Editing Deuce

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{{Anime card
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{{Unofficial name|Arabic|Croatian}}
| ja_name = デュース
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| romaji_name = Dyūsu
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{{CardTable2
| image = Deuce-EN-Anime-GX.png
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|dename = Einstand
| ja_image = Deuce-JP-Anime-GX.png
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|crname = Izjednačenje
| image_ca = Deuce-OW.png
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|arname = التعادل
| image_nc = Deuce-JP-Anime-GX-NC.png
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|spname = Deuce
| card_type = Spell
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|kanji = デュース
| property = Continuous
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|phon = Dyūsu
| effect_types = Activation requirement, Continuous-like, Condition, Condition, Condition
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|image = Deuce-JP-Anime-GX.jpg
| lore = [[Activate]] only while both you and your opponent each have 1000 [[Life Points]]. Only 1 [[Monster Card|monster]] can [[attack]] during each player's [[Battle Phase]]. Henceforth, the player who inflicts [[damage]] to their opponent twice in a row wins the [[Duel]]. This [[effect]] keeps count even after the end of a player's [[turn]], but once the opponent inflicts damage to them, that player's consecutive-point effect is [[negate]]d. (While this card is [[face-up]] on the [[field]], neither player loses the Duel when their Life Points become 0.)
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|attribute = Spell
| ja_lore = 相手プレイヤーと自分のライフポイントが1000ポイントの時に発動できる。お互いのプレイヤーはバトルフェイズにモンスター1体でしか攻撃することができない。<br />以後、2回連続してダメージを与えたプレイヤーの勝利となる。この効果はターンを挟んでも有効とし、相手にダメージを与えられた時点で連続ポイントの効果は無効となる。(このカードがフィールド上にある限りライフポイントが0になってもゲームに負けとはならない)
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|typest = Continuous
| appears_in_gx = 015
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|animelore = [[Activate]] only if each player's [[Life Points]] are 1000 or less. Both players can only [[attack]] with 1 [[Monster Card|monster]] during their respective [[Battle Phase]]s. When a player would inflict [[Battle Damage]] to their opponent, they can put 1 [[counter]] on this card and remove 1 counter from this card that was placed on it by their opponent, instead. The player that places 2 consecutive counters on this card wins the [[Duel]]. (While this card is on the field, neither player can lose the Duel if their Life Points drop to 0.)
| decks = Harrington Rosewood
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|jpanimelore = 相手プレイヤーと自分のライフポイントが1000ポイントのときに発動できる。お互いのプレイヤーはバトルフェイズにモンスター1体でしか攻撃することができない。以後、2回連続してダメージを与えたプレイヤーの勝利となる。この効果はターンを挟んでも有効とし、相手にダメージを与えられた時点で連続ポイントの効果は無効となる。(このカードがフィールド上にある限りライフポイントが0になってもゲームに負けとはならない)
| archseries =
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|anime_gx = 015
* Duel winner
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|attack1 = Prevents your monsters from attacking
* Tennis
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|attack2 = Prevents your opponent's monsters from attacking
| attack =  
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|counters1 = Counter
* Prevents your monsters from attacking
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|archetype1 = Duel Winner
* Prevents your opponent's monsters from attacking
 
| misc =  
 
* Loss prevention
 
* Automatic win
 
 
}}
 
}}

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