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{{Forum/header|Yu-Gi-Oh! Ruling Queries|sticky=true}}
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{{Forum/header|Yu-Gi-Oh! Ruling Queries}}
  
 
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==ATTENTION! PLEASE READ THIS SECTION FIRST (DON’T JUST TL;DR)==
 
==ATTENTION! PLEASE READ THIS SECTION FIRST (DON’T JUST TL;DR)==
'''This page contains a list of many FAQ’s for rulings. Please do not edit this page; instead, post suggestions/comments/questions in [[Forum:90% of Answers Here - Questions, Comments, and Suggestions|this forum]], and don’t forget to sign your posts with four tildes (~). If a point made is unclear, you can ask about it there and I will do my best to clarify it.'''
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'''This page contains a list of many FAQ’s for rulings. Please do not edit this page; instead, post suggestions/comments/questions below, and don’t forget to sign your posts with four tildes (~). If a point made is unclear, you can ask about it below and I will do my best to clarify it.'''
 
 
'''Do NOT edit this page.''' If you think a change should be made, bring it up first in [[Forum:90% of Answers Here - Questions, Comments, and Suggestions|this page's discussion forum]]. That way, edits can be screened for necessity and accuracy.
 
  
 
'''Ctrl+F is your friend.''' Use it to search this page for the answer to your question(s).
 
'''Ctrl+F is your friend.''' Use it to search this page for the answer to your question(s).
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[[Breakdown of the Battle Phase]]
 
[[Breakdown of the Battle Phase]]
 
[[Priority]]
 
  
 
[[Missing the Timing]]
 
[[Missing the Timing]]
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Any Summon of a monster that does not start a Chain can be negated. This includes all [[Normal Summon|Normal]] and [[Flip Summon]]s, as well as '[[Contact Fusion]]s', [[Synchro Summon]]s and Inherent Special Summons. Examples of Inherent Special Summons include [[Cyber Dragon]] and [[Machina Fortress]]. A monster that has its summon negated in this way is treated as not having been properly Summoned, and is also considered to have never hit the field. This means that effects such as [[Stardust Dragon]] and [[Jinzo]] are never applied. It also means that [[Semi-Nomi]] monsters can’t be resummoned through other effects.
 
Any Summon of a monster that does not start a Chain can be negated. This includes all [[Normal Summon|Normal]] and [[Flip Summon]]s, as well as '[[Contact Fusion]]s', [[Synchro Summon]]s and Inherent Special Summons. Examples of Inherent Special Summons include [[Cyber Dragon]] and [[Machina Fortress]]. A monster that has its summon negated in this way is treated as not having been properly Summoned, and is also considered to have never hit the field. This means that effects such as [[Stardust Dragon]] and [[Jinzo]] are never applied. It also means that [[Semi-Nomi]] monsters can’t be resummoned through other effects.
  
Note: Semi-Nomi monsters, when first successfully summoned, can be resummoned through other effects such as [[Monster Reborn]]. [[Nomi]] monsters cannot. The two are distinguished within their respective phrases: "Must first be Special Summoned by..." for Semi-Nomi and "Must be Special Summoned by..." for Nomi.
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Note: Semi-Nomi monsters, when first successfully summoned, can be resummoned through other effects such as [[Monster Reborn]]. [[Nomi]] monsters cannot. The two are distinguished within their respective phrases: "This card can ''only'' be Special Summoned by..." for Semi-Nomi and "This card ''cannot'' be Special Summoned ''except'' by..." for Nomi.
  
 
===Summons That Cannot Be Negated===
 
===Summons That Cannot Be Negated===
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===Effects that Target===
 
===Effects that Target===
As a rule, [[Equip Cards]] Target, and Costs do not Target. Generally, if a card includes the term "select", "choose", "designate", "pick", or a similar term, it targets. This also usually applies to cards that designate "1 monster", but not always. For a counterexample, [[Smashing Ground]] affects one monster, but does not Target because its victim is chosen automatically. (This is still considered true even when you choose the victim in the event of a tie.) [[Counter]]s themselves do not Target, but the effects that place them usually do, if you have to select a card to place them on. For example, A-Counters do not Target, but the effect of [["A" Cell Breeding Device]] does. Traps that affect one monster, such as [[Trap Hole]] or [[Magic Cylinder]], do Target, because they are activated when certain conditions are met and Target their victim.
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As a rule, [[Equip Cards]] Target, and Costs do not Target. Generally, if a card includes the term "select", "choose", "designate", "pick", or a similar term, it targets. This also usually applies to cards that designate "1 monster", but not always. For a counterexample, [[Smashing Ground]] affects one monster, but does not Target because its victim is chosen automatically. (This is still considered true even when you choose the victim in the event of a tie.) [[Counter]]s themselves do not Target, but the effects that place them usually do, if you have to select a card to place them on. For example, A-Counters do not Target, but the effect of [["A" Cell Breeding Device]] does. Traps affecting one monster, such as [[Trap Hole]] or [[Magic Cylinder]], do Target, because they are activated when certain conditions are met, and Target their victim.
  
 
===Effects that DO NOT TARGET===
 
===Effects that DO NOT TARGET===
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Any monster that lacks this phrase, along with [[Normal Spell Cards|Normal]], [[Quick-Play Spells|Quick-Play]], and [[Ritual Spell]]s, and [[Normal Trap Cards|Normal]]  ([[Spell Speed 2]]) and [[Counter Traps]] ([[Spell Speed 3]]), are NOT canceled when they are destroyed. The effect is only canceled if an effect chains to it specifically states that it "negates" the effect.
 
Any monster that lacks this phrase, along with [[Normal Spell Cards|Normal]], [[Quick-Play Spells|Quick-Play]], and [[Ritual Spell]]s, and [[Normal Trap Cards|Normal]]  ([[Spell Speed 2]]) and [[Counter Traps]] ([[Spell Speed 3]]), are NOT canceled when they are destroyed. The effect is only canceled if an effect chains to it specifically states that it "negates" the effect.
  
One of the most common mistakes among newer players is the belief that Chaining [[Mystical Space Typhoon]] ([[Spell Speed 2]]) to any Spell or Trap card will negate the effect. It will not.
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One of the most common mistakes among newer players is the belief that Chaining [[Mystical Space Typhoon]] ([[Spell Speed 2]]) to any Spell or Trap card will negate the effect.
  
 
==Sending vs. Destruction/Discarding==
 
==Sending vs. Destruction/Discarding==
See also: The below section on [[#Macro Cosmos/Dimensional Fissure|Macro Cosmos/Dimensional Fissure]]
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See also: The below section on [[Macro Cosmos]]/[[Dimensional Fissure]]
  
 
Another issue with destruction is that people often confuse ''sending cards to the Graveyard'' and ''destroying cards''. If a card SENDS cards from the field to the Graveyard, it cannot be chained to by effects such as [[My Body as a Shield]] and [[Stardust Dragon]], because it does not DESTROY them. Read the card(s) in question carefully to see if they destroy or send.
 
Another issue with destruction is that people often confuse ''sending cards to the Graveyard'' and ''destroying cards''. If a card SENDS cards from the field to the Graveyard, it cannot be chained to by effects such as [[My Body as a Shield]] and [[Stardust Dragon]], because it does not DESTROY them. Read the card(s) in question carefully to see if they destroy or send.
  
 
There is also a difference between sending cards from the Hand to the Graveyard and discarding. The difference lies in whether the effect can be fulfilled. If [[Macro Cosmos]] or [[Dimensional Fissure]] is active, you cannot activate effects that require you to SEND cards from your hand to the Graveyard as a cost, like [[Quickdraw Synchron]]. You can still activate effects that require you to discard, the discarded card will just be removed from play instead. Effects that send cards to the Graveyard at resolution also still take effect; the affected cards will be removed from play.
 
There is also a difference between sending cards from the Hand to the Graveyard and discarding. The difference lies in whether the effect can be fulfilled. If [[Macro Cosmos]] or [[Dimensional Fissure]] is active, you cannot activate effects that require you to SEND cards from your hand to the Graveyard as a cost, like [[Quickdraw Synchron]]. You can still activate effects that require you to discard, the discarded card will just be removed from play instead. Effects that send cards to the Graveyard at resolution also still take effect; the affected cards will be removed from play.
 
Cards such as [[Dark World]] and [[Fabled]] monsters also rely on this difference. They will not activate if they are only sent, but will activate when discarded. Again, read the card in question carefully to determine whether it sends or discards cards.
 
 
==Cost vs. Effect==
 
 
A [[cost]] is different from an [[effect]]. Costs are always paid, whether the card in question resolves properly or not.
 
 
"Losing", "Halving", and Life Point costs are not treated as damage. They do not trigger the effect of cards like [[Gellenduo]] and they cannot be reversed by the effect of cards like [[Rainbow Life]], or redirected with cards like [[Barrel Behind the Door]].
 
 
Similarly, discarding as a cost is not the same as discarding for an effect. This is a key difference between most [[Dark World]] and [[Fabled]] monsters. Dark Worlds need to be discarded as an effect, which is not covered by costs such as [[Lightning Vortex]]. Fabled, on the other hand, only need to be discarded, and will activate if discarded for a cost.
 
 
==Activation and Resolution==
 
 
Card effects always activate and resolve in the same place, regardless of where the card ends up. For example, even if [[Lonefire Blossom]] tributes itself for its effect, it will still resolve on the field, and as such, will be negated by cards like [[Forbidden Chalice]]. Unless a card explicitly states otherwise, it does not need to remain face-up on the field for its effect to resolve.
 
 
Equip, Continuous, and Field Spells, as well as Continuous Traps, must remain face-up on the field for their effects to resolve. If destroyed by a card such as [[Mystical Space Typhoon]], they will not resolve properly. They do not carry the same "phantom" effect as other cards that do not need to remain face-up on the field..
 
  
 
==Commonly Asked About Cards==
 
==Commonly Asked About Cards==
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If Jinzo is on the field, [[Skill Drain]] cannot be activated. Skill Drain cannot be activated in response to Jinzo’s summoning. Skill Drain can be chained to an effect that would summon Jinzo. If Skill Drain is active before Jinzo is summoned, Jinzo will not negate Traps.
 
If Jinzo is on the field, [[Skill Drain]] cannot be activated. Skill Drain cannot be activated in response to Jinzo’s summoning. Skill Drain can be chained to an effect that would summon Jinzo. If Skill Drain is active before Jinzo is summoned, Jinzo will not negate Traps.
 
===Dragunity Aklys===
 
See also: [[Card Rulings:Dragunity Aklys]], [[Missing the Timing]]
 
 
If a monster Equipped with Dragunity Aklys is removed from the field and Aklys is sent to the Graveyard, you can NOT destroy a card on the field. Since the monster is no longer present, Aklys was not Equipped to a monster when it was destroyed; it was instead destroyed by game mechanics.
 
 
If Aklys is destroyed by a card that does not destroy the monster it is Equipped to, you can activate its effect.
 
 
Cards that respond to summons, such as [[Bottomless Trap Hole]] and [[Torrential Tribute]], cannot be activated in response to a monster summoned by Aklys' effect. They will [[Missing the Timing|miss the timing]] because the last thing to happen is Aklys being Equipped, not the summon.
 
 
If [[Book of Moon]] is chained to the effect of Aklys that summons a monster, the monster will still be summoned, but Aklys will not be Equipped. Additionally, cards such as [[Bottomless Trap Hole]] can be activated in response to the summon.
 
  
 
===Stardust Dragon===
 
===Stardust Dragon===
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If Stardust Dragon would be destroyed during the End Phase, you can Tribute it for its effect and then resummon it during the same End Phase.
 
If Stardust Dragon would be destroyed during the End Phase, you can Tribute it for its effect and then resummon it during the same End Phase.
  
=== Book of Moon ===
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===Divine Wrath===
See also: [[Card Rulings:Book of Moon]]
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See also: [[Card Rulings:Divine Wrath]], The above section on Negate vs. Destroy
  
Most monsters do not need to be face-up on the field for their effects to resolve, so chaining Book of Moon to an Ignition or Trigger effect will generally not negate it.
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[[Divine Wrath]] can still be used to negate an effect, even if it cannot destroy the monster. For example, Divine Wrath can be used against [[Red Nova Dragon]].
  
Book of Moon will reset the following:
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Divine Wrath can negate an effect that activates (starts a Chain) at any time from anywhere, including the Hand, Graveyard, and Removed From Play Zone, and during the Damage Step.
* The ATK of monsters whose ATK is set when they are Summoned, such as [[Evil Hero Dark Gaia]] and [[Beast King Barbaros]].
 
* Counters, including Spell Counters, A-Counters, and other specific types of counters.
 
* Gemini Monsters that have been summoned again to gain their effects (they will again be treated as Normal Monsters).
 
* "Once per turn" conditions, such as [[Chaos Sorcerer]] or [[Blackwing - Sirocco the Dawn]]. It is possible to use their effects again or attack with Chaos Sorcerer.
 
  
You can [[Flip Summon]] a monster that has been flipped face-down by Book of Moon, as long as the monster was not Summoned on the same turn, did not declare an attack, or had not had its Battle Position manually changed that turn.
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===Macro Cosmos/Dimensional Fissure===
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See also: [[Card Rulings:Macro Cosmos]], [[Card Rulings:Dimensional Fissure]], The above section on Sending vs. Destruction/Discarding
  
Card effects dependent on ATK, such as [[Bottomless Trap Hole]] and [[Black Whirlwind]] will resolve without effect if Book of Moon is Chained to the monster in question, because the ATK will be treated as unknown at that point.
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Any effect with a cost requiring sending cards to the Graveyard cannot be activated. Sending cards to the Graveyard is different from discarding. However, effects that send cards to the Graveyard at resolution, like [[Iron Chain Dragon]], still work; the cards are instead removed form play.
  
===Forbidden Chalice and Debris Dragon/Junk Synchron===
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If you have [[Gravekeeper's Servant]] active, your opponent cannot attack because sending a card to the Graveyard is a cost of attacking.
See also: [[Card Rulings:Forbidden Chalice]], [[Card Rulings:Debris Dragon]], [[Card Rulings:Junk Synchron]]
 
  
The negation effects of Debris Dragon and Junk Synchron work exactly like the negation effect of Forbidden Chalice. If Debris Dragon is removed from the field, the monster's effect will still be negated, since Debris Dragon does not say it must be face-up on the field to continue to negate. However, if the affected monster is flipped face-down and then face-up again, or otherwise removed from the field and replayed, it will regain its effect.
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If [[Imperial Iron Wall]] is also active, cards are sent to the Graveyard.
  
Forbidden Chalice will not negate effects that activate and resolve in the Graveyard, like Sangan.
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===Skill Drain/Forbidden Chalice===
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See also: [[Card Rulings:Skill Drain]], [[Card Rulings:Forbidden Chalice]]
  
[[Forbidden Chalice]] CAN negate the effect of a monster that Tributes itself as a cost. This is because Forbidden Chalice negates effects that activate and resolve on the field, even if the monster is no longer face-up or on the field. For example, even if [[Exiled Force]] is in the Graveyard, its effect is considered to resolve on the field, so it is negated by Forbidden Chalice (but not Skill Drain).
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[[Skill Drain]] has no effect on monsters that Tribute themselves as a [[cost]], because Skill Drain only negates the effect of the monster if the monster is still face-up on the field during resolution of the effect.
  
Forbidden Chalice cannot be chained to a monster effect where the monster is removed from the field as a cost, because it is no longer an eligible Target.
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[[Gemini]] Monsters on the field are treated as Effect Monsters because their effect treating them as Normal Monsters is negated.
  
A [[Gemini]] Monster will be treated as an Effect Monster because the effect treating it as a Normal Monster is negated.
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Monsters that would self-destruct, like [[Elemental Hero Captain Gold]], do not self-destruct while Skill Drain is active. If Skill Drain is removed from the field, the monster will self-destruct.
  
Conditions, including restrictions such as the ones found on [[Quickdraw Synchron]] and [[Ronintoadin]], as well as [[Maintenance Cost]]s, are not negated by Forbidden Chalice. They are still in effect when the monster is targeted by Forbidden Chalice.
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If Jinzo is on the field, [[Skill Drain]] cannot be activated. Skill Drain cannot be activated in response to Jinzo’s summoning. Skill Drain can be chained to an effect that would summon Jinzo. If Skill Drain is active before Jinzo is summoned, Jinzo will not negate Traps.
  
===Mystical Space Typhoon===
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Unlike Skill Drain, [[Forbidden Chalice]] can negate the effect of a monster that Tributes itself as a cost. This is because Forbidden Chalice negates effects that activate and resolve on the field, even if the monster is no longer face-up or on the field. For example, even if [[Exiled Force]] is in the Graveyard, its effect is considered to resolve on the field, so it is negated by Forbidden Chalice (but not Skill Drain).
See also: [[Card Rulings:Mystical Space Typhoon]]
 
  
As mentioned above, [[negate]] and [[destroy]] are two different things. Mystical Space Typhoon does not negate cards from resolving. If it is used on a [[Continuous Spell|Continuous Spell]] or a [[Continuous Trap Card]], Mystical Space Typhoon still does not negate its effect, the Continuous card merely resolves without effect because of its properties as a [[Continuous Card]].
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Forbidden Chalice will not negate effects that activate and resolve in the Graveyard, like Sangan.
  
Spell and Trap cards cannot affect themselves. [[Mystical Space Typhoon]] (and similar) cannot destroy itself, [[Giant Trunade]] does not return itself to the hand, etc.
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Forbidden Chalice cannot be chained to a monster effect where the monster is removed from the field as a cost, because it is no longer an eligible Target.
  
===Divine Wrath===
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== Suggestions/Comments ==
See also: [[Card Rulings:Divine Wrath]], The above section on Negate vs. Destroy
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Requesting a sticky as per [[Forum:Ruling Query Help: possible sticky?]] [[User:Lappyzard|Lappyzard]] ([[User talk:Lappyzard|talk]] • [[Special:Contributions/Lappyzard|contribs]]) 15:47, February 19, 2011 (UTC)
  
[[Divine Wrath]] can still be used to negate an effect, even if it cannot destroy the monster. For example, Divine Wrath can be used against [[Red Nova Dragon]].
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: A few errors/fixes
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* Gigaplant does not Target, regardless of where it would summon the monster from. The monster is chosen during resolution even if it would be a monster in the graveyard. (As that 1 effect includes the hand)
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* "''If [[Macro Cosmos]] or [[Dimensional Fissure]] is active, you cannot activate effects that require you to SEND cards from your hand to the Graveyard, like [[Quickdraw Synchron]]. You can still activate effects that require you to discard, the discarded card will just be removed from play instead.''"
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: Not quite. The difference is Send/Discard as Cost vs. Send/Discard as Effect. Not Send vs Discard. Cards like [[Dark Fusion]] sends cards, but can still be activated since it sends as an effect (not cost), the monsters will be removed instead.
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* "''Divine Wrath can negate an effect at any time from anywhere, including the Hand, Deck, Removed From Play Zone, and during the Damage Step.''"
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: ... negate an effect [that [[activate]]s (starts a [[chain]]) ]at any time from anywhere.....
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: <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 00:40, February 20, 2011 (UTC)
  
Divine Wrath can negate an effect that activates (starts a Chain) at any time from anywhere, including the Hand, Graveyard, Extra Deck (in this case however, the monster is not destroyed), and Removed From Play Zone, and during the Damage Step, but not from the Main Deck.
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you can also activate effects which discard as cost, like [[Lightning Vortex]]. It says only discard, not discard to the grave.
  
===Macro Cosmos/Dimensional Fissure===
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Basicly you should differ:
See also: [[Card Rulings:Macro Cosmos]], [[Card Rulings:Dimensional Fissure]], The above section on Sending vs. Destruction/Discarding
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:discard and send as effect in combination with dark world monsters (or other which need to be discarded by an effect if any^^).
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:discard and discard to grave/send to grave as a cost, as stated above. [[User:-dest-|-dest-]] ([[User talk:-dest-|talk]] [[Special:Contributions/-dest-|contribs]]) 00:58, February 20, 2011 (UTC)
  
Any effect with a cost requiring sending cards to the Graveyard cannot be activated. Sending cards to the Graveyard is different from discarding. However, effects that send cards to the Graveyard at resolution, like [[Iron Chain Dragon]], still work; the cards are instead removed form play.
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Some suggestions:
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* Should we move the suggestions and comments, section to another forum, so that this forum contains FAQs only. This forum could still link to the suggestions one, of course.
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* Would it be worth adding a section on [[priority]]?
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* Would it be worth adding references, like on the card rulings pages?
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-- [[User:Deltaneos|Deltaneos]] ([[User talk:Deltaneos|talk]]) 21:39, February 20, 2011 (UTC)
  
If you have [[Gravekeeper's Servant]] active, your opponent cannot attack because sending a card to the Graveyard is a cost of attacking.
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:Just a small correction to this one:
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::''Divine Wrath can negate an effect at any time from anywhere, including the Hand, <span style="color:red;">Deck</span>, Removed From Play Zone, and during the Damage Step.''
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:Effects that activate in the (Main) Deck, like [[Serpentine Princess]] or [[Theinen the Great Sphinx]], cannot be negated by cards like [[Divine Wrath]], [[Stardust Dragon/Assault Mode]], ect. If an effect is activated in the Extra Deck, like [[Elemental Hero Absolute Zero]] or [[Mokey Mokey King]], then [[Divine Wrath]], ect can be chained.
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:[[User:ATEMVEGETA|<span style="color:red;">ATEMVEGETA</span>]] ([[User_talk:ATEMVEGETA|Talk]]) 23:28, February 20, 2011 (UTC)
  
If [[Imperial Iron Wall]] is also active, cards are sent to the Graveyard.
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@ Those who offered corrections: Thank you. I do not claim to be a rulings expert, nor do I expect everything on this page to be 100% correct the first time around.
 
 
===Skill Drain===
 
See also: [[Card Rulings:Skill Drain]]
 
 
 
[[Skill Drain]] has no effect on monsters that Tribute themselves as a [[cost]], because Skill Drain only negates the effect of the monster if the actual card is still face-up on the field during resolution of the effect.
 
  
[[Gemini]] Monsters on the field are treated as Effect Monsters because their effects treating them as Normal Monsters is negated.
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@ Deltaneos: First, that's a good idea on the separate discussion forum. Second, I heard that Priority was going to be no longer in effect after some date, so it might not be worth it at this point. Otherwise I would agree with you. Finally, I don't think references are worth it, because all of my references ARE the Card Ruling pages. ^^
  
Monsters that would self-destruct by its effect, like [[Elemental Hero Captain Gold]], do not self-destruct while Skill Drain is active; if Skill Drain is removed from the field, the monster will self-destruct.
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Also if someone could give this a sticky, since I don't know how ^^ [[User:Lappyzard|Lappyzard]] ([[User talk:Lappyzard|talk]] • [[Special:Contributions/Lappyzard|contribs]]) 21:11, February 21, 2011 (UTC)
  
Conditions, including restrictions such as the ones found on [[Quickdraw Synchron]] and [[Ronintoadin]], as well as [[Maintenance Cost]]s, are not negated by Skill Drain. They are still in effect when Skill Drain is active.
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seperating the comment section from this faq sounds good to me.
  
If Jinzo is on the field, [[Skill Drain]] cannot be activated. Skill Drain cannot be activated in response to Jinzo’s summoning. Skill Drain can be chained to an effect that would summon Jinzo. If Skill Drain is active before Jinzo is summoned, Jinzo will not negate Traps.
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btw, Priority is not going to change in the TCG, so we should add it here. [[Special:Contributions/212.77.163.222|212.77.163.222]] ([[User talk:212.77.163.222|talk]]) 09:30, February 23, 2011 (UTC)

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