Editing Forum:Deck Guide/Spirit

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*'''[[Nikitama]]''' - A foil to Aratama, sharing the same stats of 800/1800 and giving another great ability to the Spirit Deck. When Normal Summoned or flipped face-up, you get one additional Normal Summon for the turn (this won't stack). This allows you to either Tribute Nikitama to ease the Summoning of the high-Level Spirits, or Normal Summon another Spirit and go into an Xyz Summon. Nikitama combos particularly well with Aratama to make a Rank 4 Xyz loop, since you can use your second Summon for Aratama to search another Nikitama for the following turn. Furthermore, you get to draw a card when Nikitama is sent to the Graveyard, giving you some returns for using it as discard/Tribute/detach fodder. Definitely a must in Spirit Decks.
 
*'''[[Nikitama]]''' - A foil to Aratama, sharing the same stats of 800/1800 and giving another great ability to the Spirit Deck. When Normal Summoned or flipped face-up, you get one additional Normal Summon for the turn (this won't stack). This allows you to either Tribute Nikitama to ease the Summoning of the high-Level Spirits, or Normal Summon another Spirit and go into an Xyz Summon. Nikitama combos particularly well with Aratama to make a Rank 4 Xyz loop, since you can use your second Summon for Aratama to search another Nikitama for the following turn. Furthermore, you get to draw a card when Nikitama is sent to the Graveyard, giving you some returns for using it as discard/Tribute/detach fodder. Definitely a must in Spirit Decks.
 
*'''[[Otohime]]''' - Abysmal stats of 0/100 come with an average effect of changing the Battle Position of one of your opponent's monsters. Maybe you could set her to provide a surprise disabling a monster's ability to attack, or do a few cool tricks with [[Creature Swap]]. Either way, don't run too many of her.
 
*'''[[Otohime]]''' - Abysmal stats of 0/100 come with an average effect of changing the Battle Position of one of your opponent's monsters. Maybe you could set her to provide a surprise disabling a monster's ability to attack, or do a few cool tricks with [[Creature Swap]]. Either way, don't run too many of her.
*'''[[Rasetsu]]''' - Another new addition to the family from [[SHSP]], Rasetsu holds pretty solid stats of 1500/1900. When Normal Summoned or flipped face-up, you reveal a non-Rasetsu Spirit in your hand to bounce one of your opponent's Attack Position monsters, giving you a good answer to any Extra Deck monsters or to kick away the opponent's attackers. The non-Rasetsu clause means you're best of running 2 at most, but Aratama from the same pack can help you with your chances of drawing it.
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*'''[[Rakshasa]]''' - Another new addition to the family from [[SHSP]], Rakshasa holds pretty solid stats of 1500/1900. When Normal Summoned or flipped face-up, you reveal a non-Rakshasa Spirit in your hand to bounce one of your opponent's Attack Position monsters, giving you a good answer to any Extra Deck monsters or to kick away the opponent's attackers. The non-Rakshasa clause means you're best of running 2 at most, but Aratama from the same pack can help you with your chances of drawing it.
 
*'''[[Sacred Spirit of the Ice Barrier]]''' - This guy sticks out like a sore thumb in that he's more suited to go with the [[Ice Barrier]] monsters than with the Spirits. He's not even derived from Japanese folklore! If he would bounce himself by his own effect if you control another Ice Barrier monster, you can bounce one of your opponent's monsters in his place. Spirit mechanics state that you only get once bounce out of him, though. Definitely reserved for Ice Barrier Decks.
 
*'''[[Sacred Spirit of the Ice Barrier]]''' - This guy sticks out like a sore thumb in that he's more suited to go with the [[Ice Barrier]] monsters than with the Spirits. He's not even derived from Japanese folklore! If he would bounce himself by his own effect if you control another Ice Barrier monster, you can bounce one of your opponent's monsters in his place. Spirit mechanics state that you only get once bounce out of him, though. Definitely reserved for Ice Barrier Decks.
 
*'''[[Susa Soldier]]''' - The god of the sea and storms is the strongest of the LV4 or lower Spirits, boasting an immense 2000 ATK and no drawback for attacking. He can take down a lot of monsters at his Level, but sadly any Battle Damage is halved. Then again, direct attacking with him would be pretty devastating if he didn't have that effect.
 
*'''[[Susa Soldier]]''' - The god of the sea and storms is the strongest of the LV4 or lower Spirits, boasting an immense 2000 ATK and no drawback for attacking. He can take down a lot of monsters at his Level, but sadly any Battle Damage is halved. Then again, direct attacking with him would be pretty devastating if he didn't have that effect.

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