Editing Yu-Gi-Oh! Duel Monsters II: Dark duel Stories

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* Multiple [[Magic Card]]s can be activated per turn. Magic Cards are immediately activated when played and have some effect on gameplay.
 
* Multiple [[Magic Card]]s can be activated per turn. Magic Cards are immediately activated when played and have some effect on gameplay.
 
* One [[Trap Card]] can be placed face-down on the field per turn. It will activate automatically when a certain condition, specified on the card, is met. Even if it does not activate, the Trap Card will disappear by the end of the opponent's next turn.
 
* One [[Trap Card]] can be placed face-down on the field per turn. It will activate automatically when a certain condition, specified on the card, is met. Even if it does not activate, the Trap Card will disappear by the end of the opponent's next turn.
* Multiple [[Ritual Card]]s can be activated per turn. If three specific monsters are on the field, the Ritual Card can combine them into one other monster. If the three specific monsters were not on the field, the card has no effect in the Duel. After a Ritual Card has been used, it disappears from the player's Deck and chest.
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* Multiple [[Ritual Card]]s can be activated per turn. If three specific monsters are on the field, the Ritual Card can combine them into one other monster. If the three specific monsters were not on the field, the card has no effect in the Duel. After a Ritual Card has been used, it disappears from the player's Deck and trunk.
  
 
====Modifying ATK/DEF====
 
====Modifying ATK/DEF====
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===Ante===
 
===Ante===
After a communication battle, the winner can take one card from their opponent's chest.
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After a communication battle, the winner can take one card from their opponent's trunk.
  
 
==Temporarily obtaining cards==
 
==Temporarily obtaining cards==
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===Ritual Summon===
 
===Ritual Summon===
A [[Ritual Summon]] is conducted by activating a [[Ritual Card]], while the player has three specific monsters on the field. The three monsters will be sacrificed and a new monster Summoned. If the three specific monsters were not on the field, the Ritual Card has no effect in the Duel and disappears from the player's Deck and chest afterwards.
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A [[Ritual Summon]] is conducted by activating a [[Ritual Card]], while the player has three specific monsters on the field. The three monsters will be sacrificed and a new monster Summoned. If the three specific monsters were not on the field, the Ritual Card has no effect in the Duel and disappears from the player's trunk afterwards.
  
 
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