Talk:Spell & Trap Zone
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Removing cards to activate cards[edit]
You do NOT remove cards (I'm pretty sure) to Set or activate other cards from your hand if all 5 Zones are occupied. In fact, the rule book says that if all 5 of the Zones are occupied, you can't Set/activate more from your hand. Scheepybird (talk • contribs) 22:50, December 16, 2015 (UTC)
- The page only says that when all 5 zones are filled, one of the cards must be removed from the field before another Spell/Trap Card can be played; it says nothing about how this removal can or must happen. It might be reworded to better reflect that only a card effect can clear a S/T Card, but as it is, it shouldn't be confusing to anyone with even a basic level of familiarity with the rulebook. 「ディノ奴千?!」? · ☎ Dinoguy1000 22:54, December 16, 2015 (UTC)