cause a DRAW immediately.
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* This card also works well with [[Psychic]]s as an emergency if your opponent stops your traps and [[Synchro]]s.
  
* If playing in a [[Match]] in a timed official tournament, forcing [[DRAW]]s with this card can be used to stall for time. Note that judges may frown on such behavior, though as a legitimate gameplay move there is nothing in the official rules that prohibits this.
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* If playing in a [[Match]] in a timed official tournament, forcing [[Draw]]s with this card can be used to stall for time. Note that some judges may frown on such behavior, although it is legal according to official rules.
** In the first Duel of the Match, use a Deck that is easy to initially win with but also very easy to [[Side Deck|side]] against (e.g. a [[Burn]] Deck). After winning 1 Duel, your opponent is likely to side in anti-Burn cards, making it almost impossible for you to win any further Duels in the Match. However, you can use this card and the above tip to immediately force ties in the remaining Duels of the Match until the time limit runs out. You will win the Match by without having to win a second Duel or worrying about your opponent's anti-Burn Side Deck.
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** In the first Duel of the Match, use a Deck that is easy to initially win with but also very easy to [[Side Deck|side]] against (e.g. a [[Burn]] Deck). After winning 1 Duel, your opponent is likely to side in anti-Burn cards, making it almost impossible for you to win any further Duels in the Match. However, you can use this card and the above tips to force ties in the remaining Duels of the Match until time runs out. You will win the Match by without having to win a second Duel or worrying about your opponent's anti-Burn Side Deck.
** For the adventurous, a very risky alternate strategy is to use this card to force ties through the entire Match until time runs out. Since each player has won an equal number of Duels (zero), "sudden death" will commence, at which point the first change in Life Points will determine the winner. At this point, a single [[Activate|activation]] of a card as weak as "[[Sparks]]" can win the entire Match.
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** A very risky and unusual alternate strategy is use this card to force ties through the entirety of the Match until time runs out. Since each player has won an equal number of Duels (zero), "sudden death" will commence, at which point the first change in Life Points will determine the winner. At this point, a single activation of a card as weak as "[[Sparks]]" can win the entire Match.
** Strategies like the above were presumably among the factors that got this card [[Forbidden]] in the ''TCG'' (and also by a [[Forbidden#World Championship|Special Rule]] in the ''OCG''), as they would drastically slow down tournament progression and undesirably waste time.
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** Strategies like the above were presumably among the factors that got this card [[Forbidden]] in the ''TCG'', as they would drastically slow down tournament progression and undesirably waste time.
  
 
==Video Game Tips==
 
==Video Game Tips==
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* In the ''Tag Force'' series of games, use with "[[Phantom of Chaos]]" and "[[Infernity Zero]]" for an instant win.
 
* In the ''Tag Force'' series of games, use with "[[Phantom of Chaos]]" and "[[Infernity Zero]]" for an instant win.
  
* In games such as the ''Tag Force'' series, this can be a useful [[Destiny Draw (rule)|Destiny Draw]] option in a pinch.
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* In games such as the ''Tag Force'' series, this can be a useful [[Destiny Draw (rule)|Destiny Draw]] card in a pinch.

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