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| pt_name      = Centur-Ião
 
| pt_name      = Centur-Ião
 
| es_name      = Centur-Ión
 
| es_name      = Centur-Ión
| sets        = [[Legacy of Destruction]]
+
| sets        =  
 
| tcg          = [[Valiant Smashers]]
 
| tcg          = [[Valiant Smashers]]
| ocg          =  
+
| ocg          = [[Deck Build Pack: Valiant Smashers]]
* [[Deck Build Pack: Valiant Smashers]]
 
* [[Legacy of Destruction +1 Bonus Pack]]
 
 
}}
 
}}
 
{{Quote|Iron knights that start up with the power of bonds!|author=The archetype's tagline in promotional material<ref>{{cite web  |url=https://yu-gi-oh.jp/news_detail.php?page=details&&id=1640  |title=The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!  |publisher=YU-GI-OH.jp  |date=14 June 2023  |accessdate=11 August 2023  |language=Japanese  }}</ref>}}
 
{{Quote|Iron knights that start up with the power of bonds!|author=The archetype's tagline in promotional material<ref>{{cite web  |url=https://yu-gi-oh.jp/news_detail.php?page=details&&id=1640  |title=The artworks of the cards released in "Deck Build Pack: Valiant Smashers" are revealed!  |publisher=YU-GI-OH.jp  |date=14 June 2023  |accessdate=11 August 2023  |language=Japanese  }}</ref>}}
  
 
"'''Centur-Ion'''", spelled "'''Centurion'''" (センチュリオン ''Senchurion'') in Asia, is an [[archetype]] introduced in ''[[Deck Build Pack: Valiant Smashers]]''.
 
"'''Centur-Ion'''", spelled "'''Centurion'''" (センチュリオン ''Senchurion'') in Asia, is an [[archetype]] introduced in ''[[Deck Build Pack: Valiant Smashers]]''.
 
This archetype is supported by the related "[[Emblema]]" archetype.
 
  
 
==Etymology==
 
==Etymology==
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==Design==
 
==Design==
<div style="float:right">[[File:Crest-Centurion.png|thumb|left|100px|The "Centur-Ion" crest.]]</div>
+
[[File:Crest-Centurion.png|thumb|left|100px|The "Centur-Ion" crest.]]
 
The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by [[wikipedia:Gainax|Gainax]] and its successor [[wikipedia:Studio Trigger|Studio Trigger]]. In particular ''[[wikipedia:Gunbuster|Gunbuster]]'', ''[[wikipedia:Tengen Toppa Gurren Lagann|Tengen Toppa Gurren Lagann]]'', and ''[[wikipedia:Darling in the Franxx|Darling in the Franxx]]''. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the [[wikipedia:Sakura Wars|Sakura Wars]] series of games.
 
The archetype's design seems to be inspired from various examples of mecha in media, such as anime produced by [[wikipedia:Gainax|Gainax]] and its successor [[wikipedia:Studio Trigger|Studio Trigger]]. In particular ''[[wikipedia:Gunbuster|Gunbuster]]'', ''[[wikipedia:Tengen Toppa Gurren Lagann|Tengen Toppa Gurren Lagann]]'', and ''[[wikipedia:Darling in the Franxx|Darling in the Franxx]]''. It also seems to reference SD Mecha series, particularly Haō Taikei Ryū Knight, as well as the [[wikipedia:Sakura Wars|Sakura Wars]] series of games.
 
===Members===
 
{| class="wikitable" style="text-align: center"
 
! colspan="4" | Centur-Ion
 
|-
 
! colspan="3" | Team
 
! rowspan="2" | Combined<br/>[[Synchro Monster|Synchro]]
 
|-
 
! Golem
 
! Knight
 
! Squire
 
|-
 
| [[Centur-Ion Gargoyle II|Gargoyle II]]
 
| [[Centur-Ion Atry|Atry]]
 
| -
 
| [[Centur-Ion Auxila|Auxila]]
 
|-
 
| [[Centur-Ion Emeth VI|Emeth VI]]
 
| [[Centur-Ion Primera|Primera]]
 
| [[Centur-Ion Trudea|Trudea]]
 
| [[Centur-Ion Legatia|Legatia]]
 
|}
 
  
 
==Playing style==
 
==Playing style==
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All [[Main Deck]] monsters can [[Special Summon]] themselves while in the [[Spell & Trap Zone]]. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "[[Stand Up Centur-Ion!]]", the archetype's [[Field Spell]], they can perform Synchro Summons to interrupt the opponent's plays during their own turn.
 
All [[Main Deck]] monsters can [[Special Summon]] themselves while in the [[Spell & Trap Zone]]. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "[[Stand Up Centur-Ion!]]", the archetype's [[Field Spell]], they can perform Synchro Summons to interrupt the opponent's plays during their own turn.
  
"Stand Up Centur-Ion!", "[[Centur-Ion Primera]]", and "[[Centur-Ion Trudea]]" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.
+
"Centur-Ion Stand-Up!", "[[Centur-Ion Primera]]", and "[[Centur-Ion Trudea]]" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.
  
 
By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "[[Centur-Ion Emeth VI]]", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.
 
By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "[[Centur-Ion Emeth VI]]", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.
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The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "[[Crimson Dragon (card)|Crimson Dragon]]". "Legatia" can produce advantage by drawing a card and (optionally) [[destroy]]ing the opponent's monsters with the highest [[ATK]] when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 [[Dragon]] Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.
 
The Deck's ability to consistently Summon "Primera", a Level 4 Tuner, and Level 8 monsters, results in an efficient gameplay loop of Synchro Summoning multiple Level 12 Synchro Monsters. Among them, the two most notable ones are the archetype's boss monster, "Centur-Ion Legatia", and "[[Crimson Dragon (card)|Crimson Dragon]]". "Legatia" can produce advantage by drawing a card and (optionally) [[destroy]]ing the opponent's monsters with the highest [[ATK]] when it is Special Summoned, and can also place "Centur-Ion" monsters from the hand or GY back in the Spell & Trap Zone, enabling more Synchro Summons. "Crimson Dragon" works as a bridge to even more powerful Level 12 [[Dragon]] Synchro Monsters, since it can Summon them while bypassing their material requirements, all while simply requiring the player to control another Level 12 Synchro Monster.
  
"[[Hot Red Dragon Archfiend King Calamity]]" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1, a process which requires only "Stand Up Centur-Ion!" (as detailed [[#Sample combos|below]]).
+
"[[Hot Red Dragon Archfiend King Calamity]]" is a particularly powerful card to Summon with this archetype, as it can prevent the opponent from activating effects for the remainder of the turn when it is Synchro Summoned. Combined with "Stand Up Centur-Ion!", it can shut down the opponent's turn as early as during their Main Phase 1. In order to do this, the only requirements are "Stand Up Centur-Ion!" and a card in hand to [[send]] to the [[GY]] to use its effect. It can place "Centur-Ion Primera" in the Spell & Trap Zone, from where it can Special Summon itself and add "Centur-Ion Trudea" to the hand. "Trudea" can be Normal Summoned, and then place itself plus "Centur-Ion Emeth VI" from the Deck in the Spell & Trap Zone. "Emet VI" can Summon itself, and it can be used with "Primera" to Synchro Summon "Centur-Ion Legatia", and during the End Phase, its effect can place "Primeira" from the GY into the Spell & Trap Zone. During the opponent's Main Phase 1, when the opponent performs any action, "Trudea" and "Primeira" can Special Summon themselves, and "Emet VI" can place "Trudea" back in the Spell & Trap Zone to Summon itself from the GY. This will trigger "Stand Up Centur-Ion!", allowing the Synchro Summon of "Crimson Dragon", which can use its effect by targeting "Legatia" to return itself to the [[Extra Deck]] and Special Summon "Hot Red Dragon Archfiend King Calamity", treating it as a Synchro Summon.
  
 
The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "[[Centur-Ion True Awakening]]" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "[[Centur-Ion Bonds]]" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "[[Centur-Ion Phalanx]]" can [[banish]] a [[Monster Card]] on the field, and Summon it back to its owner's field during the [[Standby Phase]] of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.
 
The archetype also has multiple Spells/Traps that work as extenders or as removal, all of which can be consistently and repeatedly searched by "Primera". "[[Centur-Ion True Awakening]]" can negate the activation of a card effect by sending a monster from the Spell & Trap Zone to the GY, which is easily achieved by other "Centur-Ion" cards. "[[Centur-Ion Bonds]]" can place any "Centur-Ion" monster from the hand or GY in the Spell & Trap Zone, and it can do it once more with its GY effect when the player Summons a "Centur-Ion" Synchro Monster. "[[Centur-Ion Phalanx]]" can [[banish]] a [[Monster Card]] on the field, and Summon it back to its owner's field during the [[Standby Phase]] of the next turn, which can be used to disrupt the opponent's plays, or to Summon a "Centur-Ion" Monster Card from the player's Spell & Trap Zone.
 
===Sample combos===
 
One of the Deck's most important plays is a 1.5-card combo to Summon "[[Hot Red Dragon Archfiend King Calamity]]" during the opponent's turn, which can shut down nearly all of their plays.
 
{{Combo steps
 
| opening = "[[Stand Up Centur-Ion!]]" + 1 card
 
| end    = "[[Centur-Ion Legatia]]" + 1 draw + "[[Centur-Ion Trudea]]" in S/T Zone + (during opponent's turn) "[[Hot Red Dragon Archfiend King Calamity]]"
 
| steps  =
 
# Activate "[[Stand Up Centur-Ion!]]" by sending 1 card the GY to place "[[Centur-Ion Primera]]" from the Deck in the Spell & Trap Zone
 
# Activate "Primera" to Summon itself and add "[[Centur-Ion Trudea]]" to the hand
 
# Normal Summon "Trudea"
 
# Activate "Trudea" to place itself and "[[Centur-Ion Emeth VI]]" from the Deck in the Spell & Trap Zone
 
# Activate "Emet VI" to Summon itself
 
# Synchro Summon "[[Centur-Ion Legatia]]" by using "Primera" and "Emet VI"
 
# Activate "Legatia" to draw 1 card
 
# During the End Phase, activate "Legatia" to place "Primera" from the GY in the Spell & Trap Zone
 
# During the opponent's Main Phase 1, activate "Trudea" and "Primera" to Summon themselves from the Spell & Trap Zone
 
# Activate "Emet VI" to Summon itself from the GY by placing "Trudea" in the Spell & Trap Zone
 
# Activate "Stand Up Centur-Ion!" to Synchro Summon "[[Crimson Dragon (card)|Crimson Dragon]]" by using "Primera" and "Emet VI"
 
# Activate "Crimson Dragon" by targeting Legatia to return itself to the Extra Deck and Summon "[[Hot Red Dragon Archfiend King Calamity]]" from the Extra Deck
 
# Activate "King Calamity"
 
}}
 
  
 
===Recommended cards===
 
===Recommended cards===
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|effect monsters =
 
|effect monsters =
 +
* [[Centur-Ion Emeth VI]]
 
* [[Centur-Ion Trudea]]
 
* [[Centur-Ion Trudea]]
* [[Centur-Ion Emeth VI]]
 
* [[Centur-Ion Gargoyle II]]
 
 
* [[The Iris Swordsoul]]
 
* [[The Iris Swordsoul]]
* [[Supreme Sovereign Serpent of Golgonda]]
+
* [[Magical Broker]]
 
* [[Summoner Monk]]
 
* [[Summoner Monk]]
* [[Asteria of the White Woods]]
+
* [[Adularia of the June Moon]]
* [[Krishnerd Witch]]
+
* [[Inari Fire]]
* "[[Bystial]]" monsters
 
** [[Bystial Baldrake]]
 
** [[Bystial Druiswurm]]
 
** [[Bystial Magnamhut]]
 
  
 
|tuner monsters =
 
|tuner monsters =
 
* [[Centur-Ion Primera]]
 
* [[Centur-Ion Primera]]
* [[Centur-Ion Atry]]
 
* [[Agnimal Candle]] ''(with "Bonfire")''
 
 
* [[The Golden Swordsoul]]
 
* [[The Golden Swordsoul]]
* [[Incredible Ecclesia, the Virtuous]] ''(with "The Iris Swordsoul")''
 
* [[Ringowurm, the Dragon Guarding the Hundred Apples]]
 
  
 
|synchro monsters =
 
|synchro monsters =
 
* [[Centur-Ion Legatia]]
 
* [[Centur-Ion Legatia]]
* [[Centur-Ion Auxila]]
 
 
* [[Enigmaster Packbit]]
 
* [[Enigmaster Packbit]]
 +
* [[Baronne de Fleur]]
 +
* [[Cyber Slash Harpie Lady]]
 +
* [[Draco Berserker of the Tenyi]]
 +
* [[Lavalval Exlord]]
 
* [[Crimson Dragon (card)|Crimson Dragon]]
 
* [[Crimson Dragon (card)|Crimson Dragon]]
 +
** [[Cosmic Blazar Dragon]]
 
** [[Hot Red Dragon Archfiend King Calamity]]
 
** [[Hot Red Dragon Archfiend King Calamity]]
** [[Cosmic Blazar Dragon]]
 
 
** [[Red Supernova Dragon]]
 
** [[Red Supernova Dragon]]
 
** [[Shooting Quasar Dragon]]
 
** [[Shooting Quasar Dragon]]
 
*** [[Shooting Star Dragon]]
 
*** [[Shooting Star Dragon]]
** [[Stardust Sifr Divine Dragon]]
+
** [[Crystal Wing Synchro Dragon]]
* [[Accel Synchro Stardust Dragon]] ''(with "Ringowurm, the Dragon Guarding the Hundred Apples")''
+
** [[Crystal Clear Wing Synchro Dragon]]
** [[Stardust Dragon]]
 
* [[Baronne de Fleur]]
 
* [[Bystial Dis Pater]] ''(with "Ringowurm, the Dragon Guarding the Hundred Apples")''
 
* [[Chaos Angel]]
 
 
* [[Despian Luluwalilith]]
 
* [[Despian Luluwalilith]]
* [[Draco Berserker of the Tenyi]]
 
 
* [[Geomathmech Final Sigma]]
 
* [[Geomathmech Final Sigma]]
* [[Geomathmech Magma]]
+
* [[Swordsoul Supreme Sovereign - Chengying]]
 
* [[Zoroa, the Magistus Conflagrant Calamity]]
 
* [[Zoroa, the Magistus Conflagrant Calamity]]
 
** "[[Magistus]]" [[Extra Deck]] monsters
 
** "[[Magistus]]" [[Extra Deck]] monsters
 
|link monsters=
 
* [[Top Hat Hare the Silhouette Magician]]
 
  
 
|normal spells =
 
|normal spells =
 
* [[Bonfire]]
 
* [[Bonfire]]
* [[Terraforming]]
 
 
* [[Magic Planter]]
 
* [[Magic Planter]]
 
* [[Synchro Creed]]
 
* [[Synchro Creed]]
 +
* [[Synchro Rumble]] ''(with "Crimson Dragon")''
 
* [[Swordsoul Punishment]]
 
* [[Swordsoul Punishment]]
* [[Synchro Rumble]] ''(with "Crimson Dragon")''
+
* [[Terraforming]]
* [[Mathmech Equation]] ''(with "Mathmech" Synchro Monsters)''
 
  
 
|field spells =
 
|field spells =
 
* [[Stand Up Centur-Ion!]]
 
* [[Stand Up Centur-Ion!]]
* [[Multi-Universe]]
 
  
 
|continuous spells =
 
|continuous spells =
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|quick-play spells =
 
|quick-play spells =
 +
* [[Emblema Oath]]
 
* [[Centur-Ion Bonds]]
 
* [[Centur-Ion Bonds]]
* [[Wake Up Centur-Ion!]]
 
* [[Emblema Atonement]]
 
* [[Emblema Oath]]
 
 
* [[Magnet Reverse]]
 
* [[Magnet Reverse]]
* [[Materialization]]
+
* [[Protean]]
* [[Flock Together]]
 
  
 
|normal traps =
 
|normal traps =
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* [[Centur-Ion True Awakening]]
 
* [[Centur-Ion True Awakening]]
 
* [[Gravity Collapse]]
 
* [[Gravity Collapse]]
* [[Mannadium Reframing]]
 
  
 
|continuous traps =
 
|continuous traps =
 
* [[Apophis the Swamp Deity]]
 
* [[Apophis the Swamp Deity]]
 +
* [[Angel Statue - Azurune]]
 
* [[Imperial Custom]]
 
* [[Imperial Custom]]
 
* [[Statue of Anguish Pattern]]
 
* [[Statue of Anguish Pattern]]

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