https://yugipedia.com/api.php?action=feedcontributions&user=74.194.224.252&feedformat=atomYugipedia - User contributions [en]2024-03-28T17:13:19ZUser contributionsMediaWiki 1.31.1https://yugipedia.com/index.php?title=Talk:Chimeratech&diff=1456698Talk:Chimeratech2010-05-15T21:54:29Z<p>74.194.224.252: /* Redundancy */</p>
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<div>Chimeratech Overdragon can be easily summoned by overload fusion with Cyber Dragon and more than one other machine in the grave<br />
<br />
I think that Cyber Dragon Zwei should be treated as Cyber Dragon while in the hand too.<br />
<br />
If it was, you probably could only have 2 in a deck.<br />
<br />
CHIMERATECHS ROCK!!!!!!!!!!!!!<br />
<br />
== Redundancy ==<br />
<br />
It is redundant to consider the Chimeratechs their own archetype. They rely on Cyber Dragon and are thus integrated into that archetype. Furthermore, Cyber Dragon support also affects these cards, as it normally targets "a card that lists "Cyber Dragon" as a fusion material. This article should be merged. I am not being shallow; I am blunt, obvious and to the point. [[Special:Contributions/74.194.224.252|74.194.224.252]] 01:50, May 15, 2010 (UTC)<br />
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I think they're more of a sub-archtype, like XX-Sabers.<br />
<br />
Yes, but there are only two cards in the set, meaning they serve just as much of a purpose merged. Cyber Eltanin is, well, look at the first word in its name. It is only thematically similar. [[Special:Contributions/74.194.224.252|74.194.224.252]] 21:53, May 15, 2010 (UTC)</div>74.194.224.252https://yugipedia.com/index.php?title=Talk:Chimeratech&diff=1456694Talk:Chimeratech2010-05-15T21:53:14Z<p>74.194.224.252: /* Redundancy */</p>
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<div>Chimeratech Overdragon can be easily summoned by overload fusion with Cyber Dragon and more than one other machine in the grave<br />
<br />
I think that Cyber Dragon Zwei should be treated as Cyber Dragon while in the hand too.<br />
<br />
If it was, you probably could only have 2 in a deck.<br />
<br />
CHIMERATECHS ROCK!!!!!!!!!!!!!<br />
<br />
== Redundancy ==<br />
<br />
It is redundant to consider the Chimeratechs their own archetype. They rely on Cyber Dragon and are thus integrated into that archetype. Furthermore, Cyber Dragon support also affects these cards, as it normally targets "a card that lists "Cyber Dragon" as a fusion material. This article should be merged. I am not being shallow; I am blunt, obvious and to the point. [[Special:Contributions/74.194.224.252|74.194.224.252]] 01:50, May 15, 2010 (UTC)<br />
<br />
I think they're more of a sub-archtype, like XX-Sabers.<br />
<br />
Yes, but there are only two cards in the set, meaning they serve just as much of a purpose merged. Cyber Eltannin is, well, look at the first word in its name. It is only thematically similar. [[Special:Contributions/74.194.224.252|74.194.224.252]] 21:53, May 15, 2010 (UTC)</div>74.194.224.252https://yugipedia.com/index.php?title=Talk:Chimeratech&diff=1456689Talk:Chimeratech2010-05-15T01:50:16Z<p>74.194.224.252: /* Redundancy */ new section</p>
<hr />
<div>Chimeratech Overdragon can be easily summoned by overload fusion with Cyber Dragon and more than one other machine in the grave<br />
<br />
I think that Cyber Dragon Zwei should be treated as Cyber Dragon while in the hand too.<br />
<br />
If it was, you probably could only have 2 in a deck.<br />
<br />
CHIMERATECHS ROCK!!!!!!!!!!!!!<br />
<br />
== Redundancy ==<br />
<br />
It is redundant to consider the Chimeratechs their own archetype. They rely on Cyber Dragon and are thus integrated into that archetype. Furthermore, Cyber Dragon support also affects these cards, as it normally targets "a card that lists "Cyber Dragon" as a fusion material. This article should be merged. I am not being shallow; I am blunt, obvious and to the point. [[Special:Contributions/74.194.224.252|74.194.224.252]] 01:50, May 15, 2010 (UTC)</div>74.194.224.252https://yugipedia.com/index.php?title=Fiend&diff=88743Fiend2010-02-25T14:23:19Z<p>74.194.224.252: </p>
<hr />
<div>{{Infobox/Archetype/Start<br />
| image name = <br />
| image size = <br />
| image caption = <br />
}}<br />
{{Infobox/Archetype/ExtendedName<br />
| kanji = <br/><ruby><rb>悪</rb><rp>(</rp><rt>あく</rt><rp>)</rp><rb>魔</rb><rp>(</rp><rt>ま</rt><rp>)</rp><rb>族</rb><rp>(</rp><rt>ぞく</rt><rp>)</rp></ruby><br />
| romaji = Akumazoku<br />
| japanese translated = Demon<br />
| english = Fiend<br />
| french = Démon<br />
| german = Unterweltler<br />
| italian = <br />
| korean = <br />
| portuguese = Demônio<br />
| spanish = <br />
}}<br />
{{Infobox/Archetype/Yu-Gi-Oh!<br />
| list = List of Fiend Monsters<br />
| support list = List of Fiend Support Cards<br />
| anti-support list = List of Anti-Fiend Support Cards<br />
}}<br />
{{Infobox/Archetype/End}}<br />
<br />
'''Fiend Monsters''' consist of cards resembling demons and devils, as well as many other vile, twisted or mischievous beings. Fiends also power up from the "[[Yami]]" [[Field Spell Cards|Field Spell Card]], and since many Fiends are [[DARK]], also get a boost from "[[Mystic Plasma Zone]]". Many have effects that hinder or punish the opponent, and many others require penalties from the user. Some fiend cards work together while others sacrifice themselves, other cards or life points to use their effects.<br />
<br />
Fiend [[Archetype]]s include "[[Archfiends|Archfiend]]", "[[Yubels|Yubel]]", "[[Dark World]]", "[[Evil Heroes|Evil Hero]]", "[[Djinn of Rituals]]", "[[Fabled]]" and [[Wicked Gods]]. As well as some [[LV Monsters]] including "[[Dark Lucius]]" and "[[Dark Mimic]]".<br />
<br />
[[Earthbound Immortal Ccapac Apu]], one of the [[Earthbound Immortals|Earthbound Immortal]] cards, is also a Fiend-[[Type]] monster. Since it would require a field spell card to remain on the field, a Fiend-based deck would have even greater use for field spells such as [[Mystic Plasma Zone]].<br />
<br />
In the [[OCG]], Fiends are called ''Akuma'' (usually translated as "Demons").<br />
<br />
<br />
==Example==<br />
[[File:ArmityletheChaosPhantomANPR-EN-ScR-1E.png|center]]<br />
: ''Also See: Lists of [[List of Fiend Monsters|Fiend Monsters]], [[List of Fiend Support Cards|Fiend Support Cards]], and [[List of Anti-Fiend Support Cards|Anti-Fiend Support Cards]].''<br />
<br />
{{Gameplay}}<br />
[[Category:Gameplay]]</div>74.194.224.252https://yugipedia.com/index.php?title=Fiend&diff=88741Fiend2010-02-25T14:17:29Z<p>74.194.224.252: Taking opinions out, generalizing info.</p>
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<div>{{Infobox/Archetype/Start<br />
| image name = <br />
| image size = <br />
| image caption = <br />
}}<br />
{{Infobox/Archetype/ExtendedName<br />
| kanji = <br/><ruby><rb>悪</rb><rp>(</rp><rt>あく</rt><rp>)</rp><rb>魔</rb><rp>(</rp><rt>ま</rt><rp>)</rp><rb>族</rb><rp>(</rp><rt>ぞく</rt><rp>)</rp></ruby><br />
| romaji = Akumazoku<br />
| japanese translated = Demon<br />
| english = Fiend<br />
| french = Démon<br />
| german = Unterweltler<br />
| italian = <br />
| korean = <br />
| portuguese = Demônio<br />
| spanish = <br />
}}<br />
{{Infobox/Archetype/Yu-Gi-Oh!<br />
| list = List of Fiend Monsters<br />
| support list = List of Fiend Support Cards<br />
| anti-support list = List of Anti-Fiend Support Cards<br />
}}<br />
{{Infobox/Archetype/End}}<br />
<br />
'''Fiend Monsters''' consist of cards resembling, demons and devils, as well as many other vile, twisted or mischievous beings. Fiends also power up from the "[[Yami]]" [[Field Spell Cards|Field Spell Card]], and since many Fiends are [[DARK]], also get a boost from "[[Mystic Plasma Zone]]". Many have effects that limit the opponents options, though they have to be sent to the [[Graveyard]] in order to work, and many others punish the opponent for destroying them on the field.<br />
<br />
Fiend [[Archetype]]s include "[[Archfiends|Archfiend]]", "[[Yubels|Yubel]]", "[[Dark World]]", "[[Evil Heroes|Evil Hero]]", "[[Djinn of Rituals]]", "[[Fabled]]" and [[Wicked Gods]]. As well as some [[LV Monsters]] including "[[Dark Lucius]]" and "[[Dark Mimic]]".<br />
<br />
[[Earthbound Immortal Ccapac Apu]], one of the [[Earthbound Immortals|Earthbound Immortal]] cards, is also a Fiend-[[Type]] monster. Since it would require a field spell card to remain on the field, a Fiend-based deck would have even greater use for field spells such as [[Mystic Plasma Zone]].<br />
<br />
In the [[OCG]], Fiends are called ''Akuma'' (usually translated as "Demons").<br />
<br />
<br />
==Example==<br />
[[File:ArmityletheChaosPhantomANPR-EN-ScR-1E.png|center]]<br />
: ''Also See: Lists of [[List of Fiend Monsters|Fiend Monsters]], [[List of Fiend Support Cards|Fiend Support Cards]], and [[List of Anti-Fiend Support Cards|Anti-Fiend Support Cards]].''<br />
<br />
{{Gameplay}}<br />
[[Category:Gameplay]]</div>74.194.224.252https://yugipedia.com/index.php?title=Talk:Breaker_the_Magical_Warrior&diff=493683Talk:Breaker the Magical Warrior2010-01-02T18:40:35Z<p>74.194.224.252: /* Name translation */ new section</p>
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<div>Is this is the only spell-counter monster that doesn't get more from activating spells? -Zeek [[User:72.161.55.222|72.161.55.222]] 21:52, 29 March 2008 (UTC)<br />
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Why did this card get banned, he isn't even broken.<br />
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I do knot know if it is the only card that doesn't get more spell counters from using spell cards, but you can add spell counters to it via "[[Pitch-Black Power Stone]]." As for why it's banned, I also don't know. If someone does know, could you please post here and let us know why it is a banned card? [[User:Animedude3000|Animedude3000]] 00:45, 28 June 2008 (UTC)<br />
* Easy to summon, high ATK, can destroy a Spell or Trap. [[w:c:YuGiOh:User:D.Kaiser|Dmaster]] ([[w:c:YuGiOh:Special:Contributions/D.Kaiser|Contribs]] <small>•</small> [[w:c:YuGiOh:Special:EditCount/D.Kaiser|Count]]) 00:55, 28 June 2008 (UTC)<br />
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== Celebrate! ==<br />
<br />
It is no longer banned! 1. It is easily summoned, 2. It can have the attack force of a Vorse Raider, 3. It can destroy a spell or trap, 4. It has no weakness, No wonder people love it!<br />
<br />
lets say i have Breaker on the field and i attack my opponent directly and he activates mirror force, then can i use his counter to destroy mirror force so the attack can go through? Dueler101--[[Special:Contributions/96.247.70.162|96.247.70.162]] 23:22, November 27, 2009 (UTC)<br />
<br />
:Breaker's effect ain't prior when he attacking, but it is prior when he is SUMMONED. So he can shoot when he got BTH. --[[User:FredCat100|FredCat100]] 23:24, November 27, 2009 (UTC)<br />
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:Breaker's effect only destroys a card, it does '''not''' negate its effect. --[[User:Bluedog187|Blue]] ([[User talk:Bluedog187|Talk]]) 23:26, November 27, 2009 (UTC)<br />
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::Indeed, Blue boy... It can be work when there's other hidden or continuous cards (Like Gravity Bind/Level Limit, etc) to be get rid of when Breaker got fallen by those silly traps. --[[User:FredCat100|FredCat100]] 23:31, November 27, 2009 (UTC)<br />
<br />
== Name translation ==<br />
<br />
I might be hearing it wrong, but I thought I heard Yugi call this card "Battle Mage Breaker." If so, this can be a case where kanji represents an English word and is not to be taken literally. [[Special:Contributions/74.194.224.252|74.194.224.252]] 18:40, January 2, 2010 (UTC)</div>74.194.224.252https://yugipedia.com/index.php?title=Spell_Card&diff=65565Spell Card2009-12-25T19:23:13Z<p>74.194.224.252: </p>
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<div>{{Infobox/Archetype/Start<br />
| image name = Spell.png<br />
| image size = 34px<br />
| image caption = Spell Icon<br />
}}<br />
{{Infobox/Archetype/ExtendedName<br />
| kanji = <br />
| romanji = <br />
| japanese translated = <br />
| english = Spell Cards<br />
| french = Carte Magie<br />
| german = Zauberkarte<br />
| italian = <br />
| korean = <br />
| spanish = <br />
}}<br />
{{Infobox/Archetype/Yu-Gi-Oh!<br />
| list = List of Spell Cards<br />
}}<br />
{{Infobox/Archetype/End}}<br />
<br />
Spell Cards (formerly known as Magic Cards until [[Magician's Force]]) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are [[Spell Speed]] 1 (with the exception of [[Quick-Play Spell Cards|Quick-Play Spells]] ([[Spell Speed 2]]). You may play as many Spell Cards as you would like per turn.<br />
<br />
Although Spell Cards are often not as powerful as a [[Trap Card]], they have the advantage that they may be played the turn they are drawn without having to [[Set]] them first. A [[Set]] Spell Card may be activated the turn it is [[Set]] as well (with the exception of [[Quick-Play Spell Card]]s).<br />
<br />
In a typical [[Deck]], Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with [[Trap Cards]] often have a 1:1 ratio to [[Monster Cards]].<br />
<br />
Some very powerful Spell Cards have been banned from tournament play, like "[[Raigeki]]". Konami has released new, less-powerful replacements for some of these cards. For instance, "[[Raigeki]]" has been replaced in [[Advanced Format]] by "[[Lightning Vortex]]", which requires a [[discard]] and only [[destroy]]s [[face-up]] monsters, or "[[Flash of the Forbidden Spell]]" (whose card's title is indicative of a less-powerful replacement to "[[Raigeki]]"), which requires that all five of your opponent's monster card zones be filled with monsters in order to activate.<br />
<br />
Used properly, a single Spell Card can significantly alter the game in the user's favour. It isn't uncommon for a player to win a [[Duel]] with the use of a single Spell Card. [[Snatch Steal]] is a common example of a Spell Card that is capable of winning a [[Duel]].<br />
<br />
The name '''Magic Card''' was likely changed to '''Spell Card''' to prevent confusion with the card game Magic: The Gathering, in addition to possible trademark disputes.<br />
<br />
==Types==<br />
A Spell Card's type is designated by a symbol to the right of the words "Spell Card". The various Spell Card Types are:<br />
*[[Normal Spell Cards|Normal Spell]]: No Symbol, however some media give them a capital N symbol. [[Image:Normal.png|30px]]<br />
*[[Continuous Spell Cards|Continuous Spell]], symbolized with an "infinity" symbol. [[Image:Continuous.png|30px]]<br />
*[[Equip Spell Cards|Equip Spell]], symbolized with a "plus" symbol. [[Image:Equip.png|30px]]<br />
*[[Quick-Play Spell Cards|Quick-Play Spell]], symbolized with a lightning bolt. [[Image:QuickPlay.png|30px]]<br />
*[[Field Spell Cards|Field Spell]], symbolized with a compass. [[Image:Field.png|30px]]<br />
*[[Ritual Spell Cards|Ritual Spell]], symbolized with a torch. [[Image:Ritual.png|30px]]<br />
[[Category:Game Cards]]<br />
[[Category:Spell Cards| ]]</div>74.194.224.252https://yugipedia.com/index.php?title=Level&diff=30238Level2009-12-25T19:15:59Z<p>74.194.224.252: </p>
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<div>A [[Monster]] Card's Level is a rough indication a card's power ranking, represented by a number of stars in the top-right. The term ''Level'' is sometimes informally called ''Stars'', and even appears in some card errors. The highest Level a monster can have is 12, and the Minimum is one. A Monster Card cannot be treated as Level 0, even with an effect, the minimum will always be Level 1. <br />
<br />
Monster cards from Level 1 to Level 4 may be [[Normal Summon]]ed from the Hand with no cost or restriction (unless the card itself has a restriction against it in its effects). Level 4 monsters are the strongest monsters that may be summoned from the hand in this way, and are thus the most commonly used monsters. Levels 5 and 6 monsters are stronger but either require a [[Tribute]] to be Normal Summoned or have a [[Special Summon]]ing condition, and Level 7 and higher monsters require two [[Tribute]]s to be Normal Summoned, assuming they may be Normal Summoned at all. Level 9 and higher monsters are relatively rare, and usually are stored in the [[Extra Deck]] rather than the Main Deck, though there are noteworthy exceptions.<br />
<br />
A common rule is that level 3 and lower monsters generally have 1700 and under ATK, level 4 monsters have 1900 and under attack, level 5 and 6 monsters have 2500 and under attack and finally, level 7 and higher monsters have 3000 and under attack. Usually monsters who go break this rule have penalties or special conditions, although this trend is broken by a few cards.<br />
<br />
Due to the higher requirements involved in summoning them, higher-level monsters are typically not as numerous as lower-Level monsters in a player's Deck, assuming the Deck is properly balanced.<br />
<br />
<br />
<br />
'''Example:'''<br />
<gallery widths="200px" heights="250px" perrow="3"><br />
RelinquishedSDP-NA-UR-1E.jpg |A Level 1 [[monster]].<br />
MorphingJarSDRL-EN-C-1E.jpg |A Level 2 [[monster]].<br />
Lumina,LightswornSummonerLODT-EN-R-1E.png |A Level 3 [[monster]].<br />
Blackwing-BoratheSpearCRMS-EN-C-1E.png |A Level 4 [[monster]].<br />
AllyofJusticeCatastorHA01-EN-ScR-LE.jpg |A Level 5 [[monster]].<br />
RaizatheStormMonarchFOTB-EN-SR-1E.jpg |A Level 6 [[monster]].<br />
DarkArmedDragonPTDN-EN-ScR-1E.png |A Level 7 [[monster]].<br />
StardustDragonCT05-EN-ScR-LE.png |A Level 8 [[monster]].<br />
ChimeratechOverdragonGLD1-EN-GUR-LE.png |A Level 9 [[monster]].<br />
Red-EyesDarknessMetalDragonJUMP-EN-UR-LE.png |A Level 10 [[monster]].<br />
Yubel-TerrorIncarnatePTDN-EN-UR-1E.png |A Level 11 [[monster]].<br />
Blue-EyesUltimateDragonJMP-EN-ScR-LE.png |A Level 12 [[monster]].<br />
</gallery><br />
<br />
There are also monsters with [[Negative Level]]s.<br />
<br />
: ''See also [[Summoning Rules]].''<br />
<br />
{{Gameplay}}<br />
<br />
[[Category:Game Cards]]</div>74.194.224.252https://yugipedia.com/index.php?title=Level&diff=30235Level2009-12-25T19:06:26Z<p>74.194.224.252: </p>
<hr />
<div>A [[Monster]] Card's Level is a rough indication a card's power ranking, represented by a number of stars in the top-right. The term "Level" is sometimes informally called ''Stars'', and even appears in some card errors. The highest Level a monster can have is 12, and the Minimum is one. A Monster Card cannot be treated as Level 0, even with an effect, the minimum will always be Level 1. <br />
<br />
Monster cards from Level 1 to Level 4 may be [[Normal Summon]]ed from the Hand with no cost or restriction (unless the card itself has a restriction against it in its effects). Level 4 monsters are the strongest monsters that may be summoned from the hand in this way, and are thus the most commonly used monsters. Levels 5 and 6 monsters are stronger but either require a [[Tribute]] to be Normal Summoned or have a [[Special Summon]]ing condition, and Level 7 and higher monsters require two [[Tribute]]s to be Normal Summoned, assuming they may be Normal Summoned at all. Level 9 and higher monsters are relatively rare, and usually are stored in the [[Extra Deck]] rather than the Main Deck, though there are noteworthy exceptions.<br />
<br />
Due to the higher requirements involved in summoning them, higher-level monsters are typically not as numerous as lower-Level monsters in a player's Deck, assuming the Deck is properly balanced.<br />
<br />
<br />
'''Example:'''<br />
<gallery widths="200px" heights="250px" perrow="3"><br />
RelinquishedSDP-NA-UR-1E.jpg |A Level 1 [[monster]].<br />
MorphingJarSDRL-EN-C-1E.jpg |A Level 2 [[monster]].<br />
Lumina,LightswornSummonerLODT-EN-R-1E.png |A Level 3 [[monster]].<br />
Blackwing-BoratheSpearCRMS-EN-C-1E.png |A Level 4 [[monster]].<br />
AllyofJusticeCatastorHA01-EN-ScR-LE.jpg |A Level 5 [[monster]].<br />
RaizatheStormMonarchFOTB-EN-SR-1E.jpg |A Level 6 [[monster]].<br />
DarkArmedDragonPTDN-EN-ScR-1E.png |A Level 7 [[monster]].<br />
StardustDragonCT05-EN-ScR-LE.png |A Level 8 [[monster]].<br />
ChimeratechOverdragonGLD1-EN-GUR-LE.png |A Level 9 [[monster]].<br />
Red-EyesDarknessMetalDragonJUMP-EN-UR-LE.png |A Level 10 [[monster]].<br />
Yubel-TerrorIncarnatePTDN-EN-UR-1E.png |A Level 11 [[monster]].<br />
Blue-EyesUltimateDragonJMP-EN-ScR-LE.png |A Level 12 [[monster]].<br />
</gallery><br />
<br />
There are also monsters with [[Negative Level]]s.<br />
<br />
: ''See also [[Summoning Rules]].''<br />
<br />
{{Gameplay}}<br />
<br />
[[Category:Game Cards]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:The_Beginning_of_the_End&diff=1039419Card Trivia:The Beginning of the End2009-12-07T21:12:01Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card's art is featured as the background art on "[[Ruin, Queen of Oblivion]]", "[[Queen of Fate - Eternia]]" and "[[Divine Grace - Northwemko]]".<br />
<br />
* This card's [[Ultimate Rare]] version is known for its brilliant use of texturing and subtle coloration in the artwork. This makes it one of the most popular Ultimate Rare card arts.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:The_Beginning_of_the_End&diff=1039415Card Trivia:The Beginning of the End2009-12-07T21:04:10Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card's art is featured as the background art on "[[Ruin, Queen of Oblivion]]", "[[Queen of Fate - Eternia]]" and "[[Divine Grace - Northwemko]]".<br />
<br />
* This card's Ultimate Rare version takes advantage of texturing and uses hardly any coloring, if at all.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Tips:DNA_Transplant&diff=1032992Card Tips:DNA Transplant2009-11-18T14:35:07Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* You can use this card when you are attacked, to make all cards on the field [[Fire]] when there are a lot of face up monsters and you [[control]] at least 1 "[[Ultimate Baseball Kid]]".<br />
<br />
* This card works well with "[[Five-Headed Dragon]]" - you can change every monster to something other than [[Light]] so that your Five-Headed Dragon can't be destroyed by battle.<br />
<br />
* Change all monsters on the field to [[Dark]] to use more easily either "[[Crush Card Virus]]", "[[Deck Devastation Virus]]" or "[[Eradicator Epidemic Virus]]".<br />
<br />
* You can use "[[DNA Transplant]]" to change all monsters on the field to [[Dark]] or [[Light]] to boost "[[Luminous Soldier]]" or "[[Penumbral Soldier Lady]]", respectively.<br />
<br />
* You can use this card to easily tribute summon "[[Diabolos, King of the Abyss]]" or "[[Lich Lord, King of the Underworld]]".<br />
<br />
* Combo this card with "[[Elemental Absorber]]" to stop all your opponent's monsters in their tracks.<br />
<br />
* You can activate this card after "[[Gozen Match]]" and stop your opponent from using any other monsters than the type you selected. <br />
<br />
* This Card works nicely with the "[[Ally of Justice]]" series.<br />
<br />
* If you are trying to protect your monsters from the Allies of Justice, this card can turn any of your LIGHT monsters into any of the other attributes, especially DARK, which completely nullifies [[Ally of Justice Catastor]]'s effect.<br />
<br />
* Use this card with "[[Clear World]]" to apply one particular effect to both players. It can also be used as a counter to Clear World; when [[DNA Transplant]] is activated, call the [[Divine]] [[Attribute]], so none of the effects of Clear World are applied.<br />
<br />
* This card works well in Dark or Light type decks when your opponent is trying to counter with [[Shadow-Imprisoning Mirror]] or [[Light-Imprisoning Mirror]], you can then choose to keep all of your effects running or use the mirror as [[Skill Drain]] by selecting the same colour as your cards.<br />
<br />
* Due to the release of a legal DIVINE monster, you can now use this card to nullify all available attribute support by selecting DIVINE.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Tips:DNA_Transplant&diff=1032989Card Tips:DNA Transplant2009-11-18T14:32:41Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* You can use this card when you are attacked, to make all cards on the field [[Fire]] when there are a lot of face up monsters and you [[control]] at least 1 "[[Ultimate Baseball Kid]]".<br />
<br />
* This card works well with "[[Five-Headed Dragon]]" - you can change every monster to something other than [[Light]] so that your Five-Headed Dragon can't be destroyed by battle.<br />
<br />
* Change all monsters on the field to [[Dark]] to use more easily either "[[Crush Card Virus]]", "[[Deck Devastation Virus]]" or "[[Eradicator Epidemic Virus]]".<br />
<br />
* You can use "[[DNA Transplant]]" to change all monsters on the field to [[Dark]] or [[Light]] to boost "[[Luminous Soldier]]" or "[[Penumbral Soldier Lady]]", respectively.<br />
<br />
* You can use this card to easily tribute summon "[[Diabolos, King of the Abyss]]" or "[[Lich Lord, King of the Underworld]]".<br />
<br />
* Combo this card with "[[Elemental Absorber]]" to stop all your opponent's monsters in their tracks.<br />
<br />
* You can activate this card after "[[Gozen Match]]" and stop your opponent from using any other monsters than the type you selected. <br />
<br />
* This Card works nicely with the "[[Ally of Justice]]" series.<br />
<br />
* If you are trying to protect your monsters from the Allies of Justice, this card can turn any of your LIGHT monsters into any of the other attributes, especially DARK, which completely nullifies [[Ally of Justice Catastor]]'s effect.<br />
<br />
* Use this card with "[[Clear World]]" to apply one particular effect to both players. It can also be used as a counter to Clear World; when [[DNA Transplant]] is activated, call the [[Divine]] [[Attribute]], so none of the effects of Clear World are applied.<br />
<br />
* This card works well in Dark or Light type decks when your opponent is trying to counter with [[Shadow-Imprisoning Mirror]] or [[Light-Imprisoning Mirror]], you can then choose to keep all of your effects running or use the mirror as [[Skill Drain]] by selecting the same colour as your cards.<br />
<br />
* Due to the release of an official DIVINE monster, you can now use this card to nullify all available attribute support by selecting DIVINE.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Tips:Torapart&diff=843204Card Tips:Torapart2009-09-05T20:53:10Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card can be searched via [[Reinforcement of the Army]], [[Mystic Tomato]] and [[Road Warrior]].<br />
* By Special Summoning "[[Destiny Hero - Malicious]]" using its effect, [[Normal Summon]]ing "[[Torapart]]" "[[Colossal Fighter]]" can be Summoned the same turn, with at least 3000 [[ATK]], and will benefit from "Torapart's" effect.<br />
<br />
* If "[[Road Warrior]]" is on the field you can [[Special Summon]] this card to [[Synchro Summon]] another [[Warrior]]-[[Type]] [[Synchro Monster]]<br />
<br />
* Perhaps the most convenient card to Synchro Summon is [[Goyo Guardian]]. If you use a deck full of level 4 cards, you have a very high chance of summoning that 2800 ATK monster and using it to take advantage of the opponent more defensively than you could through the [[Rescue Cat]] strategy.</div>74.194.224.252https://yugipedia.com/index.php?title=Blackwing&diff=707123Blackwing2009-09-01T14:59:30Z<p>74.194.224.252: /* Draw Power */</p>
<hr />
<div>{{Infobox/Yu-Gi-Oh!/Archetype/Start<br />
| image name = Blackwings.jpg<br />
| image size = <br />
| image caption = <br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName<br />
| kanji = <ruby><rb>BF</rb><rp>(</rp><rt>ブラックフェザー</rt><rp>)</rp></ruby><br />
| japanese = BF<br />
| furigana = ブラックフェザー<br />
| romanji = Burakku Fezā<br />
| japanese translated = Black Feather<br />
| english = Blackwing<br />
| german = Schwarzflügel<br />
| portuguese = Asa Negra<br />
| italian = Alanera <br />
}} <br />
{{Infobox/Yu-Gi-Oh!/Archetype/List<br />
| sets =<br />
* [[Crimson Crisis]]<br />
* [[Raging Battle]]<br />
* [[Ancient Prophecy]]<br />
* [[Stardust Overdrive]]<br />
| anime = [[Yu-Gi-Oh! 5D's]]<br />
| list = List of "Blackwing" monsters<br />
| support list = List of "Blackwing" Support Cards<br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/End}}<br />
<br />
The '''Blackwing''', known as '''Black Feather''' in the Japanese version, is an [[Archetype]] of [[DARK]] [[Winged Beast]]-[[Type]] monsters making their debut in "[[Crimson Crisis]]". In the [[Yu-Gi-Oh! 5D's]] anime, they are used by [[Crow]]. Most of these monsters are somewhat humanoid and have either a tengu or bird-like appearance. (Compare to other humanoid Winged-Beasts to a greater or lesser effect) All Blackwing monsters feature black in their design, usually on their wing feathering. Most are named after types of wind and air currents. They are currently a meta deck with swarming and speed capabilities.<br />
When [[Crimson Crisis]] was released, this [[Archetype]] was very unsupported - only 5 cards of Blackwing were released: [[Blackwing - Gale the Whirlwind|Gale the Whirlwind]], [[Blackwing - Sirocco the Dawn|Sirocco the Dawn]], [[Blackwing - Bora the Spear|Bora the Spear]], [[Blackwing Armor Master|Armor Master]] and "[[Raptor Wing Strike]]". Later on, with the release of [[Raging Battle]] more members and support cards were added.<br />
<br />
==Playing Style==<br />
The Blackwing's effects are focused around [[Swarm]]ing and changing the [[ATK]] or the [[DEF]] of monsters on the field. Because of that, they have an aggressive playing style. Also, because of their [[Swarm]]ing capabilities, they are good for using [[Synchro Summon]] (Note that their trump cards are [[Synchro Monsters]]). Their support cards rely on their swarm abilities such as [[Delta Crow - Anti Reverse]] which can be activated from the hand when you control exactly 3 Blackwing Monsters. Some of them take an advantage from Blackwing's swarming abilities and support it such as [[Black Whirlwind]] or "[[Raptor Wing Strike]]". Some of them rely on your opponent such as [[Fake Feather]] or [[Blackwing - Blizzard the Far North]] which need a monster in the [[Graveyard]] to [[Special Summon]].<br />
<br />
Also, since all Blackwing monsters are [[DARK]] [[Winged Beast]] monsters, you can add [[Allure of Darkness]] for drawing power and [[Icarus Attack]] for extra card destruction, if you can't get [[Delta Crow - Anti Reverse]]. [[Dark Eruption]] would also be a good support as it helps you to get back [[Blackwing - Kalut the Moon Shadow ]] and [[Blackwing - Gale the Whirlwind ]] from your [[Graveyard]]. It`s also possible to play [[Mystic Plasma Zone]], [[Harpies' Hunting Ground]], or [[Mountain]] to boost their [[ATK]] and [[DEF]]. Their [[DARK]] [[Attribute]] also qualifies them for [[DARK]] support cards from the booster pack [[Phantom Darkness]], and since a few of the Blackwing monsters require another Blackwing monster for their effects, you can use [[Phantom of Chaos]] to copy both the name and the effects. Alongside that, many Blackwing decks also run [[Dark Armed Dragon]] or [[The Dark Creator]] (both considered DARK-deck staples) for their ability to be [[Special Summon|Special Summoned]] through [[DARK]] monsters in the graveyard.<br />
<br />
==Synchro Monsters==<br />
Because [[Blackwing - Gale the Whirlwind]] is incredibly easy to summon, and [[Blackwing - Blizzard the Far North]] automatically brings a LV. 4 or lower monster back upon being summoned, the Blackwings make Special Summoning [[Synchro Monsters]] very easy. With [[Blackwing - Blizzard the Far North]] you can easily make a LV. 6 Synchro Monster if you already have a LV. 4 or lower monster in your graveyard. The LV. 6 Blackwing Synchro, [[Blackwing Armed Wing]], is a weaker Synchro than [[Blackwing Armor Master]]. If you would only be able to Synchro Summon a LV.6 Synchro Monster, then [[Goyo Guardian]] is usually the better choice. However, because of [[Blackwing - Gale the Whirlwind]] the Blackwings can easily Synchro Summon [[Synchro Monsters]]. This is because the LV.4 Blackwings are [[Blackwing - Shura the Blue Flame]], who can summon a [[Blackwing - Gale the Whirlwind]] from the deck by destroying a monster, and [[Blackwing - Bora the Spear]] who can be Special Summoned as long as there is another Blackwing on the field. Because of their potential to create LV.7 [[Synchro Monsters]] with such ease, [[Blackwing Armor Master]], [[Dark Strike Fighter]] (banned from in Advance Format as of September 2009), and [[Black Rose Dragon]] are among the top choices. If your opponent has several more cards on the field than you do, summoning [[Black Rose Dragon]] to clear the field is a very worthwhile choice. LV.8 [[Synchro Monsters]] are somewhat harder to pull off with the Blackwings then LV.7s. The Blackwings are very strong in battle and [[Stardust Dragon]] can offer the protection from card effects. To Special Summon a LV. 8 [[Synchro Monster]] with the Blackwings, it is usually best to summon [[Blackwing - Sirocco the Dawn]] and then follow up by Special Summoning [[Blackwing - Gale the Whirlwind]]. Even if you do not have [[Blackwing - Gale the Whirlwind]] in your hand, it can easily be searched out with [[Black Whirlwind]] after Normal Summoning [[Blackwing - Sirocco the Dawn]]. This way is the easiest way for most Blackwing decks to summon LV.8 Synchros. The strongest Blackwing monster, [[Blackwing - Lone Silver Wind|Lone Silver Wing]], released in Stardust Overdrive, has been widely dismissed by many Blackwing duelists due to his exceptionally difficult summoning requirements. Specifically, the requirement for 2 or more Non-Tuners disallows the use of Sirocco+Gale forming him. However, once Synchro Summoned, Lone Silver Wind provides much support to his fellow Blackwing monsters by granting them an effect akin to Dark Resonator and the clearing of your opponent's field.<br />
Blackwings also special summon themselves really easily so that its easy to synchro summon for a monster like [[Blackwing Armor Master]].<br />
<br />
==Draw Power==<br />
Blackwings have a lot of available draw power and deck manipulation. Because of their [[DARK]] attribute, they can use [[Allure of Darkness]] to run through the deck faster. [[Reckless Greed]] can also be used to run through the deck as well. Because the Blackwings can be sent to the Graveyard quickly, by effects such as [[Blackwing - Kalut the Moon Shadow]](who discards himself to the Graveyard) and [[Blackwing - Gale the Whirlwind]] (who can be used in a [[Synchro Summon]], putting himself and another Blackwing in the [[Graveyard]]), [[Pot of Avarice]] is a great card to use. To go through monsters even faster, you can use [[Magical Merchant]] to randomly discard monsters and draw Spell and Trap Cards. With the use of [[Allure of Darkness]] and [[Pot of Avarice]], [[Reckless Greed]]s can be used to increase draw power of the deck so you will almost constantly be drawing new cards. Even though [[Pot of Avarice]] thickens the deck, you can prevent this by returning destroyed [[Synchro Monsters]]; also, cards such as [[Blackwing - Shura the Blue Flame]] and [[Black Whirlwind]] to thin the deck out very quickly.<br />
Pot of Avarice is recommended when you can search for monsters using Black Whirlwind, making it basically a "recharging" card.<br />
<br />
==Weaknesses==<br />
Blackwings have a fair amount of problems in mantaining Hand and Field Advantage: due to the overwhelming speed with which Blackwings are Summoned, a player can (and often will) find his/her hand depleting quickly, thus lacking resources in case his/her plans goes wrong (such as in the case the opponent counters a massive Swarming with a mass-destruction card like [[Torrential Tribute]] or [[Lightning Vortex]]). Also, although the deck is capable in itself of winning with a simple Beatdown strategy, its most impressive Monsters are Synchro Monsters, meaning anti-Special Summoning strategies will often work to cripple a Blackwing player's strategy. Even more so than their namesake Synchro cards, currently many Blackwing decks rely on the Synchro Monster, [[Dark Strike Fighter]] to achieve an amazingly fast One Turn Kill, so preventing the card to hit the field would severely hinder the strength of the deck.[[Shadow-Imprisoning Mirror]] can also negate the effects of some widely used blackwings, such as Gale's ability to change ATK and DEF. In addition, [[Blackwing - Sirocco the Dawn]] can be used against a [[Blackwings]]' deck because Sirocco gains ATK from all face up [[Blackwings]], not just the ones on your side of the field.<br />
<br />
{{ArchetypeNavbox}}<br />
[[Category:Archetype]]</div>74.194.224.252https://yugipedia.com/index.php?title=Blackwing&diff=707110Blackwing2009-09-01T14:52:25Z<p>74.194.224.252: /* Playing Style */</p>
<hr />
<div>{{Infobox/Yu-Gi-Oh!/Archetype/Start<br />
| image name = Blackwings.jpg<br />
| image size = <br />
| image caption = <br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName<br />
| kanji = <ruby><rb>BF</rb><rp>(</rp><rt>ブラックフェザー</rt><rp>)</rp></ruby><br />
| japanese = BF<br />
| furigana = ブラックフェザー<br />
| romanji = Burakku Fezā<br />
| japanese translated = Black Feather<br />
| english = Blackwing<br />
| german = Schwarzflügel<br />
| portuguese = Asa Negra<br />
| italian = Alanera <br />
}} <br />
{{Infobox/Yu-Gi-Oh!/Archetype/List<br />
| sets =<br />
* [[Crimson Crisis]]<br />
* [[Raging Battle]]<br />
* [[Ancient Prophecy]]<br />
* [[Stardust Overdrive]]<br />
| anime = [[Yu-Gi-Oh! 5D's]]<br />
| list = List of "Blackwing" monsters<br />
| support list = List of "Blackwing" Support Cards<br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/End}}<br />
<br />
The '''Blackwing''', known as '''Black Feather''' in the Japanese version, is an [[Archetype]] of [[DARK]] [[Winged Beast]]-[[Type]] monsters making their debut in "[[Crimson Crisis]]". In the [[Yu-Gi-Oh! 5D's]] anime, they are used by [[Crow]]. Most of these monsters are somewhat humanoid and have either a tengu or bird-like appearance. (Compare to other humanoid Winged-Beasts to a greater or lesser effect) All Blackwing monsters feature black in their design, usually on their wing feathering. Most are named after types of wind and air currents. They are currently a meta deck with swarming and speed capabilities.<br />
When [[Crimson Crisis]] was released, this [[Archetype]] was very unsupported - only 5 cards of Blackwing were released: [[Blackwing - Gale the Whirlwind|Gale the Whirlwind]], [[Blackwing - Sirocco the Dawn|Sirocco the Dawn]], [[Blackwing - Bora the Spear|Bora the Spear]], [[Blackwing Armor Master|Armor Master]] and "[[Raptor Wing Strike]]". Later on, with the release of [[Raging Battle]] more members and support cards were added.<br />
<br />
==Playing Style==<br />
The Blackwing's effects are focused around [[Swarm]]ing and changing the [[ATK]] or the [[DEF]] of monsters on the field. Because of that, they have an aggressive playing style. Also, because of their [[Swarm]]ing capabilities, they are good for using [[Synchro Summon]] (Note that their trump cards are [[Synchro Monsters]]). Their support cards rely on their swarm abilities such as [[Delta Crow - Anti Reverse]] which can be activated from the hand when you control exactly 3 Blackwing Monsters. Some of them take an advantage from Blackwing's swarming abilities and support it such as [[Black Whirlwind]] or "[[Raptor Wing Strike]]". Some of them rely on your opponent such as [[Fake Feather]] or [[Blackwing - Blizzard the Far North]] which need a monster in the [[Graveyard]] to [[Special Summon]].<br />
<br />
Also, since all Blackwing monsters are [[DARK]] [[Winged Beast]] monsters, you can add [[Allure of Darkness]] for drawing power and [[Icarus Attack]] for extra card destruction, if you can't get [[Delta Crow - Anti Reverse]]. [[Dark Eruption]] would also be a good support as it helps you to get back [[Blackwing - Kalut the Moon Shadow ]] and [[Blackwing - Gale the Whirlwind ]] from your [[Graveyard]]. It`s also possible to play [[Mystic Plasma Zone]], [[Harpies' Hunting Ground]], or [[Mountain]] to boost their [[ATK]] and [[DEF]]. Their [[DARK]] [[Attribute]] also qualifies them for [[DARK]] support cards from the booster pack [[Phantom Darkness]], and since a few of the Blackwing monsters require another Blackwing monster for their effects, you can use [[Phantom of Chaos]] to copy both the name and the effects. Alongside that, many Blackwing decks also run [[Dark Armed Dragon]] or [[The Dark Creator]] (both considered DARK-deck staples) for their ability to be [[Special Summon|Special Summoned]] through [[DARK]] monsters in the graveyard.<br />
<br />
==Synchro Monsters==<br />
Because [[Blackwing - Gale the Whirlwind]] is incredibly easy to summon, and [[Blackwing - Blizzard the Far North]] automatically brings a LV. 4 or lower monster back upon being summoned, the Blackwings make Special Summoning [[Synchro Monsters]] very easy. With [[Blackwing - Blizzard the Far North]] you can easily make a LV. 6 Synchro Monster if you already have a LV. 4 or lower monster in your graveyard. The LV. 6 Blackwing Synchro, [[Blackwing Armed Wing]], is a weaker Synchro than [[Blackwing Armor Master]]. If you would only be able to Synchro Summon a LV.6 Synchro Monster, then [[Goyo Guardian]] is usually the better choice. However, because of [[Blackwing - Gale the Whirlwind]] the Blackwings can easily Synchro Summon [[Synchro Monsters]]. This is because the LV.4 Blackwings are [[Blackwing - Shura the Blue Flame]], who can summon a [[Blackwing - Gale the Whirlwind]] from the deck by destroying a monster, and [[Blackwing - Bora the Spear]] who can be Special Summoned as long as there is another Blackwing on the field. Because of their potential to create LV.7 [[Synchro Monsters]] with such ease, [[Blackwing Armor Master]], [[Dark Strike Fighter]], and [[Black Rose Dragon]] are among the top choices. If your opponent has several more cards on the field than you do, summoning [[Black Rose Dragon]] to clear the field is a very worthwhile choice. LV.8 [[Synchro Monsters]] are somewhat harder to pull off with the Blackwings then LV.7s. The Blackwings are very strong in battle and [[Stardust Dragon]] can offer the protection from card effects. To Special Summon a LV. 8 [[Synchro Monster]] with the Blackwings, it is usually best to summon [[Blackwing - Sirocco the Dawn]] and then follow up by Special Summoning [[Blackwing - Gale the Whirlwind]]. Even if you do not have [[Blackwing - Gale the Whirlwind]] in your hand, it can easily be searched out with [[Black Whirlwind]] after Normal Summoning [[Blackwing - Sirocco the Dawn]]. This way is the easiest way for most Blackwing decks to summon LV.8 Synchros. The strongest Blackwing monster, [[Blackwing - Lone Silver Wind|Lone Silver Wing]], released in Stardust Overdrive, has been widely dismissed by many Blackwing duelists due to his exceptionally difficult summoning requirements. Specifically, the requirement for 2 or more Non-Tuners disallows the use of Sirocco+Gale forming him. However, once Synchro Summoned, Lone Silver Wind provides much support to his fellow Blackwing monsters by granting them an effect akin to Dark Resonator and the clearing of your opponent's field.<br />
Blackwings also special summon themselves really easily so that its easy to synchro summon for a monster like [[Blackwing Armor Master]].<br />
<br />
==Draw Power==<br />
Blackwings have a lot of available draw power and deck manipulation. Because of their [[DARK]] attribute, they can use [[Allure of Darkness]] to run through the deck faster. [[Reckless Greed]] can also be used to run through the deck as well. Because the Blackwings can be sent to the Graveyard quickly, by effects such as [[Blackwing - Kalut the Moon Shadow]](who discards himself to the Graveyard) and [[Blackwing - Gale the Whirlwind]] (who can be used in a [[Synchro Summon]], putting himself and another Blackwing in the [[Graveyard]]), [[Pot of Avarice]] is a great card to use. To go through monsters even faster, you can use [[Magical Merchant]] to randomly discard monsters and draw Spell and Trap Cards. With the use of [[Allure of Darkness]] and [[Pot of Avarice]], [[Reckless Greed]]s can be used to increase draw power of the deck so you will almost constantly be drawing new cards. Even though [[Pot of Avarice]] thickens the deck, you can prevent this by returning destroyed [[Synchro Monsters]]; also, cards such as [[Blackwing - Shura the Blue Flame]] and [[Black Whirlwind]] to thin the deck out very quickly.<br />
<br />
==Weaknesses==<br />
Blackwings have a fair amount of problems in mantaining Hand and Field Advantage: due to the overwhelming speed with which Blackwings are Summoned, a player can (and often will) find his/her hand depleting quickly, thus lacking resources in case his/her plans goes wrong (such as in the case the opponent counters a massive Swarming with a mass-destruction card like [[Torrential Tribute]] or [[Lightning Vortex]]). Also, although the deck is capable in itself of winning with a simple Beatdown strategy, its most impressive Monsters are Synchro Monsters, meaning anti-Special Summoning strategies will often work to cripple a Blackwing player's strategy. Even more so than their namesake Synchro cards, currently many Blackwing decks rely on the Synchro Monster, [[Dark Strike Fighter]] to achieve an amazingly fast One Turn Kill, so preventing the card to hit the field would severely hinder the strength of the deck.[[Shadow-Imprisoning Mirror]] can also negate the effects of some widely used blackwings, such as Gale's ability to change ATK and DEF. In addition, [[Blackwing - Sirocco the Dawn]] can be used against a [[Blackwings]]' deck because Sirocco gains ATK from all face up [[Blackwings]], not just the ones on your side of the field.<br />
<br />
{{ArchetypeNavbox}}<br />
[[Category:Archetype]]</div>74.194.224.252https://yugipedia.com/index.php?title=Yu-Gi-Oh!_5D%27s_World_Championship_2009:_Stardust_Accelerator&diff=761163Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator2009-08-26T10:10:30Z<p>74.194.224.252: /* Glitches */</p>
<hr />
<div>{{VGInfobox<br />
| image name = WC09-VideoGameEN.jpg<br />
| english name = Yu-Gi-Oh! 5D's Stardust Accelerator World Championships 2009<br />
| kanji name = 遊☆戯☆王5D's STARDUST ACCELERATOR<br />
| romanji name = <br />
| japanese translated name = Yu-Gi-Oh! 5D's Stardust Accelerator<br />
| alternate name = Yu-Gi-Oh! World Championship 2009<br />
| developer = Konami<br />
| producer = Konami<br />
| series = [[Yu-Gi-Oh! World Championship]]<br />
| platform = Nintendo DS<br />
| release date =<br />
* {{flag|Japan}} March 26th 2009<br />
* {{flag|Europe}} May 15th 2009<br />
* {{flag|United States}} May 19th 2009<br />
| genre = <br />
}}<br />
<br />
'''Yu-Gi-Oh! 5D's Stardust Accelerator''' is a [[Yu-Gi-Oh! 5D's]]-themed game for the Nintendo DS.<br />
<br />
==Features==<br />
The game contains a story mode, where the player may duel, browse a 3D map, interact with other characters and collect items and cards.<br />
<br />
There are 2887 cards featured in this game (including Egyptian Gods, [[Speed Spell - Wheelie Breaker]] and [[Speed World]]), going up to [[Crimson Crisis]] also includes cards from the first 4 [[Duel Terminals]] and cards from [[Structure Deck]]s up to [[Structure Deck 16: Lord of the Magicians|SD16]], but excludes any TCG exclusive cards up to that date. The game also includes many promo cards, such as "[[Stardust Dragon/Assault Mode]]", "[[Shield Wing]]", "[[Elemental Hero Absolute Zero]]" and "[[Genesic Dragon]]". However, it misses 779 cards released in OCG before Lord of Magicians, mainly cards that rely on other specific cards, such as [[Ritual Spell Cards|Ritual Spells]] or the ones that require a specific monster, like "[[Checkmate]]".<br />
<br />
The game contains [[Turbo Duel]]s. "[[Speed Spells]]" versions of existing cards appear in the game, such as "[[Speed Spell - Raigeki]]" and "[[Speed Spell - Harpie's Feather Duster]]", also completely new [[Speed Spells]] are included such as "[[Speed Spell - Wheelie Breaker]]" and [[Speed Spell - Speed Jammer]]". Special Trap Cards designed specifically for Turbo Duels are also included, such as Des Accelerator and [[Slip Stream]].<br />
<br />
There is Wi-fi in this game where player's can play against each other, find upgrades and cards.<br />
<br />
:''See: [[Yu-Gi-Oh! 5D's Stardust Accelerator Card Downloads]]'' and ''[[Yu-Gi-Oh! 5D's Stardust Accelerator: Downloads]]''.<br />
<br />
==Characters==<br />
The player creates their own character. They choose their name, gender and appearance.<br />
<br />
Story Mode includes the majority of characters from the first arc of the anime and a number of original characters. Additional character versions of cards can be unlocked as opponents and Tag Duelists in Free Duel mode.<br />
<br />
:''See: [[:Category:Yu-Gi-Oh! 5D's Stardust Accelerator characters]]''.<br />
<br />
==Storyline==<br />
[[Image:StardustAccelerator-screenshot.jpg|thumb|left|180px|Screenshot]]<br />
<br />
The player wakes-up in [[Satellite]], stripped of their memory. They are found by [[Rally Dawson|Rally]] who duels them in the hopes it will help them regain their memory. Rally introduces them to his friends [[Blitz]], [[Nervin]] and [[Tank]] and takes the player to their base in the Satellite underground.<br />
<br />
The player finds a "[[Speed Spells|Speed Spell]]" card in their [[Duel Disk]], causing everyone to believe that he is a [[Turbo Duel]]ist. Since [[Yusei Fudo|Yusei]] and [[Sector Security]] are the only Turbo Duelists in Satellite, they figure the player is from [[New Domino City|the City]].<br />
<br />
Since a Turbo Duelist is not complete without their [[Duel Runner]], Blitz arranges for the player to buy a Duel Runner from [[Kuroe]]. After discovering it has no engine or CPU, Blitz goes to confront Kuroe, but ends up getting kidnapped. The player then ventures to the [[Satellite thugs' lair|thugs' lair]], where they duel and defeat multiple thugs in order to free Blitz.<br />
<br />
After saving Blitz, Yusei gives the player a spare engine to use in their Duel Runner, before he leaves for [[New Domino City]]. A few days later, Rally gives the player a CPU. With the Duel Runner complete the player takes it for a test run.<br />
<br />
A group of securities, led by [[Tetsu Ushio|Officer Trudge]] appear outside the group's lair, accusing Rally of stealing the CPU. Since they were using the signal from Rally's [[criminal mark]] to trace their location, Blitz used Yusei's jamming device to block the signal. The group split-up; Rally, Nervin, Blitz and Tank go one way and advise the player to ride their Duel Runner to the [[Old Highway]]. The player races out past the Securities, prompting Trudge to chase them. After the player outruns Trudge, they come back to the hideout. The player is planning to escape through the [[pipeline]] just like Yusei did earlier in the game. <br />
<br />
After beating a test simulation, the player gets a chance to escape to New Domino. As the player enters the pipeline, Trudge immediately follows in pursuit. After outrunning him, the player gets caught by Security and is taken to the detention center having his Duel Runner and Deck confiscated.<br />
<br />
In jail, the player reaches the Recreation room where [[Bolt Tanner]] is. Tanner has just won a Duel, with his opponent lying on the floor. Tanner taunts the defeated duelist by calling his cards trash, and the player then attempts to defend the defeated duelist by dueling Tanner with his deck (like Yusei uses Yanagi's deck in the anime). After beating Tanner the player notices Yusei also getting escorted to his cell, and then receives a challenge from [[Mr. Armstrong]] and so the player has to collect cards from inmates to create a deck and use it to beat him.<br />
<br />
After beating Armstrong, Armstrong calls off the deal and orders the Securities to seize the player. However, he is interrupted when [[Rex Goodwin]] appears on the scene, firing Armstrong and eventually releasing the player into New Domino City. Tanner passes the player his [[Ushi Oni]] card, telling him to seek a bar named [[Bootleg]]. Showing the card will allow for the player to come into contact with an acquaintance.<br />
<br />
Upon arriving at the Bootleg, the player shows the bartender Tanner's card, but the bartender requests that the player complete some of his Duel Puzzles, as he's a Duelist. After completing 3 Puzzles, the bartender tells the player to wait outside - and upon exiting the bar he encounters [[Blister]], who escorts him to his hideout.<br />
<br />
The player informs Blister of the plan to reclaim the Duel Runner and Deck. After some time of thinking, Blister gives the player a fake Security ID and Security uniform so that the player can sneak into the [[Security Impound Center]] and get his Deck and Duel Runner back. After sneaking past the guards and getting to the Duel Runner, the player is once again cornered by Trudge. The player then gets on the Duel Runner and promptly outruns Trudge once again through the Impound Center.<br />
<br />
Upon escape, the player encounters Yusei, who also has reclaimed his Duel Runner and Deck. They both make a break to whatever cover they could find. As the player escapes Trudge he is guided by [[Leo]] to a place where he could hide out for the time being. Leo introduces himself and [[Luna]], and then challenges the player to a duel. Upon winning, the player gets let in on a secret: there is an underground duel arena.<br />
<br />
At the duel arena, the player and the twins witness [[Akiza Izinski|Akiza]] beat yet another duelist. While people flee from the arena, the player feels a stinging pain as they notice a birthmark appear on their arm. Akiza notices this mark and promptly challenges the player to a Duel. After the player wins, the birthmark disappears.<br />
<br />
Several days later, the player gets informed of a [[Tag Duel]] Tournament as he makes his way towards the Duel Runner Shop. He then gets into a Tag Duel with the twins, with Blister as his temporary partner. After the player finds a partner, he proceeds to the Duel Stadium where he proceeds through the tournament, facing [[Figaro]] and [[Corse]] (this opponent team may vary between who's chosen as the Tag partner), Blister and Tanner, and finally Leo and Luna. After winning, the player runs into Goodwin, who congratulates the player for his victory.<br />
<br />
Some time later, the player runs into Tanner outside the bar and receives an invitation to the [[Fortune Cup]]. He shows this to Blister to know more about it, and is told to go to the [[Neo Domino Highway]] so as to sign up for the preliminary race. After passing the preliminary race, the player is confronted by [[Bass]] who then shows him how to play a [[Turbo Duel]]. After that, the player is also informed of the Speed Spells being sold at the shop. <br />
<br />
The player then proceeds to the Duel Stadium where he faces off against Trudge, [[Hunter Pace]], and [[Greiger]] in the three Turbo Duels of the preliminaries. Following this, the player proceeds into the latter half of the Fortune Cup, facing off against [[Gill Randsborg]] and Akiza in two ground duels, and squaring off with Yusei in a Turbo Duel.<br />
<br />
Upon finishing the duel, the player is about to prepare for the final duel with [[Jack Atlas]], when he blacks out, receives several flashbacks, and wakes up at a temple for the People of the Stars. He is then confronted by [[Rex Goodwin]], who reveals that the player is one of the [[Signers]]. Also reveals to the player that he was the one who grafted the birthmark onto the player's arm, as Goodwin plans to utilize the power of the Crimson Dragon. Goodwin then pits the player against 4 of his clones - [[Alpha]], [[Beta]], [[Gamma]] and [[Delta]] - and the player has to defeat all 4 of them without replenishing life points in between duels.<br />
<br />
Upon victory, the [[Crimson Dragon]] appears, but then shortly dissipates. Goodwin then realizes that he cannot simply do with replicas, despite the fact that intense duels will lead to the awakening of the Crimson Dragon. The player then blacks out again, and finds himself back in his room, before the final duel with Jack Atlas. After defeating Jack, the player receives the [[Stardust Dragon]] card for Yusei. Goodwin aborts his plan to awaken the Dragon, and allows the player to do as he wishes. The player then passes Yusei the Stardust Dragon card, and also receives a Travel Permit, allowing him to travel between Satellite and New Domino City.<br />
<br />
Post storyline, Yusei has a new deck with [[/Assault Mode]] support, the name of which references the game title, Stardust XLerator.<br />
<br />
==Glitches and Mistakes==<br />
If the player's character is a girl, many of the other main characters will refer to her as a "he" and [[Rex Goodwin]] introduces the clones as the player's "brothers" instead of "sisters".<br />
<br />
Occasionaly part of the character model's hair may turn white unnaturally. In extreme cases, almost all of the hair is white. This is a minor texture glitch and shouldn't harm gameplay.<br />
<br />
Once all of the Structure Decks have been bought, the only one available will be the 5D's Starter Deck, and the the player will not be allowed to buy any others (the 5D's Starter Deck will also have the 'new' symbol above it). Additionally, every time the player leaves the card shop, the game will say that a new pack has been added to the card list, when actually, nothing happens. This does not affect any aspects of gameplay, however.<br />
<br />
When "[[Canyon]]" is in play and you attack a [[Rock]]-[[type]] monster in [[Defense Position]] with a [[monster]] that inflicts [[piercing]] damage and win, the damage to the opponent is doubled, even though the lore says that damage will only be doubled for the controller of the attacking monster.<br />
<br />
When in the Tournament or playing on-line sometimes, the monster attack sound effects will be swapped with the attack sound effect of the attacked monster. For example, when a monster with a laser sound effect attacks a monster with a sword/slash sound effect, you will hear the sword/slash effect.<br />
<br />
If an Action Replay is used, if you are attacking a monster which is about to be destroyed due to your monster having more attack points, the last 0 in the difference between attack points appears before all of the other digits.<br />
<br />
==Promotional cards==<br />
:''Main article: [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]''.<br />
<br />
Stardust Accelerator includes three promotional cards, which are used by [[Kalin]] in the [[Yu-Gi-Oh! 5D's]] anime. These include: "[[Infernity Guardian]]", "[[Infernity Archfiend]]" and "[[Infernity Dwarf]]".<br />
<br />
{{-}}<br />
<br />
{{Yu-Gi-Oh! 5D's}}<br />
{{Video Games}}<br />
[[Category:Yu-Gi-Oh! 5D's]]</div>74.194.224.252https://yugipedia.com/index.php?title=The_Six_Samurai&diff=471642The Six Samurai2009-08-20T11:55:41Z<p>74.194.224.252: </p>
<hr />
<div>'''The Six Samurai''' (六武衆) are a series of [[Warrior]]-[[type]] [[Monster Cards|monsters]] that debuted in [[Strike of Neos]], with further support included in [[Gladiator's Assault]]. Their names include "The Six Samurai" or "shien". They, as well as other related support, rely on having other Six Samurai on the [[Playing Field|field]] to use their effects, and as such a [[Deck]] revolving around them is often based on [[swarm]]ing the [[Playing Field|field]].<br />
<br />
The "Six Samurai" monsters consist of the original six, as well as their allies and masters. "Shien" cards are supported by this theme, "[[Great Shogun Shien]]" seeming to be the warlord they serve. The overall theme seems to be futuristic, while in some form drawing most inspiration from feudal Japan.<br />
<br />
The basic Six Samurai monsters (the initial '6') all have the effect ''"If this card would be destroyed you can destroy another "Six Samurai" monster you control instead"'' and also ''"While you control another "Six Samurai" monster with a different name, this card can... "'' referring that their effects activate when another "Six Samurai" monster is on the field. <br />
<br />
==Strengths and Weaknesses==<br />
<br />
Six Samurai tend to be flexible enough to be able to respond to most situations, though they are highly dependent on numbers and basic [[Warrior]] support cards like "[[Reinforcement of the Army]]" and "[[The A. Forces]]". They also rely on cards that allow them to swarm quickly, such as [[Double Summon]], since they have no effect when alone on the field. Their support cards help prevent them from being destroyed and they have a number of options for reviving themselves onto the field (including [[Backs to the Wall]] that lets up to five of them be revived at once). They also have a strong draw support with [[Six Samurai United]] and [[Spirit of the Six Samurai]], since the more powerful monsters in the Archetype are usually summoned from the hand rather than the Deck.<br />
<br />
Most Six Samurai card effects revolve around destroying opposing cards, either in battle or by "giving up" their attack for that turn. Since these effects have no other cost, their user can easily maintain field advantage once the field has been properly swarmed. Six Samurai users are especially good against opponents who play defensively or use Stall tactics, because of this.<br />
<br />
One great card to add to the deck is "[[Freed the Matchless General]]", since he is a card that can assure that you get the right monster you need every turn, fully utilising the diversity of the Six Samurai cards' effects. The only drawback is a player can feel too reliant on Freed, and you won't be able to get your "Shien" cards or spell and traps this way.<br />
<br />
Six Samurai are at their weakest against opponents capable of either swarming the field with strong monsters early in the game faster than they can, or against opponents capable of using card effects that negate special summons (except for [[Grandmaster of the Six Samurai]] who can simply return himself to the owner's hand after being destroyed by effects) thereby slowing the swarming ability of the deck (though many decks in the current [[metagame]] have that problem). They are particularly vulnerable to things that clear monsters out ''en masse'', like [[Lightning Vortex]] or [[Torrential Tribute]]. A Card that can easily lockdown a Six Samurai deck is [[Gozen Match]], due to all Six Samurai being of different Attributes.<br />
<br />
Also, see [[The Six Samurai Deck]].<br />
<br />
==Aesthetic Trivia==<br />
<br />
The basic Six Samurai monsters (the initial '6') artwork features each of them holding a weapon which refers to their effects.<br />
<br />
Each Six Samurai holds a different attribute, and those with polar attributes have opposite effects. [[The Six Samurai - Yaichi|Yaichi's]] opposite is [[The Six Samurai - Kamon|Kamon]]. [[The Six Samurai - Nisashi|Nisashi]] is [[The Six Samurai - Yariza|Yariza]], and [[The Six Samurai - Irou|Irou]] is [[The Six Samurai - Zanji|Zanji]]. While Yaichi destroys face-down spell/trap cards, Kamon destroys face-up ones. Nisashi can attack and potentially destroy several monsters at once, while Yariza bypasses monsters entirely to attack directly. Irou is designed to take down monsters with his own effect before they become a threat, while Zanji can be suicide (a D.D. Warrior Lady) to take out an already opposing threat. Yaichi, Nisashi and Irou also are all in a calm stance, while Kamon, Yariza, and Zanji are all in action poses (this is because while Kamon ''stance'' is calm he's holding some dynamite; and appearing ready to throw it).<br />
<br />
The name of the archetype may be derived from the 1945 japanese film, "Seven Samurai," by Akira Kurosawa.<br />
<br />
{{ArchetypeNavbox|The Six Samurai}}<br />
[[Category:Archetype]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Tips:Elemental_Absorber&diff=1088669Card Tips:Elemental Absorber2009-08-19T12:43:00Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card works well with "[[DNA Transplant]]".<br />
<br />
* This card is best put into a deck that has access to many different elemental attributes, such as [[Elemental Heroes]], [[Charmers]], [[Aliens]], or something custom, and it best works when used against an opponent who happens to use only one Attribute.<br />
<br />
* While the primary effect of this card is to prevent your opponent from attacking, you can easily use this to remove a monster from your hand, to later revive with Return from Different Dimension or to simply power up a monster who benefits from a removed from play monster (such as Golden Homuonculous).<br />
** You can remove [[D.D. Scout Plane]] to gain a quick tribute fodder. Just remove it at the end of your opponent's turn.<br />
<br />
* This card is best played in response to a Monster Summon. If you give up this chance, your opponent may get turn priority to attack you before you can activate it again, especially since this card cannot negate a battle it is chained to.</div>74.194.224.252https://yugipedia.com/index.php?title=Yu-Gi-Oh!_5D%27s_World_Championship_2009:_Stardust_Accelerator&diff=761129Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator2009-08-19T12:12:43Z<p>74.194.224.252: /* Storyline */</p>
<hr />
<div>{{VGInfobox<br />
| image name = WC09-VideoGameEN.jpg<br />
| english name = Yu-Gi-Oh! 5D's Stardust Accelerator World Championships 2009<br />
| kanji name = 遊☆戯☆王5D's STARDUST ACCELERATOR<br />
| romanji name = <br />
| japanese translated name = Yu-Gi-Oh! 5D's Stardust Accelerator<br />
| alternate name = Yu-Gi-Oh! World Championship 2009<br />
| developer = Konami<br />
| producer = Konami<br />
| series = [[Yu-Gi-Oh! World Championship]]<br />
| platform = Nintendo DS<br />
| release date =<br />
* {{flag|Japan}} March 26th 2009<br />
* {{flag|Europe}} May 15th 2009<br />
* {{flag|United States}} May 19th 2009<br />
| genre = <br />
}}<br />
<br />
'''Yu-Gi-Oh! 5D's Stardust Accelerator''' is a [[Yu-Gi-Oh! 5D's]]-themed game for the Nintendo DS.<br />
<br />
==Features==<br />
The game contains a story mode, where the player may duel, browse a 3D map, interact with other characters and collect items and cards.<br />
<br />
There are 2887 cards featured in this game (including Egyptian Gods, [[Speed Spell - Wheelie Breaker]] and [[Speed World]]), going up to [[Crimson Crisis]] also includes cards from the first 4 [[Duel Terminals]] and cards from [[Structure Deck]]s up to [[Structure Deck 16: Lord of the Magicians|SD16]], but excludes any TCG exclusive cards up to that date. The game also includes many promo cards, such as "[[Stardust Dragon/Assault Mode]]", "[[Shield Wing]]", "[[Elemental Hero Absolute Zero]]" and "[[Genesic Dragon]]". However, it misses 779 cards released in OCG before Lord of Magicians, mainly cards that rely on other specific cards, such as [[Ritual Spell Cards|Ritual Spells]] or the ones that require a specific monster, like "[[Checkmate]]".<br />
<br />
The game contains [[Turbo Duel]]s. "[[Speed Spells]]" versions of existing cards appear in the game, such as "[[Speed Spell - Raigeki]]" and "[[Speed Spell - Harpie's Feather Duster]]", also completely new [[Speed Spells]] are included such as "[[Speed Spell - Wheelie Breaker]]" and [[Speed Spell - Speed Jammer]]". Special Trap Cards designed specifically for Turbo Duels are also included, such as Des Accelerator and [[Slip Stream]].<br />
<br />
There is Wi-fi in this game where player's can play against each other, find upgrades and cards.<br />
<br />
:''See: [[Yu-Gi-Oh! 5D's Stardust Accelerator Card Downloads]]'' and ''[[Yu-Gi-Oh! 5D's Stardust Accelerator: Downloads]]''.<br />
<br />
==Characters==<br />
The player creates their own character. They choose their name, gender and appearance.<br />
<br />
Story Mode includes the majority of characters from the first arc of the anime and a number of original characters. Additional character versions of cards can be unlocked as opponents and Tag Duelists in Free Duel mode.<br />
<br />
:''See: [[:Category:Yu-Gi-Oh! 5D's Stardust Accelerator characters]]''.<br />
<br />
==Storyline==<br />
[[Image:StardustAccelerator-screenshot.jpg|thumb|left|180px|Screenshot]]<br />
<br />
The player wakes-up in [[Satellite]], stripped of their memory. They are found by [[Rally Dawson|Rally]] who duels them in the hopes it will help them regain their memory. Rally introduces them to his friends [[Blitz]], [[Nervin]] and [[Tank]] and takes the player to their base in the Satellite underground.<br />
<br />
The player finds a "[[Speed Spells|Speed Spell]]" card in their [[Duel Disk]], causing everyone to believe that he is a [[Turbo Duel]]ist. Since [[Yusei Fudo|Yusei]] and [[Sector Security]] are the only Turbo Duelists in Satellite, they figure the player is from [[New Domino City|the City]].<br />
<br />
Since a Turbo Duelist is not complete without their [[Duel Runner]], Blitz arranges for the player to buy a Duel Runner from [[Kuroe]]. After discovering it has no engine or CPU, Blitz goes to confront Kuroe, but ends up getting kidnapped. The player then ventures to the [[Satellite thugs' lair|thugs' lair]], where they duel and defeat multiple thugs in order to free Blitz.<br />
<br />
After saving Blitz, Yusei gives the player a spare engine to use in their Duel Runner, before he leaves for [[New Domino City]]. A few days later, Rally gives the player a CPU. With the Duel Runner complete the player takes it for a test run.<br />
<br />
A group of securities, led by [[Tetsu Ushio|Officer Trudge]] appear outside the group's lair, accusing Rally of stealing the CPU. Since they were using the signal from Rally's [[criminal mark]] to trace their location, Blitz used Yusei's jamming device to block the signal. The group split-up; Rally, Nervin, Blitz and Tank go one way and advise the player to ride their Duel Runner to the [[Old Highway]]. The player races out past the Securities, prompting Trudge to chase them. After the player outruns Trudge, they come back to the hideout. The player is planning to escape through the [[pipeline]] just like Yusei did earlier in the game. <br />
<br />
After beating a test simulation, the player gets a chance to escape to New Domino. As the player enters the pipeline, Trudge immediately follows in pursuit. After outrunning him, the player gets caught by Security and is taken to the detention center having his Duel Runner and Deck confiscated.<br />
<br />
In jail, the player reaches the Recreation room where [[Bolt Tanner]] is. Tanner has just won a Duel, with his opponent lying on the floor. Tanner taunts the defeated duelist by calling his cards trash, and the player then attempts to defend the defeated duelist by dueling Tanner with his deck (like Yusei uses Yanagi's deck in the anime). After beating Tanner the player notices Yusei also getting escorted to his cell, and then receives a challenge from [[Mr. Armstrong]] and so the player has to collect cards from inmates to create a deck and use it to beat him.<br />
<br />
After beating Armstrong, Armstrong calls off the deal and orders the Securities to seize the player. However, he is interrupted when [[Rex Goodwin]] appears on the scene, firing Armstrong and eventually releasing the player into New Domino City. Tanner passes the player his [[Ushi Oni]] card, telling him to seek a bar named [[Bootleg]]. Showing the card will allow for the player to come into contact with an acquaintance.<br />
<br />
Upon arriving at the Bootleg, the player shows the bartender Tanner's card, but the bartender requests that the player complete some of his Duel Puzzles, as he's a Duelist. After completing 3 Puzzles, the bartender tells the player to wait outside - and upon exiting the bar he encounters [[Blister]], who escorts him to his hideout.<br />
<br />
The player informs Blister of the plan to reclaim the Duel Runner and Deck. After some time of thinking, Blister gives the player a fake Security ID and Security uniform so that the player can sneak into the [[Security Impound Center]] and get his Deck and Duel Runner back. After sneaking past the guards and getting to the Duel Runner, the player is once again cornered by Trudge. The player then gets on the Duel Runner and promptly outruns Trudge once again through the Impound Center.<br />
<br />
Upon escape, the player encounters Yusei, who also has reclaimed his Duel Runner and Deck. They both make a break to whatever cover they could find. As the player escapes Trudge he is guided by [[Leo]] to a place where he could hide out for the time being. Leo introduces himself and [[Luna]], and then challenges the player to a duel. Upon winning, the player gets let in on a secret: there is an underground duel arena.<br />
<br />
At the duel arena, the player and the twins witness [[Akiza Izinski|Akiza]] beat yet another duelist. While people flee from the arena, the player feels a stinging pain as they notice a birthmark appear on their arm. Akiza notices this mark and promptly challenges the player to a Duel. After the player wins, the birthmark disappears.<br />
<br />
Several days later, the player gets informed of a [[Tag Duel]] Tournament as he makes his way towards the Duel Runner Shop. He then gets into a Tag Duel with the twins, with Blister as his temporary partner. After the player finds a partner, he proceeds to the Duel Stadium where he proceeds through the tournament, facing [[Figaro]] and [[Corse]] (this opponent team may vary between who's chosen as the Tag partner), Blister and Tanner, and finally Leo and Luna. After winning, the player runs into Goodwin, who congratulates the player for his victory.<br />
<br />
Some time later, the player runs into Tanner outside the bar and receives an invitation to the [[Fortune Cup]]. He shows this to Blister to know more about it, and is told to go to the [[Neo Domino Highway]] so as to sign up for the preliminary race. After passing the preliminary race, the player is confronted by [[Bass]] who then shows him how to play a [[Turbo Duel]]. After that, the player is also informed of the Speed Spells being sold at the shop. <br />
<br />
The player then proceeds to the Duel Stadium where he faces off against Trudge, [[Hunter Pace]], and [[Greiger]] in the three Turbo Duels of the preliminaries. Following this, the player proceeds into the latter half of the Fortune Cup, facing off against [[Gill Randsborg]] and Akiza in two ground duels, and squaring off with Yusei in a Turbo Duel.<br />
<br />
Upon finishing the duel, the player is about to prepare for the final duel with [[Jack Atlas]], when he blacks out, receives several flashbacks, and wakes up at a temple for the People of the Stars. He is then confronted by [[Rex Goodwin]], who reveals that the player is one of the [[Signers]]. Also reveals to the player that he was the one who grafted the birthmark onto the player's arm, as Goodwin plans to utilize the power of the Crimson Dragon. Goodwin then pits the player against 4 of his clones - [[Alpha]], [[Beta]], [[Gamma]] and [[Delta]] - and the player has to defeat all 4 of them without replenishing life points in between duels.<br />
<br />
Upon victory, the [[Crimson Dragon]] appears, but then shortly dissipates. Goodwin then realizes that he cannot simply do with replicas, despite the fact that intense duels will lead to the awakening of the Crimson Dragon. The player then blacks out again, and finds himself back in his room, before the final duel with Jack Atlas. After defeating Jack, the player receives the [[Stardust Dragon]] card for Yusei. Goodwin aborts his plan to awaken the Dragon, and allows the player to do as he wishes. The player then passes Yusei the Stardust Dragon card, and also receives a Travel Permit, allowing him to travel between Satellite and New Domino City.<br />
<br />
Post storyline, Yusei has a new deck with [[/Assault Mode]] support, the name of which references the game title, Stardust XLerator.<br />
<br />
==Glitches==<br />
If the player's character is a girl, many of the other main characters will refer to her as a "he" and [[Rex Goodwin]] introduces the clones as the player's "brothers" instead of "sisters".<br />
<br />
Once all of the Structure Decks have been bought, the only one available will be the 5D's Starter Deck, and the the player will not be allowed to buy any others (the 5D's Starter Deck will also have the 'new' symbol above it). Additionally, every time the player leaves the card shop, the game will say that a new pack has been added to the card list, when actually, nothing happens. This does not affect any aspects of gameplay, however.<br />
<br />
When "[[Canyon]]" is in play and you attack a [[Rock]]-[[type]] monster in [[Defense Position]] with a [[monster]] that inflicts [[piercing]] damage and win, the damage to the opponent is doubled, even though the lore says that damage will only be doubled for the controller of the attacking monster.<br />
<br />
==Promotional cards==<br />
:''Main article: [[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]''.<br />
<br />
Stardust Accelerator includes three promotional cards, which are used by [[Kalin]] in the [[Yu-Gi-Oh! 5D's]] anime. These include: "[[Infernity Guardian]]", "[[Infernity Archfiend]]" and "[[Infernity Dwarf]]".<br />
<br />
{{-}}<br />
<br />
{{Yu-Gi-Oh! 5D's}}<br />
{{Video Games}}<br />
[[Category:Yu-Gi-Oh! 5D's]]</div>74.194.224.252https://yugipedia.com/index.php?title=Synchro_Summon&diff=1114817Synchro Summon2009-07-20T07:04:35Z<p>74.194.224.252: /* Additional Rules */ This clarification makes it easier to understand for a lot of players new to Synchro Summoning.</p>
<hr />
<div>A '''Synchro Summon''' is the act of Special Summoning a [[Synchro Monster]] from the [[Extra Deck]] using a [[Tuner Monsters|Tuner monster]] with additional non-Tuner monsters.<br />
<br />
In the [[Yu-Gi-Oh! 5D's|anime]], while Synchro Summoning, the Tuner monster is said to be '''tuned''' with the other monsters.<br />
<br />
In the anime, many characters have [[Summon chants|chants]] for some of their Synchro Monsters, which they recite while Synchro Summoning them.<br />
<br />
==How to Summon a [[Synchro Monsters|Synchro Monster]]==<br />
1. During your [[Main Phase 1]] or [[Main Phase 2|2]], when the total [[Level]] of a '''[[Tuner Monsters|Tuner Monster]]''' and 1 or more Non-[[Tuner Monsters|Tuner Monster(s)]] you control is equal to the [[Level]] of a '''[[Synchro Monsters|Synchro Monster]]''' you want to summon, you can declare that you are performing a '''Synchro Summon'''. These '''[[Tuner Monsters|Tuner Monster]]''' and the non-[[Tuner Monsters|Tuner Monster(s)]] are called the '''[[Synchro Material Monsters]]'''. Redundant monster(s) are irrelevant.<br />
<br />
2. In order to Synchro Summon a Synchro Monster from your Extra Deck, you add the level of a Tuner Monster on your field to the level of another monster(s) on your side of the field. That value must equal the level of the Synchro Monster you wish to summon.<br />
<br />
A Synchro Summon is another type of Special Summon.'''.<br />
<br />
3. After sending the monsters from your side of the field to the [[Graveyard]], you then place the '''[[Synchro Monsters|Synchro Monster]]''' from your [[Extra Deck]] in [[face-up]] [[Attack Position]] or [[Defense Position]] on your side of the field.<br />
<br />
== Additional Rules ==<br />
* A '''Synchro Summon''' is one kind of [[Special Summon]], like [[Fusion Summon]] and [[Ritual Summon]]<br />
* The mechanics on how a '''[[Synchro Summon]] ''' are done, is quite similar to a [[Ritual Summon]], albeit without the [[Ritual Spell Cards|Ritual Spell Card]]. <br />
* You can '''Synchro Summon''' while '''[[Macro Cosmos]]''' is in play. In this case, the [[Synchro Material Monsters]] are removed from play<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43680&event=FE0006 Konami FAQ]: [Basic Rules] Can you Synchro Summon a monster when its Synchro Material Monsters would be removed from play?</ref>. Also, '''[[Monster Token]]s''' and '''[[Trap Monsters]]''' (and presumably, [[Spell Monsters]]) can be used as [[Synchro Material Monsters]].<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43683&event=FE0006 Konami FAQ]: [Basic Rules] Can "Avatar of Apophis", a Monster Token, etc. be used as a Synchro Material Monster?</ref><br />
* Synchro Monsters are like [[Fusion Monsters]]. Once the [[Synchro Monsters|Synchro Monster]] is properly '''Synchro Summoned''', it can be Special Summoned with "[[Monster Reborn]]", "[[Premature Burial]]", etc. as long as the [[Synchro Monsters|Synchro Monster]] is not returned to the Extra Deck. If the Synchro Monster is sent to the [[Graveyard]] without being Summoned, such as by the effect of "[[Gale Dogra]]", then you cannot Special Summon it.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43687&event=FE0006 Konami FAQ]: [Basic Rules] Can you Special Summon a Synchro Monster with "Premature Burial" or "D.D.R. - Different Dimension Reincarnation"?</ref><br />
* Performing a '''Synchro Summon''' does not start a [[chain]].<br />
* You cannot use [[face-down]] monsters to perform a '''Synchro Summon'''.<br />
* You can negate a [[Synchro Summon]] with "[[Black Horn of Heaven]]", [[Horn of Heaven]]", "[[Solemn Judgment]]", "[[Thunder King Rai-Oh]]", "[[Royal Oppression]]", etc.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43674&event=FE0006 Konami FAQ]: [Basic Rules] Can you negate a Synchro Summon with a card effect?</ref><br />
**In this case, you still send the monsters to the [[Graveyard]]. The [[Synchro Monsters|Synchro Monster]] is not considered properly Summoned, so you cannot revive it with "[[Monster Reborn]]" etc.<br />
*If the Synchro Monster requires [[Synchro Material Monsters]] of a specific [[Attribute]] (like "[[Hydro Genex]]"), you can use a monster with multiple [[Attribute]]s (like "[[Elemental Mistress Doriado]]") as a [[Synchro Material Monster]].<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=44605&event=FE0006 Konami FAQ]: [Basic Rules] When Synchro Summoning "Hydro Genex", can you use a monster with multiple Attributes as a Synchro Material Monster?</ref><br />
*The monsters used in Synchro Summoning are not treated as [[Tribute]]d.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Gameplay}}<br />
You may also synchro twice only if you have the appropiate monsters out on the field to peform it because the rules does'nt limit you from special summoning twice<br />
[[Category:Gameplay]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:Armory_Arm&diff=696741Card Trivia:Armory Arm2009-07-09T18:39:30Z<p>74.194.224.252: Not un-trivia-like, not intended to be vandalism. Ask around about this joke. It is not that uncommon.</p>
<hr />
<div>{{Navigation}}<br />
<br />
* This is the first [[Machine]]-[[Type]] Synchro Monster in the TCG.<br />
<br />
* This card's effect gives the monster it's equipped to an effect similar to that of "[[Elemental Hero Flame Wingman]]", "[[Elemental Hero Shining Flare Wingman]]" and "[[Neos Force]]".<br />
<br />
* This card's art bears a resemblance to the [[Armor Monsters]].<br />
<br />
* The wording of the latter part of this card's effect is very similar to that of a [[Union Monsters|Union Monster]] except that it does not have the Union Monster's limitation of one per monster.<br />
<br />
* This card's English name has become somewhat of a gag by the fan community. Since the card is an autonomous gauntlet and machine as a sole monster, it could very well be an armored arm. In this context, "Armory Arm" becomes a pun.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:Armory_Arm&diff=696727Card Trivia:Armory Arm2009-07-09T05:49:47Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card is the only [[Synchro Monster]] in the [[OCG]]/[[TCG]] whose [[Level]] is below 5. It is also the first [[Machine]]-[[Type]] Synchro Monster in the TCG.<br />
<br />
* This card's effect gives the monster it's equipped to an effect similar to that of [[Elemental Hero Flame Wingman]], [[Elemental Hero Shining Flare Wingman]] and/or [[Neos Force]].<br />
<br />
* This card's art bears a resemblance to the [[Armor Monsters]].<br />
<br />
* The wording of the latter part of this card's effect is very similar to that of a Union Monster except that it does not have the Union Monster's limitation of one per monster.<br />
<br />
* This card's English name has become somewhat of a gag in the fan community. The card resembles an armored arm, which can be a pun for "Armory Arm".</div>74.194.224.252https://yugipedia.com/index.php?title=Infinite_loop&diff=124852Infinite loop2009-07-09T05:35:38Z<p>74.194.224.252: </p>
<hr />
<div>An Infinite Loop is a never-ending cycle of cards trying to resolve.<br />
<br />
Because of this, a ruling was introduced that states you may not activate a card knowing that it will cause an Infinite Loop.<br />
<br />
See [[Card Rulings:Pole Position|Pole Position's rulings]] for examples of Infinite Loops.<br />
<br />
Exploiting the infinite loop rule by forcing your opponent to refrain from creating one can be a strategy (as with two face-up [[Marauding Captain]]s)<br />
{{Gameplay}}<br />
[[Category:Gameplay]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:X-Saber_Anu_Piranha&diff=765918Card Trivia:X-Saber Anu Piranha2009-07-09T02:26:00Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* The sword and armor in this cards artwork bears a resemblance to [[wikipedia:Ivy (Soulcalibur)|Ivy]] from [[wikipedia:Soul Calibur 2|Soul Calibur 2]]<br />
<br />
* This card's cup size is less pronounced in the TCG version. Also, her chest armor looks more cloth-like.</div>74.194.224.252https://yugipedia.com/index.php?title=Spin&diff=850058Spin2009-07-05T16:48:30Z<p>74.194.224.252: </p>
<hr />
<div>Spin, a term developed by the fan community and inspired from [[Raiza the Storm Monarch]] refers to returning a card from the field to the top of a player's deck. Spin is powerful because it takes a card off of the field and uses up the players next draw, making it difficult to fight against. Since most spin cards affect monsters, it will often waste a player's normal summon/set for the turn or remove a powerful but difficult to summon monsters such as [[Stardust Dragon]] or [[Destiny Hero - Plasma]]. Spin works well with bounce effects from cards such as [[Begone, Knave!]], [[Neo-Spacian Grand Mole]], and [[Giant Trunade]]. It should also be noted that, like [[Fusion Monsters]], [[Synchro Monsters]] are sent back to the [[Extra Deck]] when spun.<br />
<br />
Incidentally, many of these cards have a wind or twister theme. [[Mystic Swordsman LV6]] even looks as if he is spinning.<br />
<br />
Cards capable of spin are:<br />
* [[Back to Square One]]<br />
* [[Legendary Jujitsu Master]]<br />
* [[Mysterious Guard]]<br />
* [[Mystical Knight of Jackal]]<br />
* [[Phoenix Wing Wind Blast]]<br />
* [[Raiza the Storm Monarch]]<br />
* [[Storm Caller]]<br />
* [[Winged Sage Falcos]]<br />
<br />
Cards that work well with spin are: [[Chain Energy]], [[Stardust Dragon]] (because your opponent will have limited resources to destroy your cards), etc.<br />
<br />
Cards that are good against spin include [[Monarchs]], [[Gorz the Emissary of Darkness]], [[Breaker the Magical Warrior]], [[G.B. Hunter]] etc.</div>74.194.224.252https://yugipedia.com/index.php?title=Spin&diff=850056Spin2009-07-05T16:44:07Z<p>74.194.224.252: </p>
<hr />
<div>Spin, a term developed by the fan community and inspired from [[Raiza the Storm Monarch]] refers to returning a card from the field to the top of a player's deck. Spin is powerful because it takes a card off of the field and uses up the players next draw, making it difficult to fight against. Since most spin cards affect monsters, it will often waste a player's normal summon/set for the turn or remove a powerful but difficult to summon monsters such as [[Stardust Dragon]] or [[Destiny Hero - Plasma]]. Spin works well with bounce effects from cards such as [[Begone, Knave!]], [[Neo-Spacian Grand Mole]], and [[Giant Trunade]]. It should also be noted that, like [[Fusion Monsters]], [[Synchro Monsters]] are sent back to the [[Extra Deck]] when spun.<br />
<br />
Cards capable of spin are:<br />
* [[Back to Square One]]<br />
* [[Legendary Jujitsu Master]]<br />
* [[Mysterious Guard]]<br />
* [[Mystical Knight of Jackal]]<br />
* [[Phoenix Wing Wind Blast]]<br />
* [[Raiza the Storm Monarch]]<br />
* [[Storm Caller]]<br />
* [[Winged Sage Falcos]]<br />
<br />
Cards that work well with spin are: [[Chain Energy]], [[Stardust Dragon]] (because your opponent will have limited resources to destroy your cards), etc.<br />
<br />
Cards that are good against spin include [[Monarchs]], [[Gorz the Emissary of Darkness]], [[Breaker the Magical Warrior]], [[G.B. Hunter]] etc.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:Zure,_Knight_of_Dark_World&diff=3297897Card Trivia:Zure, Knight of Dark World2009-06-25T02:02:50Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* Zure is named after Azure, a shade of blue, which matches the other Dark World Color Puns.<br />
<br />
* "[[Zure, Knight of Dark World]]" appears on the artwork of "[[Dark Deal]]"<br />
<br />
* This is one of the two "[[Dark World]]" monsters which is a normal monster. The other one being "[[Renge, Gatekeeper of Dark World]]".<br />
<br />
* The kind nature of Zure's flavor text hints that he, or perhaps even Dark World monsters in general, may not have been originally intended to be evil.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Appearances:Speed_World&diff=546976Card Appearances:Speed World2009-06-24T04:18:31Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation|mode=nonGame}}<br />
<br />
* This card was designed exclusively for [[Turbo Duel]]s. It doesn't appear to be a physical card, but rather a "Virtual Field Spell Card" that is always in play, used exclusively on the [[Duel Runner]]s. It doesn't even appear in the Field Zone, so it's almost as if the card only exists as a unique ruling system.<br />
<br />
* [[Rex Goodwin]] is shown having real version of this card in episode 62.<br />
<br />
* Due to Speed World being technically a Field Spell, the use of a Field Spell at the cost of 2000 Life Points would hypothetically convert the Duel into a traditional Duel since sending the previously activated Field card to the Graveyard is a fundamental rule. For this reason, it is possible such a thing was avoided in [[Stardust Accelerator]] by forbidding traditional Spell cards.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Appearances:Speed_World&diff=546971Card Appearances:Speed World2009-06-24T04:15:52Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation|mode=nonGame}}<br />
<br />
* This card was designed exclusively for [[Turbo Duel]]s. It doesn't appear to be a physical card, but rather a "Virtual Field Spell Card" that is always in play, used exclusively on the [[Duel Runner]]s. It doesn't even appear in the Field Zone, so it's almost as if the card only exists as a unique ruling system.<br />
<br />
* [[Rex Goodwin]] is shown having real version of this card in episode 62.<br />
<br />
* Due to Speed World being technically a Field Spell, the use of a Field Spell at the cost of 2000 Life Points would hypothetically convert the Duel into a traditional Duel. For this reason, it is possible such a thing was avoided in [[Stardust Accelerator]] by forbidding traditional Spell cards.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Effect_Lockdown&diff=534591Card Effect Lockdown2009-06-16T14:58:11Z<p>74.194.224.252: /* Recommended cards that negate Monster Effects */</p>
<hr />
<div>A Card Effect Lockdown strategy chiefly involves completely nullifying the opponent's card effects, thus making them rely solely on Monster presence, which can be done away with through attacking. You can approach this situation with a few cards.<br />
<br />
The cards below are listed in tier in their respective categories, from highest effectiveness to lowest in a deck themed around lockdown.<br />
<br />
Please note that Card Effect Lockdown decks employ virtually unstoppable [[Beatdown]] after the appropriate cards are on the field, meaning no further Spell and Trap cards are then needed.<br />
<br />
=== Recommended cards that negate Spell Cards ===<br />
* [[Silent Swordsman LV7]] (Negates Spells altogether, efficient summoning, recommended due to the ease of getting [[Silent Swordsman LV5]] on the field.)<br />
* [[Horus the Black Flame Dragon LV8]] (Doesn't negate Spells already active but still allows you to use Spell cards, opponent generally has a monster for attacking, making it easy to summon)<br />
* [[Spell Canceller]] (Weaker version of Silent Swordsman LV7)<br />
* [[Imperial Order]] (Is a Trap Card, is negated by Royal Decree and Jinzo)<br />
* [[Mechanical Hound]] (Opponent cannot activate spells if you have no cards in hand, running this card requires deck to have less monsters otherwise you will have a hand)<br />
* [[Secret Village of the Spellcasters]] (Your opponent cannot activate [[Spell Cards]] while you control a [[Face-up]] [[Spellcaster]])<br />
<br />
=== Recommended cards that negate Trap Cards ===<br />
* [[Royal Decree]] (No cost, easiest to use)<br />
* [[Jinzo]] (Needs a cost, but has a set of cards)<br />
* [[Sorcerer of Dark Magic]] (High cost. Doesn't negate trap cards already activated or Counter Traps, but allows you to still use Traps)<br />
<br />
=== Recommended cards that negate Monster Effects ===<br />
* [[Destiny Hero - Plasma]] (Negates only the opponent's Monsters. Can be made easy to summon with [[Scapegoat]], [[Foolish Burial]] for [[Dandylion]], etc.)<br />
* [[Angel 07]] (Negates trigger effects ''and'' effects that activate in Graveyard)<br />
* [[Dark Ruler Ha Des]] (Only negates cards after they have been destroyed by [[Fiend]]s in battle)<br />
* [[Revived King Ha Des]] (Only negates cards after they have been destroyed by [[Zombie]]s in battle)<br />
* [[Skill Drain]] (Is a trap card, can be negated by [[Jinzo]] or [[Royal Decree]].)<br />
* [[Cyber Blader]] (Is a fusion, but hard to get out. Effective with [[Ojama Trio]].)<br />
<br />
=== Recommended cards that lock down the Graveyard===<br />
* [[The End of Anubis]] (Total Graveyard lockdown, except for cards removal from Graveyard.)<br />
* [[Necrovalley]] (Blocks effects targeting the graveyard and cards removal from Graveyard.)<br />
<br />
=== Misc. Effect Lockdowns ===<br />
<br />
*[[Stardust Dragon/Assault Mode]] (Can negate any effect once per turn, and can re-summon Stardust Dragon.)<br />
*[[Stardust Dragon]] (Negates destruction effects.)<br />
*[[Invader of Darkness (Card)|Invader of Darkness]] (Negates [[Quick-Play Spell Cards]])<br />
*[[Royal Command]] (Negates [[Flip Monster Effects]])<br />
*[[The Emperor's Holiday]] (Negates [[Equip Card|Equip Spell Cards]])<br />
*[[Light and Darkness Dragon]] (Negates all effects activated after it is [[Summoned]])<br />
*[[Marauding Captain]] (having two on the field stops your opponent from declaring an attack)<br />
*[[Magician's Valkyria ]] (having two on the field stops your opponent from declaring an attack)<br />
*[[Imperial Iron Wall]] (negate [[Remove from play|Remove from play]])<br />
*[[G.B. Hunter]] (negate cards return from the field to Deck. ''Mainly designed to counter [[Gladiator Beast Deck]]'')<br />
*[[Dimension Fortress Weapon]] (negate cards send from the Deck to Graveyard. ''Mainly designed to counter [[Mill Deck]] and [[Lightsworns Deck]]'')<br />
<br />
<br />
===Supportive cards===<br />
*[[Splendid Venus]] (Prevents your own cards from being negated. Allows [[Royal Decree]] and [[Royal Command]] to coexist while the controller can still activate Spells and Traps. However, it reduces the ATK of non-fairies)<br />
* 2 [[Ojama King]]s (or 1 [[Ojama King]] and 1 [[Ojama Knight]]) (After destroying your opponents monsters on the field, summon these to completely lock down your opponents field, preventing them from summoning any monster to their field.) If you don't have enough room for two Ojama Fusions, try [[Ground Collapse]] instead.</div>74.194.224.252https://yugipedia.com/index.php?title=/Assault_Mode&diff=721930/Assault Mode2009-06-13T02:39:12Z<p>74.194.224.252: </p>
<hr />
<div>{{Infobox/Yu-Gi-Oh!/Archetype/Start<br />
| image name = <br />
| image size = <br />
| image caption = <br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName<br />
| kanji = <ruby><rb>/</rb><rp>(</rp><rt>スラッシュ</rt><rp>)</rp></ruby>バスター<br />
| japanese = /バスター<br />
| furigana = スラッシュバスター<br />
| romanji = Surasshu Basutā<br />
| japanese translated = Slash Buster<br />
| italian = /Assalto<br />
| french = /Mode Assaut<br />
| english = /Assault Mode<br />
| korean = <br />
| spanish = /Modo Asalto<br />
| german = /Angriffsmodus<br />
| portuguese = /Modo Assalto<br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/List<br />
| sets = <br />
* [[Crimson Crisis]]<br />
* [[Yu-Gi-Oh! OCG - Duelist Box]]<br />
* [[Duelist Pack Collection Tin 2009]]<br />
| anime = [[Yu-Gi-Oh! 5D's]]<br />
| manga = <br />
| list = List of "/Assault Mode" Monster Cards<br />
| support list = List of "/Assault Mode" Support Cards<br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/End}}<br />
<br />
The '''/Assault Modes''', known as '''/Busters''' in the [[OCG]], are a [[Archetype|series]] of [[Monster Cards|monsters]], that are powered-up [[Effect Monsters|Effect Monster]] versions of already-existing [[Synchro Monsters]], [[Special Summon|Summoned]] by using "[[Assault Mode Activate]]" on the corresponding [[Synchro Monsters|Synchro Monster]]. Aesthetically, the /Assault Mode cards are re-armored counterparts of the original monster.<br />
<br />
There are also some support cards to [[Assault Mode Activate]]. Those cards help to bring [[Assault Mode Activate]] to its maximum potential and are powerful cards in their own right, often having high [[ATK]] for their [[Level]] and helping the user [[Field Advantage|control the field]].<br />
<br />
The "/Assault Mode" version has the same name as its [[Counterparts|counterpart]], but with "/Assault Mode" at the end. They have 500 more [[Original ATK and DEF|ATK and DEF]], two more levels and a more powerful version of the Synchro Monster's [[effect]] (For example [[Stardust Dragon/Assault Mode]] can be released whenever a spell/trap/monster effect is activated whereas [[Stardust Dragon]] can only be released to negate a spell/trap/monster effect that would destroy a card). When the "/Assault Mode" monster is [[destroyed]], the regular version may be [[Special Summons from your Graveyard|Special Summoned from the Graveyard]].<br />
<br />
[[Yusei Fudo]] and [[Jack Atlas]] have used "[[Stardust Dragon/Assault Mode]]" and "[[Red Dragon Archfiend/Assault Mode]]" in a [[Evolving Duel! Stardust VS Red Demons|special episode]] shown at an anime tour.<br />
{{-}}<br />
{{ArchetypeNavbox|Assault Modes}}<br />
[[Category:Archetype|Assault Mode, /]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:Red-Eyes_Black_Dragon&diff=1146511Card Trivia:Red-Eyes Black Dragon2009-06-10T06:16:48Z<p>74.194.224.252: </p>
<hr />
<div>{{Navigation|Other=[[Red-Eyes B. Dragon (Bandai)|Bandai]] - [[Red-Eyes B. Dragon (DDM)|Dungeon Dice Monsters]] - [[Red-Eyes B. Dragon (DM)|Original Duel Monsters]]}}<br />
<br />
* This card has a [[light]] counterpart, "[[Blue-Eyes White Dragon]]".<br />
<br />
* This card has four advanced counterparts of itself: [[Red-Eyes Darkness Dragon]], [[Red-Eyes Black Metal Dragon]], [[Red-Eyes Darkness Metal Dragon]], and [[Red-Eyes Zombie Dragon]].<br />
<br />
* "[[Red-Eyes B. Dragon]]" appears in the artwork of "[[Red-Eyes Burn]]", "[[Red-Eyes Spirit]]" and "[[Inferno Fire Blast]]".<br />
<br />
* The [[Red-Eyes B. Dragon (Bandai)|Bandai]] version of this card has 2400 DEF, the real card has 2000 DEF.<br />
<br />
* The older version of [[Red-Eyes B. Dragon]] in [[LOB]] and [[SDJ]] has 3 claws, while the newer version in [[SD1]] has 4 claws.<br />
<br />
* This card's attack and defense are exactly the same as [[Red-Eyes Darkness Dragon]] and [[Red-Eyes Zombie Dragon]].<br />
<br />
* This card has a baby counterpart, [[Red-Eyes B. Chick]].<br />
<br />
* The [[Anniversary Pack]] version of this card also features the earthquake in "[[Earthshaker]]" in its artwork.<br />
<br />
* The "B" in [[Red-Eyes B. Dragon]] stands for Black. It is unknown as to why it is shortened despite having fewer letters than its light counter part "[[Blue-Eyes White Dragon]]. The majority of the seasoned players use the full name "Red-Eyes Black Dragon".</div>74.194.224.252https://yugipedia.com/index.php?title=Monster_Token&diff=31190Monster Token2009-06-10T05:58:03Z<p>74.194.224.252: </p>
<hr />
<div>{{Infobox/Archetype/Start<br />
| image name = <br />
| image size = <br />
| image caption = <br />
}}<br />
{{Infobox/Archetype/ExtendedName<br />
| kanji = <br />
| romanji = <br />
| japanese translated = <br />
| english = Token Monsters<br />
| french = <br />
| german = <br />
| italian = <br />
| korean = <br />
| spanish = <br />
}}<br />
{{Infobox/Archetype/Yu-Gi-Oh!<br />
| list = List of Token Monsters<br />
| support list = List of Token Monster Support Cards<br />
| anti-support list = List of Anti-Token Monster Support Cards<br />
}}<br />
{{Infobox/Archetype/End}}<br />
<br />
'''Token Monsters''' are used as representations of [[Monster Cards]]. The Tokens represent monsters that appear on the [[Playing Field|field]] as part of a card effect. These monsters are not included in the [[Main Deck]]. Official Token cards are Gray, which is incidently the color of metal.<br />
<br />
A Monster Token can be represented by a coin (Heads is treated as [[Attack Position]] and Tails is treated as [[Defense Position]]), a die, or other such acceptable marker. Fan-made cards are often used as markers in Tournament Duels by experienced players. Also, [[Fluff Token]]s, [[Ojama Token]]s, and [[Sheep Token]]s have been made into official cards. These cards have a grey background to differentiate them from other [[Monster Cards]] and also lack any kind of text, instead being all named the more general "Token" and with the effect text "This card can be treated as any token". The new Yugioh 5D's Card tins include random tokens as well, like the [[Regenerating Rose Token]], the [[Destiny Hero - Double Dude ]] Token, and [[Arcana Force XVIII - The Moon]] Token.<br />
<br />
While in play, Token Monsters are placed in the [[Monster Card Zone|Monster Card Zones]]. When destroyed, Token Monsters are simply removed from the [[Playing Field|field]]. Similarly, if Token Monsters are returned to a player's [[hand]] or [[Removed from Play|removed from play]], they are just removed from the [[Playing Field|field]]. Token Monsters cannot be [[face-down]], and a Token Monster cannot be sent to the [[Graveyard]], back to the hand, Deck, or removed from play. They count towards the 5-card [[Monster Card Zone]] limit, however.<br />
<br />
During a duel, most duelists using Tokens keep them in a small pile next to their deck, just below the removed from play zone, so that they don't get lost, or knocked off the table. Some players call this the "Token Deck" or "Token Zone".<br />
<br />
Token Monsters can be [[Tribute]]d (where applicable), and can be the legal targets of effects that return cards to the [[hand]] or [[Main Deck]] as part of an effect, but not as part of a cost. Token Monsters are also useful for [[Synchro Summon]]s as they still have Levels. Similarly, they can also be used for [[Ritual Summon]]s and even [[Fusion Summon]]s.<br />
<br />
: ''See also: [[Card Rulings:Token Monsters]].''<br />
<br />
==Example==<br />
[[Image:Token-SheepBlueTKN1-EN-C-UE.jpg|center]]<br />
<br />
{{Gameplay}}<br />
[[Category:Gameplay]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Tips:King_of_the_Beasts&diff=1262477Card Tips:King of the Beasts2009-06-09T05:49:59Z<p>74.194.224.252: </p>
<hr />
<div>{{navigation}}<br />
<br />
Discard this card from your hand with [[Beast Striker]] then tribute the Special Summoned [[Moja]] with to Special Summon this card.<br />
* This card combos well with "[[Foolish Burial]]".<br />
* Summon [[Rescue Cat]] and Tribute it for [[Tree Otter]] and [[Moja]]. Special Summon this card from your hand by Tributing Moja. Use the effect of Tree Otter to raise its ATK of this card up to 3500.<br />
**if you also use [[Beast Soul Swap]] and [[Inferno Reckless Summon]] on [[Tree Otter]] you can power-up this card to 6500.</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Tips:King_of_the_Beasts&diff=1262474Card Tips:King of the Beasts2009-06-09T05:48:00Z<p>74.194.224.252: </p>
<hr />
<div>{{navigation}}<br />
<br />
Discard those card from your hand with [[Beast Striker]] then tribute the Special Summoned [[Moja]] with to Special Summon this card.<br />
* This card combos well with "[[Foolish Burial]]".<br />
* Summon [[Rescue Cat]] and Tribute it for [[Tree Otter]] and [[Moja]]. Special Summon this card from your hand by Tributing Moja. Use the effect of Tree Otter to raise its ATK of this card up to 3500.<br />
**if you also use [[Beast Soul Swap]] and [[Inferno Reckless Summon]] on [[Tree Otter]] you can power-up this card to 6500.</div>74.194.224.252https://yugipedia.com/index.php?title=Ojama&diff=3548415Ojama2009-05-16T12:10:50Z<p>74.194.224.252: </p>
<hr />
<div>{{Infobox/Archetype/Start<br />
| image name = Ojamas.JPG<br />
| image size = 300<br />
| image caption = The Ojamas<br />
}}<br />
{{Infobox/Archetype/ExtendedName<br />
| kanji = おジャマ<br />
| romanji = Ojama<br />
| japanese translated = Ojama<br />
| english = Ojama<br />
| french = Ojama<br />
| german = Ojama<br />
| italian = Ojama<br />
| portuguese = Ojama<br />
| korean = <br />
| spanish = Ojama<br />
| arabic = أوجاما<br />
}}<br />
{{Infobox/Archetype/Yu-Gi-Oh!<br />
| sets =<br />
* [[Dark Crisis]]<br />
* [[Invasion of Chaos]]<br />
* [[Soul of the Duelist]]<br />
* [[Elemental Energy]]<br />
* [[Tactical Evolution]]<br />
* [[Dark Revelation Volume 1]]<br />
* [[Dark Revelation Volume 2]] <br />
* [[Dark Revelation Volume 3]]<br />
* [[Dark Revelation Volume 4]]<br />
* [[Duelist Pack 2: Chazz Princeton]]<br />
* [[Jump Festa 2009 - Special Card Pack]]<br />
* [[Raging Battle]]<br />
| anime = [[Yu-Gi-Oh! GX|Yu-Gi-Oh! (Duel Monsters) GX]]<br />
| list = List of "Ojama" monsters<br />
| support list = List of "Ojama" Support Cards<br />
}}<br />
{{Infobox/Archetype/End}}<br />
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The '''Ojama''' cards are a series most played by [[Chazz Princeton]]. While the Ojama monsters all have 0 ATK, many Ojama cards can fill up or prevent the use of the opponent's monster card zones. The card themes do not always focus on this. Ojama Delta Hurricane can destroy all cards on the opponent's side of the field when the three Ojama are on the field. Ojama King can gain 1000 ATK for each Ojama monster destroyed by Ojamuscle as long as he remains on the field. The anime-only cards make Chazz's deck even more playable than what is possible in the OCG and TCG. Two additional Ojama cards exist , as well as Ojama Country, making this archetype even more deadly than what it originally was.<br />
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The name "Ojama" comes from the Japanese phrase ''Ojamashimasu'' (お邪魔します) which means "Excuse me for intruding" and is usually said by people entering a room unexpectedly.<br />
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The three Ojama are siblings and have grandparents, as featured on Ojama Knight. The relationship between the original trio and the two newer Ojamas is unknown, but they appear to be family.<br />
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Ojama Monsters works well with [[Graceful Revival]] , [[Limit Reverse]] and [[Unity of Family]].<br />
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{{ArchetypeNavbox|Ojamas}}<br />
[[Category:Archetype]]</div>74.194.224.252https://yugipedia.com/index.php?title=Card_Trivia:Iron_Core_of_Koa%27ki_Meiru&diff=763711Card Trivia:Iron Core of Koa'ki Meiru2009-05-16T11:33:45Z<p>74.194.224.252: </p>
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<div>{{Navigation}}<br />
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* This card appears in the artwork of "[[Iron Core Immediate Disposal]]" and "[[Reckoned Power]]".<br />
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* This card is one of the only Spell Cards with no effect that can be activated on the field.</div>74.194.224.252https://yugipedia.com/index.php?title=Koa%27ki_Meiru&diff=761725Koa'ki Meiru2009-05-16T09:03:51Z<p>74.194.224.252: </p>
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<div>{{Infobox/Yu-Gi-Oh!/Archetype/Start<br />
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName<br />
| kanji = コアキメイル<br />
| japanese = <br />
| furigana = <br />
| romaji = Koakimeiru<br />
| japanese translated = <br />
| english = Koa'ki Meiru<br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/List<br />
| sets =<br />
* [[Raging Battle]]<br />
* [[Ancient Prophecy]]<br />
* [[V-Jump Magazine Promotional Cards]]<br />
| anime = <br />
| manga = <br />
| list = List of "Koa'ki Meiru" monsters<br />
| support list = List of "Koa'ki Meiru" Support Cards<br />
}}<br />
{{Infobox/Yu-Gi-Oh!/Archetype/End}}<br />
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'''Koa'ki Meiru''', sometimes romanized as '''Core Chimail''' (a combination of the words "Core", "Chimera", and "Mail", a synonym for armor) are a series of monsters from [[Raging Battle]] and [[Ancient Prophecy]].<br />
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Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing a card in your hand (Except for "[[Koa'ki Meiru Valafar]]" who doesn't give a revealing option). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed. <br />
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All of the "Koa'ki Meiru" have the same mark on some part of their body or on a weapon they have.<br />
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==Playing Style==<br />
The main strategy of the "Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Koa'ki Meiru Drago]]'s" effect was designed specially to oppose "[[Lightsworns|Lightsworn]], [[Dark Armed Return]], and "[[Blackwings|Blackwing]]" Decks for their [[Swarm]]ing capabilities. In addition, several low-level Koa'ki Meiru monsters have ATKs that are considered extraordinarily high for a monster of it's level (there are 4 monsters with 1900 atk and 2 monsters with 2000 or more atk, all at level 4), as well has having a beneficial effect (if not counting the revealing part), thus they can play semi-beatdown as well.<br />
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An effective way to utilize their capabilities without having to discard a "[[Iron Core of Koa'ki Meiru]]" every round, is to place a second copy of each "Koa'ki Meiru" monster you utilize. Since each of the weaker "Koa'ki Meiru's" merely requires you to reveal a monster of their [[Type]] simply revealing the same monster turn after turn will make you capable of continuous use of your "Koa'ki Meiru" monsters on the field. The Monsters' same-Type support was designed to make them splashable into many decks, essentially to put the Meta at full risk.<br />
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==Weaknesses==<br />
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple [[Koa'ki Meiru]] monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed)<br />
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Furthermore, the fact that using all of them in one deck can lead to a lot of inconsistency, as well as their over reliance on a card that provides no meaningful advantage whatsoever, Koa'ki Meiru's are best used as splashable tech, such as Drago in a Dragon Deck and Doom in a Fiend Deck.<br />
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[[Category:Archetype]]</div>74.194.224.252