Card Tips:Superheavy Samurai Steam Train King
- This card can be Synchro Summoned through the effect of "Superheavy Samurai Battleball", by targeting a Level 10 opposing monster (like "Jizukiru, the Star Destroying Kaiju") with its effect.
- This card's last effect can make it viable to run Spell/Trap Cards in a "Superheavy Samurai" Deck, since they can be banished in order to fulfil the conditions and requirements of the other "Superheavy Samurai" monsters. Also, it can be deadly against Decks that make heavy use of Spell/Trap Cards, such as "Dark Magician, "Spellbook", and "Paleozoic", or against Spell/Trap Cards that can activate an effect in the Graveyard, such as "Magician Navigation", "Interrupted Kaiju Slumber", "Invocation", "Metalfoes Fusion", "Gishki Aquamirror", "Galaxy Cyclone", etc.
- A way to summon this card in a non-"Superheavy Samurai" deck is to use "Metaltron XII, the True Dracombatant".