Editing Victory condition
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− | + | {{Infobox/Archetype/Start | |
+ | | image name = | ||
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+ | | image caption = | ||
+ | }} | ||
+ | {{Infobox/Archetype/ExtendedName | ||
+ | | kanji = | ||
+ | | japanese = 勝利条件 | ||
+ | | furigana = | ||
+ | | romaji = Shōri Jōken | ||
+ | | japanese translated = | ||
+ | | english = Victory Condition | ||
+ | | korean = 승리 조건 (勝利條件) ''Seungni Jogeon'' | ||
+ | | chinese = 勝利條件 ''Shènglì Tiáojiàn / Sing3 lei6 Tiu4 gin2'' | ||
+ | | french = Condition de victoire | ||
+ | | german = Siegbedingung | ||
+ | | italian = Condizione di Vittoria | ||
+ | | portuguese = | ||
+ | | spanish = Condición de Victoria | ||
+ | }} | ||
+ | {{Infobox/Archetype/End}} | ||
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+ | [[Victory condition]]s (勝利条件 ''Shōri Jōken'') refer to the various ways a player can win a [[Duel]] or [[Match]]. | ||
==Standard victory conditions== | ==Standard victory conditions== | ||
These are the typical ways to win a [[Duel]] in the game's mechanics. | These are the typical ways to win a [[Duel]] in the game's mechanics. | ||
− | * Your opponent's [[ | + | * Your opponent's [[Life Points]] are reduced to 0. |
− | * Your opponent is required to [[draw a card]], but | + | * Your opponent is required to [[draw a card]], but has no cards left in their [[Main Deck]]. |
− | A player can also win a Duel if their opponent [[surrender]]s, or is issued a Game Loss penalty in a tournament. | + | A player can also win a Duel if their opponent [[surrender]]s, or is issued a [[Game Loss]] penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death"). |
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− | In addition, most | ||
If both players satisfy a victory condition at the same time, then the Duel ends in a [[DRAW]]. | If both players satisfy a victory condition at the same time, then the Duel ends in a [[DRAW]]. | ||
− | + | A [[Match]] is typically won by winning two Duels. In tournaments, Matches can also be won by the opponent forfeiting the match or receiving a [[Match Loss]] penalty, or by time running out when the player has won a Duel while the opponent has not. | |
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− | A [[Match]] is typically won by winning two Duels | ||
==Alternate victory conditions== | ==Alternate victory conditions== | ||
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===Duel winners=== | ===Duel winners=== | ||
{{main|Duel winner}} | {{main|Duel winner}} | ||
− | Since the beginning of the game, there have existed cards | + | Since the beginning of the game, there have existed cards whose effects provide alternate ways to win a Duel. The first and arguably the most famous of these is "[[Exodia the Forbidden One]]". There are currently a total of fourteen Duel winner cards released in the ''[[OCG]]'' or ''[[TCG]]''. |
===Match winners=== | ===Match winners=== | ||
{{main|Match winner}} | {{main|Match winner}} | ||
− | A | + | A series of monsters, known as the Match winners, all possess the effect that if they successfully attack your opponent [[Direct attack|directly]] and make their Life Points 0 by the [[battle damage]] it inflicted (sometimes with additional conditions), then you win the entire Match instead of just the Duel. All Match winners printed are [[illegal]] to use in official Duels, except for "[[Victory Dragon]]", which is instead currently [[Forbidden]]. |
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==Removing or replacing victory conditions== | ==Removing or replacing victory conditions== | ||
These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the ''TCG'' or ''OCG''. | These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the ''TCG'' or ''OCG''. | ||
− | * "[[ | + | *"[[Divine Serpent Geh]]": While you control this face-up card, you cannot lose the Duel. This is an anime-only card. |
− | * "[[ | + | *"[[Relay Soul]]": This card's anime effect allows you to Special Summon a monster from your hand when your Life Points become 0, and makes destroying that monster your opponent's only victory condition, replacing all others. (This card has a different effect in the ''TCG''/''OCG''; see "Duel winners" above.) |
− | * "[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their | + | *"[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card. |
− | * "[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your | + | *"[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in ''[[Tag Force 5]]'' and ''[[Tag Force 6]]''. |
− | * "[[Zero Gate of the Void]]": Similar to " | + | *"[[Zero Gate of the Void]]": Similar to "Relay Soul", this card's effect allows you to Special Summon "[[Void Ogre Dragon]]" when your Life Points become 0 while your field and hand are empty, and your opponent's only victory condition becomes the destruction of that monster. This is a manga-only card. |
==Video game automatic surrender== | ==Video game automatic surrender== | ||
− | * "[[Yata-Garasu]]": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent | + | *"[[Yata-Garasu]]": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent will automatically surrender the Duel at the start of their next turn, because of the [[Yata-Garasu Lockdown|lock effect of "Yata-Garasu"]].<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered). |
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==Trivia== | ==Trivia== | ||
− | + | Prior to March 20, 2015 in the ''[[TCG]]'', it was the rule that a Duel could not end in the middle of resolving a card effect. For example: | |
− | + | * If a player [[activate]]d "[[Berserker Soul]]" and one of the [[excavate]]d cards lowered the opponent's LP to 0, the player would still be required to excavate up to all 7 cards before the effect finished resolving and the player with 0 LP lost. | |
− | + | * A player who draws the fifth piece of "[[Exodia]]" with "[[Dark World Dealings]]" cannot declare victory until after they have also discarded a card (and their hand still contains all five "Exodia" pieces). | |
− | + | On March 20, 2015, the rules were changed for standard victory conditions only, stating that a Duel would end immediately if a player's Life Points reached 0 or they were unable to draw a card, even in the middle of an effect, but that this change would not carry over to alternate victory conditions. This change was presumably made in response to the then-new [[erratum]] of "[[Ring of Destruction]]" in the ''TCG''.<sup>''[TODO: This change was also made in the OCG at some point; can someone find an exact date?]''</sup> | |
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |