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Forbidden One

10 bytes added, 13 years ago
Undo revision 1212412 by 81.152.60.127 (talk) Exodia is DARK to begin with
===Other cards===
While "Exodia's" primary purpose is to declare an automatic win through having all five pieces, there have been other methods to using "Exodia". The first of these was "[[Exodia Necross]]", which had to be summoned via "[[Contract with Exodia]]". It is considered to be a Dark [[zombie]]fied version of "Exodia", and possessing the near-invulnerability of the anime version of "Exodia" as long as the actual "Exodia" pieces remain in the [[Graveyard]]. It gains 500 ATK during each of the player's [[Standby Phase]]s and cannot be destroyed in battle or by [[Spell Cards|Spell]] and [[Trap Cards|Trap]] effects. It is automatically destroyed if any of the five "Exodia" pieces do not exist in the Graveyard.
The next such incarnation was "[[Exodius the Ultimate Forbidden Lord]]", which provided an alternate method of winning with "Exodia". "Exodius" can only be Summoned by returning all monsters in your Graveyard to your Deck. When "Exodius" attacks, you are required to send a monster from either your hand or your Deck to the Graveyard. "Exodius" gains 1000 ATK for each [[Normal Monster]] in your Graveyard. Should all five pieces of "Exodia" exist in player's Graveyard as a result of being sent there via "Exodius'" effect, the player automatically wins the duel. Since the limbs of "Exodia" are Normal Monsters, being sent there via Exodius' effect powers up "Exodius", allowing you to maintain field presence, while also contributing to the possibility of an automatic win. Since it's Summoning condition puts monsters from the Graveyard back into your Deck, it allows the possibility of an automatic win to persist even if Exodia pieces are sent to the Graveyard, and in fact makes it ''beneficial'' to send them there again.

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