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Banish

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Banished cards cannot be [[destroy]]ed. [[Return]]ing a banished card to the [[Graveyard]] does not count as [[send]]ing that card to the Graveyard. Unless banished [[face-down]], banished cards are [[public knowledge]].
The [[Banished Zone]] can be placed anywhere on the table, as it has no actual place in the game since it is not actually a [[zone]] (as demonstrated from its absence on official play mats). However, it is typically placed either above or to the right of the [[Graveyard Zone]], or just under the field (right in front of the player). Most video games place it to the right of the Graveyard.
==Banishing face-down==
By default, cards are banished [[face-up]], and banished cards are [[public knowledge]]. However, several cards can [[Banishes face-down|banish cards face-down]], such as "[[Goblin Circus]]", "[[Ghostrick Skeleton]]" and "[[Xyz Override]]" and cannot be seen by any pleyer until the end of the Duel.
==History==
Originally, there were not many cards which could banish other cards ("remove from play" at the time, which originally was the case), with some of the first being "[[Soul Release]]" and "[[Banisher of the Light]]". The first card to [[return]] them was "[[Miracle Dig]]".
However, over time, banishing has become a popular theme with several cards to go with it ([[Chaos]] and "[[D.D.]] (Different Dimension) " cards). In turn, more cards were created to bring them back, including "[[D.D.M. - Different Dimension Master]]", "[[Dimension Fusion]]", "[[Dimension Explosion]]", "[[Burial from a Different Dimension]]", and "[[Leviair the Sea Dragon]]".
In the [[Problem-Solving Card Text]] update, "remove from play" was renamed "banish" to make [[card text]]s texts less "clunky" and easier to understand, because in normal English "remove" and "from play" would often be broken up making many card texts unclear. Also, the term was often confused with "removed from the field", which was renamed "[[leaves the field]]" for this reason.<ref name="part2">{{cite web|url=https://yugiohblog.konami.com/articles/?p=2915|title=Problem-Solving Card Text, Part 2: New Words & Phrases|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=May 23, 2011|accessdate=July 28, 2011}}</ref>
Thematically, cards which banish tend to either imply that the card's soul is being removed (e.g. "[[Kycoo the Ghost Destroyer]]", "[[Bazoo the Soul Eater]]") or are sent to another dimension (e.g. the "[[Different DimensionD.D.]]" [[series]]).
==Deck theme==
{{main|Macro}}
Banishing is good for breaking strategies, especially when combined with a card like "[[Fiber Jar]]", which causes both player's to [[shuffle]] their [[hand]], [[Playing field|field]] and [[Graveyard]] into their [[Main Deck|Deck]], but doesn't affect cards that are banished. Banishing combined with monsters like "[[Gren Maju Da Eiza]]", "[[Golden Homunculus]]", or any in the "[[Helios]]" [[series]] can result in monsters with very high [[ATK]].
 
Since many Decks rely on the Graveyard, Decks that rely on the effects of "[[Dimensional Fissure]]", "[[Macro Cosmos]]", "[[Banisher of the Light]]", and "[[Banisher of the Radiance]]", along with have grown in power. Being able to shut down an opponents Graveyard plus having "[[D.D. Survivor]]", an 1800 [[ATK]] monster that keeps returning every time it's banished while face-up, have shown themselves to be powerful Decks. "[[D.D. Scout Plane]]" is also incredibly useful in these Decks: if it is banished from your hand or Deck, it will be [[Special Summon]]ed. The main weakness of these Decks is the fact that it is not difficult to remove the card that banishes other cards; "[[Imperial Iron Wall]]" counters such Decks with ease.
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