Editing Ice Barrier
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{{About|the [[archetype]]|the card|[[Ice Barrier (card)]]}} | {{About|the [[archetype]]|the card|[[Ice Barrier (card)]]}} | ||
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{{Infobox archseries | {{Infobox archseries | ||
| image = MagicTriangleoftheIceBarrier-MADU-EN-VG-artwork.png | | image = MagicTriangleoftheIceBarrier-MADU-EN-VG-artwork.png | ||
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"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]] [[Monster Card|monsters]] resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake. | "'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]] [[Monster Card|monsters]] resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake. | ||
− | + | They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are the three dragons of the Ice Barrier (namely "[[Brionac, Dragon of the Ice Barrier]]", "[[Gungnir, Dragon of the Ice Barrier]]", and "[[Trishula, Dragon of the Ice Barrier]]"-including [[Trishula, Zero Dragon of the Ice Barrier|its retrained counterpart]]), and the generals of the Ice Barrier ("[[General Raiho of the Ice Barrier]]", "[[General Gantala of the Ice Barrier]]", "[[General Grunard of the Ice Barrier]]", and "[[General Wayne of the Ice Barrier]]"). | |
==Lore== | ==Lore== | ||
{{Main|Duel Terminal Master Guide card storylines|The Valuable Book EX card storylines#No. 10: Duel Terminal World Addendum: The Sealing of the Three Dragons|Master Duel card storylines#Alliance for Justice}} | {{Main|Duel Terminal Master Guide card storylines|The Valuable Book EX card storylines#No. 10: Duel Terminal World Addendum: The Sealing of the Three Dragons|Master Duel card storylines#Alliance for Justice}} | ||
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* [[Snowdust Giant]] | * [[Snowdust Giant]] | ||
}} | }} | ||
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===Weaknesses=== | ===Weaknesses=== | ||
− | * | + | * As "Ice Barriers" thrive on having several monsters on the field, an easy way of dealing with them is to not let them have a decent board. While cards like "Dai-sojo" can protect the board, most "Ice Barrier" players will skip him in deck building or struggle to get him on the field. Also, their lockdowns are never absolute and they rely on several monsters being on the field at the same time, so disposing of one or two can already be enough to tip the field on your favor. "[[Raigeki]]", "[[Dark Hole]]", "[[Torrential Tribute]]" or even single target removal can do the trick. |
− | + | * "Ice Barriers" are also weak against effect negation, since that makes them virtually useless, so cards like "[[Skill Drain]]" and "[[Brotherhood of the Fire Fist - Tiger King]]" can work well. | |
− | * | + | * You can also prevent the archetype (especially "Gantala") from swarming the field by using Special Summon-blocking cards, such as "[[Vanity's Emptiness]]", "[[Archlord Kristya]]" or "[[Fossil Dyna Pachycephalo]]". They are also weak against any of the non-WATER "Barrier Statues". |
− | * "[[ | + | * "Ice Barriers" do need quite a number of generic Spell cards to get started, which makes any option that eliminates Spells effective against the archetype; therefore, "[[Imperial Order]]" and the like can seriously dampen their potential. |
− | * "[[ | + | * The "Ice Barrier" archetype mostly builds defense against attacks but has little to nothing against burn effects, so decks like "[[Chain Burn]]" or "[[Trickstar]]s" can simply melt the player's life points while completely ignoring any defensive setup. |
== Animation == | == Animation == |