Macro

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A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of this Deck is to either remove from play your and your opponent's cards and swarm with Return from the Different Dimension or using monsters that power-up when cards are banished such as Golden Homunculus or Gren Maju Da Eiza.

Due to the September 2013 list limiting both "Macro Cosmos" and "Dimensional Fissure", it will be more harder to get either of them consistently, making the deck less playable.

Dimensional Fissure is a must in this Deck so always put 1 copy of it, as sometimes you cannot draw Macro Cosmos. You should have a copy of Macro Cosmos because it removes all sorts of cards, not just monsters. Since September 2013 list limit both cards, it is even less consistent.

Caius the Shadow Monarch is a great addition to this Deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a DARK monster.

Different Dimension cards are a great addition to this Deck because they have many ways to remove monsters from play such as D.D. Warrior Lady and D.D. Assailant.

Dark Hole is a great card to have (but limited) because when having a Blackwing deck or a Hero deck it can banish up to 5 monsters not including all your opponents monsters, when Dimensional Fissure is in play. However, Dimensional Fissure is Limited.

D.D. Survivor is also a must, as if it's destroyed or Tributed while Macro Cosmos or Dimensional Fissure is in play, it will be banished instead and will be Special Summoned during the End Phase of that turn, which gives you field presence and Tribute fodder.

The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be banished instead. However is more hard to get this combo out with Macro Cosmos limited.

Necrovalley is also a good addition to this deck. That way, if you get some of your opponent's cards in the Graveyard, they won't be able to get them back. Use this with caution though, because you won't be able to clean out your opponent's Graveyard with cards like D.D. Crow or Soul Release.

Great finishers for this Deck would be Black Luster Soldier - Envoy of the Beginning which once per turn it can remove from play one monster on field, and Chaos Sorcerer which once per turn you can remove from play one face-up monster on the field. Keep in mind that with Macro Cosmos or Dimensional Fissure it may be difficult to meet the summoning conditions.

Chaos Zone is very useful in this deck, as it piles up counters with Dimensional Fissure.

Synchro Cosmos[edit]

A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to Summon powerful Synchro Monsters. The only needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro Cosmos, Dimensional Fissure and a lot of Tuners.

You can also Tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher level monster, later these monsters can be used to synchro summon higher level monsters. .

This way you can easily bring out Level 8 Synchro Monsters by using Krebons. Even though Krebons is one of the main cards in this Deck he doesn't return when he's Banished. He is quite useful though, thanks to the searching abilities of Emergency Teleport.

You should add cards like D.D.R. - Different Dimension Reincarnation, Return from the Different Dimension and Psychic Path because they allow you to return your banished monsters.

A great searcher is Ancient Fairy Dragon because with it on the field you can easily Summon D.D. Survivor or Krebons.

Counter Cosmos[edit]

Counter Comos is an Anti-Meta Deck. It basicallly is used to remove your opponents monsters, destroy and negate their cards by using Counter Traps and Counter Fairies.

Macro Monarch[edit]

Another alternative that is becoming popular is the Macro Monarch Deck. It is one of the most efficient Monarch type Deck and most effective against the current meta. This kind of Deck relies on reusing the effects of "D.D. Survivor" and "D.D. Scout Plane" with the help of "Macro Cosmos" and/or "Dimensional Fissure", which will allow the said monsters to keep coming back each End Phase, allowing you to Tribute Summon a "Monarch" each turn.

Macro Monarch Decks are extremely effective against graveyard-based Decks, such as the now old "Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to revive Tribute material to keep summoning Monarchs. A draw engine is found in constantly summoning Kuraz with D.D.R., combined with Cyber Valley and Allure. Lightsworns banishing the top few cards of the deck is a small price to pay to speed it up, and, like a toolbox, you can choose around any combination of the eight "Monarchs".

This Deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect of Lightsworns, they will be banished instead; It can also be good against Zombie and Gladiator Beast Decks just by adding cards like Royal Oppression (Traditional only), Royal Prison, Snowman Eater, Legendary Jujitsu Master, Wall of Illusion and G.B. Hunter to your Side Deck.

However, this Deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos. To protect Dimensional Fissure/Macro Cosmos add a Magic Reflector/Card Guard/Imperial Custom.

Macro City[edit]

This Deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesn't use any of the Elemental HERO fusions.

It utilises "Elemental HERO Voltic" to recycle banished Elemental HEROes to make large chains of attacking monsters and to recycle "Elemental HERO Stratos" to abuse his effect.

"Elemental HERO Captain Gold" and "Skyscraper" are almost essential and make for a good way to boost the attack of "Elemental HERO Voltic".

Cards like "D.D. Survivor" and "Elemental HERO Wildheart" are good choices because they work well with the playing style of the Deck.

"Gravekeeper's Servant" and "Exiled Force" are good ways to keep "Elemental HERO Voltic" alive and to make it easier for it to attack directly. This Deck can also be combined with Voltic OTK to make for a powerful option depending on the situation.

Macro Burn/Mill[edit]

In this kind of Deck you use cards from the Mill Deck, along with Macro Cosmos, Banisher of the Light, Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite.

It focuses on Banishing your opponent's cards from play by milling them. Then you can either mill them completely or burn them with D.D. Dynamite and Graverobber's Retribution. This Deck also works well with the Iron Chain cards.

There is also a similar build that focuses mainly on milling and stalling only, while cards are Banished.

The idea is similar to the above build. However, the Deck focuses on Decking the opponent out as fast as possible. Gold Sarcophagus is used to Banish Necroface from play and activating the effect of Necroface, which Banishes the top 5 cards from both player's Decks.

Necroface returns to your Hand from the Banished Zone after 2 of your Standby Phases due to the effect of Gold Sarcophagus.

You may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove Necroface in your Hand from play again, thus triggering the effect of Necroface again and removing from play the top 5 cards from both player's Decks.

Future Visions is another card that helps activate the effect of Necroface. Soul Absorption is another great card that works in synergy with the effect of Necroface, where you can gain 500 Life Points per Soul Absorption, each time Necroface Banishes 11 cards (Necroface + 5 from the top of both player's Decks). However, this can only be use in the Traditional Format.

To help reduce the opponent's Deck even further, cards such as Needle Worm, Morphing Jar and Card Destruction are used to thin down the opponent's Deck.

You can defend yourself from the opponent's attacks by adding cards like Spirit Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life Points or draw a card(s).

You can also prevent your opponent from attacking you altogether by using the Macro Cosmos / Dimensional Fissure / Banisher of the Radiance / Banisher of the Light and Gravekeeper's Servant attack lock down.

However, such a set up can be disrupted quite frequently. Adding Dark Bribe into the Deck will provide you with a great counter.

It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from their Deck after Dark Bribe is used, but with this build, that card drawn by the opponent only brings the opponent closer to Deck-out.

You win the duel when your opponent is unable to draw any more cards from their Deck. This build is mainly used to capitalise on the self-milling effects of Lightsworn cards.

Macro Beatdown Deck[edit]

The main purpose of the Macro Beatdown Deck is to remove from play as many of both you and your opponents cards as possible in order to power up Helios - The Primordial Sun, Helios Duo Megistus, Helios Trice Megistus Gren Maju Da Eiza and Golden Homunculus.

Bazoo the Soul-Eater gets more powerful by removing cards from play. 1 popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.

Because a lot of these cards revolve around cards banished, Necroface would be a nice addition to this Deck as long as you don't Normal Summon it.

Running 3 D.D. Dynamites is a good idea because you can weaken your opponent with them and finish up with your beefed up monsters for game.

A great combo is using Soul Release to either power up Golden Homunculus and Gren Maju Da Eiza or you can use it to fuel D.D. Dynamite.

Inferno Tempest and Graverobber's Retribution is an absolutely killer combo that is a must in a Macro Beatdown Deck. Though you lose almost all your monsters, use Return from the Different Dimension to get them back for a turn.

Recommended Cards[edit]

Monster Cards[edit]

Spell Cards[edit]

Trap Cards[edit]

Defensive Macro Deck[edit]

A defensive Macro Deck is a Deck that uses self-cure cards (Such as Soul Absorption) to Heal it's user, and use Monsters that Cannot be Destroyed by Battle to protect it's user, while cards like Gren Maju Da Eiza and Golden Homunculus gain more power from the cards that were banished earlier. The deck uses the combination of Macro Cosmos and Gravekeeper's Servant to prevent the opponent from attacking, while D.D. Assailant and D.D. Warrior Lady clear the field. A common trick in this deck, is using Gold Sarcophagus while Macro Cosmos and Soul Absorption are face up on the field, to remove from play Necroface, and gain 6000 LP. Two turns later, by Normal Summoning Necroface to the field, all banished cards are sent back to their owner's decks, and Necroface gains a massive attack. If Necroface is banished again (thanks to Macro Cosmos, the user gains additional 5,000 LP thanks to Soul Absorption.

Monsters[edit]

Spells[edit]

Traps[edit]

Ancient Macro Deck[edit]

An Ancient Macro Deck is a Deck that revolves heavily on Macro Cosmos and Ancient Forest and also cards that come back that have been banished, such as D.D. Survivor and D.D. Scout Plane, to continuously attack your opponent without worrying about their monsters since they will be destroyed at the end of their Battle Phase.

Monsters[edit]

Spells[edit]

Traps[edit]