Heroic Challenger

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Heroic Challenger
Nistro with "Heroic Challengers" "Night Watchman", "Clasp Sword" and "Double Lance".
Nistro with "Heroic Challengers" "Night Watchman", "Clasp Sword" and "Double Lance".
Japanese
  • ヒロイックチャレンジャー
  • H・C (base)
  • ヒロイック・チャレンジャー (ruby)
  • Hiroikku Charenjā (romanized)
  • H・Cヒロイック・チャレンジャー (anime)
  • H・C (base)
  • ヒロイック・チャレンジャー (ruby)
  • Hiroikku Charenjā (romanized)
French
  • Challenger Héroïque
German
  • Heroischer Herausforderer
Italian
  • Sfidante Eroico
Korean
  • H·C히로익 챌린저
  • H·C (base)
  • 히로익 챌린저 (ruby)
  • Hiroik Chaellinjeo (romanized)
Portuguese
  • Desafiante Heroico
Spanish
  • Contendiente Heroico
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

"Heroic Challenger" (ヒロイックチャレンジャー Hiroikku Charenjā, written as H・Cヒロイック・チャレンジャー in the anime), is an archetype of EARTH Warrior monsters, which are part of the "Heroic" archetype, that are used by Nistro in the Yu-Gi-Oh! ZEXAL anime. All monsters of this archetype are Level 4, except for the Level 1 "Heroic Challenger - Ambush Soldier", "Heroic Challenger - Clasp Sword" & "Heroic Challenger - Knuckle Sword" and the Level 6 "Heroic Challenger - War Hammer". Its released support cards were retooled to be "Heroic" support cards in the OCG and are listed here as related. The archetype primarily consists cards focusing on maintaining a powerful field presence in order to Xyz Summon the "Heroic Champion" monsters, or utilizing the "Heroic" support cards to maintain a large offense or protect their monsters from attacks (or take their opposition with them). Other cards like "Heroic Challenger - Night Watchman" help to eliminate threats that would limit the offensive capabilities of the other "Heroic" monsters. The main consistency with this archetype, as well as the other "Heroic" cards is to either increase the ATK of their monsters, utilizing this to create strong field presence and focus on battle damage to defeat opposition, or to utilize effects (that rely on monster presence) to eliminate the opponents monsters so that on the following turn, the opponent will have lost their field presence. The latter of these functions rather well with the former, granting a more open field for your high-attack monsters to create large battle damage and dominate the opposition's monsters.