Editing Superheavy Samurai Steam Train King
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | {{Unofficial name|English}} | ||
+ | {{Unofficial lore|English}} | ||
+ | |||
{{CardTable2 | {{CardTable2 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| ja_name = {{Ruby|超|ちょう}}{{Ruby|重|じゅう}}{{Ruby|蒸|じょう}}{{Ruby|鬼|き}}テツドウ-{{Ruby|O|オー}} | | ja_name = {{Ruby|超|ちょう}}{{Ruby|重|じゅう}}{{Ruby|蒸|じょう}}{{Ruby|鬼|き}}テツドウ-{{Ruby|O|オー}} | ||
| romaji_name = Chōjū Jōki Tetsudō-Ō | | romaji_name = Chōjū Jōki Tetsudō-Ō | ||
| trans_name = Superheavy Steam Oni Tetsudo-O | | trans_name = Superheavy Steam Oni Tetsudo-O | ||
− | + | | image = SuperheavySamuraiSteamFiendTetsudoo-CP17-JP-OP.png | |
− | | image = | ||
| attribute = EARTH | | attribute = EARTH | ||
− | | | + | | type = Machine |
+ | | type2 = Synchro | ||
+ | | type3 = Effect | ||
| level = 12 | | level = 12 | ||
| atk = 2000 | | atk = 2000 | ||
| def = 4800 | | def = 4800 | ||
− | | | + | | passcode = |
− | | materials = 1 "Superheavy Samurai" Tuner + | + | | materials = 1 "Superheavy Samurai" Tuner + X or more non-Tuner "Superheavy Samurai" monsters |
− | | effect_types = | + | | effect_types = |
− | | lore = 1 "[[Superheavy Samurai]]" [[Tuner monster|Tuner]] + | + | | lore = 1 "[[Superheavy Samurai]]" [[Tuner monster|Tuner]] + X or more non-Tuner "Superheavy Samurai" [[Monster Card|monsters]]<br />This card can [[attack]] while in [[face-up]] [[Defense Position]]. If it does, apply its [[DEF]] for [[damage calculation]]. [[Once per turn]]: You can [[discard]] up to (3?) cards, then [[target]] that many cards your opponent [[control]]s; [[destroy]] them. Once per turn: You can [[banish]] as many [[Spell Card|Spell]]/[[Trap Card]]s in each player's [[Graveyard]]s as possible, and if you do, inflict 200 [[Effect damage|damage]] to your opponent for each card banished this way. |
− | + | | ja_lore = | |
− | |||
− | |||
− | |||
− | |||
− | | ja_lore = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| jp_sets = | | jp_sets = | ||
− | CP17-JP011 | + | {{Card table set/header|jp}} |
− | | | + | {{Card table set|CP17-JP011|Collectors Pack 2017|}} |
− | + | {{Card table set/footer}} | |
− | | | ||
− | |||
| archseries = Superheavy Samurai | | archseries = Superheavy Samurai | ||
| supports_archetypes = Superheavy Samurai | | supports_archetypes = Superheavy Samurai | ||
− | + | | summoning = | |
− | |||
− | |||
− | |||
− | |||
− | | summoning = | ||
− | |||
* Requires archetype specific Tuner Synchro Materials | * Requires archetype specific Tuner Synchro Materials | ||
* Requires archetype specific non-Tuner Synchro Materials | * Requires archetype specific non-Tuner Synchro Materials | ||
− | | attack = | + | | attack = |
* Defense Position attacker | * Defense Position attacker | ||
* Applies DEF for damage calculation | * Applies DEF for damage calculation | ||
− | | banished = | + | | action = Discards for cost |
+ | | m/s/t = | ||
+ | * Destroys your opponent's Monster Cards | ||
+ | * Destroys your opponent's Spell Cards | ||
+ | * Destroys your opponent's Trap Cards | ||
+ | | banished = | ||
* Banishes from your Graveyard | * Banishes from your Graveyard | ||
* Banishes from your opponent's Graveyard | * Banishes from your opponent's Graveyard | ||
| life_points = Damages your opponent | | life_points = Damages your opponent | ||
− | | | + | | database_id = |
− | + | | ocg = Not yet released | |
− | |||
− | | | ||
}} | }} |