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{{Infobox/Archetype/Start
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| image name          =
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = {{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}}
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        | japanese            = 勝利条件
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| furigana            = しょうりじょうけん
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| romaji              = Shōri Jōken
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| japanese translated  =
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| english              = Victory Condition
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| korean              = 승리 조건 (勝利條件) ''Seungni Jogeon''
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        | chinese              = 勝利條件 ''Shènglì Tiáojiàn / Sing3 lei6 Tiu4 gin2''
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| french              = Condition de victoire
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| german              = Siegbedingung
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| italian              = Condizione di Vittoria
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        | portuguese          = Condição de Vitória
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| spanish              = Condición de Victoria
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}}
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{{Infobox/Archetype/End}}
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[[Victory condition]]s ({{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}} ''Shōri Jōken'') refer to the various ways a player can win a [[Duel]] or [[Match]].
 
[[Victory condition]]s ({{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}} ''Shōri Jōken'') refer to the various ways a player can win a [[Duel]] or [[Match]].
  
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* Your opponent's [[LP]] are reduced to 0.
 
* Your opponent's [[LP]] are reduced to 0.
 
* Your opponent is required to [[draw a card]], but does not have enough cards left in their [[Main Deck]] (referred to as a "[[Deck out]]").
 
* Your opponent is required to [[draw a card]], but does not have enough cards left in their [[Main Deck]] (referred to as a "[[Deck out]]").
A player can also win a Duel if their opponent [[surrender]]s, or is issued a Game Loss penalty in a tournament.
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A player can also win a Duel if their opponent [[surrender]]s, or is issued a [[Game Loss]] penalty in a tournament.
  
 
In addition, most tournaments are timed. If time runs out and the current Duel has not ended, the player with more LP wins; if LP are tied, the Duel continues until the first change in LP happens (unofficially known as "sudden death").
 
In addition, most tournaments are timed. If time runs out and the current Duel has not ended, the player with more LP wins; if LP are tied, the Duel continues until the first change in LP happens (unofficially known as "sudden death").
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If one of these victory conditions is met while an effect is still resolving (i.e. "[[Ring of Destruction]]" or "[[Flowerbot]]"), the Duel ends immediately without resolving the rest of that effect.<ref name="Change">[https://yugiohblog.konami.com/articles/?p=7038 Konami TCG Strategy Site]: Updates: F&L Cards List, PGL2 Card Text, Rules for Winning During a Chain</ref>
 
If one of these victory conditions is met while an effect is still resolving (i.e. "[[Ring of Destruction]]" or "[[Flowerbot]]"), the Duel ends immediately without resolving the rest of that effect.<ref name="Change">[https://yugiohblog.konami.com/articles/?p=7038 Konami TCG Strategy Site]: Updates: F&L Cards List, PGL2 Card Text, Rules for Winning During a Chain</ref>
  
A [[Match]] is typically won by winning two Duels, making them best-of-3 contests. In tournaments, Matches can also be won by the opponent forfeiting the Match or receiving a Match Loss penalty, or by time running out when the player has won one Duel while the opponent has not. (If time runs out and both players have won an equal number of Duels, the current Duel is decided by LP or by "sudden death" if applicable.)
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A [[Match]] is typically won by winning two Duels, making them best-of-3 contests. In tournaments, Matches can also be won by the opponent forfeiting the Match or receiving a [[Match Loss]] penalty, or by time running out when the player has won one Duel while the opponent has not. (If time runs out and both players have won an equal number of Duels, the current Duel is decided by LP or by "sudden death" if applicable.)
  
 
==Alternate victory conditions==
 
==Alternate victory conditions==
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==Removing or replacing victory conditions==
 
==Removing or replacing victory conditions==
 
These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the ''TCG'' or ''OCG''.
 
These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the ''TCG'' or ''OCG''.
* "[[Divine Serpent Geh (anime)|Divine Serpent Geh]]": In the anime, while you control this face-up card, you cannot lose the Duel.
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*"[[Divine Serpent Geh (anime)|Divine Serpent Geh]]": In the anime, while you control this face-up card, you cannot lose the Duel.
* "[[Relay Soul (anime)|Relay Soul]]": In the anime, this card's effect allows you to Special Summon a monster from your hand when your LP become 0, and makes destroying that monster your opponent's only victory condition, replacing all others. (This card has a different effect in the ''TCG''/''OCG''; see "Duel winners" above.)
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*"[[Relay Soul (anime)|Relay Soul]]": In the anime, this card's effect allows you to Special Summon a monster from your hand when your LP become 0, and makes destroying that monster your opponent's only victory condition, replacing all others. (This card has a different effect in the ''TCG''/''OCG''; see "Duel winners" above.)
* "[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their LP become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
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*"[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their LP become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
* "[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your LP become 0. This card exists only in the anime and in the ''[[Yu-Gi-Oh! Tag Force]]'' series of video games from ''[[Tag Force 5]]'' onward.
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*"[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your LP become 0. This card exists only in the anime and in the ''[[Yu-Gi-Oh! Tag Force]]'' series of video games from ''[[Tag Force 5]]'' onward.
* "[[Zero Gate of the Void]]": Similar to "[[Relay Soul]]", this card's effect allows you to Special Summon "[[Void Ogre Dragon]]" if your LP become 0 while your field and hand are empty, and your opponent's only victory condition becomes the destruction of that monster. This is a manga-only card.
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*"[[Zero Gate of the Void]]": Similar to "[[Relay Soul]]", this card's effect allows you to Special Summon "[[Void Ogre Dragon]]" if your LP become 0 while your field and hand are empty, and your opponent's only victory condition becomes the destruction of that monster. This is a manga-only card.
  
 
==Video game automatic surrender==
 
==Video game automatic surrender==
* "[[Yata-Garasu]]": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent is programmed to automatically surrender the Duel at the start of their next turn, as a reference to the [[Yata-Garasu Lockdown]] strategy.<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost via deck out had the opponent not surrendered).
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*"[[Yata-Garasu]]": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent is programmed to automatically surrender the Duel at the start of their next turn, due to the [[Yata-Garasu Lockdown|lock effect of "Yata-Garasu"]].<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).
* In most video games where the player has to duel under timed conditions, a player will lose if they run out of time (regardless of LP).
 
* In ''[[Yu-Gi-Oh! Master Duel]]'', a player may also unexpectedly lose if they have been reported prior to the duel. In such cases, the result screen displays "No winner in # turns".
 
  
 
==Trivia==
 
==Trivia==
* Prior to March 20, 2015 in the ''[[TCG]]'', it was the rule that a Duel could not end in the middle of resolving a card effect. For example:
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Prior to March 20, 2015 in the ''[[TCG]]'', it was the rule that a Duel could not end in the middle of resolving a card effect. For example:
** If a player [[activate]]d "[[Berserker Soul]]" and [[excavate]]d a Monster Card, lowering the opponent's LP to 0 as a result, that player would still be required to keep excavating cards until they excavated a non-Monster Card or excavated a total of 8 Monster Cards, before the opponent would actually lose.<ref>[https://yugiohblog.konami.com/articles/?p=6105 Konami TCG Strategy Site]: Drawing the Pharaoh’s Ire</ref>
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* If a player [[activate]]d "[[Berserker Soul]]" and [[excavate]]d a Monster Card, lowering the opponent's LP to 0 as a result, that player would still be required to keep excavating cards until they excavated a non-Monster Card or excavated a total of 8 Monster Cards, before the opponent would actually lose.<ref>[https://yugiohblog.konami.com/articles/?p=6105 Konami TCG Strategy Site]: Drawing the Pharaoh’s Ire</ref>
** On March 20, 2015, the rules were changed for standard victory conditions only, stating that a Duel ends immediately if a player's LP reaches 0 or they are forced to draw a card when there are no cards in their Deck (even while an effect is still resolving). This change does not carry over to alternate victory conditions (i.e. a player draws a fifth "[[Forbidden One]]" monster by the effect of "[[Dark World Dealings]]", but cannot declare victory until after they discard). This change was presumably made in response to the then-new [[erratum]] of "[[Card Errata:Ring of Destruction|Ring of Destruction]]" in the ''TCG''.
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On March 20, 2015, the rules were changed for standard victory conditions only, stating that a Duel ends immediately if a player's LP reaches 0 or they are forced to draw a card when there are no cards in their Deck (even while an effect is still resolving). This change does not carry over to alternate victory conditions (i.e. a player draws a fifth "[[Forbidden One]]" monster by the effect of "[[Dark World Dealings]]", but cannot declare victory until after they discard). This change was presumably made in response to the then-new [[erratum]] of "[[Card Errata:Ring of Destruction|Ring of Destruction]]" in the ''TCG''.
 
 
==In other languages==
 
{{In other languages
 
| fr_name  = Condition de victoire
 
| de_name  = Siegbedingung
 
| it_name  = Condizione di Vittoria
 
| pt_name  = Condição de Vitória
 
| es_name  = Condición de Victoria
 
| ja_name  = {{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}}
 
| ja_romaji = Shōri Jōken
 
| ko_name  = 승리 조건
 
| ko_rr    = Seungni Jogeon
 
| tc_name  = 勝利條件
 
| tc_pinyin = Shènglì Tiáojiàn
 
}}
 
  
 
==References==
 
==References==

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