Editing Robbin' Goblin

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{{Unofficial name|Chinese}}
 +
{{Unofficial lore|Chinese}}
 +
 
{{CardTable2
 
{{CardTable2
 +
| zh_name              = 地精強盜
 +
| hr_name              = Pljačkavi Goblin
 
| de_name              = Raubender Goblin
 
| de_name              = Raubender Goblin
 
| fr_name              = Gobelin de Robbin
 
| fr_name              = Gobelin de Robbin
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| ja_name              = {{Ruby|追|お}}い{{Ruby|剥|は}}ぎゴブリン
 
| ja_name              = {{Ruby|追|お}}い{{Ruby|剥|は}}ぎゴブリン
 
| romaji_name          = Oihagi Goburin
 
| romaji_name          = Oihagi Goburin
| image                = RobbinGoblin-MRD-EN-R-UE-25thAnniversaryEdition.png
+
| image                = RobbinGoblin-GLD4-EN-C-LE.png
 
| card_type            = Trap
 
| card_type            = Trap
 
| property              = Continuous
 
| property              = Continuous
 +
| effect_types          = Trigger-like
 
| password              = 88279736
 
| password              = 88279736
| effect_types          = Trigger-like
+
| lore                  = Each time a [[Monster Card|monster]] you [[control]] inflicts [[Battle Damage]] to your opponent, your opponent [[discard]]s 1 [[random]] card.
| lore                  = Each time a [[monster]] you [[control]] inflicts [[Battle Damage]] to your opponent, your opponent [[discard]]s 1 [[random]] card.
 
 
| fr_lore              = Chaque fois qu'un monstre que vous contrôlez inflige des dommages de combat à votre adversaire, votre adversaire défausse 1 carte au hasard.
 
| fr_lore              = Chaque fois qu'un monstre que vous contrôlez inflige des dommages de combat à votre adversaire, votre adversaire défausse 1 carte au hasard.
 
| de_lore              = Jedesmal, wenn 1 Monster, das du kontrollierst, den Life Points deines Gegners Kampfschaden zufügt, wähle 1 zufällige Karte aus der Hand deines Gegners und lege sie auf den Friedhof.
 
| de_lore              = Jedesmal, wenn 1 Monster, das du kontrollierst, den Life Points deines Gegners Kampfschaden zufügt, wähle 1 zufällige Karte aus der Hand deines Gegners und lege sie auf den Friedhof.
| it_lore              = Ogni volta che 1 mostro che controlli infligge danno da combattimento al tuo avversario, il tuo avversario scarta 1 carta a caso.
+
| it_lore              = Ogni volta che 1 [[Monster Card|mostro]] che [[control]]li infligge [[Battle Damage|danno da combattimento]] al tuo avversario, il tuo avversario [[discard|scarta]] 1 carta a [[random|caso]].
| pt_lore              = Cada vez que 1 monstro no seu Campo infligir dano de batalha aos Life Points do seu adversário, o seu adversário descarta 1 card da sua mão aleatoriamente.
+
| pt_lore              = Cada vez que 1 [[Monster Card|monstro]] no seu [[Playing Field|Campo]] infligir [[Battle damage|dano de batalha]] aos [[Life Points]] do seu adversário, o seu adversário [[Discard|descarta]] 1 card da sua [[Hand|mão]] aleatoriamente.
| es_lore              = Cada vez que un monstruo que controles inflige daño de batalla a los Life Points de tu adversario, tu adversario descarta 1 carta al azar de su mano.
+
| es_lore              = Cada vez que un [[Monster Card|monstruo]] que controles inflige [[Battle Damage|daño de batalla]] a los Life Points de tu adversario, tu adversario [[Discard|descarta]] 1 carta al azar de su mano.
 
| ja_lore              = 自分フィールド上のモンスターが相手プレイヤーに戦闘ダメージを与える度に、相手はランダムに手札を1枚捨てる。
 
| ja_lore              = 自分フィールド上のモンスターが相手プレイヤーに戦闘ダメージを与える度に、相手はランダムに手札を1枚捨てる。
 
| ko_lore              = 자신 필드 위의 몬스터가 상대에게 전투 데미지를 줄때마다. 상대는 무작위로 패를 1장 버린다.
 
| ko_lore              = 자신 필드 위의 몬스터가 상대에게 전투 데미지를 줄때마다. 상대는 무작위로 패를 1장 버린다.
 +
| zh_lore              = 自己場上的怪獸每次造成對方玩家的戰鬥傷害時,對方隨機丟棄1張手卡。
 +
| gx1_lore              = Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
 
| en_sets              =  
 
| en_sets              =  
 
MRD-EN135; Metal Raiders; Rare
 
MRD-EN135; Metal Raiders; Rare
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CP04-EN016; Champion Pack: Game Four; Common
 
CP04-EN016; Champion Pack: Game Four; Common
 
GLD4-EN045; Gold Series 4: Pyramids Edition; Common
 
GLD4-EN045; Gold Series 4: Pyramids Edition; Common
MRD-EN135; Metal Raiders (25th Anniversary Edition); Rare
 
 
| na_sets              =  
 
| na_sets              =  
 
MRD-135; Metal Raiders; Rare
 
MRD-135; Metal Raiders; Rare
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CP04-FR016; Champion Pack: Game Four; Common
 
CP04-FR016; Champion Pack: Game Four; Common
 
GLD4-FR045; Gold Series 4: Pyramids Edition; Common
 
GLD4-FR045; Gold Series 4: Pyramids Edition; Common
MRD-FR135; Metal Raiders (25th Anniversary Edition); Rare
 
 
| de_sets              =  
 
| de_sets              =  
 
MRD-G135; Metal Raiders; Rare
 
MRD-G135; Metal Raiders; Rare
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CP04-DE016; Champion Pack: Game Four; Common
 
CP04-DE016; Champion Pack: Game Four; Common
 
GLD4-DE045; Gold Series 4: Pyramids Edition; Common
 
GLD4-DE045; Gold Series 4: Pyramids Edition; Common
MRD-DE135; Metal Raiders (25th Anniversary Edition); Rare
 
 
| it_sets              =  
 
| it_sets              =  
 
MIP-I047; Starter Deck: Pegasus; Common
 
MIP-I047; Starter Deck: Pegasus; Common
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CP04-IT016; Champion Pack: Game Four; Common
 
CP04-IT016; Champion Pack: Game Four; Common
 
GLD4-IT045; Gold Series 4: Pyramids Edition; Common
 
GLD4-IT045; Gold Series 4: Pyramids Edition; Common
MRD-IT135; Metal Raiders (25th Anniversary Edition); Rare
 
 
| pt_sets              =  
 
| pt_sets              =  
 
PMT-P135; Metal Raiders; Rare
 
PMT-P135; Metal Raiders; Rare
 
DIP-P047; Starter Deck: Pegasus; Common
 
DIP-P047; Starter Deck: Pegasus; Common
MRD-PT135; Metal Raiders (25th Anniversary Edition); Rare
 
 
| sp_sets              =  
 
| sp_sets              =  
 
PMT-S135; Metal Raiders; Rare
 
PMT-S135; Metal Raiders; Rare
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DB2-SP080; Dark Beginning 2; Common
 
DB2-SP080; Dark Beginning 2; Common
 
GLD4-SP045; Gold Series 4: Pyramids Edition; Common
 
GLD4-SP045; Gold Series 4: Pyramids Edition; Common
MRD-SP135; Metal Raiders (25th Anniversary Edition); Rare
 
 
| jp_sets              =  
 
| jp_sets              =  
 
; Vol.7; Super Rare
 
; Vol.7; Super Rare
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SD7-KR029; Structure Deck: Invincible Fortress; Common
 
SD7-KR029; Structure Deck: Invincible Fortress; Common
 
ESP1-KR007; Expansion Pack Vol.1; Common
 
ESP1-KR007; Expansion Pack Vol.1; Common
 +
| gx1_sets              =
 +
'''[[Continuous Effects (GX1-BP)|Continuous Effects]]''' ([[Rare]])
 +
 +
'''[[Dorothy's Gift (GX1-BP)|Dorothy's Gift]]''' ([[Common]])
 +
| gx02_sets            =
 +
'''[[More Eternal Memories (GX02-BP)|More Eternal Memories]]''' ([[Rare]])
 
| ntr_sets              =  
 
| ntr_sets              =  
 
'''[[Infinite Illusion (NTR-BP)|Infinite Illusion]]''' ([[Rare]])
 
'''[[Infinite Illusion (NTR-BP)|Infinite Illusion]]''' ([[Rare]])
 +
| wc6_sets              =
 +
'''[[Metal Raiders (WC6-BP)|Metal Raiders]]''' ([[Rare]])
 +
 +
'''[[Continuous Spell/Trap A (WC6-BP)|Continuous Spell/Trap A]]''' ([[Rare]])
 +
 +
'''[[Direct Damage Collection (WC6-BP)|Direct Damage Collection]]''' ([[Rare]])
 +
 +
'''[[All Traps (WC6-BP)|All Traps]]''' ([[Common]])
 +
 +
'''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]])
 
| ygo_sets              =  
 
| ygo_sets              =  
 
'''[[Pack 14 (YGOO-BP)|Pack 14]]'''
 
'''[[Pack 14 (YGOO-BP)|Pack 14]]'''
 +
| gx1_dp                = 1000
 +
| gx1_number            = 0414
 
| archseries            = Goblin
 
| archseries            = Goblin
 
| related_to_archseries = Zombie counterpart
 
| related_to_archseries = Zombie counterpart
 
| action                =  
 
| action                =  
* Activates if battle damage is inflicted
+
* Activates if it inflicts battle damage
 
* Your opponent discards
 
* Your opponent discards
 
| database_id          = 4876
 
| database_id          = 4876
 
}}
 
}}

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