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{{Infobox/Archetype/Start
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There are two key concepts in the Yu-Gi-Oh! TCG concerning '''Costs''':
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1. Costs are paid before the activation of a card, not after.
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2. You NEVER get a "refund" on a cost.
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| kanji                = コスト
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Costs are paid before activation. So to activate "[[Seven Tools of the Bandit]]", the effect of "[[Cannon Soldier]]", or play "[[Premature Burial]]", you pay the [[Life Points]] or [[Tribute]] the monster before you activate the card or use the effect. (In other words, you pay the cost then announce your intention to use the card.) This includes flipping the card, for a [[Trap Cards|Trap]], or playing it from your [[hand]], for a [[Spell Card]].
        | japanese            =
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| furigana            =
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If a card is negated (or, for a [[Continuous Monster Effects|Continuous]] card, if it is destroyed in a [[chain]]), it makes no difference regarding the cost, because the cost has been paid. You do not receive a "refund" simply because your card was [[negate]]d, or its effect was [[negate]]d, or it was [[destroy]]ed (in the case of a [[Continuous Monster Effects|Continuous]] card).
| romaji              = Kosuto
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| japanese translated =
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Also, cards like "[[Dark World Dealings]]" present no cost, because the part that says you must discard is after the effect of drawing a card from your deck.  This is one way to determine whether a card requires a cost or not.
| english              = Cost
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| french              = Coût
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Here are some specific examples:
| german              = Kosten
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| italian              = Costo
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===Example #1: Negation of "[[Seven Tools of the Bandit]]"===
| korean              = 코스트 ''Koseuteu''
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|chinese=費用 ''Fèiyòng / Fai3 jung6''
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* Step 1: Player A activates "[[Mirror Force]]".
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* Step 2: Player B pays 1000 [[Life Points]], and activates "[[Seven Tools of the Bandit]]".
| spanish              = Coste
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* Step 3: Player A pays half his Life Points and activates "[[Solemn Judgment]]", negating "Seven Tools of the Bandit".
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{{Infobox/Archetype/End}}
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* Step 3 resolves: "Solemn Judgment" [[negate]]s and destroys "Seven Tools of the Bandit".
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* Step 2 doesn't resolve because the [[Trap Card]] was [[negate]]d. There is no refund of Life Points. The Life Points were paid already. You don't get them back.
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* Step 1 resolves: "Mirror Force" [[resolve]]s its effect.
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===Example #2: Negation in a Chain of "[[Premature Burial]]"===
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* Step 1: Player A pays 800 [[Life Points]] and activates "[[Premature Burial]]". Player A chooses the "[[Jinzo]]" in his [[Graveyard]] as the target of "Premature Burial".
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* Step 2: Player B [[discard]]s 1 card from his [[hand]] and [[chain]]s "[[Magic Jammer]]" to negate "Premature Burial".
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* Step 2 resolves: "Magic Jammer" negates "Premature Burial".
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* Step 1 does not [[resolve]] because "[[Premature Burial]]" was [[negate]]d. No monster is [[Special Summon]]ed. There is no refund of Life Points because they have already been paid.
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===Example #3: Destruction in a [[Chain]] of "[[Premature Burial]]"===
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* Step 1: Player A pays 800 Life Points and activates "Premature Burial". Player A chooses the "Jinzo" in his [[Graveyard]] as the target of "[[Premature Burial]]".
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* Step 2: Player B activates "[[Mystical Space Typhoon]]" to destroy "Premature Burial"
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* Step 2 resolves: "Mystical Space Typhoon" destroys "Premature Burial".
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* Step 1 does not resolve because "Premature Burial" was [[destroyed]], and, as an [[Equip Spell Card]], relies on the card continuing to be in play in order to achieve its effect. No monster is revived. There is no refund of Life Points because they have already been paid.
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===Example #4: Chaining "[[Mask of Restrict]]" to "[[Cannon Soldier]]'s" effect===
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* Step 1: Player A [[Tribute]]s a monster and activates his "[[Cannon Soldier]]'s" effect during his [[Main Phase 2]].
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* Step 2: Player B activates "[[Mask of Restrict]]" as a [[chain]] to "Cannon Soldier's" effect.
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* Step 2 resolves: "Mask of Restrict" is in play and prevents [[Tribute|Tributing]] of monsters.
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* Step 1 resolves: The monster was already [[Tribute]]d before "Mask of Restrict" was successfully [[resolve]]d. Therefore "[[Cannon Soldier]]'s" effect [[resolve]]s and Player B loses 500 Life Points. However, now that "Mask of Restrict" is active, further Tributes cannot take place.
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==More Info for new players==
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Costs don't always have to be in [[Life Points]]. Monsters can be [[Tribute]]d, cards can be discarded from the [[hand]], etc.
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In the lore of a card whose effect requires a cost, the cost description is separated from the effect description by a comma, a period or the word ''to''.
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==Costs as a Discard==
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Cards like "[[Dark Core]]" and "[[Lightning Vortex]]" have a [[discard]] cost of 1 card from your [[hand]].
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==Costs as a Summoning Requirement==
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Cards like "[[Chaos Sorcerer]]" require you to remove 1 [[LIGHT]] and 1 [[DARK]] monster from play from your [[Graveyard]].
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You cannot use a card like "[[Disappear]]" to remove one of those monsters from play before it's removed for the Summoning, or a card to remove a card from your opponent's hand before he/she does, because you cannot activate cards during a summon attempt.
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==Other Costs==
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Other costs include: discarding from the Deck or removing a monster(s) from play. Sometimes, though it is not stated, the positive effect of a card can be a cost in itself, such as with "[[Astral Barrier]]".
  
A '''cost''' (Japanese: コスト ''Kosuto'') is an action that must be performed in order to activate a card or [[card effect|effect]], to perform another action, or to keep a card on the field. This is distinct from [[activation requirement]]s, which are requirements that must be met in order to activate a card or effect.
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You cannot partially pay a cost. For example, if you're forced to discard 2 cards, you ''must'' discard 2 cards, unless another card effect bypasses this, or it is otherwise impossible to do so, such as when you have one or less cards in your hand. In the latter case, you would not be able to pay the cost, since it has to be paid in full upon activation. A cost is similar to a Compulsory effect. There are very few cards that can negate costs (for example, "[[Spell Economics]]").
  
As the name suggests, costs usually involve the player making a sacrifice of some type, such as [[pay]]ing [[Life Points]] (e.g. "[[Seven Tools of the Bandit]]" requires the player to pay 1000 Life Points); [[discard]]ing, [[Tribute|Tributing]], [[banish]]ing, or [[detach]]ing a card(s) (e.g. "[[Cannon Soldier]]" requires 1 monster to be Tributed); or [[send]]ing a card(s) to the [[Graveyard]] (e.g. "[[Hidden Armory]]" requires the top card of the [[Main Deck|Deck]] to be [[send|sent]] the [[Graveyard]]).
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A [[Maintenance Cost]] is a (mostly optional) cost required to keep a card on the field. Monster Cards, Spell Cards, and Trap Cards can possess a Maintenance Cost. These costs are typically paid during a player's Standby Phase, although there are exceptions to this. See [[Maintenance Cost]] for more details.
  
If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be [[sent]] to the [[Graveyard]] while "[[Macro Cosmos]]" is on the field, the effect cannot be activated.
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==Misconceptions==
  
Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "[[Shaddoll Dragon]]" cannot be activated if it is sent to the Graveyard as a cost to activate "[[Phoenix Wing Wind Blast]]". Likewise, even if a card's effect is being negated (such as by "[[Skill Drain]]"), it is still possible to activate its effects (which would require paying the cost).
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Some cards can be "deceptive," cards can be worded to make someone, believe they are paying a cost when in reality they are not.
  
==Activation cost==
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Here are some specific examples:
An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without [[Problem-Solving Card Text|PSCT]]), which must be paid at the beginning of the effect's [[Activate|activation]]. The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.
 
  
When an effect features a cost, if the [[timing]] is correct (up to the colon), the cost is paid and any [[target]]ing is done (up to the semicolon for cards with [[Problem-Solving Card Text|PSCT]], and normally up to the word "to" for cards without PSCT), then the activation is placed on the [[Chain]] (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect [[resolve]]s.
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===Example #1: Negation of "[[Two-Pronged Attack]]"===
  
If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.
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* Step 1: Player A activates "[[Two-Pronged Attack]]".
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* Step 2: Player B negates "Two-Pronged Attack" with "[[Seven Tools of the Bandit]]"
  
A cost is not an effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. If a monster's effect is negated as long as it's on the field, and its cost requires it leaves the field, the monster can activate its effect. For example, if "[[Stardust Dragon]]" or "[[Stardust Warrior]]" activates its effect while affected by "[[Skill Drain]]" or "[[Fiendish Chain]]", because it is not on the field when it resolves (due to [[Tribute|Tributing]] itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". This was called Release Escape in the ''[[Yu-Gi-Oh 5D's]]'' anime.<ref name="ep125">{{episode|Yu-Gi-Oh! 5D's|125|ref}}</ref>
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Because destroying 2 of your own monsters is part of the entire effect not separated by a comma or a period, it is not a cost and your monsters are not destroyed.
  
==Costs from Continuous Effects==
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===Example #2: Negation of "[[Future Fusion]]"===
Cards such as "[[Chain Energy]]" and "[[Panther Warrior]]" have [[Continuous Effect]]s that impose a cost on performing certain optional actions, such as [[declare|declaring]] an [[attack]] or [[Summon]]ing monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.
 
  
==Maintenance costs==
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* Step 1: Player A actives "[[Future Fusion]]".
{{main|Maintenance cost}}
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* Step 2: Player B negates "Future Fusion" with "[[Dark Bribe]]"
A maintenance cost is a cost required to keep a card on the field. These costs are typically paid during a player's [[Standby Phase|Standby]] or [[End Phase]].
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In this card's case, although it is separated by 2 commas, there is no indication or suggestion that sending cards from your Deck to your Graveyard is part of an activation cost or requirement for this card.
==Examples==
 
===Activation costs===
 
====Negation of "Seven Tools of the Bandit"====
 
* Step 1: Player A [[activate]]s "[[Mirror Force]]".
 
* Step 2: Player B activates "[[Seven Tools of the Bandit]]" and [[pay]]s 1000 [[Life Points]].
 
* Step 3: Player A activates "[[Solemn Judgment]]" and pays half their Life Points.
 
  
* Step 3 [[resolve]]s: "Solemn Judgment" [[negate]]s and [[destroy]]s "Seven Tools of the Bandit".
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==Unable to Pay a Cost==
* Step 2 doesn't resolve because "Seven Tools of the Bandit" was negated. The Life Points paid when "Seven Tools of the Bandit" was activated are not refunded.
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Costs must be "appropriately" paid in order to activate an effect. If there is a card or effect preventing a cost to happen, then the card cannot be activated.
* Step 1 resolves: The effect of "Mirror Force" resolves.
 
 
====Negation of "Premature Burial" in a Chain====
 
* Step 1: Player A [[activate]]s "[[Premature Burial]]" and [[pay]]s 800 [[Life Points]], and then chooses the "[[Jinzo]]" in their [[Graveyard]] as the [[target]].
 
* Step 2: Player B [[chain]]s "[[Magic Jammer]]" and [[discard]]s 1 card from their [[hand]] to [[negate]] "Premature Burial".
 
 
* Step 2 [[resolve]]s: "Magic Jammer" negates the effect of "Premature Burial".
 
* Step 1 does not resolve because "Premature Burial" was negated. No monster is [[Special Summon]]ed. The Life Points paid when "Premature Burial" was activated are not refunded.
 
 
====Destruction of "Premature Burial" in a Chain====
 
* Step 1: Player A [[activate]]s "[[Premature Burial]]" and pays 800 Life Points, and then chooses the "[[Jinzo]]" in their [[Graveyard]] as the [[target]].
 
* Step 2: Player B activates "[[Mystical Space Typhoon]]" to [[destroy]] "Premature Burial".
 
 
* Step 2 [[resolve]]s: "Mystical Space Typhoon" destroys "Premature Burial".
 
* Step 1 does not resolve because "Premature Burial" was destroyed; because it is an [[Equip Spell Card]], the card's effect relies on it continuing to be in play in order to activate. No monster is revived. The Life Points paid when "Premature Burial" was activated are not refunded.
 
  
====Chaining "Mask of Restrict" to the effect of "Cannon Soldier"====
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===Discarding/Sending to the Graveyard===
* Step 1: Player A [[Tribute]]s a monster and [[activate]]s the effect of their "[[Cannon Soldier]]" during their [[Main Phase 2]].
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If a card such as [[Macro Cosmos]] is on the field, then effects such as [[Gravekeeper's Commandant]] or [[Brionac, Dragon of the Ice Barrier]] cannot be activated if the card to be discarded to the Graveyard would be banished instead.
* Step 2: Player B activates "[[Mask of Restrict]]", [[chain]]ing it to the effect of "Cannon Soldier".
 
 
* Step 2 [[resolve]]s: "Mask of Restrict" is in play and prevents monsters from being [[Tribute]]d.
 
* Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.
 
  
==References==
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===Returning to the Hand===
<references />
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If a card or effect cannot be returned to the hand, then that card cannot be activated. For example: Your opponent has played a [[Mind Control]] on your [[Stardust Dragon]]. Since [[Stardust Dragon]] cannot be returned to the hand, then your opponent cannot return Stardust to your [[Extra Deck]] to Special Summon [[Genex Ally Birdman]] because a card MUST be returned to the hand. This also holds true with other [[Synchro Monsters]], [[Fusion Monsters]], [[Xyz Monsters]], and cards that would be banished when it would leave the field, such as [[Plaguespreader Zombie]] or [[Quillbolt Hedgehog]] that were Special Summoned through their respective effects.
  
 
{{Gameplay}}
 
{{Gameplay}}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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