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[[Victory condition]]s ({{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}} ''Shōri Jōken'') refer to the various ways a player can win a [[Duel]] or [[Match]].
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'''Victory conditions''' (勝利条件, Shōri Jōken) refer to the various ways a player can win a [[Duel]].
  
==Standard victory conditions==
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==Normal Victory conditions==
These are the typical ways to win a [[Duel]] in the game's mechanics.
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These are the typical ways to win in the game's mechanics.
* Your opponent's [[LP]] are reduced to 0.
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* Your opponent's [[Life Points]] are reduced to 0.
* Your opponent is required to [[draw a card]], but does not have enough cards left in their [[Main Deck]] (referred to as a "[[Deck out]]").
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* Your opponent is required to [[draw a card]], but has no cards left in their [[Main Deck]].
A player can also win a Duel if their opponent [[surrender]]s, or is issued a Game Loss penalty in a tournament.
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A player can also win if their opponent [[surrender]]s, or is issued a [[Game Loss]] or [[Match Loss]] penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, "Sudden Death" ensues; when the first change in Life Points happens, the player with more is deemed the Winner.
  
In addition, most tournaments are timed. If time runs out and the current Duel has not ended, the player with more LP wins; if LP are tied, the Duel continues until the first change in LP happens (unofficially known as "sudden death").
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==Alternate Victory conditions==
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These cards have effects that provide alternate ways to win a Duel:
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*[[Exodia the Forbidden One]]: If your hand contains this card along with "[[Left Arm of the Forbidden One]]", "[[Right Arm of the Forbidden One]]", "[[Left Leg of the Forbidden One]]" and "[[Right Leg of the Forbidden One]]", you win the Duel.
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*[[Destiny Board]]:  If this card places "[[Spirit Message "I"]]", "[[Spirit Message "N"]]", "[[Spirit Message "A"]]" and "[[Spirit Message "L"]]" all on your side of the field in that order through its effect, you win the Duel. "Destiny Board" can place one "[[Spirit Message]]" card from your hand or Deck at the end of each of your opponent's turns.
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*[[Last Turn]]: When you activate this card, you choose one monster you control, and all other cards on the field and in both players' [[hand]]s are sent to the Graveyard. Your opponent then [[Special Summon]]s a monster from their Deck. A special Battle Phase occurs in which the two monsters battle and Battle Damage is ignored.  The player whose monster remains alone on the field at the [[End Phase]] of this turn wins the Duel. This card is currently Forbidden in the Advanced Format.
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*[[Final Countdown]]: Once this card is [[activate]]d by paying 2000 Life Points, you win the Duel in 20 turns.
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*[[Vennominaga the Deity of Poisonous Snakes]]: If this card has three [[Hyper-Venom Counter]]s on it, you win the Duel. "Vennominaga" gains a Hyper-Venom Counter every time it inflicts [[Battle Damage]] to your opponent. (In the anime, this card allowed you to win the Duel three turns after it inflicted Battle Damage to your opponent.)
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*[[Exodius the Ultimate Forbidden Lord]]: If five different "[[Forbidden One]]" cards are in your [[Graveyard]] that were sent there by the this card's effect, you win the Duel. "Exodius" sends monsters from your [[hand]] or [[Main Deck|Deck]] to the Graveyard every time it [[attack]]s.
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*[[The Creator God of Light, Horakhty]]: If this card is Summoned, you win the Duel. The only way to Summon "Horakhty" is by Tributing monsters whose ''original'' (printed) names are "[[Slifer the Sky Dragon]]", "[[Obelisk the Tormentor]]" and "[[The Winged Dragon of Ra]]", so you cannot use cards like "[[Phantom of Chaos]]" to copy any card names. The Summon of "Horakhty" cannot be negated, so cards like "[[Solemn Warning]]", etc. are useless against it.
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*[[Number 88: Gimmick Puppet of Leo]]: If this card has three [[Destiny Counter]]s on it, you win the Duel. "Leo" can gain a Destiny Counter once per turn by detaching one of its three Xyz Materials, but in order to do so, you must have no cards in your Spell & Trap Card Zone and must skip that turn's Battle Phase. (In the anime, this card allowed you to win the Duel if it had no Xyz Materials left, with no other restrictions.)
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*[[Number C88: Gimmick Puppet Disaster Leo]]: This is an anime-only card. Similar to the anime effect of its non-Chaos counterpart, you win the Duel during your End Phase if this card has no Xyz Materials left.
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*[[Match Winners]]: If a Match Winner attacks your opponent [[Direct attack|directly]] and makes their Life Points 0 by the [[Battle Damage]] it inflicted, you win the entire Match instead of just the Duel. All Match Winners printed are [[Illegal]], except for "[[Victory Dragon]]", which is instead Forbidden in the Advanced Format.
  
If both players satisfy a victory condition at the same time, then the Duel ends in a [[DRAW]].
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==Changing/Removing Victory Conditions==
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These cards have effects that change or remove the normal Victory conditions. Currently, none of the cards in this category exist in the ''[[TCG]]'' or ''[[OCG]]''.
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*[[Divine Serpent]]: While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
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*[[Relay Soul]]  and [[Zero Gate of the Void]]: When successfully activated, these cards permanently replace all of the opponent's Victory conditions with the sole Victory condition of destroying a particular monster on the field. This presumably means that if the monster later leaves the field without being destroyed, the opponent will have no way to win the Duel. Relay Soul is an anime-only card, while Zero Gate of the Void is a manga-only card.
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*[[Deuce]]: While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
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*[[Infernity Zero]]: While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in [[Tag Force 5]] and [[Tag Force 6]].
  
If one of these victory conditions is met while an effect is still resolving (i.e. "[[Ring of Destruction]]" or "[[Flowerbot]]"), the Duel ends immediately without resolving the rest of that effect.<ref name="Change">[https://yugiohblog.konami.com/articles/?p=7038 Konami TCG Strategy Site]: Updates: F&L Cards List, PGL2 Card Text, Rules for Winning During a Chain</ref>
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==Other==
 
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*[[Yata-Garasu]]: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata-Garasu"'s [[Yata-Garasu Lockdown|lockdown effect]]. This automatic surrender applies to human players as well as CPU players, and occurs even if, for example, the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had their opponent not surrendered.
A [[Match]] is typically won by winning two Duels, making them best-of-3 contests. In tournaments, Matches can also be won by the opponent forfeiting the Match or receiving a Match Loss penalty, or by time running out when the player has won one Duel while the opponent has not. (If time runs out and both players have won an equal number of Duels, the current Duel is decided by LP or by "sudden death" if applicable.)
 
 
 
==Alternate victory conditions==
 
If one of these special victory conditions is met while resolving a card effect, victory cannot be declared until after that effect completely resolves and the victory condition still remains true.<ref name="Change"/>
 
===Duel winners===
 
{{main|Duel winner}}
 
Since the beginning of the game, there have existed cards with [[condition]]s that provide alternate ways to win a Duel without making your opponent's LP 0 or making them [[Deck out]]. The first and arguably the most famous of these is "[[Exodia the Forbidden One]]". There are currently a total of fifteen Duel winner cards in the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'' or ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' (not all of which are [[legal]] for tournament play).
 
 
 
===Match winners===
 
{{main|Match winner}}
 
A [[series]] of [[Monster Card|monsters]], known as Match winners, share the condition that if one successfully attacks your opponent [[Direct attack|directly]] and makes their LP 0 by the [[battle damage]] it inflicted (sometimes with additional requirements), then you win the entire Match instead of just the Duel. All Match winners printed are [[illegal]] to use in official Duels, except for "[[Victory Dragon]]", which is instead currently [[Forbidden]].
 
 
 
===In the anime===
 
In the anime, five duels have been won using an alternate victory condition: [[Yami Yugi]] against [[Seto Kaiba]]<ref>{{episode|Yu-Gi-Oh!|1|ref}}</ref>, [[Seeker]] against [[Joey Wheeler]]<ref>{{episode|Yu-Gi-Oh!|55|ref}}</ref>, [[Noah Kaiba]] against Seto Kaiba<ref>{{episode|Yu-Gi-Oh!|116|ref}}</ref>, [[Jaden Yuki]] against [[Harrington Rosewood]]<ref>{{episode|Yu-Gi-Oh! GX|15|ref}}</ref>, and [[Adrian Gecko]] against [[Aster Phoenix]]<ref>{{episode|Yu-Gi-Oh! GX|145|ref}}</ref>.
 
 
 
Other Duelists such as [[Yami Bakura]], Seto Kaiba, [[Dartz]], Harrington Rosewood, [[Thelonious Viper]], [[Yubel (character)|Yubel]] (through [[Marcel Bonaparte]]), [[Quattro]], [[Don Thousand]], and [[Nash]] have attempted to win using an alternate victory condition, albeit unsuccessfully.
 
 
 
==Removing or replacing victory conditions==
 
These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the ''TCG'' or ''OCG''.
 
* "[[Divine Serpent Geh (anime)|Divine Serpent Geh]]": In the anime, while you control this face-up card, you cannot lose the Duel.
 
* "[[Relay Soul (anime)|Relay Soul]]": In the anime, this card's effect allows you to Special Summon a monster from your hand when your LP become 0, and makes destroying that monster your opponent's only victory condition, replacing all others. (This card has a different effect in the ''TCG''/''OCG''; see "Duel winners" above.)
 
* "[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their LP become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
 
* "[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your LP become 0. This card exists only in the anime and in the ''[[Yu-Gi-Oh! Tag Force]]'' series of video games from ''[[Tag Force 5]]'' onward.
 
* "[[Zero Gate of the Void]]": Similar to "[[Relay Soul]]", this card's effect allows you to Special Summon "[[Void Ogre Dragon]]" if your LP become 0 while your field and hand are empty, and your opponent's only victory condition becomes the destruction of that monster. This is a manga-only card.
 
 
 
==Video game automatic surrender==
 
* "[[Yata-Garasu]]": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent is programmed to automatically surrender the Duel at the start of their next turn, as a reference to the [[Yata-Garasu Lockdown]] strategy.<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost via deck out had the opponent not surrendered).
 
* In most video games where the player has to duel under timed conditions, a player will lose if they run out of time (regardless of LP).
 
* In ''[[Yu-Gi-Oh! Master Duel]]'', a player may also unexpectedly lose if they have been reported prior to the duel. In such cases, the result screen displays "No winner in # turns".
 
 
 
==Trivia==
 
* Prior to March 20, 2015 in the ''[[TCG]]'', it was the rule that a Duel could not end in the middle of resolving a card effect. For example:
 
** If a player [[activate]]d "[[Berserker Soul]]" and [[excavate]]d a Monster Card, lowering the opponent's LP to 0 as a result, that player would still be required to keep excavating cards until they excavated a non-Monster Card or excavated a total of 8 Monster Cards, before the opponent would actually lose.<ref>[https://yugiohblog.konami.com/articles/?p=6105 Konami TCG Strategy Site]: Drawing the Pharaoh’s Ire</ref>
 
** On March 20, 2015, the rules were changed for standard victory conditions only, stating that a Duel ends immediately if a player's LP reaches 0 or they are forced to draw a card when there are no cards in their Deck (even while an effect is still resolving). This change does not carry over to alternate victory conditions (i.e. a player draws a fifth "[[Forbidden One]]" monster by the effect of "[[Dark World Dealings]]", but cannot declare victory until after they discard). This change was presumably made in response to the then-new [[erratum]] of "[[Card Errata:Ring of Destruction|Ring of Destruction]]" in the ''TCG''.
 
 
 
==In other languages==
 
{{In other languages
 
| fr_name  = Condition de victoire
 
| de_name  = Siegbedingung
 
| it_name  = Condizione di Vittoria
 
| pt_name  = Condição de Vitória
 
| es_name  = Condición de Victoria
 
| ja_name  = {{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}}
 
| ja_romaji = Shōri Jōken
 
| ko_name  = 승리 조건
 
| ko_rr    = Seungni Jogeon
 
| tc_name  = 勝利條件
 
| tc_pinyin = Shènglì Tiáojiàn
 
}}
 
 
 
==References==
 
<references />
 
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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