Editing Performapal Camelump

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{{Unofficial lore|English}}
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{{CardTable2
 
{{CardTable2
| fr_name              = Chameaunigo Potartiste
 
| de_name              = Künstlerkumpel Kamelhöcker
 
| it_name              = Artistamico Gobbacammello
 
| ko_name              = {{Ruby|EM|엔터메이트|lang=ko}}낙다운
 
| pt_name              = Camarartista Camededor
 
| es_name              = Artistamigo Camellulto
 
 
| ja_name              = {{Ruby|EM|エンタメイト}}ラクダウン
 
| ja_name              = {{Ruby|EM|エンタメイト}}ラクダウン
 
| romaji_name          = Entameito Rakudaun
 
| romaji_name          = Entameito Rakudaun
 
| trans_name            = Entermate Rakudown
 
| trans_name            = Entermate Rakudown
| image                = PerformapalCamelump-MP16-EN-C-1E.png
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| image                = PerformapalCamelump-CORE-JP-C.png
| attribute            = EARTH
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| attribute            = Earth
| types                 = Beast / Pendulum / Effect
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| type                  = Beast
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| type2                 = Pendulum
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| type3                = Effect
 
| level                = 4
 
| level                = 4
 
| pendulum_scale        = 2
 
| pendulum_scale        = 2
 
| atk                  = 800
 
| atk                  = 800
 
| def                  = 1800
 
| def                  = 1800
| password              = 44481227
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| number                = 44481227
| pendulum_effect_types = Ignition-like
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| effect                = Ignition-like, Trigger
| effect_types          = Trigger
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| pendulum_effect      = [[Once per turn]]: You can [[target]] 1 [[face-up]] [[Monster Card|monster]] you [[control]]; all monsters your opponent currently controls lose 800 [[DEF]], also if that target attacks a [[Defense Position]] monster, inflict [[piercing]] [[battle damage]] to your opponent. These changes last until the end of this [[turn]].
| pendulum_effect      = [[Once per turn]], during your [[Main Phase 1]]: You can [[target]] 1 [[face-up]] [[Monster Card|monster]] you [[control]]; the monsters your opponent currently controls lose 800 [[DEF]] until the end of this [[turn]], and if they do, if the targeted monster [[attack]]s a [[Defense Position]] monster this turn, inflict [[piercing]] [[battle damage]] to your opponent. (These effects remain even if this card [[leaves the field]].)
 
| lore                  = If this card is [[destroyed by battle]]: You can make the [[Monster Card|monster]] that [[destroy]]ed this card lose 800 [[ATK]].
 
| fr_pendulum_effect    = Une fois par tour, durant votre Main Phase 1 : vous pouvez cibler 1 monstre face recto que vous contrôlez ; jusqu'à la fin de ce tour, les monstres actuellement contrôlés par votre adversaire perdent 800 DEF, et s'ils le font, si le monstre ciblé attaque un monstre en Position de Défense ce tour, infligez des dommages de combat perçants à votre adversaire. (Ces effets perdurent même si cette carte quitte le Terrain.)
 
| fr_lore              = Si cette carte est détruite au combat : vous pouvez faire perdre 800 ATK au monstre qui a détruit cette carte.
 
| de_pendulum_effect    = Einmal pro Spielzug, während deiner Main Phase 1: Du kannst 1 offenes Monster wählen, das du kontrollierst; die Monster, die dein Gegner derzeit kontrolliert, verlieren bis zum Ende dieses Spielzugs 800 DEF und falls sie dies tun, falls das als Ziel gewählte Monster in diesem Spielzug ein Monster in Verteidigungsposition angreift, füge deinem Gegner durchschlagenden Kampfschaden zu. (Diese Effekte dauern sogar an, falls diese Karte das Spielfeld verlässt.)
 
| de_lore              = Falls diese Karte durch Kampf zerstört wird: Du kannst das Monster, das diese Karte zerstört hat, 800 ATK verlieren lassen.
 
| it_pendulum_effect    = Una volta per turno, durante la tua Main Phase 1: puoi scegliere come bersaglio 1 mostro scoperto che controlli; i mostri attualmente controllati dal tuo avversario perdono 800 DEF fino alla fine di questo turno e, se lo fanno, se il mostro scelto come bersaglio attacca un mostro in Posizione di Difesa in questo turno, infliggi danno da combattimento perforante al tuo avversario. (Questi effetti rimangono anche se questa carta lascia il Terreno.)
 
| it_lore              = Se questa carta viene distrutta in battaglia: puoi fare perdere 800 ATK al mostro che ha distrutto questa carta.
 
| pt_pendulum_effect    = Uma vez por turno, durante sua Fase Principal 1: você pode escolher 1 monstro com a face para cima que você controla; até o final deste turno, os monstros que seu oponente controla atualmente perdem 800 de DEF e, se isso acontecer, se o monstro escolhido como alvo atacar um monstro em Posição de Defesa neste turno, cause dano de batalha perfurante ao seu oponente. (Esses efeitos permanecem mesmo que este card deixe o campo.)
 
| pt_lore              = Se este card for destruído em batalha: você pode fazer com que o monstro que destruiu este card perca 800 de ATK.
 
| es_pendulum_effect    = Una vez por turno, durante tu Main Phase 1: puedes seleccionar 1 monstruo boca arriba que controles; hasta el final de este turno, los monstruos que controle tu adversario en este momento pierden 800 DEF y, si lo hacen, si este turno el monstruo seleccionado ataca a un monstruo en Posición de Defensa, inflige daño de batalla de penetración a tu adversario. (Estos efectos permanecen aún si esta carta deja el Campo).
 
| es_lore              = Si esta carta es destruida en batalla: puedes hacer que el monstruo que destruyó a esta carta pierda 800 ATK.
 
 
| ja_pendulum_effect    = ①:1ターンに1度、自分フィールドの表側表示モンスター1体を対象として発動できる。相手フィールドの全てのモンスターの守備力はターン終了時まで800ダウンし、このターン対象のモンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が越えた分だけ相手に戦闘ダメージを与える。
 
| ja_pendulum_effect    = ①:1ターンに1度、自分フィールドの表側表示モンスター1体を対象として発動できる。相手フィールドの全てのモンスターの守備力はターン終了時まで800ダウンし、このターン対象のモンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が越えた分だけ相手に戦闘ダメージを与える。
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| lore                  = If this card is [[destroyed by battle]]: You can make the [[Monster Card|monster]] that [[destroy]]ed it lose 800 [[ATK]].
 
| ja_lore              = ①:このカードが戦闘で破壊された場合に発動できる。このカードを破壊したモンスターの攻撃力は800ダウンする。
 
| ja_lore              = ①:このカードが戦闘で破壊された場合に発動できる。このカードを破壊したモンスターの攻撃力は800ダウンする。
| ko_pendulum_effect    = ① : 1턴에 1번, 자신 필드의 앞면 표시 몬스터 1장을 대상으로 하고 발동할 수 있다. 상대 필드의 모든 몬스터의 수비력은 턴 종료시까지 800 내리고, 이 턴 대상의 몬스터가 수비 표시 몬스터를 공격할 경우, 그 수비력을 공격력이 넘은 만큼 상대에게 전투 데미지를 준다.
 
| ko_lore              = ① : 이 카드가 전투로 파괴되었을 경우에 발동할 수 있다. 이 카드를 파괴한 몬스터의 공격력을 800 내린다.
 
| en_sets              =
 
CORE-EN005; Clash of Rebellions; Common
 
MP16-EN051; 2016 Mega-Tin Mega Pack; Common
 
| fr_sets              =
 
CORE-FR005; Clash of Rebellions; Common
 
MP16-FR051; 2016 Mega-Tin Mega Pack; Common
 
| de_sets              =
 
CORE-DE005; Clash of Rebellions; Common
 
MP16-DE051; 2016 Mega-Tin Mega Pack; Common
 
| it_sets              =
 
CORE-IT005; Clash of Rebellions; Common
 
MP16-IT051; 2016 Mega-Tin Mega Pack; Common
 
| pt_sets              =
 
CORE-PT005; Clash of Rebellions; Common
 
MP16-PT051; 2016 Mega-Tin Mega Pack; Common
 
| sp_sets              =
 
CORE-SP005; Clash of Rebellions; Common
 
MP16-SP051; 2016 Mega-Tin Mega Pack; Common
 
 
| jp_sets              =  
 
| jp_sets              =  
CORE-JP005; Clash of Rebellions; Common
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{{Card table set/header|jp}}
| kr_sets              =  
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{{Card table set|CORE-JP005|Clash of Rebellions|Common}}
CORE-KR005; Clash of Rebellions; Common
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{{Card table set/footer}}
| archseries           = Performapal
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| anime_av              = 026, 039
| action                = Activates if destroyed by battle
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| archetype1           = Performapal
| stat_change          =  
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| misc1                = Limited activations
* Your opponent's monsters lose DEF
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| stats1                = Your opponent's monsters lose DEF
* Your opponent's monsters lose ATK
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| stats2                = Your opponent's monsters lose ATK
| attack                = Piercing
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| attack1              = Piercing
| misc                  = Limited activations
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| action1              = Activates from your Graveyard
 
| database_id          = 11789
 
| database_id          = 11789
 
}}
 
}}

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