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{{Infobox/Archetype/Start
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'''Control''' is the term used to describe a deck that plays cards that determine who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
| image name          = BrainControl-MADU-EN-VG-artwork.png
 
| image size          =
 
| image caption        = Artwork of "[[Brain Control]]", a card that changes control of monsters
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji              = コントロール
 
| japanese            =
 
| furigana            =
 
| romaji              = Kontorōru
 
| japanese translated =
 
| english            = control
 
| french              = contrôle<br>Verb: contrôler
 
| german              = Kontrolle<br>Verb: kontrollieren
 
| italian            = controllo<br>Verb: controllare
 
| korean              = 컨트롤 ''Keonteurol''
 
| chinese            = 控制權 ''Kòngzhìquán / Hung3 zai3 kyun4''
 
| portuguese          = controle<br>Verb: controlar
 
| spanish            = control<br>Verb: controlar
 
}}
 
{{Infobox/Archetype/End}}
 
  
To '''control''' (Japanese: コントロール ''Kontorōru'') a card is to have that card on one's own side of the [[field]]. A card's controller is distinct from its [[owner]].
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Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
  
==Mechanics==
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When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way.
Unless specifically permitted, only a card's controller can interact with it in the following ways:
 
* [[Look]] at it (if it is [[face-down]])
 
* [[Activate]] it (if it is a [[Set]] [[Spell Card|Spell]] or [[Trap Card]])
 
* Activate its effects
 
* [[Tribute]] it
 
* Use it as a [[material]] for a [[Summon]]
 
* Have it conduct an [[attack]]
 
* Change its [[battle position]]
 
  
==Changing control==
 
By default, cards remain under the control of their [[owner]]s, but several cards can [[changes control|change control]] of monsters on the [[field]], such as "[[Change of Heart]]" and "[[Creature Swap]]". When a monster switches control, it is placed in a [[Main Monster Zone]] on its new controller's side of the field (even if it was in an [[Extra Monster Zone]]). The new controller chooses which Main Monster Zone to place it in. Some monsters (such as "[[Mataza the Zapper]]" and "[[Blindly Loyal Goblin]]") [[cannot change control]]. Only monsters that are already on the field can change control; [[Special Summon]]ing a monster that is in the opponent's [[possession]] to the player's field (such as due to the effect of "[[Conscription]]" or "[[Goyo Guardian]]") is not considered changing control of that monster.
 
 
If a monster becomes treated as an [[Equip Card]], it is moved to the [[Spell & Trap Zone]] of the player whose effect caused it to be treated as one, and thus that player becomes its controller. For example, if "[[Relinquished]]" takes control of an opposing "[[Ryu-Kishin]]", it is placed in the Spell & Trap Card Zone of the controller of "Relinquished". Monsters that cannot change control cannot be equipped to monster in a way that would change their controller.
 
 
When a card [[leaves the field]], it returns to its owner's [[possession]], regardless of its controller.
 
 
==See also==
 
*[[Owner]]
 
*[[Changes control]]
 
*[[Cannot change control]]
 
 
{{Gameplay}}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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