Editing Yu-Gi-Oh! Forbidden Memories
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− | {{ | + | {{VGInfobox |
− | | image | + | | image name = ForbiddenMemories-Cover-EN.jpg |
− | | | + | | image caption = English Cover art |
− | | | + | | english name = Yu-Gi-Oh Forbidden Memories |
− | | | + | | kanji name = 遊戯王真デュエルモンスターズ封印されし記憶 |
− | | | + | | romaji name = Yugiō Ma Dyuerumonsutāzu Fūin sa Reshi Kioku |
− | | | + | | japanese translated name = Yu-Gi-Oh! True Duel Monsters: Sealed Memories |
− | + | | developer = KCEJ | |
− | + | | producer = Konami | |
− | + | | platform = Playstation | |
− | + | | release date = | |
− | + | * {{flag|Japan}} December 9, 1999 | |
− | + | * {{flag|United States}} March 20, 2002 | |
− | | | + | * {{flag|United Kingdom}} November 22, 2002 |
− | | | + | * {{flag|Germany}} November 27, 2002 |
− | | | + | * {{flag|France}} March 07, 2003 |
− | | | + | * {{flag|Australia}} April 21, 2003 |
− | | | + | | galleries = |
− | | | + | * [[Set Card Galleries:Yu-Gi-Oh! Forbidden Memories promotional cards (TCG-NA-UE)|Promo cards]] |
− | + | * [[Set Card Galleries:Yu-Gi-Oh! Forbidden Memories Character Cards|Character cards]] | |
− | | | + | * [[Card Gallery:Millennium Item Card|Millennium Item cards]] |
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}} | }} | ||
− | '''''Yu-Gi-Oh Forbidden Memories''''', known in Japan as '''''Yu-Gi-Oh! True Duel Monsters: Sealed Memories''''' (遊戯王真デュエルモンスターズ封印されし記憶 '' | + | '''''Yu-Gi-Oh Forbidden Memories''''', known in Japan as '''''Yu-Gi-Oh! True Duel Monsters: Sealed Memories''''' (遊戯王真デュエルモンスターズ封印されし記憶 ''Yugiō Ma Dyuerumonsutāzu Fūin sa Reshi Kioku'') is a video game based on the ''[[Yu-Gi-Oh!]]'' manga and anime series. |
Much of ''Forbidden Memories'' was taken from the preceding ''Yu-Gi-Oh!'' video game, the Game Boy Color title ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories|Duel Monsters II: Dark duel Stories]]'', expanded upon to take advantage of the much more powerful hardware available on the PlayStation. For example, the card list in ''Forbidden Memories'' was an almost exact copy of the card list in ''Duel Monsters II'' (only two cards were added in ''Forbidden Memories''); the [[Guardian Star]] system was based directly on the [[alignment]] system in ''Duel Monsters II'', with many cards' alignments translated directly to their first Guardian Star; and the card drop pools in ''Forbidden Memories'' are altered versions of the drop pools in ''Duel Monsters II''. | Much of ''Forbidden Memories'' was taken from the preceding ''Yu-Gi-Oh!'' video game, the Game Boy Color title ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories|Duel Monsters II: Dark duel Stories]]'', expanded upon to take advantage of the much more powerful hardware available on the PlayStation. For example, the card list in ''Forbidden Memories'' was an almost exact copy of the card list in ''Duel Monsters II'' (only two cards were added in ''Forbidden Memories''); the [[Guardian Star]] system was based directly on the [[alignment]] system in ''Duel Monsters II'', with many cards' alignments translated directly to their first Guardian Star; and the card drop pools in ''Forbidden Memories'' are altered versions of the drop pools in ''Duel Monsters II''. | ||
− | The game takes place in | + | The game takes place in Ancient Egypt. The players play the ''[[Yu-Gi-Oh! Trading Card Game]]'' alongside characters that appear in the series. |
==Cards== | ==Cards== | ||
− | {{Main|List of ''Yu-Gi-Oh! Forbidden Memories'' cards|Gallery of ''Yu-Gi-Oh! Forbidden Memories'' cards | + | {{Main|List of ''Yu-Gi-Oh! Forbidden Memories'' cards|Gallery of ''Yu-Gi-Oh! Forbidden Memories'' cards}} |
The game contains 722 cards; the 720 cards featured in ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories]]'', plus "[[Dark Magic Ritual (FMR)|Dark Magic Ritual]]" and "[[Magician of Black Chaos (FMR)|Magician of Black Chaos]]". | The game contains 722 cards; the 720 cards featured in ''[[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories]]'', plus "[[Dark Magic Ritual (FMR)|Dark Magic Ritual]]" and "[[Magician of Black Chaos (FMR)|Magician of Black Chaos]]". | ||
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==Plot== | ==Plot== | ||
===Ancient Egypt=== | ===Ancient Egypt=== | ||
+ | [[File:ForbiddenMemories-CoverArt-JP.png|thumb|left|230px|Japanese cover art.]] | ||
The story begins in Ancient Egypt, with the [[Prince (FMR)|prince of the dynasty]], who often spends time at the dueling ground playing against other villagers, and his two friends, [[Jono]] and [[Teana]]. | The story begins in Ancient Egypt, with the [[Prince (FMR)|prince of the dynasty]], who often spends time at the dueling ground playing against other villagers, and his two friends, [[Jono]] and [[Teana]]. | ||
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Jono, Teana, and Atem return to the grounds, where Atem has a quick Duel with Jono and defeats him. Seto returns, flanked by aides, and duels Atem, putting on quite a display of ability before Atem claims victory. Seto recognizes that Atem is the prince and says he will meet Atem again. | Jono, Teana, and Atem return to the grounds, where Atem has a quick Duel with Jono and defeats him. Seto returns, flanked by aides, and duels Atem, putting on quite a display of ability before Atem claims victory. Seto recognizes that Atem is the prince and says he will meet Atem again. | ||
− | Atem leaves and returns to the palace and is herded off to bed by Simon Muran. As Muran walks away, a guard tells Muran that [[Heishin]] has invaded the palace, wielding some sort of strange magic. Muran starts looking for him and finds Heishin destroying the stone columns of a walkway. Heishin confronts Muran and tells him that he has discovered the Dark Power, and uses the [[ | + | Atem leaves and returns to the palace and is herded off to bed by Simon Muran. As Muran walks away, a guard tells Muran that [[Heishin]] has invaded the palace, wielding some sort of strange magic. Muran starts looking for him and finds Heishin destroying the stone columns of a walkway. Heishin confronts Muran and tells him that he has discovered the Dark Power, and uses the [[Millennium Rod]] to blast Muran away. Meanwhile, a servant wakes Atem and tells him to run, just as Priest Seto captures her and his aides take her away. Seto tells Atem that Heishin holds the King and Queen captive, and that to run away would result in their execution. Seto then demands the Millennium Puzzle in exchange for a getaway. Atem refuses, and Muran runs up behind him, looking beaten and weak, carrying the Puzzle and telling him to run. Atem runs, but Heishin corners him, and forces him to Duel for the fate of the Puzzle. However, Heishin defeats Atem (the player will continue to duel Heishin until he or she loses), and Muran tells Atem to shatter the Puzzle, even attempting to subdue Heishin. Atem smashes it, and Muran uses some magic to seal himself and Atem into the puzzle. |
Muran tells Atem that his soul is now locked inside the puzzle, and that the only way to release it is to reassemble it. Muran tells Atem to rest, assuring him that someone will eventually complete it. | Muran tells Atem that his soul is now locked inside the puzzle, and that the only way to release it is to reassemble it. Muran tells Atem to rest, assuring him that someone will eventually complete it. | ||
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A millennia later the puzzle is solved by [[Yugi Muto (FMR)|Yugi Muto]]. Yugi has a dream about the Puzzle's contents before entering a Duel Monsters Tournament hosted by the [[Kaiba Corporation]]. | A millennia later the puzzle is solved by [[Yugi Muto (FMR)|Yugi Muto]]. Yugi has a dream about the Puzzle's contents before entering a Duel Monsters Tournament hosted by the [[Kaiba Corporation]]. | ||
− | After defeating the preliminary rounds by dueling and defeating [[Rex Raptor (FMR)|Rex Raptor]], [[Weevil Underwood (FMR)|Weevil Underwood]], [[Mai Valentine (FMR)|Mai Valentine]], and [[Bandit Keith (FMR)|Bandit Keith]], he takes a break. Between the preliminaries and the finals, Yugi and [[Joey Wheeler (FMR)|Joey]] are talking when Yugi spots [[Shadi (FMR)|Shadi]], and tells Shadi about the dream. Shadi tells Yugi that the person from the dream is his doppelganger and is named [[Yami Yugi|Yami]]. He suggests that Yugi meet him, through his [[ | + | After defeating the preliminary rounds by dueling and defeating [[Rex Raptor (FMR)|Rex Raptor]], [[Weevil Underwood (FMR)|Weevil Underwood]], [[Mai Valentine (FMR)|Mai Valentine]], and [[Bandit Keith (FMR)|Bandit Keith]], he takes a break. Between the preliminaries and the finals, Yugi and [[Joey Wheeler (FMR)|Joey]] are talking when Yugi spots [[Shadi (FMR)|Shadi]], and tells Shadi about the dream. Shadi tells Yugi that the person from the dream is his doppelganger and is named [[Yami Yugi|Yami]]. He suggests that Yugi meet him, through his [[Millennium Key]], and transports Yugi into the Puzzle. Yugi meets Atem, and Atem mentally tells Yugi that he wants to return to his own world. Atem gives Yugi six [[Millennium Item Card|blank cards]] and disappears. After waking Shadi asks what happened, and Yugi shows him the cards, but neither of them can deduce what their purpose is. |
− | Joey informs Yugi that the finals are about to begin, and they depart. The first finalist is Shadi, and after Yugi defeats him, the [[ | + | Joey informs Yugi that the finals are about to begin, and they depart. The first finalist is Shadi, and after Yugi defeats him, the [[Millennium Key]] and Scales are forced into the blank cards. Shadi theorizes that the Millennium Items were drawn together so that Yugi could acquire all of them. |
− | Yugi then proceeds to defeat [[Yami Bakura (FMR)|Yami Bakura]], [[Pegasus (FMR)|Pegasus]], and [[Isis (FMR)|Isis]] to acquire their items. In the last round of the finals, Yugi faces [[Seto Kaiba (FMR)|Kaiba]], who possesses the [[ | + | Yugi then proceeds to defeat [[Yami Bakura (FMR)|Yami Bakura]], [[Pegasus (FMR)|Pegasus]], and [[Isis (FMR)|Isis]] to acquire their items. In the last round of the finals, Yugi faces [[Seto Kaiba (FMR)|Kaiba]], who possesses the [[Millennium Rod]]. Yugi defeats Kaiba and unites all of the Items, which allows Atem to travel into his Egyptian past. |
===Return to Egypt=== | ===Return to Egypt=== | ||
− | [[Simon Muran (FMR)|Simon Muran]] awakes Atem in the puzzle, and theorizes that the boy, Yugi, is a representation of the future of Atem. Muran then tells Atem of the current situation. Heishin and the High Mages have taken control of six of the Millennium Items, and rules over the Metropolis. He expands his kingdom by constructing shrines guarded by the five High Mages: [[High Mage Martis|Martis]], [[High Mage Secmeton|Secmeton]], [[High Mage Atenza|Atenza]], [[High Mage Kepura|Kepura]], and [[High Mage Anubisius|Anubisius]]. Each shrine contains one of the Items, while the [[ | + | [[Simon Muran (FMR)|Simon Muran]] awakes Atem in the puzzle, and theorizes that the boy, Yugi, is a representation of the future of Atem. Muran then tells Atem of the current situation. Heishin and the High Mages have taken control of six of the Millennium Items, and rules over the Metropolis. He expands his kingdom by constructing shrines guarded by the five High Mages: [[High Mage Martis|Martis]], [[High Mage Secmeton|Secmeton]], [[High Mage Atenza|Atenza]], [[High Mage Kepura|Kepura]], and [[High Mage Anubisius|Anubisius]]. Each shrine contains one of the Items, while the [[Millennium Rod]] is guarded by [[Heishin]] and Seto. Muran warns Atem that the way to defeat them is to find the [[Forbidden Ruins]], and passes away. |
Atem is transported back to the Shrine of Glory, which is abandoned. He then travels into the old city, and ventures into the old dueling grounds, which are destroyed. Jono sees him and is jubilant that he survived, and brings him back to the new dueling ground, where he is reunited with Teana and the other villagers, who are hiding underground. Jono tells Atem how the Mages destroyed the card shop and dueling grounds because the villages couldn't locate him. Everyone is relieved that Atem survived, and Jono briefs Atem on the political situation, and how the Mages, led by Heishin, govern the land from the Vast Shrine of Darkness. | Atem is transported back to the Shrine of Glory, which is abandoned. He then travels into the old city, and ventures into the old dueling grounds, which are destroyed. Jono sees him and is jubilant that he survived, and brings him back to the new dueling ground, where he is reunited with Teana and the other villagers, who are hiding underground. Jono tells Atem how the Mages destroyed the card shop and dueling grounds because the villages couldn't locate him. Everyone is relieved that Atem survived, and Jono briefs Atem on the political situation, and how the Mages, led by Heishin, govern the land from the Vast Shrine of Darkness. | ||
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==Obtaining cards== | ==Obtaining cards== | ||
− | There are 722 cards to collect in the game. If a card is permanently obtained, it will be added to the player's Chest or Deck and can be viewed in the "Library" menu. Cards may also be temporarily obtained during Duels, in which case the player may use it until the end of the Duel and will not have it in the Deck or Chest afterwards. Temporarily obtained cards will | + | There are 722 cards to collect in the game. If a card is permanently obtained, it will be added to the player's Chest or Deck and can be viewed in the "Library" menu. Cards may also be temporarily obtained during Duels, in which case the player may use it until the end of the Duel and will not have it in the Deck or Chest afterwards. Temporarily obtained cards will contributed to the card completion figure and can be viewed in the "Library" menu, where their card icon will be semi-transparent. |
Since the [[wikipedia:PocketStation|PocketStation]] was only released in Japan and only capable of connecting with the Japanese version of the game, some methods of obtaining cards could not be conducted in other versions of the game. Because of this some cards cannot be feasibly obtained in those versions. The only method of getting them is to pay 999,999 Star Chips at the Password menu, a feat which even in the event of non-stop playing would take years to complete. | Since the [[wikipedia:PocketStation|PocketStation]] was only released in Japan and only capable of connecting with the Japanese version of the game, some methods of obtaining cards could not be conducted in other versions of the game. Because of this some cards cannot be feasibly obtained in those versions. The only method of getting them is to pay 999,999 Star Chips at the Password menu, a feat which even in the event of non-stop playing would take years to complete. | ||
===Permanently=== | ===Permanently=== | ||
− | ==== | + | ====Starter Deck==== |
− | + | The player starts with a Deck of 40 cards, which are randomly selected from a pool. | |
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− | The player starts with a Deck of 40 cards, which are randomly selected from | ||
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====Opponent drops==== | ====Opponent drops==== | ||
− | When the player wins a | + | When the player wins a game, they are awarded a randomly selected card. Each opponent has a different pool of cards that can be won from them. Each card in the pool is assigned a probability out of 2048 of being awarded. |
====Password==== | ====Password==== | ||
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Another exploit is to repeatedly start new games on the second memory card and trade all the Starter Deck cards back to the first memory card, effectively giving it 40 cards at no cost. | Another exploit is to repeatedly start new games on the second memory card and trade all the Starter Deck cards back to the first memory card, effectively giving it 40 cards at no cost. | ||
− | + | ====Communication Fusion==== | |
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{{See also|Communication Fusion#''Yu-Gi-Oh! True Duel Monsters: Sealed Memories''}} | {{See also|Communication Fusion#''Yu-Gi-Oh! True Duel Monsters: Sealed Memories''}} | ||
− | Cards can be fused together using the | + | Cards can be fused together using the [[wikipedia:PocketStation|PocketStation]]. However this can only be done in the Japanese version of the game. |
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===Temporarily=== | ===Temporarily=== | ||
====Fusion==== | ====Fusion==== | ||
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A Fusion can be conducted by placing a card from the [[hand]] on top of a card on the [[field]] or by selecting a number of cards from the hand, which will attempt to individually fuse in the order selected. | A Fusion can be conducted by placing a card from the [[hand]] on top of a card on the [[field]] or by selecting a number of cards from the hand, which will attempt to individually fuse in the order selected. | ||
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|- style="background-color: #f3f3f3;" | |- style="background-color: #f3f3f3;" | ||
| rowspan="3" | 357 || rowspan="3" | "[[Yamadron (FMR)|Yamadron]]" | | rowspan="3" | 357 || rowspan="3" | "[[Yamadron (FMR)|Yamadron]]" | ||
− | | rowspan="3" | | + | | rowspan="3" | 366 || rowspan="3" | "[[Yamadron Ritual (FMR)|Yamadron Ritual]]" |
| 029 || "[[Mountain Warrior (FMR)|Mountain Warrior]]" | | 029 || "[[Mountain Warrior (FMR)|Mountain Warrior]]" | ||
|- style="background-color: #f3f3f3;" | |- style="background-color: #f3f3f3;" | ||
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* If a [[Trap Card]] is played, it will remain on the field until a condition specified on the card is met, causing it to activate automatically. | * If a [[Trap Card]] is played, it will remain on the field until a condition specified on the card is met, causing it to activate automatically. | ||
* Players may activate [[Ritual Card]]s they have played. If they have three monsters, specifically required by the Ritual, on their field, the Ritual Card will combine them into one other monster. If the three specific monsters were not on the field, the Ritual Card has no effect. | * Players may activate [[Ritual Card]]s they have played. If they have three monsters, specifically required by the Ritual, on their field, the Ritual Card will combine them into one other monster. If the three specific monsters were not on the field, the Ritual Card has no effect. | ||
− | * If a [[Field Spell Card|Field Magic Card]] is played, the [[terrain]] covering both players' sides of the field will change. Certain monsters gain | + | * If a [[Field Spell Card|Field Magic Card]] is played, the [[terrain]] covering both players' sides of the field will change. Certain monsters gain 500 ATK and DFD depending on the terrain. |
'''Battling''' | '''Battling''' | ||
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* When a monster attacks a player directly, the monster's [[ATK]] is deducted from the LP of the attacked player. | * When a monster attacks a player directly, the monster's [[ATK]] is deducted from the LP of the attacked player. | ||
* When a monster attacks a monster with an opposing [[Guardian Star]], the monster with the superior Guardian Star gains 500 ATK and DFD. | * When a monster attacks a monster with an opposing [[Guardian Star]], the monster with the superior Guardian Star gains 500 ATK and DFD. | ||
− | ** [[ | + | ** [[White Magic (Alignment)|Sun]] is strong against Moon |
− | ** [[ | + | ** [[Demon Magic (Alignment)|Moon]] is strong against Venus |
− | ** [[ | + | ** [[Illusion Magic (Alignment)|Venus]] is strong against Mercury |
− | ** [[ | + | ** [[Black Magic (Alignment)|Mercury]] is strong against Sun |
** [[Fire (Alignment)|Mars]] is strong against Jupiter | ** [[Fire (Alignment)|Mars]] is strong against Jupiter | ||
** [[Forest (Alignment)|Jupiter]] is strong against Saturn | ** [[Forest (Alignment)|Jupiter]] is strong against Saturn | ||
** [[Wind (Alignment)|Saturn]] is strong against Uranus | ** [[Wind (Alignment)|Saturn]] is strong against Uranus | ||
− | ** [[Earth (Alignment)|Uranus]] is strong against | + | ** [[Earth (Alignment)|Uranus]] is strong against Thunder |
** [[Thunder (Alignment)|Pluto]] is strong against Neptune | ** [[Thunder (Alignment)|Pluto]] is strong against Neptune | ||
** [[Water (Alignment)|Neptune]] is strong against Mars | ** [[Water (Alignment)|Neptune]] is strong against Mars | ||
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===Spoils=== | ===Spoils=== | ||
− | After each battle against an AI opponent, the player is | + | After each battle against an AI opponent, the player is awarded a card and a number of [[Star Chip]]s. |
+ | |||
+ | The card is randomly selected from a pool of cards that the [[#Opponent drops|opponent drops]]. | ||
+ | |||
+ | The number of Star Chips depends on the rank the player was given. The rank is determined based on a score the player is given. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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! scope="col" | A | ! scope="col" | A | ||
! scope="col" | S | ! scope="col" | S | ||
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|- | |- | ||
! scope="row" | Star Chips | ! scope="row" | Star Chips | ||
| 5 || 4 || 3 || 2 || 1 || 1 || 2 || 3 || 4 || 5 | | 5 || 4 || 3 || 2 || 1 || 1 || 2 || 3 || 4 || 5 | ||
|- | |- | ||
− | ! scope="row" | | + | ! scope="row" | Points |
− | | | + | | 0–9 || 10–19 || 20–29 || 30–39 || 40–49 || 50–59 || 60–69 || 70–79 || 80–89 || 90–99 |
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|} | |} | ||
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<div style="width: 10rem; margin: 0 1rem 1rem 0;"> | <div style="width: 10rem; margin: 0 1rem 1rem 0;"> | ||
Number of turns: | Number of turns: | ||
− | * '''+ | + | * '''+10''' for 0–4 |
* '''+8''' for 5–8 | * '''+8''' for 5–8 | ||
− | |||
* '''-8''' for 29–32 | * '''-8''' for 29–32 | ||
− | * '''-12''' for | + | * '''-12''' for 33–36 |
</div> | </div> | ||
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* '''+0''' for 4–9 | * '''+0''' for 4–9 | ||
* '''-2''' for 10–19 | * '''-2''' for 10–19 | ||
− | * '''-4''' for | + | * '''-4''' for 20–160 |
</div> | </div> | ||
<div style="width: 10rem; margin: 0 1rem 1rem 0;"> | <div style="width: 10rem; margin: 0 1rem 1rem 0;"> | ||
Defensive wins<sup>††</sup>: | Defensive wins<sup>††</sup>: | ||
− | * '''+0''' for | + | * '''+0''' for 0–2 |
− | * '''-10''' for | + | * '''-10''' for 3–6 |
− | * '''-20''' for | + | * '''-20''' for 7–10 |
− | * '''-30''' for | + | * '''-30''' for 11–15 |
− | * '''-40''' for | + | * '''-40''' for 16–180 |
</div> | </div> | ||
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* '''-4''' for 11–20 | * '''-4''' for 11–20 | ||
* '''-6''' for 21–30 | * '''-6''' for 21–30 | ||
− | * '''-8''' for | + | * '''-8''' for 31–36 |
</div> | </div> | ||
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* '''-8''' for 4–6 | * '''-8''' for 4–6 | ||
* '''-12''' for 7–9 | * '''-12''' for 7–9 | ||
− | * '''-16''' for | + | * '''-16''' for 10–36 |
</div> | </div> | ||
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* '''-16''' for 3–4 | * '''-16''' for 3–4 | ||
* '''-24''' for 5–6 | * '''-24''' for 5–6 | ||
− | * '''-32''' for | + | * '''-32''' for 7–36 |
</div> | </div> | ||
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* '''+0''' for 13–32 | * '''+0''' for 13–32 | ||
* '''-5''' for 33–36 | * '''-5''' for 33–36 | ||
− | * '''-7''' for | + | * '''-7''' for 37–40 |
</div> | </div> | ||
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* '''+0''' for 1000 to 6999 | * '''+0''' for 1000 to 6999 | ||
* '''+4''' to 7000 to 7999 | * '''+4''' to 7000 to 7999 | ||
− | * '''+6''' for 8000 | + | * '''+6''' for 8000+ |
</div> | </div> | ||
</div> | </div> | ||
− | * <sup>†</sup> [[Destroy]]ing opposing [[Attack Position]] monsters | + | * <sup>†</sup> [[Destroy]]ing opposing [[Attack Position]] monsters |
* <sup>††</sup> Having a [[Defense Position]] monster survive an opponent's attack | * <sup>††</sup> Having a [[Defense Position]] monster survive an opponent's attack | ||
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==Music== | ==Music== | ||
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==Promotional cards== | ==Promotional cards== | ||
− | {{main|''Yu-Gi-Oh! True Duel Monsters: Sealed Memories'' promotional cards|''Yu-Gi-Oh! Forbidden Memories | + | {{main|''Yu-Gi-Oh! True Duel Monsters: Sealed Memories'' promotional cards|''Yu-Gi-Oh! Forbidden Memories'' promotional cards}} |
The Japanese version of the game came with three promotional cards, randomly selected from "[[Zoa]]", "[[Metalmorph]]", "[[Harpie's Pet Dragon]]", "[[Metalzoa]]" and "[[Red-Eyes Black Metal Dragon]]". | The Japanese version of the game came with three promotional cards, randomly selected from "[[Zoa]]", "[[Metalmorph]]", "[[Harpie's Pet Dragon]]", "[[Metalzoa]]" and "[[Red-Eyes Black Metal Dragon]]". | ||
− | + | The North American English version of the game came with the promotional cards FMR-001 "Red-Eyes Black Metal Dragon", FMR-002 "Harpie's Pet Dragon" and FMR-003 "Metalmorph". | |
The European versions of the game did not come with any promotional cards. | The European versions of the game did not come with any promotional cards. | ||
Despite its inclusion as a promotional card, "Red-Eyes Black Metal Dragon" is not featured in the game. | Despite its inclusion as a promotional card, "Red-Eyes Black Metal Dragon" is not featured in the game. | ||
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==See also== | ==See also== | ||
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* [http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Forbidden_Memories Data Crystal page] | * [http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Forbidden_Memories Data Crystal page] | ||
* [http://www.spriters-resource.com/playstation/ygofm/ The Spriters Resource page] | * [http://www.spriters-resource.com/playstation/ygofm/ The Spriters Resource page] | ||
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* [http://www.speedrun.com/yugiohfm Speedrun.com page] | * [http://www.speedrun.com/yugiohfm Speedrun.com page] | ||
* [http://tasvideos.org/3373M.html TASVideos.org] current best tool-assisted speedrun | * [http://tasvideos.org/3373M.html TASVideos.org] current best tool-assisted speedrun | ||
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{{Video games}} | {{Video games}} |