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| german              = Kosten
 
| german              = Kosten
 
| italian              = Costo
 
| italian              = Costo
| korean              = 코스트 ''Koseuteu''
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| korean              = 코스트
|chinese=費用 ''Fèiyòng / Fai3 jung6''
 
|portuguese=Custo
 
 
| spanish              = Coste
 
| spanish              = Coste
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
A '''cost''' (Japanese: コスト ''Kosuto'') is an action that must be performed in order to activate a card or [[card effect|effect]], to perform another action, or to keep a card on the field. This is distinct from [[activation requirement]]s, which are requirements that must be met in order to activate a card or effect.
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A '''cost''' (Japanese: コスト ''Kosuto''; Chinese: 支付 ''Zhīfù'') is an action that must be performed in order to activate a card or [[card effect|effect]], to perform another action, or to keep a card on the field. This is not to be confused with an "[[Activation Requirement]]" which must be met in order for the player to even be able to activate the card and pay its cost (if any).
  
 
As the name suggests, costs usually involve the player making a sacrifice of some type, such as [[pay]]ing [[Life Points]] (e.g. "[[Seven Tools of the Bandit]]" requires the player to pay 1000 Life Points); [[discard]]ing, [[Tribute|Tributing]], [[banish]]ing, or [[detach]]ing a card(s) (e.g. "[[Cannon Soldier]]" requires 1 monster to be Tributed); or [[send]]ing a card(s) to the [[Graveyard]] (e.g. "[[Hidden Armory]]" requires the top card of the [[Main Deck|Deck]] to be [[send|sent]] the [[Graveyard]]).
 
As the name suggests, costs usually involve the player making a sacrifice of some type, such as [[pay]]ing [[Life Points]] (e.g. "[[Seven Tools of the Bandit]]" requires the player to pay 1000 Life Points); [[discard]]ing, [[Tribute|Tributing]], [[banish]]ing, or [[detach]]ing a card(s) (e.g. "[[Cannon Soldier]]" requires 1 monster to be Tributed); or [[send]]ing a card(s) to the [[Graveyard]] (e.g. "[[Hidden Armory]]" requires the top card of the [[Main Deck|Deck]] to be [[send|sent]] the [[Graveyard]]).
  
 
If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be [[sent]] to the [[Graveyard]] while "[[Macro Cosmos]]" is on the field, the effect cannot be activated.
 
If a cost cannot be fully paid (such as if an active effect prevents the cost from being paid, or the player cannot fulfill the requirements for the cost), none of the cost can be paid and the effect cannot be activated. For example, if cost specifies that a card must be [[sent]] to the [[Graveyard]] while "[[Macro Cosmos]]" is on the field, the effect cannot be activated.
 
Because costs are distinct from effects, if a card is moved to a different location due to a cost, cards and effects that can only be activated when the card is moved by a card effect cannot be activated. For example, the effect of "[[Shaddoll Dragon]]" cannot be activated if it is sent to the Graveyard as a cost to activate "[[Phoenix Wing Wind Blast]]". Likewise, even if a card's effect is being negated (such as by "[[Skill Drain]]"), it is still possible to activate its effects (which would require paying the cost).
 
  
 
==Activation cost==
 
==Activation cost==
An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without [[Problem-Solving Card Text|PSCT]]), which must be paid at the beginning of the effect's [[Activate|activation]]. The cost itself is not activated, cannot be negated, and occurs at activation time not resolution time.
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An activation cost is a mandatory action that must be done to activate a card or effect, separated from the rest of the effect by a semicolon (or the word "to," in most cases without [[Problem-Solving Card Text|PSCT]]), which must be paid at the beginning of the effect's [[Activate|activation]]. The cost itself is not activated, cannot be negated, and occurs at action time not resolution time.
  
 
When an effect features a cost, if the [[timing]] is correct (up to the colon), the cost is paid and any [[target]]ing is done (up to the semicolon for cards with [[Problem-Solving Card Text|PSCT]], and normally up to the word "to" for cards without PSCT), then the activation is placed on the [[Chain]] (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect [[resolve]]s.
 
When an effect features a cost, if the [[timing]] is correct (up to the colon), the cost is paid and any [[target]]ing is done (up to the semicolon for cards with [[Problem-Solving Card Text|PSCT]], and normally up to the word "to" for cards without PSCT), then the activation is placed on the [[Chain]] (or starts a Chain if there is not a current Chain). After either the rest of the Chain resolves or both players decide not to Chain to the activation, the card or effect [[resolve]]s.
  
 
If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.
 
If a cost starts with "You can...", the effect is optional and the cost is only paid if the player chooses to activate the effect. Even if the effect is mandatory, the effect cannot be activated if the cost cannot be paid, and no cost is paid if all of it cannot be.
 
A cost is not an effect. As such, the cost is paid before the effect takes place, regardless of whether or not the effect is negated. If a monster's effect is negated as long as it's on the field, and its cost requires it leaves the field, the monster can activate its effect. For example, if "[[Stardust Dragon]]" or "[[Stardust Warrior]]" activates its effect while affected by "[[Skill Drain]]" or "[[Fiendish Chain]]", because it is not on the field when it resolves (due to [[Tribute|Tributing]] itself as a cost), its effect is not negated by "Skill Drain" or "Fiendish Chain". This was called Release Escape in the ''[[Yu-Gi-Oh 5D's]]'' anime.<ref name="ep125">{{episode|Yu-Gi-Oh! 5D's|125|ref}}</ref>
 
  
 
==Costs from Continuous Effects==
 
==Costs from Continuous Effects==
Cards such as "[[Chain Energy]]" and "[[Panther Warrior]]" have [[Continuous Effect]]s that impose a cost on performing certain optional actions, such as [[declare|declaring]] an [[attack]] or [[Summon]]ing monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.
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Cards such as "[[Chain Energy]]" and "[[Dark Panther]]" have [[Continuous Effect]]s that impose a cost on performing certain optional actions, such as [[declare|declaring]] an [[attack]] or [[Summon]]ing monsters. If the player cannot pay the cost for the Continuous Effect, they cannot perform the action.
  
 
==Maintenance costs==
 
==Maintenance costs==
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* Step 2 [[resolve]]s: "Mask of Restrict" is in play and prevents monsters from being [[Tribute]]d.
 
* Step 2 [[resolve]]s: "Mask of Restrict" is in play and prevents monsters from being [[Tribute]]d.
 
* Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.
 
* Step 1 resolves: The monster was already Tributed before "Mask of Restrict" was successfully resolved. Therefore the effect of "Cannon Soldier" resolves and Player B loses 500 Life Points. Because "Mask of Restrict" is active, further Tributes cannot take place.
 
==References==
 
<references />
 
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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