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"'''Vampire'''" (ヴァンパイア ''Vanpaia'') is an [[archetype]] of mostly [[DARK]] [[Zombie]] [[Monster Card|monsters]], except the DARK [[Warrior]] "[[Vampire Hunter]]".
 
"'''Vampire'''" (ヴァンパイア ''Vanpaia'') is an [[archetype]] of mostly [[DARK]] [[Zombie]] [[Monster Card|monsters]], except the DARK [[Warrior]] "[[Vampire Hunter]]".
 
 
They were first introduced in ''[[Thousand Eyes Bible]]'' in the ''OCG'' and ''[[Pharaoh's Servant]]'' in the ''TCG'', with the release of "[[Vampire Baby]]". After that, several "Vampire" monsters, most notably "[[Vampire Lord]]", were released over the years, but with no specific support cards. Their first wave of support was released in ''[[Shadow Specters]]'', which introduced their first [[Xyz Monster]], "[[Crimson Knight Vampire Bram]]", gave the archetype several cards to [[Special Summon]] more "Vampire" monsters, and expanded on their [[mill]]ing strategy. Their second wave of support, released in ''[[Deck Build Pack: Dark Savers]]''/''[[Dark Saviors]]'', introduced a new strategy focused on paying [[LP]] and stealing the opponent's monsters, featuring cards such as "[[Vampire Familiar]]" and "[[Vampire Fraulein]]". In ''[[Battle of Chaos]]'', three new cards focused on this same strategy were released.
 
They were first introduced in ''[[Thousand Eyes Bible]]'' in the ''OCG'' and ''[[Pharaoh's Servant]]'' in the ''TCG'', with the release of "[[Vampire Baby]]". After that, several "Vampire" monsters, most notably "[[Vampire Lord]]", were released over the years, but with no specific support cards. Their first wave of support was released in ''[[Shadow Specters]]'', which introduced their first [[Xyz Monster]], "[[Crimson Knight Vampire Bram]]", gave the archetype several cards to [[Special Summon]] more "Vampire" monsters, and expanded on their [[mill]]ing strategy. Their second wave of support, released in ''[[Deck Build Pack: Dark Savers]]''/''[[Dark Saviors]]'', introduced a new strategy focused on paying [[LP]] and stealing the opponent's monsters, featuring cards such as "[[Vampire Familiar]]" and "[[Vampire Fraulein]]". In ''[[Battle of Chaos]]'', three new cards focused on this same strategy were released.
 
 
[[Camula]] in ''[[Yu-Gi-Oh! GX]]'' and [[Tilla Mook]] in ''[[Yu-Gi-Oh! R]]'' use "Vampire"-themed Decks.
 
[[Camula]] in ''[[Yu-Gi-Oh! GX]]'' and [[Tilla Mook]] in ''[[Yu-Gi-Oh! R]]'' use "Vampire"-themed Decks.
 
 
In the ''Yu-Gi-Oh! R'' manga, the archetype was [[support]]ed by "[[Blood Curse]]" and "[[Evil Eye of Coercion]]".
 
In the ''Yu-Gi-Oh! R'' manga, the archetype was [[support]]ed by "[[Blood Curse]]" and "[[Evil Eye of Coercion]]".
 
 
== Design ==
 
== Design ==
 
"Vampire" monsters typically resemble pale-skinned humanoids with irregularly colored hair (white, green, etc.) in mostly aristocratic clothing resembling that of the 18th to 19th century, evocative of the common depiction as the mythological undead creature of Europe, and with them being tied in infamous legend to tyrannical and corrupt nobility. Many "Vampire" monsters have claw-like appendages on their clothing, best seen in the artworks of "[[Vampire Sorcerer]]" and "[[Vampire Grace]]"; it is unclear whether it is an adornment or an actual part of their bodies.
 
"Vampire" monsters typically resemble pale-skinned humanoids with irregularly colored hair (white, green, etc.) in mostly aristocratic clothing resembling that of the 18th to 19th century, evocative of the common depiction as the mythological undead creature of Europe, and with them being tied in infamous legend to tyrannical and corrupt nobility. Many "Vampire" monsters have claw-like appendages on their clothing, best seen in the artworks of "[[Vampire Sorcerer]]" and "[[Vampire Grace]]"; it is unclear whether it is an adornment or an actual part of their bodies.
 
 
The effects of some of the "Vampire" monsters require paying [[LP]] to [[activate]] their effects, or focus on taking control of the opponent's monsters. These are references to a vampire feeding on a victim's blood to survive and their ability to use hypnosis to put their victims into a trance or gain control of their bodies.
 
The effects of some of the "Vampire" monsters require paying [[LP]] to [[activate]] their effects, or focus on taking control of the opponent's monsters. These are references to a vampire feeding on a victim's blood to survive and their ability to use hypnosis to put their victims into a trance or gain control of their bodies.
 
 
==Playing style==
 
==Playing style==
Broadly speaking, the "Vampire" monsters can be separated in two categories; the first is composed of the pre-''[[Dark Saviors]]'' "Vampires", which share a common pattern in [[mill]]ing the opponent's deck, by declaring a [[card type]] and having the opponent send 1 card of that type from their deck to the [[GY]] (inspired the first "Vampire" monster, "[[Vampire Lord]]"), with an added focus on the [[Xyz Summon]] of Rank 5 DARK Xyz monsters, with "[[Crimson Knight Vampire Bram]]" as their boss monster. This subset of  "Vampire" monsters is supported by the [[Field Spell Card]], "[[Vampire Kingdom]]". Most of them share 2000 [[ATK]] and are Level 5, with the exception of "[[Vampire Lady]]" and "[[Vampire Grace]]", which are Level 4 with 1550 ATK, and Level 6, respectively.
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Broadly speaking, the "Vampire" monsters can be separated in two categories; the first is composed of the pre-''[[Dark Saviors]]'' "Vampires", which share a common pattern in [[mill]]ing the opponent's deck, by declaring a [[card type]] and having the opponent send 1 card of that type from their deck to the [[GY]] (inspired the first "Vampire" monster, "[[Vampire Lord]]"), with an added focus on the [[Xyz Summon]] of Rank 5 DARK Xyz monsters, with "[[Crimson Knight Vampire Bram]]" as their boss monster. This subset of  "Vampire" monsters is supported by the [[Field Spell Card]], "[[Vampire Kingdom]]". Most of them share 2000 [[ATK]] and are Level 5, with the exception of "[[Vampire Lady]]" and "[[Vampire Grace]]", which are Level 4 with 1550 ATK, and Level 6, respectively.  
 
 
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
! Vampire !! Trigger for the mill !! Unique effect !! Upgraded form
 
! Vampire !! Trigger for the mill !! Unique effect !! Upgraded form
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|-
 
|-
 
|}
 
|}
 
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The second subset of "Vampire" monsters, released after ''[[Dark Saviors]]'', share a common focus on taking control of the opponent's monsters, by Special Summoning those monsters from the opponent's GY (an effect originally possessed by "[[Vampire Baby]]" and "[[Crimson Knight Vampire Bram]]"), with most of the [[Main Deck]] "Vampires" doing so by destroying the opponent's monster in battle, then Special Summoning that monster from the opponent's GY at the end of the Battle Phase. These "Vampires" are not as reliant on being Normal Summoned to hit the field and gain their effects, in comparison with the older wave of "Vampire" monsters, instead requiring a heavy payment of LP to trigger most of their effects. These effects support the Xyz summon of their boss monster, "[[Dhampir Vampire Sheridan]]", which can use monsters owned by the opponent as Level 6 monsters for its own summon, and can also "steal" monsters from the opponent's GY outside of the Battle Phase.
The second subset of "Vampire" monsters, released after ''[[Dark Saviors]]'', share a common focus on taking control of the opponent's monsters, by Special Summoning those monsters from the opponent's GY (an effect originally possessed by "[[Vampire Baby]]" and "[[Crimson Knight Vampire Bram]]"), with most of the [[Main Deck]] "Vampires" doing so by destroying the opponent's monster in battle, then Special Summoning that monster from the opponent's GY at the end of the Battle Phase. These "Vampires" are not as reliant on being Normal Summoned to hit the field and gain their effects, in comparison with the older wave of "Vampire" monsters, instead requiring a heavy payment of LP to trigger most of their effects. These effects support the Xyz summon of their boss monster, "[[Dhampir Vampire Sheridan]]", which can use monsters owned by the opponent as Level 6 monsters for its own summon, and can also "steal" monsters from the opponent's GY outside of the Battle Phase.
 
 
 
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
! Vampire !! Level !! Unique LP payment effect  
 
! Vampire !! Level !! Unique LP payment effect  
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|-
 
|-
 
|}
 
|}
 
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All the [[Extra Deck]] monsters can "steal" or gain control of the opponent's monsters with different triggers and conditions, and both "Sheridan" and "Voivode" share a similar alternate summon condition of treating monsters owned by the opponent as materials of the appropiate level for their Xyz summon. "Fascinator" is unique in that both its effects gain control of the opponent's monsters. They can be classified as follows;
All the [[Extra Deck]] monsters can "steal" or gain control of the opponent's monsters with different triggers and conditions, and both "Sheridan" and "Voivode" share a similar alternate summon condition of treating monsters owned by the opponent as materials of the appropriate level for their Xyz summon. "Fascinator" is unique in that both its effects gain control of the opponent's monsters. They can be classified as follows;
 
 
 
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
! Vampire !! Rank/Link Rating !! "Stealing" effect !! Unique effect(s)
 
! Vampire !! Rank/Link Rating !! "Stealing" effect !! Unique effect(s)
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| [[The Zombie Vampire]] || Rank 8 || "You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field." || "Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY."
 
| [[The Zombie Vampire]] || Rank 8 || "You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field." || "Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY."
 
|}
 
|}
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Lastly, there's the two highest leveled [[Normal Summon]] "Vampire" monsters; the Level 8 "[[Vampire Voivode]]", and the Level 7 "[[Vampire Vamp]]", which share a similar focus on "stealing" opponent's monsters upon their [[Normal Summon]], and also some form of "immortality" by reviving from the GY when a certain trigger and field condition is met. "Voivode" also possesses the only quick disruption effect in the archetype. The Rank 8 "[[The Zombie Vampire]]" is the upgraded form of "Voivode", and as of this time, the "ultimate" boss of the "Vampire" monsters, with an extremely powerful (and one of the few in the archetype) protection effect.
  
Lastly, there's the two highest leveled [[Normal Summon]] "Vampire" monsters; the Level 8 "[[Vampire Voivode]]", and the Level 7 "[[Vampire Vamp]]", which share a similar focus on "stealing" opponent's monsters upon their [[Normal Summon]], and also some form of "immortality" by reviving from the GY when a certain trigger and field condition is met. "Voivode" also possesses the only quick disruption effect in the archetype. The Rank 8 "[[The Zombie Vampire]]" is the upgraded form of "Voivode", and as of this time, the "ultimate" boss of the "Vampire" monsters, with an extremely powerful (and one of the few in the archetype) protection effect.
 
  
 
Both subsets are supported by a group of lower Level "Vampire" monsters which act as [[Tribute Summon]] fodder/support, that can also search "Vampire" monsters and "Vampire" [[Spell Cards]] and [[Trap Cards]], but share almost no other effects in common. These are (by order of release); "[[Vampire Sorcerer]]", "[[Vampire Familiar]]", "[[Vampire Retainer]]" and "[[Vampire Ghost]]".
 
Both subsets are supported by a group of lower Level "Vampire" monsters which act as [[Tribute Summon]] fodder/support, that can also search "Vampire" monsters and "Vampire" [[Spell Cards]] and [[Trap Cards]], but share almost no other effects in common. These are (by order of release); "[[Vampire Sorcerer]]", "[[Vampire Familiar]]", "[[Vampire Retainer]]" and "[[Vampire Ghost]]".
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The "Vampire" monsters, "[[Vampire's Curse]]", "[[Vampire Dragon]]", "[[Vampire Hunter]]" and "[[Vampire Baby]]" share little or no synergy with the rest of the archetype and have almost no effects in common, and shouldn't be played in any "Vampire" deck that aims to win.
 
The "Vampire" monsters, "[[Vampire's Curse]]", "[[Vampire Dragon]]", "[[Vampire Hunter]]" and "[[Vampire Baby]]" share little or no synergy with the rest of the archetype and have almost no effects in common, and shouldn't be played in any "Vampire" deck that aims to win.
 +
  
 
Broadly speaking, the "Vampire" Deck in 2022 is a [[control]]-oriented strategy focusing on controlling the [[field]] by battle and gaining advantage by [[Special Summon]]ing monsters from the opponent's [[GY]], supplemented by strong generic [[Zombie]] support cards. Because of their emphasis on taking control of the opponent's monsters and using the opponent's GY, the Deck has consistency issues and its performance significantly varies depending on the matchup. The Deck has some setup combos to Summon its [[Tribute Summon|Tribute]] or [[Xyz Summon]]ed boss monsters, but most of them (aside from "[[Vampire Voivode]]") do not provide [[Quick Effect]] disruptions, and generally the archetype's only disruption on the opponent's turn is their searchable [[Counter Trap Card]], "[[Vampire Domination]]".
 
Broadly speaking, the "Vampire" Deck in 2022 is a [[control]]-oriented strategy focusing on controlling the [[field]] by battle and gaining advantage by [[Special Summon]]ing monsters from the opponent's [[GY]], supplemented by strong generic [[Zombie]] support cards. Because of their emphasis on taking control of the opponent's monsters and using the opponent's GY, the Deck has consistency issues and its performance significantly varies depending on the matchup. The Deck has some setup combos to Summon its [[Tribute Summon|Tribute]] or [[Xyz Summon]]ed boss monsters, but most of them (aside from "[[Vampire Voivode]]") do not provide [[Quick Effect]] disruptions, and generally the archetype's only disruption on the opponent's turn is their searchable [[Counter Trap Card]], "[[Vampire Domination]]".
 +
  
 
For [[support]]ing [[Spell]]s, "[[Vampire's Domain]]" grants an additional [[Normal Summon]] for a "Vampire" monster, supporting the archetype's need for Tribute Summoning, and "[[Vampire's Desire]]" is a combo enabler that can search "Vampire" monsters by milling and modulates Levels for Xyz plays.
 
For [[support]]ing [[Spell]]s, "[[Vampire's Domain]]" grants an additional [[Normal Summon]] for a "Vampire" monster, supporting the archetype's need for Tribute Summoning, and "[[Vampire's Desire]]" is a combo enabler that can search "Vampire" monsters by milling and modulates Levels for Xyz plays.
 
 
Their main combo-enabling swarming monsters are "[[Vampire Ghost]]", "[[Vampire Scarlet Scourge]]", and "[[Vampire Grace]]", who can Normal and Special Summon additional "Vampire" monsters (or themselves from the [[GY]]) to enable the Summon of "Vampire" boss monsters. Lastly, "[[Vampire Fraulein]]" is a pseudo-[[hand trap]] that can grant the controller's [[Zombie]] monsters up to 3000 ATK/DEF per battle (at the cost of the player's LP), greatly increasing the deck's combat capabilities.
 
Their main combo-enabling swarming monsters are "[[Vampire Ghost]]", "[[Vampire Scarlet Scourge]]", and "[[Vampire Grace]]", who can Normal and Special Summon additional "Vampire" monsters (or themselves from the [[GY]]) to enable the Summon of "Vampire" boss monsters. Lastly, "[[Vampire Fraulein]]" is a pseudo-[[hand trap]] that can grant the controller's [[Zombie]] monsters up to 3000 ATK/DEF per battle (at the cost of the player's LP), greatly increasing the deck's combat capabilities.
  
Externally, the "Vampire" archetype is strongly supported by "[[Zombie World]]" and its related "[[Doomking Balerdroch]]", primarily through "[[Vampire Sucker]]". "Sucker" lets the player Tribute Summon monsters using Zombie monsters the opponent controls, supporting the archetype's Tribute Summons. "Balerdroch" meanwhile provides much-needed Quick Effect disruption for the archetype, and also synergizes with "Sucker" by triggering "Sucker's" card draw effect when it revives itself from GY. It's also possible to employ "[[Vampire Fascinator]]" and "[[The Zombie Vampire]]" in generic Zombie piles, giving them access to monster removal, a strong boss monster and a potent milling plus revival option.
 
  
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Externally, the "Vampire" archetype is strongly supported by "[[Zombie World]]" and its related "[[Doomking Balerdroch]]", primarily through "[[Vampire Sucker]]". "Sucker" lets the player Tribute Summon monsters using Zombie monsters the opponent controls, supporting the archetype's Tribute Summons. "Balerdroch" meanwhile provides much-needed Quick Effect disruption for the archetype, and also synergizes with "Sucker" by triggering "Sucker's" card draw effect when it revives itself from GY. It's also possible to employ "[[Vampire Fascinator]]" and "[[The Zombie Vampire]]" in generic Zombie piles, giving them access to monster removal, a strong boss monster and a potent milling plus revival option.
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
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* [[Vampire Domination]]
 
* [[Vampire Domination]]
 
}}
 
}}
 
 
===From [http://www.yugioh-card.com/japan/topics/images/ygdeck1308_2.pdf Deck recipe PDF version (August 2013)]===
 
===From [http://www.yugioh-card.com/japan/topics/images/ygdeck1308_2.pdf Deck recipe PDF version (August 2013)]===
 
{{Decklist|Vampire Hieratic Deck<br />ヴァンパイア{{Ruby|聖|せい}}{{Ruby|刻|こく}}デッキ
 
{{Decklist|Vampire Hieratic Deck<br />ヴァンパイア{{Ruby|聖|せい}}{{Ruby|刻|こく}}デッキ
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* [[Solemn Judgment]]
 
* [[Solemn Judgment]]
 
}}
 
}}
 
 
===Weaknesses===
 
===Weaknesses===
 
* The archetype has a general lack of Quick Effect disruptions (unless paired up with "[[Doomking Balerdroch]]" and "[[Zombie World]]"), making its boards easy to play through.
 
* The archetype has a general lack of Quick Effect disruptions (unless paired up with "[[Doomking Balerdroch]]" and "[[Zombie World]]"), making its boards easy to play through.
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* Anti-DARK floodgates can shut down the deck.
 
* Anti-DARK floodgates can shut down the deck.
 
* Anti-GY floodgates, such as "[[Macro Cosmos]]" and "[[Dimensional Fissure]]", can stop the deck's main method of gaining advantage of reviving monsters from the GYs, and shuts off some "Vampire" combo lines.
 
* Anti-GY floodgates, such as "[[Macro Cosmos]]" and "[[Dimensional Fissure]]", can stop the deck's main method of gaining advantage of reviving monsters from the GYs, and shuts off some "Vampire" combo lines.
 
 
==Trivia==
 
==Trivia==
 
* In terms of card artworks and artstyle, several "Vampire" monsters, such as "[[Vampire Voivode]]" and "[[Vampire Hunter]]", appear to be references to the ''[[Wikipedia:Castlevania|Castlevania]]'' video game series, one of [[Konami]]'s best selling franchises.
 
* In terms of card artworks and artstyle, several "Vampire" monsters, such as "[[Vampire Voivode]]" and "[[Vampire Hunter]]", appear to be references to the ''[[Wikipedia:Castlevania|Castlevania]]'' video game series, one of [[Konami]]'s best selling franchises.
 
 
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