Editing Performapal Drummerilla (anime)
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
| effect_types = Trigger, Summoning condition, Trigger | | effect_types = Trigger, Summoning condition, Trigger | ||
| pendulum_scale = 2 | | pendulum_scale = 2 | ||
− | | pendulum_effect = Once per [[turn]], when a [[Monster Card|monster]] you [[control]] [[battle]]s a monster: You can [[target]] your battling monster; it gains | + | | pendulum_effect = Once per [[turn]], when a [[Monster Card|monster]] you [[control]] [[battle]]s a monster: You can [[target]] your battling monster; it gains ??? [[ATK]] until the end of the [[Battle Phase]]. |
| lore = If neither player [[control]]s a [[Monster Card|monster]], you can [[Special Summon]] this card (from your [[hand]]), but its [[Level]] is reduced by 1. Once per [[turn]], when a monster you control [[battle]]s a monster: You can target your battling monster; it gains 600 [[ATK]] until the end of the [[Battle Phase]]. | | lore = If neither player [[control]]s a [[Monster Card|monster]], you can [[Special Summon]] this card (from your [[hand]]), but its [[Level]] is reduced by 1. Once per [[turn]], when a monster you control [[battle]]s a monster: You can target your battling monster; it gains 600 [[ATK]] until the end of the [[Battle Phase]]. | ||
| ja_pendulum_effect = ①:1ターンに1度、自分フィールドのモンスターがモンスターと戦闘を行う場合、その自分フィールドのモンスター1体を対象として発動できる。そのモンスターの攻撃力はバトルフェイズ終了時まで?00アップする。 | | ja_pendulum_effect = ①:1ターンに1度、自分フィールドのモンスターがモンスターと戦闘を行う場合、その自分フィールドのモンスター1体を対象として発動できる。そのモンスターの攻撃力はバトルフェイズ終了時まで?00アップする。 |