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− | {{Infobox/Archetype/Start
| + | '''Control''' is the term used to describe a deck that plays cards that determine who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation. |
− | | image name = BrainControl-MADU-EN-VG-artwork.png | |
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− | | image caption = Artwork of "[[Brain Control]]", a card that changes control of monsters
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− | {{Infobox/Archetype/ExtendedName
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− | | kanji = コントロール
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− | | japanese =
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− | | furigana =
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− | | romaji = Kontorōru
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− | | japanese translated =
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− | | english = control
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− | | french = contrôle<br>Verb: contrôler
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− | | german = Kontrolle<br>Verb: kontrollieren
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− | | italian = controllo<br>Verb: controllare
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− | | korean = 컨트롤 ''Keonteurol''
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− | | chinese = 控制權 ''Kòngzhìquán / Hung3 zai3 kyun4''
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− | | portuguese = controle<br>Verb: controlar
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− | | spanish = control<br>Verb: controlar
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− | }}
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− | {{Infobox/Archetype/End}}
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− | To '''control''' (Japanese: コントロール ''Kontorōru'') a card is to have that card on one's own side of the [[field]]. A card's controller is distinct from its [[owner]].
| + | Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent. |
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− | ==Mechanics==
| + | When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way. |
− | Unless specifically permitted, only a card's controller can interact with it in the following ways:
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− | * [[Look]] at it (if it is [[face-down]])
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− | * [[Activate]] it (if it is a [[Set]] [[Spell Card|Spell]] or [[Trap Card]])
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− | * Activate its effects
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− | * [[Tribute]] it
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− | * Use it as a [[material]] for a [[Summon]]
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− | * Have it conduct an [[attack]]
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− | * Change its [[battle position]]
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− | ==Changing control==
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− | By default, cards remain under the control of their [[owner]]s, but several cards can [[changes control|change control]] of monsters on the [[field]], such as "[[Change of Heart]]" and "[[Creature Swap]]". When a monster switches control, it is placed in a [[Main Monster Zone]] on its new controller's side of the field (even if it was in an [[Extra Monster Zone]]). The new controller chooses which Main Monster Zone to place it in. Some monsters (such as "[[Mataza the Zapper]]" and "[[Blindly Loyal Goblin]]") [[cannot change control]]. Only monsters that are already on the field can change control; [[Special Summon]]ing a monster that is in the opponent's [[possession]] to the player's field (such as due to the effect of "[[Conscription]]" or "[[Goyo Guardian]]") is not considered changing control of that monster.
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− | If a monster becomes treated as an [[Equip Card]], it is moved to the [[Spell & Trap Zone]] of the player whose effect caused it to be treated as one, and thus that player becomes its controller. For example, if "[[Relinquished]]" takes control of an opposing "[[Ryu-Kishin]]", it is placed in the Spell & Trap Card Zone of the controller of "Relinquished". Monsters that cannot change control cannot be equipped to monster in a way that would change their controller.
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− | When a card [[leaves the field]], it returns to its owner's [[possession]], regardless of its controller.
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− | ==See also==
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− | *[[Owner]]
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− | *[[Changes control]]
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− | *[[Cannot change control]]
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− | {{Gameplay}}
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |