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{{Unofficial name|English}}
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{{Unofficial lore|English}}
 
{{CardTable2
 
{{CardTable2
| fr_name              = Pluie Bozu
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| fr_name              =  
| de_name              = Regen-Bozu
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| de_name              =  
| it_name              = Rain Bozu
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| it_name              =  
| pt_name              = Chuva Bozu
+
| pt_name              =  
| es_name              = Rain Bozu
+
| es_name              =  
 
| ja_name              = レイン・ボーズ
 
| ja_name              = レイン・ボーズ
 
| romaji_name          = Rein Bōzu
 
| romaji_name          = Rein Bōzu
 
| ko_name              = 레인 보즈
 
| ko_name              = 레인 보즈
 
| ko_rr_name            = Rein Bojeu
 
| ko_rr_name            = Rein Bojeu
| image                = RainBozu-MP21-EN-C-1E.png
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| image                = RainBozu-19PR-JP-C.png
 
| attribute            = LIGHT
 
| attribute            = LIGHT
| types                 = Fairy / Pendulum / Effect
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| type                  = Fairy
 +
| type2                 = Pendulum
 +
| type3                = Effect
 
| level                = 7
 
| level                = 7
 
| pendulum_scale        = 8
 
| pendulum_scale        = 8
 
| atk                  = 0
 
| atk                  = 0
 
| def                  = 0
 
| def                  = 0
| password             = 95568112
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| passcode             = 95568112
 
| pendulum_effect_types = Ignition-like
 
| pendulum_effect_types = Ignition-like
| effect_types          = Continuous, Continuous, Trigger
+
| effect_types          = Continuous, Continuous, Continuous, Trigger
| pendulum_effect      = [[Once per turn]]: You can [[target]] 1 [[face-up]] [[Monster Card|monster]] you [[control]]; it gains [[ATK]] equal to the difference between the number of cards in the [[Extra Deck]]s x 100, until the end of this [[turn]] (even if this card [[leaves the field]]).
+
| pendulum_effect      = [[Once per turn]]: You can [[target]] 1 [[face-up]] [[Monster Card|monster]] you [[control]]; it gains [[ATK]] equal to the difference between the number of cards in both players' [[Extra Deck]]s x 100, until the end of this [[turn]] (even if this card [[leaves the field]]).
| lore                  = Gains [[ATK]] during your [[turn]] only, and gains [[DEF]] during your opponent's turn only, each equal to the difference between the number of cards in the [[Extra Deck]]s x 200. If this card [[attack]]s, it is changed to [[Defense Position]] at the end of the [[Battle Phase]]. If this card in the [[Monster Zone]] is [[destroy]]ed: You can place this card in your [[Pendulum Zone]].
+
| lore                  = Gains [[ATK]] equal to the difference between the number of cards in both players' [[Extra Deck]]s x 200 during your [[turn]] only. Gains [[DEF]] equal to the difference between the number of cards in both players' Extra Decks x 200 during your opponent's turn only. If this card [[attack]]s, it is changed to [[Defense Position]] at the end of the [[Battle Phase]]. If this card in the [[Monster Zone]] is [[destroy]]ed: You can place this card in your [[Pendulum Zone]].
| fr_pendulum_effect    = Une fois par tour : vous pouvez cibler 1 monstre face recto que vous contrôlez ; jusqu'à la fin de ce tour (même si cette carte quitte le Terrain), il gagne une ATK égale à la différence entre le nombre de cartes dans les Extra Decks x 100.
+
| fr_pendulum_effect    =  
| fr_lore              = Gagne de l'ATK durant votre tour uniquement, et gagne de la DEF durant le tour de votre adversaire uniquement, chacune égale à la différence du nombre de cartes dans les Extra Decks x 200. Si cette carte attaque, elle est changée en Position de Défense à la fin de la Battle Phase. Si cette carte dans la Zone Monstre est détruite : vous pouvez placer cette carte dans votre Zone Pendule.
+
| fr_lore              =  
| de_pendulum_effect    = Einmal pro Spielzug: Du kannst 1 offenes Monster wählen, das du kontrollierst; es erhält bis zum Ende dieses Spielzugs ATK in Höhe der Differenz zwischen den Anzahlen der Karten in den Extra Decks x 100 (selbst falls diese Karte das Spielfeld verlässt).
+
| de_pendulum_effect    =  
| de_lore              = Erhält nur während deines Spielzugs ATK und erhält nur während des Spielzugs deines Gegners DEF, jeweils in Höhe der Differenz zwischen den Anzahlen der Karten in den Extra Decks x 200. Falls diese Karte angreift, wird sie am Ende der Battle Phase in die Verteidigungsposition geändert. Falls diese Karte in der Monsterzone zerstört wird: Du kannst diese Karte in deine Pendelzone legen.
+
| de_lore              =  
| it_pendulum_effect    = Una volta per turno: puoi scegliere come bersaglio 1 mostro scoperto che controlli; esso guadagna ATK pari alla differenza tra il numero di carte negli Extra Deck x 100, fino alla fine di questo turno (anche se questa carta lascia il Terreno).
+
| it_pendulum_effect    =  
| it_lore              = Guadagna ATK solamente durante il tuo turno, e guadagna DEF solamente durante il turno del tuo avversario, ognuno pari alla differenza tra il numero di carte negli Extra Deck x 200. Se questa carta attacca, essa viene messa in Posizione di Difesa alla fine della Battle Phase. Se questa carta nella Zona Mostri viene distrutta: puoi mettere questa carta nella tua Zona Pendulum.
+
| it_lore              =  
| pt_pendulum_effect    = Uma vez por turno: você pode escolher 1 monstro com a face para cima que você controla; até o final deste turno, ele ganha ATK igual à diferença entre o número de cards nos Decks Adicionais x 100 (mesmo que este card deixe o campo).
+
| pt_pendulum_effect    =  
| pt_lore              = Ganha ATK apenas durante o seu turno e ganha DEF apenas durante o turno do seu oponente, cada um igual à diferença entre o número de cards nos Decks Adicionais x 200. Se este card atacar, ele é colocado em Posição de Defesa no final da Fase de Batalha. Se este card na Zona de Monstros for destruído: você pode colocar este card na sua Zona de Pêndulo.
+
| pt_lore              =  
| es_pendulum_effect    = Una vez por turno: puedes seleccionar 1 monstruo boca arriba que controles; hasta el final de este turno, éste gana ATK igual a la diferencia entre el número de cartas en los Decks Extra x 100 (aun si esta carta deja el Campo).
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| es_pendulum_effect    =  
| es_lore              = Gana ATK sólo durante tu turno, y gana DEF sólo durante el turno de tu adversario, cada uno igual a la diferencia entre el número de cartas en los Decks Extra x 200. Si esta carta ataca, se cambia a Posición de Defensa al final de la Battle Phase. Si esta carta en la Zona de Monstruos es destruida: puedes poner esta carta en tu Zona de Péndulo.
+
| es_lore              =  
 
| ja_pendulum_effect    = ①:1ターンに1度、自分フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの攻撃力はターン終了時まで、お互いのEXデッキの枚数の差×100アップする。
 
| ja_pendulum_effect    = ①:1ターンに1度、自分フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの攻撃力はターン終了時まで、お互いのEXデッキの枚数の差×100アップする。
 
| ja_lore              = ①:このカードは、自分ターンの間は攻撃力が、相手ターンの間は守備力が、お互いのEXデッキの枚数の差×200アップする。②:このカードは攻撃した場合、バトルフェイズ終了時に守備表示になる。③:モンスターゾーンのこのカードが破壊された場合に発動できる。このカードを自分のPゾーンに置く。
 
| ja_lore              = ①:このカードは、自分ターンの間は攻撃力が、相手ターンの間は守備力が、お互いのEXデッキの枚数の差×200アップする。②:このカードは攻撃した場合、バトルフェイズ終了時に守備表示になる。③:モンスターゾーンのこのカードが破壊された場合に発動できる。このカードを自分のPゾーンに置く。
 
| ko_pendulum_effect    = ①: 1턴에 1번, 자신 필드의 앞면 표시 몬스터 1장을 대상으로 하고 발동할 수 있다. 그 몬스터의 공격력은 턴 종료시까지, 서로의 엑스트라 덱의 매수의 차 × 100 올린다.
 
| ko_pendulum_effect    = ①: 1턴에 1번, 자신 필드의 앞면 표시 몬스터 1장을 대상으로 하고 발동할 수 있다. 그 몬스터의 공격력은 턴 종료시까지, 서로의 엑스트라 덱의 매수의 차 × 100 올린다.
 
| ko_lore              = ①: 이 카드는, 자신 턴 동안은 공격력을, 상대 턴 동안은 수비력을, 서로의 엑스트라 덱의 매수의 차 × 200 올린다. ②: 이 카드는 공격했을 경우, 배틀 페이즈 종료시에 수비 표시가 된다. ③: 몬스터 존의 이 카드가 파괴되었을 경우에 발동할 수 있다. 이 카드를 자신의 펜듈럼 존에 놓는다.
 
| ko_lore              = ①: 이 카드는, 자신 턴 동안은 공격력을, 상대 턴 동안은 수비력을, 서로의 엑스트라 덱의 매수의 차 × 200 올린다. ②: 이 카드는 공격했을 경우, 배틀 페이즈 종료시에 수비 표시가 된다. ③: 몬스터 존의 이 카드가 파괴되었을 경우에 발동할 수 있다. 이 카드를 자신의 펜듈럼 존에 놓는다.
| en_sets              =
 
ETCO-EN093; Eternity Code; Common
 
MP21-EN090; 2021 Tin of Ancient Battles; Common
 
| fr_sets              =
 
ETCO-FR093; Eternity Code; Common
 
MP21-FR090; 2021 Tin of Ancient Battles; Common
 
| de_sets              =
 
ETCO-DE093; Eternity Code; Common
 
MP21-DE090; 2021 Tin of Ancient Battles; Common
 
| it_sets              =
 
ETCO-IT093; Eternity Code; Common
 
MP21-IT090; 2021 Tin of Ancient Battles; Common
 
| pt_sets              =
 
ETCO-PT093; Eternity Code; Common
 
MP21-PT090; 2021 Tin of Ancient Battles; Common
 
| sp_sets              =
 
ETCO-SP093; Eternity Code; Common
 
MP21-SP090; 2021 Tin of Ancient Battles; Common
 
 
| jp_sets              =  
 
| jp_sets              =  
18PR-JP008; Promotion Pack 2018; Normal Parallel Rare
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{{Card table set/header|jp}}
19PR-JP003; Promotion Pack 2019; Common
+
{{Card table set|18PR-JP008|Promotion Pack 2018|Normal Parallel Rare}}
 +
{{Card table set|19PR-JP003|Promotion Pack 2019|Common}}
 +
{{Card table set/footer}}
 
| kr_sets              =  
 
| kr_sets              =  
AE13-KR015; Advanced Event Pack 2019 Vol.1; Common
+
{{Card table set/header|kr}}
 +
{{Card table set|AE13-KR015|Advanced Event Pack 2019 Vol.1|Common}}
 +
{{Card table set/footer}}
 
| action                =  
 
| action                =  
* Changes own battle position
+
* Changes battle position
 
* Goes to Pendulum Zone
 
* Goes to Pendulum Zone
 
| stat_change          =  
 
| stat_change          =  
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* This card gains ATK
 
* This card gains ATK
 
* This card gains DEF
 
* This card gains DEF
| misc                  =  
+
| misc                  = Limited activations
* Limited activations
 
* At the end of the Battle Phase
 
 
| database_id          = 13884
 
| database_id          = 13884
 +
| tcg_status            = Not yet released
 
}}
 
}}

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