User:Metal Nerc

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There is no much to say here.

It's been about 4 years since I stopped playing YuGiOh if you don't count VideoGames and Online Matches against friends.

Truth be told, I am more interested in making weird decks and finding new strategies to the game. If you were to define me using a Magic archetype I would be an hybrid between Deck Artist and Ubber Johnny.

Decks Crafted by me[edit]

Unusual cards with potential[edit]

  • Jade Insect Whistle - The effect is really lame, but given the fact that your opponent has low chances of having an insect monster, it's good to look at their deck and see their strategy. Use it only on your first duel, then put it on the side-deck. Be carefull not to be playing against someone that runs a deck with high-chances of insect monsters.
  • Prohibition - Meta against anything that depends on few cards. Good to have on your side-deck.
  • Gale Dogra - has a great cost (3000 life points), but he is able to acomplish great things. Filling your graveyard with awfully powerful creatures such as Armityle the Chaos Phantom, which can then be used for some effect.
  • Mystical Refpanel - it can change the receiver of an effect. With the right spell-card, it can be broken as hell. I still haven't found it, but I'm looking for a spell-card with a MAYOR (non-cost) drawback for it's user could be used in a destructive combo. On the other hand, a card with an awesome effect for your opponent could be used on your own benefit.
  • Vanity monsters and Aurora Paragon - they block all special summons, and have an interesting attribute.
  • Blade Bouncer
  • Bubble Crash - good against any crazy swarmer and good at hand advantage like 6 samurai or Inzektor.
  • Cobra Jar - good for stalling, great for synchro.
  • Corridor of Agony - Good against swarming-from-deck archetypes. Could work if you can swarm from deck a monster with a negative effects.
  • Serpentine Princess - I'm not sure how, but well used she looks like the key card to a good draw&swarm engine.
  • Grave Protector - Deck shuffling is a rare power, besides he can block all the Meta that depends on monsters being destroyed by battle. It should be explored further.
  • Cyborg Doctor - Quite an interesting effect, there is probably one card that would combine with this just fine.
  • Damage Gate - good for decks with weak but versatil monsters, like Yubel, Marshmellow or Spirit reaper.
  • Ancient Telescope - good for a hand-remover deck. By destroying your opponent's hand and then seeing which cards he will draw, you can can cripple him with useless draws, given you 2 or 3 turns of tranquility.
  • Man Beast Of Ares - good if you have some sort of infinite combo with at least 2 links. You could raise his attack to infinite.
  • Meetabo Globster - swarms the field with 3 monsters. They can be used for special summons or syncrhos.
  • Possesed Dark Soul - Good if you fight against a low level swarm deck. I don't think there is any (since they xyz/syncro the same turn they are summoned), but just in case.
  • Red-Moon Baby - Any deck that can weaken an enemy could use this.

Unusual Decks[edit]

Finished[edit]

By Dark Ace SP.


Decks On The Work[edit]

Cards to add?

Future Deck projects[edit]

Most likely[edit]


Unlikely[edit]

Most Unlikely (yet fun)[edit]

My Made-Cards[edit]

I'm aware of how silly Making cards actually is, but I just couldn't help myself.

You see, being an old fan from the series and the TCG, I noticed that Konami is not fond of finishing archetypes that aren't new and hardcore. In fewer words, if they can't easily sell it they won't make it.

This shamefully means that old cards/archetypes will never get their full own archetypes.


This includes many anime-oriented cards and some cards that w ere interesting in the past. Tell me, don't you think a Perfectly Ultimate Great Moth archetype would be great? How about a Flame Swordsman? Wouldn't Destiny Board make the cards actually playable?

If you agree with me, then keep reading. If not, then I suggest you to go do something else.

Destiny Board[edit]

Dark Sanctuary (Image): Field card. Protects the Destiny board cards and let's you summon them on your oponent side of the field. Requires Dark Necrofear to work

Insect Queen's Kingdom[edit]

Insect Queen's Kingdom (Image): Field card. Requires insect queen to be actived. All monster are treated as insect monsters as well. Insect queen's, controller can tribute any insect monster or summon insect tokens on his oponnent side of the field. Insect tokens can be tributed to cancel card effects.

Possible decks[edit]

  • Anime influenced
    • Almost any strategy by Underwood
      • One Basic-Insect Army
      • Parasities & Poison butterflies
      • Ultimately Perfect Great Moth Perfection
    • Flames Swordman Fury
    • Serpent Eternal Night Dragon
    • The greatest Fisherman
    • Fortress Whale's Whale
    • Un-scapable Laberynth
    • Gate guardians
    • Zera the mant & Zoa
    • Gun dragons
    • Millenium Items
    • Masked beast
    • Torture and Pain
    • Dungedon dice
    • Penguins
  • Important cards somewhere else
    • Twin-headed Thunder Dragon
  • Cards that were interesting when the game started
    • Panther warriors
    • Swamp creatures
    • Roborayu
    • Ritual monsters like HUngry Burger or Musician.