Editing Dinomic Powerload

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| de_name              = Dinoneblige Kraftladung
 
| de_name              = Dinoneblige Kraftladung
 
| it_name              = Potercarico Dinomico
 
| it_name              = Potercarico Dinomico
| ko_name              = 다이너믹P
 
 
| pt_name              = Potência Dinomic
 
| pt_name              = Potência Dinomic
 
| es_name              = Carga de Poder Dinómico
 
| es_name              = Carga de Poder Dinómico
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| romaji_name          = Dainamikku Pawārōdo
 
| romaji_name          = Dainamikku Pawārōdo
 
| trans_name            = Dynamic Powerload
 
| trans_name            = Dynamic Powerload
| sc_name              = 机动阵 强化
+
| image                = DinomicPowerload-BOSH-EN-C-1E.png
| image                = DinomicPowerload-MP16-EN-C-1E.png
+
| attribute             = Spell
| card_type             = Spell
+
| typest                = Field
| property              = Field
+
| number                = 41128647
| password              = 41128647
+
| effect                = Continuous, Continuous
| effect_types          = Continuous-like, Continuous-like
+
| lore                  = All "[[Dinomist]]" [[Monster Card|monsters]] on the [[field]] gain 300 [[ATK]] and [[DEF]]. If a "Dinomist" monster you [[control]] [[battle]]s, your opponent cannot activate cards or [[Card effect|effects]] until the end of the [[Damage Step]].
| lore                  = All "[[Dinomist]]" [[monster]]s on the [[field]] gain 300 [[ATK]] and [[DEF]]. If a "Dinomist" monster you [[control]] [[battle]]s, your opponent cannot activate cards or [[effect]]s until the end of the [[Damage Step]].
+
| fr_lore              = Tous les monstres "Dinobrume" sur le Terrain gagnent 300 ATK/DEF. Si un monstre "Dinobrume" que vous contrôlez combat, votre adversaire ne peut ni activer de cartes ni d'effets jusqu'à la fin de la Damage Step.  
| fr_lore              = Tous les monstres "Dinobrume" sur le Terrain gagnent 300 ATK/DEF. Si un monstre "Dinobrume" que vous contrôlez combat, votre adversaire ne peut ni activer de cartes ni d'effets jusqu'à la fin de la Damage Step.
+
| de_lore              = Alle „Dinonebel“-Monster auf dem Spielfeld erhalten 300 ATK und DEF. Falls ein „Dinonebel“-Monster kämpft, das du kontrollierst, kann dein Gegner bis zum Ende des Damage Steps weder Karten noch Effekte aktivieren.  
| de_lore              = Alle „Dinonebel“-Monster auf dem Spielfeld erhalten 300 ATK und DEF. Falls ein „Dinonebel“-Monster kämpft, das du kontrollierst, kann dein Gegner bis zum Ende des Damage Steps weder Karten noch Effekte aktivieren.
+
| it_lore              = Tutti i mostri "Dinofoschia" sul Terreno guadagnano 300 ATK e DEF. Se un mostro "Dinofoschia" che controlli combatte, il tuo avversario non può attivare carte o effetti fino alla fine del Damage Step.  
| it_lore              = Tutti i mostri "Dinofoschia" sul Terreno guadagnano 300 ATK e DEF. Se un mostro "Dinofoschia" che controlli combatte, il tuo avversario non può attivare carte o effetti fino alla fine del Damage Step.
+
| es_lore              = Todos los monstruos "Dinoniebla" en el Campo ganan 300 ATK y DEF. Si un monstruo "Dinoniebla" que controles batalla, tu adversario no puede activar cartas o efectos hasta el final del Damage Step.  
| pt_lore              = Todos os monstros "Dinonévoa" no campo ganham 300 de ATK e DEF. Até o final da Etapa de Dano, se um monstro "Dinonévoa" que você controla batalhar, seu oponente não pode ativar cards ou efeitos.
 
| es_lore              = Todos los monstruos "Dinoniebla" en el Campo ganan 300 ATK y DEF. Si un monstruo "Dinoniebla" que controles batalla, tu adversario no puede activar cartas o efectos hasta el final del Damage Step.
 
 
| ja_lore              = ①:フィールドの「ダイナミスト」モンスターの攻撃力・守備力は300アップする。②:自分の「ダイナミスト」モンスターが戦闘を行う場合、相手はダメージステップ終了時まで魔法・罠・モンスターの効果を発動できない。
 
| ja_lore              = ①:フィールドの「ダイナミスト」モンスターの攻撃力・守備力は300アップする。②:自分の「ダイナミスト」モンスターが戦闘を行う場合、相手はダメージステップ終了時まで魔法・罠・モンスターの効果を発動できない。
| ko_lore              = ① : 필드의 "다이너미스트" 몬스터의 공격력 / 수비력은 300 올린다. ② : 자신의 "다이너미스트" 몬스터가 전투를 실행할 경우, 상대는 데미지 스텝 종료시까지 마법 / 함정 / 몬스터의 효과를 발동할 수 없다.
 
| sc_lore              = ①:场上的“机动雾龙”怪兽的攻击力・守备力上升300。<br />②:自己的“机动雾龙”怪兽进行战斗的情况下,对手直至伤害步骤结束时为止,不可发动魔法・陷阱・怪兽的效果。
 
 
| en_sets              =  
 
| en_sets              =  
BOSH-EN062; Breakers of Shadow; Common
+
{{Card table set/header|en}}
MP16-EN217; 2016 Mega-Tin Mega Pack; Common
+
{{Card table set|BOSH-EN062|Breakers of Shadow|Common}}
 +
{{Card table set/footer}}
 
| fr_sets              =  
 
| fr_sets              =  
BOSH-FR062; Breakers of Shadow; Common
+
{{Card table set/header|fr}}
MP16-FR217; 2016 Mega-Tin Mega Pack; Common
+
{{Card table set|BOSH-FR062|Breakers of Shadow|Common}}
 +
{{Card table set/footer}}
 
| de_sets              =  
 
| de_sets              =  
BOSH-DE062; Breakers of Shadow; Common
+
{{Card table set/header|de}}
MP16-DE217; 2016 Mega-Tin Mega Pack; Common
+
{{Card table set|BOSH-DE062|Breakers of Shadow|Common}}
 +
{{Card table set/footer}}
 
| it_sets              =  
 
| it_sets              =  
BOSH-IT062; Breakers of Shadow; Common
+
{{Card table set/header|it}}
MP16-IT217; 2016 Mega-Tin Mega Pack; Common
+
{{Card table set|BOSH-IT062|Breakers of Shadow|Common}}
 +
{{Card table set/footer}}
 
| pt_sets              =  
 
| pt_sets              =  
BOSH-PT062; Breakers of Shadow; Common
+
{{Card table set/header|pt}}
MP16-PT217; 2016 Mega-Tin Mega Pack; Common
+
{{Card table set|BOSH-PT062|Breakers of Shadow|Common}}
 +
{{Card table set/footer}}
 
| sp_sets              =  
 
| sp_sets              =  
BOSH-SP062; Breakers of Shadow; Common
+
{{Card table set/header|sp}}
MP16-SP217; 2016 Mega-Tin Mega Pack; Common
+
{{Card table set|BOSH-SP062|Breakers of Shadow|Common}}
 +
{{Card table set/footer}}
 
| jp_sets              =  
 
| jp_sets              =  
BOSH-JP062; Breakers of Shadow; Common
+
{{Card table set/header|jp}}
| ae_sets              =
+
{{Card table set|BOSH-JP062|Breakers of Shadow|Common}}
CR03-AE147; Creation Pack 03; Rare
+
{{Card table set/footer}}
| kr_sets              =
+
| stats1                = All monsters gain ATK
BOSH-KR062; Breakers of Shadow; Common
+
| stats2                = All monsters gain DEF
| sc_sets              =
+
| mst1                  = Prevents activation of your opponent's Effect Monsters
TM03-SC060; Theme Pack: Dragon Sword Trail; Common
+
| mst2                  = Prevents activation of your opponent's Spell Cards
| supports_archetypes  = Dinomist
+
| mst3                  = Prevents activation of your opponent's Trap Cards
| stat_change          =  
+
| archsupport1          = Dinomist
* All monsters gain ATK
 
* All monsters gain DEF
 
| m/s/t                =  
 
* Prevents activation of your opponent's Effect Monsters
 
* Prevents activation of your opponent's Spell Cards
 
* Prevents activation of your opponent's Trap Cards
 
 
| database_id          = 12170
 
| database_id          = 12170
 
}}
 
}}

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