Editing Negating Summons
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Cards may specify that they may only be activated when a specific type of summon is being performed, whether this be a [[Normal Summon]] or '''Special Summon''' in general, or more specific such as a [[Fusion Summon]], [[Synchro Summon]], [[Normal Summon]], [[Flip Summon]], etc. | Cards may specify that they may only be activated when a specific type of summon is being performed, whether this be a [[Normal Summon]] or '''Special Summon''' in general, or more specific such as a [[Fusion Summon]], [[Synchro Summon]], [[Normal Summon]], [[Flip Summon]], etc. | ||
− | If a | + | If a summon is negated, the [[monster]] is not considered to have ever been on the [[field]], and has not been successfully summoned. [[Effect]]s such as that of "[[Sangan]]" (which require the monster to be sent from the [[field]] to the [[Graveyard]]) will not activate, and [[Special Summon#Special Summon Monsters|Special Summon Monsters]], which must be properly summoned first before being '''Special Summoned''' by other means, cannot be '''Special Summoned''' from the [[Graveyard]] with an effect such as "[[Monster Reborn]]". For example, if the '''Special Summon''' of "[[Black Luster Soldier - Envoy of the Beginning]]" is negated by "[[Solemn Warning]]", it cannot be '''Special Summoned''' from the [[Graveyard]], as it has not yet been successfully summoned correctly. |
As per the basic rules of dueling, cards and [[effect]]s cannot be activated whilst a [[chain]] is resolving, as you cannot interrupt a resolving chain. As a result, if a [[chain]] is being resolved at the point in time a monster "would" be summoned, an [[effect]] that negates this summon cannot be activated. | As per the basic rules of dueling, cards and [[effect]]s cannot be activated whilst a [[chain]] is resolving, as you cannot interrupt a resolving chain. As a result, if a [[chain]] is being resolved at the point in time a monster "would" be summoned, an [[effect]] that negates this summon cannot be activated. |