Editing Trigger Effect

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
{{Cleanup}}
+
{{Infobox/Archetype/Start
{{Show card image|Red Gadget|"[[Red Gadget]]", a card with a Trigger Effect.}}
+
| image name          =
A '''Trigger Effect''' (Japanese: 誘発効果 ''Yūhatsu Kōka'') is a type of monster effect that is activated at a specific time. This can either be in response to a specific event or during a particular phase or step. Unless otherwise specified, Trigger Effects can be activated during either player’s turn.
+
| image size          =
 
+
| image caption        =
Trigger Effects are [[Spell Speed]] 1 and therefore cannot be chained to other effects, except when multiple Trigger Effects want to be activated simultaneously, in which case they will form a Chain with each other according to the rules for [[Simultaneous Effects|simultaneous effects]].
+
}}
 
+
{{Infobox/Archetype/ExtendedName
Trigger Effects that are activated in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the "[[Fast effect timing]]" chart, and must either be activated at this point, or not at all. Examples include "[[Jurrac Guaiba]]" and "[[Number 39: Utopia]]".
+
| kanji                = 誘発効果
 +
        | japanese            =
 +
| furigana            =
 +
| romaji              = Yūhatsu Kōka
 +
| japanese translated  =
 +
| english              = Trigger Effect
 +
| french              = Effet Déclencheur
 +
| german              = Triggereffekt
 +
| italian              = Effetto Innescato
 +
| korean              = 유발 효과 (誘發效果) ''Yubal Hyogwa''
 +
|chinese=誘發效果 ''Yòufā Xiàoguǒ / Jau5 faat3 Haau6 gwo2''
 +
| spanish              = Efecto Disparado
 +
|portuguese=Efeito de Gatilho
 +
}}
 +
{{Infobox/Archetype/End}}
  
For optional Trigger Effects that activate "when" a specific action occurs, their trigger must have been the last thing to happen, or else the effect cannot be activated. See ''[[If... You Can VS When... You Can]]'' for more information.
+
'''Trigger Effects''' (Japanese: 誘発効果 ''Yūhatsu Kōka'') are a type of [[card effect]] for [[Monster Card]]s that [[activate]] when a certain condition is met. [[Trigger-like Effect]]s are the parallel type of card effect for [[Spell Card|Spell]]/[[Trap Card]]s.
  
Trigger Effects that are not triggered by a specific event, but rather by a particular period of time, such as the [[Standby Phase]], can be activated when the player has the right to perform an action and only during an open game state. This means that they can only ever be activated as Chain Link 1. In this regard, their function is more similar to [[Ignition Effect]]s (except that they are activated outside the [[Main Phase]]) as the player can choose at which point during that time to activate the effect. Examples include "[[Fire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning Abyss]]".
+
Trigger Effects are [[Spell Speed 1]] effects that make a [[Chain Link]] when activated. In general, Trigger Effects can be activated during any [[phase]], although many individual Trigger Effects have restrictions on the phases in which they can be activated as part of their activation timing. Trigger Effects can be [[mandatory effect|mandatory]] or [[Optional Monster Effect|optional]].
  
==Damage Step==
+
Trigger Effects activate only once each time their condition is met. For example, if you control "[[Solemn Wishes]]" and draw 2 cards at once, you will only gain 500 LP because you performed only one act of drawing cards; and if you control "[[Aromage Jasmine]]" and gain 1000 LP, you will draw 1 card (not 1000).
Trigger Effects that are activated at a particular part of the [[Damage Step]], such as the effect of "[[Ally of Justice Catastor]]", activate immediately upon their effect being triggered, similar to other Trigger Effects that are activated in response to a specific event. Multiple Trigger Effects of this nature will form a Chain in accordance with the rules for [[Simultaneous Effects|simultaneous effects]].
 
  
For whether or not a Trigger Effect whose trigger does not exclusively occur during the Damage Step can be activated during the Damage Step, it is best to consider each card on a case-by-case basis. Usually, if such a Trigger Effect cannot be used at that time, its ''TCG'' text will state "except during the Damage Step," though this is not always the case.
+
==Identifying Trigger Effects==
 +
For cards with [[Problem-Solving Card Text]], Trigger Effects can be identified by looking for a timing or event-related condition, followed by a colon. For example, the text "''During the Standby Phase: You can...''" or "''If this card is destroyed by battle: You can...''" indicates that the effect is a Trigger Effect, as they identify a specific phase or event during which the effect activates.
  
==Spell/Trap effects that trigger==
+
Optional effects with the activation timing "''Once per turn: You can...''" or "''During your Main Phase: You can...''" are [[Ignition Effect]]s rather than Trigger Effects. Trigger Effects may use the phrase "once per turn" in their activation timing, but not on its own.
Spell and Trap Cards can also have effects that trigger; these effects are informally called '''Trigger-like Effects'''. When the effect of an already-face-up Spell or Trap Card is triggered, the effect functions just like the Trigger Effect of a monster and activates in the yellow box of the "[[Fast effect timing]]" chart. If multiple effects are triggered, monster or otherwise, the rules for [[Simultaneous Effects|simultaneous effects]] are followed.  
 
  
===Continuous Trap Cards===
+
Effects with the phrase "''during either player's turn''" in their activation timing are [[Quick Effect]]s rather than Trigger Effects.
If a [[Continuous Trap Card]] has an effect that triggers, it is also possible to activate both the Trap Card and its effect in the same Chain Link in response to the event that triggers the effect at the time when the player has the right to activate a [[fast effect]].
 
  
For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect of this face-up "[[Yang Zing Creation]]", you must do so in the yellow box of the "[[Fast effect timing]]" chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself.  
+
==Mechanics==
 +
===Missing the timing===
 +
{{main|Missing the timing}}
 +
[[Optional Monster Effect|Optional]] Trigger Effects that use the word "when" in their activation timing can miss the timing. This occurs when a optional Trigger Effect that uses "when" meets its activation timing, but another action is performed before it has a chance to activate.
  
Continuous Trap Cards which have effects that state they must be activated while the Trap Card is already face-up on the field, such as "[[Predaplanet]]", cannot activate that effect in the same Chain Link as the Trap Card itself.  
+
If an optional Trigger Effect that does not miss the timing or a mandatory Trigger Effect meets its activation timing at an instant that Spell Speed 1 effects cannot be activated, such as when a [[Chain]] already exists, then it will start a [[Chain]] at the next possible opportunity. "If" and "during" are commonly used in place of "when" for effects that cannot miss the timing.
  
Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same Chain Link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref name="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref name="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref name="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.
+
For example, "[[Peten the Dark Clown]]" has a "when" optional Trigger Effect. When a monster is [[Tribute Summon]]ed using "[[Peten the Dark Clown]]" as [[Tribute]], first the Tribute "Peten the Dark Clown" is sent to the Graveyard, then a monster is Tribute Summoned. The effect of "Peten the Dark Clown" would have met its activation timing when it was sent to the Graveyard, but because a new monster was Summoned before its effect had a chance to activate, its effect cannot activate.
  
==List of ''TCG'' and ''OCG'' monsters with Trigger Effects==
+
In contrast, "[[Mermail Abysshilde]]" has an "if" optional Trigger Effect and "[[Flowerbot]]" has a mandatory Trigger Effect. If "Mermail Abysshilde" or "Flowerbot" is Tributed for a Tribute Summon, its Trigger Effect can be activated.
{{Card query|[[Effect type::Trigger Effect]]|type=monster|medium=official|limit=10}}
 
  
==List of ''TCG'' and ''OCG'' Spell and Trap Cards with Trigger-like Effects==
+
===Simultaneous Effects Go On Chain===
{{Card query|[[Effect type::Trigger Effect]]|type=non-monster|medium=official|limit=10}}
+
{{main|Simultaneous Effects Go On Chain}}
 +
If multiple Trigger or Trigger-like Effects would activate at the same time, they are all be placed on the same [[Chain]] without any of them [[missing the timing]].
  
==In other languages==
+
The order these effects are added to the Chain depends on whether the effect is [[mandatory effect|mandatory]] or [[Optional Monster Effect|optional]], whether it is activated by the [[turn player]] or non-turn player, and (in the ''TCG'' only) the order in which they met their activation timing.
{{In other languages
 
| fr_name  = Effet Déclencheur
 
| de_name  = Triggereffekt
 
| it_name  = Effetto Innescato
 
| pt_name  = Efeito de Gatilho
 
| es_name  = Efecto Disparado
 
| ja_name  = 誘発効果
 
| ja_romaji = Yūhatsu Kōka
 
| ko_name  = 유발 효과
 
| ko_rr    = Yubal Hyogwa
 
| zh_name  = 誘發效果
 
| zh_pinyin = Yòufā Xiàoguǒ
 
}}
 
  
==References==
+
==Example==
<references/>
+
The effect of "Zaborg the Thunder Monarch" is a [[mandatory effect|mandatory]] Trigger Effect that activates when it is [[Tribute Summon]]ed. This effect [[target]]s 1 monster on the [[field]], then [[destroy]]s that target when it resolves.
 +
<center>[[File:ZaborgtheThunderMonarch-BP01-EN-C-1E.png]]</center>
  
==See also==
+
==List of TCG and OCG Monsters with Trigger Effects==
* [[Fast Effect Timing]]
+
{{#ask: [[Class 1::Official]] [[Effect type::Trigger Monster Effects||Trigger Effect]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}}
* [[If... You Can VS When... You Can]]
 
* [[Simultaneous Effects]]
 
  
 
{{Gameplay}}
 
{{Gameplay}}
 
+
[[Category:Gameplay]]
[[Category:Types of monster effects]]
 

Please note that all contributions to Yugipedia are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International License (see Yugipedia:Licensing for more details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template

This page is a member of 1 hidden category: