Magical Labyrinth (FMR)

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Magical Labyrinth
Japanese
めいきゅうへん
Base
迷宮変化
Kana
めいきゅうへんげ
Rōmaji
Meikyū Henge
Translated
Labyrinth Change
Card type Equip

A card for boosting the power of the Labyrinth Wall.

Number 652
Password 64389297
Star Chip cost 10

Obtained by

"Magical Labyrinth" can be included in the Initial Deck. It has a 80/2048 (3.91%) chance of being chosen as the Deck's Equip Card.

"Magical Labyrinth" can be won via random drop from the following characters, when the player scores one of the listed ratings. The chance of winning it is listed as a percentage and a probability out of 2048.

Character Rank % 2048th
DarkNite TEC: S/A 1.17 24
Duel Master K TEC: S/A 1.27 26
Duel Master K POW: S/A 0.88 18
Duel Master K POW/TEC: B/C/D 1.27 26
Labyrinth Mage TEC: S/A 1.17 24
Pegasus POW/TEC: B/C/D 1.56 32
Pegasus TEC: S/A 1.76 36
Villager2 TEC: S/A 1.56 32
Villager3 POW: S/A 0.88 18
Villager3 POW/TEC: B/C/D 1.27 26
Villager3 TEC: S/A 1.27 26

Opponents' Decks

The following characters can use "Magical Labyrinth". The chances for each of the 40 cards in their Deck being "Magical Labyrinth" is listed as a percentage and a probability out of 2048.

Character % 2048th
Labyrinth Mage 1.17 24

Uses

The following is listed as a valid equip target in the game's code. Although players cannot technically equip this card to anything. Instead they can fuse it with certain cards. The presence of a valid equip target can however trick the AI into fusing the two cards. Under normal circumstances, the AI will not attempt to fuse Equip Cards currently on the field with monsters.

# Card Type Guardian Star ATK DEF
366 Labyrinth Wall Rock Uranus, Jupiter 0 3000