User:SnorlaxMonster/Sandbox

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These are lists of things that I feel like compiling. Maybe they should be added Semantically to the card pages, but these are not necessarily complete lists. Feel free to add to these if you know of any that I'm missing.

Cards by effect properties[edit]

Mandatory Fast Effects[edit]

Mandatory Quick Effects[edit]

Mandatory Quick-like Effects[edit]

Effects that can be activated by the opponent[edit]

Trigger(-like) Effects[edit]

Based on "Verdant Sanctuary's" rulings, most Trigger(-like) effects that would be activated by the opponent are instead activated by the card's controller (but the opponent decides whether or not they activate); other such cards would be "Pandemonium" and "Two-Man Cell Battle". However, there is one potential exception:

Ignition(-like) Effects[edit]

Quick(-like) Effects[edit]

Disembodied effects[edit]

These are activated effects that while they have a specific origin are unaffected by the state of the card that caused them and cannot affect the state of those cards. This means that even if the card that caused the effect is now face-up on the field and "Skill Drain", "Jinzo" or "Spell Canceller" is applying its effect, the effect will activate and resolve regardless. Also, if the effect or its activation is negated by a card like "Solemn Warning", the card that caused the effect will not be destroyed.

Special Summons outside of a Chain[edit]

These are cards that Special Summon monsters without using a Chain. This does not include monsters Special Summoning themselves (unless they Special Summon themselves outside of a Chain Link as the result of an effect that uses a Chain Link), nor cards that Synchro or Xyz Summon a monster immediately after they resolve.

Delayed Trigger Effects[edit]

These are cards that activate during a subsequent phase after they are moved to a specific location a specific way.

Graveyard[edit]

Banished[edit]

Changes battle positions during the Damage Step[edit]

Flips attack target face-down during Damage Step[edit]

These are cards that can flip an attack target face-down during the Damage Step such that it could theoretically be face-down during damage calculation (either "before damage calculation" or "during damage calculation"). If the attack target is flipped face-down at this time, it is immediately flipped face-up.[1]

Changes attacking monster to Defense Position during Damage Step[edit]

These are cards that can change an attacking monster to Defense Position during the Damage Step such that it could theoretically be in Defense Position during damage calculation ("at the start of the Damage Step", "before damage calculation" or "during damage calculation"). If this does happen (and the attacking monster is not a Defense Position attacker), the attack ends.[2]

Makes your opponent perform an action[edit]

These are cards that have effects that make your opponent do something, instead of doing it themselves. This means that this action is not treated as being performed by a card effect (so any card your opponent moves as a result will not be treated as having been moved by a card effect).

Italics indicate it is not entirely clear if the card has this kind of effect.

Changes Types/Attributes in the Graveyard[edit]

These are cards that change the Types or Attributes of cards that are in the Graveyard.

Destroy and banish[edit]

These are cards which have effects that destroy a card(s) and banish that card(s).

Activating a Continuous Trap Card and its effect in the same Chain Link[edit]

Whether or not a Continuous Trap Card can activate its Trigger-like Effect in the same Chain Link as the card itself seems to vary from card-to-card with no discernible pattern.

However, there are several observable rules. A Continuous Trap Card and its Quick-like Effect can be activated in the same Chain Link (such as "Scrubbed Raid"). A Continuous Trap Card and its mandatory Trigger-like Effect or Quick-like Effect cannot be activated in the same Chain Link during the Damage Step. Trigger-like and Quick-like Effects which cause the Continuous Trap Card itself to leave the field as a cost (e.g. sending itself to the Graveyard as a cost) cannot be activated in the same Chain Link as the Continuous Trap Card. "Dinomists Howling" has the only Quick-like Effect to specifically state that it cannot be activated in the same Chain Link as the card itself.

In the Japanese OCG, since Cosmo Blazer, Trigger-like Effects of Continuous Trap Cards that cannot be activated in the same Chain Link now specify 『このカードがフィールド上に存在する限り』 while this card is on the field or (starting in Secrets of Eternity) 『このカードが魔法&罠ゾーンに存在し』 while this card is in the Spell & Trap Zone. Some older examples ("Overdoom Line" and DE02 "All-Out Attacks") have the same or similar text, but this was not done universally until Cosmo Blazer. The card "PSY-Frame Accelerator" (printed in Invasion: Vengeance) does not use this phrase, but implies it by referring to "another face-up "PSY-Frame" card(s) you control" in its activation timing. For cards printed earlier than this, there is no way to tell which Trigger-like Effects can and cannot be activated in the same Chain Link as the Continuous Trap Card without rulings.

In the TCG, "Shinobird Salvation" and "Predaplanet" are the only Continuous Trap Cards to have Trigger-like Effects that explicitly indicate whether or not they can be activated in the same Chain Link as the card itself.

Can be activated in same Chain Link as Trigger-like Effect[edit]

Cannot be activated in same Chain Link as Trigger-like Effect[edit]

By implication

These are Continuous Trap Cards that are ruled to be unable to activate in the same Chain Link as their Trigger-like Effect. However, it is a mandatory Trigger-like Effect that can only be activated during the Damage Step, so cannot be activated in the same Chain Link as the card by implication.

These are Continuous Trap Cards that have effects for which it is not immediately obvious that their Trigger-like Effect cannot meet its activation timing before the card itself resolves.

  • Cloak and Dagger (since the name is declared at resolution, the Trigger-like Effect doesn't meet its timing at activation)
  • Dimension Mirage‎ (since there is no target before activation, the Trigger-like Effect doesn't meet its timing at activation)
  • Follow Wing (since there is no target before activation, the Trigger-like Effect doesn't meet its timing at activation)
  • Roaring Earth (since its Continuous-like Effect does not apply until it is face-up, it cannot meet its timing while face-down)

Unknown if it can be activated in same Chain Link as Trigger-like Effect[edit]

Activates when a monster is destroyed[edit]

These are cards that have an activation timing for an optional effect or activation that is a monster(s) (or a card(s) that could include a monster) is destroyed other than the card itself, but do not specify the method by which the monster must be destroyed. This has implications on whether or not the card can be activated during the Damage Step. Cards that do not activate in response to the destruction, such as "Boss Rush", are not included.

Some cards used to be this way, but have received errata to state a method, which clarifies whether they can be activated during the Damage Step.

Some cards specify that that they cannot be activated when the monster is destroyed by battle, but otherwise do not specify how.

References cards in card text[edit]

These are cards that have effects dependent on cards named in a card's text. This sometimes has unintended effects, and may actually have interesting effects on cards treated as an alternate name. This list excludes cards that only consider materials listed in a card's text.

Name comparisons[edit]

These are cards with effects that compare the names of cards. This includes comparing the values of numbers in a card's name. This is not the same as archetype membership, which is simply determined by the presence of a string in a card's (Japanese) name. This sometimes has unintended effects, and may actually have interesting effects on cards treated as an alternate name.

Archetypes[edit]

Non-composed archetypes[edit]

These are archetypes that exist in Japanese, but in some other languages are simply created by listing the specific members or archetypes that are members. Prior to being renamed "HERO", the "Hero" archetype was implemented this way.

  • "Ultimate Gem God" (きゅうきょくほうぎょくしん) - all TCG languages

Coupled archetypes[edit]

Coupled archetypes are pairs (or hypothetically larger tuples) that (in the TCG/OCG) are always supported at the same time, or from which one archetype is always also supported if the other is. In non-Japanese languages, this is sometimes necessary due to the way the names are translated.

Archetypes Dependency Problem languages Notes
"Hole" and "Trap Hole" "Trap Hole" can be supported on its own, but "Hole" cannot English, German, French, Italian, Spanish, Portuguese In French and German, most cards in the "Hole" archetype contain "trou" or "loch" in their name (respectively), but in French there are many other unrelated cards that include "trou" in their name. However, because there is only support/anti-support for "Hole" Normal Trap Cards, since (at the time the first "Traptrix" were printed) the only affected cards were "Gemini Trap Hole" (which includes the name for the "Trap Hole" archetype in its name in all TCG languages) and "White Hole", in French and German the "Traptrix" instead support/anti-support the "Trap Hole" archetype as well as "White Hole". When "Tachyon Chaos Hole" was released in French and German, its name was localized so that it contains the name of the "Trap Hole" archetype.
"Polymerization" and "Fusion" Both must be supported at the same time English, German, French, Italian, Spanish, Portuguese, Korean

Non-Japanese archetype splits[edit]

These are archetypes that have multiple names in non-Japanese languages, due to the same string being translated in multiple different ways. This most frequently occurs in Romance languages due to their gendered nature. How support is worded varies between treating them as separate archetypes, using parentheses, and using slashes.

Japanese name Language Name 1 Name 2 Support text
ネオス English "Neos" "Neo Space" "Neos" or "Neo Space"
German „Neos“ „Neoraum“ „Neos“- oder „Neoraum“-
French "Néos" "Néo-Space" "Néos" ou "Néo-Space"
Italian "Neos" "Neo Spazio" "Neos" o "Neo Spazio"
Spanish "Neos" "Neo Espace" "Neos" o "Neo Espace"
ヴァンパイア Portuguese "Vampiro" "Vampira" "Vampiro(a)"
ブラック・マジシャン French "Magicien Sombre" "Magicienne des Ténèbres" "Magicien Sombre" ou "Magicienne des Ténèbres"
German „Dunkler Magier“ „Dunkles Magier“ „Dunkler Magier“- oder „Dunkles Magier“-
Portuguese "Mago Negro" "Maga Negra" "Mago(a) Negro(a)"
Spanish "Mago Oscuro" "Maga Oscura" "Mago/a Oscuro/a"
ホープ English "Utopia" "Utopic" "Utopia" or "Utopic"
German „Utopia“ „Utopisch“ „Utopia“- oder „Utopisch“-
French "Utopie" "Utopique" "Utopie" ou "Utopique"
Italian "Utopia" "Utopico" "Utopia" o "Utopico"
Portuguese "Utopia" "Utópico" "Utopia" ou "Utópico"
Spanish "Utopía" "Utópico" "Utopía" o "Utópico"

TCG/OCG cards that feature anime/manga-exclusive cards[edit]

TCG/OCG card(s) Anime/manga-exclusive card(s)
"Multiplication of Ants" "Soldier Ari"
"Mask Change" "Masked HERO Inferno"
"Mask Charge" "Masked HERO Inferno"
"Fake Explosion" "Thunder Knight"
"Harpie Lady Sisters", "Cyber Harpie Lady" "Rose Whip"
"Advanced Dark" "Advanced Crystal Beast Amber Mammoth", "Advanced Crystal Beast Amethyst Cat", "Advanced Crystal Beast Cobalt Eagle", "Advanced Crystal Beast Emerald Tortoise", "Advanced Crystal Beast Ruby Carbuncle", "Advanced Crystal Beast Sapphire Pegasus", "Advanced Crystal Beast Topaz Tiger"
"Box of Friends" "Doll Monster Miss MadChen", "Doll Monster Bear-Bear", "Doll Monster Rob Robot", "Doll Monster Mr. Dragon"
"Heat Wave" "Fossil Dragon Skullgios"
"Heavy Metal Raiders" "Space Megatron"

Normal Monster beatsticks[edit]

Pendulum Monsters are excluded.

Type 1900 ATK 2000 ATK
Aqua
Beast Mad Dog of Darkness
Beast-Warrior Gladiator Beast Andal
Vorse Raider
Gene-Warped Warwolf
Cyberse Leotron
Dinosaur Sabersaurus Megalosmasher X
Dragon Luster Dragon Alexandrite Dragon
Fairy
Fiend Archfiend Soldier
Fish
Insect Insect Knight "C" Ranger Shine Black
Machine
Plant Angel Trumpeter
Psychic Mekk-Knight Avram
Pyro Gem-Knight Garnet
Reptile Alien Shocktrooper
Rock
Sea Serpent
Spellcaster Gemini Elf
Thunder
Warrior
Winged Beast Phantom Gryphon
Wyrm Mystery Shell Dragon
Zombie Zombino

Special manga categories[edit]

These are categories of cards that have support or anti-support in the manga, but for which the members do not contain the name of the category in their Japanese names. They are likely either Types or abilities, but are categorized on Yu-Gi-Oh! Wikia as archetypes.

Yokai previously was considered one of these categories, before it was discovered that in Birth of the Ultimate Tag!! "Phantasmagoria" was used to turn Jesse's Insect-Type monsters into Yokai, forcing him to change them back to use the effect of "Rose Papillon".

"Vision Fusion" specifies "Visions" rather than "Vision HERO", and uses kanji for this name that do not appear in the Japanese name for "Vision HERO". "Vision" refers to "Vision HERO" monsters in the Spell & Trap Zone.

(except during the Damage Step)[edit]

Only some effects that cannot be activated during the Damage Step will specify "(except during the Damage Step)", since many effects do not require such a clarification. These are effects that will specify it if they cannot be.

  • Spell/Trap Cards that can be activated when a monster is destroyed, but do not specify how.

Any effect that has other activation requirements that prevent it from potentially being activated during the Damage Step (such as an activation timing of the Standby Phase) will not specify that they cannot be, regardless of the kind of effect.

TCG cards with non-ASCII English names[edit]

These are cards that have non-ASCII characters in their English names.

Cards with bad Card Numbers[edit]

These are cards that have erroneous card numbers (e.g. wrong language, wrong prefix for the language, wrong number, extra 0's, etc.).

Printed code Correct code Language Set Card
G-23 PG-23 Japanese Phantom God Enchanting Mermaid
LOB-S040 LDD-S040 Spanish Legend of Blue Eyes White Dragon Legendary Sword
LOB-S042 LDD-S042 Spanish Legend of Blue Eyes White Dragon Violet Crystal
LDD-FO48 LDD-F048 French Legend of Blue Eyes White Dragon Remove Trap
LOB-087 LOB-P087 Portuguese Legend of Blue Eyes White Dragon One-Eyed Shield Dragon
PMT-015 PMT-P015 Portuguese Metal Raiders Doma The Angel of Silence
SDRL-EN0010 SDRL-EN010 English Rise of the Dragon Lords Structure Deck Twin-Headed Behemoth
DB1-ENO33 DB1-EN033 English Dark Beginning 1 Painful Choice

Special Summoning from locations[edit]

Ritual Monsters, Extra Deck monsters, and Special Summon Monsters all cannot be Special Summoned from public locations at all unless they were first Special Summoned properly.[3] As long as they remain in public locations, if they have been properly Special Summoned once, they can be Special Summoned repeatedly even if Special Summoned improperly afterwards (except Nomi monsters). If they have not first been properly Special Summoned, they cannot be Special Summoned from public locations, even with cards that ignore the Summoning conditions.[4]

However, if a monster is moved to a private location (including being flipped face-down), it forgets that it was ever properly Special Summoned.[3] These monsters can only be Special Summoned from these locations the proper way, or by ignoring the Summoning conditions (except cards that are face-down in the Extra Deck, which can be Special Summoned by any appropriate effect that Special Summons cards from the Extra Deck).

Typically, these monsters can only be properly Special Summoned from private locations (although this is not universally the case, such as "Dark Magician Knight").

Public locations[edit]

Private locations[edit]

References[edit]

  1. "Stardust Overdrive Sneak Peek – Card Rulings (version 1.0)" (PDF). Konami. Gemini Counter. Retrieved 14 February 2016.
  2. Konami OCG Card Database: What happens to the attack of a Special Summoned monster from the Extra Deck on a face-down Defense Position "Night Dragolich"?
  3. a b c d Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015. p. 67.
  4. "Individual Card Rulings [L-O]". UDE. Level Modulation. Archived from the original on 20 February 2009. Retrieved 25 November 2015.
  5. Konami OCG Card Database: What happens to the equipped monster if "Transforming Sphere" cannot Special Summon the equipped monster during the End Phase?
  6. Konami OCG Card Database: Can the first effect of "Odd-Eyes Meteorburst Dragon" Special Summon an "Odd-Eyes Rebellion Dragon" in my Pendulum Zone?
  7. Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015. p. 9.