https://yugipedia.com/api.php?action=feedcontributions&user=Mystic+Orb&feedformat=atomYugipedia - User contributions [en]2024-03-28T17:05:15ZUser contributionsMediaWiki 1.31.1https://yugipedia.com/index.php?title=Card_Tips:Elemental_HERO_Liquid_Soldier&diff=5029016Card Tips:Elemental HERO Liquid Soldier2024-03-25T22:25:54Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Searcher|searched]] by "[[E - Emergency Call]]", "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]", "[[Xtra HERO Cross Crusader]]", "[[A Hero Lives]]", "[[EN Shuffle]]", "[[Evil Mind]]", "[[Masked HERO Dian]]", "[[Hero Signal]]", "[[Generation Next]]", "[[Kid Guard]]", "[[Reinforcement of the Army]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Infernoble Knight Captain Roland]]", "[[Dragodies, the Empowered Warrior]]", "[[Red Sparrow Summoner]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Arcana Extra Joker]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Mother Grizzly]]", "[[Eria the Water Charmer, Gentle]]", "[[Deep Sea Prima Donna]]", "[[Mermail Abyssalacia]]", "[[Mega Fortress Whale]]", "[[Shark Cruiser]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].<br />
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== List ==<br />
* List of [[Level]] 4 or lower "[[HERO]]" monsters that can be [[Special Summon]]ed from the [[Graveyard|GY]]:<br />
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{{Card query|[[Archetypes::HERO]] [[Level::<4]] [[Summoning::Can be Special Summoned]] [[English name::!Elemental HERO Neo Bubbleman]]|medium=official}}<br />
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== Traditional Format ==<br />
* This card can be searched by "[[Last Will]]" and "[[Isolde, Two Tales of the Noble Knights]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Elemental_HERO_Solid_Soldier&diff=5029015Card Tips:Elemental HERO Solid Soldier2024-03-25T22:24:41Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Searcher|searched]] by "[[E - Emergency Call]]", "[[Elemental HERO Stratos]]" "[[Elemental HERO Shadow Mist]]", "[[Xtra HERO Cross Crusader]]", "[[Evil Mind]]", "[[A Hero Lives]]", "[[EN Shuffle]]", "[[Masked HERO Dian]]", "[[Generation Next]]", "[[Kid Guard]]", "[[Hero Signal]]", "[[Reinforcement of the Army]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Arcana Extra Joker]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Warrior Lady of the Wasteland]]", "[[Red Sparrow Summoner]]", "[[Dragodies, the Empowered Warrior]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Aussa the Earth Charmer, Immovable]]", "[[Giant Rat]]", "[[BOXer]]", "[[Frontline Observer]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].<br />
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* Commonly used [[Spell Card|Spell]] effects that can [[send]] this card to the [[Graveyard|GY]] to [[Trigger Effect|trigger]] its second effect include: "[[Polymerization]]" (or other "[[Polymerization (archetype)|Polymerization]]"/"[[Fusion (archetype)|Fusion]]" cards), "[[Mask Change]]", "[[Mask Change II]]", "[[Dark Hole]]" etc. <br />
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== Traditional Format/''OCG'' ==<br />
* This card can be searched by "[[M-X-Saber Invoker]]" and "[[Isolde, Two Tales of the Noble Knights]]".<br />
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== List ==<br />
* List of [[Level]] 4 or lower "[[HERO]]" monsters that can be [[Special Summon]]ed from the [[hand]]:<br />
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{{Card query|[[Archetypes::HERO]] [[Level::<4]] [[Summoning::Can be Special Summoned]] [[Concept:Main Deck monsters]] [[English name::!Elemental HERO Neo Bubbleman]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Destiny_HERO_-_Drilldark&diff=5029006Card Tips:Destiny HERO - Drilldark2024-03-25T21:24:15Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Searcher|searched]] by "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]", "[[Xtra HERO Cross Crusader]]", "[[Evil Mind]]", "[[Masked HERO Dian]]", "[[D - Tactics]]", "[[Over Destiny]]", "[[D-Time]]", "[[Destiny Signal]]", "[[Reinforcement of the Army]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Exchange of Night and Day]]", "[[Gaia, the Mid-Knight Sun]]", "[[Arcana Extra Joker]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Dragodies, the Empowered Warrior]]", "[[Creeping Darkness]]", "[[Dark General Freed]]", "[[Chaos Zone]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].<br />
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* This card's first effect can help enable the activation of "[[D-Fusion]]", as well as meet the requirements for the Special Summon procedures of "[[Destiny HERO - Dogma]]" and "[[Destiny HERO - Plasma]]".<br />
** This effect can also potentially enable Rank 4 [[Xyz Summon]]s.<br />
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* The first effect of "[[Destiny HERO - Dark Angel]]" can help enable this card to inflict [[piercing]] battle damage.<br />
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==Traditional Format/''OCG''==<br />
* This card can be searched by "[[Isolde, Two Tales of the Noble Knights]]".<br />
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==List==<br />
* "Destiny HERO" monsters with 1600 or less ATK:<br />
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{{Card query|[[Archetypes::Destiny HERO]] [[ATK::<1600]] [[Summoning::Can be Special Summoned]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:EN_Shuffle&diff=5029002Card Tips:EN Shuffle2024-03-25T21:18:38Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Searcher|searched]] by "[[Elemental HERO Spirit of Neos]]", "[[Elemental HERO Brave Neos]]", "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
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* "[[A Hero Lives]]" can [[Special Summon]] a [[level 4]] or lower "[[Elemental HERO]]" monster from the [[Deck]], which can then be used for this card's effect without using the [[Normal Summon]] of that turn.<br />
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* "Elemental HERO" monsters with that [[Trigger Effect|trigger]] upon their Special Summon effects are excellent targets for this card's effect; these include: "[[Elemental HERO Shadow Mist]]", "[[Elemental HERO Stratos]]", "[[Elemental HERO Blazeman]]" and "[[Elemental HERO Spirit of Neos]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Forum:Reasons_why_cards_are_Forbidden/Limited/List&diff=5028488Forum:Reasons why cards are Forbidden/Limited/List2024-03-25T08:58:45Z<p>Mystic Orb: </p>
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{| class="wikitable collapsible collapsed" style="width:95%"<br />
|-<br />
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |<span style="color:white;">List of Reasons for Why Cards are [[April 2019 Lists (OCG)|<font color="#99CCFF">Forbidden</font>]]/[[April 2019 Lists (TCG)|<font color="#99CCFF">Limited</font>]]</span><br />
|-<br />
! style="font-size: 110%; background-color:#333; color:white" align="center" |Card Name<br />
! style="font-size: 110%; background-color:#333; color:white" align="center" |Reasons<br />
|-<br />
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |[[Forbidden|<span style="color:white;">Forbidden</span>]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Agido the Ancient Sentinel]]<br />
| rowspan="2" | The key cards of the [[Exchange of the Spirit (series)|Ishizu]]-mill strategy. Agido and Kelbek are capable of milling numerous cards from both player's Decks whenever they're sent from the hand to the GY, while Kelbek also has the utility of Special Summoning itself and bounce an opponent's Special Summoned monster. These cards could often dump [[Keldo the Sacred Protector]] and [[Mudora the Sword Oracle]] (both Limited) for controlling cards the GY to deny the opponent from gaining any advantage from their cards in the GY. These cards paired with [[Tearlament]]s proved to be a very powerful meta deck strategy as the mill effects of Agido and Kelbek procced the effects of each other, and the Tearlaments cards to search more Tearlament cards, Fusion Summon etc.<br />
|- style="background-color:#FF8B53;"<br />
| [[Kelbek the Ancient Vanguard]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Amazoness Archer]]<br />
| rowspan="4" | [[Cannon Soldier]] and its ilk are classic burn FTK enablers with no once-per-turn restriction which can be used in many strategies. The original was infamous, but spared being Forbidden for so long (unlike its faster Spell counterpart, [[Mass Driver]]) since it has the disadvantage of requiring a Normal Summon or another card to Special Summon it. The game is much faster now, and methods to Special Summon it and its counterparts easily are widespread. In particular, various Link-era burn strategies featuring [[Firewall Dragon]] (now Forbidden) and the player's choice of engine brought them to the fore enough for them to be Forbidden. All except MK-2 are also searchable. These cards are Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Cannon Soldier]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Cannon Soldier MK-2]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Toon Cannon Soldier]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Archnemeses Protos]]<br />
| A [[Nemeses]] monster that can destroy all monsters of a declared Attribute then then prevent both players from Special Summoning monsters of that Attribute until the end of the next turn. This became a powerful winning strategy post-Game 2 in a best-of-3 match where this card's user will know what deck their opponent is playing. It also cannot be destroyed by card effects, including by its previous effect. Wasn't used until [[Swordsoul]] Decks could easily search it and Summon it out. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Artifact Scythe]]<br />
| An [[Artifact]] monster that locks the opponent out of Summoning from their Extra Deck if it is Special Summoned during the opponent's turn. Can be Special Summoned directly from the Deck with [[Artifact Sanctum]], or setting it directly from the Deck with [[Artifact Dagda]] and then destroying it during the opponent's turn (with cards such as [[Destiny HERO - Destroyer Phoenix Enforcer]] or [[T.G. Wonder Magician]]) to proc its self-revival effect).<br />
|- style="background-color:#FF8B53;"<br />
| [[Barrier Statue of the Stormwinds]]<br />
| A Barrier Statue monster whose effect is to prevent both players from Special Summoning monsters, except WIND monsters. Its Winged-Beast type allows it to be searched by [[Floowandereeze & Robina]] (then subsequently Normal Summoned) and it can be Special Summoned from the deck with [[Simorgh, Bird of Sovereignty]] or [[Raidraptor - Arsenal Falcon]]. With the WIND Attribute not being a popular to Summon within the current metagame, this can easily prevent most decks from playing. The card was mainly used by [[Floowandereeze]] decks for this win con.<br />
|- style="background-color:#FF8B53;"<br />
| [[Blackwing - Gofu the Vague Shadow]]<br />
| Level 5 Tuner with a Cyber Dragon-like effect. Special Summons two Tokens when it is Summoned by its own condition, allowing you to revive a Blackwing Synchro Monster from your Graveyard. Allows for easy plays into [[Ultimaya Tzolkin]], which easily Summons high-Level Dragon Synchro Monsters such as [[Beelze of the Diabolic Dragons]] or [[Crystal Wing Synchro Dragon]]. The Tokens it Summons allow for fast Link Monster plays, and make it a "1-card Link-3".<br />
|- style="background-color:#FF8B53;"<br />
| [[Block Dragon]]<br />
| A [[Rock]] which synergized extremely well with the [[Adamancipator]] archetype. It could be easily searched with [[Gallant Granite]], then Summoned, send it to the GY as Link Material, easily proccing its effect to search up to 3 Rock monsters (which could easily be extenders to build oppressive endboards), then re-Summon itself from the GY as many times as needed (as its Special Summon procedure was not once per turn) for its protection effect or an extra Link Material. This card is Limited in the OCG.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Chaos Ruler, the Chaotic Magical Dragon]]<br />
| A generic Level 8 Synchro Monster whose on-Synchro Summon effect mills 4 or 5 cards. It can also recur itself from the GY after it is sent there. This card is Unlimited in Master Duel.<br />
|- style="background-color:#4444FF;"<br />
| [[Crystron Halqifibrax|<font color="#99CCFF">Crystron Halqifibrax</font>]]<br />
| <span style="color: white">The third part of an "Unholy Trinity" of powerful Links, which also includes [[Firewall Dragon|<font color="#99CCFF">Firewall Dragon</font>]] and [[Summon Sorceress|<font color="#99CCFF">Summon Sorceress</font>]]. Easily Link Summoned with almost any method that allows you to Special Summon a Tuner ([[Blackwing - Steam the Cloak|<font color="#99CCFF">Blackwing - Steam the Cloak</font>]], [[Glow-Up Bulb|<font color="#99CCFF">Glow-Up Bulb</font>]], even something like [[Instant Fusion|<font color="#99CCFF">Instant Fusion</font>]] into [[Sea Monster of Theseus|<font color="#99CCFF">Sea Monster of Theseus</font>]]...). Immediately climbs into Summon Sorceress with its first effect. Second effect can also be used as an easy way into a Tuner Synchro Monster such as [[Shooting Riser Dragon|<font color="#99CCFF">Shooting Riser Dragon</font>]] or [[T.G. Wonder Magician|<font color="#99CCFF">T.G. Wonder Magician</font>]]. </span><br />
|- style="background-color:#4444FF;"<br />
| [[Curious, the Lightsworn Dominion|<font color="#99CCFF">Curious, the Lightsworn Dominion</font>]]<br />
| <span style="color: white">A powerful Link 3 monster that synergizes very well with milling strategies, the most recent strategy prior to its ban being that of Ishizu [[Tearlaments|<font color="#99CCFF">Tearlaments</font>]]. In particular, this card can selectively mill a key Spell/Trap to the GY, then be used to Link Summon [[Knightmare Gryphon|<font color="#99CCFF">Knightmare Gryphon</font>]] to set that Spell/Trap back to the field.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Cyber Jar]]<br />
| Destroys all monsters instantly. Unlike [[Morphing Jar 2|Morphing Jar <sup>#</sup>2]], this has a set number of cards to get, allowing players to gain instant advantage easily. Swarms the field by itself and can create OTKs and can give either player crazy advantage. Can wipe out a whole field of boss monsters effortlessly. A bit slower and harder to use (as with all [[Flip monster]]s with [[Flip effect]]s) in the current metagame with negates and monsters with effect protection in the game, but can still turn an entire game around in an instant. This card is Limited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Cyber-Stein]]<br />
| Can lead to easy OTKs with Fusions like [[Blue-Eyes Ultimate Dragon]], [[Cyber End Dragon]], or [[Cyber Twin Dragon]] equipped with [[Megamorph]]; or to an instant lockdown with [[Naturia Exterio]] or [[The Last Warrior from Another Planet]]. Can be searched easily by [[Gear Gigant X]]. However, the cost, compared to alternative options, is steep at 5000 LP, though it can be circumvented with combos like [[DNA Surgery]]/[[Reprodocus]] (calling Psychic) + [[Brain Research Lab]]/[[Telekinetic Charging Cell]] which allows unlimited usages of this efect.<br />
|- style="background-color:#FF8B53;"<br />
| [[Dandylion]]<br />
| Compulsory effect, triggered when it goes to the Graveyard by any means, which gives lots of advantage most of the time. Re-usable in many Decks. Produces Tokens for fast Synchro and Link Summoning.<br />
|- style="background-color:#FF8B53;"<br />
| [[Destiny HERO - Celestial]]<br />
| Mainly banned in Master Duel due to being used as part of the [[Destiny HERO - Destroyer Phoenix Enforcer]] package which would Summon said Fusion Monster using this card from the hand or Deck with [[Fusion Destiny]]. This card has a strong GY effect of drawing 2 cards. This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Djinn Releaser of Rituals]]<br />
| Prevents your opponent from Special Summoning when used for a Ritual Summon, and can be banished from the Graveyard to be used for a Ritual Summon as well. Mainly Forbidden due to abuse in the Nekroz archetype, where it was mainly used to Ritual Summon [[Nekroz of Clausolas]], which can search [[Nekroz Cycle]] by its own effect, which can then Ritual Summon Clausolas from the Graveyard by using Djinn. Can be searched with [[Armageddon Knight]], [[Lavalval Chain]] (Forbidden) and [[Tour Guide from the Underworld]] (Limited). This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Eclipse Wyvern]]<br />
| Banishes a Level 7 or higher Dragon from the Deck when sent to the Graveyard, and recovers that monster when banished. No once-per-turn restriction on either effect. Easily Summoned by [[Guardragon Elpy]] (now Forbidden), and the banished monster (and Wyvern itself) can be recovered with [[Guardragon Pisty]]. Key to [[Guardragon]]-abusing Decks. With the advent of the [[Bystial]] archetype, it is very unlikely for this card to come back into the game.<br />
|- style="background-color:#A086B7;"<br />
| [[Elder Entity Norden]]<br />
| Powerful and generic Fusion Monster that can revive any Level 4 or lower monster from your Graveyard on summon, for easy Rank 4 Xyz Summons or Synchro Summons with [[Instant Fusion]], or can be used with [[Super Polymerization]] to fuse two of your opponent's Synchro or Xyz Monsters to make this card. Can be Summoned multiple times with [[Re-Fusion]] and [[Fusion Gate]] for OTKs and even FTKs. Enables draw loops when combined with [[Zoodiac]] Xyz Monsters, [[Fusion Substitute]], [[Lunalight Black Sheep]], and [[Daigusto Emeral]] (Limited in the TCG).<br />
|- style="background-color:#FF8B53;"<br />
| [[Eva]]<br />
| A Fairy monster which was notable for providing [[Drytron]]-[[Herald]] strategies with Fairy monsters in hand, usually [[Herald of Orange Light]] and [[Diviner of the Herald]] to use the former's effect or the effect of [[Herald of Ultimateness]]. This card is Limited in the OCG and is Unlimited in Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Fairy Tail - Snow]]<br />
| Sets an opponent's monster when it is Normal or Special Summoned, and can be Special Summoned during either player's turn by banishing 7 other cards from your Graveyard, field, or hand, which is abusable in Infernoid or Lightsworn Decks since they can easily get lots of cards into the Graveyard. Can even be used multiple times per turn. Combos well with [[That Grass Looks Greener]] for this very reason - banish what you don't need anymore, and use Snow as material again and again, shutting down Effect Monsters in the process and any non-Counter Trap disruptions that may try to prevent this effect from going off. The advent of Links was mixed for Snow. On one hand, Link monsters can't be Set, which'd render her effect useless in scenarios where the opponent's board consists of them exclusively. But on the other, the overall ubiquity of their Material requirements made it even easier to have her hit the GY in prep for her revival effect, further increasing its potency. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Fiber Jar]]<br />
| Even though it's slower and harder to pull off than it once was, it resets ''almost everything," even putting itself back into the Deck when flipped. This promoted stalling tactics which challenged the restricted time-limit of real-life games.<br />
|- style="background-color:#FF8B53;"<br />
| [[Fishborg Blaster]]<br />
| An infinitely-reusable Tuner, although restricted to being coupled with only WATER non-Tuner monsters. Can cause easy OTKs when used with cards such as [[Superancient Deepsea King Coelacanth]]. Broken with [[Formula Synchron]] and [[T.G. Hyper Librarian]]. [[Fishborg Launcher]] was designed to replace this card. With the release of [[Atlantean]]s, this card would create even more powerful combos and loops if it were to be unbanned.<br />
|- style="background-color:#FF8B53;"<br />
| [[Gandora-X the Dragon of Demolition]]<br />
| In the OCG, this card's original burn effect calls for the current ATK on the field instead of the original ATK when determining how much damage to inflict, so FTKs become highly viable with this card by simply increasing the ATK of your own monsters. Initially, this was done with [[Number 95: Galaxy-Eyes Dark Matter Dragon]] (also Forbidden) and the ATK-doubling card of choice, which led to 95's ban. Since then, many more ways to get a monster to 8000+ ATK were found, forcing this card's OCG ban. This card is Unlimited in the TCG (since its different text specifies ''original'' ATK instead).<br />
|- style="background-color:#FF8B53;"<br />
| [[Glow-Up Bulb]]<br />
| Easily recyclable once-per-Duel through its own effect, allowing it to work as material for 2 separate Synchro, Xyz, or Link Summons as desired. Self-mills as well as reviving. Can be used in the classic Plant Synchro engine, in Extra Link turbo, and was also used in [[Future Fusion]] OTK Decks (though that's no longer as fast due to Future Fusion's errata). No sense in just Limiting it, as no one would run more than 1 anyway. This card is Limited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Grinder Golem]]<br />
| A powerful asset to Link-spamming Decks, as the Tokens it Summons (not restricted to once-per-turn, all for the mere requirement of 1 opponent's Main Monster Zone and the turns' Normal Summons'/Sets') can bring out monsters of high Link Ratings rather quickly, including [[Firewall Dragon]] (prior to its erratum) and [[Saryuja Skull Dread]](Limited in the OCG) with all of its effects. When used in combination with Linkuriboh, Akashic Magician, and Security Dragon, it can be looped rather quickly, and essentially make it a de facto Link-4 by itself. This card is Limited in the OCG.<br />
|- style="background-color:#4444FF;"<br />
| [[Guardragon Agarpain|<font color="#99CCFF">Guardragon Agarpain</font>]]<br />
| <span style="color: white">Key to the broken [[Guardragon|<font color="#99CCFF">Guardragon</font>]] combo that was topping. Pulls a powerful Dragon monster straight from the Extra Deck without any cost, which gives easy access to the likes of [[Hot Red Dragon Archfiend Abyss|<font color="#99CCFF">Hot Red Dragon Archfiend Abyss</font>]], [[Crystal Wing Synchro Dragon|<font color="#99CCFF">Crystal Wing</font>]], [[Borrelsword Dragon|<font color="#99CCFF">Borrelsword</font>]], etc. Can be Link Summoned with little effort using a variety of generic combos involving Dragons.</span><br />
|- style="background-color:#4444FF;"<br />
| [[Guardragon Elpy|<font color="#99CCFF">Guardragon Elpy</font>]]<br />
| <span style="color: white">Key to the broken [[Guardragon|<font color="#99CCFF">Guardragon</font>]] Dragon Link combos. Pulls an important Dragon monster straight from Deck without any cost, like [[Red-Eyes Darkness Metal Dragon]]. Can be Link Summoned with little effort using a variety of generic combos involving Dragons.</span><br />
|- style="background-color:#4444FF;"<br />
| [[Heavymetalfoes Electrumite|<font color="#99CCFF">Heavymetalfoes Electrumite</font>]]<br />
| <span style="color: white">Generic Link Monster with superb effects for Pendulum Decks, especially Pendulum Magicians. Its effects can all play off each other. Quickly brings key Pendulum Monsters straight into play, including [[Double Iris Magician|<font color="#99CCFF">Double Iris Magician</font>]] and [[Astrograph Sorcerer|<font color="#99CCFF">Astrograph Sorcerer</font>]] (the latter currently Limited), both of which can allow serious power plays. Also capable of looping Astrograph. This card is Limited in the OCG and Master Duel.</span><br />
|- style="background-color:#CCCCCC;"<br />
| [[Hot Red Dragon Archfiend King Calamity]]<br />
| When Synchro Summoned, it prevents the opponent from activating cards or effects for the rest of the turn. With the release of "[[Centur-Ion]]", these Decks were able to consistently Synchro Summon into this card during the opponent's turn with "[[Crimson Dragon (card)|Crimson Dragon]]", easily locking the opponent out of the game. This card is Unlimited in the TCG and Master Duel.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Ib the World Chalice Justiciar]]<br />
| Integral combo piece to the Guardragon engine which was abused a lot in [[Dragon]] Link strategies. This card is Limited in the TCG and is Semi-Limited in the OCG.<br />
|- style="background-color:#4444FF;"<br />
| [[Isolde, Two Tales of the Noble Knights|<font color="#99CCFF">Isolde, Two Tales of the Noble Knights</font>]]<br />
| <span style="color: white">Generic Link Monster with superb effects for a variety of Warrior-based deck strategies historically, including [[Noble Knight]] itself. Searches a Warrior monster upon Link Summon, then can send Equip Spells from the Deck to the GY to Special Summon any Warrior monster from the Deck. This card is Unlimited in the OCG and Master Duel.</span><br />
|- style= "background-color:black;"<br />
| [[Kashtira Arise-Heart|<font color="#99CCFF">Kashtira Arise-Heart</font>]]<br />
| <span style="color: white">[[Kashtira|<font color="#99CCFF">Kashtira</font>]]'s boss monster with a Macro Cosmos-like effect, easily supplementing this card's materials. It can banish a card on the field face-down as a Quick Effect (thus proccing [[Kashtira Shangri-Ira|<font color="#99CCFF">Kashtira Shangri-Ira</font>]]'s to block another Main Monster or Spell & Trap Zone), making it difficult to deal with and is one of the main reasons for Kashtira's dominance in the metagame. This card is Unlimited in the OCG.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Kashtira Fenrir]]<br />
| An important [[Kashtira]] monster which could search a Kashtira monster once per turn (including another copy of itself), allowing the deck to gradually swarm with enough Level 7 monsters to commence their Xyz plays in Kashtira decks. This card was also strong as a generic staple outside of Kashtira strategies, which could make use of its banish face-down removal effect for disruption or getting rid of problematic cards. This card is Unlimited in the TCG and is Semi-Limited in Master Duel.<br />
|- style="background-color:#4444FF;"<br />
| [[Knightmare Goblin|<font color="#99CCFF">Knightmare Goblin</font>]]<br />
| <span style="color: white">Key card to a [[Knightmare|<font color="#99CCFF">Knightmare</font>]] lockdown. Generates advantage with its draw and Normal Summon. An Extra Link with this card (along with [[Knightmare Mermaid|<font color="#99CCFF">Mermaid</font>]] (also Forbidden in the OCG), [[Knightmare Cerberus|<font color="#99CCFF">Cerberus</font>]], and [[Knightmare Phoenix|<font color="#99CCFF">Phoenix</font>]]) locks the opponent out from using the Extra Deck at all and makes all Links involved untargetable by card effects, which can prevent the opponent from playing at all. Add [[Tri-Gate Wizard|<font color="#99CCFF">Tri-Gate Wizard</font>]] for additional "fun".</span><br />
|- style="background-color:#4444FF;"<br />
| [[Knightmare Mermaid|<font color="#99CCFF">Knightmare Mermaid</font>]]<br />
| <span style="color: white">Grants an easy Summon from the Deck, which instantly starts a Link ladder. Used heavily in Decks that use the "[[Orcust|<font color="#99CCFF">Orcust</font>]] Combo", where [[Orcustrated Babel]] is used to activate the self-banishing effects of the Main Deck Orcusts' to Summon an [[Orcust Knightmare]] at the end of an opponent's turn, which is then used as Link Summon it, which'd presumably allow the Special Summon of a subsequent[[Orcust Knightmare|<font color="#99CCFF">Orcust Knightmare</font>]], which could then climb into [[Galatea, the Orcust Automaton|<font color="#99CCFF">Galatea, the Orcust Automaton</font>]], ending in a board of 4 disruptions from a 2-card combo, and easy access to [[Orcust Crescendo|<font color="#99CCFF">Orcust Crescendo</font>]] for further negation. The key factor in the aforementioned combos' brokenness is the Main Deck Orcusts' effects only restrict their owner's Special Summons to DARK monsters AFTER they resolve, meaning most players can gain insane levels of advantage, provided they have both [[Orcustrated Babel]], and the right combination of Orcusts in their hand, Deck and/or GY.</span><br />
|- style= "background-color:black;"<br />
| [[Lavalval Chain|<font color="#99CCFF">Lavalval Chain</font>]]<br />
| <span style="color: white">Can easily be Xyz Summoned in Rank 4 Xyz Decks, and sends any card from your Deck to the Graveyard or stacks any monster in your Deck on the top. Mainly hit for causing loops and OTKs due to its lack of an once-per-turn restriction between multiple Lavalval Chains, or possibly to pre-emptively hit the [[Clownblade|<font color="#99CCFF">Clownblade</font>]] Deck that was topping in the OCG.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Level Eater]]<br />
| A searchable Level 1 monster that can revive itself any number of times per turn so long as you have a Level 5 or higher monster on your field. While it was always a popular Tool in Synchro Decks, it was barely relevant until DARK Synchro Decks with more [[Tuner Synchro Monster]]s abused this card for combos that can banish the opponent's entire hand in one turn with [[PSY-Framelord Omega]] (Limited in the OCG) or [[Trishula, Dragon of the Ice Barrier]], Summon two [[Shooting Quasar Dragon]]s in one turn, as well as acting like near-infinite revival fodder. Can be used in [[Knightmare]] Decks to lock down the opponent very early on.<br />
|- style= "background-color:black;"<br />
| [[M-X-Saber Invoker|<font color="#99CCFF">M-X-Saber Invoker</font>]]<br />
| <span style="color: white">Generic Xyz Materials, and brings out more quick and easy materials with its effect. Summoning it is made much easier with cards such as [[Speedroid Terrortop|<font color=#99CCFF>Speedroid Terrortop</font>]] (Limited in the TCG), [[Psychic Wheeleder|<font color=#99CCFF>Psychic Wheeleder</font>]]/[[Psychic Tracker|<font color=#99CCFF>Tracker</font>]], [[Marauding Captain|<font color=#99CCFF>Marauding Captain</font>]]... Abused in both [[Zoodiac|<font color="#99ccff">Zoodiac</font>]] and [[Gouki|<font color="#99CCFF">Gouki</font>]]/[[Knightmare|<font color="#99CCFF">Knightmare</font>]] Decks, as their monsters are EARTH Beast-Warriors or Warriors, to generate Xyz or Link Material. Can search [[Amazoness Archer|<font color="#99CCFF">Amazoness Archer</font>]] to make an easier FTK. This card is Limited in the OCG and Master Duel.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Magical Scientist]]<br />
| Pulls a Fusion Monster directly from the Extra Deck for only 1000 LP. Was initially hit due to its role in the [[Catapult Turtle]] FTK, but Turtle's errata patched that out. Can also be used to quickly Summon multiple Synchro, Xyz and Link Monsters by using the monsters it Summons as material. LP cost can be circumvented with [[DNA Surgery]] (calling [[Psychic]]) combined with [[Brain Research Lab]] or [[Telekinetic Charging Cell]], removing whatever limitation the card had and resulting in virtually unbreakable fields filled with Extra Deck powerhouses. Can be searched by [[Where Arf Thou?]] and some of the [[Prophecy]]/[[Spellbook]] cards.<br />
|- style="background-color:#FF8B53;"<br />
| [[Mathmech Circular]]<br />
| A strong starter of the [[Mathmech]] [[Cyberse]]-swarming strategy, usually facilitated by sending [[Mathmech Sigma]]. This card is Limited in the OCG and is Unlimited in Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Majespecter Unicorn - Kirin]]<br />
| Splashable Pendulum Monster with a good effect. Can return one card from both player's fields back to the hand during either player's turn, allowing you to reuse certain cards again on your turn, or disrupt important plays during your opponent's. Like most other [[Majespecter]] monsters, it is also immune to being targeted or destroyed by the opponent's card effects, making it hard to remove outside of battle. With the release of Link Monsters in New Master Rule, it did not hinder this card's usability, so it's very unlikely to ever come off the list now.<br />
|- style="background-color:#FF8B53;"<br />
| [[Master Peace, the True Dracoslaying King]]<br />
| Powerful boss monster that can easily be Tribute Summoned by Tributing Continuous Spell/Trap Cards as well as monsters, and is unaffected by effects of cards that have the same card type as the cards Tributed for its Summon. This often results in it being vulnerable to just 1 in particular, which you may not have easy access to at that point in the Duel. Can also destroy any other card on the field during either player's turn by banishing a Continuous Spell/Trap from your Graveyard, disrupting plays during your opponent's turn and clearing the way for OTKs. [[Dragonic Diagram]] can easily search this card, and can also potentially save this card from being destroyed in one battle per turn, making it very difficult to get rid of.<br />
|- style="background-color:#FF8B53;"<br />
| [[Maxx "C"]]<br />
| Very effective handtrap at countering Decks that [[Special Summon]] constantly, allowing you to draw 1 card every time they do. When chained to an opponent's effect that can/will Special Summon, you'll lose no hand advantage. You'll gain further pluses if they decide to swarm anyway, or prematurely end their turn, leaving themselves open to a retaliatory OTK. Can also be searched by Retaliating "C", another handtrap. This card is Unlimited in the OCG.<br />
|- style="background-color:#4444FF;"<br />
| [[Mecha Phantom Beast Auroradon|<font color="#99CCFF">Mecha Phantom Beast Auroradon</font>]]<br />
| <span style="color: white">Used alongside with [[Crystron Halqifibrax]] as part of powerful Synchro strategies. Its effect is typically used to bring out [[Mecha Phantom Beast O-Lion]] (formerly made Forbidden). This card is Unlimited in the OCG.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Mind Master]]<br />
| Very similar to Substitoad (who is also Forbidden), except you pay 800 LP each time ([[Brain Research Lab|or you can use 1 more]] [[Telekinetic Charging Cell|card to bypass it]]). Creates many OTKs/FTKs, including an attacking OTK with [[Reinforced Human Psychic Borg]] and many deep draw FTKs with [[Caam, Serenity of Gusto]]. Can be searched by [[Emergency Teleport]] and [[One for One]].<br />
|- style= "background-color:black;"<br />
| [[Number 16: Shock Master|<font color="#99CCFF">Number 16: Shock Master</font>]]<br />
| <span style="color: white">Creates an immediate lock/OTK and can ruin an entire Deck, depending on what type of card they use most. Easily Summoned in the first turn in most Rank 4 Xyz Decks. Can outright win games if played alongside other lockdown cards.</span><br />
|- style= "background-color:black;"<br />
| [[Number 42: Galaxy Tomahawk|<font color="#99CCFF">Number 42: Galaxy Tomahawk</font>]]<br />
| <span style="color: white">Special Summons Tokens en masse to the field, essentially allowing for a free Link-4 or multiple smaller Links. Allows the player to set up Extra Links and lockdown fields. Rank 7 is not a difficult Rank to make, so it is Summoned easily. This card is Unlimited in the OCG and Master Duel.</span><br />
|- style= "background-color:black;"<br />
| [[Number 86: Heroic Champion - Rhongomyniad|<font color="#99CCFF">Number 86: Heroic Champion - Rhongomyniad</font>]]<br />
| <span style="color: white">Powerful lockdown card with several possible Turn 1 combos to Summon it (via [[Isolde, Two Tales of the Noble Knights|<font color="#99CCFF">Isolde, Two Tales of the Noble Knights</font>]] or [[Numbers Eveil|<font color="#99CCFF">Numbers Eveil</font>]]), and hence, various Warrior engines such as [[Gouki|<font color="#99CCFF">Goukis</font>]]) that require very little hand luck. The major threats include its combo with [[Number 75: Bamboozling Gossip Shadow|<font color="#99CCFF">Number 75: Bamboozling Gossip Shadow</font>]], which can attach itself and all of its materials to Rhongo with its own effect, and [[Sales Ban]], which prevented this card from activating its mandatory effect to detach one of its materials. With 4+ materials, it locks the opponent out of Normal or Special Summoning for 2 whole turns, which is devastating with very few, highly situational outs even in the current card pool, and as such, the "Rhongo Bongo" Deck, which focuses on turboing this out, came into power.</span><br />
|- style= "background-color:black;"<br />
| [[Number 89: Diablosis the Mind Hacker|<font color="#99CCFF">Number 89: Diablosis the Mind Hacker</font>]]<br />
| <span style="color: white">A Rank 7 Xyz Monster whose effects are centered around banishing cards face-down, which synergized extremely well with the [[Kashtira]] archetype. It was particularly problematic when this card can banish an important one-of card from an opponent's Extra Deck, forcing them to play at least 2 copies of each of their key strategy's monsters. It could also proc the effect of [[Kashtira Shangri-Ira|<font color="#99CCFF">Kashtira Shangri-Ira</font>]] to lock an opponent out of using their Main Monster and Spell/Trap Zones, twice (one from its Extra Deck banishing effect and the second from its banish from the deck effect). This card is Unlimited in the OCG.</span><br />
|- style= "background-color:black;"<br />
| [[Number 95: Galaxy-Eyes Dark Matter Dragon|<font color="#99CCFF">Number 95: Galaxy-Eyes Dark Matter Dragon</font>]]<br />
| <span style="color: white">When it is Xyz Summoned, it dumps whatever 3 Dragon monsters you want in the Graveyard (as cost) and forces your opponent to banish 3 monsters from their Deck. Fairly easy to bring out despite being the awkward Rank 9, as it can be overlaid on any Rank 8 Galaxy-Eyes. Can cause OTKs with [[Dragon Ruler|<font color="#99CCFF">Dragon Rulers</font>]]. Can set up an Extra Deck lockdown by dumping [[Amorphage Goliath|<font color="#99CCFF">Amorphage Goliath</font>]] and using it alongside [[Arkbrave Dragon|<font color="#99CCFF">Arkbrave Dragon</font>]]. Banned for its role in a FTK involving [[Gandora-X the Dragon of Demolition|<font color="#99CCFF">Gandora-X the Dragon of Demolition</font>]]; this was thought of as OCG-only (since Gandora-X's damage depends on current ATK in that format), but an alternate combo was found that involved halving the opponent's LP first, and then Gandora-X would destroy this card. This resulted in its TCG ban.</span><br />
|- style= "background-color:black;"<br />
| [[Outer Entity Azathot|<font color="#99CCFF">Outer Entity Azathot</font>]]<br />
| <span style="color: white">A generic Xyz Monster that locks opponents out of monster effects for the entire turn, which circumvents a great number of control and anti-OTK options. Effect is clearly designed with its use in the [[Entity|<font color="#99CCFF">Entity</font>]] deck in mind, but doesn't take into account its splashability into any Deck that can make Rank 4 or 5, including [[tellarknight|<font color="#99CCFF">tellarknights</font>]], [[The Phantom Knights|<font color="#99CCFF">The Phantom Knights</font>]], etc. Could be made during the opponent's turn using [[The Phantom Knights' Rank-Up-Magic Launch|<font color="#99CCFF">The Phantom Knights' Rank-Up-Magic Launch</font>]] (Forbidden in the TCG) with the Rank 4 [[Time Thief Redoer|<font color="#99CCFF">Time Thief Redoer</font>]], which could shut down an opponent's entire turn.</span> <br />
|- style="background-color:#4444FF;"<br />
| [[Prank-Kids Meow-Meow-Mu|<font color="#99CCFF">Prank-Kids Meow-Meow-Mu</font>]]<br />
| <span style="color: white">Key card of the [[Prank-Kids|<font color="#99CCFF">Prank-Kids</font>]] strategy, used as the starter by using one of any of their Main Deck Prank-Kids monsters to Link Summon this card which then procced those monsters' effects to swarm more Prank-Kids monsters from the Deck and Link-climb into stronger monsters, whilst proccing their effects. This card banishing itsef to substitute Prank-Kids monsters Tributing itself also enabled [[Prank-Kids Battle Butler]] to effectively use its Quick Effect of destroying all of the opponent's monsters they control twice. This card is Unlimited in the OCG and Master Duel.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Performage Plushfire]]<br />
| Too abusable. This card effect to spawn any Performage monster from your hand or Deck whenever it is destroyed has no restriction limiting the number of uses of said effect, and is easily recyclable by being a Pendulum Monster. Combos well with [[Wavering Eyes]], [[Performapal Pendulum Sorcerer]], and [[Luster Pendulum, the Dracoslayer]] (Limited in the OCG). <br />
|- style="background-color:#CCCCCC;"<br />
| [[Phantasmal Lord Ultimitl Bishbaalkin]]<br />
| Banned in Master Duel due to its use in a FTK strategy. This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Phoenixian Cluster Amaryllis]]<br />
| Part of an FTK loop involving [[Topologic Bomber Dragon]] where, if you could dump enough Plants into the Graveyard (using cards such as [[Lonefire Blossom]] and [[Predaplant Ophrys Scorpio]]), you could revive and destroy it again and again to inflict massive damage to your opponent.<br />
|- style="background-color:#4444FF;"<br />
| [[Predaplant Verte Anaconda|<font color="#99CCFF">Predaplant Verte Anaconda</font>]]<br />
| <span style="color: white">Broken Link 2 monster with simple materials and is abused for its effect to copy [[Fusion (archetype)|Fusion]]/[[Polymerization (archetype)|Polymerization]] Spells from the Deck, particularly those Fusion/Polymerization Spells whose effect allows them to send monsters from the Deck to the GY. The most notable examples were using [[Red-Eyes Fusion]] to Summon [[Red-Eyes Dark Dragoon]] (which gets around the condition of [[Red-Eyes Fusion]] that prevent the player from Normal or Special Summoning other monsters) and [[Fusion Destiny]] to Summon [[Destiny HERO - Destroyer Phoenix Enforcer]]. This card is Limited in Master Duel.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Tidal, Dragon Ruler of Waterfalls]]<br />
| Member of the [[Dragon Ruler]] series of incredibly powerful Dragon monsters (the other three, Blaster, Redox and Tempest, are Limited). Can be Special Summoned easily from the hand or Graveyard by banishing any 2 Dragon monsters and/or monsters of their same Attributes from the hand or Graveyard. Can be put into just about any Dragon Deck, or Deck of their own Attributes, to add huge power and consistency. At more than 1, they can search another copy of themselves when they're banished to Summon another Dragon Ruler, or when banished with [[Sacred Sword of Seven Stars]] or [[Gold Sarcophagus]]. Can be used in OTKs with [[Number 95: Galaxy-Eyes Dark Matter Dragon]] (also Forbidden), as one can simply dump 3 Rulers into the Graveyard when Summoning it, allowing the Rulers to be revived or to search other Dragon monsters. This card is Limited in the OCG and is Unlimited in Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Ronintoadin]]<br />
| An Aqua monster that was once involved with the [[Frog Burn FTK]] which got Substitoad Forbidden (below). Was banned in the TCG due to its new utility in [[Spright]] decks to summon [[Toadally Awesome]] (below). This card is Unlimited in the OCG.<br />
|- style="background-color:#4444FF;"<br />
| [[Spright Elf|<font color="#99CCFF">Spright Elf</font>]]<br />
| <span style="color: white">Key card of Spright strategies. Can Summon back a Level/Rank/Link 2 monster during the Main Phase as a Quick Effect. In particular, this card can recur [[Toadally Awesome]] (Forbidden in the OCG) to potentially get its omni-negate effect off a second time. This card is Unlimited in [[Spright Elf (Master Duel)|Master Duel]]</span><br />
|- style="background-color:#FF8B53;"<br />
| [[SPYRAL Master Plan]]<br />
| Key card of the [[SPYRAL]] archetype which could search a [[SPYRAL MISSION]] card while on the field and it could also search the highly valuable [[SPYRAL Resort]] and a SPYRAL monster when sent from the field to the GY. The former search had no once-per turn. This card was a major contributing factor to the dominance of SPYRAL strategies in the metagame, even more so with the release of [[Magicians' Souls]] which interacted very well with this card. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Substitoad]]<br />
| Poorly-designed card, [[Card Tips:Substitoad|able to mill most of your Deck in one turn]]. No once-per-turn restriction. It is the center piece of the [[Frog Burn FTK]] strategy. [[Tradetoad]] was designed to be a fair version of it. This card is Limited in the TCG because Ronintoadin (above) is banned in the TCG, though even without Ronintoadin, this card can still cause OTK's/FTK's with [[Witch Doctor of Sparta]].<br />
|- style="background-color:#4444FF;"<br />
| [[Summon Sorceress|<font color="#99CCFF">Summon Sorceress</font>]]<br />
| <span style="color: white">Extremely powerful. Allows the searching of cards that can't normally be searched, and can set-up mass Link Summons with a view to an Extra Link, especially in conjuction with [[Firewall Dragon|<font color="#99CCFF">Firewall Dragon</font>]] and/or [[Crystron Halqifibrax|<font color="#99CCFF">Crystron Halqifibrax</font>]]. Also sets up various FTKs by pulling out just the card you need (usually one of the Cannon Soldier-type burn cards) straight from the Deck. Your opponent gaining a card doesn't matter, as they'll never get to use it. Highly abusable in [[A-to-Z|<font color="#99CCFF">ABCs</font>]]. This card is Unlimited in the OCG per a functional erratum in 2024.</span><br />
|- style="background-color:#4444FF;"<br />
| [[Superheavy Samurai Scarecrow|<font color="#99CCFF">Superheavy Samurai Scarecrow</font>]]<br />
| <span style="color: white">Can revive Superheavy Samurai monsters from the GY and is usually made by using [[Superheavy Samurai Soulpiercer|<font color="#99CCFF">Superheavy Samurai Soulpiercer</font>]] or a monster equipped with Soulpiercer as the material, proccing its effect to search any [[Superheavy Samurai|<font color="#99CCFF">Superheavy Samurai</font>]] monster. This card is Unlimited in the OCG and in Master Duel.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Superheavy Samurai Soulbreaker Armor]]<br />
| Forbidden due to a FTK Superheavy Samurai strategy that involved this card's burn effect. This card is Unlimited in the TCG.<br />
|- style="background-color:#A086B7;"<br />
| [[Supreme King Dragon Starving Venom]]<br />
| Easily Summonable by [[Contact Fusion]] in Pendulum Decks. Its effect to gain the effects of a monster in the Graveyard allows it to mimic [[Lyrilusc - Independent Nightingale]], which until the End Phase makes it gain 4000 ATK (for a total of 6800), become unaffected by any other card effect, and enables it to inflict 4000 damage to your opponent once per turn. This guarantees an OTK or even an FTK if you can bring out 2, which is trivial in Pendulum Magician builds. This card is Unlimited in the OCG and is Limited in Master Duel.<br />
|- style="background-color:#A086B7;"<br />
| [[Tearlaments Kitkallos]]<br />
| Easily Summonable in a [[Tearlaments]] deck. It can continuously mill cards from the deck with each of its effects and proc additional Tearlaments' monster effects for further Fusion Summons. Also serves as a Fusion Material for the disruptive [[Tearlaments Rulkallos]]. This card is Limited in [[Tearlaments Kitkallos (Master Duel)|Master Duel]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Tearlaments Merrli]]<br />
| Part of the dominant Tearlaments [[Exchange of the Spirit (series)|Ishizu]] deck, this card procs a mill upon its Normal or Special Summon, potentially proccing Tearlaments' monster effects for further Fusion Summons (which this card also shares the Fusion Summon effect). It being a Level 2 monster also gives it utility with [[Spright Elf]], which can then revive this card to proc this card's mill effect during the opponet's turn. Forbidden in [[Tearlaments Merrli (Master Duel)|Master Duel]] to stop the Deck's dominance. This card is Limited in the OCG and TCG.<br />
|- style="background-color:#A086B7;"<br />
| [[Thunder Dragon Colossus]]<br />
| [[Thunder Dragon]]'s de-facto boss monster. Easy to Summon, requiring only the Tribute of 1 Thunder monster during the turn a Thunder monster's hand effect was activated (which for TDs means "any turn"). Locks down the opponent from searching, which cripples most modern Decks. Can protect itself from destruction by banishing a Thunder monster from the Graveyard - which then activates the on-banish effects of the Thunder Dragon monsters used to get it on field. Having more than one on field pretty much guaranteed your opponent can never recover. Outside of Thunder Dragon strategies, this card could also be used alongside [[Nemeses Corridor]] which can be searched off of [[Cupid Pitch]]. This card is Limited in the OCG and Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[The Tyrant Neptune]]<br />
| High-Level monster that can copy the name and effects of a monster in the GY that was Tributed for this card's Tribute Summon. Was Forbidden because of an OTK with [[Lyrilusc - Independent Nightingale]] (which is easily Summoned by Instant Fusion), where this card copies Nightingale's effect, which gives it 6000 ATK (5000 with its effect + 1000 from Nightingale itself), makes it unaffected by any other card effect, and enables it to inflict 5000 damage to your opponent once per turn, guaranteeing an OTK if it survives your opponent's turn. Differently from most other effect-copying monsters, Neptune does so permanently, making it particularly difficult to remove due to said immunity and an absurd ATK of 6000. Nothing that [[Crystal Wing Synchro Dragon|Crystal Wing]] or [[Kaiju]]s can't handle, but it's still terrifying to go up against otherwise. Can also be searched by [[King of the Feral Imps]].<br />
|- style= "background-color:black;"<br />
| [[Toadally Awesome|<font color="99CCFF">Toadally Awesome</font>]]<br />
| <span style="color: white"> Strong Rank 2 Xyz Monster with many good effects. Can Special Summon a Frog monster from your Deck by detaching a material during either player's Standby Phase, can negate any opponent's card by sending an Aqua monster from your hand or field (even itself) to the Graveyard AND set that negated card to your field, and can recycle any WATER monster from your Graveyard (even itself) when it's sent to the Graveyard. Mainly hit due to [[Paleozoic|<font color="#99CCFF">Paleozoic</font>]] Decks that were topping frequently due to this card in the OCG. Can also be splashed in some Rank 4 Decks that can Xyz Summon [[Bahamut Shark|<font color="#99CCFF">Bahamut Shark</font>]]. It would later be a problem in the recent [[Spright]] strategies. This card is Unlimited in the TCG.</span><br />
|- style="background-color:#4444FF;"<br />
| [[Topologic Gumblar Dragon|<font color="#99CCFF">Topologic Gumblar Dragon</font>]]<br />
| <span style="color: white">Powerful, generic hand-destroying colossus. While in the Extra Monster Zone, punishes your opponent for Special Summoning. Extra Linking with this card is not hard, considering the existence of various cards like [[Knightmare|<font color="#99CCFF">Knightmares</font>]], and this unlocks an effect which allows for costless hand destruction and devastating burn, effectively allowing you to stun your opponent and burn them to death.</span><br />
|- style= "background-color:black;"<br />
| [[True King of All Calamities|<font color="99CCFF">True King of All Calamities</font>]]<br />
| <span style="color: white"> Strong Rank 9 Xyz Monster whose Quick Effect of preventing the opponent's monsters of a declared Attribute from activating their effects all attack whilst changing the Attributes of all face-up monsters on the field to that declared Attribute. The card became more easily accessible with the introduction of the [[Virtual World]] archetype, which can easily summon Level 9 monsters.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Victory Dragon]]<br />
| Was Forbidden on principle due to being able to interact with something outside the current [[Duel]]. Since victory conditions don't count as effects, cards like [[Skill Drain]] and [[Forbidden Chalice]] are useless against it. In tournaments, an opponent could surrender or intentionally try to receive a Game Loss penalty in an attempt to lose only the Duel instead of lose the entire [[Match]] with this card's victory condition. Led to judge declarations involving "unsportsmanlike conduct" and major ruling hassles during the time it was playable.<br />
|- style="background-color:#FF8B53;"<br />
| [[Wandering Gryphon Rider]]<br />
| A part of the [[Adventurer Token (series)|Adventurer Token]], usually used in an engine alongside [[Rite of Aramesir]], [[Water Enchantress of the Temple]] and [[Fateful Adventure]] which can search this card and summon an [[Adventurer Token]] that enables its omni-negate, allowing it to fend off a hand trap that can stop its user plays. This card is Unlimited in the TCG and [[Wandering Gryphon Rider (Master Duel)|Master Duel]].<br />
|- style= "background-color:black;" <br />
| [[Wind-Up Carrier Zenmaity|<font color="#99CCFF">Wind-Up Carrier Zenmaity</font>]]<br />
| <span style="color: white">Very easy to Summon in [[Wind-Up|<font color="#99CCFF">Wind-Up</font>]] Decks. Starts up and creates nasty loops such as the infamous Wind-Up Hand Loop. Takes any 2 Level 3 monsters to Summon, rather than being archetype-specific. Summoning it pretty much meant you would swarm. This card is Unlimited in the OCG because Wind-Up Hunter (below) is Forbidden there.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Wind-Up Hunter]]<br />
| Key card of the infamous Wind-Up Hand Loop along with [[Wind-Up Rat]] and [[Wind-Up Carrier Zenmaity]] (which is Forbidden in the TCG), with this card having the hand removal effect. Can be searched by [[Fire Formation - Tenki]] and most of the [[Wind-Up]] cards. This card is Unlimited in the TCG.<br />
|- style= "background-color:black;"<br />
| [[Zoodiac Broadbull|<font color="#99CCFF">Zoodiac Broadbull</font>]]<br />
| <span style="color: white">Generic 2-material Rank 4 Xyz Monster that can also easily be Summoned by using any other Zoodiac monster you control as material. Can search any Beast-Warrior monster that can be Normal Summoned by detaching a material, including other Zoodiac monsters (mainly [[Zoodiac Whiptail|<font color="#99CCFF">Whiptail</font>]], which can then attach itself to this card to give it 1200 ATK and banish any monster it battles), but it can also search Pendulums, [[Fire Fist|<font color="#99CCFF">Fire Fists</font>]], [[Bujin|<font color="#99CCFF">Bujins</font>]], [[Gladiator Beast|<font color="#99CCFF">Gladiator Beasts</font>]], [[Koa'ki Meiru|<font color="#99CCFF">Koa'ki Meiru</font>]], and others; basically like [[Fire Formation - Tenki|<font color="#99CCFF">Fire Formation - Tenki</font>]].</span><br />
|- style= "background-color:black;"<br />
| [[Zoodiac Drident|<font color="#99CCFF">Zoodiac Drident</font>]]<br />
| <span style="color: white">Strong Rank 4 Xyz Monster that can easily be Summoned by using any other Zoodiac monster you control as material, including other Zoodiac Xyz Monsters such as [[Zoodiac Chakanine|<font color="#99CCFF">Chakanine</font>]] or [[Zoodiac Broadbull|<font color="#99CCFF">Broadbull</font>]] (also Forbidden), which only require any 2 Level 4 monsters. Can destroy any face-up card on the field during either player's turn, clearing the way for OTKs or allowing disruption during your opponent's turn. Mainly hit due to Zoodiac Decks consistently dominating the metagame for many months, past their initial release and upon the release of [[Tri-Brigade]]. This card is Unlimited in Master Duel.</span><br />
|- style="background-color:#1D9E74;"<br />
| [[Brilliant Fusion]]<br />
| An FTK generator and engine all in one card. Most often used to bring out [[Gem-Knight Seraphinite]] using only monsters from the Deck. The user gets an extra Normal Summon for whatever they desire, an extra LIGHT body (such as [[Performage Trick Clown]] or [[Fairy Tail - Snow]]) that can be used alongside Seraphinite as Link Material. Previously used in the Gem-Knight FTK involving [[Gem-Knight Master Diamond|Master Diamond]] (Limited in the TCG). Works strongly with [[Thunder Dragon]]s. This card is Limited in the OCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Butterfly Dagger - Elma]]<br />
| Creates infinite loops with [[Gearfried the Iron Knight]], such as drawing an unlimited number of cards with [[Royal Magical Library]] (which can either lead to [[Right Arm of the Forbidden One|drawing]] [[Left Arm of the Forbidden One|the]] [[Right Leg of the Forbidden One|pieces]] [[Left Leg of the Forbidden One|of]] [[Exodia the Forbidden One|Exodia]] or dealing massive damage with [[Chaos Emperor Dragon - Envoy of the End]]) or gaining an unlimited number of LP with [[Spell Absorption]] (which can then lead to an infinite burn loop with [[Fire Princess]]), etc. Also insanely abusable in [[Inzektor]]s.<br />
|- style="background-color:#1D9E74;"<br />
| [[Card of Safe Return]]<br />
| Many Decks rely on Graveyard manipulation (such as [[Zombies]], [[Wind-Up]], [[Fabled]], [[Dark World]], [[Infernoid]], etc.); this card can easily generate extremely high draw power when used with them. No once-per-turn restriction means that several cards that Special Summon themselves (e.g. [[Colossal Fighter]]) can lead to infinite loops, with such results as drawing all five [[Forbidden One]] pieces in a single turn.<br />
|- style="background-color:#1D9E74;"<br />
| [[Chicken Game]]<br />
| Generic draw Spell that can be searched by [[Terraforming]] or [[Metaverse]] (both Limited) and reused by [[Pseudo Space]], enabling a very consistent draw power and is entirely capable of Deck thining for virtually any Deck. Mainly Forbidden due to abuse in various FTK Decks (including one with [[Monarch]]s) that used this card and Upstart Goblin (below) to have enough LP lower then their opponent's, use [[Life Equalizer]] (Forbidden in the OCG), then [[Blasting the Ruins]], or [[Magical Explosion]] (Limited in the TCG) to finish off. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Cold Wave]]<br />
| Disables ALL Spell and Trap usage for a fairly long time, which allows preparations for an OTK and can leave the opponent vulnerable and unable to defend themselves if you wipe out their backrow. Incredibly hard to fight against if the opponent is using a Deck that focuses on monster effects rather than Spells or Traps. [[Cold Feet]] was intended to be a fair(ly bad) version of this card. <br />
|- style="background-color:#1D9E74;"<br />
| [[Confiscation]]<br />
| Devastating 1-for-1 card with a low cost. Allows a player to see an opponent's entire hand (letting them know what Deck they may be playing and what strategies they may use next) ''and'' freely get rid of their presumably best or most useful card. [[Appointer of the Red Lotus]] was designed to be a fair version of this card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Delinquent Duo]]<br />
| Very powerful 2-for-1 card with a low cost. Discards 2 cards from your opponent's hand, and they have no control over one of the cards they lose. Especially devastating when the opponent has only a few cards left.<br />
|- style="background-color:#1D9E74;"<br />
| [[Dimension Fusion]]<br />
| [[Card Tips:Dimension Fusion|Too many good combos]]. Was abused with [[Dark Armed Dragon]] to clear the opponent's field and swarm your own, forming an OTK. With more and more Decks relying on banished monsters, this can't come back. Like [[Cyber-Stein]], the outcome is worth the high cost.<br />
|- style="background-color:#1D9E74;"<br />
| [[Divine Sword - Phoenix Blade]]<br />
| Has no turn restriction on its recovery effect. Used in most Decks that use [[Isolde, Two Tales of the Noble Knights]], which can dump it into the Graveyard with its Warrior-Summoning effect, and proper Graveyard set-up allows it to be recovered again and again for discard fodder. Used in [[Gouki]] Decks to make [[Topologic Gumblar Dragon]] in Turn 1 and create devastating hand loops. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Giant Trunade]]<br />
| Clears backrow and prepares for OTKs. Harder to stop than [[Heavy Storm]] (which is also Forbidden) because it doesn't destroy. Mainly banned for it allowing to recycle and reuse your Spell/Trap Cards with effects that can only be used a limited amount of times while they are on the field. This is notably the reason that effects that consistently bounce your own Spells/Traps are very rare. [[Hey, Trunade!]] was designed to be a fair version of this card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Graceful Charity]]<br />
| Too broken. You draw before you discard. Sets up Graveyard. Although it seems like an even trade, it is often better than [[Pot of Greed]] in [[Dark World|Decks that]] [[Fabled|like to]] [[Danger!|discard]] or utilize their Graveyard for even more advantage.<br />
|- style="background-color:#1D9E74;"<br />
| [[Heavy Storm]]<br />
| This on the going second player's first turn is usually catastrophic for the opponent, and not everyone runs [[Starlight Road]] or [[The Huge Revolution is Over|THRIO]]. Can even benefit you by clearing up useless space including unneeded "[[floodgate]]s", destroying your own Pendulum Scales so you can trigger their effects, activate more, then Pendulum Summon them back for OTKs, though New Master Rule makes this far trickier to pull off now. This card is Limited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Instant Fusion]]<br />
| Instantly Fusion Summons any Level 5 or lower Fusion Monster from your extra Deck for easy Synchro or Xyz Summons. Although it was initially Limited due to [https://www.youtube.com/watch?v=rz91rjeaYCg a two-card FTK] involving this card and [[Elder Entity Norden]] (now Forbidden), this came off the list. It would however became Limited once more simply due to the number of useful Fusion Monsters available in the current game that can be used to facilitate materials for Link Summons as well. In Master Duel, this card was banned in anticipation of Tearlaments. This card is Limited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Kaiser Colosseum]]<br />
| Powerful and splashable floodgate that prevents your opponent from Summoning more monsters than you control. Unlike [[Imperial Iron Wall|other]] [[Rivalry of Warlords|common]] [[Mistake|floodgate]] [[Anti-Spell Fragrance|cards]], it does not have to be set before activation since it is a Spell, and only directly affects your opponent. Can stop the opponent from being able to play at all if you have just 1 very powerful boss monster like [[Master Peace, the True Dracoslaying King]] (Forbidden in the OCG) or [[Majespecter Unicorn - Kirin]] (also Forbidden; see above). This card is Semi-Limited in the OCG and is Limited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Last Will]]<br />
| Universal searcher. Mainly was Forbidden for making the extremely fast [[Card Tips:Catapult Turtle|Turtle FTK]]; however, Catapult Turtle's errata now makes its effect once per turn. While this card can only Special Summon 1 monster with its effect, it could set up OTKs with [[Chaos Emperor Dragon - Envoy of the End]] (although no longer, due to its erratum) or [[Black Rose Dragon]]. After activation, its effect can be used any time that turn, even during the Battle Phase.<br />
|- style="background-color:#1D9E74;"<br />
| [[Mass Driver]]<br />
| [[Card Tips:Mass Driver|Abused in many Decks to form a FTK]], [[Cannon Soldier|since it does not use up the Normal Summon]] and can be used multiple times a turn. Finishing move.<br />
|- style="background-color:#1D9E74;"<br />
| [[Metamorphosis]]<br />
| Was a key part of the [[Goat Control]] Deck and has [[Card Tips:Metamorphosis|too many good combos]]. Notable ones include [[Beast King Barbaros]] → [[Cyber Twin Dragon]]/[[Blaze Fenix, the Burning Bombardment Bird]] and [[Metal Reflect Slime]]/[[Tragoedia]]/[[Red-Eyes Darkness Metal Dragon|REDMD]] → [[Cyber End Dragon]]/[[Destiny End Dragoon]]/[[Gaia Drake, the Universal Force]]/[[Naturia Exterio]]. With the introduction of more [[Gagaga Magician|Level-manipulating]] [[Galaxy Queen's Light|cards]] and [[Chaos|easier]] [[Hieratic|Summoning]], this card is much less likely to come back.<br />
|- style="background-color:#1D9E74;"<br />
| [[Mirage of Nightmare]]<br />
| It can be as good as, if not better than, Pot of Greed seeing that most combo centric decks will typically end with very few-none cards on hand at the end of their first turn. The drawn cards can end up being [[hand trap]]s which further disrupt their opponent on top of their already impressive endboard. Can be removed with [[Emergency Provisions]], [[Solomon's Lawbook]], [[Gravelstorm]], and [[Mystical Space Typhoon|MST]] extremely well to avoid the discard effect during the user's next turn. Devastating in [[Dark World]] and [[Fabled]] Decks. <br />
|- style="background-color:#1D9E74;"<br />
| [[Mystic Mine]]<br />
| A Field Spell (easily searched) that causes easy lockdowns. Monster effects are vital in the current game, so being locked out of them is devastating. Can cripple your opponent if you control no monsters, and the only counters your opponent has are either to remove it (harder to get to removal if monster effects are out of the question) or to control no monsters (which leaves them a sitting duck to be OTK'd next turn). Can be activated straight from the Deck during your opponent's turn by [[Metaverse]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Painful Choice]]<br />
| Gets a good card and/or sends cards that work well in the Graveyard; similar to activating 4 Foolish Burials at once. Instant Graveyard setup for Decks like [[Plant]]s, [[Infernity]], [[Dragon Ruler]]s, [[Zombie]]s, and [[Chaos Dragon]]s to name a few. With more and more cards that gain advantage when sent to the Graveyard, this card becomes even more powerful.<br />
|- style="background-color:#1D9E74;"<br />
| [[Pot of Greed]]<br />
| Instantly gives +1 in card advantage to the user for absolutely no cost. Too easy to use (literally every Deck in the game would be improved by adding this card to it). Forcing all competent Decks to run this card to avoid being at a disadvantage would be unfair. [[Pot of Desires|Fair]] [[The Gift of Greed|versions]] [[Moray of Greed|of]] [[Chaos Greed|this]] [[Greed Grado|card]] [[Shard of Greed|are]] [[Fine|constantly]] [[Jar of Greed|being]] [[Dark Spirit Art - Greed|made]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Premature Burial]]<br />
| Fast revival. Formerly looped with [[Brionac, Dragon of the Ice Barrier]] (though Brionac has now been errata'd so it can't bounce your own cards) and [[Giant Trunade]], which is also Forbidden. There are also combos that allow 1 Special Summon per turn through cards like [[Dewloren, Tiger King of the Ice Barrier]], [[Falcon of Mist Valley]], etc. Searchable and reusable via [[Hidden Armory]]. [[Overdone Burial]] was designed to be a fair version of this card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Set Rotation]]<br />
| Likely hit due to a loophole involving Field Spells such as [[Gateway to Chaos]] and [[Oracle of Zefra]], whose archetype-locked search-on-activation effecs are mandatory, therefore preventing their activation in the very likely case the opponent has nothing to search. This means it secures your Field Spell AND locks your opponent's for free, with the only way out for them being using backrow self-removal, which can be a hard hit to recover for some Decks whose Field Spells are vital in getting them going. This card is Limited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Smoke Grenade of the Thief]]<br />
| Another hand-ripping card like Confiscation. Was abused in [[Infernoble Knight]] strategies, which could easily search this.<br />
|- style="background-color:#1D9E74;"<br />
| [[Snatch Steal]]<br />
| Gives near permanent control. Opponent's LP gain can be avoided entirely by either stealing a strong monster and consistently attacking, or using it as material/Tribute. Searchable and reusable via [[Hidden Armory]]. Almost as, if not more powerful than, Change of Heart (see above). This card is Limited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Soul Charge]]<br />
| Revives any number of monsters from your Graveyard for easy Synchro/Xyz/Link Summons in almost every Deck. While it has an LP loss correlative to the number of revived monsters (if you're reviving fewer monsters, you lose less LP, if you're reviving more monsters, you lose more LP), and isn't a cost you can dodge with other cards, these restrictions are usually offset by the large field advantage offered. Forces you to skip Battle Phase, but is often used on the first turn, so the player isn't affected. Has only grown more powerful with the onset of Links, with this being an extraordinarily easy Extra Link with a few of the right cards in your Graveyard.<br />
|- style="background-color:#1D9E74;"<br />
| [[That Grass Looks Greener]]<br />
| Powerful, costless Graveyard set-up card that instantly sends cards from your Deck to the Graveyard until you have the same number of cards in your Deck as your opponent. Similar to [[Monster Gate]] and [[Reasoning]] (both Limited), but can be better since there is more control over the number of milled cards. Mainly hit due to abuse in 60-card Decks that focus heavily on [[Infernoid]]s, [[Paleozoic]]s, and [[Fairy Tail - Snow]] (also Forbidden in the TCG) since it can instantly send 20 cards from your Deck to your Graveyard against most other Decks that run only 40 cards. In addition to having to ask the opponent how many cards were left in their deck, this card warped deck-building in the metagame where most decks also played 60 cards (without this card) just to counter the Decks that could take full advantage of this card. Can be searched by [[Left Arm Offering]]. This card is Semi-Limited in the OCG and is Limited in [[That Grass Looks Greener (Master Duel)|Master Duel]]. <br />
|- style="background-color:#1D9E74;"<br />
| [[Terraforming]]<br />
| Searches any Field Spell. It's especially useful to grab powerful Field Spells early in the game, such as Divine Wind of Mist Valley, Dragonic Diagram (Forbidden in the OCG), Chicken Game (Forbidden in the TCG), and Union Hangar, though it can become a dead draw otherwise. This card is Limited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[The Forceful Sentry]]<br />
| A [[Confiscation]] (above) with no cost. Returns the card to the Deck rather than discarding it to the Graveyard. Having a card in the Graveyard is usually considered to be better that having it in the Deck. [[The Humble Sentry]] was intended to be a fair(ly bad) version of this card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Zoodiac Barrage]]<br />
| Can Special Summon any Zoodiac monster from your Deck by destroying ANY face-up card you control, even itself, [[Fire Formation - Tenki]], or Tensu after they've been used, and can also attach itself to a Zoodiac Xyz Monster if it is destroyed, even by its own effect. Banned in the Tier 0 Zoodiac format, partly due to being an easy material in general that works well with any card that triggers on being destroyed. This card is Limited in the OCG and is Unlimited in Master Duel.<br />
|- style="background-color:#BC5A84;"<br />
| [[Appointer of the Red Lotus]]<br />
| A Normal Trap that can enable its user to look at their opponent's hand, and temporarily banish one card from their hand. Similar to [[Confiscation]] and [[Trap Dustshoot]], this card can give useful information about the opponent's hand and can snipe out the opponent's lone key starter or board breaker, giving the first-turn player a more oppressive advantage. This card is Unlimited in the OCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Branded Expulsion]]<br />
| A [[Branded]] Normal Trap that Special Summons two monsters in the GY or are banished, one to each player's field. It can give the opponent detrimental monsters that prevent them from doing an action, such as locking them out from Summoning by giving them [[Gimmick Puppet Nightmare]], [[Ido the Supreme Magical Force]] or [[Ra's Disciple]] etc. This card is Unlimited in the OCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Imperial Order]]<br />
| Powerful Spell lock via a [[Continuous Effect]], [[Horus the Black Flame Dragon LV8|unlike]] [[Naturia Beast|others]] that start a chain. This card alone can shut down Decks as most of them are dependent on their Spell effects to play. Would commonly be used alongside heavy Trap stun strategies to lock the oponent from playing. This card's effect meant it could overcome one of its counters (that being the majority of Spell/Trap removal cards being Spells). Even after its functional erratum (where the 700 LP cost occurs during both player's Standby Phases, and it is mandatory, preventing you from turning it off at will during your own Standby Phase), it didn't hamper its original utility of simply shutting down Spells in the first place which this card's user won't be hindered.<br />
|- style="background-color:#BC5A84;"<br />
| [[Last Turn]]<br />
| Turns around the game with little to no effort. [[Graydle|Overwhelmingly]] [[Number S39: Utopia the Lightning|flexible]] [[Bujin|with]] [[Graveyard Dragon Power|various]] [[Graydle|Decks]] [[Ally of Justice Catastor|and]] [[The Winged Dragon of Ra|monsters]]. [[Card tips:Last Turn|An instant win is guaranteed]] when you control [[Archlord Kristya|a monster that]] [[Vanity's Fiend|prevents your opponent]] [[Fossil Dyna Pachycephalo|from Special]] [[Jowgen the Spiritualist|Summoning]] OR can create an instant [[DRAW]]. Easy to get down to 1000 or less LP with cards like [[Wall of Revealing Light]], [[Inspection]], and [[Backs to the Wall]]. <br />
|- style="background-color:#BC5A84;"<br />
| [[Life Equalizer]]<br />
| This card forms OTKs with cards such as [[Magical Explosion]] (also Forbidden in the OCG) and [[Blasting the Ruins]], and its apparently steep requirement can easily be met with cards such as [[Chicken Game]] (Forbidden in the TCG), [[Upstart Goblin]], and [[Wall of Revealing Light]]. This card is Unlimited in the TCG. <br />
|- style="background-color:#BC5A84;"<br />
| [[Magical Explosion]]<br />
| Crux of the [[Magical Explosion FTK]]. Simply requires you to dump Spells in your Graveyard and empty your hand (not a challenge in several Deck types) to be deadly, especially with more than one available. Was initially Limited to cripple the consistency of the FTK, then Forbidden many years later in the OCG after abuse in [[Sky Striker]] strategies. This card is Limited in the TCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Red Reboot]]<br />
| This Counter Trap Card ultimately shut-downs Trap-based strategies from playing for a single turn (despite giving them an extra Trap to set directly from their Deck), and it can even be activated from the hand. This card is Limited in the OCG and is Semi-Limited in Master Duel. <br />
|- style="background-color:#BC5A84;"<br />
| [[Return from the Different Dimension]]<br />
| Similar to [[Dimension Fusion]] (above). Creates very easy OTKs, especially in [[Dragon Ruler]] Decks. Easy to prevent the monsters from being banished again since you can just Synchro/Xyz/Link Summon with them.<br />
|- style="background-color:#BC5A84;"<br />
| [[Royal Oppression]]<br />
| One card to <u>continuously</u> stop a large number of cards and cripple a large number of Decks with a fairly low cost. Some Decks abuse the fact that it cannot be used in the [[Damage Step]]. [[User:Falzar_FZ/Misc#RoyalOppression-orSolemnWarningValhalla|Can stop a larger variety of cards]] than Solemn Warning, which has a larger cost and can only be used once. Used in swarm Decks, where you would spam a lot of big monsters, and then flip this over.<br />
|- style="background-color:#BC5A84;"<br />
| [[Self-Destruct Button]]<br />
| Mainly Forbidden for causing too many DRAWs in Tournaments and messing up Ranked Games. This card is Unlimited in the OCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Sixth Sense]]<br />
| Potentially one of the strongest forms of draw power, being able to net 6 cards from one effect if the user is lucky. Otherwise, the drawback of milling cards instead is also potentially beneficial, [[Lightsworn|especially]] [[Zombie|with]] [[Dragon Ruler|more]] [[Bujin|Graveyard]][[Inzektor|-reliant]] [[Infernoid|Decks]]. The drawing aspect can be rigged with [[That Six]].<br />
|- style="background-color:#BC5A84;"<br />
| [[Time Seal]]<br />
| Forces the opponent to skip a Draw Phase, which is lethal when they are topdecking. Unlike [[Drastic Drop Off]], this card can be chained anytime, making it much better; also with [[Mask of Darkness]] and [[Tsukuyomi]] at 3, lockdown Decks could take unfair advantage. This card is Limited in the OCG and TCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Trap Dustshoot]]<br />
| Devastating to the opponent if played on them during their first turn. Broken when combined with other Traps like [[Mind Crush]]. If used early on, it creates a situation where your opponent will have a lot of trouble recovering. Many thought that the opponent having to have at least 4 cards in their hand was too fair a restriction to ban it. But, it is horrible to go against in Turn 1.<br />
|- style="background-color:#BC5A84;"<br />
| [[Ultimate Offering]]<br />
| A cheap way to swarm the field, resulting in easy Xyz/Link Summons. Gadgets can spawn Rank 4s like crazy (as well as Rank 5s with [[Gear Gigant X]] and [[Jumbo Drill]] around). The effect used to be that both players could use the effect, but it was errata'd so only the controller of the card can, which gives a huge advantage. Also abusable in various other Decks such as [[Madolche]], [[Blackwing]] (when comboed with [[Black Whirlwind]]), and [[Empty Jar]].<br />
|- style="background-color:#BC5A84;"<br />
| [[Vanity's Emptiness]]<br />
| One card that can <u>continuously</u> stop a large number of cards and cripple a large number of Decks with no cost. While it is easily destroyed when another card is sent from your Deck or field to your Graveyard, this can sometimes work in the user's favor when something deliberately sends a card to your Graveyard (e.g. activating Mystical Space Typhoon on an opponent's card) so you can keep Special Summoning on your turn. Pendulum Decks also circumvent its downside by going from the field to your Extra Deck instead, opening it up to further abuse.<br />
|-<br />
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |[[Limited|<span style="color:white;">Limited</span>]]<br />
|- style="background-color:#CCCCCC;"<br />
| [[Ancient Fairy Dragon]]<br />
| Can be Summoned very quickly by [[Destrudo the Lost Dragon's Frisson]], which then allows you to remove a Field Spell, heal, search another Field Spell, and get a free Special Summon all in one turn. This is highly abusable in Decks whose Field Spells have on-activation effects or non-HOPT effects, like [[Union Hangar]] and [[SPYRAL Resort]]. Can be looped with [[Recycle]] to pull off its Field Spell effect each turn, with a net gain of LP too. With its new functional erratum in 2023 (with both effects having a hard once per turn restriction and the searched Field Spell has to have a different name than one of the destroyed ones), the card is no longer a threat. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Armageddon Knight]]<br />
| Sends ANY DARK monster from your Deck to the Graveyard whenever it's Summoned. Can lead to crazy power-plays [[Destiny HERO - Malicious|just]] [[Necro Gardna|by]] [[Zombie|simply]] [[Inzektor|dumping]] [[Stygian Street Patrol|one]] [[Infernity Archfiend|certain]] [[Wight|monster]] and can trigger monster effects like [[Archfiend Heiress]], [[Elemental HERO Shadow Mist]], and all the [[Shaddoll]] monsters. Can be searched by [[Reinforcement of the Army]], [[Mystic Tomato]], and [[Summoner Monk]]. Saw heavy use as a "1-card FTK" in late 2018, whereby this card dumping Malicious (Semi-Limited) quickly Summoned [[Isolde, Two Tales of the Noble Knights]], which soon led to [[Firewall Dragon]] (pre-errata) being Forbidden. This is card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Astrograph Sorcerer]]<br />
| Key card in Pendulum Magicians that generates ludicrous advantage. When a card you control is destroyed, it can Special Summon itself from the hand and add a copy of the destroyed card from the Deck to the hand. This effect can be triggered and looped fairly easily with [[Heavymetalfoes Electrumite]] and [[Supreme King Dragon Starving Venom]] copying the effect of the former (both Forbidden in the TCG). Being Level 7, it can be used to access [[Odd-Eyes Absolute Dragon]], which provides more advantage, and brings out [[Odd-Eyes Vortex Dragon]], with its removal and negate effects, when it is sent to the Graveyard by any means.<br />
|- style= "background-color:black;"<br />
| [[Beatrice, Lady of the Eternal|<font color="#99CCFF">Beatrice, Lady of the Eternal</font>]]<br />
| <span style="color: white">Very good Rank 6 Xyz Monster with a fantastic effect. Can easily be Xyz Summoned in [[Burning Abyss|<font color="#99CCFF">Burning Abyss</font>]] Decks by using [[Dante, Traveler of the Burning Abyss|<font color="#99CCFF">Dante, Traveler of the Burning Abyss</font>]] (Limited in the OCG) as Xyz Material (albeit with the downside of its [[Quick Effect|<font color="#99CCFF">Quick Effect</font>]] not being usable that turn), and can send any card from your Deck to the Graveyard during either player's turn, allowing you to search out Limited cards like [[Graff, Malebranche of the Burning Abyss|<font color="#99CCFF">Graff</font>]] or [[Cir, Malebranche of the Burning Abyss|<font color="#99CCFF">Cir</font>]], or interrupt your opponent's plays by sending [[Farfa, Malebranche of the Burning Abyss|<font color="#99CCFF">Farfa</font>]], [[Alich, Malebranche of the Burning Abyss|<font color="#99CCFF">Alich</font>]], or [[Mischief of the Gnomes|<font color="#99CCFF">Mischief of the Gnomes</font>]] from your Deck to the Graveyard. It can also replace itself with [[Dante, Pilgrim of the Burning Abyss|<font color="#99CCFF">Dante, Pilgrim of the Burning Abyss</font>]] when it dies. Even more abusable in non-Burning Abyss Decks since its Quick Effect can be used right away, and even chained to cards like [[Bottomless Trap Hole|<font color="#99CCFF">Bottomless Trap Hole</font>]], [[Compulsory Evacuation Device|<font color="#99CCFF">Compulsory Evacuation Device</font>]], and [[Torrential Tribute|<font color="#99CCFF">Torrential Tribute</font>]]. It can also mill [[Rank-Up-Magic Argent Chaos Force|<font color="#99ccff">Rank-Up-Magic Argent Chaos Force</font>]] (Forbidden) to be added to the hand to easily Summon [[Number S0: Utopic ZEXAL|<font color="#99ccff">Number S0: Utopic ZEXAL</font>]]. This card is Unlimited in the OCG.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Black Dragon Collapserpent]]<br />
| rowspan="2" | A pair of monsters with powerful complementary effects. Can be Special Summoned by banishing a LIGHT/DARK monster respectively (usually the other) from the Graveyard, and searches the other when sent to the Graveyard; notably, there is no restriction on the latter effect. Having either of these pretty much guarantees a full [[Guardragon]] combo. Also useful in [[Thunder Dragon (archetype)|Thunder Dragon]] decks, as they use primarily LIGHT and DARK monsters. At 1 each, the consistency is far more limited. Both cards are Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[White Dragon Wyverburster]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Blaster, Dragon Ruler of Infernos]]<br />
| rowspan="3" | 3 members of the [[Dragon Ruler]] series of incredibly powerful Dragon monsters that are not Forbidden. While sharing the same effects as Tidal, the "unique" effect of Blaster, Redox and Tempest are not considered to be strong in the current metagame due to the weak support of WIND, EARTH and FIRE in comparison to WATER. All of them are Unlimited in Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Redox, Dragon Ruler of Boulders]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Tempest, Dragon Ruler of Storms]]<br />
|- style="background-color:#A086B7;"<br />
| [[Blaze Fenix, the Burning Bombardment Bird]]<br />
| Very powerful Fusion Monster with a deadly burn effect. Creates easy OTKs/FTKs when used in conjunction with cards like [[Ancient Fairy Dragon]], [[Black Garden]], and [[Fusion Gate]]; or with [[Elemental HERO Electrum]], Fusion Gate, and [[Chain Material]]. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Bystial Baldrake]]<br />
| rowspan="4" | [[Bystial]] monsters can Special Summon themselves from the hand by banishing a LIGHT or DARK monster from the GY, which function as Quick Effects if the user's opponent controls a monster, easily qualifying as disruptive hand traps in the metagame. Magnamhut can add any Dragon from the Deck or GY to the hand during the End Phase of the turn it is Special Summoned, Druiswurm and Baldrake can remove monsters from the field and Lubellion can search the other Main Deck Bystial monsters, Summon itself from the GY and place a Branded Continuous Spell/Trap (usually [[Branded Regained]] for more advantage or [[Branded Beast]] for a Quick Effect-like pop). This package proved to be a powerful addition in various strategies such as Dragon-Link and Branded. All of these Bystial monsters are Limited in the OCG, only Bystial Magnamhut is Limited in the TCG, and both Magnamhut and Druiswurm are Limited in Master Duel. <br />
|- style="background-color:#FF8B53;"<br />
| [[Bystial Druiswurm]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Bystial Magnamhut]]<br />
|- style="background-color:#FF8B53;"<br />
| [[The Bystial Lubellion]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Chronograph Sorcerer]]<br />
| First monster effect is easy to trigger by destroying your own cards (see: [[Heavymetalfoes Electrumite]]), and brings out 2 monsters to do what you wish with without using the Pendulum Summon. Pendulum Effect effectively brings out a new Link Material from the Deck, and can allow another Chronograph to activate its effect too. This card is Unlimited in the TCG.<br />
|- style= "background-color:black;"<br />
| [[Daigusto Emeral|<font color="#99CCFF">Daigusto Emeral</font>]]<br />
| <span style="color: white">First effect can revive strong beaters or combo pieces. Second effect enables easy recursion for any Deck and can generate loops if used alongside other recyclers like [[Pot of Dichotomy|<font color="#99CCFF">Pot of Dichotomy</font>]] and [[The Transmigration Prophecy|<font color="#99CCFF">The Transmigration Prophecy</font>]]. This card is Unlimited in the OCG.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Danger!? Jackalope?]]<br />
| rowspan="2" | An archetype of monsters that give off powerful effects when discarded by any means, not just by their own gimmick. This lead them to become a highly splashable engine in several Decks as opposed to a Deck in their own right. Their effects are largely the same, just with different results - Nessie searches another Danger!, Jackalope Special Summons another Danger! from the Deck, and Tsuchinoko Special Summons itself immediately on discard. This allows the archetype to generate Link Material particularly quickly. These cards are Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Danger!? Tsuchinoko?]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Dark Grepher]]<br />
| Easily Special Summoned, so easy Link Material. Used as an alternative option to [[Armageddon Knight]] (also Limited in the TCG), to set up various Warrior-based engines leading to whatever powerful boss monster you desire. Better in some ways than Arma, as it doesn't eat the Normal Summon and its discard costs can be turned into advantage when using [[Danger!]] cards. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Deep Sea Diva]]<br />
| Good searcher. Creates automatic Level 5-8 Synchros or Rank 2 Xyz when used in conjunction with [[Abyss-sphere]] and [[Atlantean Marksman]] or [[Atlantean Heavy Infantry]] upon Normal Summon. Is also one of the many ways to access [[Crystron Halqifibrax]] (Limited in the OCG). Ultimately, though, it's not that fast these days (though cynics may note that it was moved to 2 in the OCG just before the release of [[Deep Sea|a new Deck theme based on it]]...). This card is Semi-Limited in the OCG.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Denglong, First of the Yang Zing]]<br />
| Can search ANY [[Yang Zing]] card upon its Summoning (including the omni-negate Counter Trap [[Nine Pillars of Yang Zing]]), and due to the wide variety of Levels the Yang Zing monsters share, it can function as almost any necessary Tuner, while sending [[Chiwen, Light of the Yang Zing]] to the Graveyard to easily activate its revival effect. In addition, if it leaves the field it Special Summons another "Yang Zing" from the Deck, extending the chain of defensive monsters or Synchro/Xyz/Link Materials. Also, unlike several other Yang Zing monsters' effects, neither effect can miss their timing, leaving few options open for the opponent to stop them from activating. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Dinowrestler Pankratops]]<br />
| Easily Special Summons itself to the field when your opponent has more monsters out. Easy Special Summon = easy Link Material and its beefy 2600 ATK can help beat over some endboard monsters. Also offers on-the-spot Quick Effect destruction by Tributing another Dinowrestler, which can include itself. This card is Semi-Limited in the TCG and is Unlimited in Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Exodia the Forbidden One]]<br />
| rowspan="5" | [[Exodia OTK|Instant win card]]. You don't need to be lucky to get it. With more and more stall and draw cards being released and easier methods to search them, these will stay Limited.<br />
|- style="background-color:#FDE68A;"<br />
| [[Left Arm of the Forbidden One]]<br />
|- style="background-color:#FDE68A;"<br />
| [[Left Leg of the Forbidden One]]<br />
|- style="background-color:#FDE68A;"<br />
| [[Right Arm of the Forbidden One]]<br />
|- style="background-color:#FDE68A;"<br />
| [[Right Leg of the Forbidden One]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Floowandereeze & Empen]]<br />
| One of the boss monsters of the Floowandereeze archetype. It could be easily searched and Tribute Summoned in a Floowandereeze deck, which upon doing so enables the search of a Floowandereeze Spell/Trap. It also prevented the effects of Special Summoned monsters in Attack Position from being activated, making Link Monsters useless. It could also half the ATK of an opponent's monster that battled with this card. The two latter effects made this card very difficult to deal with. This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#A086B7;"<br />
| [[Gem-Knight Master Diamond]]<br />
| Can copy the effects of other Gem-Knight monsters, most importantly [[Gem-Knight Lady Lapis Lazuli]] to create a burn FTK. After the release of [[Gem-Knight Phantom Quartz]], an FTK combo could be started with just [[Brilliant Fusion]] and any Gem-Knight monster in the starting hand. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Herald of Orange Light]]<br />
| A Fairy hand trap which can send itself with another Fairy monster to the GY to negate the activation of a monster effect. Was used primarily in Herald-Drytron and Ishizu strategies where in the former, it could be searched off of [[Eva]] after being sent to the GY and in the latter, this card's effect's cost procced the milling effect of [[Agido the Ancient Sentinel]] and [[Kelbek the Ancient Vanguard]]. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Kashtira Unicorn]]<br />
| Searches any Kashtira Spell from the Deck; the most common search choice being [[Kashtira Birth]] which can re-Summon this card after using it as material for an Extra Deck summon. In Kashtira Decks, this card would often search [[Kashtiratheosis]] which can Special Summon another Kashtira monster from the Deck, often [[Kashtira Fenrir]] for more searches. Punishes opposing monster effect activations by banishing one of the opponent's cards in their Extra Deck face-down This card is Unlimited in the TCG and Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Keldo the Sacred Protector]]<br />
| rowspan="2" | The key cards of the [[Exchange of the Spirit (series)|Ishizu]]-mill strategy. Keldo and Mudora can shuffle cards in the GY as Quick Effect, easily disrupting the opponent from making use of their GY. These cards paired with Tearlaments to be a very powerful metagame strategy.<br />
|- style="background-color:#FF8B53;"<br />
| [[Mudora the Sword Oracle]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Lonefire Blossom]]<br />
| Search and Special Summon ANY Plant; this includes [[Sylvan]]s, Tuners, [[Dandylion]], [[Mystic Tomato]], [[Tytannial, Princess of Camellias]], [[Gigaplant]], etc. Doppel-Plants and quite a few other Plant Decks were also topping tournaments for a long time. Formerly abused in Synchrocentric. Returned to the list after the rise of various different Plant FTKs in Link Format in the OCG. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Lunalight Tiger]]<br />
| [[Lunalight]] Pendulum Monster that can repetitively recur Lunalight bodies from the GY, particularly when paired with cards that can bounce it back to the hand such as [[Blackwing - Zephyros the Elite]]. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Luster Pendulum, the Dracoslayer]]<br />
| Key card in the Dracoslayer engine. Can destroy any card in your other Pendulum Zone and search another copy of it, providing you with more resources. Can trigger the effects of cards such as [[Performage Plushfire]] (Forbidden) or [[Guiding Ariadne]]. Can be searched easily itself with [[Draco Face-Off]], [[Ignister Prominence, the Blasting Dracoslayer]], or [[Majester Paladin, the Ascending Dracoslayer]]. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Miscellaneousaurus]]<br />
| Can allow [[Dinosaur]]s to operate without fear during the Main Phase, and can also search out a vast array of useful Dinosaurs. The downside to its second effect can be worked around with cards like [[Babycerasaurus]] and [[Petiteranodon]] to cut down its banishment requirements. An instant Level 5 Synchro or Link-2 when combined with [[Souleating Oviraptor]] and [[Jurrac Aeolo]]. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Morphing Jar]]<br />
| High draw power. Messes up opponent's hand. Sets up Graveyard. However, the opponent can also abuse this. [[Empty Jar|Has its own OTK/FTK Deck]]. Can also cause an OTK/FTK with [[Jackpot 7]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Orcust Harp Horror]]<br />
| A key part of the "[[Orcust]] Combo". Summons any Orcust directly from the Deck, an effect which can be activated during your opponent's turn with the help of [[Orcustrated Babel]]. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[Performapal Monkeyboard]]<br />
| Key card in Performapal Decks. Can search any Level 4 or lower Performapal Monster when it is activated in the Pendulum Zone, allowing you to set up both Scales by itself to Pendulum Summon practically for free. Can be searched easily by [[Performapal Skullcrobat Joker]], [[Performapal Pendulum Sorcerer]], and [[Wavering Eyes]]. However, Performapal/Magician Decks have not topped since.<br />
|- style="background-color:#FF8B53;"<br />
| [[Phantom Skyblaster]]<br />
| Special Summons [[Skyblaster Token]]s when Normal or Flip Summoned up to the number of monsters you control. An instant Link-2 upon Normal Summoning, and potentially a Link-3 or -4 if you control another monster when this card is Normal Summoned. Also has a burn effect, which can be useful if trying to run down the clock. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Predaplant Ophrys Scorpio]]<br />
| Quickly introduces 2 Plant monsters into play, with the extra monster on the field allowing for a quick 1-card Fusion/Xyz/Link Summon. Dumps whatever monster you want in the Graveyard as cost. Opening move of the FTK involving [[Phoenixian Cluster Amaryllis]] (Forbidden). Its main target to Summon is almost always [[Predaplant Darlingtonia Cobra]], which searches [[Instant Fusion]] and [[Brilliant Fusion]], setting up other FTKs (and, for good measure, providing valid material for [[M-X-Saber Invoker]]). This card is Unlimited in the TCG and is Semi-Limited in Master Duel.<br />
|- style="background-color:#FF8B53;"<br />
| [[PSY-Framegear Gamma]]<br />
| A hand trap which can Special Summon itself alongside [[PSY-Frame Driver]] to negate the activation of a monster effect. If this card's effect is used during its player's turn, the player can use the Summoned bodies for numerous Extra Deck or Tribute Summon plays while fending off the opponent's interactions including hand traps such as Ash Blossom & Joyous Spring and Maxx "C". This card is Semi-Limited in Master Duel.<br />
|- style="background-color:#CCCCCC;"<br />
| [[PSY-Framelord Omega]]<br />
| Amazing Level 8 Synchro Monster that can banish itself and a card in the opponent's hand during either player's Main Phase, return a banished card to the Graveyard during the opponent's Standby Phase, and can even recycle itself and one other card in either player's Graveyard during your Main Phase. Mainly hit due to [https://www.youtube.com/watch?v=KbIXhVWCIv0 a hand loop in the OCG involving Synchro Summoning 3 copies of this card in one turn to banish 3 cards in your opponent's hand]. Abusable in other Decks like [[Zombie]]s, [[Infernoid]]s, and [[V-to-Z|ABC]]s. Its ability to remove itself from the field also makes it potent under the New Master Rules since it frees up an Extra Monster Zone it may occupy for absolutely no effort.<br />
|- style="background-color:#FF8B53;"<br />
| [[Rescue-ACE Air Lifter]]<br />
| Searches a [[Rescue-ACE]] Spell upon its Normal or Special Summon, usually searching [[EMERGENCY!]] (also Limited in the OCG) which can then be used to Special Summon [[Rescue-ACE Turbulence]] to easily Set 4 Rescue-ACE Spells/Traps, or [[Rescue-ACE HQ]] to recycle and reuse 4 Rescue-ACE Spells/Traps. This card is Semi-Limited in the OCG and is Unlimited in Master Duel.<br />
|- style="background-color:#4444FF;"<br />
| [[Sunavalon Dryas|<font color="#99CCFF">Sunavalon Dryas</font>]]<br />
| <span style="color: white">A Plant Link Monster which searches a [[Sunvine]] Spell/Trap upon its Link Summon, making it a key card of the [[Rikka]]/[[Sunavalon]] strategy. This card is Unlimited in the OCG and Master Duel</span><br />
|- style="background-color:#4444FF;"<br />
| [[Sunvine Healer|<font color="#99CCFF">Sunvine Healer</font>]]<br />
| <span style="color: white">A Plant Link Monster used in the [[Rikka]]/[[Sunavalon]] strategy. This card is Unlimited in the OCG and Master Duel</span><br />
|- style="background-color:#4444FF;"<br />
| [[Saryuja Skull Dread|<font color="#99CCFF">Saryuja Skull Dread</font>]]<br />
| <span style="color: white">Generic Link Monster which gains effects depending on the number of monsters with different names used to Link Summon it. No once-per-turn restriction on its draw effect, and its completely generic Special Summon is not a hard once-per-turn either. There is [[Card Tips:Saryuja Skull Dread|<font color="#99CCFF">a large number of combos</font>]] available to a wide variety of decks, that can bring it out in multiples for maximum power. This card is Unlimited in the OCG and TCG</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Souleating Oviraptor]]<br />
| Searches or dumps any Dinosaur of your choice, and can revive any Dinosaur by destroying another; if destroying [[Babycerasaurus]] or [[Petiteranodon]], this can generate even more advantage for Synchro, Xyz, and Link Summons. Can search [[Double Evolution Pill]] by dumping [[Overtex Qoatlus]]. An instant Level 5 Synchro or Link-2 when combined with [[Miscellaneousaurus]] and [[Jurrac Aeolo]] - this, among other things, leads to several of the combos enabled by [[Ib the World Chalice Justiciar]]. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Speedroid Terrortop]]<br />
| Can Special Summon itself when you have no monsters, then search [[Speedroid Taketomborg]], which also Special Summons itself, letting you make a Rank 3 Xyz Monster with 1 card without using your Normal Summon. Common choices include [[M-X-Saber Invoker]] for Zoodiac strategies and [[Dante, Traveler of the Burning Abyss]] to kick-start [[Burning Abyss]] combos, and [[Totem Bird]] for disruption. Can also search other Speedroid monsters, such as [[Speedroid Red-Eyed Dice|Red-Eyed Dice]], which can be used for Synchro plays. This card is Semi-Limited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[SPYRAL Quik-Fix]]<br />
| When combined with [[SPYRAL Double Helix]], [[Inferno Reckless Summon]], and especially [[Machine Duplication]], this card is able to create some insane combos and loops. At 1, it's much easier to permanently eliminate this card. Additionally, it effectively prevents circumvention of its self-banishment effect by using it as [[Xyz Material]] after revival, as the only other monster in the Deck with the same Level is [[SPYRAL GEAR - Drone]]. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Spright Blue]]<br />
| rowspan="2" | Two very useful starters or extenders in Spright strategies; Spright Blue being able to search Spright Jet and Spright Jet being able to search [[Spright Starter]] which can search Blue, allowing Blue to immediately Special Summoned and search another Spright extender (such as [[Spright Carrot]] or [[Spright Red]] for negates). Both were hit to reduce the consistency of Spright in the OCG. Both cards are Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Spright Jet]]<br />
|- style="background-color:#4444FF;"<br />
| [[Striker Dragon|<font color="#99CCFF">Striker Dragon</font>]]<br />
| <span style="color: white">Link-1 that searches [[Boot Sector Launch|<font color="#99CCFF">Boot Sector Launch</font>]], a very useful extending tool for swarming the board with more [[Rokket|<font color="#99CCFF">Rokket</font>]] monsters for Dragon Link strategies. This card is Unlimited in the OCG and Master Duel.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Superheavy Samurai Soulpiercer]]<br />
| A searcher for Superheavy Samurai decks when it is sent from the field to the GY, which is easily accomplished by using this card to Link Summon [[Superheavy Samurai Scarecrow]] (Forbidden in the TCG). This card is Unlimited in the TCG.<br />
|- style="background-color:#CCCCCC;"<br />
| [[T.G. Hyper Librarian]]<br />
| Super splashable, low Level with decent ATK, good effect that works when either player Synchro Summons. Can be broken when comboed with [[Formula Synchron]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Tearlaments Havnis]]<br />
| rowspan="4" | The four Tearlament monsters (alongside [[Tearlaments Merrli]]) all have effects that can send Tearlament cards (including themselves) or mill from the Deck to the GY, proccing their shared Fusion Summon effects. Reinoheart is a starter which can also recur itself from the GY as a floating effect while Havnis can kickstart their milling combos even during the opponent's turn. Tearlaments Reinoheart and Tearlaments Kashtira are Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Tearlaments Kashtira]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Tearlaments Reinoheart]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Tearlaments Scheiren]]<br />
|- style= "background-color:black;"<br />
| [[Tellarknight Ptolemaeus|<font color="#99CCFF">Tellarknight Ptolemaeus</font>]]<br />
| <span style="color: white">Generic Rank 4 Xyz Monster that can be made with up to 5 Level 4 monsters, and can Summon a Rank 5 Xyz Monster from your Extra Deck by detaching 3 materials and using itself as Xyz Material (and is chainable). Mainly Forbidden for being able to Summon strong monsters that shouldn't normally be possible for most Decks, such as [[Constellar Pleiades|<font color="#99CCFF">Constellar Pleiades</font>]], [[Cyber Dragon Nova|<font color="#99CCFF">Cyber Dragon Nova</font>]] (which is then used to Summon [[Cyber Dragon Infinity|<font color="#99CCFF">Cyber Dragon Infinity</font>]]), and [[Outer Entity Azathot|<font color="99CCFF">Outer Entity Azathot</font>]] (now Forbidden). [[Tellarknight Vatlamyus|<font color="#99CCFF">Tellarknight Vatlamyus</font>]] was designed to replace this card. However, this card has never seen play even after coming off of the Forbidden status. This card is Unlimited in the OCG and TCG.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Zoodiac Ratpier]]<br />
| Instant +1. When attached to a Zoodiac Xyz Monster, that monster can Special Summon another copy of this card by detaching a material. As it is not once per turn, it can be re-used by Summoning another Zoodiac Xyz Monster on top of the old one, re-attached with [[Zoodiac Tigermortar]], and recycled with [[Zoodiac Combo]]. When two others are Summoned by its effect, it allows for easy Rank 4 Xyz Summons, such as [[Brotherhood of the Fire Fist - Tiger King]], [[Daigusto Emeral]], or [[Bujintei Kagutsuchi]], while the original usually ends up as [[Zoodiac Drident]] (now Forbidden). Can be searched by [[M-X-Saber Invoker]], [[Zoodiac Broadbull]] (both Forbidden), [[Fire Formation - Tenki]], or [[Zoodiac Barrage]] (Forbidden in the OCG). This card is Limited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Branded Fusion]]<br />
| A central piece of the [[Branded]]-[[Despia]] strategy. Can fuse with monsters from the Deck, typically summoning either [[Albion the Branded Dragon]] or [[Lubellion the Searing Dragon]] which both have on-Fusion Summon effects to then Fusion Summon the powerful [[Mirrorjade the Iceblade Dragon]]. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Branded Opening]]<br />
| Despia's main searcher, typically used to Summon [[Aluber the Jester of Despia]] which can search Branded Fusion (Limited in the OCG). Also provides a one-time protection against Fusion Monsters being destroyed by card effects. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Called by the Grave]]<br />
| Easily activated during your turn to cancel out an opponent's handtrap ([[Maxx "C"]] Forbidden in the TCG, [[Ash Blossom & Joyous Spring]] etc.). Potentially allows a player to build up near-impenetrable fields unopposed. This card is Semi-Limited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Card Destruction]]<br />
| Sets up your hand and Graveyard. Can mess up, or help with, the opponent's hand, but can also set up their Graveyard. Works very well with [[Dark World]], [[Fabled]], and [[Danger!]]. Like [[Morphing Jar]] (also Limited), can be more devastating to your opponent and more beneficial to you.<br />
|- style="background-color:#1D9E74;"<br />
| [[Chain Strike]]<br />
| Inflicts massive damage if used right. No once-per-turn restriction. Key card of Chain Burn Decks such as [[Burn#Chain Strike OTK|Chain Strike OTK]], which use high numbers of chainable Spells/Traps to achieve ludicrous damage. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Change of Heart]]<br />
| Gain an opponent's monster for free for a turn, and you can do whatever you want with it. A superior version of Brain Control and Mind Control. No longer as broken as it previously was due to the pace of the modern game favoring players going first (which this card and other similar cards would be useless for), making the card only a Side Deck worthy card for going second at best. This card is Unlimited in the OCG and Semi-Limited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Chaos Space]]<br />
| Easily searches a LIGHT or DARK monster that cannot be Normal Summoned/Set, typically [[Chaos]] monsters. This card is Unlimited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Crossout Designator]]<br />
| A Quick-Play Spell that could negate the effects of one card by negating the effects by banishing a copy of it from the Main Deck, making it potent at stopping common hand traps such as Maxx "C" and Ash Blossom & Joyous Spring similarly to [[Called by the Grave]]. It could also hit Spell/Trap staples and key cards in the occasional Mirror Match line-up which Called by the Grave could not interact with. This card is Unlimited in the TCG predominantly due to Maxx "C" being Forbidden, shaping the TCG metagame to usually not use hand traps in the Main Deck at all to begin with.<br />
|- style="background-color:#1D9E74;"<br />
| [[Divine Wind of Mist Valley]]<br />
| Special Summons any Level 4 or lower WIND monster from your Deck if a WIND monster returns to the hand. Creates loops at more than 1 when combo'ed with [[Ancient Fairy Dragon]] (Forbidden). Works well with [[Genex Ally Birdman]] (Limited) and [[Harpie Dancer]]. Key card of the [[Divine Wind FTK]]. This card is Unlimited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Dragonic Diagram]]<br />
| A strong Field Spell Card that can search any "True Draco" or "True King" card from your Deck to your hand by destroying any other card you control or in your hand, and can also give all True Draco and True King monsters 300 ATK and DEF while protecting those that are Tribute Summoned from being destroyed by battle once per turn. The destruction effect can thus trigger the effects of the True Kings and many other archetypes, as well as Dinosaurs. Can be searched by [[Terraforming]] and [[Metaverse]]. This card is Unimited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[EMERGENCY!]]<br />
| Special Summons a Rescue-ACE monster from the Deck while Tributing a monster in the hand or field. This is the archetype's main strategy to Special Summon [[Rescue-ACE Turbulence]] which then Sets up to 4 Rescue-ACE Spells/Traps from the Deck. This card is Unlimited in the TCG and in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Final Countdown]]<br />
| Powerful alternate win-condition Spell card. Instantly wins the Duel in 20 turns (or 10 of your turns) if you can stall your opponent long enough with cards like [[Waboku]], [[Threatening Roar]], [[Battle Fader]], [[Swift Scarecrow]], [[Frozen Soul]], [[Thunder of Ruler]] or [[One Day of Peace]] (which is also Limited). [[Gold Sarcophagus]] can get this card to your hand easier. This card is Unlimited in the OCG. <br />
|- style="background-color:#1D9E74;"<br />
| [[Floowandereeze and the Magnificent Map]]<br />
| A strong Field Spell Card that can grant an additional Normal Summon of a revealed "Floowandereeze" monster and banish a different "Floowandereeze" monster, setting up that banished Floowandereeze monster to be recurred back to the hand. It also allowed the user to begin their chain of Normal Summon of Floowandereeze monsters whenever the opponent Normal Summons a monster, culminating in the search and Tribute Summoning of their boss monsters ([[Raiza the Mega Monarch]], [[Mist Valley Apex Avian]] and [[Floowandereeze & Empen]]) even on the opponent's turn. This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Foolish Burial]]<br />
| Sends any monster you want from the Deck to the Graveyard. Since several Decks depend greatly on Graveyard plays, with the number increasing as the game has developed, this card has only become more powerful.<br />
|- style="background-color:#1D9E74;"<br />
| [[Foolish Burial Goods]]<br />
| Similar to Foolish Burial, though this card can only send a Spell/Trap. While there are less Spell/Trap cards in the game having beneficial effects in the GY compared to monsters, the plays they can enable that this card can facilitate is still very comparable. This card is Semi-Limited in the OCG and is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Fusion Destiny]]<br />
| Fusion Summons [[Destiny HERO - Destroyer Phoenix Enforcer]] using materials from the Deck. This effect can be copied by [[Predaplant Verte Anaconda]] (Forbidden in the OCG and TCG). Unlike Red-Eyes Fusion being used to Fusion Summon Red-Eyes Dark Dragoon, its activation does not prevent the user from Special Summoning any monster beforehand (and is not a dead card in hand unlike Red-Eyes Fusion), allowing this card to be used as a finisher and its materials usually had beneficial effects in the GY that could be used during the user's next turn. This card is Unlimited in the TCG and is Semi-Limited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Gateway of the Six]]<br />
| Can gain counters whenever a Six Samurai monster is Normal or Special Summoned. With the introduction of [[Legendary Six Samurai]] monsters that can Special Summon themselves, and the ability for Gateway to remove Bushido Counters from ''anywhere'' on your side of the field, 2 or more of these would result in constant searching of Six Samurai monsters for every Summon. Can create ridiculous swarming, loops, lockdowns, and even FTKs if you control other cards that gain Bushido counters on the field. However, Six Samurais haven't been relevant in a long time, so it came back to 1. This card is Unlimited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Gold Sarcophagus]]<br />
| Allows you to banish any card you want from your Deck, which is effectively a [[Foolish Burial]] for Decks that manipulate banishment. The 2-turn wait to bring the card back into your hand would balance it if there weren't so many ways to get a banished card into a usable position. Abusable with the [[Dragon Ruler]]s (Forbidden) and cards such as [[Necroface]], and more recently in [[Thunder Dragon (archetype)|Thunder Dragons]]. Its Limiting, in the OCG, also limits the impact of Tempest's return at 1.<br />
|- style="background-color:#1D9E74;"<br />
| [[Harpie's Feather Duster]]<br />
| Clears out the opponent's backrow while yours is safe. Although it was previously Forbidden, the card is no longer broken due to the prominence of decks that don't have set Spell/Traps, being played more of a Side Deck card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Infernity Launcher]]<br />
| Easily searched by [[Infernity Archfiend]]. Creates loops at more than 1. First effect allows you to empty your hand to prepare for its second effect. This card is Unlimited in the OCG and is Semi-Limited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Magical Mid-Breaker Field]]<br />
| A superb stall card which slows games to a crawl. Various effects that target monsters on the opponent's field are unable to be used to disrupt combos. Used by Extra Link-focused Decks for an even greater level of protection. When you build a Deck around it, the opponent's Deck is affected and yours is not. Can be searched by [[Terraforming]] and the like. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Mask Change II]]<br />
| This card allows the player to Summon powerful Masked HERO Fusion Monsters such as [[Masked HERO Dark Law|Dark Law]] or [[Masked HERO Acid|Acid]] using non-HERO monsters, making these Fusion Monsters too splashable. Its drawback is easily circumvented by using [[Burning Abyss]] monsters. This card is Unlimited in the TCG and is Semi-Limited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Monster Reborn]]<br />
| One of the most powerful Spell Cards in the game that can fit into any Deck. Can be a very powerful topdeck with very little setup. Can even Special Summon from the opponent's Graveyard, further punishing them if the player manages to get rid of a strong monster they control and use it for themselves.<br />
|- style="background-color:#1D9E74;"<br />
| [[One Day of Peace]]<br />
| Easily the best stall card in the game. The +1 for your opponent is offset compared to the results. No advantage lost when played. Can be used after you attack to take no damage for a turn. Sets up for big plays and OTKs. Works very well in Exodia/Final Countdown Decks. There is also an OTK/FTK loop with this card in Gishki Decks, where multiple copies of this and other draw cards were repeatedly recycled with [[Evigishki Mind Augus]] to Deck out the opponent in a single turn. Can be recycled and reused by [[Magician of Faith]] (which is Unlimited in the TCG). However, it does require that you have other combo pieces to set up, lest you give the opponent an opportunity to establish a strong field instead.<br />
|- field control style="background-color:#1D9E74;"<br />
| [[One for One]]<br />
| Nice searcher. Formerly abused in [[Frog Burn FTK]], [[Mind Master]] OTK, and Plant Synchro. Loss in card advantage is easily recoverable with the right setup. Used with [[Neptabyss, the Atlantean Prince]] and various combos hinging on other Level 1 monsters such as [[Level Eater]], [[Jet Synchron]], [[Raidraptor - Last Strix]], [[D/D Lamia]] and [[D/D Savant Kepler]]. <br />
|- style="background-color:#1D9E74;"<br />
| [[Pot of Extravagance]]<br />
| Another Pot of Greed retrain that banishes 3 or 6 cards from the Extra Deck randomly to draw 1 or 2 cards. Heavily used in decks that are non-reliant on Summoning from their Extra Deck, including [[stun]] strategies. This card is Semi-Limited in the OCG and is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Pot of Prosperity]]<br />
| Grabs one card from the top 3 or 6 excavated cards (at the cost of banishing the same number of cards from the Extra Deck face down), this was capable of grabbing combo pieces, extenders or key staples that can be better than just blindly drawing cards from the deck despite of this card's drawbacks. Even then, this card's drawbacks are not much of an issue due to more decks favoring the ability to add cards from their Deck to their hand by methods other than drawing. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Primal Seed]]<br />
| Can cause FTK loops when allowed in multiples, combined with [[Banisher of the Light]] or any similar card that banishes anything that would go to the Graveyard. With a Primal Seed banished, activate any burn card (even [[Sparks]]), then use a second Primal Seed to recover the first Primal Seed and your burn card. Repeat until your opponent is defeated. However, this setup is somewhat more convoluted than some other FTK loops. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Purrely Delicious Memory]]<br />
| A [[Purrely]] Quick-Play Spell that protects a monster from being destroyed by battle and it can Special Summon a Purrely monster from the Deck. It also provided an ATK/DEF gain while attached to a Purrely Xyz Monster This card is Semi-Limited in the OCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Purrely Sleepy Memory]]<br />
| A [[Purrely]] Quick-Play Spell that can Special Summon a Purrely monster from the Deck. It also provided a draw during the Standby Phase if it is attached to a Purrely Xyz Monster, usually drawing into a handtrap due to the compact nature of the Purrely strategy. This card is Semi-Limited in the TCG and is Unlimited in Master Duel. <br />
|- style="background-color:#1D9E74;"<br />
| [[Reasoning]]<br />
| Was used a lot by Turbo and OTK Decks. Free Special Summon of amonster or easily dumps other cards to Graveyard, both of which can be beneficial. This card saw heavy play in [[Infernoid]]s, which can dump vast amounts of Infernoid monsters for future use, causing it to be re-Limited. This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Reinforcement of the Army]]<br />
| Too broad. This card adds additional speed to many Decks, like [[Evilswarm]]s, [[Lightsworn]]s, [[Six Samurai]]s, [[tellarknight]]s, [[HERO]]s, [[Ninja]]s, [[Inzektor]]s (grabs [[Dark Grepher]] or [[Armageddon Knight]]), and [[Infernity|Infernities]] (for the same reason as Inzektors). Certain Warrior Decks have [[Shien's Smoke Signal|their]] [[Satellarknight Skybridge|own]] [[E - Emergency Call|version of]] [[Charge of the Light Brigade|this card]], which prevents this from going to 2 to assist other Warrior Decks.<br />
|- style="background-color:#1D9E74;"<br />
| [[Runick Fountain]]<br />
| Huge contributor to the [[Runick]] strategy; this card enables the disruptive [[Runick]] Quick-Play Spells to be used from the hand during the opponent's turn and it also sets up a very effective resource recursion loop, placing Runick Quick-Play Spells from the GY to the Deck while drawing cards, easily out-grind the opponent in the resource game. Easily searched by Special Summoning [[Hugin the Runick Wings]] which could also banish itself to protect this card if it would be destroyed by the opponent's card effects (which can be done on the fly since all Runick Quick-Play Spells can Special Summon any Runick Fusion Monster), making it difficult to get rid off. This card is Semi-Limited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Sky Striker Mecha - Hornet Drones]]<br />
| An easy, instant 1-card [[Sky Striker Ace]] Link Monster, which does not use the Normal Summon. Highly splashable, and searchable by [[Sky Striker Mobilize - Engage!|Engage]] and recoverable by [[Sky Striker Ace - Kagari]]. Key card in Link Decks, both those that use [[Sky Striker]]s and those looking to set up a [[Knightmare]] lockdown.<br />
|- style="background-color:#1D9E74;"<br />
| [[Slash Draw]]<br />
| Limited after the rise of FTK strategies that stack the Deck, using cards such as [[Dr. Frankenderp]] or [[Saryuja Skull Dread]], to ensure its effect will go off, nuking the field and causing deadly burn by itself. This card is Unlimited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Spright Starter]]<br />
| Summons any Spright monster from the Deck. Limited after the dominance of Spright strategies. This card is Unlimited in the TCG and is Semi-Limited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[WANTED: Seeker of Sinful Spoils]]<br />
| Main searcher of the [[Diabellstar]]/[[Sinful Spoils]]. Ofen searches [[Diabellstar the Black Witch]], which can then freely Special Summon itself and then search a Sinful Spoils card; this is [[Original Sinful Spoils - Snake-Eye]] which can then Special Summon any Level 1 FIRE monster from the Deck. Afterwards, this card could recycle a Sinful Spoils card to the Deck and allows the user to draw 1 card. This highly splashable engine which greatly supported a variety of Decks in the 2023-2024 metagame, including [[Snake-Eye]], [[Rescue-ACE]] and [[Fire King]] and was hit to limit the engine's consistency to slow these Decks down. This card is Unlimited in the TCG and Master Duel.<br />
|- style="background-color:#BC5A84;"<br />
| [[Gozen Match]]<br />
| rowspan="3" | The trio of monster control limiters of Continuous Traps which restricted both players into controlling one monster Attribute or Type (Gozen or Rivalry respectively), or one monster of each Type only (There Can Be Only One). Due to their detailed rulings, these floodgates essentially stopped most diverse combo decks that commonly used a variety of monsters from playing if they did not have Spell/Trap removal cards on hand and were favored to be used in "stun" strategies. In particular, controlling both Rivalry of Warlords and There Can Be Only One forced the player to only being able to control one monster regardless. Gozen Match is Unlimited in the OCG, and There Can Be Only One is Semi-Limited in Master Duel.<br />
|- style="background-color:#BC5A84;"<br />
| [[Rivalry of Warlords]]<br />
|- style="background-color:#BC5A84;"<br />
| [[There Can Be Only One]]<br />
|- style="background-color:#BC5A84;"<br />
| [[Naturia Sacred Tree]]<br />
| Hit mainly for its effect to search a Naturia card that triggers whenever it is sent to the GY. This effect did not have any "hard-once-per-turn" activation unlike its other on-field effects. Can be procced by generic milling effect or by the effect of [[Naturia Camellia]] if it is Normal or Special Summoned (which in turn can be Special Summoned by [[Naturia Mole Cricket]]). This card is Unlimited in the OCG and Master Duel.<br />
|- style="background-color:#BC5A84;"<br />
| [[Skill Drain]]<br />
| One card to <u>continuously</u> negates the effects of all monsters while they were on the field. This is still devastating even in the modern game where most deck-strategies are highly reliant on their on-field monster effects as part of their strateies. This card is Unlimited in the TCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Trickstar Reincarnation]]<br />
| Hit to stop a hand loop which created OTK/FTKs, especially when combined with [[Droll & Lock Bird]]. Banishes the opponent's hand instead of discarding, making the retrival of said cards much harder and it also has an additional effect in the GY to revive a Trickstar monster. No limit on the number of times you can activate both effects. This card is Unlimited in the TCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Wall of Revealing Light]]<br />
| Facing three in an Exodia Deck with LP recovery would be a real pain, especially because of [[Hope for Escape]]. Combos well with [[Reversal Quiz OTK|Reversal Quiz]]. Also abusable with [[Last Turn]] and [[Self-Destruct Button]], both of which are Forbidden. This card is Unlimited in the OCG and Master Duel.<br />
|-<br />
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |[[Semi-Limited|<span style="color:white;">Semi-Limited</span>]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Destiny HERO - Malicious]]<br />
| Pulls another copy of itself directly from the Deck by banishing itself from the Graveyard. No once per turn restriction. Can be used for easy Synchro and Link Summon plays as well as an extender in [[HERO]] decks. Its effect also combines well with [[Destiny HERO - Denier]] to get an additional use of this card's effect.<br />
|- style="background-color:#FF8B53;"<br />
| [[Dimension Shifter]]<br />
| A hand trap that acts as a temporary [[Macro Cosmos]], easily shutting down Graveyard-reliant decks. Floowandereeze decks in particular could recycle this card by [[Raiza the Mega Monarch]], allowing them to use this effect repetitively. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Fire King High Avatar Kirin]]<br />
| Fire King monster which could help other FIRE decks such as Fire King or Snake-Eye play around commonly used targeted disruptions such as [[Effect Veiler]] or [[Infinite Impermanence]], then Summon itself as a free body. If this card is destroyed, it can recur another Fire King monster and then destroy another card on the field. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Snake-Eye Ash]]<br />
| Key starter of the Snake-Eye strategy, which searches another Snake-Eye monster upon its Normal or Special Summon; this is typically [[Snake-Eyes Poplar]] which can then freely Special Summon itself. Highly searchable with the "Diabellstar/Sinful Spoils package", ie. [[Diabellstar the Black Witch]], [[WANTED: Seeker of Sinful Spoils]] (now Limited in the OCG) and [[Original Sinful Spoils - Snake-Eye]] or [[Bonfire]]. This card is Unlimited in the TCG and Master Duel.<br />
|- style="background-color:#4444FF;"<br />
| [[S:P Little Knight|<font color="#99CCFF">S:P Little Knight</font>]]<br />
| <span style="color: white">Hugely disruptive Link Monster which could banish a card on the field or GY upon its Link Summon (typically done during the opponent's turn via [[I:P Masquerena|<font color="#99CCFF">I:P Masquerena</font>]], then it could temporarily banish any 2 monsters on the field in response to an opponent's card/effect, allowing it to dodge blowout cards or just mess with the opponent's monster to hinder their strategy. This card is Unlimited in the TCG.</span><br />
|- style="background-color:#CCCCCC;"<br />
| [[Trishula, Dragon of the Ice Barrier]]<br />
| Probably the best Synchro around for a long time after its release. Easy to drop in most Synchro-based Decks. [[Banish]]es a card from 3 different places without [[target]]ing. [[Agent]]s could also drop it easily. Could be looped in [[Infernity|Infernities]], but now the key cards used to do that are a non-factor ([[Brionac, Dragon of the Ice Barrier|Brionac]] is errata'd and [[Daigusto Emeral]] is Limited). This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Emergency Teleport]]<br />
| A versatile search card that Summons Level 3 or lower Psychic-Type Monsters for easy Extra Deck Summons over the course of the game's competitive history since its introduction, from [[Kozmo]] monsters which can then banish themselves on the fly to Summon stronger ones from your hand, and [[Super Quantum Blue Layer]] for both pure and hybrid [[Super Quant]] Monarch Decks, which were topping in the OCG. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Fossil Dig]]<br />
| Searches a large number of [[Dinosaur]] monsters, such as [[Babycerasaurus]], [[Miscellaneousaurus]] (which can be used as a handtrap), [[Petiteranodon]] (both it and "Babycerasaurus" can be destroyed in the hand by the effect of [[True King Lithosagym, the Disaster]] {Foridden in the TCG} for easy advantage), and [[Souleating Oviraptor]], which can search any Dinosaurs this card cannot. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Lightning Storm]]<br />
| A versatile staple that can clear either the opponent's Attack Position monsters or their Spells and Traps, making it flexible to deal with whatever the opponent is against. This card is Unlimited in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[My Friend Purrely]]<br />
| One of Purrely's main searchers, which can also recur 3 Purrely Quick-Play Spells from the GY if the opponent manages to remove the user's Purrely Xyz Monster. This card is Unlimited in the TCG and in Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Pot of Desires]]<br />
| A [[Pot of Greed]] retrain with a harsh activation cost of banishing the top 10 cards, with a low probability of banishing all 3 copies of a needed card but decks still played it anyway. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Raigeki]]<br />
| While an all monster destruction card used to be considered broken in the early years of the game, the number of monsters with protection, have floating effects or have effects that can negate this card's effect or its activation has made this card not as impactful in the current metagame. This card is Unlimited in the TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Rite of Aramesir]]<br />
| The centerpiece of the [[Adventurer]] series; this card is the source of Summoning [[Adventurer Token]] and can then place [[Fateful Adventure]] to the field, which then can search (and Special Summon) [[Wandering Gryphon Rider]], an omni-negate effect. This card is searchable via [[Water Enchantress of the Temple]] which can be milled. Paired well with a variety of Decks during its prime, although Wandering Gryphon Rider's ban in the OCG killed this engine's splashability. This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Sky Striker Mobilize - Engage!]]<br />
| If you have enough Spells in your Graveyard, it's a +1. Searches [[Sky Striker Mecha - Hornet Drones|Hornet Drones]] (Limited) and [[Sky Striker Mecha - Widow Anchor|Widow Anchor]] (also Semi-Limited in the OCG). This card is Unlimited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Super Polymerization]]<br />
| Powerful, chainable Quick-Play Spell Card that cannot be chained to. Can fuse monsters from either player's side of the field. Can be very useful to break multi-negate boards, as it cannot be responded to. Some useful choices to Summon include [[Garura, Wings of Resonant Life]], [[Mudragon of the Swamp]] or [[Starving Venom Fusion Dragon]], and can further be used in Fusion-oriented decks such as [[HERO]]es (any "Omni HERO"), [[Shaddoll]]s, or [[Invoked]]. Can also be used to fuse any two Synchro or Xyz Monsters from either side of the field to make [[Elder Entity Norden]] (Forbidden). This card is Unlimited in the TCG and Master Duel.<br />
|- style="background-color:#1D9E74;"<br />
| [[Trickstar Light Stage]]<br />
| Searches on activation, with no restriction, so can be looped with cards that return to the hand. Was used as a starter for the [[Orcust]] combo by searching [[Trickstar Candina]]. Disrupts an opponent's backrow easily, and augments a Trickstar's burn. Can be searched by one of the several other cards that searches Field Spells. This card is Unlimited in the OCG and TCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Big Welcome Labrynth]]<br />
| Special Summons a [[Labrynth]] monster from anywhere, then returns any monster the user controls to the hand. Since it is a Normal Trap that makes a monster leave the field, it can trigger several other Labrynth effects ([[Labrynth Chandraglier]], [[Labrynth Cooclock]] and/or [[Labrynth Stovie Torbie]] recurring themselves, a hand-rip with [[Lovely Labrynth of the Silver Castle]], or [[Lady Labrynth of the Silver Castle]]. This card can also bounce a monster by banishing itself from the GY. This card is Unlimited in the TCG.<br />
|-<br />
! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" |[[No longer on list|<span style="color:white;">No longer on list</span>]]<br />
|- style="background-color:#FF8B53;"<br />
| [[A-Assault Core]]<br />
| Superb card in ABCs, and can also work in other Decks that use LIGHT Machines, like [[Cyber Dragon (archetype)|Cyber Dragon]]s. Can be equipped directly from the Deck with [[Union Hangar]]. Can be used to give immunity to powerful monsters like [[ABC-Dragon Buster]]. Returns another Union monster from your Graveyard to your hand when it leaves the field, including when used as a material, and including other copies of itself, resulting in a loop when combined with Firewall Dragon (Forbidden) and [[Cannon Soldier]] (Forbidden in the OCG) that allowed for an OTK. Removed from the TCG list after Firewall Dragon's Forbidding.<br />
|- style="background-color:#A086B7;"<br />
| [[ABC-Dragon Buster]]<br />
| Boss "[[A-to-Z]]" Monster Summonable if its materials are on the field or in the Graveyard, which is relatively easy to achieve with cards like [[Ties of the Brethren]] and [[Future Fusion]]. Can banish a card during either player's turn, allowing easy disruption during your opponent's turn and clearing the way for OTKs. It can also escape destruction with its second effect during the opponent's turn, restoring its materials for the next turn to Summon a fresh ABC-Dragon Buster and/or make Rank 4 Xyz Summons. Far outclasses other "[[A-to-Z]]" monsters, whose materials must be banished from the field, cannot be Special Summoned from the Graveyard, use [[Ignition Effects]] that aren't chainable (excluding [[A-to-Z-Dragon Buster Cannon]]), and can only destroy cards (excluding [[VWXYZ-Dragon Catapult Cannon]]). ABCs have since sunk to irrelevance in the OCG, dropping this card off the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[Abyss Soldier]]<br />
| Semi-Limited from April '05 to Sept '05 due to its abuse with [[Sinister Serpent]], allowing free bouncing, once per turn. After Sinister Serpent got Forbidden, this came off the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[Aleister the Invoker]]<br />
| Easily searched by [[Magical Meltdown]] (which is searchable by [[Terraforming]], Limited in the OCG), and searches [[Invocation]] upon its Summon, which can Fusion Summon an "Invoked" Fusion Monster by using this card and monsters in either player's Graveyard. When used in combination with the [[Windwitch]] engine (see [[Windwitch - Ice Bell]]), this can result in a minimum field of [[Crystal Wing Synchro Dragon]] and [[Invoked Raidjin]], and has high versatility given the range of [[Invoked]] Fusion Monsters. Invoked don't do a lot competitively nowadays.<br />
|- style="background-color:#FF8B53;"<br />
| [[Altergeist Meluseek]]<br />
| A searcher for [[Altergeist]]s if Linked away, which also has access to non-destruction removal. Powerful if accessed early on. Altergeist no longer sees play in the meta though.<br />
|- style="background-color:#FF8B53;"<br />
| [[Apprentice Magician]]<br />
| Was used to get [[Magician of Faith]] from your Deck face-down to get access to its effect. Nephthys Decks also used it to search [[Hand of Nephthys]] to quickly Summon [[Sacred Phoenix of Nephthys]]. The Apprentice Magician > [[Old Vindictive Magician]] [[Monarch]] combo didn't really contribute to its initial Semi-Limitation, so it came off the list. Also, Flip Effect monsters are considered to be too slow nowadays.<br />
|- style="background-color:#FF8B53;"<br />
| [[Apoqliphort Towers]]<br />
| Powerful boss monster in [[Qli]]s. Could easily be Tribute Summoned when released due to the initial swarming capabilities of the archetype. While in the OCG the ubiquity of [[Number S39: Utopia the Lightning|Utopia the Lightning]] prevented this from becoming enough of a threat to be Forbidden, a lot of Decks in the TCG were incapable of removing this card due to its immunity to most effects and it reducing the ATK of Special Summoned monsters by 500, forcing them to run specific counter cards like [[Heroic Champion - Excalibur]]. However, it could easily be dealt with after the release of more generic counter cards such as [[Crystal Wing Synchro Dragon]] and [[Kaiju]]s. Now not nearly as powerful due to New Master Rules making harder to gather enough Tributes, but can still be a force to be reckoned with, especially if you lock out the [[Extra Deck]] with cards like [[Domain of the True Monarchs]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Archlord Kristya]]<br />
| Strong ATK, seals Special Summons, and is difficult to get rid of since it goes back to the top of the Deck instead of the Graveyard. Generates a +1 when Special Summoned. Came off due to lack of use in the current meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Artifact Moralltach]]<br />
| Can destroy any face-up card your opponent controls without [[Target|targeting]] when it's Summoned. Can be searched with [[Artifact Sanctum]] and [[Artifact Ignition]]. Can be reused with [[Artifact Failnaught]] or [[Call of the Haunted]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Ash Blossom & Joyous Spring]]<br />
| A handtrap that can fit into most Decks. Can negate any effect that affects the Deck, disrupting most plays in the current game and blocking combos key to the function of the Deck, which can turn a Duel one-sided. It can also negate the effect of another common staple, [[Maxx "C"]], which was presumably part of the reason it was briefly Semi-Limited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Atlantean Dragoons]]<br />
| Amazing Searcher. Adds any Sea Serpent from your Deck to your hand when sent to the Graveyard as a cost for a WATER monster's effect. Key card in Mermail Decks. Also allows other Sea Serpents to attack directly, therefore gaining [[Atlantean Marksman]]'s effect. Can easily be searched with [[Atlantean Marksman]], [[Genex Undine]], and [[Summoner Monk]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Babycerasaurus]]<br />
| Generates excellent advantage when triggered by [[Dragonic Diagram]], [[Lost World]], [[Miscellaneousaurus]] (Limited in the TCG), [[Souleating Oviraptor]] (Limited in the OCG), and "[[True King Lithosagym, the Disaster]]" (Forbidden in the TCG). Easily searched by [[Souleating Oviraptor]] and [[Fossil Dig]] (Semi-Limited in the OCG).<br />
|- style="background-color:#CCCCCC;"<br />
| [[Black Rose Dragon]]<br />
| Universal nuke. Top Decks wouldn't really use more than one in their Extra Deck anyways, if they were using this card to begin with.<br />
|- style="background-color:#FF8B53;"<br />
| [[Black Luster Soldier - Envoy of the Beginning]]<br />
| Can be Special Summoned easily, good effects, high ATK. [[Honest]] can be used on its first attack, then the 2nd attack would be deadly. Basically a better [[Chaos Sorcerer]] (below).<br />
|- style="background-color:#FF8B53;"<br />
| [[Blackwing - Gale the Whirlwind]]<br />
| Can be Special Summoned in [[Blackwing]] Decks very easily. A reusable permanent [[Shrink]]. Universal Tuner. However, Blackwings haven't done much in a long time, so it was brought down to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Blackwing - Kalut the Moon Shadow]]<br />
| Can easily turn battles around in [[Blackwing]] Decks. Unlike [[Honest]], it can even be used when attacking directly for massive damage. Blackwings aren't as good as they once were so this came back to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Blackwing - Steam the Cloak]]<br />
| Summons a Token when it leaves the field, and can be revived quickly after that for one Tribute, which gives an easy Synchro or Link Material. One of the cards of choice to Summon [[Crystron Halqifibrax]], which generates easy card advantage and can bring out a Synchro Tuner on top of that. With Crystron Halqifibrax now Forbidden, this is no longer an issue.<br />
|- style="background-color:#FF8B53;"<br />
| [[Breaker the Magical Warrior]]<br />
| Back when it was Forbidden/Limited, +1 cards were overpowered; Breaker lets you destroy a card almost for free and you'll still have a monster, or you could leave it as a 1900 Beatstick which was quite a lot at the time.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Brionac, Dragon of the Ice Barrier]]<br />
| Was formerly Forbidden due to a lack of a once per turn restriction, allowing you to bounce cards with its effect multiple times per turn and reuse your own cards for loops and OTKs. Now, it has been errata'd so it can only be used once per turn, and can only bounce your opponent's cards, not your own.<br />
|- style="background-color:#FF8B53;"<br />
| [[Brotherhood of the Fire Fist - Rooster]]<br />
| Key card in Fire Fists. Adds any Fire Fist monster from your Deck to your hand when Summoned by a Fire Fist monster's effect. Can also search Fire Formation Spell/Trap cards. Can be searched easily with [[Brotherhood of the Fire Fist - Horse Prince]] or [[Fire Formation - Tenki]]. Can be reused with [[Brotherhood of the Fire Fist - Spirit]] or [[Brotherhood of the Fire Fist - Lion Emperor]]. Fire Fists aren't relevant anymore though, so it went back to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Brotherhood of the Fire Fist - Spirit]]<br />
| Key card in Fire Fist 3-Axis Deck. Works well with [[Brotherhood of the Fire Fist - Rooster]] and [[Brotherhood of the Fire Fist - Leopard]]. Searchable via [[Fire Formation - Tenki]] and/or Rooster. At 3, easily makes a new [[Brotherhood of the Fire Fist - Horse Prince]] every turn. Also reusable via [[Rekindling]] and [[Crane Crane]], and can be returned to your hand via [[Brotherhood of the Fire Fist - Lion Emperor]] to start the combo all over again. Fire Fists aren't relevant anymore though, so it went back to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Burner, Dragon Ruler of Sparks]]<br />
| rowspan="4" | Were formerly Forbidden due to being able to easily Special Summon their respective Level 7 Dragon Rulers directly from the Deck for easy [[Mecha Phantom Beast Dracossack|Rank]] [[Number 11: Big Eye|7]] [[Number 74: Master of Blades|Xyz]] Summons and/or [[Crimson Blader|Level 8]] [[Stardust Spark Dragon|Synchro]] [[Scrap Dragon|Summons]]. After their "adult" counterparts were Forbidden, these cards came back to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Lightning, Dragon Ruler of Drafts]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Reactan, Dragon Ruler of Pebbles]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Stream, Dragon Ruler of Droplets]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Card Trooper]]<br />
| Can be a good beatstick for 1 turn. Sets up the Graveyard for many Decks. When it dies, you draw 1, so no advantage lost. Can be doubled up with [[Machine Duplication]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Chaos Emperor Dragon - Envoy of the End]]<br />
| Can be Special Summoned easily, great effect, high ATK, deadly nuke, and serious burn. ''Sends'' cards rather than destroying, thus cards like [[Stardust Dragon]] and [[Starlight Road]] cannot stop it. Previously, if you used its effect while you controlled a monster like [[Sangan]], you could easily gain an advantage over your opponent since they would be topdecking and you would have a monster. However, it has since received an errata which makes it a [[Nomi]] monster, inflicts damage based on only the opponent's cards, and prevents other card effects from being activated for the rest of the turn. Was a key card in the infamous [[Yata-Garasu Lockdown]]. Can be searched by [[Eclipse Wyvern]] (Forbidden in the TCG).<br />
|- style="background-color:#FF8B53;"<br />
| [[Chaos Sorcerer]]<br />
| Can be Special Summoned easily, decent effect. However, relatively low ATK. With the rise of [[Chaos Deck]]s, getting this out is even easier than before. Searchable with [[Justice of Prophecy]]. Came off the list due to its lack of use in the meta, and [[Black Luster Soldier - Envoy of the Beginning]] is considered better anyways.<br />
|- style="background-color:#FF8B53;"<br />
| [[Chronomaly Nebra Disk]]<br />
| Adds any [[Chronomaly]] card from your Deck to your hand other than itself when Normal Summoned, mainly [[Chronomaly Crystal Skull]] (who then searches another copy of this card), and [[Chronomaly Golden Jet]], who can be used to make easy Rank 5 Xyz Summons with this card or with [[Artifact]] monsters. Has decent ATK. Can also revive itself from the Graveyard for Rank 4 (or 5 with Golden Jet) Xyz Summons if you only control Chronomaly monsters. Mainly hit due to Chronomaly/Artifact builds topping in the OCG before [[The Duelist Advent]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Cir, Malebranche of the Burning Abyss]]<br />
| Key card in Burning Abyss. Can Special Summon any of their monsters from your Graveyard whenever it is sent to the Graveyard, allowing easy recovery, or to Summon another [[Dante, Traveler of the Burning Abyss]], [[Virgil, Rock Star of the Burning Abyss]], or get set-up for [[Fire Lake of the Burning Abyss]] again in the mid- to late-game. Can be searched by Tour Guide from the Underworld and [[Graff, Malebranche of the Burning Abyss]]. However, Burning Abyss have not topped ever since.<br />
|- style="background-color:#FF8B53;"<br />
| [[Coach Soldier Wolfbark]]<br />
| Key card in 4-axis Fire Fist Decks. Special Summons Level 4 Fire Fist or Fire King monsters from your Graveyard for easy Rank 4 Xyz Summons. At 3, can easily make a new [[Brotherhood of the Fire Fist - Tiger King]] each turn. Can be searched easily with [[Fire Formation - Tenki]]. Came off the TCG list due to the lack of [[Fire Fist]] and [[Fire King]] Decks topping.<br />
|- style="background-color:#FF8B53;"<br />
|- style= "background-color:black;"<br />
| [[Constellar Ptolemy M7|<font color="#99CCFF">Constellar Ptolemy M7</font>]]<br />
| <span style="color: white"> Good effect. Can be used in Hieratics, Dragunitys, Constellars, or any Deck that makes easy Rank 6 monsters. Automatically usable after one of your other Constellar Xyz Monsters runs out of Materials. Key card for the [[Evigishki Gustkraken|<font color="#99CCFF">Evigishki Gustkraken</font>]] hand loop, which is not relevant anymore.</span><br />
|- style="background-color:#6666FF;"<br />
| [[Cyber Angel Benten|<font color="#99CCFF">Cyber Angel Benten</font>]]<br />
| <span style="color: white">Key card in [[Drytron|<font color="#99CCFF">Drytron</font>]]-[[Herald|<font color="#99CCFF">Drytron</font>]] strategies. By tributing it (usually by the effects of Drytron monsters), it can search any LIGHT Fairy monster from the Deck (including Herald monsters and another copy of itself) and this effect had no once-per-turn restriction. Was also occasionally Summoned to facilitate the Xyz Summon of [[Beatrice, Lady of the Eternal|<font color="#99CCFF">Beatrice, Lady of the Eternal</font>]] (Limited in the TCG) to mill copies of [[Eva]] (Forbidden in the TCG) which can search Fairies in the hand to use as discard fodder for the effect of [[Herald of Ultimateness|<font color="#99CCFF">Herald of Ultimateness</font>]]. With Eva banned in the TCG and the shifting of the metagame-viable decks, Herald-Drytron fell off in the meta so this card came back at 3.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Cyber Dragon]]<br />
| Can be Special Summoned easily. Good ATK. Usable in many Decks. However, there are increasing numbers of newer monsters with effects similar to this card, and increasing amounts of newer Decks that can Special Summon "a bunch of monsters in one turn", so older Decks need this. Also, the opponent can use [[Chimeratech Fortress Dragon]] against you if you're using machines as well (e.g. Morphtronics, Salvo, Gadgets).<br />
|- style="background-color:#FF8B53;"<br />
| [[D.D. Assailant]]<br />
| Hit back when [[Warrior#Warrior Toolbox Deck|Warrior Toolbox]] Decks were Tier 1. Powerful in a different way to its similar counterparts [[D.D. Warrior]] and [[D.D. Warrior Lady]], as it needs to be destroyed to fire off its banishment effect, meaning it can attack low-power monsters without wasting its effect. The Warrior Toolbox is irrelevant now, so this is gone from the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[D/D Lamia]]<br />
| A reusable Level 1 Tuner that can revive itself for Synchro plays by sending any D/D or Dark Contract card from your hand or field to the Graveyard. The D/D strategy was strong for a short time in the OCG and then fell out of meta relevancy.<br />
|- style="background-color:#FF8B53;"<br />
| [[D/D Swirl Slime]]<br />
| A polymerization on legs that can Fusion Summon a D/D/D Fusion Monster using D/D monsters from your hand as materials, including itself. It can also banish itself from the Graveyard afterwards to Special Summon a D/D monster from your hand. The D/D strategy was strong for a short time in the OCG and then fell out of meta relevancy.<br />
|- style="background-color:#FF8B53;"<br />
| [[D.D. Warrior Lady]]<br />
| Similar to [[D.D. Assailant]], but this card had the option to remove the monster, or not to remove the monster. Ultimately, the lack of need to be destroyed by battle to use its banishment effect would mean this came off the list a while after Assailant.<br />
|- style="background-color:#FF8B53;"<br />
| [[Danger! Nessie!]]<br />
| Used part of the Danger! archetypal engine alongside [[Danger!? Jackalope?]] and [[Danger!? Tsuchinoko?]] (both currently Limited in the TCG).<br />
|- style= "background-color:black;"<br />
| [[Dante, Traveler of the Burning Abyss|<font color="99CCFF">Dante, Traveler of the Burning Abyss</font>]]<br />
| <span style="color: white"> A generic Rank 3 Xyz Monster that can easily fill the Graveyard with monsters, such as [[Burning Abyss|<font color="#99CCFF">Burning Abyss</font>]] and [[Phantom Knights|<font color="#99CCFF">Phantom Knights</font>]] monsters for easy advantage. Can replace or even recycle another copy of itself once it is sent to the Graveyard through any means, and can also be used to easily Xyz Summon [[Beatrice, Lady of the Eternal|<font color="#99CCFF">Beatrice, Lady of the Eternal</font>]] (Limited in the TCG). It also forms a small loop with [[Cir, Malebranche of the Burning Abyss|<font color="#99CCFF">Cir, Malebranche of the Burning Abyss</font>]].</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Dark Armed Dragon]]<br />
| Can be Special Summoned easily in most DARK Decks. Specific destructive power. High ATK. Was a key component of [[Teleport Dark Armed|Tele-DAD]] decks in the 2008-2009 metagame. However it no longer sees any play, even with this card's Limitation status being lifted.<br />
|- style="background-color:#FF8B53;"<br />
| [[Dark Magician of Chaos]]<br />
| It's a strong monster with a very good effect; its effect even works when it's Special Summoned, making it more powerful than Magician of Faith, who is also Unlimited. [[Dark Armed Return]] Decks were godly with this card. However, this card was errata'd so that it can only retrieve one Spell per turn, during the end phase of when it's Normal or Special Summoned, allowing it to come off the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[Dark Scorpion - Chick the Yellow]]<br />
| Capable of bouncing your own card back to the hand. Was capable of forming an OTK with [[Makyura the Destructor]] and [[Call of the Haunted]] where, whilst under Makyura's effect, you would revive this card with Call of the Haunted, damage your opponent, bounce Call of the Haunted, destroy this card, and repeat. Makyura is Forbidden now, and this card has little use otherwise.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Dark Strike Fighter]]<br />
| Was formerly Forbidden due to being able to tribute any number of monsters on your field during either of your Main Phases to create easy OTKs, and a minimum of 4000 damage by itself in some cases. Now, they changed the effect so Dark Strike Fighter can only tribute one monster per turn during your Main Phase 1.<br />
|- style="background-color:#FF8B53;"<br />
| [[Debris Dragon]]<br />
| Highly usable with the number of Level 3 monsters with very low ATK like [[Lonefire Blossom]], [[Dandylion]], [[Card Trooper]], etc. Can easily make LEVEL 7 Synchros like [[Black Rose Dragon]], or higher-Level monsters like [[Trishula, Dragon of the Ice Barrier|Trishula]] if Tokens are present on the field. Could also be abused in Dragon Ruler Decks (where it was searchable via [[Tempest, Dragon Ruler of Storms|Tempest]]) to Synchro Summon [[Star Eater]] or to bring back [[Flamvell Guard]] or [[The White Stone of Legend]] for Level 8 Synchro Summons in Dragon Ruler Decks. However, it does require a player's Normal Summon, making it far slower, and hard to reuse.<br />
|- style="background-color:#6666FF;"<br />
| [[Demise, King of Armageddon|<font color="#99CCFF">Demise, King of Armageddon</font>]]<br />
| <span style="color: white">See [[Demise/Doom OTK|<font color="#99CCFF">Demise/Doom OTK</font>]]. The eventual lack of such Decks in the meta resulted in this card coming off the list.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Destiny HERO - Disk Commander]]<br />
| Its effect as originally printed had no restriction, which proved to be far too powerful. Several cards could revive it, and they were effectively turned into [[Pot of Greed]]s by Disk Commander's effect. It now has a new erratum as of 2018, which limits the effect to once per Duel and prevents it from being Special Summoned from the Graveyard in the same turn it's sent there, so is much less useful.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Dewloren, Tiger King of the Ice Barrier]]<br />
| Creates loops and OTKs when used with cards like [[Symbols of Duty]] or [[Symbol of Heritage]]. Used to be Summoned easily using [[Elder Entity Norden]] (Forbidden) as [[Synchro Material]]. Can also reuse cards like [[Call of the Haunted]], [[Fiendish Chain]], [[Abyss-sphere]], etc. However, the effect has now a "hard once-per-turn restriction" which no longer made it abusable as it once was.<br />
|- style="background-color:#FF8B53;"<br />
| [[Dinomight Knight, the True Dracofighter]]<br />
| Allows easy searching and/or activation of [[True Draco]] and [[True King]] Continuous Traps directly from your Deck, without needing to be set first, all of which allow the player to Tribute Summon another True Draco during the opponent's turn on top of their other powerful effects. Because this effect is not an only-once-per turn, this means that multiple Dinomight can activate their effects in one turn. Previously Forbidden, but has slid down the list due to [[Master Peace, the True Dracoslaying King]] being Forbidden. This card is Unlimited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Double Iris Magician]]<br />
| Key card in Pendulum Magicians. Easily pulled from the Deck and thrown straight into the Extra Deck by [[Heavymetalfoes Electrumite]]. Searches the powerful [[Pendulumgraph]] cards when it is destroyed (e.g. by [[Wavering Eyes]], the Electrumite that Summoned it, or another Pendulumgraph), which enables further searching with [[Star Pendulumgraph]] or destructive removal with [[Time Pendulumgraph]]. Pendulum Magicians have fallen off the meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Draconnet]]<br />
| A 1-card Link-2. Can make [[Crystron Halqifibrax]] instantly, and is also used as a combo starter in the [[Guardragon]] combo. With the former card being banned, and the Guardragon no longer accessible due to [[Ib the World Chalice Justiciar]] being banned, this card quickly fell out of the meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Ehther the Heavenly Monarch]]<br />
| Key monster in Monarch Decks. Can Special Summon another Monarch from your Deck when it's Tribute Summoned, while also setting up your Graveyard with cards such as [[Pantheism of the Monarchs]] or [[The Prime Monarch]]. It can even Tribute Summon itself during the opponent's turn to disrupt their plays with [[The Monarchs Stormforth]] and [[Kuraz the Light Monarch]]. Monarch Decks are rarely used these days, though.<br />
|- style="background-color:#A086B7;"<br />
| [[El Shaddoll Construct]]<br />
| Key Fusion Monster in Shaddoll Decks along with [[El Shaddoll Winda]] (below). Sets up combos by sending ANY "Shaddoll" card from your Deck to the Graveyard once Fusion Summoned, can send useful LIGHT monsters from the Deck to the Graveyard when using "[[Shaddoll Fusion]]", and can autokill any Special Summoned monster when it battles. Shaddolls are not regularly played nowadays, so this slid off the list.<br />
|- style="background-color:#A086B7;"<br />
| [[El Shaddoll Winda]]<br />
| Key Fusion Monster in [[Shaddoll]] Decks along with [[El Shaddoll Construct]] (above). Restricts both players to 1 Special Summon per turn and can't be destroyed by the opponent's card effects. Can be Fusion Summoned easily with [[Shaddoll Fusion]], [[Nepheshaddoll Fusion]] or [[El Shaddoll Fusion]], all of which can also be recycled with this card's effect. However, at times when Construct was Forbidden, this was considered to be acceptable at 3, and since then Shaddolls have fallen into irrelevance anyway.<br />
|- style="background-color:#FF8B53;"<br />
| [[Elemental HERO Bubbleman]]<br />
| Mainly was Limited due to making combos and causing OTKs with [[Elemental HERO Stratos]]. Can easily make Rank 4 Xyz Summons or Fusion Summons with [[Miracle Fusion]] or [[Mask Change]]. Second effect can turn around games, but is rarely pulled off nowadays.<br />
|- style="background-color:#FF8B53;"<br />
| [[Elemental HERO Shadow Mist]]<br />
| Good Level 4 monster in HERO Decks that can search any "Change" Quick-Play Spell(mainly [[Mask Change]] or [[Mask Change II]]) when it's Special Summoned and can also search a HERO monster when it's sent to the Graveyard. The monster usually Summoned by those Change Quick Play Spell was [[Masked HERO Dark Law]] which has a couple of oppressive effects. Was Limited in OCG due to the unexpected splashability in most Decks, though this card no longer had any use in the metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Elemental HERO Stratos]]<br />
| Great searcher that triggers on Normal or Special Summon. No once-per-turn restriction allows it to create OTKs. You lose no advantage playing this card. Easily searched by other cards, such as [[A Hero Lives]], [[Reinforcement of the Army|ROTA]] (the latter still currently Limited), [[E - Emergency Call]], [[Summoner Monk]], etc. Also has a potent destruction effect. Was part of the [[Diamond Dude Turbo|Airblade Turbo]] Deck, the top Deck of the September 2006 Format, an FTK involving [[Divine Wind of Mist Valley]] which gave this card's Forbidden status for a few years. The strategies which used this card have since fallen into irrelevance.<br />
|- style="background-color:#6666FF;"<br />
| [[Evigishki Gustkraken|<font color="#99CCFF">Evigishki Gustkraken</font>]]<br />
| <span style="color: white">Awesome hand control card. There is a loop where this card is used within a [[Gishki|<font color="#99CCFF">Gishki</font>]]-[[Hieratic|<font color="#99CCFF">Hieratic</font>]] hybrid Deck and can be bounced repeatedly with [[Constellar Ptolemy M7|<font color="#99CCFF">Constellar Ptolemy M7</font>]] to shut down the opponent's hand. It didn't help that Hieratics Summon Level 6 monsters with the greatest of ease.</span><br />
|- style="background-color:#6666FF;"<br />
| [[Evigishki Mind Augus|<font color="#99CCFF">Evigishki Mind Augus</font>]]<br />
| <span style="color: white">Can greatly hinder opponent's Graveyard while recycling yours, letting you reuse your Gishki cards. Key card of the Gishki FTK. This card is Unlimited in the OCG.</span><br />
|- style= "background-color:black;"<br />
| [[Evilswarm Exciton Knight|<font color="#99CCFF">Evilswarm Exciton Knight</font>]]<br />
| <span style="color: white">Generic Rank 4 Xyz Monster with a powerful destruction effect. Can nuke the field whenever you have less cards than your opponent, and the effect can even be chained to cards like [[Bottomless Trap Hole|<font color="#99CCFF">Bottomless Trap Hole</font>]], [[Compulsory Evacuation Device|<font color="#99CCFF">Compulsory Evacuation Device</font>]], [[Torrential Tribute|<font color="#99CCFF">Torrential Tribute</font>]], etc. While it has low ATK and makes your opponent take no more damage that turn, the loss in card advantage when hit by this card's effect can potentially be devastating against some Decks, such as Pendulum-based Decks.</span><br />
|- style= "background-color:black;"<br />
| [[Evilswarm Ophion|<font color="#99CCFF">Evilswarm Ophion</font>]]<br />
| <span style="color: white"> Very powerful Rank 4 Xyz with high ATK. Can be Summoned very easily in [[Lswarm|<font color="#99CCFF">Lswarm</font>]] Decks with [[Evilswarm Castor|<font color="#99CCFF">Evilswarm Castor</font>]], [[Evilswarm Kerykeion|<font color="#99CCFF">Evilswarm Kerykeion</font>]], [[Evilswarm Mandrago|<font color="#99CCFF">Evilswarm Mandrago</font>]], and [[Rescue Rabbit|<font color="#99CCFF">Rescue Rabbit</font>]]. Seals special Summons of Level 5 or higher monsters, and can add any [[Infestation|<font color="#99CCFF">Infestation</font>]] Spell/Trap card from the Deck to the hand, mainly [[Infestation Pandemic|<font color="#99CCFF">Infestation Pandemic</font>]] and [[Infestation Infection|<font color="#99CCFF">Infestation Infection</font>]].</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Exiled Force]]<br />
| Key to the Warrior Toolbox Deck which was once topping. This represented 1-for-1 monster removal, a rare sight in the early competitive scene.<br />
|- style="background-color:#4444FF;"<br />
| [[Firewall Dragon|<font color="#99CCFF">Firewall Dragon</font>]]<br />
| <span style="color: white">Powerful FTK, swarm, and Extra Link enabler, to the extent that being able to Summon it can effectively guarantee a win. Its first effect bounces both your cards and your opponent's, removing their defenses while allowing you to recycle on-Summon effects that aren't a hard once-per-turn, including [[Grinder Golem|<font color="#99CCFF">Grinder Golem</font>]] (Forbidden), or itself when used in multiples. Also allows you to recycle handtraps from the Graveyard. Allows a free Summon when a monster it points to is sent to the GY by any means, making it even more suited to Extra Link shenanigans or FTK strategies. Is the sole reason why several cards have been on the list at all. Its new functional erratum now made both effects have a "hard once-per-turn" restriction and the second effect now only Special Summons a Cyberse monster instead of any monster from the hand, completely eliminating its past degenerate strategies it once had.</span><br />
|- style="background-color:#CCCCCC;"<br />
| [[Formula Synchron]]<br />
| Easily Summoned with cards like [[Glow-Up Bulb]] and Tokens made by [[Dandylion]]. An instant +1. Crazy when comboed with T.G. Hyper Librarian, who is Limited in the OCG. Can even be used for a Synchro Summon during the opponent's turn.<br />
|- style="background-color:#4444FF;"<br />
| [[Galatea, the Orcust Automaton|<font color="#99CCFF">Galatea, the Orcust Automaton</font>]]<br />
| <span style="color: white">A key step in the "[[Orcust|<font color="#99CCFF">Orcust</font>]] Combo", and was hit to limit the effectiveness of that combo. Searches [[Orcust Crescendo|<font color="#99CCFF">Orcust Crescendo</font>]], and is a valid Link Material to make [[Dingirsu, the Orcust of the Evening Star|<font color="#99CCFF">Dingirsu, the Orcust of the Evening Star</font>]]. However, Orcust have faded out of the meta due to the banning of [[Knightmare Mermaid]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Genex Ally Birdman]]<br />
| An universal Tuner that can be Special Summoned easily. Creates loops and even OTKs generating lots of monsters in Karakuris, Agents, Hieratics, and other Decks if used right. Combos '''very''' well with [[Divine Wind of Mist Valley]] (which is also Limited). Also part of the Gallis OTK and Divine Wind FTK, though these strategies have since faded away from the metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Girsu, the Orcust Mekk-Knight]] <br />
| A starter of the Orcust strategy, providing up to three monsters on the user's field for Link plays, usually by using its effect to dump [[Orcust Harp Horror]], then use its effect to generate a Token before using the effect of Harp Horror. Formerly Limited when Orcust was still strong in the OCG metagame, but Orcust has faded out of the meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Gladiator Beast Bestiari]]<br />
| Required to Summon [[Gladiator Beast Gyzarus]], and as a key means of S/T removal. However, Gladiator Beasts haven't done much in a long time, so it came down to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Goblin Zombie]]<br />
| Very good searcher. In a Zombie Deck, it can be more abusable than Sangan or Witch of the Black Forest because of their revival power. Not many people would use 3 anyways and zombie Decks aren't topping anymore.<br />
|- style="background-color:#FF8B53;"<br />
| [[Gorz the Emissary of Darkness]]<br />
| Stops OTKs <u>AND</u> Special Summons a good Token. Turns games around with no real effort. However, it no longer sees any competitve use.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Goyo Guardian]]<br />
| Very high ATK for a Level 6 Synchro Monster. Good effect. Summons the opponent's monster right away after destroying it by battle so it can be used for Synchro/Xyz Summons. Now it has an erratum that now makes it only Summonable by EARTH Tuner monsters. Even prior to that, its effect was eventually considered too slow to pull off in the current meta; plus the three successive formats following it ([[Xyz]], [[Pendulum]], and [[Link]]) weren't as exploitable by its effect, and in the case of the latter two, impossible; so it was inevitably going to come off anyway.<br />
|- style="background-color:#FF8B53;"<br />
| [[Graff, Malebranche of the Burning Abyss]]<br />
| Can Special Summon any Burning Abyss monster from your Deck whenever it's sent to the Graveyard, allowing you to Xyz Summon another [[Dante, Traveler of the Burning Abyss]], Synchro Summon [[Virgil, Rock Star of the Burning Abyss]], or set-up for [[Fire Lake of the Burning Abyss]]. Can be searched by Tour Guide from the Underworld (also Limited in the TCG; see below) and reused by [[Cir, Malebranche of the Burning Abyss]] or Dante. However, Burning Abyss has since fallen out of the metagane.<br />
|- style="background-color:#FF8B53;"<br />
| [[Grandsoil the Elemental Lord]]<br />
| Uniquely among "[[Elemental Lord]]" cards, its activated effect was originally not a hard once-per-turn, which allowed for infinite loops. For example: with the proper setup, [[Firewall Dragon]] (now Forbidden) could return this card to the hand, then be used to Special Summon another Firewall Dragon. This card can then Special Summon itself, and revive the spent Firewall Dragon, which also resets its bounce effect. It could also be looped with cards such as [[Dewloren, Tiger King of the Ice Barrier]] (Limited) and Mist Valley Shaman. This card has since been errata'd to add this restriction.<br />
|- style="background-color:#FF8B53;"<br />
| [[Green Baboon, Defender of the Forest]]<br />
| Before, it could be Special Summoned when a Beast was destroyed by battle or by a card effect. This was rather good with a relatively low cost for high ATK. Now they changed the ruling and it can't be used during the Damage Step, so destroying by battle won't Trigger its effect.<br />
|- style="background-color:#FF8B53;"<br />
| [[Green Gadget]]<br />
|rowspan="3"| Gadget Decks used to top frequently, but aren't as powerful as they once were. Most Gadget Decks wouldn't run more than 2 of each anyways.<br />
|- style="background-color:#FF8B53;"<br />
| [[Red Gadget]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Yellow Gadget]]<br />
|- style="background-color:#FF8B53;"<br />
| [[Harmonizing Magician]]<br />
| Pendulum Tuner with a strong effect, and key in Pendulum Magicians. On Pendulum Summon, brings out a Pendulum Magician for free Synchro/Xyz/Link Material, an effect which wasn't made any less powerful in New Master Rule thanks to this strategy not requiring Link Monsters. Notably, doesn't have any restriction on being used as a Link Material. However, Pendulum Decks have fallen out of favor.<br />
|- style="background-color:#FF8B53;"<br />
| [[Honest]]<br />
| Amazing effect. Allows your monster to run over any other monster, and deal decent damage. Easily reused with [[Beckoning Light]]. Abusable with [[Black Luster Soldier - Envoy of the Beginning|BLS]]. It has since fallen out of usage.<br />
|- style="background-color:#FF8B53;"<br />
| [[Ignis Heat, the True Dracowarrior]]<br />
| Allows easy searching and/or activation of [[True Draco]] and [[True King]] Continuous Spells directly from the Deck, though this is less devastating than [[Dinomight Knight, the True Dracofighter]] as the effects of the Continuous Spells can only be activated during the player's turn. Removed from the List due to [[Master Peace, the True Dracoslaying King]] being Forbidden.<br />
|- style="background-color:#CCCCCC;"<br />
| [[Ignister Prominence, the Blasting Dracoslayer]]<br />
| Was Limited in the TCG due to both of its useful effects of easily Special Summoning monsters from the Deck and its powerful removal effect, though with Pendulum Decks being no longer a strong metagame contender, the card is no longer a threat.<br />
|- style="background-color:#FF8B53;"<br />
| [[Infernity Archfiend]]<br />
| The key to Infernity Decks. Can be Special Summoned easily by its own effect or through cards such as [[Stygian Street Patrol]] or [[Summoner Monk]]. Searches any Infernity card from your Deck when Special Summoned. No once-per-turn restriction allows it to create OTKs and net multiple searches. While a powerful strategy back when it first came out in 2010s (which kept it Limited throughout that decade), it is no longer a viable competitive strategy as of the 2020s.<br />
|- style="background-color:#FF8B53;"<br />
| [[Injection Fairy Lily]]<br />
| Being a low level body that can turn itself into a 3400 ATK beatstick by paying 2000 LP, she was considered to be too strong for the format at the time. Now there are Decks other than beatdown types, so this came off.<br />
|- style="background-color:#A086B7;"<br />
| [[Invoked Mechaba]]<br />
| Semi-generic, universal negator that is easy to Summon in several Deck types. Can be brought out quickly by [[Aleister the Invoker]] searching [[Invocation]]. Banishes the negated card rather than just destroying it, often neutralizing it for good. Can lead to lockdowns without much effort. However, Invoked do very little nowadays, so it was allowed to return.<br />
|- style="background-color:#FF8B53;"<br />
| [[Inzektor Dragonfly]]<br />
| This one card could swarm the field AND cause nasty loops in one turn with [[Inzektor Hornet]], [[Inzektor Ladybug]], [[Inzektor Hopper]], or [[Inzektor Earwig]]. Second effect can be used multiple times in one turn to create OTKs. Can be searched easily with [[Sangan]] (now errata'd), [[Howling Insect]], [[Insect Imitation]] or [[Transmodify]] (when used on Inzektor Ladybug), [[Inzektor Centipede]], and [[Mystic Tomato]]. Can be reused with [[Inzektor Giga-Mantis]] or [[Inzektor Sword - Zektkaliber]]. The resultant Xyz swarming is much less viable in New Master Rules, and this card gradually came off the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[Inzektor Hornet]]<br />
| A solid one-for-one destruction card with perks. The key to [[Inzektor]]s. Easy to dump into the Graveyard with [[Foolish Burial]], [[Armageddon Knight]], or [[Dark Grepher]] (all now Limited in the TCG). Was primarily used to perform loops. Inzektors have since faded into irrelevance, though, and this card stayed on the list much longer than it should have according to some players.<br />
|- style="background-color:#FF8B53;"<br />
| [[Jinzo]]<br />
| Very popular early in the game's history since back then the game was slow enough to allow for monsters to be Tribute Summoned. Then the metagame picked up speed, where Special Summons became more favourable, and Jinzo dwindled in popularity due to both [[Royal Decree]] and presence of better monsters to Special Summon, so it came off the list. [[Naturia Bamboo Shoot]] is also a Tribute monster, but it also stops Spells and not just Traps, although it is less splashable.<br />
|- style="background-color:#FF8B53;"<br />
| [[Judgment Dragon]]<br />
| Can be Special Summoned easily in Lightsworns. Low cost to nuke the Field except itself. 3000 ATK. Double JD is broken, especially when they can be returned to your hand with [[Beckoning Light]]. However, in the OCG with the new Priority ruling change, the increase of anti-Special Summon cards for high Level/LIGHT (chaos) monsters, and Lightsworns not topping much might have been the reason to unlimit this.<br />
|- style="background-color:#FF8B53;"<br />
| [[Kozmo Dark Destroyer]]<br />
| The boss monster of Kozmo Decks. Can target and destroy any monster on the field when it's Summoned. While ordinarily not something worth writing home about, when paired with the lower level [[Kozmo]] monsters, it essentially becomes a form of pseudo-disruption during your opponent's turn. Quite hard to remove due to its high ATK and invulnerability to targeting effects. Also Special Summons another Kozmo monster from the Deck when it dies, and can even destroy itself to trigger this. Searchable by [[Kozmo Farmgirl]] and [[Kozmo Tincan]], and reusable by [[Kozmotown]] and [[Kozmo Strawman]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Kuribandit]]<br />
| Splashable Level 3 monster with a good effect. Tributes itself to send the top 5 cards from your Deck to the Graveyard during the End Phase of turn it's Normal Summoned, while also retrieving 1 Spell/Trap among them (namely cards like [[Soul Charge]], [[Foolish Burial]], [[]], etc.) to your hand. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Lady Debug]]<br />
| Searches any Level 3 or lower Cyberse when Normal or Special Summoned. Used in [[Salamangreat]]s as a combo starter, as [[Salamangreat Gazelle|Gazelle]] (also Limited) is a valid target for its search. Was hit to limit the consistency of the Deck. In the current metagame, Salamangreat is no longer a meta threat<br />
|- style="background-color:#FF8B53;"<br />
|- style="background-color:#CCCCCC;"<br />
| [[Legendary Six Samurai - Shi En]]<br />
| Stops 1 Spell or Trap every turn. Very easily Summoned in Six Samurai. Can prevent himself from being destroyed if there's another Six Sam out. Came off the list due to the lack of Six Samurai in the meta, and the increasing prevalence of activatable Spell/Trap effects.<br />
|- style="background-color:#FF8B53;"<br />
| [[Light and Darkness Dragon]]<br />
| See [[Perfect Circle]]. Not as abusable now that Tribute Summoning strategies are considered slow.<br />
|- style="background-color:#FF8B53;"<br />
| [[Lumina, Lightsworn Summoner]]<br />
| Easy effect that special Summons a [[Lightsworn]] monster from the Graveyard. Gives uses to cards that are useless in the hand (e.g. [[Wulf, Lightsworn Beast]]). Nice mill effect. Since Lightsworns aren't topping anymore, this came off the list. <br />
|- style="background-color:#FF8B53;"<br />
| [[Magician of Faith]]<br />
| Allows the player to reuse Spells Cards, mostly ones with broken effects like [[Harpie's Feather Duster]] (Forbidden in the TCG and Limited in the OCG), [[Dark Hole]] and [[Soul Charge]] (Limited). Was part of the [[Goat Control]] and [[Tsukuyomi Lockdown]] Decks. Came off the list due to being too slow for the current metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Makyura the Destructor]]<br />
| When sent to the Graveyard from anywhere, by any means, this card allows for Traps to be activated from the hand for the rest of the turn. A lot of Trap Cards have powerful effects that are balanced due to the fact of them needing a turn to be activated; this card removes the downside. Being an effect that doesn't activate, it bypasses a lot of negation options. Sets up OTKs and FTKs which would be impossible otherwise, such as the [[Dark Scorpion/Makyura OTK]]. Following a functional erratum in 2020 (which now requires the monster to be sent from the Monster Zone to the GY and has a "hard once-per-turn" restriction), the card never saw any use in the competitive metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Manju of the Ten Thousand Hands]]<br />
| Adds any Ritual Spell or monster to your hand when Normal or flip Summoned. Mainly hit due to abuse in the [[Nekroz]] archetype in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Manticore of Darkness]]<br />
| There is an OTK with this card (but it's too inconsistent with the current format), and it worked well with [[Card of Safe Return]] (now Forbidden).<br />
|- style="background-color:#FF8B53;"<br />
| [[Marauding Captain]]<br />
| Another important part of the Warrior Toolbox Deck. Special Summons another low-level monster when it's Normal Summoned, including [[Exiled Force]], [[D.D. Warrior Lady]], or another copy of itself, and you can prevent your opponent from attacking at all without any monster removal if you get 2 out.<br />
|- style="background-color:#FF8B53;"<br />
| [[Marshmallon]]<br />
| Relatively hard to kill. Instantly inflicts 1000 damage, which is quite a lot. However, [[Spirit Reaper]] went back to 3, so it was inevitable that this would also go back to 3 due to the high quantity of removal power.<br />
|- style="background-color:#FF8B53;"<br />
| [[Mask of Darkness]]<br />
| Well, [[Royal Oppression]] (now Forbidden) became Limited when this became Unlimited, not that anyone was using this card anyway. Used to be part of the [[Tsukuyomi Lockdown]], but the strategy is no longer useful anymore in the current metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Mathematician]]<br />
| Splashable Level 3 monster with advantage-generating effects. Can send ''any'' Level 4 or lower monster from your Deck to the Graveyard when Normal Summoned, typically one that can be revived by its own effect. Lets you draw a card when it dies in battle. Combos well with Graveyard-focused Decks, such as [[Shaddoll]]s. Can also be used with [[Felis, Lightsworn Archer]] to easily Synchro Summon [[Black Rose Dragon]] or [[Arcanite Magician]]. Used to easily trigger the effect of [[Dandylion]] (Forbidden) for a quick Link-2. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Mermail Abyssgunde]]<br />
| Key card in Mermail Decks. Special Summons any Mermail from your Graveyard when discarded to the Graveyard. Good monsters it can revive include Mermail Abysspike, Mermail Abysslinde, Mermail Abyssdine, Mermail Abyssmegalo, Mermail Abyssteus, or Mermail Abyssleed for easy combos and Xyz Summons. Can be searched by Mermail Abyssteus (below) and reused with [[Salvage]] or [[Mermail Abyssturge]]. Came off the TCG list due to the lack of Mermails in the current meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Mermail Abyssteus]]<br />
| Key card in Mermail Decks. Can be Special Summoned easily. Adds any Level 4 or lower Mermail monster from your Deck to your hand when Summoned by its effect. Can be searched easily with [[Abyss-sphere]] and reused with [[Abyss-squall]] or [[Mermail Abyssgunde]] (above).<br />
|- style="background-color:#FF8B53;"<br />
| [[Mezuki]]<br />
| Creates +1 Summons. Effect is easy to pull off and reuse. Staple in almost any Zombie Deck to generate loops and OTKs. Easily searchable with [[Foolish Burial]] or [[Lavalval Chain]], and reusable with [[Burial from a Different Dimension]]. Was Unlimited since Zombies are no longer as good as they once were.<br />
|- style="background-color:#FF8B53;"<br />
| [[Morphing Jar 2|Morphing Jar #2]]<br />
| A very potent field-disruptor, freezing the Battle Phase and eating up [[Nomi]]s, [[Tribute Summoned]] monsters, and [[Extra Deck]] monsters the moment it is flipped while resetting the field. Can create outrageous OTKs/FTKs, [[All-Out Attacks OTK|especially with All-Out Attacks]] or [[Jackpot 7]]. However, this strategy is no longer viable in the current metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Necroface]]<br />
| [[Macro Cosmos]] Decks of any sort LOVE this card. Has the potential of being a powerful beater and resets and/or sets up banished cards. Abusable with [[Gold Sarcophagus]], [[Allure of Darkness]], and [[Pot of Desires]]. Combined with [[Soul Absorption]] is a free 5500 LP gained when banished. Having multiple copies can loop them, chain their own effects when banished from the Deck, or make OTKs (Necro Mill OTK). Combos '''''EXTREMELY''''' well with [[Inferno Tempest]], [[Shiranui|Shiranuis]], and [[PSY-Framelord Omega]] (below). However, these strategies have not topped in the current competitve metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Necro Gardna]]<br />
| Easily used in [[Lightsworns]], and reused with [[Burial from a Different Dimension]]. Lightsworns have not been topping lately due to their relative inconsistency, so this was Unlimited to give them a chance in the current meta though modern Lightsworn builds no longer use this card.<br />
|- style="background-color:#6666FF;"<br />
| [[Nekroz of Brionac|<font color="#99CCFF">Nekroz of Brionac</font>]]<br />
| <span style="color: white">Key card in [[Nekroz|<font color="#99CCFF">Nekroz</font>]]. Simply by discarding itself, it can search effectively ANY Nekroz card (including Spells, thanks to [[Nekroz of Clausolas|<font color="#99CCFF">Nekroz of Clausolas</font>]]). Can also be Summoned to return up to 2 monsters Special Summoned from the Extra Deck back to the Deck, easily clearing the field. Nekroz have fallen into irrelevance, so it came back at 3.</span><br />
|- style="background-color:#6666FF;"<br />
| [[Nekroz of Unicore|<font color="#99CCFF">Nekroz of Unicore</font>]]<br />
| <span style="color: white">Key card in [[Nekroz|<font color="#99CCFF">Nekroz</font>]]. Can negate the effects of any monster Special Summoned from the Extra Deck, and can recycle any Nekroz card from the Graveyard. Combos extremely well with [[Nekroz Kaleidomirror|<font color="#99CCFF">Nekroz Kaleidomirror</font>]] to send [[Herald of the Arc Light|<font color="#99CCFF">Herald of the Arc Light</font>]] from your Extra Deck to the Graveyard to search out any Ritual Monster or Ritual Spell from your Deck. However, Nekroz have fallen into irrelevance.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Neo-Spacian Grand Mole]]<br />
| Can create locks, especially with [[Kaiser Colosseum]] (Forbidden in the TCG). Easily takes out boss monsters, particularly those with specialized Summoning requirements, and does not destroy or target. However, it needs to battle to use its effect, and is not used that often now anyway.<br />
|- style="background-color:#FF8B53;"<br />
| [[Night Assailant]]<br />
| Was Limited to prevent recycling another copy of itself when discarded and an infinite loop of free discard fodder for various effects. Its recent erratum as well as the current level of the metagame made it non-problematic for the forseeable future.<br />
|- style="background-color:#FF8B53;"<br />
|- style= "background-color:black;"<br />
| [[Number 11: Big Eye|<font color="#99CCFF">Number 11: Big Eye</font>]]<br />
| <span style="color: white"> Very powerful Rank 7 Xyz Monster. Good effect. Can permanently take any opponent's monster, with no restriction about how it can be used, although it can't attack the turn it uses its effect. Came back to 3 since the main Decks that Summoned this so easily are dead ([[Dragon Ruler|<font color="#99CCFF">Dragon Rulers</font>]]) or irrelevant ([[Spellbook|<font color="#99CCFF">Spellbooks</font>]], [[Mermail|<font color="#99CCFF">Mermails</font>]]).</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Performage Damage Juggler]]<br />
| Insanely splashable utility. Key card in Performage Decks. Can negate burn effects or stop OTKs from hand while providing crazy consistency to any Deck running Performages from Graveyard. Mainly hit due to Performage Performapal (PePe) Decks that were topping everywhere though it has come off when the decks were no longer topping (due to [[Performage Plushfire]] still being banned and the gameplay revisions post-Master Rule 4 severely crippling Pendulum Decks as a whole).<br />
|- style="background-color:#FF8B53;"<br />
| [[Performapal Pendulum Sorcerer]]<br />
| This card played a pivotal role in [[Performapal]] Pendulum Decks, as it could search out key Performapal cards while triggering the effects of monsters such as [[Performage Plushfire]] and [[Guiding Ariadne]]. It could also be used to Summon [[Performage Trapeze Magician]], leading to easy OTKs. However, Performapal/Odd-Eyes/Magician Pendulum Decks have not seen competitive play ever since.<br />
|- style="background-color:#FF8B53;"<br />
| [[Performapal Skullcrobat Joker]]<br />
| A [[Elemental HERO Stratos|Stratos]] for Performapals, Odd-Eyes and Magicians. It can single-handedly set up a [[Pendulum Summon]] by searching [[Performapal Monkeyboard]] (Limited) or vice-versa, and can search [[Performapal Pendulum Sorcerer]] to further thin the Deck and set plays up. The list of combos this card enables means the fact that it requires a Normal Summon for its search effect ultimately doesn't matter. However, Performapal/Odd-Eyes/Magician Pendulum Decks have not seen competitive play ever since.<br />
|- style="background-color:#FF8B53;"<br />
| [[Phantom of Chaos]]<br />
| Was formerly abused in [[Sky Scourge Norleras]] Decks. Once those Decks stopped doing well, this was allowed to go back to 3.<br />
|- style="background-color:#FF8B53;"<br />
| [[Plaguespreader Zombie]]<br />
| Universal reusable Tuner. Its downside can be overridden by playing a search card afterwards, thus shuffling your Deck. Was taken off the list due to zombie/Synchro Decks that used this not topping anymore.<br />
|- style="background-color:#FF8B53;"<br />
| [[Protector of the Sanctuary]]<br />
| Formerly abused with things like [[Time Seal]] and [[Yata-Garasu]] as an additional layer of insurance for such a lock since the opponent could only break the lock by drawing with a card effect. Time Seal and Yata-Garasu soon got Forbidden, leaving no reason to limit Protector of the Sanctuary.<br />
|- style="background-color:#FDE68A;"<br />
| [[Qliphort Scout]]<br />
| Adds any "Qli" card from your Deck to your hand once per turn, by paying 800 LP. Since that's just its Pendulum Effect, it's also treated as a Normal Monster so it can be searched easily itself via [[Summoner's Art]], or with [[Saqlifice]] (Limited). However, Qli decks sunk to irrelevance due to New Master Rules making their Pendulum/Tribute Summon gimmick extremely difficult to pull off.<br />
|- style="background-color:#FF8B53;"<br />
| [[Raiza the Storm Monarch]]<br />
| A key part of Monarch Decks which were Tier 1 at the time of its Limiting. Decks have become much faster since, and the permanent removal provided by [[Caius the Shadow Monarch]] is considered to be superior now.<br />
|- style="background-color:#FF8B53;"<br />
| [[Reborn Tengu]]<br />
| Replaces itself when it leaves the field. Doesn't care about being [[Banish]]ed or [[Bounce]]d, though it does when [[Spin]]ned or used as [[Xyz Material]]. Abusable in Synchro/Link Decks. A similar case to [[Destiny HERO - Malicious]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Red-Eyes Darkness Metal Dragon]]<br />
| Absurdly easy to Summon, with high ATK, and costless +1. Splashable in any Dragon Deck. Particularly problematic when used with [[Inferno Reckless Summon]] in Hieratics (which will Summon it with 0 ATK and make it IRS-legal.) Needed to be hit because most Dragon Decks were topping. Can be searched easily with [[Eclipse Wyvern]]. Being easily Summoned and Level 10, it makes it easy to Xyz Summon high Rank monsters such as [[Number 81: Superdreadnought Rail Cannon Super Dora]] and the other Rank 10 [[Railway|Train]]s. Finally Forbidden in the OCG after abuse in [[Guardragon]]s, which pretty much sealed its fate. However, its functional erratum in 2020 added "hard once-per-turn" restrictions to both its Summoning condition and its Summoning effect, hammering much of its past broken levels of utility.<br />
|- style="background-color:#FF8B53;"<br />
| [[Reflect Bounder]]<br />
| At the time they Limited this, [[Chaos]] Decks were Tier 1. The [[Black Luster Soldier - Envoy of the Beginning|Env]][[Chaos Emperor Dragon - Envoy of the End|oys]] were also Forbidden at this time, but they realized that this didn't really need to be hit as hitting the Envoys was enough, so this later this came off.<br />
|- style="background-color:#FF8B53;"<br />
| [[Rescue Cat]]<br />
| Instant +1. Abusable by [[Gladiator Beasts]], [[Naturia]]s, [[Wind-Up]]s, [[Flamvell]]s, [[Fabled]]s, [[Madolche]]s, [[Raccoon]]s, and especially [[X-Sabers]]. Formerly Forbidden due to not having a once per turn restriction for its effect and not negating the effects of the Summoned monsters, allowing for easy OTKs with cards such as [[Uniflora, Mystical Beast of the Forest]]. Now, it can only be used once per turn and it negates the effects of the Summoned monsters. Can easily be searched with [[Summoner Monk]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Rescue Rabbit]]<br />
| Super splashable in many Decks. Fire Fists, Evilswarms, Gem-Knights, Gladiator Beasts, and more all can use this for instant Rank 4 Xyz or Fusion Summons. Key card of [[Dino Rabbit]] Decks.<br />
|- style="background-color:#A086B7;"<br />
| [[Ritual Beast Ulti-Cannahawk]]<br />
| Key Fusion Monster in Ritual Beast Decks. Can search any Ritual Beast card. Generates huge card advantage by repeatedly fusing and de-fusing to use its effect multiple times, which was the initial reason why it was Limited in the TCG. However, the Ritual Beast strategy is too slow in the current metagame<br />
|- style="background-color:#FF8B53;"<br />
| [[Sacred Phoenix of Nephthys]]<br />
| At the time when it was [[Limited]], destruction effects were the metagame, especially with [[Gadget]] Decks using it to the fullest extent possible. Nephthys could come back persistently, destroying backrow at the same time. Then the metagame picked up speed with both chainable [[Traps]] and [[Banish]]ment Decks becoming more popular and widespread. Since then, Nephthys' usefulness has died down considerably, and is really only seen nowadays splashed in with [[Fire King]]s.<br />
|- style="background-color:#FF8B53;"<br />
| [[Salamangreat Gazelle]]<br />
| Key card in [[Salamangreat]]s. Summoned when a Salamangreat monster is sent to the Graveyard by any means, which is usually done by Link Summoning [[Salamangreat Balelynx]] (thereby searching [[Salamangreat Sanctuary|Sanctuary]]). On Summoning, allows the user to dump any Salamangreat card they desire, making it highly versatile in the Deck. Even when fully loosened, Salamangreat is no longer a topping strategy in the current metagame. <br />
|- style= "background-color:black;"<br />
| [[Salamangreat Miragestallio|<font color="#99CCFF">Salamangreat Miragestallio</font>]]<br />
| <span style="color: white">Can Special Summon Salamangreat monsters from the Deck. Was Forbidden in the TCG as a means of hitting the Salamangreat strategy when they were dominant in the metagame, though that time has since passed.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Samsara Lotus]]<br />
| No once-per-turn restriction on its Summon. Used in another [[Topologic Bomber Dragon]] FTK, where [[Trickstar Black Catbat]] (which inflicts 200 damage to the opponent each time a monster it point to is destroyed) would be co-linked with [[Knightmare Cerberus]] (making both immune to Topologic), and Lotus revived to the other zone pointed by Black Catbat and destroyed repeatedly, burning the other player to death. However, this strategy doesn't seem to be consistent with the variety of disruptions available in the current metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Sangan]]<br />
| Universal searcher. Easily searched by [[Tour Guide From the Underworld]] and reused by [[Crane Crane]]. Adds a ton of consistency. Now it can only search once per turn, and prevents you from using the effects of the added card that turn. <br />
|- style="background-color:#FF8B53;"<br />
| [[Scarm, Malebranche of the Burning Abyss]]<br />
| Key searcher in Burning Abyss Decks. Searches any Level 3 DARK Fiend monster during the end phase of when it's sent to the Graveyard, mainly another Burning Abyss monster or [[Tour Guide from the Underworld]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Senju of the Thousand Hands]]<br />
| Ultimately less versatile than [[Manju of the Ten Thousand Hands]] (above), but that did not stop [[Nekroz]] decks abusing it until they were phased out of the meta, at which point decks using Rituals were no longer in the meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Shurit, Strategist of the Nekroz]]<br />
| Key card in Nekroz. Can be used to easily Ritual Summon the otherwise difficult to Summon higher-Level Nekroz Ritual Monsters, and even searches any Warrior-Type Nekroz Ritual Monster on top of that. Can be searched easily with [[Nekroz of Brionac]] or [[Reinforcement of the Army]] and reused by [[Nekroz of Unicore]] or [[Dance Princess of the Nekroz]] (after banished by [[Nekroz of Valkyrus]] or one of the Nekroz Ritual Spell Cards). However, Nekroz sees little use nowadays.<br />
|- style="background-color:#FF8B53;"<br />
| [[Sinister Serpent]]<br />
| Free discard for [[costs]], etc. Turns discarding into a +0. Really annoying to be against with [[The Dark Door]]. Can be sent from your Deck to the Graveyard through [[Foolish Burial]] (Limited). Now, it'll [[banish]] itself from your Graveyard at the end of your opponent's turn if it's still there by then, unless cards like [[Imperial Iron Wall]] and [[Chaos Hunter]] are active.<br />
|- style="background-color:#4444FF;"<br />
| [[Sky Striker Ace - Kagari|<font color="#99CCFF">Sky Striker Ace - Kagari</font>]]<br />
| <span style="color: white">Link-1 with a strong effect. Recovers any [[Sky Striker|<font color="#99CCFF">Sky Striker</font>]] Spell, which is usually [[Sky Striker Mecha - Hornet Drones|<font color="#99CCFF">Hornet Drones</font>]], [[Sky Striker Mobilize - Engage!|<font color="#99CCFF">Engage!</font>]], or [[Sky Striker Mecha - Widow Anchor|<font color="#99CCFF">Widow Anchor</font>]], which due to lacking any once-per-turn restriction can all be immediately put to use again. With Sky Striker no longer a meta threat this was released.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[Snipe Hunter]]<br />
| Formerly abused in Gadget Decks due to massive hand advantage to fuel its effect. The lack of Gadget Decks around, as well as the speed of the modern game resulted in it coming off the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[Spirit Reaper]]<br />
| Can't be destroyed by battle, but unlike Marshmallon, it destroys itself the moment it is targeted. Its other effect is great, except against Dark World, which is not relevant. Came of the list due to its lack of use in the meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[Spore]]<br />
| Related to [[Glow-Up Bulb]]. Universal Tuner. Very potent Level altering effect. It is currently unknown why this card didn't go to Unlimited in the September 2012 format (its effect can only be used once per Duel, so no one ran more than one).<br />
|- style="background-color:#FF8B53;"<br />
| [[SPYRAL GEAR - Drone]]<br />
| Key card in [[SPYRAL]]s. Rearranges the top 3 cards of the opponent's Deck upon being Summoned, eliminating any guesswork on the player's part for big plays, unless your opponent plays a searcher immediately afterwards. Can Tribute itself to permanently boost the ATK of a SPYRAL by 500 for each card your opponent controls, even during the [[Damage Step]]. Lastly, it can banish itself and another [[SPYRAL]] card from your [[Graveyard]] to retrieve [[SPYRAL Super Agent]], preparing set-up for future plays. Was Limited to restrict its benefits being a [[Machine Duplication]] target, thereby allowing easy Link boards to be built. <br />
|- style="background-color:#FF8B53;"<br />
| [[Star Seraph Sovereign]]<br />
| Key card in the Seraph engine. Allows for easy combos, pluses, and Rank 4 Xyz Summons when used in combination with other Seraph cards or tellarknights. <br />
|- style="background-color:#FF8B53;"<br />
| [[Summoner Monk]]<br />
| Great searcher. Was originally hit because it could grab [[Rescue Cat]], who is now also Unlimited due to its erratum. Combos well with [[Sacred Crane]], as well as Shaddolls, Tellarknights, Star Seraphs and Elemental HERO's Shadow Mist or Stratos. Easy Rank 4 Xyz Monster/Level 8 Synchro Monster.<br />
|- style="background-color:#FF8B53;"<br />
| [[Supreme King Dragon Darkwurm]]<br />
| Its Special Summoning effect is used in Pendulum Magicians and several other Pendulum focused Decks as a way to get [[Heavymetalfoes Electrumite]] out easily without using the Pendulum Summon, which enables plays involving [[Double Iris Magician]]. Was initially Limited in the OCG, but was loosen off the lists gradually as Pendulum Decks have fallen out of the metagame past their peak.<br />
|- style="background-color:#FF8B53;"<br />
| [[T.G. Striker]]<br />
| A [[Cyber Dragon]]-like Level 2 Tuner. Can start fast Synchro Summoning variety without using the Normal Summon. Came off the list due to its lack use in the Meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[The Agent of Mystery - Earth]]<br />
| The [[Elemental HERO Stratos|Stratos]] equivalent for Agents. It's also a Tuner. Came off the list due to Agents not being relevant anymore.<br />
|- style="background-color:#4444FF;"<br />
| [[The Phantom Knights of Rusty Bardiche|<font color="#99CCFF">The Phantom Knights of Rusty Bardiche</font>]]<br />
| <span style="color: white">Highly versatile, allowing the setup of many disruptive plays. Summoning condition requires only DARK monsters, allowing it to be accessed with cards like [[Orcust|<font color="#99CCFF">Orcust</font>]], [[Danger!|<font color="#99CCFF">Danger!</font>]], [[Burning Abyss|<font color="#99CCFF">Burning Abyss</font>]], etc. Searches 2 [[Phantom Knights|<font color="#99CCFF">Phantom Knights</font>]] cards straight out of your Deck without any cost. A typical combo is to dump [[The Phantom Knights of Silent Boots|<font color="#99CCFF">The Phantom Knights of Silent Boots</font>]] - which, when banished, can search [[Phantom Knights' Fog Blade|<font color="#99CCFF">Phantom Knights' Fog Blade</font>]] - and Set another Fog Blade, for two monster negates. It can also search [[The Phantom Knights' Rank-Up-Magic Launch]] which leads to serious disruption when combined with the likes of [[Outer Entity Azathot|<font color="#99CCFF">Azathot</font>]], [[D/D/D Duo-Dawn King Kali Yuga|<font color="#99CCFF">Kali Yuga</font>]] or [[True King of All Calamities|<font color="#99CCFF">True King of All Calamities</font>]]. Access to destruction when you Special Summon a DARK Xyz Monster. Nowadays, with Outer Entity Azathot Forbidden, the meta has since already moved on past this engine.</span><br />
|- style="background-color:#FF8B53;"<br />
| [[The Phantom Knights of Torn Scales]]<br />
| The key starter of the Phantom Knights archetypal engine. Was hit in the OCG when Adventurer Token + Phantom Knight decks were topping, though the deck fell out of relevance once all of the important Adventurer Token cards were hit.<br />
|- style="background-color:#A086B7;"<br />
| [[Thousand-Eyes Restrict]]<br />
| Has a once powerful lockdown effect. Was part of the [[Goat Control]] Deck. Easily Fusion Summoned with [[Instant Fusion]]. Easily revived because of its low ATK and low Level (e.g. [[Graceful Revival]] and [[Limit Reverse]]). You can use Instant Fusion, use its effect, then Tribute it for a Monarch. However, this is rather slow for the current meta, so it came back to 3. <br />
|- style="background-color:#FF8B53;"<br />
| [[Thunder Dragonhawk]]<br />
| Thunder Dragons' primary extender. Special Summons any TD from the Graveyard by discarding, creating combos that lead to multiple [[Thunder Dragon Colossus]] on field for a lockdown. With Colossus at 1, Thunder Dragons were no longer a meta threat. Formerly Limited in the OCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Thunder Dragonroar]]<br />
| Pulls Thunder Dragons directly from the Deck when it's sent to the GY (typically for the Summon of [[Thunder Dragon Colossus|Colossus]]). Allows for the recovery of banished TDrags as well. Hit in the first OCG format with [[Danger!]]/[[Thunder Dragon (archetype)|Thunder Dragon]] fusion Decks. This card is Unlimited in the TCG.<br />
|- style="background-color:#FF8B53;"<br />
| [[Thunder King Rai-Oh]]<br />
| Low Level, high ATK, seals search effects, and can negate a Built-in [[Special Summon]]. Great counter against most current Decks in the meta, which rely on both of the above. There are methods of getting around it, however.<br />
|- style="background-color:#FF8B53;"<br />
| [[Tour Guide From the Underworld]]<br />
| Good searcher. Quickly Summons Rank 3 Xyz Monsters by Summoning another copy of itself or another Level 3 Fiend monster. Good monsters it was used to quickly Summon include [[Leviair the Sea Dragon]], [[Number 17: Leviathan Dragon]], [[Wind-Up Zenmaines]], and [[Number 30: Acid Golem of Destruction]]. It saw little use after [[Sangan]], this card's main target, got Forbidden, so it came off the list, but was put back on the list later due to abuse in the [[Burning Abyss]] archetype in the TCG, where it can Summon almost any Burning Abyss monster from your Deck to easily make [[Dante, Traveler of the Burning Abyss]]. However, Burning Abyss is no longer a meta threat.<br />
|- style="background-color:#FF8B53;"<br />
| [[Tragoedia]]<br />
| Stops OTKs AND has other great effects. Can get very strong, can take opponent's monsters, or even alter its own Level for Synchro/Xyz shenanigans.<br />
|- style="background-color:#FF8B53;"<br />
| [[Treeborn Frog]]<br />
| Yes it's a free Tribute, but you can only activate 1 anyway. So, Limiting isn't going to do much. Semi-Limit is still OK because the new removal cards tend to remove 2 at once. <br />
|- style="background-color:#FF8B53;"<br />
| [[Tri-Brigade Fraktall]]<br />
| The main starter of the [[Tri-Brigade]] combo, whose effect can mill [[Tri-Brigade Kitt]], which can then mill [[Tri-Brigade Nervall]], then Nervall can search a Tri-Brigade monster. This sets up enough Tri-Brigade monsters in the GY to use one of the on-field effects to cheat our their versatile Link Monsters. Was Semi-Limited while Tri-Brigade decks were topping in the OCG although they are no longer present in the metagame.<br />
|- style="background-color:#FF8B53;"<br />
| [[Tribe-Infecting Virus]]<br />
| Either a [[Lightning Vortex]] on legs or a [[Snipe Hunter]] on steroids. Most powerful against Decks that consist of a single Type. No once-per-turn restriction allows the possibility to clear the entire field for trivial effort. [[Tribe-Shocking Virus]] was designed to be a more balanced version. Can be searched easily with [[Summoner Monk]]. Capable of powerful combos in [[Atlantean]]s. As the game evolved however, this effect is considered too slow for the current metagame and monster destruction is no longer a devestating threat as it once was.<br />
|- style="background-color:#FF8B53;"<br />
| [[Trickstar Candina]]<br />
| Searches [[Trickstar Reincarnation]] on its Normal Summon, which is bad enough in itself. When left out, it seriously limits your opponent's options, as they could be put into kill range by any Spell/Trap they activate. However, Trickstar are no longer meta.<br />
|- style="background-color:#FF8B53;"<br />
| [[True King Lithosagym, the Disaster]]<br />
| Can generate excellent advantage due to its interactions with other cards. By destroying cards like "[[Babycerasaurus]]", "[[Baobaboon]]", "[[Petiteranodon]]", and other "[[True King]]s", the cost of Summoning this card is effectively nullified. [[True King of All Calamities]] can even go a step further by making that cost an efficient nuking tactic in an open game state. Additionally, it can banish three cards from the opponent's Extra Deck of your choice, which is not only rare among [[Infernoid Sjette|others]] [[Aegaion the Sea Castrum|like]] [[Dragunity Knight - Trident|it]], but devastating for Link Summoning Decks. It also revives a non-EARTH Wyrm when destroyed by a card effect, which is easy to trigger.<br />
|- style="background-color:#FF8B53;"<br />
| [[Tsukuyomi]]<br />
| Reusable [[Book of Moon]] effect. Was part of the [[Tsukuyomi Lockdown]], but not anymore with [[Time Seal]] Forbidden. Not as good as it once was, so it came off the list.<br />
|- style="background-color:#FF8B53;"<br />
| [[Twin-Headed Behemoth]]<br />
| [[Monarch]] Decks used to run 3 at the time, keeping a monster to Tribute on the field whether it was destroyed by battle or by a card effect. Then a new ruling was made: "''The effect of "Twin-Headed Behemoth" can only be used ONCE throughout the entirety of the Duel. Even if your Deck includes three copies of the card, between those three copies the effect can only be used once, not once each.''" This card became Unlimited after that ruling was released, and Monarchs then received [[Treeborn Frog]] (see above) and that replaced this card, even if the ruling wasn't made.<br />
|- style="background-color:#FF8B53;"<br />
| [[Vampire Lord]]<br />
| Was Limited for the same reasons as Sacred Phoenix of Nephthys above, being a strong card that just wouldn't go away in a time when effect destruction was the meta. Its effect could prove highly disruptive back when Graveyard effects were uncommon, but is now mediocre.<br />
|- style="background-color:#FF8B53;"<br />
| [[Wind-Up Magician]]<br />
| Summons a Wind-Up monster from the Deck whenever a Wind-Up Monster’s effect activates. The "Once while face-up on the field" restriction is easily overridden by Summoning another copy of itself and activating another effect afterwards. Crazy when comboed with [[Wind-Up Shark]]. Can be searched easily with [[Summoner Monk]] and [[Wind-Up Factory]]. Creates easy Xyz Summons. It can clog up your available Monster Zones when overused, though.<br />
|- style="background-color:#FF8B53;"<br />
| [[Wind-Up Shark]]<br />
| Can be special Summoned whenever another Wind-Up monster is Summoned. Can be searched easily by [[Summoner Monk]] and [[Wind-Up Factory]]. Works very well with Wind-Up Magician (Limited in the TCG). Creates easy Rank 3-5 Xyz Summons.<br />
|- style="background-color:#FF8B53;"<br />
| [[Windwitch - Ice Bell]]<br />
| Can Special Summon itself whenever you control no monsters, and can then Special Summon "[[Windwitch - Glass Bell]]" from your Deck (which can then search and Special Summon "[[Windwitch - Snow Bell]]"). Afterwards, you can Synchro Summon "[[Windwitch - Winter Bell]]" with this card and "Glass Bell", and then "[[Crystal Wing Synchro Dragon]]" with "Winter Bell" and "Snow Bell", which will be immune to destruction by card effects due to "Snow Bell".<br />
|- style="background-color:#FF8B53;"<br />
| [[Wisdom-Eye Magician]]<br />
| Key card in the Magician Pendulum engine. Can destroy itself to search ANY Magician Pendulum Monster in its place, while stashing itself away later for a Rank 4 Xyz or Odd-Eyes Fusion Summon. Can be searched easily with [[Pendulum Call]] or [[Performapal Skullcrobat Joker]] (also Limited) or [[Odd-Eyes Pendulum Dragon]] and easily reused with [[Nobledragon Magician]].<br />
|- style="background-color:#FF8B53;"<br />
| [[Witch of the Black Forest]]<br />
| Much more powerful than its counterpart [[Sangan]], since it's able to search out strong key monsters such as [[Dark Armed Dragon]], [[Monarchs]], [[Fire Fist]]s, [[Hieratic]]s, [[Bujin]]s, [[Thunder King Rai-Oh]], etc. AND most of the cards Sangan can search. Can be searched easily itself with [[Summoner Monk]] and some of the Prophecy/Spellbook cards. Dropped off the list due to an erratum that prevents you from using the effects of the added card that turn, similarly to Sangan.<br />
|- style="background-color:#FF8B53;"<br />
| [[Yata-Garasu]]<br />
| One of the very first cards to be put on the banlist, and the only one of the original Forbidden cards that still remains banned in all regions today. Easily prevents a player who is behind on resources from ever recovering. Under very specific circumstances, it can even prevent a player from making a move for the rest of the Duel (see [[Yata-Garasu Lockdown]]). Can be searched easily by [[Aratama]] and [[Tour Bus To Forbidden Realms]]. However, the lockdown strategy is no longer viable due to the much larger card pool which can easily counter the strategy.<br />
|- style="background-color:#1D9E74;"<br />
| [[A Hero Lives]]<br />
| Generates OTKs, with a cost you can always pay. Can be used with [[Elemental HERO Stratos]] who then searches for a suitable HERO monster to swarm the field without using the Normal Summon or [[Elemental HERO Shadow Mist]], who searches [[Mask Change]] or [[Mask Change II]] (Limited in the OCG) to have access to [[Masked HERO Dark Law]]. With HERO decks no longer seeing serious play at competitive events, this came up to 3.<br />
|- style="background-color:#1D9E74;"<br />
| [[Advanced Ritual Art]]<br />
| See [[Heralds#Happy_Heralds|Heralds]] combo and [[Demise/Doom OTK]] Decks where Ritual Summoning by sending monsters from the Deck to the GY was powerful at the time. Not as broken as it used to be since the game got faster and the requirement of having to use a Normal Monster for this card (which most decks don't use nowadays).<br />
|- style="background-color:#1D9E74;"<br />
| [[Black Whirlwind]]<br />
| Gives major hand advantage to [[Blackwing]] Decks. However, Blackwings haven't been competitive in the meta in a long time, so it was brought back to 3.<br />
|- style="background-color:#1D9E74;"<br />
| [[Book of Moon]]<br />
| The ability to flip any monster face-down with no cost is powerful and versatile, making this a true Swiss Army card. Allows for quick reuse of on-Flip effects, which was a key part of the [[Empty Jar]] deck during its heyday. Became even more powerful with the removal of Ignition Effect Priority, meaning any monster with an Ignition Effect is vulnerable, as this card can just respond to its Summon and neutralise it without giving it an opportunity to activate its effect. However, this use is much less powerful against Link Monsters, as they cannot be flipped face-down. It also has a powercrept alternative, [[Book of Eclipse]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Book of Taiyou]]<br />
| Formerly abused in Empty Jar Decks to force the activation of [[Cyber Jar]], [[Morphing Jar]], and [[Morphing Jar 2]]. With Morphing Jar Limited, Cyber Jar Forbidden or Limited in the OCG or TCG respectively and Morphing Jar #2 Unlimited, and aren't topping elsewhere, so this came up to 3.<br />
|- style="background-color:#1D9E74;"<br />
| [[Brain Control]]<br />
| Was formerly Forbidden due to being able to take control of any face-up monster your opponent controls for the small price of 800 LP. Now, it can only affect monsters that can be Normal Summoned/Set, which some Decks might never use.<br />
|- style="background-color:#1D9E74;"<br />
| [[Burial from a Different Dimension]]<br />
| Can reuse monsters like [[Mezuki]], [[Plaguespreader Zombie]], [[Necro Gardna]], [[Blackwing - Vayu the Emblem of Honor]], etc. Also allows a player to skip the delay on a [[Gold Sarcophagus]] search.<br />
|- style="background-color:#1D9E74;"<br />
| [[Card of Demise]]<br />
| Lets you draw until you have 3 cards in your hand. While you can't Special Summon or inflict damage for the rest of the turn it's used, you can set a lot of [[Trap]]s or activate [[Pendulum Scale]]s, making it useful in stun Decks that use a lot of backrow. The latter drawback can also be circumvented by inflicting as much damage as possible before activating it.<br />
|- style="background-color:#1D9E74;"<br />
| [[Charge of the Light Brigade]]<br />
| It's like [[Reinforcement of the Army|ROTA]] (Limited), but for [[Lightsworns]]. It also mills. Lightsworns became irrelevant enough for this to drop off the list.<br />
|- style="background-color:#1D9E74;"<br />
| [[Creature Swap]]<br />
| Formerly considered too strong for the meta back when there weren't as many removal cards. Also useless if the opponent uses evasion tactics to remove your ideal monster, or if said monster requires archetype specific resources to be useful.<br />
|- style="background-color:#1D9E74;"<br />
| [[Dark Hole]]<br />
| Powerful, non-targeting removal with no cost. However, monster's floating effects and the numerous monsters and/or effects which can easily negate this card's effect or have protection against destruction card effects make it harder to play, and the more powerful [[Raigeki]] is used over it in Decks that cannot directly benefit from self-destruction.<br />
|- style="background-color:#1D9E74;"<br />
| [[Destiny Draw]]<br />
| Works very well with [[Destiny HERO - Malicious]] and is a godsend to [[Diamond Dude Turbo]]. Was a semi-universal draw engine. Lack of competitive-relevant [[Destiny HERO]] monsters in general (even in modern HERO builds) caused this card to come off the list.<br />
|- style="background-color:#1D9E74;"<br />
| [[Dimensional Fissure]]<br />
| A direct counter to Decks that are accustomed to sending monsters to the Graveyard, such as [[Dark World]], [[Lightsworn]], [[Burning Abyss]], etc. Creates an attack lock with [[Gravekeeper's Servant]]. Causes loops in [[Ritual Beast]]s, and is highly beneficial to most other banish-focused decks.<br />
|- style="background-color:#1D9E74;"<br />
| [[Domain of the True Monarchs]]<br />
| A powerful [[Monarch]] support card that shuts down numerous Decks that rely on their [[Extra Deck]]. It also allows players to Summon powerful Tribute monsters such as [[Erebus the Underworld Monarch]] for only one Tribute.<br />
|- style="background-color:#1D9E74;"<br />
| [[Draco Face-Off]]<br />
| A versatile card that easily sets up a Dracoslayer [[Pendulum Scale]] OR Special Summon a Level 4 Dracoslayer monster for further plays while setting up Pendulum Summons. It can easily tutor [[Luster Pendulum, the Dracoslayer]], which further aids Pendulum Summons while triggering the effects of monsters such as [[Guiding Ariadne]]. Since it is a Quick-Play Spell, it can also steal wins during the Battle Phase. However, Pendulum Decks are not topping in the current meta.<br />
|- style="background-color:#1D9E74;"<br />
| [[Dragon Ravine]]<br />
| Can be used to search any Level 4 or lower Dragunity from your Deck to your hand OR act as a Foolish Burial to send any Dragon from your Deck to the Graveyard for easy Graveyard setup once per turn. Can be searched easily with [[Terraforming]] (Limited in the OCG) and [[Metaverse]]. Mainly Forbidden to try to kill Dragon Rulers, but with the Dragon Rulers now Forbidden themselves, it became Unlimited again.<br />
|- style="background-color:#1D9E74;"<br />
| [[Dragon Shrine]]<br />
| A [[Foolish Burial]] for Dragons (below). Additionally, if you sent a Normal Dragon to the Graveyard with this, you can send another Dragon-type monster to the Graveyard as well. Mainly hit to slow down [[Dragon Ruler]]s in the OCG but with them now Forbidden, it was Unlimited.<br />
|- style="background-color:#1D9E74;"<br />
| [[E - Emergency Call]]<br />
| Searches ANY Elemental HERO, including Stratos, who then searches another HERO. With ROTA at 1, A Hero Lives at 3, and Pot of Duality at 3, HEROs had way too much search power, and it allowed them to run ridiculously low monster counts. However, HERO and these search engine pieces are no longer a meta threat.<br />
|- style="background-color:#1D9E74;"<br />
| [[El Shaddoll Fusion]]<br />
| Key Fusion Spell in [[Shaddoll]] Decks. As Quick-Play Spell you can activate it any time you want, including the Battle Phase to make easy OTKs. Shaddolls haven't been good in a while though, and its card advantage is often unfavorable when compared to [[Shaddoll Fusion]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Emergency Provisions]]<br />
| Formerly abused with [[Mirage of Nightmare]], which is now Forbidden. Combos well with [[Good Goblin Housekeeping]] (also Unlimited) to draw several cards from your Deck at once.<br />
|- style="background-color:#1D9E74;"<br />
| [[Fire Formation - Tenki]]<br />
| Basically [[Reinforcement of the Army]] (Limited) for Beast-Warriors. Adds lots of speed to several Decks, like [[Constellar]]s, [[Gladiator Beast]]s, [[Wind-Up]]s (for Wind-Up Rabbit), [[Bujin]]s, [[Fire King]]s, [[Koa'ki Meiru]]s and especially [[Fire Fist]]s, where it can search just about any Beast-Warrior monster from your Deck to your hand, and can be searched easily itself with most Fire Fist cards. Can also act as fuel for Fire Fist monster's effects and gives all beast-warriors 100 ATK. Initially Unlimited due to Fire Fists not being as good as they once were, but it was put back on the list when Zoodiac and Tri-Brigade Decks were topping, but the banning of Broadbull and Drident wiped Zoodiacs out and Tri-Brigade has faded out of the metagame so now it is Unlimited again.<br />
|- style="background-color:#1D9E74;"<br />
| [[Fissure]]<br />
| A 'one for one' card that was rarely used outside of Gadget Decks, and faster Decks that could cope were made, so this came off.<br />
|- style="background-color:#1D9E74;"<br />
| [[Future Fusion]]<br />
| Allows for massive Graveyard setup, particularly using Machines, Dragons, [[Worm]]s, Zombies, and [[Infernoid]]s, where [[Chimeratech Overdragon]], [[Five-Headed Dragon]], [[Worm Zero]], [[Dragonecro Nethersoul Dragon]] and [[Infernoid Tierra]] respectively can allow for a large number of monsters of the player's choice to be dumped. Both [[HERO]]s and [[Fluffal]]s abuse this with [[Miracle Fusion]] and [[Frightfur Fusion]], respectively. However, this card now has an erratum so that it must send the Fusion Materials during the Standby Phase after it is activated, making it slower and easier to remove.<br />
|- style="background-color:#1D9E74;"<br />
| [[Hieratic Seal of Convocation]]<br />
| Similar to E - Emergency Call, but with Hieratics. Opening with it pretty much meant you would OTK.<br />
|- style="background-color:#1D9E74;"<br />
| [[Interrupted Kaiju Slumber]]<br />
| Similar to Dark Hole, but can also Special Summon as many Kaiju monsters as possible to either player's field, allowing for multiple different combos and OTKs. Prior to the erratum of the latter, it allowed for an easy 3300 damage by Special Summoning [[Super Anti-Kaiju War Machine Mecha-Dogoran]] to the opponent's field. Can also search any Kaiju on a later turn for spot removal, and be searched by [[The Kaiju Files]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Level Limit - Area B]]<br />
| Excellent stalling device for no cost, effectively locking out most Decks that use lots of high-Level monsters. However, it does not affect [[Xyz Monster]]s, also most stall cards are bad now. Similar to [[Gravity Bind]], which also went back to 3.<br />
|- style="background-color:#1D9E74;"<br />
| [[Lightning Vortex]]<br />
| Limited due to abuse with [[Sinister Serpent]] for cheap frying of the opponent's face-up monsters. It still saw some abuse since there were 2 [[Night Assailant]]s still on the list. It finally came off the Limited status after Night Assailant hit 1 on the next list.<br />
|- style="background-color:#1D9E74;"<br />
| [[Limiter Removal]]<br />
| Creates easy OTKs in [[Machine]] Decks. Destruction during the End Phase is avoidable when you can perform Synchro/Xyz/Link Summons with the monsters. Not used nowadays.<br />
|- style="background-color:#1D9E74;"<br />
| [[Mage Power]]<br />
| Was considered too strong back when beatsticks won Duels on their own. Equip cards are considered slow now and they most likely won't stick around with S/T removal cards being popular these days.<br />
|- style="background-color:#1D9E74;"<br />
| [[Magical Stone Excavation]]<br />
| Allows quick reuse of major Spell Cards. Its heavy cost is often circumvented in [[Diamond Dude Turbo]] Decks. [[Empty Jar]] Decks love this, but with Morphing Jar #2 and Morphing Jar Forbidden in the TCG, those Decks are unplayable now, so it came off the list.<br />
|- style="background-color:#1D9E74;"<br />
| [[Megamorph]]<br />
| Doubling original ATK can be a lot, [[Demise OTK|sometimes enough to OTK]]. The drawback of halving ATK when you have more LP isn't too bad either as you can always equip it to your opponent's monsters. However, Equip Spells are still bad and have gotten worse now with s/t removal, also beatsticks don't mean as much anymore.<br />
|- style="background-color:#1D9E74;"<br />
| [[Mind Control]]<br />
| Unlike Change of Heart, you can't attack with or Tribute the monster, but you can still use its effects and it still can be removed for a Fusion/Synchro/Xyz/Link Summon. Began to see heavy use in the late stages of New Master Rule to steal for a free Link Material. Netherless, even this card is powercrept due to Change of Heart no longer being Forbidden and the addition of [[Triple Tactics Talent]] which can do the same thing (and serve for other effects). Any cards which just changed a monster's control in general being considered lackluster as a going second Side Deck card at best.<br />
|- style="background-color:#1D9E74;"<br />
| [[Monster Gate]]<br />
| Has the potential to set up the Graveyard with a large number of monsters. Used a lot by Turbo and OTK Decks. Abusable in [[Hieratic]]s and [[Infernoid]]s.<br />
|- style="background-color:#1D9E74;"<br />
| [[Mystical Space Typhoon]]<br />
| Very effective staple which trades 1 for 1 Spell/Trap. While extremely useful for the first decade of the card game's lifespan, however, this card has been powercrept by more modern alternatives for Spell/Trap removal (namely Twin Twisters and Cosmic Cyclone, and [[Harpie's Feather Duster]] is no longer Forbidden).<br />
|- style="background-color:#1D9E74;"<br />
| [[Nadir Servant]]<br />
| [[Dogmatika]]'s main searcher and recovery tool. Can send Extra Deck monsters with useful GY effects such as [[Elder Entity N'tss]]. In particular, it can send [[El Shaddoll Apkallone]] which can search [[Shaddoll Schism]] to facilitate the Fusion Summon of El Shaddoll Winda or El Shaddoll Construct during the opponent's turn.<br />
|- style="background-color:#1D9E74;"<br />
| [[Nekroz Cycle]]<br />
| Key Ritual Spell in Nekroz Decks. In addition to being able to Ritual Summon any Nekroz Ritual Monster from your Graveyard (allowing easy use of both of their effects) as well as your hand, it can also banish itself and 1 Nekroz monster from your Graveyard to add 1 more Nekroz Spell Card from your Deck to your hand if you control no monsters.<br />
|- style="background-color:#1D9E74;"<br />
| [[Nobleman of Crossout]]<br />
| Was formerly considered to be too powerful back when most Decks couldn't do more than set a monster before ending their turn. Like Fissure (above), faster Decks that could cope with one for one cards like this were made over time, also due to decks rarely setting monsters so this later came off the list.<br />
|- style="background-color:#1D9E74;"<br />
| [[Overload Fusion]]<br />
| Back then, [[Future Fusion]] comboed with this to provide a [[Chimeratech Overdragon|large beatstick]]; nowadays, beatsticks don't mean as much as they once did, and Future Fusion has been slowed down.<br />
|- style="background-color:#1D9E74;"<br />
| [[Pantheism of the Monarchs]]<br />
| A superior [[Destiny Draw]] for Monarchs that thins the Deck while drawing out key cards and dumping cards such as [[The Prime Monarch]]. The player can also banish this card from the Graveyard afterwards to search another Monarch Spell/Trap card, even in the turn it was activated. Can also be searched with [[Tenacity of the Monarchs]]. This card also played a key role in Monarch [[Magical Explosion]] deep draw FTKs.<br />
|- style="background-color:#1D9E74;"<br />
| [[Pendulum Call]]<br />
| Sets up easy Pendulum Summons with Magician monsters while protecting the player's Pendulum Scales from cards such as [[Twin Twisters]] and [[Wavering Eyes]]. <br />
|- style="background-color:#1D9E74;"<br />
| [[Pot of Avarice]]<br />
| Recycles the Graveyard while adding draw power. Almost/just as easy to use as [[Pot of Greed]] (see below). Excellent in certain Decks, recycling cards like [[Reborn Tengu]], Gadgets, Wind-Ups, etc. Can also put Extra Deck monsters back, leaving you with no Graveyard set-up disadvantage and letting you reuse Limited Extra Deck monsters. Plants abused this card, but the March 2012 lists killed Plant Synchro. [[Pot of Dichotomy]] was designed to be a fair version of this card. <br />
|- style="background-color:#1D9E74;"<br />
| [[Pot of Duality]]<br />
| Lets you choose one of the 3 top cards of your Deck without losing hand advantage. Sets up for big plays. Adds a lot of consistency. As modern decks now Special Summon a lot, this card fell out of favor.<br />
|- style="background-color:#1D9E74;"<br />
| [[Preparation of Rites]]<br />
| Adds any Level 7 or lower Ritual Monster from your Deck to your hand, and can recycle a Ritual Spell card from your Graveyard. Mainly hit due to abuse with Nekroz. [[Pre-Preparation of Rites]] was designed to be a more balanced version of this card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Rank-Up-Magic Argent Chaos Force]]<br />
| Forbidden due to abuse in quickly Summoning [[Number S0: Utopic ZEXAL]] to lock down the opponent. As it can return itself to the hand from the GY, it can be easily sent to the Graveyard by effects like [[Beatrice, Lady of the Eternal]] (Limited in the TCG) and [[Foolish Burial Goods]], then returned to the hand by Special Summoning a Rank 5 or higher monster (easily accomplished by using Beatrice as material to Xyz Summon [[Gaia Dragon, the Thunder Charger]]). Finally came off in the same list which made Utopic ZEXAL Forbidden.<br />
|- style="background-color:#1D9E74;"<br />
| [[Rekindling]]<br />
| Can Special Summon as many FIRE monsters from your Graveyard with 200 DEF as possible. Powerful plays with it include reviving multiple copies of Laval monsters like [[Laval Volcano Handmaiden|Volcano Handmaiden]], [[Laval Magma Cannoneer|Magma Cannoneer]], [[Laval Lancelord|Lancelord]], [[Laval Forest Sprite|Forest Sprite]] (which can all be easily sent to the Graveyard via [[Molten Conduction Field]]) to easily Synchro Summon [[Shooting Quasar Dragon]] or [[Red Nova Dragon]], Brotherhood of the Fire Fists [[Brotherhood of the Fire Fist - Spirit|Spirit]] and [[Brotherhood of the Fire Fist - Leopard|Leopard]] to Synchro Summon another [[Brotherhood of the Fire Fist - Horse Prince]], Fire King monsters like [[Fire King Avatar Yaksha|Avatar Yaksha]] and [[Fire King Avatar Barong|Avatar Barong]] to make easy Rank 4 Xyz Summons, and [[Infernoid Decatron]], to dump multiple Infernoids in the GY while enabling Link Summons, allowing further branching plays. Finally dropped off the list after Decks that used it gradually fell to irrelevance.<br />
|- style="background-color:#1D9E74;"<br />
| [[Royal Tribute]]<br />
| Powerful hand destruction for [[Gravekeeper's|Gravekeepers]]. Particularly disruptive when used on the first turn, leaving one vulnerable and unable to retrieve what has been lost because of [[Necrovalley]]. This previously allowed you to see your opponent's hand by default, granting the ability to predict and pre-empt their plays, but a ruling change prevents this now.<br />
|- style="background-color:#1D9E74;"<br />
| [[Sacred Sword of Seven Stars]]<br />
| Similar to [[Allure of Darkness]], which is Semi-Limited in the TCG, but could be abused with [[Dragon Ruler]] monsters to trigger their effects when banished by this card's effect. However, with the Dragon Rulers now Forbidden, this came back to 3.<br />
|- style="background-color:#1D9E74;"<br />
| [[Salamangreat Circle]]<br />
| Salamangreats' searcher. Can also stop an opponent's monster effects. Hit to reduce the deck's consistency. This card is Semi-Limited in the OCG.<br />
|- style="background-color:#1D9E74;"<br />
| [[Saqlifice]]<br />
| Key Spell Card in Qliphort Decks. Prevents the equipped Qliphort from being destroyed in battle, also it gains 300 ATK and is treated as 2 Tributes for the Tribute Summon of a Qliphort monster, mainly [[Qliphort Disk]] (who then Summons 2 more Qliphorts from your Deck for an easy OTK). Can also add a Qliphort Monster from your Deck to your hand when it's sent from the field to the Graveyard. Searchable and reusable via [[Hidden Armory]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Scapegoat]]<br />
| Originally placed on the list as it was an effective stall tool in the early competitive game, but the rise of widespread [[piercing]] damage limited that utility. Was part of the [[Goat Control]] Deck, but [[Metamorphosis]] is still Forbidden. Allows for easy Synchro Summons and ''especially'' Link Summons, where it can produce a [[Firewall Dragon]] (Forbidden) from just 1 card. With Goat Control decks no longer a threat in the current metagame, and the card's restriction of having to wait a turn for to be able to Summon anything else is regarded as being too slow and restrictive, the card's usage has waned.<br />
|- style="background-color:#1D9E74;"<br />
| [[Shien's Smoke Signal]]<br />
| Grabs key Samurais like [[Legendary Six Samurai - Kageki|Kageki]] and [[Kagemusha of the Six Samurai|Kagemusha]]. Came off the list due to the lack of [[Six Samurai]]s in the meta now.<br />
|- style="background-color:#1D9E74;"<br />
| [[Sky Striker Mecha - Widow Anchor]]<br />
| Generic Spell which can remove an effect that's troubling you and act as a [[Change of Heart]], giving you a free Link Material. Came off the list due to the lack of Sky Strikers in the meta now.<br />
|- style="background-color:#1D9E74;"<br />
| [[Sky Striker Mecha Modules - Multirole]]<br />
| A generic and searchable way to make all of your Spell Card activations unanswerable, which is invaluable in [[Sky Striker]]s. Can easily be used in multiples. Recovers other Sky Striker Spells easily. Came off the list due to the lack of Sky Strikers in the meta now.<br />
|- style="background-color:#1D9E74;"<br />
| [[Smashing Ground]]<br />
| [[Fissure]] became Unlimited in the format before this came down, so this followed.<br />
|- style="background-color:#1D9E74;"<br />
| [[Spellbook of Fate]]<br />
| Chainable, powerful Spell card in Prophecy Decks that can get over almost anything. Can easily banish an opponent's card without [[Target]]ing by banishing 3 Spellbook Spell cards from your Graveyard (which can act as setup for [[Spellbook of Eternity]]), or can flip [[Spellbook Magician of Prophecy]] face-down to reuse its effect again. Can be recycled with [[The Grand Spellbook Tower]] or [[Spellbook of Eternity]] (after banished with another copy of Fate or High Priestess of Prophecy).<br />
|- style="background-color:#1D9E74;"<br />
| [[Spellbook of Judgment]]<br />
| An incredible searcher for [[Prophecy]] Decks, adds several [[Spellbook]] Spell cards from your Deck to your hand during the End Phase of the turn it was activated, like [[Spellbook of Secrets|Secrets]], [[Spellbook of the Master|Master]], [[Spellbook of Power|Power]], [[Spellbook of Fate|Fate]], [[Spellbook of Wisdom|Wisdom]], [[Spellbook of Life|Life]], [[Spellbook of Eternity|Eternity]], [[Spellbook Star Hall|Star Hall]], and [[The Grand Spellbook Tower|Tower]]; for every Spell Card played. Last effect Summons great Spellcasters depending on the number searched, such as [[Jowgen the Spiritualist]] (seals Special Summons), [[Kycoo the Ghost Destroyer]] (prevents Banishing), [[Maiden with Eyes of Blue]] (stuns opponent), [[Justice of Prophecy]] (who then searches another Spellbook and [[High Priestess of Prophecy]]), [[Dark Magician of Chaos]] (who can then retrieve any Spell), and even [[World of Prophecy]] (can act like a nuke). Can be searched easily itself with [[Spellbook of Secrets|Secrets]], [[Spellbook of the Master|Master]] (copying Secrets), [[Spellbook Magician of Prophecy]], [[Spellbook Library of the Crescent]], and [[Justice of Prophecy]]. Can be reused with [[The Grand Spellbook Tower|Tower]], [[Magician of Faith]] (in the TCG), [[Dark Magician of Chaos|DMoC]], [[Spellbook of Eternity|Eternity]] (after banished with Spellbook of Fate or High Priestess of Prophecy), or [[Spellbook of the Master|Master]] (copying Eternity). Was considered one of the most broken Spell Cards ever made which elevated Spellbook Decks to be the most dominant deck of the 2013-2014 format alongside [[Dragon Rulers]] which eventually resulted in this card's Forbidden status. By the time of 2020s, Spellbooks have long fallen out of any competitve relevancy.<br />
|- style="background-color:#1D9E74;"<br />
| [[Spellbook of Knowledge]]<br />
| A quick draw-2. The sending to the Graveyard and the drawing happen simultaneously, so any Spellcasters' effects you trigger can't miss the timing. This means what appears to be a cost can be a direct benefit to you in the right Deck. Part of a highly splashable draw engine involving it, [[Spellbook Magician of Prophecy]], and [[Spellbook of Secrets]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Spellbook of Secrets]]<br />
| Can search any [[Spellbook]] card with a different name of it, though you can only activate 1 per turn. Part of the draw engine involving [[Spellbook of Knowledge]] (above).<br />
|- style="background-color:#1D9E74;"<br />
| [[SPYRAL Resort]]<br />
|Key card in SPYRALs. Protects SPYRALs from the opponent's card effects, and searches every turn. If going second, this enables easy OTKs. Its maintenance cost of shuffling cards back into the Deck just lets them be searched again, so is effectively not a cost. While loosened off, SPYRAL will likely not see play in the TCG as long as [[SPYRAL Master Plan]] is Forbidden.<br />
|- style="background-color:#1D9E74;"<br />
| [[Super Rejuvenation]]<br />
| Amazing draw card. Makes strong [[Card Destruction|discard]]-[[Morphing Jar|and]]-[[Guarded Treasure|draw]] [[Magical Stone Excavation|cards]] [[Graceful Charity|even]] [[Boogie Trap|stronger]]. Offsets the costs of certain card effects. Can draw out most of your Deck in one turn if used right since [[Card Tips:Super Rejuvenation|it can be used multiple times per turn]]. Abusable in deep draw Decks using Dragons as an engine. Was banned in the TCG as a result of [[Dragon Ruler]] format, and stayed that way for a long time despite the OCG seeing little use for it otherwise, even in [[Guardragon]]s. [[Trial and Tribulation]] was designed to be a fair version of this card.<br />
|- style="background-color:#1D9E74;"<br />
| [[Swords of Revealing Light]]<br />
| Stalls for quite a long time. You can still attack while the opponent cannot. However, Spell/Trap removal is plentiful now, and this card won't stick around long enough to be a valid stalling method.<br />
|- style="background-color:#1D9E74;"<br />
| [[Symbol of Heritage]]<br />
| Can revive any monster if you have 3 or more copies of that monster in your GY. Can cause loops with cards like [[Dewloren, Tiger King of the Ice Barrier]] (Which is Semi-Limited in the OCG and Limited in the TCG), [[Ancient Fairy Dragon]] (Forbidden in the OCG), and can be reused with cards like [[Mist Valley Falcon]]. Searchable by [[Hidden Armory]] and [[Power Tool Dragon]]. Even easier to abuse in [[Cyber Dragon]]s, [[Harpie]]s, and [[SPYRAL]]s, since they have multiple monsters that treat themselves identically in the GY. Was probably Limited due to most Decks in the meta being fast enough now to reach 3 copies effortlessly, or because of [[Lonefire Blossom]] coming to 3. However, this strategy is longer oppressive.<br />
|- style="background-color:#1D9E74;"<br />
| [[The Beginning of the End]]<br />
| A non-once per turn draw card that benefits any Deck that can get several DARK monsters into the Graveyard (for example, most Zombie Decks). Was hit in the OCG after abuse in deep draw strategies with [[Danger!|Dangers]] but have since faded out.<br />
|- style="background-color:#1D9E74;"<br />
| [[The Monarchs Stormforth]]<br />
| Allows you to Tribute monsters your opponent controls for Tribute Summons without targeting in an open [[Game state]]. Can even be activated during your opponent's turn to disrupt their plays with [[Ehther the Heavenly Monarch]], making [[Forbidden Lance]] the only surefire way to safeguard their field. Can be searched by [[Pantheism of the Monarchs]](also Limited) or [[Tenacity of the Monarchs]].<br />
|- style="background-color:#1D9E74;"<br />
| [[Temple of the Kings]]<br />
| Was formerly Forbidden due to being able to create easy Trap FTKs due to the lack of a once per turn restriction. Now the first effect has been errata'd to once per turn. Second effect is far more limited, and very hard to pull off in the current meta as consistently.<br />
|- style="background-color:#1D9E74;"<br />
| [[The Phantom Knights' Rank-Up-Magic Launch]]<br />
| Quick-Play "[[Rank-Up-Magic]]" that Ranks-Up any DARK Xyz with no materials into any DARK Xyz that is 1 Rank higher. Can Summon lockdown monsters like [[D/D/D Duo-Dawn King Kali Yuga]], [[True King of All Calamities]], or [[Outer Entity Azathot]] to prevent the opponent from activating effects on their own turn. "Azathot" is easily Summoned with [[Time Thief Redoer]], which can banish itself from the field and then return with no materials. Unlike most Rank-Up-Magics, this card is easily searched thanks to [[The Phantom Knights of Rusty Bardiche]]. However, Azathot and True King are Forbidden, and Phantom Knights are no longer a meta threat.<br />
|- style="background-color:#1D9E74;"<br />
| [[True Draco Heritage]]<br />
| Grants excellent advantage; it can potentially draw three cards in a turn, it can allow the player to Tribute Summon an extra monster, and if sent to the Graveyard, it can destroy a Spell/Trap, including the player's own, thereby either removing an obstacle or generating more advantage.<br />
|- style="background-color:#1D9E74;"<br />
| [[Union Hangar]]<br />
| A strong Field Spell card that can search out any LIGHT Machine Union Monster when it's activated and can also equip a LIGHT Machine Union Monster from your Deck to a LIGHT Machine Union Monster that is Normal or Special Summoned. Can be searched easily by [[Terraforming]] (Limited in the OCG). Mainly hit due to ABC Decks that were topping in the OCG, but with the likes of [[Ancient Fairy Dragon]], [[Firewall Dragon]], Terraforming, and [[ABC-Dragon Buster]] all hit there, they're nowhere near as much of a threat anymore.<br />
|- style="background-color:#1D9E74;"<br />
| [[United We Stand]]<br />
| Yes it makes monsters into bigger beatsticks, but with so many cards to stop it (e.g. [[Book of Moon]], [[Dimensional Prison]], any Spell/Trap removal at all, etc.) it came off the list.<br />
|- style="background-color:#1D9E74;"<br />
| [[Upstart Goblin]]<br />
| An inferior [[Pot of Greed]] that lets you draw 1 card, then has your opponent gain 1000 [[LP]]. The card's "drawback" of letting the opponent gain 1000 LP is often worth the extra draw power in most Decks. Previously Limited due to use in [[Exodia_OTK#Makyura.27s_Exodia|Makyura Exodia]] Decks until Makyura was Forbidden, but later re-Limited again after heavy play in the TCG until [[January 2024 Lists (TCG)|2024]] where by then, the metagame has shifted in favor of having hand traps in the starting hand when going second, leaving this card obsolete.<br />
|- style="background-color:#1D9E74;"<br />
| [[Wavering Eyes]]<br />
| A powerful, chainable card for and against Pendulum Decks. This card's first effect allows easy burn damage, the second effect is versatile and easy to trigger, while the third effect provides easy, generic removal. It was especially powerful in Pendulum mirror matches, where the player with Wavering Eyes can devastate their opponent's set up while furthering their own plays, or even chain their Wavering Eyes to their opponent's Wavering Eyes, effectively rendering theirs useless. However, the release of Link Monsters and New Master Rule weakened this card's power significantly, since you must use your left and right Spell and Trap zones as Pendulum Scales now, and unless you control a Link Monster, you can only Pendulum Summon monsters from your Extra Deck one at a time.<br />
|- style="background-color:#BC5A84;"<br />
| [[Abyss-sphere]]<br />
| Great searcher. Special Summons ANY Mermail from your Deck. Can quickly Summon [[Mermail Abyssteus]], [[Mermail Abyssmegalo]], or [[Mermail Abyssleed]] for Rank 7 Xyz plays. Works very well with [[Mermail Abysslinde]]. Can be searched easily by [[Mermail Abyssmegalo]]. The lack of [[Mermail]] Decks being competitive caused this card to leave the list.<br />
|- style="background-color:#BC5A84;"<br />
| [[Bottomless Trap Hole]]<br />
| Very powerful 1-for-1 card. Banishes the monster upon Summon. Staple in most Decks. With the removal of Ignition Priority, this card has gotten better than before. Because it says "when your opponent Summons a ''monster(s)''," if your opponent Summons multiple monsters at once (such as a [[Pendulum Summon]]), they all get hit, although in New Master Rule this is a lot more rare than it was before. Can be searched and reused by some of the [[Traptrix]] cards.<br />
|- style="background-color:#BC5A84;"<br />
| [[Call of the Haunted]]<br />
| Much fairer speed when compared to its Spell counterparts. It can't be abused multiple times per turn (unlike [[Premature Burial]]). It can only special Summon from your own Graveyard (unlike [[Monster Reborn]]). Played a crucial role in the [[Dark Scorpion/Makyura OTK]]. Like Magic Cylinder, top Decks eventually didn't play this card much, so it probably came off the list for the same reason. Most Decks that still run it wouldn't use 3.<br />
|- style="background-color:#BC5A84;"<br />
| [[Ceasefire]]<br />
| Chainable, defuses Flip Effects, and unlike its [[Secret Barrel|close]] [[Just Desserts|cousins]], checks both sides of the field. With swarming of Effect Monsters being all the rage these days, Ceasefire can be particularly punishing, dealing up to 5000 damage in one shot. With the release of New Master Rule and Extra Monster Zones, the maximum possible damage has been upped even further to 6000. Was once considered the best burn card in the game.<br />
|- style="background-color:#BC5A84;"<br />
| [[Compulsory Evacuation Device]]<br />
| An easy out to most monsters, which only became more powerful with the removal of the priority system of activating Spells/Traps. Can also be used on your own monsters to save them from Dark Hole, Torrential Tribute, etc.<br />
|- style="background-color:#BC5A84;"<br />
| [[Crush Card Virus]]<br />
| Could formerly kill almost every monster your opponent had in their hand, field, and next 3 draws when it was played, but now the effect has been errata'd so that it only destroys monsters with 1500 or more ATK on the opponent's field and hand when activated, with no further [[Lingering Effect]]s, while also letting the opponent destroy 3 monsters with 1500 or more ATK from their Deck, potentially setting up their Graveyard. Furthermore, the opponent takes no damage until the end of the next turn.<br />
|- style="background-color:#BC5A84;"<br />
| [[Deck Devastation Virus]]<br />
| Can take out universal searchers and the monsters they bring out. Its tribute requirement can be easily met, especially in [[Dark World]] Decks. <br />
|- style="background-color:#BC5A84;"<br />
| [[Dimensional Prison]]<br />
| Easily banishes an opponent's monster with nothing but the opponent attacking. Gets over many monsters that have destruction immunity effects, as it banishes and does not destroy. Like [[Mirror Force]] before it, the current meta's far to fast for it now.<br />
|- style="background-color:#BC5A84;"<br />
| [[Drop Off]]<br />
| This card got Limited at the same time [[Time Seal]] initially got Forbidden. Then they realized that stopping a Draw is completely different from discarding a drawn card, in Decks which use the Graveyard more often. Also unlike [[Time Seal]], it can't be chained, meaning your opponent can't lose card advantage in their attempts to target it.<br />
|- style="background-color:#BC5A84;"<br />
| [[Eradicator Epidemic Virus]]<br />
| Lets you look at your opponent's hand for 3 turns. Stops their Spells or Traps for a long period with an easy-to-pay cost in almost all Decks, with the releases of [[Number 66: Master Key Beetle]] and [[Number 85: Crazy Box]]. Extremely abusable in [[Dark World]] Decks with [[Grapha, Dragon Lord of Dark World]], in [[Evilswarm]] Decks with [[Evilswarm Ophion]], and in Dragon Ruler Decks and their variants with [[Number 11: Big Eye]] and [[Red-Eyes Darkness Metal Dragon|REDMD]]. Two of these together can shut down all non-monster cards.<br />
|- style="background-color:#BC5A84;"<br />
| [[Exchange of the Spirit]]<br />
| Was formerly one of the most notorious FTK cards in the game, allowing you to Deck out your opponent with this card alone once you filled your Graveyard with 15 or more cards then flipped this, or activated it on your turn if you used Makyura (Forbidden) or Temple of the Kings (also Unlimited). Now, it can only be used once per Duel, and can only be used when both players have 15 or more cards in their Graveyard, not just you.<br />
|- style="background-color:#BC5A84;"<br />
| [[Geargiagear]]<br />
| Key card in [[Geargia]] Decks. Special Summons any two Geargiano monsters from your Deck at no cost, and it also increases their Levels by 1 for easy Rank 4 Xyz Summons, or for Synchro Summons with [[Karakuri]] Tuner monsters or [[Genex Ally Birdman]] (who is Limited). <br />
|- style="background-color:#BC5A84;"<br />
| [[Good Goblin Housekeeping]]<br />
| Back then, this Draw power was extremely good. It's bad now.<br />
|- style="background-color:#BC5A84;"<br />
| [[Gravity Bind]]<br />
| Formerly a powerful stall card, locking all Level 4 or higher monsters out of attacking for an unlimited number of turns. It's now much less useful, as removal is more widespread, and Xyz and Link Monsters are completely unaffected by it, as they don't have Levels. The speed of the game has developed to the point that most stall cards are particularly weak.<br />
|- style="background-color:#BC5A84;"<br />
| [[Icarus Attack]]<br />
| Powerful Chainable 2 for 2 card, which made Blackwings lethal. Now that they aren't topping much, and with S/T removal being popular, this came off the list.<br />
|- style="background-color:#BC5A84;"<br />
| [[Infernity Barrier]]<br />
| Powerful Trap card in Infernity Decks that negates almost anything. It's very easy for the opponent to meet its activation requirement since they don't have any cards in their hand most of the time, though near useless if they only have [[Infernity Necromancer]], or similar monsters with low ATK. Can be searched easily by [[Infernity Archfiend]]. However, Infernity has been irrelevant in competitive play.<br />
|- style="background-color:#BC5A84;"<br />
| [[Magic Cylinder]]<br />
| Negates an attack and inflicts major burn damage. Finishing move. Moved off the Limited List due to its lack of use in the meta.<br />
|- style="background-color:#BC5A84;"<br />
| [[Macro Cosmos]]<br />
| Similar to Dimensional Fissure, this card gives an almost automatic win against another player if they run a Graveyard-reliant Deck and you don't. Was Limited in the TCG.<br />
|- style="background-color:#BC5A84;"<br />
| [[Metaverse]]<br />
| Activates a Field Spell directly from the Deck. Grants the user the ability to activate problematic Field Spells like [[Future Visions]] or [[Mystic Mine]] on their opponent's turn after having set up their own combo, adversely affecting their opponent's strategy. Can be searched by [[Trap Trick]] if run in multiples. Was removed from the Lists gradually after Mystic Mine was made Forbidden.<br />
|- style="background-color:#BC5A84;"<br />
| [[Mind Crush]]<br />
| 1 for 1 card. You don't really need to be a psychic to use this card, as you can easily call a card name after the opponent has used a search/retrieval effect, like [[Salvage]], [[Machina Gearframe]], [[Gadgets]], etc. Allows you to see opponent's hand. Also, this card owns [[Ritual]] Monsters, when they activate their [[Ritual Spell Card]], chain this and call the name of their Monster; a 2 for 1. The intended "downside" of calling a card wrongly can also benefit [[Dark World]]/[[Fabled]] cards. The lack of overall use in the meta perhaps resulted in it coming off the list. Like Magic Cylinder and Call of the Haunted (above), most people wouldn't use 3 anyway.<br />
|- style="background-color:#BC5A84;"<br />
| [[Mirror Force]]<br />
| Solid game changer, although with Starlight Road and THRIO out you need to be more careful when using this card. Most likely went to 3 due to lack of use in the meta, monster destruction being less powerful in the advent of monsters having protection against these types of effects, and Spell/Trap destruction being more common before entering the Battle Phase. Also many better variants of this card have been released since.<br />
|- style="background-color:#BC5A84;"<br />
| [[Needlebug Nest]]<br />
| Mills the top 5 cards from your Deck to the Graveyard for easy Graveyard setup. Mainly hit due to abuse in [[Shaddoll]]s, [[Lightsworn]]s, and [[Dragon Ruler]]s, all of which were topping in the OCG at that time. It may come back due to [[Infernoids]] increased relevancy, however.<br />
|- style="background-color:#BC5A84;"<br />
| [[Ojama Trio]]<br />
| Clogs the field with nigh-unusable Tokens. Key card in Burn Decks. Finally dropped off the list thanks to Link format, in which giving your foe Tokens is highly advantageous to them.<br />
|- style="background-color:#BC5A84;"<br />
| [[Personal Spoofing]]<br />
| Once per turn, allows you to shuffle back an Altergeist you don't need to gain one you do, which is usually [[Altergeist Multifaker]] (Limited in the OCG). Unbricks most Altergeist hands. Not a hard once-per-turn, so can be used in multiples for even more searching power. However, Altergeists are no longer meta.<br />
|- style="background-color:#BC5A84;"<br />
| [[Reckless Greed]]<br />
| Because the skipped Draw Phases by its effect weren't accumulative, people wanted to stack these cards together...and then Unlimited again when fair shuffling techniques were enforced. JK, see why Upstart Goblin (above) was Limited.<br />
|- style="background-color:#BC5A84;"<br />
| [[Ring of Destruction]]<br />
| Was formerly Forbidden for causing too many draws in Tournaments and messing up Ranked Games. Instant destruction and serious burn. Lethal when combined with cards like [[Barrel Behind the Door]] or [[Spell of Pain]]. However, the effect has now been errata'd so it can only be used during the opponent's turn, can only be used on an opponent's monster with equal to or less ATK than the opponent's LP, and makes you take damage first, so it can't force tied games. Even after the balancing errata, though, it is still viable.<br />
|- style="background-color:#BC5A84;"<br />
| [[Royal Decree]]<br />
| 1 card to <u>continuously</u> stop a large number of cards. Works well in [[Herald]] Decks to prevent the activation of [[Counter Trap Cards]]. Regardless, most modern competitive decks tend to avoid using Traps in the first place.<br />
|- style="background-color:#BC5A84;"<br />
| [[Sinister Shadow Games]]<br />
| Strong Trap card in [[Shaddoll]] Decks. Sends any Shaddoll monster from your Deck to the Graveyard AND can flip face-up a Shaddoll monster on your field, allowing you to get the effects of both the sent monster and the flipped monster. However, it's not a true [[Shaddoll]] card, and thus cannot be searched by [[Shaddoll Hedgehog]], or reused by any of the Shaddoll Fusion Monsters. Besides, Construct's ban was a big enough hit to kill Shaddoll's relevancy.<br />
|- style="background-color:#BC5A84;"<br />
| [[Solemn Judgment]]<br />
| Can negate a wide range of actions, having a cost you can always pay. However, in recent years, the gaps in its coverage (monster effects, Special Summons that start a Chain, and effects of Spells/Traps already face-up on the field) have become much more prominent. Regardless, most modern competitive decks tend to avoid using Traps in the first place.<br />
|- style="background-color:#BC5A84;"<br />
| [[Solemn Strike]]<br />
| Powerful Counter Trap Card that can negate any Special Summon or monster effect for only 1500 LP. Can be somewhat better than Solemn Warning (Limited) due to its lower cost and somewhat broader negation pool, and can be searched by cards such as [[Guiding Ariadne]]. Regardless, most modern competitive decks tend to avoid using Traps in the first place.<br />
|- style="background-color:#BC5A84;"<br />
| [[Solemn Warning]]<br />
| A lot of effects that Special Summon are present in the game. Paying 2000 LP to use this card is almost always worth breaking a loop that would otherwise generate several large monsters. Even though [[Bottomless Trap Hole]] is arguably more powerful with Ignition Priority being revoked, this card can still counter loops and hits [[Drill Warrior|monsters]] [[Battle Fader|which]] [[Gorz the Emissary of Darkness|Bottomless cannot]] [[Tragoedia|hit]]. Regardless, most modern competitive decks tend to avoid using Traps in the first place.<br />
|- style="background-color:#BC5A84;"<br />
| [[Soul Drain]]<br />
| Many Decks rely on Graveyard and banished effects in the current meta. This card could easily defeat an entire Deck, especially [[Dark World]] Decks. Regardless, modern competitive decks tend to avoid using Traps in the first place.<br />
|- style="background-color:#BC5A84;"<br />
| [[The Transmigration Prophecy]]<br />
| OCG stall Decks used this with [[D.D. Borderline]]. Also, it was at 1 so it couldn't loop with another copy of itself. [[Pot of Benevolence]] does the same thing, but that can't be chained to an effect, and that banishes itself so it can't return another copy of itself. Came off the list due to looping it being too slow for the current meta.<br />
|- style="background-color:#BC5A84;"<br />
| [[Torrential Tribute]]<br />
| Punishes over-extending, but can easily be stopped with [[Starlight Road]] and [[The Huge Revolution is Over|THRIO]] in most situations. Regardless, most modern competitive decks tend to avoid using Traps in the first place.<br />
|- style="background-color:#BC5A84;"<br />
| [[True King's Return]]<br />
| Easily searched by [[Dinomight Knight, the True Dracofighter]], and generates easy advantage during either player's turn. As of recent however, True Draco/True King have fallen out of competitve relevancy in part due to [[Master Peace, the True Dracoslaying King]] currently being Forbidden.<br />
|}<br />
</center><!--~~~~--</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Xyz_Encore&diff=5027710Card Tips:Xyz Encore2024-03-24T02:37:57Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Astraltopia]]", "[[Generation Force (card)|Generation Force]]", "[[Xyz Force]]", "[[Quick Booster]]", "[[Spell Calling]]", "[[Miracle of the Supreme King]]", "[[Mecha Phantom Beast Jaculuslan]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
<br />
* This card is an excellent response to an attacking [[Xyz Monster]], especially if not all the materials attached to it were [[Monster Card]]s that can be Special Summoned again (e.g., [[Special Summon Monster]]s that must be Special Summoned by a particular procedure, Spell/Trap Cards such as "[[Xyz Reborn]]").<br />
<br />
* This card can also get rid of Xyz Monsters that gain the effect of being [[unaffected by other card effects]] while having a certain number of materials, such as "[[Number 86: Heroic Champion - Rhongomyniad]]" and "[[Super Quantal Mech King Great Magnus]]". It will however not get rid of Xyz Monsters that are unaffected by card effects without material requirements (such as "[[Raidraptor - Ultimate Falcon]]" or "[[Raidraptor - Rising Rebellion Falcon]]"), though it will still detach all of their materials.<br />
<br />
* Activate this card in response to your opponent detaching a material from an Xyz Monster as cost to use its effect: you'll to reduce the number of monsters your opponent could potential get back when this card resolves, while also disrupting your opponent's plans (since they'll still get their XYZ Monster's effect as Chain Link 1, but be forced to alter their next move).<br />
** Back it up with "[[Summon Breaker]]" and/or "[[Summon Limit]]" to further restrict your opponent's options to recover from this play.<br />
<br />
<br />
* This card can be beneficial if you use it with the effect of "[[Red Dragon Archfiend]]" to wipe the opponent's field clean.<br />
<br />
* Since cards and effects cannot be activated in response, your opponent cannot negate this with cards like, "[[Dark Bribe]]" and "[[Solemn Judgement]]," but it can be prevented with effects that stop targeting like with "[[Number 49: Fortune Tune]]."<br />
** Effects that activate in response to targeting cannot be activated, such as "[[Number 74: Master of Blades]]" and "[[Slacker Magician]]."</div>Mystic Orbhttps://yugipedia.com/index.php?title=Blue-Eyes&diff=5026146Blue-Eyes2024-03-21T11:55:38Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{For|the ''[[Yu-Gi-Oh! Rush Duel]]'' series|Blue-Eyes (Rush Duel)}}<br />
<br />
{{Infobox archseries<br />
| image = DMx001 Triple Blue-Eyes.png<br />
| caption = [[Yami Yugi]] standing before three "[[Blue-Eyes White Dragon]]s"<br />
| ja_name = ブルーアイズ<br />
| romaji = Burūaizu<br />
| sc_name = 青眼<br />
| tc_name = 青眼{{NoteTag|Borrowed from "'''青眼'''の白龍", the Japanese name of "[[Blue-Eyes White Dragon]]".}}<br />
| tc_jyutping = Cing1 ngaan5<br />
| tc_pinyin = Qīngyǎn<br />
| tc_trans = Blue-Eyed<br />
| fr_name = Yeux Bleus<br />
| de_name = Blauäugig<br />
| it_name = Occhi Blu<br />
| ko_name = 푸른 눈<br />
| ko_romanized = Pureun Nun<br />
| ko_trans = Blue Eyes<br />
| pt_name = Olhos Azuis<br />
| es_name = Ojos Azules<br />
| sets =<br />
* [[Legend of Blue Eyes White Dragon]]<br />
* [[Starter Deck: Kaiba]]<br />
* [[Spell Ruler]]<br />
* [[Starter Deck: Pegasus]]<br />
* [[Starter Deck: Kaiba Evolution]]<br />
* [[Movie Pack]]<br />
* [[Anniversary Pack]]<br />
* [[Yu-Gi-Oh! 3D Bonds Beyond Time Movie Pack]]<br />
* [[Duelist Pack: Battle City]]<br />
* [[Shining Victories]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack]]<br />
* [[Structure Deck: Seto Kaiba]]<br />
* [[Battle of Chaos]]<br />
| tcg =<br />
* [[Yu-Gi-Oh! Dark Duel Stories]]<br />
* [[Booster Pack Collectors Tins 2002]]<br />
* [[Shonen Jump Vol. 1, Issue 1 promotional card]]<br />
* [[Banzai! No.23 September 2003 promotional card]]<br />
* [[Collectible Tins 2003]]<br />
* [[Yu-Gi-Oh! The Duelists of the Roses promotional cards]]<br />
* [[Yu-Gi-Oh! Power of Chaos: Kaiba the Revenge promotional cards]]<br />
* [[Duelist League Series 1 participation cards]]<br />
* [[Dark Beginning 1]]<br />
* [[Swedish Shonen Jump 2004, Issue 2 promotional card]]<br />
* [[Yu-Gi-Oh! The Movie Ani-Manga promotional card]]<br />
* [[Forbidden Legacy]]<br />
* [[Shonen Jump Vol. 4, Issue 1 promotional card]]<br />
* [[Ultimate Edition]]<br />
* [[Gold Series]]<br />
* [[Retro Pack]]<br />
* [[Duel Terminal - Preview Wave 1]]<br />
* [[Dark Legends]]<br />
* [[Duel Terminal - Preview Wave 2]]<br />
* [[Retro Pack 2]]<br />
* [[Duelist League 2010 participation cards]]<br />
* [[Duel Terminal 1]]<br />
* [[Duelist Pack: Kaiba]]<br />
* [[Legendary Collection]]<br />
* [[Dragons Collide Structure Deck]]<br />
* [[Battle Pack Tournament Prize Cards]]<br />
* [[Gold Series: Haunted Mine]]<br />
* [[Legendary Collection 3: Yugi's World Mega Pack]]<br />
* [[Saga of Blue-Eyes White Dragon Structure Deck]]<br />
* [[Starter Deck: Kaiba Reloaded]]<br />
* [[Weekly Shonen Jump March 2014 membership promotional card]]<br />
* [[Premium Gold]]<br />
* [[Jump Pack 2014 Issue 2 promotional card]]<br />
* [[Premium Gold: Return of the Bling]]<br />
* [[WSJ Jump Pack Spring 2016 promotional card]]<br />
* [[2016 Mega-Tins]]<br />
* [[Duelist Pack: Rivals of the Pharaoh]]<br />
* [[Legendary Decks II]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack: Gold Edition]]<br />
* [[Duelist Saga]]<br />
* [[2017 Mega-Tins]]<br />
* [[2017 Mega-Tin Mega Pack]]<br />
* [[Kaiba's Collector Box]]<br />
* [[Legendary Collection Kaiba Mega Pack]]<br />
* [[Yugi & Kaiba Collector Box]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack Special Edition]]<br />
* [[Legendary Duelists: White Dragon Abyss]]<br />
* [[2019 Gold Sarcophagus Tin]]<br />
* [[Duel Overload]]<br />
* [[Legendary Duelists: Season 1]]<br />
* [[Legendary Duelists: Season 2]]<br />
* [[Ghosts From the Past (set)|Ghosts From the Past]]<br />
* [[Hidden Arsenal: Chapter 1]]<br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[2022 Tin of the Pharaoh's Gods]]<br />
* [[Magnificent Mavens]]<br />
* [[25th Anniversary Rarity Collection]]<br />
| ocg =<br />
* [[Starter Box: Theatrical Release]]<br />
* [[Starter Box]]<br />
* [[Yu-Gi-Oh! Duel Monsters II: Dark duel Stories Duelist Legend in Tokyo Dome prize cards]]<br />
* [[EX Starter Box]]<br />
* [[Jump Festa 2000]]<br />
* [[Legend of Blue Eyes White Dragon (Japanese)]]<br />
* [[Pharaoh's Servant (Japanese)]]<br />
* [[Premium Pack 3]]<br />
* [[EX-R Starter Box]]<br />
* [[Spell of Mask]]<br />
* [[Asia Championship 2001 prize cards]]<br />
* [[Structure Deck: Kaiba]]<br />
* [[Structure Deck: Pegasus]]<br />
* [[Duelist Legacy Volume.1]]<br />
* [[Duelist Legacy Volume.2]]<br />
* [[Weekly Shōnen Jump 2003, Issue 3–4 promotional card]]<br />
* [[Structure Deck: Kaiba Volume 2]]<br />
* [[Structure Deck: Deluxe Set]]<br />
* [[Beginner's Edition 1]]<br />
* [[The Valuable Book 7 promotional cards]]<br />
* [[Duel Terminal - Synchro Awakening!!]]<br />
* [[Collectors Tin 2009]]<br />
* [[Weekly Shōnen Jump 2010, Issue 2 promotional card]]<br />
* [[Monster Figure Collection Volume 3 promotional cards]]<br />
* [[Beginner's Edition 1 (2011)]]<br />
* [[Structure Deck: Dragonic Legion]]<br />
* [[V Jump July 2013 promotional card]]<br />
* [[Structure Deck: The Blue-Eyed Dragon's Thundering Descent]]<br />
* [[Advanced Tournament Pack 2013 Vol.3]]<br />
* [[The Rarity Collection]]<br />
* [[Duelist Road -Piece of Memory- Side: Yami Yugi]]<br />
* [[Duelist Road -Piece of Memory- Side: Yugi Muto]]<br />
* [[Yu-Gi-Oh! World Championship 2015 attendance cards]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions Advance Ticket promotional card]]<br />
* [[V Jump February 2016 promotional card]]<br />
* [[Jump Ryū Vol.08 promotional card]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions CoCo Ichibanya promotional card 2]]<br />
* [[Duelist Pack: Pharaoh's Memories]]<br />
* [[Yu-Gi-Oh! Duel Monsters Saikyo Card Battle promotional card]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions 4D Theater distribution card]]<br />
* [[20th Anniversary Pack 1st Wave]]<br />
* [[Yu-Gi-Oh! Duel Links Legend Deck Guide: Yami Yugi VS Seto Kaiba promotional cards]]<br />
* [[Yu-Gi-Oh! World Championship 2017 attendance cards]]<br />
* [[Rarity Collection 20th Anniversary Edition]]<br />
* [[Duelist Pack: Legend Duelist 3]]<br />
* [[Yu-Gi-Oh! World Championship 2018 attendance cards]]<br />
* [[20th Anniversary Legend Collection]]<br />
* [[Legendary Gold Box]]<br />
* [[Prismatic Art Collection]]<br />
* [[Battle of Chaos +1 Bonus Pack]]<br />
* [[History Archive Collection]]<br />
* [[25th Anniversary Ultimate Kaiba Set]]<br />
* [[Animation Chronicle 2022]]<br />
* [[Secret Utility Box]]<br />
* [[Rarity Collection Quarter Century Edition]]<br />
* [[Quarter Century Duelist Box]]<br />
| korea =<br />
* [[Expansion Pack Vol.1]]<br />
* [[Premium Pack Vol.1]]<br />
* [[Gold Series (OCG)]]<br />
* [[Special Pack Vol.4]]<br />
| anime =<br />
* [[Yu-Gi-Oh! (Toei anime)]]<br />
* [[Yu-Gi-Oh! (Toei film)]]<br />
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]<br />
* [[Yu-Gi-Oh! The Movie: Pyramid of Light]]<br />
* [[Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]<br />
* [[Yu-Gi-Oh! ZEXAL]]<br />
* [[Yu-Gi-Oh! The Dark Side of Dimensions]]<br />
| manga =<br />
* [[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]<br />
* [[TRANSCEND GAME (part 1)]]<br />
* [[TRANSCEND GAME (part 2)]]<br />
}}<br />
<br />
"'''Blue-Eyes'''" (ブルーアイズ ''Burūaizu'') is an [[archetype]] of [[LIGHT]] [[Dragon]] [[Monster Card|monsters]] used by [[Seto Kaiba]], [[Kaibaman (character)|Kaibaman]], [[Paradox]], and [[Roku]]. A mysterious woman named [[Kisara]] carries the spirit of the "[[Blue-Eyes White Dragon]]" as revealed in both the anime and manga.<br />
<br />
Though members have existed since the ''[[Starter Box: Theatrical Release]]'' in 1999, it only received its first explicit [[support]] with the [[with Eyes of Blue]] series.<br />
<br />
==Design==<br />
Most "Blue-Eyes" monsters closely resemble the original "[[Blue-Eyes White Dragon]]", as all monsters in this archetype are either [[retrained]] [[counterpart]]s, downgraded, or [[Card evolutions|upgraded]] forms of "Blue-Eyes White Dragon". The With Eyes of Blue monsters are based on the four people who carried the spirit of "[[Blue-Eyes White Dragon (anime)|Blue-Eyes White Dragon]]" in the ''[[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]'' anime, included [[Kisara]].<br />
<br />
==Playing style==<br />
The "Blue-Eyes" archetype centers on the Level 8 LIGHT Dragon Normal Monster, "[[Blue-Eyes White Dragon]]"; most "Blue-Eyes" Extra Deck monsters specify "Blue-Eyes White Dragon" as a material, and many "Blue-Eyes" support cards support "Blue-Eyes White Dragon" specifically. Generally, a "Blue-Eyes" Deck aims to utilize the support for "Blue-Eyes White Dragon" to [[swarm]] the field with many copies of it and its variants, and use them make Main Deck or Extra Deck boss monsters for [[OTK]]s or field control.<br />
<br />
The archetype's boss monsters can be broadly divided into four types by their card typing: Main Deck non-Ritual, Ritual, Fusion, and Synchro.<br />
* Main Deck non-Ritual: They generally have field control or supportive effects, and typically support the archetype's swarming of Level 8 monsters and/or provide individual pieces of removal. Examples include "[[Blue-Eyes Alternative White Dragon]]", "[[Dragon Spirit of White]]", "[[Deep-Eyes White Dragon]]", and "[[Blue-Eyes Abyss Dragon]]".<br />
* Ritual: Consisting of "[[Blue-Eyes Chaos MAX Dragon]]" and "[[Blue-Eyes Chaos Dragon]]", they are Level 8 Ritual Monsters that synergize with the Ritual Spell "[[Chaos Form]]". They focus on performing [[OTK]]s by dealing massive [[piercing]] damage, while having a protective effect that prevents them from being targeted or destroyed by the opponent's card effects.<br />
* Fusion: Consisting of "[[Blue-Eyes Twin Burst Dragon]]", "[[Neo Blue-Eyes Ultimate Dragon]]", and "[[Blue-Eyes Alternative Ultimate Dragon]]", they require 2 or 3 "Blue-Eyes White Dragon" as materials. They focus on performing [[OTK]]s by having large ATK and being able to attack multiple times, and/or focus on controlling the field by having strong protections and the ability to remove opposing cards.<br />
* Synchro: Consisting of "[[Blue-Eyes Spirit Dragon]]" and "[[Azure-Eyes Silver Dragon]]", they are Level 9 Synchro Monsters that focus on controlling the field by providing situational floodgating, effect negation, monster protection, and monster revival. "Spirit Dragon" notably can Tribute itself to Special Summon any LIGHT Dragon Synchro Monster from the Extra Deck as a [[Quick Effect]], giving it significant flexibility.<br />
<br />
The archetype's main lower-level support monsters are all Level 1 LIGHT Tuner monsters, and can be divided into two types: the [[with Eyes of Blue]] Spellcasters, and the "White Stone" Dragons ("[[The White Stone of Ancients]]" and "[[The White Stone of Legend]]"). The "with Eyes of Blue" monsters focus on searching and interacting with Level 1 LIGHT Tuners and Special Summoning "Blue-Eyes" monsters, making them consistency boosters for both the archetype's low-level monsters and boss monsters. The "White Stone" monsters meanwhile can search out "Blue-Eyes" monsters if sent to the GY, and are commonly sent to GY by milling or discarding costs/effects from other cards. Their status as Level 1 Tuners lets them easily make archetypal and non-archetypal Level 9 Synchro boss monsters if summoned alongside a Level 8 "Blue-Eyes" monster.<br />
<br />
The card attributes that surround "Blue-Eyes White Dragon" (Level 8, LIGHT, Dragon, Normal Monster) gives it a large amount of external support. Examples include "[[Trade-In]]", "[[The Melody of Awakening Dragon]]", "[[Dragon Shrine]]", "[[Dragon Ravine]]", "[[Silver's Cry]]", and "[[Return of the Dragon Lords]]". Though the archetype has no archetypal [[Xyz Monster|Xyz]] boss monsters, the archetype's ability to swarm Level 8 monsters enables easy Xyz Summons of powerful Rank 8 monsters, such as "[[Number 38: Hope Harbinger Dragon Titanic Galaxy]]".<br />
<br />
===Weaknesses===<br />
* As an archetype that consists primarily of LIGHT and Dragon monsters, specific Attribute and typing counters, such as "[[Ally of Justice]]", "[[Light-Imprisoning Mirror]]" or "[[Bystial]]" monsters can significantly hamper the deck's performance.<br />
* As most of the key cards of this archtype are either high-level monsters or a low-level searchers with low stats, the player is likely to have dead draws or bricked hand that reduce the deck's consistency, if not unable to make any plays.<br />
<br />
===Recommended cards===<br />
{{Decklist|Recommended cards<br />
|normal monsters =<br />
* [[Blue-Eyes White Dragon]]<br />
* [[Dark Magician]]<br />
* [[Red-Eyes Black Dragon]]<br />
|effect monsters =<br />
* [[Blue-Eyes Abyss Dragon]]<br />
* [[Blue-Eyes Alternative White Dragon]]<br />
* [[Blue-Eyes Jet Dragon]]<br />
* [[Blue-Eyes Shining Dragon]]<br />
* [[Blue-Eyes Solid Dragon]]<br />
* [[Deep-Eyes White Dragon]]<br />
* [[Dictator of D.]]<br />
* [[Dragon Spirit of White]]<br />
* [[Bystial Baldrake]]<br />
* [[Bystial Druiswurm]]<br />
* [[Bystial Magnamhut]]<br />
* [[Bystial Saronir]]<br />
* [[Chaos Dragon Levianeer]]<br />
* [[Chronicle Magician]]<br />
* [[Chronicle Sorceress]]<br />
* [[Divine Dragon Titanomakhia]]<br />
* [[Eclipse Wyvern]] ''(Traditional Format only)''<br />
* [[Galaxy Soldier]]<br />
* [[King of the Swamp]]<br />
* [[Lightpulsar Dragon]]<br />
* [[Mystical Elf - White Lightning]]<br />
* [[Nebula Dragon]]<br />
* [[Red-Eyes Darkness Metal Dragon]]<br />
* [[Starliege Seyfert]]<br />
* [[The Bystial Alba Los]]<br />
* [[The Bystial Lubellion]]<br />
* [[Yakusa, Lord of the Eight Thunders]]<br />
|ritual monsters =<br />
* [[Blue-Eyes Chaos Dragon]]<br />
* [[Blue-Eyes Chaos MAX Dragon]]<br />
* [[Black Luster Soldier]]<br />
* [[Black Luster Soldier - Legendary Swordsman]]<br />
* [[Paladin of White Dragon]]<br />
|tuner monsters =<br />
* [[Maiden with Eyes of Blue]]<br />
* [[Master with Eyes of Blue]]<br />
* [[Protector with Eyes of Blue]]<br />
* [[Sage with Eyes of Blue]]<br />
* [[The White Stone of Ancients]]<br />
* [[The White Stone of Legend]]<br />
* [[Effect Veiler]]<br />
* [[Chaos Mirage Dragon]]<br />
* [[Rider of the Storm Winds]]<br />
* [[Ringowurm, the Dragon Guarding the Hundred Apples]]<br />
* [[The Bystial Aluber]]<br />
|pendulum monsters =<br />
* [[Amorphage Goliath]]<br />
* [[Chaos Emperor, the Dragon of Armageddon]]<br />
|fusion monsters =<br />
* [[Blue-Eyes Alternative Ultimate Dragon]]<br />
* [[Blue-Eyes Twin Burst Dragon]]<br />
* [[Blue-Eyes Tyrant Dragon]]<br />
* [[Blue-Eyes Ultimate Dragon]]<br />
* [[Neo Blue-Eyes Ultimate Dragon]]<br />
* [[Dragon Magia Master]]<br />
* [[Dragon Master Knight]]<br />
* [[A★Speculation]]<br />
* [[First of the Dragons]]<br />
* [[Five-Headed Dragon]]<br />
* [[Red-Eyes Dark Dragoon]]<br />
|synchro monsters =<br />
* [[Blue-Eyes Spirit Dragon]]<br />
* [[Azure-Eyes Silver Dragon]]<br />
* [[Baronne de Fleur]]<br />
* [[Black Rose Moonlight Dragon]]<br />
* [[Bystial Dis Pater]]<br />
* [[Chaos Angel]]<br />
* [[Cloudcastle]]<br />
* [[Crystal Wing Synchro Dragon]]<br />
* [[Judgment, the Dragon of Heaven]]<br />
* [[Michael, the Arch-Lightsworn]]<br />
* [[Navy Dragon Mech]]<br />
* [[Power Tool Braver Dragon]]<br />
* [[Ravenous Crocodragon Archethys]]<br />
* [[Stardust Spark Dragon]]<br />
* [[Stellar Wind Wolfrayet]]<br />
* [[Vermillion Dragon Mech]]<br />
* [[Virtual World Kyubi - Shenshen]]<br />
|xyz monsters =<br />
* [[Cyber Dragon Nova]]<br />
** [[Cyber Dragon Infinity]]<br />
* [[Dingirsu, the Orcust of the Evening Star]]<br />
* [[Divine Dragon Knight Felgrand]]<br />
* [[Galaxy-Eyes Cipher Dragon]]<br />
** [[Galaxy-Eyes Full Armor Photon Dragon]]<br />
** [[Galaxy-Eyes Cipher Blade Dragon]]<br />
** [[Number 95: Galaxy-Eyes Dark Matter Dragon]] ''(Traditional Format only)''<br />
* [[Hieratic Sky Dragon Overlord of Heliopolis]]<br />
* [[Mereologic Aggregator]]<br />
* [[Number 1: Infection Buzzking]]<br />
* [[Number 68: Sanaphond the Sky Prison]]<br />
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]<br />
* [[Number 46: Dragluon]]<br />
* [[Number 97: Draglubion]]<br />
** [[Number 100: Numeron Dragon]]<br />
* [[Queen Dragun Djinn]]<br />
* [[Sylvan Princessprite]]<br />
* [[The Zombie Vampire]]<br />
* [[Thelematech Clatis]]<br />
* [[Thunder End Dragon]]<br />
* [[True King of All Calamities]] ''(Traditional Format only)''<br />
|link monsters =<br />
* [[Black Luster Soldier - Soldier of Chaos]]<br />
* [[Borrelend Dragon]]<br />
* [[Borreload Dragon]]<br />
* [[Borrelsword Dragon]]<br />
* [[Dragunity Knight - Romulus]]<br />
* [[Guardragon Elpy]] ''(Traditional Format only)''<br />
* [[Guardragon Pisty]]<br />
* [[Hieratic Seal of the Heavenly Spheres]]<br />
* [[Hip Hoshiningen]]<br />
* [[Linkuriboh]]<br />
* [[Predaplant Verte Anaconda]] ''(Traditional Format only)''<br />
* [[Twin Triangle Dragon]]<br />
|normal spells =<br />
* [[Bingo Machine, Go!!!]]<br />
* [[Burst Stream of Destruction]]<br />
* [[Neutron Blast]]<br />
* [[Cards of Consonance]]<br />
* [[Chaos Space]]<br />
* [[Dragon Shrine]]<br />
* [[Dragon's Mirror]]<br />
* [[Harmonic Synchro Fusion]]<br />
* [[Foolish Burial]]<br />
* [[Fusion Armament]] “”(Along with Dragon Master Knight)””<br />
* [[Fusion Deployment]]<br />
* [[Fusion Tag]]<br />
* [[One for One]]<br />
* [[Polymerization]]<br />
* [[Red-Eyes Fusion]]<br />
* [[Return of the Dragon Lords]]<br />
* [[Shadow's Light]]<br />
* [[Terraforming]]<br />
* [[The Melody of Awakening Dragon]]<br />
* [[Trade-In]]<br />
* [[World Legacy Succession]]<br />
|equip spells =<br />
* [[Beacon of White]]<br />
|field spells =<br />
* [[Mausoleum of White]]<br />
|ritual spells =<br />
* [[White Dragon Ritual]]<br />
* [[Advanced Ritual Art]]/[[Chaos Form]]/[[High Ritual Art]]<br />
|continuous spells = <br />
* [[Strength in Unity]]<br />
* [[Vision with Eyes of Blue]]<br />
* [[Future Fusion]]<br />
* [[Piercing the Darkness]]<br />
|quick-play spells =<br />
* [[Majesty with Eyes of Blue]]<br />
* [[Ultimate Fusion]]<br />
* [[Burial from a Different Dimension]]<br />
* [[Duality]]<br />
* [[Silver's Cry]]<br />
* [[Successor Soul]]<br />
* [[Saga of the Dragon Emperor]]<br />
|normal traps =<br />
* [[Destined Rivals]]<br />
* [[The Ultimate Creature of Destruction]]<br />
* [[Guardragon Cataclysm]]<br />
|counter traps =<br />
* [[Fists of the Unrivaled Tenyi]]<br />
|continuous traps =<br />
* [[True Light]]<br />
}}<br />
<br />
===Example Decks===<br />
{{Decklist|Official Blue-Eyes Deck<ref>[https://ygorganization.com/blue-eyes-sample-deck/ YGOrganization] Sample Post SHVI Blue-Eyes Deck List</ref><br />
|normal monsters =<br />
* [[Blue-Eyes White Dragon]] x3<br />
|effect monsters =<br />
* [[Blue-Eyes Alternative White Dragon]] x3<br />
* [[Dragon Spirit of White]] x3<br />
* [[Maxx "C"]] x3<br />
| tuner monsters =<br />
* [[Protector with Eyes of Blue]]<br />
* [[Maiden with Eyes of Blue]] x2<br />
* [[Master with Eyes of Blue]] x2<br />
* [[Priestess with Eyes of Blue]]<br />
* [[Sage with Eyes of Blue]] x3<br />
* [[The White Stone of Ancients]] x3<br />
* [[The White Stone of Legend]]<br />
|fusion monsters =<br />
* [[Blue-Eyes Twin Burst Dragon]]<br />
|synchro monsters =<br />
* [[Blue-Eyes Spirit Dragon]] x3<br />
* [[Azure-Eyes Silver Dragon]] x2<br />
* [[Black Rose Moonlight Dragon]]<br />
* [[Cloudcastle]]<br />
* [[Leo, the Keeper of the Sacred Tree]]<br />
* [[Stardust Spark Dragon]]<br />
|xyz monsters =<br />
* [[Divine Dragon Knight Felgrand]]<br />
* [[Galaxy-Eyes Full Armor Photon Dragon]]<br />
* [[Number 62: Galaxy-Eyes Prime Photon Dragon]]<br />
* [[Number 95: Galaxy-Eyes Dark Matter Dragon]]<br />
* [[Phantom Fortress Enterblathnir]]<br />
|spells =<br />
* [[Beacon of White]]<br />
* [[Mausoleum of White]] x2<br />
* [[Dark Hole]]<br />
* [[Dragon Ravine]]<br />
* [[Dragon Shrine]] x2<br />
* [[Foolish Burial]]<br />
* [[Harpie's Feather Duster]]<br />
* [[Monster Reborn]]<br />
* [[One for One]]<br />
* [[Soul Charge]]<br />
* [[Terraforming]] x2<br />
|traps =<br />
* [[Mirror Force]] x2<br />
* [[Solemn Strike]]<br />
}}<br />
{{Decklist|Blue-Eyes Spotlight Deck<ref>[https://ygorganization.com/tcg-blue-eyes-spotlight/ YGOrganization] Blue Eyes Spotlight</ref><br />
|normal monsters =<br />
* [[Blue-Eyes White Dragon]] x3<br />
* [[Flamvell Guard]]<br />
|effect monsters =<br />
* [[Dragon Spirit of White]] x2<br />
* [[Maxx "C"]]<br />
| tuner monsters =<br />
* [[Protector with Eyes of Blue]]<br />
* [[Maiden with Eyes of Blue]] x3<br />
* [[The White Stone of Ancients]] x3<br />
|fusion monsters =<br />
* [[Blue-Eyes Twin Burst Dragon]]<br />
|synchro monsters =<br />
* [[Ancient Fairy Dragon]]<br />
* [[Azure-Eyes Silver Dragon]]<br />
* [[Black Rose Moonlight Dragon]]<br />
* [[Blue-Eyes Spirit Dragon]] x3<br />
* [[Crystal Wing Synchro Dragon]]<br />
* [[Michael, the Arch-Lightsworn]]<br />
* [[Stardust Spark Dragon]]<br />
|xyz monsters =<br />
* [[Divine Dragon Knight Felgrand]]<br />
* [[Galaxy-Eyes Full Armor Photon Dragon]]<br />
* [[Hieratic Sun Dragon Overlord of Heliopolis]]<br />
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]<br />
* [[Number 62: Galaxy-Eyes Prime Photon Dragon]]<br />
* [[Number 95: Galaxy-Eyes Dark Matter Dragon]]<br />
|spells =<br />
* [[Dragon Ravine]]<br />
* [[Dragon Shrine]] x3<br />
* [[Mausoleum of White]]<br />
* [[Secret Village of the Spellcasters]]<br />
* [[Silver's Cry]] x3<br />
* [[Soul Charge]]<br />
* [[Swing of Memories]] x3<br />
* [[Terraforming]] x3<br />
* [[Trade-In]] x3<br />
}}<br />
<br />
{{Decklist|2016 World Champion Blue-Eyes Deck<ref>[https://ygorganization.com/hiyama-shunsukes-deck-from-worlds-2016/ Hiyama Shunsuke's Deck from Worlds 2016]</ref><br />
|normal monsters =<br />
* [[Blue-Eyes White Dragon]] x3<br />
|effect monsters =<br />
* [[Blue-Eyes Alternative White Dragon]] x3<br />
* [[Dragon Spirit of White]] <br />
* [[Maxx "C"]] x2<br />
| tuner monsters =<br />
* [[Master with Eyes of Blue]] x2<br />
* [[Sage with Eyes of Blue]] x3<br />
* [[The White Stone of Ancients]] x3<br />
* [[The White Stone of Legend]]<br />
* [[Effect Veiler]] x2<br />
|synchro monsters =<br />
* [[Azure-Eyes Silver Dragon]] x2<br />
* [[Blue-Eyes Spirit Dragon]] x2<br />
* [[Black Rose Moonlight Dragon]]<br />
* [[Crystal Wing Synchro Dragon]]<br />
* [[Stardust Spark Dragon]]<br />
|xyz monsters =<br />
* [[Alsei, the Sylvan High Protector]]<br />
* [[Cyber Dragon Infinity]]<br />
* [[Galaxy-Eyes Full Armor Photon Dragon]]<br />
* [[Hieratic Sun Dragon Overlord of Heliopolis]]<br />
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]<br />
* [[Number 46: Dragluon]]<br />
* [[Number 62: Galaxy-Eyes Prime Photon Dragon]]<br />
* [[Number 95: Galaxy-Eyes Dark Matter Dragon]]<br />
|spells =<br />
* [[Cards of Consonance]] x3<br />
* [[Dragon Shrine]] x3<br />
* [[Return of the Dragon Lords]] x3<br />
* [[Soul Charge]]<br />
* [[The Melody of Awakening Dragon]] x3<br />
* [[Trade-In]] x3<br />
* [[Twin Twisters]] x2<br />
|traps =<br />
* [[Phoenix Wing Wind Blast]] x2<br />
* [[Solemn Warning]]<br />
* [[Vanity's Emptiness]]<br />
}}<br />
<br />
{{Decklist|V Jump Blue-Eyes White Dragon's Kaiser Umiuma<ref>https://ygorganization.com/itsitsaballroomblitz/</ref><br />
|normal monsters =<br />
* [[Blue-Eyes White Dragon]] x3<br />
|effect monsters =<br />
* [[Blue-Eyes Alternative White Dragon]] x3<br />
* [[Dragon Spirit of White]]<br />
* [[Manju of the Ten Thousand Hands]]<br />
| tuner monsters =<br />
* [[Effect Veiler]]<br />
* [[Sage with Eyes of Blue]] x3<br />
* [[The White Stone of Ancients]] x3<br />
* [[The White Stone of Legend]]<br />
|ritual monsters =<br />
* [[Blue-Eyes Chaos MAX Dragon]] x3<br />
|synchro monsters =<br />
* [[Azure-Eyes Silver Dragon]] x3<br />
* [[Black Rose Dragon]]<br />
* [[Blue-Eyes Spirit Dragon]] x3<br />
|xyz monsters =<br />
* [[Divine Dragon Knight Felgrand]]<br />
* [[Galaxy-Eyes Cipher Dragon]] x2<br />
* [[Hieratic Sun Dragon Overlord of Heliopolis]]<br />
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]<br />
* [[Number 46: Dragluon]]<br />
* [[Number 62: Galaxy-Eyes Prime Photon Dragon]]<br />
|spells =<br />
* [[Advanced Ritual Art]] x2<br />
* [[Cards of Consonance]] x3<br />
* [[Chaos Form]] x2<br />
* [[Harpie's Feather Duster]]<br />
* [[Return of the Dragon Lords]] x3<br />
* [[Swords of Concealing Light]] x2<br />
* [[The Melody of Awakening Dragon]] x3<br />
* [[Trade-In]] x3<br />
* [[Twin Twisters]]<br />
}}<br />
<br />
==Notes==<br />
{{NoteFoot}}<br />
<br />
==References==<br />
<references /><br />
<br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
{{Archseries navbox (manga)}}<br />
{{Archseries navbox (Duel Links)}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Elemental_HERO&diff=5025974Elemental HERO2024-03-21T02:24:25Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{Cleanup}}<br />
{{quote|See, I know my [[Elemental Hero Avian (anime)|two]] [[Elemental Hero Burstinatrix (anime)|Heroes]] aren't powerful by themselves, but if [[Fusion Summon|I can form them together]], it's another story.|source=[[Jaden Yuki]] on the Fusion potential of "Elemental HERO" monsters.}}<br />
{{Infobox archseries<br />
| cut_from_names = true<br />
| image = FifthHope-MADU-EN-VG-artwork.png<br />
| caption = "[[Elemental HERO Bubbleman|Bubbleman]]" (bottom), "[[Elemental HERO Sparkman|Sparkman]]", "[[Elemental HERO Burstinatrix|Burstinatrix]]", and "[[Elemental HERO Avian|Avian]]" (middle, left to right), "[[Elemental HERO Clayman|Clayman]]" (top) in the artwork of "[[Fifth Hope]]".<br />
| ja_name = {{Ruby|E・HERO|エレメンタルヒーロー}}<br />
| romaji = Erementaru Hīrō<br />
| tc_name = E・HERO<br />
| sc_name = 元素-英雄<br />
| fr_name = HÉROS Élémentaire<br />
| de_name = Elementar-HELD<br />
| it_name = EROE Elementale<br />
| ko_name = 엘리멘틀 히어로<br />
| ko_romanized = Ellimenteul Hieoro<br />
| pt_name = HERÓI do Elemento<br />
| pt_name2 = HERÓI Elementar <small>(anime)</small><br />
| es_name = HÉROE Elemental<br />
| sets =<br />
* [[The Lost Millennium]]<br />
* [[Cybernetic Revolution]]<br />
* [[Elemental Energy]]<br />
* [[Yu-Gi-Oh! GX Duel Academy promotional cards]]<br />
* [[Duelist Pack: Jaden Yuki]]<br />
* [[Shadow of Infinity]]<br />
* [[Starter Deck 2006: Special Edition]]<br />
* [[Starter Deck 2006]]<br />
* [[Enemy of Justice]]<br />
* [[Power of the Duelist]]<br />
* [[Duelist Pack: Jaden Yuki 2]]<br />
* [[Duelist Pack: Aster Phoenix]]<br />
* [[Strike of Neos]]<br />
* [[Force of the Breaker]]<br />
* [[Tactical Evolution]]<br />
* [[Gladiator's Assault]]<br />
* [[Duelist Pack: Jaden Yuki 3]]<br />
* [[Phantom Darkness]]<br />
* [[Yu-Gi-Oh! GX Volume 4 promotional card]]<br />
* [[Yu-Gi-Oh! GX Volume 6 promotional card]]<br />
* [[Yu-Gi-Oh! GX Volume 9 promotional card]]<br />
* [[Savage Strike]]<br />
* [[Power of the Elements]]<br />
| tcg =<br />
* [[Mattel Action Figure promotional cards: Series 2]]<br />
* [[Mattel Action Figure promotional cards: Series 3]]<br />
* [[Yu-Gi-Oh! GX Special Edition]]<br />
* [[Collectible Tins 2006 Wave 1]]<br />
* [[Collectible Tins 2006 Wave 2]]<br />
* [[Dark Revelation Volume 3]]<br />
* [[McDonald's Promotional Cards 2]]<br />
* [[Shonen Jump Vol. 5, Issue 4 promotional card]]<br />
* [[Shonen Jump Vol. 5, Issue 6 promotional card]]<br />
* [[Starter Deck: Jaden Yuki]]<br />
* [[Collectible Tins 2007 Wave 1]]<br />
* [[Pharaoh Tour 2007 promotional cards]]<br />
* [[Yu-Gi-Oh! Elemental Hero Collection 1]]<br />
* [[Yu-Gi-Oh! Elemental Hero Collection 2]]<br />
* [[Dark Revelation Volume 4]]<br />
* [[Collectible Tins 2007 Wave 2]]<br />
* [[Duelist Pack Collection Tin: Jaden Yuki]]<br />
* [[Champion Pack: Game Six]]<br />
* [[Premium Pack 2 (TCG)]]<br />
* [[Duel Terminal - Preview Wave 1]]<br />
* [[Champion Pack: Game Seven]]<br />
* [[Crossroads of Chaos]]<br />
* [[Gold Series 2009]]<br />
* [[Duel Terminal - Preview Wave 2]]<br />
* [[Ancient Prophecy]]<br />
* [[Duel Terminal 1]]<br />
* [[Collectible Tins 2010 Wave 1]]<br />
* [[Duel Terminal 3]]<br />
* [[Collectible Tins 2010 Wave 2]]<br />
* [[Duel Terminal 4]]<br />
* [[Storm of Ragnarok]]<br />
* [[Extreme Victory]]<br />
* [[Duel Terminal 5a]]<br />
* [[Duelist League 3 participation cards]]<br />
* [[Generation Force]]<br />
* [[Collectible Tins 2011 Wave 1]]<br />
* [[Generation Force: Special Edition]]<br />
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]<br />
* [[Duel Terminal 6a]]<br />
* [[Ra Yellow Mega Pack]]<br />
* [[Premium Collection Tin]]<br />
* [[Duel Terminal 6b]]<br />
* [[Astral Pack One]]<br />
* [[Star Pack 2013]]<br />
* [[HERO Strike Structure Deck]]<br />
* [[Weekly Shonen Jump February 2015 membership promotional card]]<br />
* [[Premium Gold: Return of the Bling]]<br />
* [[Demo Deck 2015]]<br />
* [[World Superstars]]<br />
* [[Shining Victories: Special Edition]]<br />
* [[Fusion Enforcers]]<br />
* [[Duelist Saga]]<br />
* [[Battles of Legend: Light's Revenge]]<br />
* [[OTS Tournament Pack 5]]<br />
* [[Battles of Legend: Relentless Revenge]]<br />
* [[Shadows in Valhalla]]<br />
* [[2018 Mega-Tins]]<br />
* [[2018 Mega-Tin Mega Pack]]<br />
* [[Legendary Hero Decks]]<br />
* [[OTS Tournament Pack 9]]<br />
* [[WSJ Jump Pack Spring 2019 promotional card]]<br />
* [[Duel Power]]<br />
* [[Battles of Legend: Hero's Revenge]]<br />
* [[Legendary Duelists: Magical Hero]]<br />
* [[Toon Chaos]]<br />
* [[Battles of Legend: Armageddon]]<br />
* [[Burst of Destiny]]<br />
* [[Hidden Arsenal: Chapter 1]]<br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[Magnificent Mavens]]<br />
* [[Speed Duel GX: Duel Academy Box]]<br />
* [[Speed Duel GX: Midterm Paradox]]<br />
* [[Battles of Legend: Crystal Revenge]]<br />
* [[Maze of Memories]]<br />
* [[Speed Duel GX: Duelists of Shadows]]<br />
* [[Battles of Legend: Monstrous Revenge]]<br />
* [[Speed Duel Tournament Pack 6]]<br />
* [[2-Player Starter Set]]<br />
| ocg =<br />
* [[Premium Pack 8]]<br />
* [[V Jump February 2005 promotional card]]<br />
* [[The Lost Millennium: Vendor Edition]]<br />
* [[Shadow of Infinity: Vendor Edition]]<br />
* [[Academy Duel Disk (set)]]<br />
* [[Expert Edition Volume 3]]<br />
* [[Weekly Shōnen Jump 2006, Issue 2 promotional card]]<br />
* [[Premium Pack 9]]<br />
* [[Yu-Gi-Oh! GX Duel Academy Game Guide promotional card]]<br />
* [[Booster Pack Collectors Tin 2006]]<br />
* [[Duel Master's Guide promotional cards]]<br />
* [[Master Collection Volume 2]]<br />
* [[Academy Duel Disk Limited Edition]]<br />
* [[Weekly Shōnen Jump 2006, Issue 35 promotional card]]<br />
* [[V Jump October 2006 promotional card]]<br />
* [[Premium Pack 10]]<br />
* [[Master Collection Volume 3]]<br />
* [[Starter Deck 2007]]<br />
* [[Starter Deck 2007 Special Set]]<br />
* [[Expert Edition Volume 4]]<br />
* [[Academy Duel Disk Osiris Red promotional cards]]<br />
* [[Premium Pack 11]]<br />
* [[Master Guide 2 promotional cards]]<br />
* [[Duel Terminal - Synchro Awakening!!]]<br />
* [[V Jump Fall 2008 subscription bonus]]<br />
* [[Limited Edition 14]]<br />
* [[Duel Terminal - Champion of Chaos!!]]<br />
* [[Duel Terminal - Dragunity of the Hurricane!!]]<br />
* [[V Jump Card Festa 2009 promotional card]]<br />
* [[Duel Terminal - Charge of the Genex!!]]<br />
* [[Jump Festa 2010 - Promotion Pack]]<br />
* [[Duel Terminal - Pulse of the Trishula!!]]<br />
* [[V Jump April 2010 promotional card]]<br />
* [[Premium Pack 12]]<br />
* [[Duel Terminal - Vylon Descends!!]]<br />
* [[V Jump Edition 3]]<br />
* [[Promotion Pack]]<br />
* [[Duel Terminal - Judgment of Omega!!]]<br />
* [[Duel Terminal - Xyz Startup!!]]<br />
* [[Duelist Edition Volume 1]]<br />
* [[Tournament Pack 2012 Vol.2]]<br />
* [[Gold Series 2013]]<br />
* [[Gold Series 2014]]<br />
* [[V Jump August 2014 promotional card]]<br />
* [[Structure Deck: HERO's Strike]]<br />
* [[Duelist Card Protector EX: Master of HERO]]<br />
* [[The New Challengers]]<br />
* [[Booster SP: Raging Masters]]<br />
* [[The Rarity Collection]]<br />
* [[Entry Pack]]<br />
* [[Gold Pack 2016]]<br />
* [[Jump Victory Carnival 2016 - Promotion Pack]]<br />
* [[20th Anniversary Pack 1st Wave]]<br />
* [[V Jump March 2018 promotional card]]<br />
* [[Rarity Collection 20th Anniversary Edition]]<br />
* [[Yu-Gi-Oh! Chips]]<br />
* [[LINK VRAINS Pack 2]]<br />
* [[Special Pack 20th Anniversary Edition Vol.4]]<br />
* [[Speed Start Deck Link Edition]]<br />
* [[20th Anniversary Duelist Box]]<br />
* [[20th Anniversary Legend Collection]]<br />
* [[Duelist Pack: Legend Duelist 6]]<br />
* [[Legendary Gold Box]]<br />
* [[Prismatic Art Collection]]<br />
* [[History Archive Collection]]<br />
* [[Power of the Elements +1 Bonus Pack]]<br />
* [[Animation Chronicle 2022]]<br />
* [[Secret Utility Box]]<br />
* [[Premium Pack 2023]]<br />
* [[The Valuable Book EX 3 promotional cards]]<br />
* [[Quarter Century Duelist Box]]<br />
| korea =<br />
* [[Duelist Pack: Jaden Yuki 3 Special Edition]]<br />
* [[Premium Pack Vol.2]]<br />
* [[Premium Pack Vol.3]]<br />
* [[EX.Premium Pack Kit Vol.3]]<br />
* [[Premium Pack Vol.5]]<br />
* [[Winter Festival 2010 promotional cards]]<br />
* [[Premium Pack Vol.6]]<br />
* [[Expansion Pack Vol.4]]<br />
* [[EX-Premium Pack: Special Edition]]<br />
* [[Premium Pack Vol.7]]<br />
* [[Tournament Pack 2013 Vol.15]]<br />
* [[Precious Pack Volume 1]]<br />
* [[Precious Pack Volume 2]]<br />
* [[Advanced Event Pack 2014 Vol.4]]<br />
* [[Premium Pack Vol.10]]<br />
* [[Advanced Event Pack 2015 Vol.2]]<br />
* [[Extra Pack 2015]]<br />
* [[Premium Pack Vol.13]]<br />
* [[Chronicle Binder]]<br />
| anime =<br />
* [[Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]<br />
| manga =<br />
* [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! D Team ZEXAL]]<br />
}}<br />
"'''Elemental HERO'''" ({{Ruby|E・HERO|エレメンタルヒーロー}} ''Erementaru Hīrō'') is a "[[HERO]]" sub-[[archetype]] of mostly [[Warrior]] monsters used by both [[Jaden Yuki]] and [[Aster Phoenix]] (for a period of time until the latter changed to the "[[Destiny HERO]]" archetype) in the ''[[Yu-Gi-Oh! GX]]'' anime. The former also used this archetype, along with his mentor [[Koyo Hibiki]], in the ''[[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]'' manga. They are used by [[Fusion Mask]] in the [[Yu-Gi-Oh! D Team ZEXAL]] manga.<br />
They were designed by [[Kazuki Takahashi]], and are based on comic-book superheroes in the anime and on natural elements in the manga.<br />
"Elemental HERO" Decks focus heavily on [[Fusion Summon]]ing. Most of these fall into two primary "Elemental HERO" monsters categories that can be fused with one another: [[Normal Monster]]s from the anime (monsters that are specifically required as materials for Fusion Summons) and the manga counterparts that also have effects (while the [[Fusion Monster]]s require generic [[Fusion Material]]s).<br />
<br />
==Design==<br />
The "Elemental HERO" monsters are based after the western comics' heroes, and as the name implies, they each represent an aspect of nature. This goes beyond only representing classical elements like earth, fire or water; "[[Elemental HERO Wildheart]]", for example, represents the wilderness. Their [[Fusion Monster]]s typically combine the aspects from their [[Fusion Material]]s.<br />
<br />
In the ''[[OCG]]'', all of the [[Main Deck]] monsters introduced in the anime, except "[[Elemental HERO Neos]]" and "[[Elemental HERO Prisma|Prisma]]", follow the naming scheme "Elemental HERO [Term related to its element] Man" (or "Lady", in the case of "[[Elemental HERO Burstinatrix]]" aka "Burst Lady"). In the manga, only "[[Elemental HERO Woodsman]]" ("Forestman" in the ''OCG'') and "[[Elemental HERO Stratos|Stratos]]" ("Airman" in the ''OCG'') follow the scheme while others like "[[Elemental HERO Ice Edge|Ice Edge]]" or "[[Elemental HERO Heat|Heat]]" do not. "[[Elemental HERO Captain Gold]]" is unique to the ''OCG''/''TCG'' and doesn't follow the naming scheme, but later cards like "[[Elemental HERO Blazeman|Blazeman]]", "[[Elemental HERO Solid Soldier|Solid Soldier]]" ("Solidman") and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" ("Liquidman") do.<br />
<br />
===Members===<br />
{| class="wikitable" style="text-align:center"<br />
! [[Attribute]]<br />
! [[EARTH]]<br />
! [[WATER]]<br />
! [[FIRE]]<br />
! [[WIND]]<br />
! [[LIGHT]]<br />
! [[DARK]]<br />
|- style="vertical-align: top;"<br />
! [[Main Deck]]<br />
| [[Elemental HERO Bladedge|Bladedge]]<br />[[Elemental HERO Clayman|Clayman]]<br />[[Elemental HERO Knospe|Knospe]]<br />[[Elemental HERO Poison Rose|Poison Rose]]<br />[[Elemental HERO Solid Soldier|Solid Soldier]]<br />[[Elemental HERO Wildheart|Wildheart]]<br />[[Elemental HERO Woodsman|Woodsman]]<br />
| [[Elemental HERO Bubbleman|Bubbleman]]<br />[[Elemental HERO Ice Edge|Ice Edge]]<br />[[Elemental HERO Liquid Soldier|Liquid Soldier]]<br />[[Elemental HERO Neo Bubbleman|Neo Bubbleman]]<br />[[Elemental HERO Ocean|Ocean]]<br />
| [[Elemental HERO Blazeman|Blazeman]]<br />[[Elemental HERO Burstinatrix|Burstinatrix]]<br />[[Elemental HERO Heat|Heat]]<br />[[Elemental HERO Lady Heat|Lady Heat]]<br />
| [[Elemental HERO Avian|Avian]]<br />[[Elemental HERO Stratos|Stratos]]<br />
| [[Elemental HERO Captain Gold|Captain Gold]]<br />[[Elemental HERO Flash|Flash]]<br />[[Elemental HERO Honest Neos|Honest Neos]]<br />[[Elemental HERO Neos|Neos]]<br />[[Elemental HERO Neos Alius|Neos Alius]]<br />[[Elemental HERO Prisma|Prisma]]<br />[[Elemental HERO Sparkman|Sparkman]]<br />[[Elemental HERO Spirit of Neos|Spirit of Neos]]<br />[[Elemental HERO Voltic|Voltic]]<br />[[Winged Kuriboh LV6]]<br />
| [[Elemental HERO Necroshade|Necroshade]]<br />[[Elemental HERO Shadow Mist|Shadow Mist]]<br />
|- style="vertical-align: top;"<br />
! [[Extra Deck]]<br />
| [[Elemental HERO Clay Guardian|Clay Guardian]]<br />[[Elemental HERO Core|Core]]<br />[[Elemental HERO Gaia|Gaia]]<br />[[Elemental HERO Grand Neos|Grand Neos]]<br />[[Elemental HERO Mudballman|Mudballman]]<br />[[Elemental HERO Nebula Neos|Nebula Neos]]<br />[[Elemental HERO Plasma Vice|Plasma Vice]]<br />[[Elemental HERO Rampart Blaster|Rampart Blaster]]<br />[[Elemental HERO Terra Firma|Terra Firma]]<br />[[Elemental HERO Wild Wingman|Wild Wingman]]<br />[[Elemental HERO Wildedge|Wildedge]]<br />
| [[Elemental HERO Absolute Zero|Absolute Zero]]<br />[[Elemental HERO Aqua Neos|Aqua Neos]]<br />[[Elemental HERO Marine Neos|Marine Neos]]<br />[[Elemental HERO Mariner|Mariner]]<br />[[Elemental HERO Steam Healer|Steam Healer]]<br />
| [[Elemental HERO Flare Neos|Flare Neos]]<br />[[Elemental HERO Inferno|Inferno]]<br />[[Elemental HERO Magma Neos|Magma Neos]]<br />[[Elemental HERO Nova Master|Nova Master]]<br />[[Elemental HERO Phoenix Enforcer|Phoenix Enforcer]]<br />[[Elemental HERO Shining Phoenix Enforcer|Shining Phoenix Enforcer]]<br />
| [[Elemental HERO Air Neos|Air Neos]]<br />[[Elemental HERO Flame Wingman|Flame Wingman]]<br />[[Elemental HERO Flame Wingman - Infernal Rage|Flame Wingman - Infernal Rage]]<br />[[Elemental HERO Great Tornado|Great Tornado]]<br />[[Elemental HERO Storm Neos|Storm Neos]]<br />[[Elemental HERO Tempest|Tempest]]<br />
| [[Elemental HERO Brave Neos|Brave Neos]]<br />[[Elemental HERO Cosmo Neos|Cosmo Neos]]<br />[[Elemental HERO Divine Neos|Divine Neos]]<br />[[Elemental HERO Electrum|Electrum]]<br />[[Elemental HERO Glow Neos|Glow Neos]]<br />[[Elemental HERO Grandmerge|Grandmerge]]<br />[[Elemental HERO Neos Kluger|Neos Kluger]]<br />[[Elemental HERO Neos Knight|Neos Knight]]<br />[[Elemental HERO Shining Flare Wingman|Shining Flare Wingman]]<br />[[Elemental HERO Shining Neos Wingman|Shining Neos Wingman]]<br />[[Elemental HERO Sunrise|Sunrise]]<br />[[Elemental HERO The Shining|The Shining]]<br />[[Elemental HERO Thunder Giant|Thunder Giant]]<br />[[Wake Up Your Elemental HERO]]<br />
| [[Elemental HERO Chaos Neos|Chaos Neos]]<br />[[Elemental HERO Dark Neos|Dark Neos]]<br />[[Elemental HERO Darkbright|Darkbright]]<br />[[Elemental HERO Escuridao|Escuridao]]<br />[[Elemental HERO Necroid Shaman|Necroid Shaman]]<br />
|}<br />
<br />
==Playing style==<br />
The "Elemental HERO" archetype has many [[Main Deck]] monsters and [[Extra Deck]] [[Fusion Monster]]s, each with their own varied effects. Historically, the archetype can be built to focus on their Main Deck monsters or their Fusion Monsters; currently, the Main Deck "Elemental HERO" monsters are too weak in contrast to the general power level of the game, and later "Elemental HERO" support leaned into their [[Fusion Summon]]ing playstyle more favorably.<br />
<br />
The pure "Elemental HERO" playstyle aims to Fusion Summon their Extra Deck Fusion boss monsters by [[search]]ing out their required [[Fusion Material]]s and "[[Polymerization (archetype)|Polymerization]]"/"[[Fusion (archetype)|Fusion]]" [[Spell Card]]s as quickly as possible. This can be done through a combination of specific "Elemental HERO" support cards (e.g. "[[A Hero Lives]]" and "[[E - Emergency Call]]"), generic "[[HERO]]" support cards (e.g. "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]" and "[[Vision HERO Vyon]]"), and non-archetypal [[Warrior]] support cards (e.g. "[[Reinforcement of the Army]]").<br />
<br />
The "Elemental HERO" Fusion Monsters typically have battle-focused effects with little defensive capabilities. Most "Elemental HERO" Fusion Monsters also require Fusion Materials with specific names, but some of them have more generic [[material]]s, thus are much easier to summon. The 6 most notable ones are "[[Elemental HERO Great Tornado]]", "[[Elemental HERO Nova Master|Nova Master]]", "[[Elemental HERO The Shining|The Shining]]", "[[Elemental HERO Escuridao|Escuridao]]", "[[Elemental HERO Absolute Zero|Absolute Zero]]", and "[[Elemental HERO Gaia|Gaia]]", which require 1 "Elemental HERO" monster and a monster with a specific [[Attribute]] as their materials, making them useful choices to summon with "[[Super Polymerization]]" by using an opponent's monster as material. Among these 6, "Escuridao" and "Absolute Zero" are the most commonly used, because "Escuridao's" [[DARK]] Attribute is ubiquitous when mixed with other "HERO" monsters, and "Absolute Zero" has a very strong effect, and also only requires a "HERO" monster rather than an "Elemental HERO" monster as its material, making it even easier to Summon in a general "HERO" [[Deck]]. Following behind are "[[Elemental HERO Sunrise]]" and "[[Elemental HERO Flame Wingman - Infernal Rage]]" whose materials can make use of the varying Attributes of "Elemental HERO" monsters and they both have effects to search out yet another card that can Summon another "Elemental HERO" Fusion Monster ("[[Miracle Fusion]]" and "[[Favorite Contact]]"). "[[Wake Up Your Elemental HERO]]" is the archetype's powerhouse that requires any number of Warrior monsters and an "Elemental HERO" Fusion Monster, which can easily use close out games with its powerful attacks and can float into any Warrior monster from the Deck upon its destruction.<br />
<br />
An "Elemental HERO" Deck can consider running "[[King of the Swamp]]" and other [[Fusion Substitute Monster]]s for "Elemental HERO" Fusion Monsters with specified materials. <br />
<br />
<br />
===With "Neos" and "Neo-Spacian"===<br />
{{See also|[[Neo-Spacian#Playing style]]}}<br />
<br />
While "[[Elemental HERO Neos]]" is featured as main piece of the "Neo-Spacian" and "[[Neos]]" archetypes that usually uses [[Contact Fusion]] or other effects to Special Summon the Fusion Monsters that mention "Elemental HERO Neos" as material, this mainly differs from the traditional Fusion Summon playstyle of "Elemental HERO" in general. Over time however, the "[[Neos]]"/"Neo-Spacian" theme has been integrated with the traditional "Elemental HERO" Fusion Summon playstyle by the introduction of newer support. These include: "[[Cross Keeper]]", the "EN" cards ("[[EN - Engage Neo Space]]", "[[EN Shuffle]]" and "[[EN Wave]]") and new "Elemental HERO" Fusion Monsters that must be Fusion Summoned such as "[[Elemental HERO Brave Neos]]", "[[Elemental HERO Neos Knight]]" and "[[Elemental HERO Shining Neos Wingman]]". In particular, "Elemental HERO Flame Wingman - Infernal Rage" facilitates the Summon of "Elemental HERO Shining Neos Wingman" by searching "Favorite Contact" which can Summon "Neos Wingman" during the opponent's turn to disrupt the opponent.<br />
<br />
"[[Elemental HERO Spirit of Neos]]" can search "Polymerization" or a Spell/Trap that mentions an "Elemental HERO" monster upon its Special Summon, which facilitates easier use of the niche classic "Elemental HERO" support. Then it can tag itself out with an "Elemental HERO" Normal Monster from the Deck. These effects in tandem grant easy access to use the "Elemental HERO" Normal Monsters-oriented cards (like the [[Counter Trap Card]] "[[Feather Wind]]", which negates the activation of a Spell/Trap Card with "[[Elemental HERO Avian]]"), though it will usually search most of the "Elemental HERO Neos"-oriented cards or "[[Protection of the Elements]]" (another Counter Trap Card which can negate the activation of a Spell/Trap Card by using any "Elemental HERO" monster for its activation requirements as opposed to "Feather Wind" requiring "Elemental HERO Avian" specifically).<br />
<br />
===Other "HERO" support===<br />
Within the entire "[[HERO]]" meta-archetype, the "Elemental HERO" archetypal playstyle is strongly supported by the "[[Vision HERO]]" combo ("[[Vision HERO Faris|Faris]]" → "[[Vision HERO Increase|Increase]]" → "[[Vision HERO Vyon|Vyon]]") since "Vyon" can search out "[[Polymerization]]" and can [[send]] "[[Elemental HERO Shadow Mist]]" to the [[GY]] to search out more needed "Elemental HERO" monsters. The "Vision HERO" [[Fusion Monster]]s, "[[Vision Hero Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]", are also good options for an "Elemental HERO" Deck to run due to their generic Fusion [[Material]]s of just any "HERO" monsters.<br />
<br />
The "[[Xtra HERO]]" [[Link Monster]]s provide many helpful benefits to the "Elemental HERO" playstyle. "[[Xtra HERO Infernal Devicer|Infernal Devicer]]" can directly search out up to 2 listed [[Fusion Material]]s on a "HERO" Fusion Monster, making it most strongly support the "Elemental HERO" and "[[Evil HERO]]" playstyle of [[Fusion Summon]]ing monsters with specific materials. "[[Xtra HERO Wonder Driver|Wonder Driver]]" can recover "Polymerization" and "Fusion" [[Spell Card]]s, making it useful for longer combos or grind games.<br />
<br />
===How "Elemental HERO" supports other "HERO" sub-archetypes===<br />
On the other side, the "Elemental HERO" archetype (specifically, a few individual members) are vital combo pieces to the overall "[[HERO]]" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters and the ideal choice for "[[A Hero Lives]]". "[[Elemental HERO Shadow Mist]]" is a once-per-turn searcher for all "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"), but it is also a searcher for "[[Change]]" [[Spell Card]]s, which enables the [[Special Summon]] of the powerful "[[Masked HERO]]" monsters (most notably "[[Masked HERO Dark Law|Dark Law]]" and "[[Masked HERO Acid|Acid]]", usually Summoned by using "Absolute Zero" to perform a board wipe); the variety of [[Attribute]]s the "Elemental HERO" monsters have makes them ideal for summoning "Masked HERO" monsters with "Mask Change" or "[[Mask Change II]]" (while the Levels of "Masked HERO" Fusion Monsters align with those of "Elemental HERO" Fusion Monsters for "[[Form Change]]"), making "Masked HERO" monsters good options even in a pure "Elemental HERO" build. In return, "Masked HERO" monsters themselves can be fused together for "[[Contrast HERO Chaos]]" for its useful Quick Effect to negate a card's effects on the field. <br />
<br />
"[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" to search for "[[Mask Change]]") and/or provide useful advantage after being used for a Fusion Summon (reviving a "HERO" monster from the GY via "Solid Soldier" or allows [[Draw a card|drawing of 2 cards]] + a discard with "Liquid Soldier"). Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing a Fusion Summon with zero card loss to the [[field]] advantage. "Wake Up Your Elemental HERO" requires an "Elemental HERO" Fusion Monster and any number of Warrior monsters (ie. the vast majority of the "HERO" archetype) which can be used to close out games with its high ATK and its attacking-oriented effects, or be destroyed to Special Summon another "HERO" monster from the Deck.<br />
<br />
Most "Evil HERO" Fusion Monsters also require specific "Elemental HERO" monsters as their Fusion Materials, which can be aided with the aforementioned "Xtra HERO Infernal Devicer". <br />
<br />
===Recommended cards===<br />
<br />
====Classic====<br />
This Deck list focuses on the playstyle of "Elemental HERO" Fusion Monsters that require specific Fusion Materials featured prominently in the ''Yu-Gi-Oh! GX'' anime. While it is outclassed by the current power level of the game, this playstyle still received various modern pieces of support, namely "Xtra HERO Infernal Devicer" and greatly benefits from the "Vision HERO" engine involving "Vision HERO Faris", "Vision HERO Increase" and "Vision HERO Vyon". After searching "Polymerization" with "Vyon", both itself and "Increase" can be used to Link Summon "Xtra HERO Infernal Devicer" which help easily search the pair of Fusion Materials needed. Alternatively, one could use the searched "Polymerization" instead to Fusion Summon more generic choices, more notably "Elemental HERO Sunrise" or "Elemental HERO Flame Wingman - Infernal Rage" which can search cards to Summon yet another "Elemental HERO" Fusion Monster from the Extra Deck. <br />
<br />
{{Decklist|Recommended cards<br />
|normal monsters = <br />
* [[Elemental HERO Avian]]<br />
* [[Elemental HERO Burstinatrix]]<br />
* [[Elemental HERO Clayman]]<br />
* [[Elemental HERO Neos]]<br />
* [[Elemental HERO Sparkman]]<br />
|effect monsters =<br />
* [[Elemental HERO Bladedge]]<br />
* [[Elemental HERO Blazeman]]<br />
* [[Elemental HERO Bubbleman]]<br />
* [[Elemental HERO Honest Neos]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Necroshade]]<br />
* [[Elemental HERO Ocean]]<br />
* [[Elemental HERO Prisma]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Solid Soldier]]<br />
* [[Elemental HERO Spirit of Neos]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Elemental HERO Wildheart]]<br />
* [[Elemental HERO Woodsman]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Cross Keeper]]<br />
* [[Winged Kuriboh LV6]]<br />
* [[King of the Swamp]]<br />
|fusion monsters =<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Brave Neos]]<br />
* [[Elemental HERO Core]]<br />
* [[Elemental HERO Darkbright]]<br />
* [[Elemental HERO Electrum]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Flame Wingman]]<br />
** [[Elemental HERO Shining Flare Wingman]]<br />
* [[Elemental HERO Flame Wingman - Infernal Rage]]<br />
* [[Elemental HERO Grandmerge]]<br />
* [[Elemental HERO Great Tornado]]<br />
* [[Elemental HERO Necroid Shaman]]<br />
* [[Elemental HERO Neos Knight]]<br />
* [[Elemental HERO Nova Master]]<br />
* [[Elemental HERO Phoenix Enforcer]]<br />
** [[Elemental HERO Shining Phoenix Enforcer]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Elemental HERO Tempest]]<br />
* [[Elemental HERO Terra Firma]]<br />
* [[Elemental HERO The Shining]]<br />
* [[Elemental HERO Thunder Giant]]<br />
* [[Elemental HERO Wildedge]]<br />
* [[Elemental HERO Wild Wingman]]<br />
* [[Wake Up Your Elemental HERO]]<br />
* [[Vision HERO Adoration]]<br />
* [[Vision HERO Trinity]]<br />
|link monsters =<br />
* [[Xtra HERO Infernal Devicer]]<br />
* [[Xtra HERO Dread Decimator]]<br />
* [[Xtra HERO Wonder Driver]]<br />
|normal spells =<br />
* [[A Hero Lives]]<br />
* [[E - Emergency Call]]<br />
* [[EN Shuffle]]<br />
* [[Fusion Substitute]]<br />
* [[Fusion Tag]]<br />
* [[Instant Contact]]<br />
* [[Legacy of a HERO]]<br />
* [[Miracle Fusion]]<br />
* [[Polymerization]]<br />
* [[Reinforcement of the Army]]<br />
* [[The Warrior Returning Alive]]<br />
|quick-play spells =<br />
* [[Over Fusion]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Favorite Contact]]<br />
* [[Magistery Alchemist]]<br />
|counter traps =<br />
* [[Protection of the Elements]]<br />
}}<br />
<br />
====Modern====<br />
{{Decklist|Recommended cards<br />
|normal monsters = <br />
* [[Elemental HERO Neos]]<br />
|effect monsters =<br />
* [[Elemental HERO Blazeman]]<br />
* [[Elemental HERO Bubbleman]]<br />
* [[Elemental HERO Flash]]<br />
* [[Elemental HERO Honest Neos]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Solid Soldier]]<br />
* [[Elemental HERO Spirit of Neos]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Cross Keeper]]<br />
* [[Winged Kuriboh LV6]]<br />
|fusion monsters =<br />
* [[Contrast HERO Chaos]]<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Core]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Flame Wingman - Infernal Rage]]<br />
** [[Elemental HERO Shining Neos Wingman]]<br />
* [[Elemental HERO Great Tornado]]<br />
* [[Elemental HERO Nova Master]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Elemental HERO The Shining]]<br />
* [[Wake Up Your Elemental HERO]]<br />
* [[Vision HERO Adoration]]<br />
* [[Vision HERO Trinity]]<br />
* [[Masked HERO Acid]]<br />
* [[Masked HERO Anki]]<br />
* [[Masked HERO Dark Law]]<br />
* [[Masked HERO Dian]]<br />
* [[Masked HERO Divine Wind]]<br />
* [[Masked HERO Koga]]<br />
|xyz monsters =<br />
* Any generic Rank 4 Monsters<br />
|link monsters =<br />
* [[Xtra HERO Dread Decimator]]<br />
* [[Xtra HERO Wonder Driver]]<br />
* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format/''OCG'' only)<br />
|normal spells =<br />
* [[A Hero Lives]]<br />
* [[E - Emergency Call]]<br />
* [[EN Shuffle]]<br />
* [[Fusion Substitute]]<br />
* [[Fusion Tag]]<br />
* [[Instant Contact]]<br />
* [[Legacy of a HERO]]<br />
* [[Miracle Fusion]]<br />
* [[Polymerization]]<br />
* [[Reinforcement of the Army]]<br />
|quick-play spells = <br />
* [[Mask Change]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Favorite Contact]]<br />
* [[Magistery Alchemist]]<br />
|counter traps =<br />
* [[Protection of the Elements]]<br />
}}<br />
<br />
===Weaknesses===<br />
* "Elemental HERO" monsters often lack protection, and as such the player can often easily have their [[field]] cleared by mass destruction cards and effects like "[[Dark Hole]]", "[[Raigeki]]" and "[[Evenly Matched]]".<br />
* Pure "Elemental HERO" monsters have very weak disruption and oppression power, having little ability to disrupt or prevent the opponent's plays.<br />
* "[[Gozen Match]]" can significantly disrupt a pure "Elemental HERO" Deck due to their variety of [[Attribute]]s.<br />
* As all "Elemental HERO" non-[[Contact Fusion|Contact]] Fusion Monsters [[Nomi|cannot be]] [[Special Summon]]ed in other ways than [[Fusion Summon]], cards like "[[Non-Fusion Area]]" and "[[Dimensional Barrier]]" can prevent these Fusion Monsters from being Summoned easily. Furthermore, cards like "[[Nekroz of Unicore]]" can have their effects negated.<br />
* As "Elemental HERO" monsters are mostly Warrior-Type, cards such as "[[Cipher Soldier]]", "[[Warrior Elimination]]" and "[[There Can Be Only One]]" can pose as a threat to such decks.<br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
{{Archseries navbox (manga)}}<br />
{{Archseries navbox (D Team)}}<br />
{{Archseries navbox (Duel Links)}}<br />
{{HERO}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Set_Card_Lists:Speed_Duel_GX:_Midterm_Destruction_(TCG-NA)&diff=5024786Set Card Lists:Speed Duel GX: Midterm Destruction (TCG-NA)2024-03-18T23:45:52Z<p>Mystic Orb: </p>
<hr />
<div>{{Set page header}}<br />
<br />
== Variant cards ==<br />
{{Set list|region=NA|rarities=Secret Rare|print=Speed Duel debut|<br />
SGX4-ENA02; Elemental HERO Neos Alius<br />
SGX4-ENA03; Card Trooper<br />
SGX4-ENA05; Dandylion<br />
SGX4-ENA07; Neo-Spacian Aqua Dolphin<br />
SGX4-ENA10; Neo-Spacian Grand Mole<br />
SGX4-ENA16; EN Shuffle<br />
SGX4-ENB01; Arcana Force XXI - The World<br />
SGX4-ENB10; Arcana Force EX - The Light Ruler<br />
SGX4-ENC01; Ultimate Tyranno<br />
SGX4-END02; Fossil Dyna Pachycephalo<br />
SGX4-END12; Pot of Avarice<br />
SGX4-END14; Mystical Space Typhoon<br />
SGX4-ENE01; Armed Dragon LV10 White<br />
SGX4-ENE05; Miracle Fusion<br />
}}<br />
<br />
== Skill Cards ==<br />
{{Set list|region=EN|rarities=Common|print=New|<br />
SGX4-ENS01; Straight out of Neo Space!<br />
SGX4-ENS02; Destructive Fate<br />
SGX4-ENS03; Food Chain<br />
SGX4-ENS04; Major in Paleontology<br />
SGX4-ENS05; Wise Man Neos<br />
SGX4-ENS06; Magician's Scales (Skill Card)<br />
SGX4-ENS07; Dino Brain Immunity<br />
SGX4-ENS08; Dig Site Inspection<br />
SGX4-ENS09; "Invitation" to the Society<br />
SGX4-ENS10; Mokey Mokey Madness<br />
SGX4-ENS11; Cyberdark Scheme<br />
SGX4-ENS12; Shouldering a Destiny<br />
}}<br />
<br />
== Jaden Yuki Deck ==<br />
{{Set list|region=NA|rarities=Common|print=Speed Duel debut|<br />
SGX4-ENA01; Elemental HERO Neos<br />
SGX4-ENA02; Elemental HERO Neos Alius<br />
SGX4-ENA03; Card Trooper<br />
SGX4-ENA04; Cross Porter<br />
SGX4-ENA05; Dandylion<br />
SGX4-ENA06; Neo-Spacian Air Hummingbird<br />
SGX4-ENA07; Neo-Spacian Aqua Dolphin<br />
SGX4-ENA08; Neo-Spacian Dark Panther<br />
SGX4-ENA09; Neo-Spacian Glow Moss<br />
SGX4-ENA10; Neo-Spacian Grand Mole<br />
SGX4-ENA11; Neo Space<br />
SGX4-ENA12; Generation Next<br />
SGX4-ENA13; O - Oversoul<br />
SGX4-ENA14; Contact Gate<br />
SGX4-ENA15; Convert Contact<br />
SGX4-ENA16; EN Shuffle<br />
SGX4-ENA17; Galaxy Cyclone;; Reprint<br />
SGX4-ENA18; NEXT<br />
SGX4-ENA19; Hero Blast<br />
SGX4-ENA20; Limit Reverse<br />
SGX4-ENA21; Elemental HERO Aqua Neos<br />
SGX4-ENA22; Elemental HERO Glow Neos<br />
SGX4-ENA23; Elemental HERO Dark Neos<br />
SGX4-ENA24; Elemental HERO Grand Neos<br />
SGX4-ENA25; Elemental HERO Storm Neos<br />
SGX4-ENA26; Elemental HERO Brave Neos<br />
}}<br />
<br />
== Sartorius Deck ==<br />
{{Set list|region=NA|rarities=Common|print=Speed Duel debut|<br />
SGX4-ENB01; Arcana Force XXI - The World<br />
SGX4-ENB02; Arcana Force 0 - The Fool<br />
SGX4-ENB03; Arcana Force I - The Magician<br />
SGX4-ENB04; Arcana Force III - The Empress<br />
SGX4-ENB05; Arcana Force IV - The Emperor<br />
SGX4-ENB06; Arcana Force VI - The Lovers<br />
SGX4-ENB07; Arcana Force VII - The Chariot<br />
SGX4-ENB08; Arcana Force XIV - Temperance<br />
SGX4-ENB09; Arcana Force XVIII - The Moon<br />
SGX4-ENB10; Arcana Force EX - The Light Ruler<br />
SGX4-ENB11; Arcana Reading<br />
SGX4-ENB12; Light Barrier<br />
SGX4-ENB13; Cup of Ace<br />
SGX4-ENB14; The Fountain in the Sky<br />
SGX4-ENB15; Valhalla, Hall of the Fallen;;Reprint<br />
SGX4-ENB16; Arcana Call<br />
SGX4-ENB17; Reversal of Fate<br />
SGX4-ENB18; Divine Wrath<br />
SGX4-ENB19; By Order of the Emperor<br />
SGX4-ENB20; Inverse Universe<br />
}}<br />
<br />
== Tyranno Hassleberry Deck ==<br />
{{Set list|region=NA|rarities=Common|print=Speed Duel debut|<br />
SGX4-ENC01; Ultimate Tyranno<br />
SGX4-ENC02; Sauropod Brachion<br />
SGX4-ENC03; Sabersaurus<br />
SGX4-ENC04; Animadorned Archosaur<br />
SGX4-ENC05; Babycerasaurus<br />
SGX4-ENC06; Black Veloci<br />
SGX4-ENC07; Tyranno Infinity<br />
SGX4-ENC08; Destroyersaurus<br />
SGX4-ENC09; Dyna Base<br />
SGX4-ENC10; Dark Driceratops;; Reprint<br />
SGX4-ENC11; Gilasaurus;; Reprint<br />
SGX4-ENC12; Big Evolution Pill<br />
SGX4-ENC13; Tail Swipe;; Reprint<br />
SGX4-ENC14; Fossil Dig<br />
SGX4-ENC15; Jurassic World<br />
SGX4-ENC16; Spacetime Transcendence;; Reprint<br />
SGX4-ENC17; Typhoon<br />
SGX4-ENC18; Survival Instinct<br />
SGX4-ENC19; Volcanic Eruption<br />
SGX4-ENC20; Paleozoic Canadia<br />
SGX4-ENC21; Dyna Tank<br />
}}<br />
<br />
== Jim Crocodile Cook Deck ==<br />
{{Set list|region=NA|rarities=Common|print=Speed Duel debut|<br />
SGX4-END01; Gaia Plate the Earth Giant<br />
SGX4-END02; Fossil Dyna Pachycephalo<br />
SGX4-END03; Flint Cragger<br />
SGX4-END04; Megarock Dragon<br />
SGX4-END05; Shell Knight<br />
SGX4-END06; Weathering Soldier<br />
SGX4-END07; Revival Golem<br />
SGX4-END08; Big-Tusked Mammoth<br />
SGX4-END09; Fossil Tusker<br />
SGX4-END10; Medusa Worm<br />
SGX4-END11; Time Stream<br />
SGX4-END12; Pot of Avarice<br />
SGX4-END13; Re-Fusion<br />
SGX4-END14; Mystical Space Typhoon<br />
SGX4-END15; Foolish Burial;; Reprint<br />
SGX4-END16; Sakuretsu Armor<br />
SGX4-END17; Release from Stone<br />
SGX4-END18; A Feint Plan<br />
SGX4-END19; Blasting Fuse<br />
SGX4-END20; Spiritual Earth Art - Kurogane<br />
SGX4-END21; Fossil Dragon Skullgios<br />
SGX4-END22; Fossil Machine Skull Buggy<br />
SGX4-END23; Fossil Warrior Skull Bone<br />
SGX4-END24; Fossil Warrior Skull Knight<br />
}}<br />
<br />
== Other non-Skill Cards ==<br />
{{Set list|region=NA|rarities=Common|print=Speed Duel debut|<br />
SGX4-ENE01; Armed Dragon LV10 White<br />
SGX4-ENE02; Cyberdark Cannon<br />
SGX4-ENE03; Elemental HERO Prisma<br />
SGX4-ENE04; Mokey Mokey Adrift<br />
SGX4-ENE05; Miracle Fusion<br />
SGX4-ENE06; White Veil<br />
SGX4-ENE07; Survival's End<br />
SGX4-ENE08; Mokey Mokey King<br />
SGX4-ENE09; Elemental HERO Wildedge<br />
}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Trivia:Wise_Man_Neos&diff=5024740Card Trivia:Wise Man Neos2024-03-18T23:22:35Z<p>Mystic Orb: Created page with "{{Navigation}} * This card's name and effect are based off of "Neos Wiseman"."</p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card's name and effect are based off of "[[Neos Wiseman]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Wise_Man_Neos&diff=5024738Wise Man Neos2024-03-18T23:20:33Z<p>Mystic Orb: </p>
<hr />
<div>{{CardTable2<br />
| image = WiseManNeos-SGX4-NA-C-1E.png<br />
| image2 = JadenYuki-SkillCard-EN-Back-2.png<br />
| character = Jaden Yuki<br />
| types = Jaden / Skill<br />
| skill_activation = At the start of the Duel, flip this card over.<br />
| lore = "[[Elemental HERO Neos]]" and [[Fusion Monster]]s that [[mentions|mention]] "Elemental HERO Neos" as [[Fusion Material|material]] gain the following [[effect]].<br />● Before [[damage calculation]], if this card [[battle]]s an opponent's [[Monster Card|monster]]: You can inflict [[damage]] to your opponent equal to half that opponent's monster's [[Original ATK and DEF|original]] [[ATK]].<br />
| na_sets = <br />
SGX4-ENS05; Speed Duel GX: Midterm Destruction; Common<br />
| mentions = Elemental HERO Neos<br />
}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Straight_out_of_Neo_Space!&diff=5024737Straight out of Neo Space!2024-03-18T23:13:18Z<p>Mystic Orb: </p>
<hr />
<div>{{CardTable2<br />
| image = StraightoutofNeoSpace-SGX4-NA-C-1E.png<br />
| image2 = <br />
| character = Jaden Yuki<br />
| types = Jaden / Skill<br />
| skill_activation = <br />
| lore = If only your opponent [[control]]s a [[Monster Card|monster]], you can [[Special Summon]] 1 "[[Elemental HERO Neos]]" from your [[hand]], also for the rest of this [[turn]], you cannot Special Summon, except "[[Elemental HERO]]" or "[[Neo-Spacian]]" monsters. During your [[End Phase]], if a [[Fusion Monster]] you control is [[return]]ed to your [[Extra Deck]], you can Special Summon 1 "Elemental HERO Neos" from your [[Deck]].<br />
| na_sets = <br />
SGX4-ENS01; Speed Duel GX: Midterm Destruction; Common<br />
| mentions = Elemental HERO Neos<br />
| supports_archetypes = <br />
* Elemental HERO<br />
* Neo-Spacian<br />
}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Decisive_Battle_of_Golgonda&diff=5024331Card Tips:Decisive Battle of Golgonda2024-03-18T02:26:45Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Watch Cat]]", "[[Watch Dog]]", "[[Rogue of Endymion]]", "[[The Despair Uranus]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
<br />
* This card can be used as an engine, based on either the destruction protection effect and/or the "[[Springans]]" special summoning effect.<br />
<br />
* You can activate this card's destruction protection effect by purposely trying to destroy your own monster by battle or by using a destruction effect like "[[Destiny HERO - Destroyer Phoenix Enforcer]]".<br />
** To Special Summon 3 Level 4 monsters during your End Phase, and provide advantage: Make sure to activate the destruction protection effect, then send "[[Titaniklad the Ash Dragon]]" when a card would be destroyed. During the End Phase using Titaniklad's effect, Special Summon "[[Guiding Quem, the Virtuous]]", send "[[Albaz the Ashen]]" from your deck to the GY. During the End Phase using this card's effect, Special Summon "[[Springans Kitt]]", add "[[Branded Opening]]", put a card from your hand into the deck for Kitt's effect, activate Branded Opening during that End Phase to special summon "[[Aluber the Jester of Despia]]". Note that "Aluber the Jester of Despia", "Albaz the Ashen" and "Guiding Quem, the Virtuous" all have effects that activate when Fusion monsters are involved in moving from the Extra Deck and/or the field to the GY, including Special Summoning monsters.<br />
*** Note that by sending any card that counts as "Fallen of Albaz" in the GY using Guiding Quem's effect, this card gets you a free "[[Springans]]" monster on board, including "[[Springans Captain Sargas]]", a level 8 Machine with 2800 DEF, at the end of each turn, not just during your End Phase.<br />
** To Special Summon cards using "[[Polymerization (archetype)|Polymerization]]"/"[[Fusion (archetype)|Fusion]]" [[Spell Card]]s via the effect of "[[Alba-Lenatus the Abyss Dragon]]" on your following turn, including "Destiny Hero - Destroyer Phoenix Enforcer".<br />
<br />
==List==<br />
* [[Fusion Monster]]s that [[mention]] "[[Fallen of Albaz]]" as [[material]]:<br />
<br />
{{Card query|[[Fusion Material::Fallen of Albaz]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Destiny_HERO&diff=5024251Destiny HERO2024-03-17T22:06:25Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{Infobox archseries<br />
| cut_from_names = true<br />
| image = DTactics-MADU-EN-VG-artwork.png<br />
| caption = "[[Clock Tower Prison]]", "[[Destiny HERO - Diamond Dude|Diamond Dude]]", "[[Destiny HERO - Dreadmaster|Dreadmaster]]", "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" and "[[Destiny HERO - Doom Lord|Doom Lord]]" in the artwork of "[[D - Tactics]]".<br />
| ja_name = {{Ruby|D-HERO|デステニーヒーロー}}<br />
| romaji = Desutenī Hīrō<br />
| sc_name = 命运-英雄<br />
| fr_name = HÉROS de la Destinée<br />
| de_name = Schicksals-HELD<br />
| it_name = EROE del Destino<br />
| ko_name = 데스티니 히어로<br />
| ko_romanized = Deseutini Hieoro<br />
| pt_name = HERÓI do Destino<br />
| es_name = HÉROE del Destino<br />
| sets =<br />
* [[Enemy of Justice]]<br />
* [[Power of the Duelist]]<br />
* [[Yu-Gi-Oh! World Championship 2007 promotional cards]]<br />
* [[Phantom Darkness]]<br />
* [[Light of Destruction]]<br />
* [[Duelist Pack: Aster Phoenix]]<br />
* [[Dark Neostorm]]<br />
* [[Burst of Destiny]]<br />
| tcg =<br />
* [[Collectible Tins 2007 Wave 1]]<br />
* [[Dark Revelation Volume 4]]<br />
* [[Champion Pack: Game Six]]<br />
* [[Dark Legends]]<br />
* [[Gold Series 3]]<br />
* [[Turbo Pack: Booster Three]]<br />
* [[Duel Terminal 3]]<br />
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]<br />
* [[Ra Yellow Mega Pack]]<br />
* [[War of the Giants: Round 2]]<br />
* [[War of the Giants Reinforcements]]<br />
* [[Destiny Soldiers]]<br />
* [[Battles of Legend: Light's Revenge]]<br />
* [[Code of the Duelist]]<br />
* [[2018 Mega-Tin Mega Pack]]<br />
* [[Legendary Hero Decks]]<br />
* [[Battles of Legend: Hero's Revenge]]<br />
* [[2020 Tin of Lost Memories]]<br />
* [[OTS Tournament Pack 18]]<br />
* [[Power of the Elements]]<br />
* [[Battles of Legend: Crystal Revenge]]<br />
| ocg =<br />
* [[Enemy of Justice: Vendor Edition]]<br />
* [[Power of the Duelist: Vendor Edition]]<br />
* [[Yu-Gi-Oh! World Championship 2007 Road to Final promotional card]]<br />
* [[Expert Edition Volume 4]]<br />
* [[Duel Terminal - Dragunity of the Hurricane!!]]<br />
* [[Duelist Edition Volume 1]]<br />
* [[Advanced Tournament Pack 2016 Vol.3]]<br />
* [[20th Rival Collection]]<br />
* [[Booster SP: Destiny Soldiers]]<br />
* [[Collectors Pack 2017]]<br />
* [[Perfect Rulebook 2018 promotional card]]<br />
* [[LINK VRAINS Pack 2]]<br />
* [[Tournament Pack 2019 Vol.1]]<br />
* [[Prismatic Art Collection]]<br />
* [[Animation Chronicle 2021]]<br />
* [[Tournament Pack 2021 Vol.3]]<br />
* [[Burst of Destiny +1 Bonus Pack]]<br />
| korea =<br />
* [[Precious Pack Volume 1]]<br />
* [[Duelist Pack: Aster Phoenix Special Edition]]<br />
* [[Expansion Pack Vol.1]]<br />
* [[Advanced Event Pack 2016 Vol.1]]<br />
* [[Premium Pack Vol.12]]<br />
* [[Advanced Event Pack 2019 Vol.1]]<br />
| anime =<br />
* [[Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! ARC-V]]<br />
}}<br />
"'''Destiny HERO'''" ({{Ruby|D-HERO|デステニーヒーロー}}, ''Desutenī Hīrō'') is a "[[HERO]]" sub-[[archetype]] of [[DARK]] [[Warrior]] [[Monster Card|monsters]] used by [[Aster Phoenix]] in the ''[[Yu-Gi-Oh! GX]]'' anime, as well as by his [[Aster Phoenix (ARC-V)|alternate universe counterpart]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime. Since their debut, they have been believed to be an anti-thesis to the "[[Elemental HERO]]" archetype, as specific cards somewhat resemble certain "Elemental HERO" monsters.<br />
== Anime ==<br />
In the ''[[Yu-Gi-Oh! GX]]'' anime, the "Destiny HERO" monsters were designed by [[Aster Phoenix]]'s [[Mr. Phoenix|father]]. After he was killed (kidnapped in the dub), Aster inherited the cards, although [[Destiny Hero - Plasma (anime)|one]] was stolen by [[the D]].<br />
It was mentioned by Aster that, just like "[[Elemental HERO Neos|Neos]]" and the "[[Neo-Spacian]]s", the "Destiny HERO" monsters were infused with cosmic energies.<br />
The stolen card was known as the "Ultimate D Card". Aster made it his business to find this card in order to avenge his father.<br />
The "Ultimate D Card" was "[[Destiny Hero - Plasma (anime)|Destiny HERO - Plasma]]", while the "Final D Card" was "[[Destiny End Dragoon (anime)|Destiny End Dragoon]]". Aster was able to retrieve the former card after defeating the D. "Destiny End Dragoon" was initially stolen by [[Mike]] in the fourth season, but it was retrieved by [[Jaden Yuki|Jaden]] and [[Emeralda]] during a Duel that Mike organized, and was ultimately returned to Aster.<br />
== Design ==<br />
=== Etymology ===<br />
In the ''[[OCG]]'', the names of all "Destiny HERO" monsters begin with the letter ''D'' and end with the word ''Guy''. There are a few exceptions that don't end with ''Guy'', but their names still feature the letter ''D''.<br />
=== Members ===<br />
The "Destiny HERO" monsters are based on vigilantes/antiheroes (such as [[wikipedia:Batman|Batman]], [[wikipedia:Devilman|Devilman]], and [[wikipedia:Spawn (character)|Spawn]]) as well as British culture, in contrast to the American superhero-theme of the "[[Elemental HERO]]" archetype. There is also an emphasis on time and the future in most "Destiny HERO" card effects, as opposed to the more immediate effects of "Elemental HERO" monsters, with many having effects that trigger during the Standby Phase, interacting with the top card(s) of the Main Deck, or taking effect over multiple turns.<br />
==== Main Deck ====<br />
{| class="wikitable sortable"<br />
! colspan="2" | Destiny HERO<br />
! rowspan="2" | European origin<br />
|-<br />
! English<br />
! Japanese<br />
|-<br />
| [[Destiny HERO - Blade Master|Blade Master]]<br />
| ''Dagger Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Captain Tenacious|Captain Tenacious]]<br />
| ''Die Hard Guy''<br />
| [[wikipedia:William Inglis (British Army officer)|Sir William Inglis]]<br />
|-<br />
| [[Destiny HERO - Celestial|Celestial]]<br />
| ''Divine Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Dark Angel|Dark Angel]]<br />
| ''Dark Angel''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Dasher|Dasher]]<br />
| ''Dash Guy''<br />
| [[wikipedia:Spring Heeled Jack|Spring Heeled Jack]]<br />
|-<br />
| [[Destiny HERO - Decider|Decider]]<br />
| ''Decision Guy''<br />
| [[wikipedia:Loch Ness Monster|Loch Ness Monster]]<br />
|-<br />
| [[Destiny HERO - Defender|Defender]]<br />
| ''Defend Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Denier|Denier]]<br />
| ''Denial Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Departed|Departed]]<br />
| ''Departed Guy''<br />
| [[wikipedia:The Invisible Man|The Invisible Man]]<br />
|-<br />
| [[Destiny HERO - Diamond Dude|Diamond Dude]]<br />
| ''Diamond Guy''<br />
| [[wikipedia:Cullinan Diamond|Cullinan Diamond]]<br />
|-<br />
| [[Destiny HERO - Disk Commander|Disk Commander]]<br />
| ''Disk Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Dogma|Dogma]]<br />
| ''Dogma Guy''<br />
| [[wikipedia:Dogma|Dogma]]<br />
|-<br />
| [[Destiny HERO - Doom Lord|Doom Lord]]<br />
| ''Devil Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Double Dude|Double Dude]]<br />
| ''Double Guy''<br />
| [[wikipedia:Strange Case of Dr Jekyll and Mr Hyde|Dr. Jekyll & Mr. Hyde]]<br />
|-<br />
| [[Destiny HERO - Drawhand|Drawhand]]<br />
| ''Draw Guy''<br />
| [[wikipedia:Duel#Pistol_duel|Pistol duel]]<br />
|-<br />
| [[Destiny HERO - Dread Servant|Dread Servant]]<br />
| ''Dread Servant''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Dreadmaster|Dreadmaster]]<br />
| ''Dread Guy''<br />
| [[wikipedia:Man in the Iron Mask|Man in the Iron Mask]]<br />
|-<br />
| [[Destiny HERO - Dreamer|Dreamer]]<br />
| ''Dream Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Drilldark|Drilldark]]<br />
| ''Drill Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Dunker|Dunker]]<br />
| ''Dunk Guy''<br />
| [[Wikipedia:Basketball in England|Basketball]]<br />
|-<br />
| [[Destiny HERO - Dynatag|Dynatag]]<br />
| ''Dynamite Guy''<br />
| [[wikipedia:Dynamite Kid|Dynamite Kid]]<br />
|-<br />
| [[Destiny HERO - Fear Monger|Fear Monger]]<br />
| ''Doom Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Malicious|Malicious]]<br />
| ''Diabolic Guy''<br />
| N/A<br />
|-<br />
| [[Destiny HERO - Plasma|Plasma]]<br />
| ''Bloo-D''<br />
| [[wikipedia:Blue blood|Blue blood]]/[[wikipedia:Dracula|Count Dracula]]<br />
|}<br />
<br />
==== Extra Deck ====<br />
{| class="wikitable sortable"<br />
! colspan="2" | Destiny HERO<br />
|-<br />
! English<br />
! Japanese<br />
|-<br />
| [[Destiny HERO - Dangerous|Dangerous]]<br />
| ''Deadly Guy''<br />
|-<br />
| [[Destiny HERO - Destroyer Phoenix Enforcer|Destroyer Phoenix Enforcer]]<br />
| ''Destroy Phoenix Guy''<br />
|-<br />
| [[Destiny HERO - Dominance|Dominance]]<br />
| ''Dominate Guy''<br />
|-<br />
| [[Destiny HERO - Dusktopia|Dusktopia]]<br />
| ''Dusk Utopia Guy''<br />
|-<br />
| [[Destiny HERO - Dystopia|Dystopia]]<br />
| ''Dystopia Guy''<br />
|}<br />
"[[Destiny End Dragoon]]" is not a "Destiny HERO" monster, but it is a [[Fusion Monster|Fusion]] between two "Destiny HERO" monsters and supports the "Destiny HERO" archetype. "[[Xtra HERO Cross Crusader]]" also supports the archetype, and its Japanese name ends with "Guy".<br />
"[[Elemental HERO Phoenix Enforcer]]" and "[[Elemental HERO Shining Phoenix Enforcer]]" are also associated with the "Destiny HERO" archetype. They are named after and used by [[Aster Phoenix]] in ''[[Yu-Gi-Oh! GX]]'', and their Japanese names also end with "Guy".<br />
Several support and related [[Spell Card|Spell]]/[[Trap Card]]s also have references to British culture.<br />
{| class="wikitable"<br />
! Card<br />
! British origin<br />
|-<br />
| [[Clock Tower Prison]]<br />
| [[wikipedia:Big Ben|Big Ben]]<br />
|-<br />
| [[D - Time]]<br />
| [[wikipedia:Teatime|Teatime]]<br />
|-<br />
| [[Doctor D]]<br />
| [[wikipedia:John Dee|John Dee]]<br />
|-<br />
| [[Drain Time]]<br />
| [[wikipedia:Pocket watch|Pocket watch]]<br />
|}<br />
<br />
== Playing style ==<br />
The "Destiny HERO" archetype includes a diverse array of Main Deck monsters and Extra Deck Fusion monsters. Their playstyle heavily involves the [[Graveyard]], with many of their monsters having effects that activate in the GY, or effects that Special Summon "Destiny HERO" monsters from the GY. The archetype has a secondary focus on drawing cards, exemplified by individual cards such as "[[Destiny HERO - Disk Commander|Disk Commander]]", "[[Destiny HERO - Celestial|Celestial]]", and "[[Destiny Draw]]". The archetype thirdly focuses on effects with a delayed activation or resolution; many of their monster effects fully resolve in the following turn after their conditions are met. Many of the earlier cards in the archetype have effects that activate or resolve during the Standby Phase.<br />
<br />
Generally, the archetype aims to summon their powerful boss monsters as quickly as possible to suppress the opponent's board. Their Main Deck boss monsters include "[[Destiny HERO - Plasma|Plasma]]", "[[Destiny HERO - Dogma|Dogma]]", and "[[Destiny HERO - Dreadmaster|Dreadmaster]]", while their Extra Deck Fusion boss monsters include "[[Destiny HERO - Dystopia|Dystopia]]", "[[Destiny HERO - Destroyer Phoenix Enforcer|Destroyer Phoenix Enforcer]]", and "[[Destiny End Dragoon]]". By far the most commonly used "Destiny HERO" boss monster is "Plasma", who has a one-sided "[[Skill Drain]]" effect, can remove an opposing monster by equipping them to itself, and is searchable by both "Destiny HERO" and general "HERO" support.<br />
<br />
The archetype is able to control the flow of the game quite well by shutting down enemy Monster Effects ("Plasma"), Spell Effects ("[[Destiny HERO - Dark Angel]]"), and even being able to deny the opponent a vital resource in their hand's cards ("[[D-Tactics]]), which is compounded by their easy access to "[[Masked HERO Dark Law]]", which combos with "[[Destiny HERO - Drawhand]]" and "[[Droll & Lock Bird]]" to limit the opponent's hand even further. "[[Break the Destiny]]" is even able to take away an opponent's entire Main Phase, while "Destroy Phoenix Enforcer" and "Dystopia" are able to disrupt the enemy with destruction [[Quick Effect]]s. The archetype also has some excellent protection in "[[Destiny HERO - Dreadmaster]]", "[[Destiny HERO - Dusktopia]]" , "[[Destiny HERO - Dreamer]] and "[[D - Force]]" making their fellow "Destiny HERO" monsters untargetable and indestructible.<br />
<br />
The GY effects of the "Destiny HERO" Main Deck monsters typically involve either [[swarm]]ing the field from the GY, and/or giving advantage to the player from the GY. "[[Destiny HERO - Malicious|Malicious]]" can banish itself from the GY to Special Summon another copy of itself from the Deck, which is not once per turn and can be repeatedly used as long as there are more copies of "Malicious" in the Deck. "[[Destiny HERO - Denier|Denier]]" can once per duel Special Summon itself from the GY, then recycle a banished "Destiny HERO" monster back into the Deck upon its Normal or Special Summon, making it useful for recycling "Malicious" for more activations. "[[Destiny HERO - Celestial|Celestial]]" can banish itself and another "Destiny HERO" from the GY to draw 2 cards, and "[[Destiny HERO - Dynatag|Dynatag]]" can banish itself to boost a "Destiny HERO" monster's ATK by 1000.<br />
<br />
"[[Fusion Destiny]]" is the most powerful way for the archetype to set up their GY with desired "Destiny HERO" monsters. "Fusion Destiny" can Fusion Summon a Fusion Monster that requires a "Destiny HERO" monster by sending its Fusion Materials from the Deck to the GY; because most "Destiny HERO" Fusion Monsters require generic "Destiny HERO" monsters as materials, "Fusion Destiny" can directly send 2 or 3 specific "Destiny HERO" monsters to the GY, setting up the player's GY plays. Though the monster Fusion Summoned by "Fusion Destiny" in the End Phase of the next turn, "Destiny End Dragoon" can revive itself during the next turn while "[[Destiny HERO - Dominance|Dominance]]" and "Destroyer Phoenix Enforcer" have [[Floater|floating]] effects that allow them to float into more "Destiny HERO" monsters in the GY upon being destroyed.<br />
<br />
<!--How other HEROs support Destiny HEROs--><br />
Within the space of the entire "[[HERO]]" meta-archetype, the "[[Vision HERO]]" combo of "[[Vision HERO Faris|Faris]]" → "[[Vision HERO Increase|Increase]]" → "[[Vision HERO Vyon|Vyon]]" is an excellent support for the "Destiny HERO" playstyle, since "Vyon" can search out "[[Polymerization]]" and either strategically [[mill]] or search out needed "Destiny HERO" monsters (by sending "[[Elemental HERO Shadow Mist]]" to the GY). "[[Elemental HERO Stratos]]", being a "HERO" searcher, is always welcome for the "Destiny HERO" playstyle, and "Shadow Mist" opens up the possibility for "Destiny HERO" to run the powerful "[[Masked HERO]]" monsters (ie. "Masked HERO Dark Law" and "Masked HERO Anki").<br />
<br />
Within the "[[Xtra HERO]]" Link Monsters, "[[Xtra HERO Cross Crusader|Cross Crusader]]" is a direct support to the "Destiny HERO" playstyle. Upon being Link Summoned, "Cross Crusader" can Special Summon a "Destiny HERO" monster from the GY, and can tribute a "Destiny HERO" to search out another "HERO" monster, making it useful both as a searcher and a recovery option.<br />
<br />
Since all "Vision HEROs", "Masked HERO Dark Law", "Masked HERO Anki" and all "Xtra HERO" monsters (sans "[[Xtra HERO Wonder Driver]]") are all DARK-Attribute, the strategies surrounding on Summoning the aforementioned monsters can still be done even after "Fusion Destiny" has resolved.<br />
<br />
<!--How Destiny HEROs support other HEROs--><br />
On the other side of the relationship, the "Destiny HERO" archetype is one of the backbones in the overall "HERO" meta-archetype playstyle, thanks to the [[Link Summon]] "climbing" capabilities offered by "[[Destiny HERO - Malicious|Malicious]]" and "[[Destiny HERO - Denier|Denier]]" . "[[Xtra HERO Cross Crusader]]" combos especially well with "Malicious" as a searcher for all "HERO" monsters. The power offered by the "Destiny HERO" boss monsters also makes them popular for other "HERO" decks to include.<br />
<br />
=== Recommended cards ===<br />
{{Decklist|Recommended cards<br />
<!--This is not exact Decklist. Do not add staples or multiples--><br />
|effect monsters =<br />
* [[Destiny HERO - Celestial]]<br />
* [[Destiny HERO - Decider]]<br />
* [[Destiny HERO - Denier]]<br />
* [[Destiny HERO - Diamond Dude]]<br />
* [[Destiny HERO - Disk Commander]]<br />
* [[Destiny HERO - Dogma]]<br />
* [[Destiny HERO - Drawhand]]<br />
* [[Destiny HERO - Dreadmaster]]<br />
* [[Destiny HERO - Drilldark]]<br />
* [[Destiny HERO - Dynatag]]<br />
* [[Destiny HERO - Malicious]]<br />
* [[Destiny HERO - Plasma]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Summoner of Illusions]]<br />
* [[Droll & Lock Bird]] (with "Drawhand" & Dark Law")<br />
* [[Double Disruptor Dragon]] (for "Rapid Trigger")<br />
|fusion monsters =<br />
* [[Destiny HERO - Dangerous]]<br />
* [[Destiny HERO - Destroyer Phoenix Enforcer]]<br />
* [[Destiny HERO - Dominance]]<br />
* [[Destiny HERO - Dusktopia]]<br />
* [[Destiny HERO - Dystopia]]<br />
* [[Destiny End Dragoon]]<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Masked HERO Dark Law]]<br />
* [[Masked HERO Blast]]<br />
|xyz monsters =<br />
* [[Beatrice, Lady of the Eternal]]<br />
|link monsters =<br />
* [[Xtra HERO Cross Crusader]]<br />
* [[Xtra HERO Wonder Driver]]<br />
* [[Predaplant Verte Anaconda]] (Traditonal Format only)<br />
|normal spells =<br />
* [[Destiny Draw]]<br />
* [[Fusion Destiny]]<br />
* [[Doctor D]]<br />
* [[EN Shuffle]]<br />
* [[Over Destiny]]<br />
* [[A Hero Lives]]<br />
* [[Allure of Darkness]]<br />
* [[Foolish Burial]]<br />
* [[Polymerization]]<br />
* [[Miracle Fusion]]<br />
* [[Reinforcement of the Army]]<br />
|continuous spells =<br />
* [[D - Force]]<br />
|field spells =<br />
* [[Clock Tower Prison]]<br />
|quick-play spells = <br />
* [[Mask Change]]<br />
* [[Rapid Trigger]] (to Fusion Summon by destroying "Dominance")<br />
|normal traps =<br />
* [[Break the Destiny]]<br />
* [[Favorite Contact]]<br />
|continuous traps =<br />
* [[D - Tactics]]<br />
}}<br />
<br />
=== Official Deck ===<br />
{{Decklist|Destiny HERO Fusion Deck<ref>{{cite web | url = https://ygorganization.com/ocg-destiny-hero-fusion-deck/ | title = <nowiki>The Organization | [OCG] Destiny HERO Fusion Deck</nowiki> | publisher = YGOrganization | date = May 13, 2016 | accessdate = December 23, 2016}}</ref><br />
|effect monsters =<br />
* [[Destiny HERO - Diamond Dude]] x3<br />
* [[Destiny HERO - Dogma]] x3<br />
* [[Destiny HERO - Malicious]] x3<br />
* [[Destiny HERO - Plasma]] x3<br />
* [[Kuribandit]] x3<br />
|tuner monsters =<br />
* [[Plaguespreader Zombie]] x3<br />
|fusion monsters =<br />
* [[Dragonecro Nethersoul Dragon]]<br />
* [[Destiny End Dragoon]] x3<br />
* [[Elemental HERO Escuridao]]<br />
* [[Vision HERO Adoration]] x2<br />
* [[Vision HERO Trinity]]<br />
|synchro monsters =<br />
* [[Blackwing - Nothung the Starlight]]<br />
* [[Beelze of the Diabolic Dragons]]<br />
* [[Hi-Speedroid Kendama]]<br />
* [[PSY-Framelord Omega]]<br />
* [[Scarlight Red Dragon Archfiend]]<br />
* [[Stardust Dragon]]<br />
* [[Stardust Spark Dragon]]<br />
|spells =<br />
* [[Allure of Darkness]] x3<br />
* [[Destiny Draw]] x3<br />
* [[Fusion Gate]] x3<br />
* [[Reinforcement of the Army]]<br />
* [[Soul Charge]]<br />
* [[Terraforming]] x2<br />
* [[Trade-In]] x3<br />
|traps =<br />
* [[Chain Material]] x3<br />
* [[Nightmare Archfiends]] x3<br />
* [[Torrential Tribute]] x2<br />
}}<br />
<br />
== References ==<br />
<references /><br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
{{Archseries navbox (Duel Links)}}<br />
{{HERO}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Fusion_Destiny&diff=5024051Card Tips:Fusion Destiny2024-03-17T12:43:14Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Keeper of Dragon Magic]]", "[[Predaplant Darlingtonia Cobra]]", "[[Alba-Lenatus the Abyss Dragon]]", "[[Predaplant Chimerafflesia]]", "[[Synchro Fusionist]]", "[[Evil Mind]]", "[[Supreme King Gate Zero]]", "[[Kahyoreigetsu]]", "[[Sabatiel - The Philosopher's Stone]]", "[[Cyberdark Inferno]]", "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
<br />
* In a "[[HERO]]" deck, the following combo can be done by having just a single copy of this card.<br />
{{Combo steps<br />
| width = 800px<br />
| opening = "[[Fusion Destiny]]"<br />
| end = "[[Destiny HERO - Destroyer Phoenix Enforcer]] + "[[Destiny HERO - Plasma]]"<br />
| steps = <br />
# Activate "Fusion Destiny" to [[Fusion Summon]] "[[Destiny HERO - Destroyer Phoenix Enforcer]]" using "[[Destiny HERO - Malicious]]" and "[[Destiny HERO - Denier]]" as [[Fusion Material]]s.<br />
# Activate the effect of "Malicious" by [[banish]]ing it from the [[Graveyard|GY]] to [[Special Summon]] another copy of "Malicious" from the [[Deck]].<br />
# Activate the effect of "Denier" to Special Summon itself from the GY.<br />
# Activate the other effect of "Denier" to place the banished "Malicious" on the top of the Deck.<br />
# Use "Malicious" and "Denier" to [[Link Summon]] "[[Xtra HERO Cross Crusader]]".<br />
# Activate the first effect of "Cross Crusader" to Special Summon either "Denier" or "Malicious".<br />
# Activate the second effect of "Cross Crusader" by Tributing the monster Summoned in the previous step to [[add a card|add]] "[[Vision HERO Faris]]" (or "[[Elemental HERO Stratos]]", which can be [[Normal Summon]]ed and activate its effect to add "Faris").<br />
# Activate the effect of "Malicious" in the GY to Special Summon another copy of "Malicious" from the Deck.<br />
# Use "Cross Crusader" and "Malicious" to Link Summon "[[Xtra HERO Infernal Devicer]]".<br />
# Activate the effect of "Infernal Devicer" to reveal a "HERO" Fusion Monster that mentions a "HERO" monster as Fusion Material and add the "HERO" material(s) from your Deck to the [[hand]]. (e.g. reveal "[[Elemental HERO Shining Neos Wingman]]" and add "[[Elemental HERO Neos]]")<br />
# Activate the effect of "Faris" by discarding the "HERO" monster added in the previous step to Special Summon itself from the hand.<br />
# Activate the second effect of "Faris" to place "[[Vision HERO Increase]]" in the [[Spell & Trap Zone]] as a [[Continuous Trap Card|Continuous Trap]]<br />
# Activate the effect of "Increase" (as a Continuous Trap) by [[Tribute|Tributing]] "Faris" to Special Summon "Increase" itself from the Spell & Trap Zone.<br />
# Activate the effect of "Increase" to Special Summon "[[Vision HERO Vyon]]" from the Deck.<br />
# Activate the effect of "Vyon" to send "[[Elemental HERO Shadow Mist]]" from the Deck to the GY.<br />
# Activate the effect of "Shadow Mist" to add "[[Destiny HERO - Plasma]]" (or "[[Elemental HERO Stratos]]", which can be [[Normal Summon]]ed and activate its effect to add "Plasma").<br />
# (Optional): Activate the second effect of "Vyon" by banishing any "HERO" monster in the GY to add "[[Polymerization]]".<br />
# Special Summon "Plasma" from the hand by Tributing any three monsters (other than "Destroyer Phoenix Enforcer").<br />
}}<br />
<br />
==Traditional Format==<br />
* "[[Predaplant Verte Anaconda]]" can be used to apply this card's effect easily.<br />
<br />
==Lists==<br />
* Fusion Monsters that list a "Destiny HERO" monster as material and can be Summoned with this card:<br />
{{Card query|[[Primary type::Fusion Monster]] [[Materials::~*Destiny HERO*]] [[English name::!Destiny HERO - Dusktopia]]|medium=official}}<br />
<br />
* DARK "HERO" monsters:<br />
{{Card query|[[Archseries::HERO]] [[Attribute::DARK]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Kashtira&diff=5024043Kashtira2024-03-17T11:51:23Z<p>Mystic Orb: </p>
<hr />
<div>{{Infobox archseries<br />
| cut_from_names = yes<br />
| image = KashtiraPreparations-MADU-EN-VG-artwork.png<br />
| caption = "[[Kashtira Unicorn]]", "[[Kashtira Riseheart]]" (behind "Unicorn"), and "[[Tearlaments Reinoheart]]" (inside the canister) in the artwork of "[[Kashtira Preparations]]"<br />
| ja_name = クシャトリラ<br />
| romaji = Kushatorira<br />
| trans = Kshatrira<br />
| fr_name = Kashtira<br />
| de_name = Kashtira<br />
| it_name = Kashtira<br />
| ko_name = 크샤트리라<br />
| ko_romanized = Keusyateurira<br />
| pt_name = Kashtira<br />
| es_name = Kashtira<br />
| sets = <br />
* [[Darkwing Blast]]<br />
* [[Photon Hypernova]]<br />
* [[Cyberstorm Access]]<br />
| tcg = <br />
* [[OTS Tournament Pack 21]]<br />
* [[25th Anniversary Rarity Collection II]]<br />
| ocg = <br />
* [[Darkwing Blast +1 Bonus Pack]]<br />
* [[Photon Hypernova +1 Bonus Pack]]<br />
}}<br />
<br />
"'''Kashtira'''", known as "'''Kshatrira'''" (クシャトリラ ''Kushatorira'') in the ''[[OCG]]'', is an [[archetype]] of primarily [[Level]]/[[Rank]] 7 [[Psychic]] monsters introduced in ''[[Darkwing Blast]]''.<br />
<br />
== Lore ==<br />
{{Main|The Valuable Book EX 3 card storylines#No. 02: The New Broken Worlds}}<br />
<br />
==Etymology==<br />
"Kshatrira" appears to be a portmanteau of [[wikipedia:Kshatriya|Kshatriya]] and ''ira'' (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" ('''U'''nicorn, '''F'''enrir, and '''O'''gre).<br />
<br />
==Design==<br />
All members (and their structures, as depicted in "[[Kashtira Birth]]" and "[[Pressured Planet Wraitsoth]]") were depicted in a futuristic Japanese dystopian style. All "Kashtira" monsters have a primarily red and black color scheme, with purple accents on the Main Deck monsters. All "Kashtira" monsters are depicted as bio-mechanical beings with several parts of their body either grafted or replaced with cybernetic parts.<br />
<br />
The exceptions to these designs are "[[Kashtira Riseheart]]", who appears to wear a Japanese-style armor and has a similar "galactic arm" as "[[Visas Starfrost]]", and "[[Kashtira Shangri-Ira]]", which is essentially "[[Pressured Planet Wraitsoth]]" (the home world of "Kashtira" monsters) summoned as a monster itself.<br />
<br />
Their own art, as well as related Spells and Traps, depict them as alien invaders onto "[[Primitive Planet Reichphobia]]" and later "[[Primeval Planet Perlereino]]", taking resources and abducting their inhabitants away in canisters (manifested in gameplay as banishing face-down).<br />
<br />
==Playing style==<br />
"Kashtira" is an archetype focused around primarily [[Level]] 7 [[Psychic]] monsters and [[Banish|banishing]] cards face-down. Most members of the archetype, excluding "[[Kashtira Riseheart]]", are Level 7 monsters able to [[Special Summon]] themselves if the player controls no monsters or by some other condition, such as with "[[Scareclaw Kashtira]]" and "[[Tearlaments Kashtira]]", are able to search cards while on the field, and can banish their opponent's cards (from various different locations) if they attack or if the opponent activates a monster effect.<br />
<br />
The "U.F.O" Level 7 "Kashtira" monsters ("[[Kashtira Unicorn]]", "[[Kashtira Fenrir]]", and "[[Kashtira Ogre]]") are the key playmakers of the deck. Each of the "U.F.O" trio can be Special Summoned if you have no monsters on your field; each has an effect to search a "Kashtira" monster, spell, or trap card; and each has an effect to banish an opponent's card face-down from various places whenever they attack, or when any of the opponent's monsters activate their effects.<br />
<br />
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: left" <br />
|+ {{nowrap|U.F.O Kashtira}}<br />
! Monster<br />
! Search<br />
! Banish<br />
! Note<br />
|-<br />
|[[Kashtira Unicorn|Unicorn]]<br />
|"Kashtira" [[Spell card]]<br />
|1 card from the opponent's [[Extra Deck]].<br />
|Can search either "[[Kashtiratheosis]]" to summon another "Kashtira" monster for more search effects, or "[[Kashtira Birth]]" to utilize other "Kashtira" monsters in your hand or that are [[Banish|banished]]. Its banish effect is useful for eliminating potentially dangerous cards from the opponent's [[Extra Deck]].<br />
|-<br />
| [[Kashtira Fenrir|Fenrir]]<br />
|"Kashtira" [[Monster card]]<br />
|1 [[Face-up|face-up]] card on the opponent's [[Field]].<br />
|Can search "[[Kashtira Riseheart]]", which can be immediately Special Summoned by its own effect and activate its Level change effect. Its banish effect can be used as a form of removal when going second or as an interruption during the opponent's turn.<br />
|-<br />
| [[Kashtira Ogre|Ogre]]<br />
|"Kashtira" [[Trap card]]<br />
|1 of up to 5 card(s) [[Excavate|excavated]] from the opponent's top [[Deck]].<br />
|Can search either "[[Kashtira Preparations]]" to set up grind game, or "[[Kashtira Big Bang]]" as a removal option. Its banish effect allows the player to foresee any card that the opponent might draw in the next turn (provided that the opponent doesn't use any effect that has them [[Shuffle|shuffling]] their deck before their [[Draw Phase]]) and eliminate the one that might counter your game plans.<br />
|}<br />
<br />
This banish play style is further emphasized through their original boss monster "[[Kashtira Shangri-Ira]]", a Rank 7 [[Xyz Monster]] with 0 ATK that can Special Summon more "Kashtira" monsters to the field for each [[Standby Phase]] and lockdown unused [[Main Monster Zone]]s as well as [[Spell & Trap Zone]]s each time an opponent's card in their possession is banished face-down.<br />
<br />
In ''[[Photon Hypernova]]'', the deck's swarming capability is enhanced with the introduction of "[[Kashtira Riseheart]]", a Level 4 [[FIRE]] [[Warrior]] monster that can special summon itself if you have a "Kashtira" monster on your field at a cost of locking you into Xyz summon that turn. "Riseheart" can banish a "Kashtira" card from your Deck to banish the top 3 cards of the opponent's Deck, face-down, and become Level 7 itself for use in [[Xyz Summon]]s and set up the banish zone in the progress.<br />
<br />
In addition, two "hybrid" extenders based on a "captured" members of the [[Broken World]] storyline were introduced; "[[Scareclaw Kashtira]]" and "[[Tearlaments Kashtira]]". Both has an effect to special summon themselves by banishing one "Kashtira" card or a card from their respective archetypes from player's hand or GY, and has a unique effect in reference to their "original" forms and were thus compatible with their original archetypes, allowing "Kashtira" Decks to be played in combination with "[[Scareclaw]]" and "[[Tearlaments]]" using these cards as a "bridge" to link them together.<br />
<br />
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: left" <br />
|+ {{nowrap|Hybrid Kashtira}}<br />
! Monster<br />
! Based on<br />
! Unique effects<br />
! Note<br />
|-<br />
|[[Scareclaw Kashtira]]<br />
|[[Scareclaw Tri-Heart]]<br />
|<br />
* Can [[Defense Position attacker|attack in defense position]] using its [[DEF]].<br />
* [[Negate]] any effect(s) of monster(s) that were selected as an attack target by "Kashtira" monster until the [[End Phase]].<br />
|Versatile extender that can either "unbrick" your hand in case you opened with multiple "U.F.O Kashtiras" or set them up for special summon in the banish zone using either "[[Kashtira Birth]]" or "[[Kashtira Preparations]]". Its unique battle-related effects allows it to attack after being summoned with "[[Kashtiratheosis]]", as well as providing non-target effect [[negate]] whenever it or other "Kashtira" monster attacks, thus countering any battle-related monster effects or targeting protection in the process.<br />
|-<br />
|[[Tearlaments Kashtira]]<br />
|[[Tearlaments Kitkallos]]<br />
|<br />
* Can send 3 cards on top of either player's [[Deck]] to the [[Graveyard]] when summoned.<br />
* It it was sent to the Graveyard by a card effect, you can send 2 cards on top of your deck to GY.<br />
|Aside from its summoning condition, its milling effect has little to no synergy with "Kashtira" game plans, as "Kashtira" decks can search, dump, and banish their cards with good consistency without using random mill. This effect is, however, more useful in "[[Tearlaments]]" Deck, of which it can be used as a bridge for both theme's playstyle.<br />
|}<br />
<br />
The main offensive boss monster of "Kashtira" is "[[Kashtira Arise-Heart]]", a 3000 ATK monster able to be quickly Xyz Summoned once per turn using any 1 "Kashtira" monster on the field the same turn that "Shangri-Ira" used its effect and able to force any cards send to the GY to be banished instead, as well as granting itself more materials to use 3 materials and banish any card on the field, face-down.<br />
<br />
"Kashtira" Spell/Trap cards focus on summoning/recovering additional "Kashtira" monsters, and either banishing opponents' cards if the opponent activates a card of the same type, or activating an effect when they're banished themselves. When properly set up, "Kashtira" Spell/Trap provides an excellent resource recovery capabilities as well as a bonus interruption.<br />
<br />
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: left" <br />
|+ {{nowrap|Kashtira Spells & Traps}}<br />
! Kashtira<br />
! Type<br />
! Effects<br />
! Note<br />
|-<br />
|[[Pressured Planet Wraitsoth]]<br />
|[[Field Spell]]<br />
|<br />
* When activated, add 1 "Kashtira" monster from your Deck.<br />
* All monsters you control gain 100 ATK/DEF for each different [[Attribute]] on the field.<br />
* If "[[Kashtira Shangri-Ira]]" has activated its effect; [[target]] 1 card on either field and destroy it.<br />
|Non-archetypical Field Spell and the main searcher of the theme. Provides additional utility and removal option while on the field.<br />
|-<br />
|[[Kashtira Birth|Birth]]<br />
|[[Continuous Spell]]<br />
|<br />
* Allows the [[Normal Summon]] of [[Level 7 Monster Cards|Level 7 monsters]] without [[Tribute]]s.<br />
* During the [[Main Phase]]; you can special summon 1 non-[[Xyz Monster|Xyz]] "Kashtira" in your [[Graveyard]] or [[Banish]]ment.<br />
* While you control a "Kashtira" monster and your opponent [[activate]] a [[Spell Card]]; banish 3 cards from opponent's GY [[face-down]].<br />
|Main "Kashtira" monster recovery tool and a generic support for Level 7 monsters, with an additional anti-GY bonus effect.<br />
|-<br />
|[[Kashtiratheosis|Theosis]]<br />
|[[Normal Spell]]<br />
|<br />
* Target 1 "Kashtira" monster on your field; special summon 1 "Kashtira" monster of different [[Attribute]] from your Deck in [[Defense Position]], but you cannot summon non-Xyz monsters from the [[Extra Deck]] after it resolves.<br />
* When it is banished; add 1 "Kashtira" card from Banishment to your hand.<br />
|Extender that is easily searchable through "[[Kashtira Unicorn]]" for consistency boost and more swarming capabilities. The banish effect is useful for recovering other "Kashtira" cards (especially Spell/Trap) in your Banishment, of which it can do so multiple times by attaching it to "[[Kashtira Arise-Heart]]".<br />
|-<br />
|[[Kashtira Akstra|Akstra]]<br />
|rowspan = 2|[[Quick-Play Spell]]<br />
|<br />
* If a "Kashtira" Xyz monster is [[destroy]]ed; banish 1 "[[Visas Starfrost]]" from your hand, Deck, or your [[Monster Zone]], then special summon 1 "[[Vicious Astraloud]]" from your [[Extra Deck]], [[ignoring the Summoning conditions]].<br />
* When it is banished; add 1 "Visas Starfrost" in your Banishment to your hand.<br />
|Highly situational card that requires using "[[Visas Starfrost]]" as a largely unusable [[garnet]], and thus not useful for "Kashtira" game plans.<br />
|-<br />
|[[Kashtira Overlap|Overlap]]<br />
|<br />
* Target 1 monster on either field; banish 1 monster with [[1500 ATK Monster Cards|1500 ATK]]/[[2100 DEF Monster Cards|2100 DEF]] from either field from your hand, GY, or [[face-up]] on either field. Then the target gains 1500 ATK.<br />
* If it is banished while a "Kashtira" monster is on your field; target 1 [[Effect Monster]] your opponent controls and [[negate]] its effect until the End Phase.<br />
|Situational ATK booster that is only usable within the theme by banishing "[[Kashtira Riseheart]]". While not often used, it is primarily utilized for its negation effect that can be triggered by banishing it with "Riseheart" or the "Hybrid Kashtira", or attach/detach with "Arise-Heart".<br />
|-<br />
|[[Kashtira Preparations|Preparations]]<br />
|[[Continuous Trap]]<br />
|<br />
* During either player's turn, you can special summon 1 "Kastira" monster from your hand or in your Banishment.<br />
* If the opponent has activated a [[Trap Card]] while this card and a "Kashtira" monster is already face-up on the field; look at your opponent's hand and banish 1 of their card face-down.<br />
|Secondary resource recovery tool, being capable of summoning "Arise-Heart" or "Shangri-Ira" in your Banishment back to the field, as well as punishing the opponent from using Trap Cards.<br />
|-<br />
|[[Kashtira Big Bang|Big Bang]]<br />
|[[Normal Trap]]<br />
|<br />
* If a "Kashtira" monster is on the field and either player [[control]]s two or more monsters; they must banish these monster(s) face-down until they have only one monster.<br />
* If banished; target 1 "Kashtira" Xyz monster, add 1 "Kashtira" monster [[Attaches as Xyz Material|attached to it]] to your hand, then you can special summon it.<br />
|An "[[Evenly Matched]]"-like mass removal. Though it is usually played as a [[garnet]] to be banished with the effect of "[[Kashtira Riseheart]]" to summon the material from "Shangri-Ira".<br />
|}<br />
<br />
While "Kashtira" decks were usually played as a lockdown deck to prevent the opponent from summoning any monsters and/or using any Spell/Trap cards, the ability to quickly Summon various Level 7 monsters — usually without [[Normal Summon]] — also allows the deck to either form the core of the "7-Axis" strategy to exploit various generic [[Rank 7 Monster Cards|Rank 7 monsters]], or to further utilize various [[Tuner monster]] [[Hand trap|hand traps]] such as "[[Effect Veiler]]" or the [[Yo-kai Girl]] series to summon Level 8 or 10 [[Synchro Monster]]s. This is especially apparent after the [[forbidden|ban]] of "[[Kashtira Arise-Heart]]" and "[[Number 89: Diablosis the Mind Hacker]]" in the ''[[TCG]]'' in late 2023 (due to these monsters were primarily used to facilitate lockdown), which resulted in the Deck being repurposed as a blind going second control/midrange strategy, of which it also managed to found competitive success like the "zone lock" variant.<br />
<br />
Externally, due to the aforementioned non-reliance on Normal Summon, "Kashtira" decks also synergize well with the [[Adventurer]] series, as "Kashtira" monsters can easily trigger the basic search effects of "[[Fateful Adventure]]". In addition, the two key interruptions of the series, "[[Wandering Gryphon Rider]]" and "[[Illegal Knight]]" are Level 7 monsters that can be either Special Summoned first by their own effects (which can be chained together to summon both at once) as a generic starter, as an additional extender/interruption while "[[Adventurer Token]]" is on the field, or as extra materials summoned through the effect of "Kashtira Birth".<br />
<br />
=== Sample combos ===<br />
{{Combo steps<br />
| width = 800px<br />
| opening = "[[Kashtira Unicorn]]" and no monsters on your field<br />
| end = "[[Kashtira Shangri-Ira]]" (with one [[Main Monster Zone]] or [[Spell & Trap Zone]] unusable) + "[[Kashtira Arise-Heart]]" ( + "[[Kashtira Fenrir]]" or "Kashtira Unicorn")<br />
| steps = <br />
# Special Summon "Kashtira Unicorn" from the hand.<br />
# Activate the effect of "Unicorn" to add "[[Kashtiratheosis]]".<br />
# Activate "Kashtiratheosis" by targeting "Unicorn" to Special Summon "Kashtira Fenrir" from the Deck.<br />
# Activate the effect of "Fenrir" to add "[[Kashtira Riseheart]]". <br />
# Use "Fenrir" and "Unicorn" as [[Xyz Material]]s to [[Xyz Summon]] "[[Kashtira Shangri-Ira]]". Order-wise, this step is interchangeable with the following step.<br />
# Activate the effect of "Riseheart" to Special Summon itself from the hand. Order-wise, this step is interchangeable with the previous step.<br />
# Activate the effect of "Riseheart" by banishing "[[Kashtira Big Bang]]", banishing the top 3 cards from your opponent's Deck face-down.<br />
# Activate the effects of "Shangri-Ira" and the banished "Big Bang" by targeting "Shangri-Ira" in a Chain; for the latter, add either "Fenrir" or "Unicorn" that is a material of "Shangri-Ira" to the hand then Special Summon it to the field.<br />
# Xyz Summon "[[Kashtira Arise-Heart]]" by using "Riseheart" as the sole material. Alternatively, "Riseheart" and the other "Kashtira" monster can be used to Xyz Summon another "Kashtira Shangi-Ira", then that newly Summoned "Shangri-Ira" can be used as the sole material to Xyz Summon "Arise-Heart" with 3 materials, enabling its Quick Effect to be activated as soon as it is Summoned (as opposed to the other method which leaves "Arise-Heart" with only 1 material).<br />
}}<br />
<br />
===Recommended cards===<br />
{{Decklist|Recommended cards<br />
<!--This is not an exact Decklist. Please do not add multiples or staples.--><br />
|effect monsters =<br />
* [[Kashtira Fenrir]] ''(TCG)''<br />
* [[Kashtira Ogre]]<br />
* [[Kashtira Riseheart]]<br />
* [[Kashtira Unicorn]]<br />
* [[Scareclaw Kashtira]]<br />
* [[Tearlaments Kashtira]]<br />
* [[Astral Kuriboh]]<br />
* [[Chaos Hunter]] ''(especially potent in [[Mirror Match]])''<br />
* [[Charging Gaia the Fierce Knight]]<br />
* [[Danger!? Jackalope?]]<br />
* [[Danger! Nessie!]]<br />
* [[Danger! Dogman!]]<br />
* [[Diabellstar the Black Witch]] ''(with "[[Sinful Spoils]]" cards)''<br />
* [[Diabellze of the Original Sin]]<br />
* [[Dimension Shifter]]<br />
* [[Dinowrestler Pankratops]]<br />
* [[Eater of Millions]]<br />
* [[Fantastical Dragon Phantazmay]]<br />
* [[Fog King]]<br />
* [[Fusilier Dragon, the Dual-Mode Beast]]<br />
* [[Heavenly Zephyr - Miradora]]<br />
* [[Kumongous, the Sticky String Kaiju]]<br />
* [[Labyrinth Heavy Tank]]<br />
* [[Planet Pathfinder]]<br />
* [[Psi-Beast]]<br />
* [[Psychic Processor]]<br />
* [[Radian, the Multidimensional Kaiju]]<br />
* [[Segmental Dragon]]<br />
* [[The Ascended of Thunder]]<br />
|tuner monsters =<br />
* [[Visas Starfrost]]<br />
|fusion monsters =<br />
* [[Vicious Astraloud]] ''(if using "[[Visas Starfrost]]")''<br />
* [[Elemental HERO Aqua Neos]] ''(or any other Level 7 "[[Elemental HERO]]" Fusion with "[[Instant Contact]]")''<br />
|synchro monsters=<br />
* Level 8 Synchro Monsters ''(with "[[Effect Veiler]]")<br />
* Level 10 Synchro Monsters ''(with various [[Yo-kai Girl]] cards)''<br />
|xyz monsters =<br />
* [[Kashtira Arise-Heart]] ''(OCG and Traditional Format)''<br />
* [[Kashtira Shangri-Ira]]<br />
* Rank 7 Xyz Monsters<br />
** [[Dark Armed, the Dragon of Annihilation]]<br />
** [[Number 89: Diablosis the Mind Hacker]] ''(OCG and Traditional Format)''<br />
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] ''(with "Sacrifice Level-Up")''<br />
* [[Number F0: Utopic Future]]<br />
** [[Number F0: Utopic Draco Future]]<br />
|link monsters =<br />
* [[Black Luster Soldier - Soldier of Chaos]]<br />
* [[Infinitrack Goliath]] ''(banished via "[[Pot of Prosperity]]", to be attached to "Arise-Heart")''<br />
|normal spells =<br />
* [[Kashtiratheosis]]<br />
* [[Gold Sarcophagus]]<br />
* [[Instant Contact]]<br />
* [[Interrupted Kaiju Slumber]] ''(with Level 7 "[[Kaiju]]" monsters)''<br />
* [[Reinforcement of the Army]]<br />
* [[Rite of Aramesir]] ''(with [[Adventurer Token]] cards)''<br />
* [[Sacred Sword of Seven Stars]]<br />
* [[Sacrifice Level-Up]]<br />
* [[Spell Card: "Soul Exchange"]]<br />
* [[Terraforming]]<br />
|equip spells =<br />
* [["Infernoble Arms - Durendal"]]<br />
|field spells =<br />
* [[Pressured Planet Wraitsoth]]<br />
|continuous spells = <br />
* [[Kashtira Birth]]<br />
|quick-play spells =<br />
* [[Kashtira Akstra]]<br />
* [[Kashtira Overlap]]<br />
* [[Additional Mirror Level 7]]<br />
* [[Emergency Teleport]] ''(with "[[P.U.N.K.]]" [[Tuner monster]], "[[Ghost Ogre & Snow Rabbit]]", or "Psychic Processor")''<br />
|normal traps =<br />
* [[Kashtira Big Bang]]<br />
* [[Storm Dragon's Return]]<br />
|continuous traps =<br />
* [[Kashtira Preparations]]<br />
}}<br />
<br />
===Weakness===<br />
* "Kashtira" deck relies heavily on [[banish]]ing cards to make their plays. Because of this, anti-banish floodgate such as "[[Imperial Iron Wall]]" and "[[Chaos Hunter]]" can disable most of the main plays. "Chaos Hunter" in particular is especially dangerous in a [[Mirror Match]] due to its floodgate effect are one-sided and can also be easily summoned by the opponent's "Kashtira" cards.<br />
<br />
* As the "Kashtira" deck can Special Summon multiple times per turn "[[Nibiru, the Primal Being]]" is a great threat to the deck, as it can remove all of the "Kashtira" monsters on the field, since none of them has protection against "Nibiru"'s effect nor can they negate "Nibiru"'s effect. In such cases, if the "Kashtira" Deck's user suspects the opponent has "Nibiru", they will most likely only end on a single "Arise-Heart" without Summoning "Shangri-Ira" (which can be done with 4 Normal or Special Summons). Conversely, cards that prevent Special Summoning, such as "[[Fossil Dyna Pachycephalo]]" can also shut down any "Kashtira" game plans.<br />
<br />
* In a dedicated zone lock strategy, any non-destruction removal effect or cards that can force the opponent's monster [[face-down]], such as that of "[[Book of Moon]]", "[[Book of Eclipse]]" or "[[Compulsory Evacuation Device]]" can easily take care of "[[Kashtira Shangri-Ira]]". Similarly, "[[Kaiju]]" and similar monsters can also remove "Shangri-Ira" from the field and bypass its protection effect.<br />
<br />
* In the "pure" version of the deck, "Kashtira" monsters requires either having no monsters on your field (in the case of the three main U.F.O monsters) or already having a "Kashtira" monster on the field (in the case of "[[Kashtira Riseheart]]"), cards that can be Summoned or placed onto the opponent's field before they could Summon any "Kashtira" monsters, such as "[[Mushroom Man 2]]", can prevent them from Summoning anything unless player already have "[[Kashtira Birth]]" on the hand.<br />
** In addition, if you opened your hand with the multiple "U.F.O Kashtira", this would often results into them being a dead card in your hand if you don't have "Kashtira Birth" or "[[Kashtira Preparations]]" on the field.<br />
<br />
* Since the deck consists of monsters of multiple [[Attribute]]s, "[[Gozen Match]]" can also shut down a "Kashtira" deck from Summoning more monsters.<br />
<br />
* Since the "Kashtira" Deck will most likely use the effect of "Shangri-Ira" during the opponent's Standby Phase and/or will inevitably activate the effect of "Arise-Heart", this enables the opponent's "[[Triple Tactics Thrust]]" and/or "[[Triple Tactics Talent]]" to be useable (with the former also capable of searching the latter). "Talents" can then be used to attempt to take control of "Arise-Heart", allowing the opponent to use "Arise-Heart" against the "Kashtira" user.<br />
** If the "Kashtira" user uses the Quick Effect of "Arise-Heart" to banish itself in response to "Talents" (which removes its threat regardless), the other "Kashtira" monsters are still useful for the opponent to steal (e.g. taking control of "Shangri-Ira" then using it as material for a [[Link Summon]] or even Xyz Summoning another "Arise-Heart" using "Shangri-Ira", will free up their own blocked zones).<br />
<br />
{{Archseries navbox}}<br />
{{Visas}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Branded_Retribution&diff=5024036Card Tips:Branded Retribution2024-03-17T10:15:56Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Springans Kitt]]", "[[Aluber the Jester of Despia]]", "[[Albion the Branded Dragon]]", "[[Guiding Ariadne]]", "[[Sacred Arch-Airknight Parshath]]", and other [[List of generic searchers#Traps|generic searchers]].<br />
<br />
* The effect of "[[Dogmatika Maximus]]" can perfectly set up this card's activation, sending "Albion the Branded Dragon" and another [[Fusion Monster]] that mentions "Fallen of Albaz" as material from the [[Extra Deck]] to the [[Graveyard|GY]]. The effect of "Albion" can then be used to [[Set]] this card from the [[Deck]], allowing it to be live from the following turn onwards.<br />
<br />
==List==<br />
* [[Fusion Monster]]s that [[specifically list]] "[[Fallen of Albaz]]" as material:<br />
<br />
{{Card query|[[Fusion Material::Fallen of Albaz]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Nibiru,_the_Primal_Being&diff=5024035Card Tips:Nibiru, the Primal Being2024-03-17T10:03:32Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
__TOC__<br />
== Using ==<br />
* This card can be [[Searcher|searched]] by "[[Gallant Granite]]", "[[Lyna the Light Charmer, Lustrous]]", "[[Doki Doki]]", "[[Shadow's Light]]", "[[Chaos Zone]]", "[[Witch of the Black Forest]]", "[[Link Party]]", and other [[List of generic searchers#Monsters|generic searchers]].<br />
<br />
* It should be noted that since this card tribute all monsters ''as an effect'' and not as a ''[[Summoning condition]]'' (i.e "[[Kaiju]]" monsters), it cannot be used to remove monsters that were [[Unaffected by other card effects|unaffected by card effects]] or similar effects, such as "[[The Arrival Cyberse @Ignister]]" or "[[Super Quantal Mech King Great Magnus]]".<br />
<br />
* Since combo Decks usually consider this card when building their boards, it is not uncommon the opponent will have a way to [[negate]] this card before their 5th Summon. Combining this card with other [[hand trap]]s, such as "[[Effect Veiler]]" and "[[Infinite Impermanence]]", allows this card to be activated at a better moment, without having to worry about the opponent negating it.<br />
<br />
* After activating this card's effect, if it leaves the hand before resolving (e.g. to activate the effect of "[[Labrynth Chandraglier]]"), the opponent's monsters will still be [[Tribute]]d, but neither this card or the "[[Primal Being Token]]" will be Summoned. This can be useful to avoid Summoning a Token with high [[ATK]]/[[DEF]] which the player cannot get rid of.<br />
<br />
* This card is most effectively used against a field with plenty of [[Link Monster]]s; since they have no DEF, the Summoned "Primal Being Token" won't gain DEF from them, and can potentially be easily destroyed by battle (if Summoned in Defense Position, and assuming any other Tributed monsters had low-enough DEF).<br />
<br />
* This card can be effectively wielded in a "[[Ritual Beast]]" Deck, since their Extra Deck monsters can return themselves to the Extra Deck as a cost for their [[Quick Effect]]s. As such, the effects of those "Ritual Beast" monsters should be activated first (returning themselves as a cost), before Chaining with this card's effect, resulting in only the opponent's monsters being Tributed.<br />
<br />
* Since this card has high ATK, it can be versatile in a Deck that uses "[[Dark Fusion]]" and/or "[[Dark Calling]]", serving as a [[Fusion Material]] for "[[Evil HERO Dark Gaia]]".<br />
<br />
* After using this card's effect, during your turn, Fusion Summon "[[Destiny End Dragoon]]" (which can be easily done with "[[Fusion Destiny]]"), which can then destroy the Summoned "Primal Being Token" and inflict enough damage to win the duel if the Token's ATK is high enough.<br />
<br />
* This card can be versatile in "[[Fossil]]" Decks, potentially serving as a Rock-Type Fusion Material for their Fusion Monsters, or as a high-Level Fusion Material for "[[Fossil Warrior Skull King]]".<br />
<br />
* Being a [[LIGHT]] monster, this card can make use of "[[Honest]]", especially if battling the "Primal Being Token" it produces.<br />
<br />
* Since the produced "Primal Being Token" is LIGHT-Attribute, "[[Leeching the Light]]" can take advantage of its high ATK.<br />
<br />
* By summoning a "Primal Being Token" to either the center-left or center-right monster zone opposite to an unoccupied [[Extra Monster Zone]], you can then summon "[[Relinquished Anima]]" to the opposite zone of that token and [[Equip]] them to it, often resulting into "Anima" gaining huge amount of ATK from the token.<br />
<br />
== Countering ==<br />
* While this card is specifically designed to counter combo Decks, some of these Decks can Summon a monster that can negate this card's effect before (or during) the player's 5th Summon (e.g. "[[Baronne de Fleur]]", "[[Toadally Awesome]]").<br />
<br />
* For Decks that struggle to put some form of effect negation before their 5th Summon, "[[Crossout Designator]]" can [[banish]] a copy of "Nibiru, the Primal Being" from the player's Deck in order to negate the opponent's.<br />
<br />
* As this card's effect Tributes [[face-up]] monsters only, "[[Book of Eclipse]]" can be chained in response to this card's effect to change the user's face-up monsters to [[face-down]] [[Defense Position]], thus allowing the player to keep all of their non-Link Monsters, which are then changed to face-up Defense Position during the end of the turn for their effects to be used during the opponent's turn, though it comes with the drawback of letting the opponent draw a card for each monster that is flipped face-up.<br />
<br />
* Since this card must be able to be Summoned in order to activate its effect, cards that place Summoning restrictions on the opponent (e.g. "[[Gigantic Spright]]", "[[El Shaddoll Winda]]", [[Barrier Statue]] monsters) can prevent it from being activated.<br />
** Similarly, effects that prevent Tokens from being Summoned (e.g. "[[Token Collector]]") or effects that prevent cards from being Tributed (e.g. "[[Fog King]]") can achieve the same result.<br />
<br />
* "[[S:P Little Knight]]" can banish itself and another of the player's monsters when the opponent activates this card, allowing them to dodge this card's effect.<br />
<br />
* The "[[Primal Being Token]]" can be used to [[Link Summon]] "[[Link Spider]]", which can potentially be combined with other monsters the player can Summon in order to continue their plays to some extent. With at least 1 other monster, the player can Summon "[[S:P Little Knight]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Dogmatika_Punishment&diff=5023869Card Tips:Dogmatika Punishment2024-03-16T23:33:19Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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{{For|general information on Extra Deck monsters with effects that apply after they're sent from the player's Extra Deck to the GY|Card Tips:Extra-Foolish Burial#Extra Deck milling targets}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Dogmatika Ecclesia, the Virtuous]]", "[[Dogmatikamatrix]]", "[[Trap Trick]]", "[[Trap Tracks]]", "[[Lady Labrynth of the Silver Castle]]", "[[Lilith, Lady of Lament]]", "[[Triple Tactics Thrust]]", "[[Angel of Blue Tears]]", "[[Farewelcome Labrynth]]", "[[Labrynth Set-Up]]", and other [[List of generic searchers#Traps|generic searchers]].<br />
<br />
* This card can provide the requirement of Special Summoning "[[Dogmatika Ashiyan]]" via its effect, then "Ashiyan" can recycle this card to the hand to re-use during the opponent's next turn.<br />
<br />
* This card can send a "[[Magistus]]" monster to the Graveyard. "[[Crowley, the Magistus of Grimoires]]" or "[[Rilliona, the Magistus of Verre]]" can then be used to equip it to a "Magistus" monster.</div>Mystic Orbhttps://yugipedia.com/index.php?title=Destiny_Number_21&diff=5022075Destiny Number 212024-03-15T01:36:08Z<p>Mystic Orb: </p>
<hr />
<div>[[File:TF3 Destiny Number 21.png|thumb|A game of Destiny Number 21 in progress, from ''[[Yu-Gi-Oh! GX Tag Force 3]]''.]]<br />
'''Destiny Number 21''' is one of the Free Mini Games featured in ''[[Yu-Gi-Oh! GX Tag Force 2]]'' and ''[[Yu-Gi-Oh! GX Tag Force 3]]''. It is unlocked when [[Player (Tag Force)|player]] talks to the the Researcher in the [[Chancellor Sheppard|Chancellor's]] Office at [[Duel Academy]].<br />
<br />
== Gameplay ==<br />
Similar to other real-life [[Wikipedia:Twenty-One (banking game)|Twenty-One]]-type of banking games such as [[Wikipedia:Blackjack|Blackjack]], two teams of players add cards from a deck to their hand and sum their values to get as close to 21 as possible. When a [[Monster Card]] is drawn, its [[Level]] is added to the total, while a [[Spell Card]] or a [[Trap Card]] (regardless of their type) doubles or halves the current total value respectively. Before the player adds a card to their total for their turn, they must decide whether to draw up to 10 cards from the Deck or choose one of the six cards (which have their images shown but all other properites are obscured). When choosing from the latter, the player's partner will guess the obscured card's properties (Monster's Level, Spell or Trap). After choosing their cards, one team may either "stop", being unable to add any more cards to their value (in which case the opponent draws, and the winner is determined by comparing both teams' values) or let their partner take their turn for setting the team's value. The team that gets the closest to 21 wins the round. If victorious, the player will be scored based on various factors, then they will continue playing more rounds until they lose. If both teams have the same score or have the same score difference from 21 (e.g. 20 vs. 22), the round is declared a draw and is replayed.<br />
<br />
The player's partner determines how accurate they are able to correctly guess the card from the six pool cards; characters known to be highly intelligent such as [[Bastion Misawa (Tag Force)|Bastion Misawa]] will make more accurate guesses.<br />
<br />
{{Free Mini Games}}<br />
[[Category:Free Mini Games]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Survival_Dodge_Ball&diff=5022071Survival Dodge Ball2024-03-15T01:31:38Z<p>Mystic Orb: </p>
<hr />
<div>[[File:TF3 Survival Dodge Ball.png|thumb|A game of Survival Dodge Ball, from ''[[Yu-Gi-Oh! GX Tag Force 3]]''.]]<br />
'''Survival Dodge Ball''' is one of the Free Mini Games featured in ''[[Yu-Gi-Oh! GX Tag Force 2]]'' and ''[[Yu-Gi-Oh! GX Tag Force 3]]''. It is unlocked when the [[Player (Tag Force)|player]] talks to the the Researcher at the Beach.<br />
<br />
== Gameplay ==<br />
Like real-life [[Wikipedia:Dodgeball|dodgeball]], the objective of Survival Dodge Ball is for the player and their partner to take turns in throwing various balls to hit their opponents and eliminate them before their opponents do the same. Each round consists of the two teams standing on an arena full of blocks at various block heights; the layout is randomized each time. The turn structure of each round always proceeds as follows: Before throwing a ball, any character can move from their current position though are only limited in moving one block forward or backward. After deciding their position, the player must decide which object to throw, then the angle and power to throw the object at. Each throwable object deals various values of damage and various effects (where damage is indicated by the number of bars or Life Points removed from the character's Life Point gauge should that character be hit) though they can also destroy blocks; each throwable object have a limit to the number of objects they can hit (whether it would be an arena block or a character) before they disappear. <br />
<br />
The following list of throwable objects are as follows:<br />
<br />
* Dodge Ball: Launches a regular dodge ball which deals 3 damage to a character and disappears after one hit. Easiest to aim.<br />
* Tennis Ball: Launches three tennis balls which each deal 1 damage to a character and disappear after one hit. Each ball is launched at slightly different trajectories.<br />
* Rugby Ball: Launches a rugby ball which deals 2 damage to a character per hit and disappears after three hits.<br />
* Bowling Ball: Launches a bowling ball which deals 5 damage to a character and it does not disappear after any number of block hits, only disappearing once it falls below the arena or hitting a character. Most difficult to aim.<br />
* Cream Pie: Launches a cream pie which deals no damage to a character and disappears after one hit. If a character is hit by this, they will be unable to move or throw any balls during their turn, effectively having their turn skipped. This effect lasts for three turns.<br />
<br />
If a character's Life Points reach zero, they are eliminated from the round. A character can also be eliminated if all the blocks the character was standing on are destroyed, regardless of their remaining Life Points. The team which loses both of their characters loses the round. If the player's team is victorious, they will receive a score and can decide whether to continue or not. As the player progresses through more rounds, the mini game becomes progressively becomes harder. The opponents start with one Life Point at Round 1, then they start with one more Life Point after every five rounds (to a maximum of five Life Points. While the player and their partner normally start with five Life Points each, from the 26th round and onwards, the player stars with zero Life Points although they get one throw before they are automatically eliminated while their partner only has one Life Point. <br />
<br />
{{Free Mini Games}}<br />
[[Category:Free Mini Games]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Odd-Eyes&diff=5022050Odd-Eyes2024-03-15T01:22:28Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{About|the [[archetype]]|the card often referred to simply as "Odd-Eyes"|"[[Odd-Eyes Pendulum Dragon]]"}}<br />
{{Infobox archseries<br />
| cut_from_names = true<br />
| image = Three Odd-Eyes hybrids.png<br />
| caption = [[Yuya Sakaki]] with "[[Odd-Eyes Venom Dragon]]", "[[Odd-Eyes Rebellion Dragon]]" and "[[Odd-Eyes Wing Dragon]]".<br />
| ja_name = オッドアイズ<br />
| romaji = Oddoaizu<br />
| fr_name = Yeux Impairs<br />
| de_name = Buntäugig<br />
| it_name = Occhi Diversi<br />
| ko_name = 오드아이즈<br />
| ko_romanized = Odeuaijeu<br />
| pt_name = Olhos Anômalos<br />
| es_name = Ojos Anómalos<br />
| sets =<br />
* [[Duelist Alliance]]<br />
* [[Clash of Rebellions]]<br />
* [[Dimension of Chaos]]<br />
* [[Breakers of Shadow]]<br />
* [[Shining Victories]]<br />
* [[Raging Tempest]]<br />
* [[Yu-Gi-Oh! ARC-V Volume 1 promotional card]]<br />
* [[Code of the Duelist]]<br />
* [[Yu-Gi-Oh! ARC-V Volume 5 promotional card]]<br />
* [[Dimension Force]]<br />
* [[Age of Overlord]]<br />
| tcg =<br />
* [[Space-Time Showdown Power-Up Pack]]<br />
* [[2-Player Starter Deck: Yuya & Declan]]<br />
* [[Saber Force Starter Deck]]<br />
* [[Star Pack ARC-V]]<br />
* [[2015 Mega-Tins]]<br />
* [[Master of Pendulum Structure Deck]]<br />
* [[Starter Deck: Yuya]]<br />
* [[Dragons of Legend: Unleashed]]<br />
* [[2016 Mega-Tin Mega Pack]]<br />
* [[Weekly Shonen Jump January 2017 membership promotional card]]<br />
* [[Star Pack Battle Royal]]<br />
* [[Pendulum Evolution]]<br />
* [[Battles of Legend: Light's Revenge]]<br />
* [[2017 Mega-Tin Mega Pack]]<br />
* [[Legendary Dragon Decks]]<br />
* [[Duel Power]]<br />
* [[Legendary Duelists: Magical Hero]]<br />
* [[Rise of the Duelist]]<br />
* [[Dragons of Legend: The Complete Series]]<br />
* [[2021 Tin of Ancient Battles]]<br />
* [[OTS Tournament Pack 19]]<br />
* [[Battles of Legend: Crystal Revenge]]<br />
* [[Battles of Legend: Monstrous Revenge]]<br />
* [[Maze of Millennia]]<br />
| ocg =<br />
* [[Starter Deck 2014 Enhancement Pack]]<br />
* [[The Rarity Collection]]<br />
* [[Duelist Entry Deck VS]]<br />
* [[Structure Deck: Master of Pendulum]]<br />
* [[Gold Pack 2016]]<br />
* [[V Jump May 2016 promotional card]]<br />
* [[Starter Deck 2016]]<br />
* [[Collectors Pack: Duelist of Flash Version]]<br />
* [[Jump Victory Carnival 2016 - Promotion Pack]]<br />
* [[Dimension Box Limited Edition]]<br />
* [[Master Guide 5 promotional cards]]<br />
* [[Collectors Pack 2017]]<br />
* [[Yu-Gi-Oh! ARC-V The Strongest Duelist Yuya!! Volume 1 promotional card]]<br />
* [[Rarity Collection 20th Anniversary Edition]]<br />
* [[Extra Pack 2018]]<br />
* [[Yu-Gi-Oh! Chips]]<br />
* [[20th Anniversary Duelist Box]]<br />
* [[Duelist Pack: Legend Duelist 6]]<br />
* [[Dimension Force +1 Bonus Pack]]<br />
* [[Tournament Pack 2022 Vol.1]]<br />
* [[Animation Chronicle 2022]]<br />
* [[Secret Utility Box]]<br />
* [[Animation Chronicle 2023]]<br />
| korea =<br />
* [[Duelist Entry Deck VS: Saber Force]]<br />
* [[Premium Pack Vol.11]]<br />
* [[Premium Pack Vol.12]]<br />
* [[Premium Pack Vol.13]]<br />
* [[Premium Pack Vol.14 1st Wave]]<br />
| anime = [[Yu-Gi-Oh! ARC-V]]<br />
| manga =<br />
* [[Yu-Gi-Oh! ARC-V (manga)|Yu-Gi-Oh! ARC-V]]<br />
* [[Yu-Gi-Oh! ARC-V The Strongest Duelist Yuya!!]]<br />
}}<br />
"'''Odd-Eyes'''" (オッドアイズ ''Oddoaizu'') is an archetype composed primarily of [[DARK]] [[Level]]/[[Rank]] 7 [[Dragon]] [[Monster Card|monsters]] used by [[Yuya Sakaki]] and [[Z-ARC]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime, [[Yu-Gi-Oh! ARC-V (manga)|manga]], and the ''[[Yu-Gi-Oh! ARC-V The Strongest Duelist Yuya!!]]''. <br />
The moniker of "Odd-Eyes" refers to the ''[[wikipedia:Heterochromia iridum|heterochromia iridum]]'' present among the monsters of this archetype, all of which have either a red or yellow right eye and either a green or blue left eye.<br />
Until [[Link Monster]]s were released, the "Odd-Eyes" archetype was the only archetype capable of using every Summon mechanic without leaving its archetype.<br />
==Members==<br />
===[[Main Deck]]===<br />
{| class="wikitable sortable" style="text-align:left"<br />
! [[Card type]] !! Monster<br />
|-<br />
| [[Normal Pendulum Monster|Normal Pendulum]] || [[Odd-Eyes Arc Pendulum Dragon]]<br />
|-<br />
| rowspan="5" | [[Effect Monster|Effect]] || [[Odd-Eyes Dragon]]<br />
|-<br />
| [[Odd-Eyes Advance Dragon]]<br />
|-<br />
| [[Odd-Eyes Lancer Dragon]]<br />
|-<br />
| [[Odd-Eyes Saber Dragon]]<br />
|-<br />
| [[Odd-Eyes Wizard Dragon]]<br />
|-<br />
| rowspan="14" | [[Pendulum Monster|Pendulum]] || [[Odd-Eyes Mirage Dragon]]<br />
|-<br />
| [[Odd-Eyes Pendulum Dragon]]<br />
|-<br />
| [[Odd-Eyes Persona Dragon]]<br />
|-<br />
| [[Odd-Eyes Phantasma Dragon]]<br />
|-<br />
| [[Odd-Eyes Phantom Dragon]]<br />
|-<br />
| [[Odd-Eyes Revolution Dragon]]<br />
|-<br />
| [[Performapal Odd-Eyes Butler]]<br />
|-<br />
| [[Performapal Odd-Eyes Dissolver]]<br />
|-<br />
| [[Performapal Odd-Eyes Light Phoenix]]<br />
|-<br />
| [[Performapal Odd-Eyes Minitaurus]]<br />
|-<br />
| [[Performapal Odd-Eyes Seer]]<br />
|-<br />
| [[Performapal Odd-Eyes Unicorn]]<br />
|-<br />
| [[Performapal Odd-Eyes Valet]]<br />
|-<br />
| [[Supreme King Dragon Odd-Eyes]]<br />
|-<br />
| [[Tuner Pendulum Monster|Tuner Pendulum]] || [[Performapal Odd-Eyes Synchron]]<br />
|-<br />
| [[Ritual Monster|Ritual]] || [[Odd-Eyes Gravity Dragon]]<br />
|-<br />
|[[Ritual Pendulum Monster|Ritual Pendulum]] || [[ Odd-Eyes Pendulumgraph Dragon]]<br />
|}<br />
<br />
===[[Extra Deck]]===<br />
{| class="wikitable sortable" style="text-align:left"<br />
! [[Card type]] !! Monster<br />
|-<br />
| rowspan="2" | [[Fusion Monster|Fusion]] || [[Odd-Eyes Vortex Dragon]]<br />
|-<br />
| [[Performapal Odd-Eyes Metal Claw]]<br />
|-<br />
| [[Synchro Monster|Synchro]] || [[Odd-Eyes Meteorburst Dragon]]<br />
|-<br />
| [[Xyz Monster|Xyz]] || [[Odd-Eyes Absolute Dragon]]<br />
|}<br />
; [[Supreme King]] Odd-Eyes<br />
These Pendulum Extra Deck monsters depict merged forms of "[[Odd-Eyes Pendulum Dragon]]" with other [[Four Dimensional Dragons]]. Their Japanese names each contain a 「{{Ruby|覇|は}}{{Ruby|王|おう}}〇{{Ruby|竜|りゅう}}」 (''Haō〇ryū'', "[[Supreme King]] X Dragon") section that is omitted in the non-OCG versions' names.<br />
{| class="wikitable sortable" style="text-align:left"<br />
! [[Card type]] !! Monster<br />
|-<br />
| [[Fusion Pendulum Monster|Fusion Pendulum]] || [[Odd-Eyes Venom Dragon]]<br />
|-<br />
| [[Synchro Pendulum Monster|Synchro Pendulum]] || [[Odd-Eyes Wing Dragon]]<br />
|-<br />
| rowspan="4" | [[Xyz Pendulum Monster|Xyz Pendulum]] || [[Odd-Eyes Raging Dragon]]<br />
|-<br />
| [[Odd-Eyes Rebellion Dragon]]<br />
|-<br />
|[[Odd-Eyes Rebellion Dragon Overlord]]<br />
|-<br />
|[[Odd-Eyes Rebellion Xyz Dragon]]<br />
|}<br />
==Playing style==<br />
The "Odd-Eyes archetype have cards that specifically support the "[[Magician]]" and "[[Performapal]]" archetypes (and vice-versa), thus they can be used interchangeably to focus on which aspects of the "Odd-Eyes" arsenal the player wishes to use most. <br />
<br />
"[[Odd-Eyes Revolution Dragon]]" serves as a highly important card as it can search out the archetype's [[Dragon]] [[Pendulum Monster]]s, or revive Dragon [[Fusion Monster|Fusion]], [[Synchro Monster|Synchro]], [[Xyz Monster]]s after performing a [[Pendulum Summon]] with its high [[Pendulum Scale]] of 12. "[[Odd-Eyes Arc Pendulum Dragon]]" is a key card in the "Odd-Eyes" strategy, Special Summoning "Odd-Eyes" monsters from the Deck, hand or GY whenever an "Odd-Eyes" card is destroyed. "[[Odd-Eyes Pendulum Dragon]]" can destroy itself to search low ATK but useful Pendulum Monsters. "[[Odd-Eyes Mirage Dragon]]" and "[[Odd-Eyes Persona Dragon]]" both can replace themselves as Pendulum Scales or either protect an "Odd-Eyes" monster, or negate the effects of a monster that was Special Summoned from the Extra Deck. Finally, "[[Odd-Eyes Phantasma Dragon]]" and "[[Odd-Eyes Phantom Dragon]]" have battle-oriented effects. "[[Performapal Odd-Eyes Butler]]" is a useful extender.<br />
<br />
For searchers, "[[Sky Iris]]" serves as the archetype's main searcher by destroying any other face-up card the user controls (thus easily proccing "Arc Pendulum Dragon"), whilst also protecting cards of the three archetypes while they are in Pendulum Zones. "[[Spiral Flame Strike]]" can add Level 7 "Odd-Eyes" monsters from the Deck or face-up Extra Deck. "[[Performapal Skullcrobat Joker]]" and/or "[[Performapal Monkeyboard]]" can search any needed "Odd-Eyes" and/or "Performapal" monsters. Like most other Pendulum Decks, "[[Duelist Alliance (card)|Duelist Alliance]]" is always a must-have searcher for searching "Odd-Eyes (Arc) Pendulum Dragon".<br />
<br />
The archetype's numerous members and support allows the deck to set up a huge [[Pendulum Summon]] which then provides materials for Summoning Fusion, Synchro, Xyz, Ritual and [[Link Monster]]s.<br />
<br />
For Fusion Monsters, the archetype has many cards with Fusion Summoning effects including: "[[Odd-Eyes Fusion]]", "[[Pendulum Fusion]]", "[[Performapal Odd-Eyes Dissolver]]", "[[Performapal Splashmammoth]]", "[[Performapal Trump Girl]]" and "[[Performapal U Go Golem]]" for a [[Fusion Summon]]. Usually, their best monster to Summon is "[[Odd-Eyes Vortex Dragon]]" for its easily useable negate and its on-Summon effect to bounce an opponent's monster. Other useful choices include "[[Performapal Odd-Eyes Metal Claw]]", "[[Performapal Gatlinghoul]]", "[[Pendulum Dragon]]" monsters ("[[Rune-Eyes Pendulum Dragon|Rune-Eyes]]", "[[Beast-Eyes Pendulum Dragon|Beast-Eyes]]" or "[[Brave-Eyes Pendulum Dragon|Brave Eyes]]"), "[[Starving Venemy Dragon]]", "[[Starving Venemy Lethal Dose Dragon]]", "[[Supreme King Dragon Starving Venom]]", "[[Starving Venom Fusion Dragon]]" and "[[Odd-Eyes Venom Dragon]]". As "Odd-Eyes" can run Dragon Synchro and Xyz Monsters in addtition to their Fusion and Pendulum Monsters, they can potentially Summon "[[Supreme King Z-ARC]]" or "[[Odd-Eyes Arcray Dragon]]".<br />
<br />
For Synchro Monsters, the deck's notable Tuners alongside "Odd-Eyes" monsters can access Level 7, 8 and 10 Synchro Monsters including "[[Harmonizing Magician]]" (with another Level 3 or 4 "Pendulum [[Magician]]" monster), "[[Nobledragon Magician]]" (which can Special Summon itself from the hand or GY by lowering an "Odd-Eyes" monster's Level by 3) and "[[Performapal Odd-Eyes Synchron]]" (which can use a card in the Pendulum Zone as a Synchro Material alongside itself). Even though "Nobledragon Magician" can only Synchro Summon Dragon Synchro Monsters, there are still a number of valid choices that synergize well with "Odd-Eyes". For Level 7 choices, the "Odd-Eyes" archetype's own Level 7 "[[Odd-Eyes Meteorburst Dragon]]" is a very good choice to Summon as it can Special Summon a Level 7 monster from the Pendulum Zone for Xyz Summon plays. Other noteworthy choices include "[[Clear Wing Synchro Dragon]]" (which can potentially be paired with a suitable Tuner for "[[Odd-Eyes Wing Dragon]]" or "[[Crystal Wing Synchro Dragon]]"), "[[Supreme King Dragon Clear Wing]]" or "[[Ignister Prominence, the Blasting Dracoslayer]]" (for their removal effects that are useable in Pendulum Decks), "[[Borreload Savage Dragon]]" (for its omni-negate if Link Monsters are ran) and "[[Bystial Dis Pater]]" (if "Nobledragon" is to be used for a Level 10 Synchro).<br />
<br />
For Xyz Monsters, "Odd-Eyes" decks can naturally facilitate the [[Xyz Summon]] of Rank 7 monsters; their most useful choice to Summon is "[[Odd-Eyes Absolute Dragon]]". "Absolute Dragon" can also be destroyed with the last effect of "Sky Iris" or be sent to the GY as material for a [[Link Summon]] to proc its effect to Special Summon an "Odd-Eyes" card from the Extra Deck, easily Special Summoning "Odd-Eyes Vortex Dragon". On Turn 2 or later, "Absolute Dragon" can Summon out "[[Odd-Eyes Rebellion Dragon]]" which can then be used as material to directly Xyz Summon "[[Odd-Eyes Rebellion Dragon Overlord]]" for an OTK with its three attacks.<br />
<br />
For Ritual Monsters, "Odd-Eyes" can [[Ritual Summon]] with their [[Ritual Spell Card]] "[[Odd-Eyes Advent]]". While "Advent" can only Ritual Summon Dragon monsters, it can also do so from the GY in addition to the hand, and can send an "Odd-Eyes" card (with the same Level) from the Extra Deck in place of Tributing Pendulum Monsters. "[[Odd-Eyes Gravity Dragon]]" can bounce all of the opponent's Spells and Traps upon its Special Summon that the opponent cannot respond to and passively forces the opponent to pay 500 LP to activate a card or effect. "[[Odd-Eyes Pendulumgraph Dragon]]" passively inflicts 300 damage to the opponent whenever they Special Summon from their Extra Deck and has a Spell negate which moves itself to the Pendulum Zone. While it can also be Pendulum Summoned from the hand, instead of being Ritual Summoned, using its Spell negate effect while the card was Ritual Summoned also Special Summons an "Odd-Eyes" monster from the Extra Deck, allowing the card to switch itself for "Vortex Dragon" to negate yet another card or effect. Afterwards, "Pendulumgraph Dragon" can return itself from the Pendulum Zone to the hand to add or recycle a Ritual Spell. Another Ritual Spell worth considering is "[[Advanced Ritual Art]]" which can use "Odd-Eyes Arc Pendulum Dragon" as the required [[Normal Monster]]. Another Dragon Ritual Monster to consider in an "Odd-Eyes" Ritual strategy is "[[Sauravis, the Ancient and Ascended]]", a Level 7 with a couple of useful Quick Effects; it can return itself from the field to the hand to negate an opponent's Special Summon, then can be discarded to counter any targeted effects. It can be "revived" with "Odd-Eyes Advent" to cycle through both of its effects once more.<br />
<br />
=== Recommended cards ===<br />
{{Decklist|Recommended cards<br />
|effect monsters =<br />
* [[Odd-Eyes Advance Dragon]]<br />
* [[Odd-Eyes Dragon]]<br />
** [[Odd-Eyes Saber Dragon]]<br />
** [[Odd-Eyes Wizard Dragon]]<br />
* [[Odd-Eyes Lancer Dragon]]<br />
* [[Crescent Dragon - Mikazukinoyaiba]]<br />
|tuner monsters =<br />
* [[Tuning Magician]]<br />
|pendulum monsters =<br />
* [[Odd-Eyes Arc Pendulum Dragon]]<br />
* [[Odd-Eyes Mirage Dragon]]<br />
* [[Odd-Eyes Pendulum Dragon]]<br />
* [[Odd-Eyes Persona Dragon]]<br />
* [[Odd-Eyes Phantasma Dragon]]<br />
* [[Odd-Eyes Phantom Dragon]]<br />
* [[Odd-Eyes Revolution Dragon]]<br />
* [[Performapal Odd-Eyes Butler]]<br />
* [[Performapal Odd-Eyes Dissolver]]<br />
* [[Performapal Odd-Eyes Light Phoenix]]<br />
* [[Performapal Odd-Eyes Minitaurus]]<br />
* [[Performapal Odd-Eyes Seer]]<br />
* [[Performapal Odd-Eyes Synchron]]<br />
* [[Performapal Odd-Eyes Unicorn]]<br />
* [[Performapal Odd-Eyes Valet]]<br />
* [[Performapal Bit Bite Turtle]]<br />
* [[Performapal Celestial Magician]]<br />
* [[Performapal Dag Daggerman]]<br />
* [[Performapal Gentrude]]<br />
* [[Performapal Lady Ange]]<br />
* [[Performapal Monkeyboard]]<br />
* [[Performapal Pendulum Sorcerer]]<br />
* [[Performapal Skullcrobat Joker]]<br />
* [[Performapal Smile Sorcerer]]<br />
* [[Performapal Splashmammoth]]<br />
* [[Performapal Trump Girl]]<br />
* [[Performapal Trump Witch]]<br />
* [[Performapal U Go Golem]]<br />
* "[[Magician]]" Pendulum Monsters<br />
** [[Astrograph Sorcerer]]<br />
** [[Xiangke Magician]]<br />
** [[Harmonizing Magician]]<br />
** [[Nobledragon Magician]]<br />
* [[All-Eyes Phantom Dragon]]<br />
* [[Aether, the Evil Empowering Dragon]]<br />
|ritual monsters =<br />
* [[Odd-Eyes Gravity Dragon]]<br />
* [[Odd-Eyes Pendulumgraph Dragon]]<br />
* [[Sauravis, the Ancient and Ascended]]<br />
|fusion monsters =<br />
* [[Beast-Eyes Pendulum Dragon]]<br />
* [[Brave-Eyes Pendulum Dragon]]<br />
* [[Odd-Eyes Vortex Dragon]]<br />
* [[Performapal Gatlinghoul]]<br />
* [[Performapal Odd-Eyes Metal Claw]]<br />
* [[Rune-Eyes Pendulum Dragon]]<br />
* [[Starving Venom Fusion Dragon]]<br />
** [[Odd-Eyes Venom Dragon]]<br />
* [[Starving Venemy Dragon]]<br />
* [[Supreme King Dragon Starving Venom]] ''(Traditional Format and OCG only)''<br />
* [[Supreme King Z-ARC]]<br />
* [[Odd-Eyes Arcray Dragon]]<br />
* [[Patissciel Couverture]]<br />
|synchro monsters =<br />
* [[Odd-Eyes Meteorburst Dragon]]<br />
* [[Odd-Eyes Wing Dragon]]<br />
* [[Clear Wing Synchro Dragon]]<br />
** [[Crystal Wing Synchro Dragon]]<br />
* [[Borreload Savage Dragon]]<br />
* [[Bystial Dis Pater]]<br />
* [[Ignister Prominence, the Blasting Dracoslayer]]<br />
* [[Supreme King Dragon Clear Wing]]<br />
|xyz monsters =<br />
* [[Odd-Eyes Absolute Dragon]]<br />
* [[Odd-Eyes Rebellion Dragon]]<br />
**[[Odd-Eyes Rebellion Dragon Overlord]]<br />
* [[Odd-Eyes Rebellion Xyz Dragon]]<br />
* [[Odd-Eyes Raging Dragon]]<br />
* [[Dark Anthelion Dragon]]<br />
|link monsters =<br />
* [[Beyond the Pendulum]]<br />
* [[Exceed the Pendulum]]<br />
* [[Heavymetalfoes Electrumite]] ''(Traditional Format and OCG only)''<br />
* [[Hieratic Seal of the Heavenly Spheres]]<br />
* [[Zefra Metaltron]]<br />
|normal spells =<br />
* [[Odd-Eyes Fusion]]<br />
* [[Spiral Flame Strike]]<br />
* [[Duelist Alliance (card)|Duelist Alliance]]<br />
** [[Pendulum Fusion]]<br />
** [[Pendulum Halt]]<br />
** [[Pendulum Paradox]]<br />
** [[Extra Pendulum]]<br />
* [[Preparation of Rites]]<br />
* [[Terraforming]]<br />
|field spells =<br />
* [[Sky Iris]]<br />
* [[Performapal Dramatic Theater]]<br />
|ritual spells =<br />
* [[Odd-Eyes Advent]]<br />
* [[Advanced Ritual Art]] ''(with "Odd-Eyes Arc Pendulum Dragon")''<br />
|continuous spells = <br />
* [[Soul Pendulum]] ''(with "Duelist Alliance")''<br />
|normal traps =<br />
* [[Pendulum Encore]] ''(with "Duelist Alliance")''<br />
* [[Pendulum Scale (card)|Pendulum Scale]] ''(with "Duelist Alliance")''<br />
|continuous traps =<br />
* [[Pendulum Dimension]] ''(with "Duelist Alliance")''<br />
* [[Pendulum Switch]] ''(with "Duelist Alliance")''<br />
}}<br />
<br />
=== Odd-Eyes Chaos/Odd-Eyes Hieratic===<br />
This build focuses on using the Summoning effects of "[[Odd-Eyes Saber Dragon]]" and "[[Odd-Eyes Wizard Dragon]] to fill the graveyard with the necessary monsters to Special Summon large "[[Chaos]]" monsters, or to trigger the effects of "[[Hieratic]] monsters to swarm the field with monsters to [[Xyz Summon]]. The build can be split or changed around in several different ways; Pure "Chaos", "Hieratic" centric, or purely DARK focused. <br />
{{Decklist|Chaos/Hieratic<br />
|normal monsters = <br />
* [[Hieratic Seal of the Sun Dragon Overlord]]<br />
* [[Red-Eyes Black Dragon]]<br />
* [[Blue-Eyes White Dragon]]<br />
|effect monsters =<br />
* [[Odd-Eyes Dragon]]<br />
* [[Odd-Eyes Saber Dragon]]<br />
* [[Odd-Eyes Wizard Dragon]]<br />
* [[Odd-Eyes Advance Dragon]]<br />
* [[Black Luster Soldier - Envoy of the Beginning]]<br />
* [[Chaos Emperor Dragon - Envoy of the End]]<br />
* [[Chaos Dragon Levianeer]]<br />
* [[The Chaos Creator]]<br />
* [[Crescent Dragon - Mikazukinoyaiba]]<br />
* [[Manju of the Ten Thousand Hands]]<br />
* [[Divine Dragon Lord Felgrand]]<br />
* [[Arkbrave Dragon]]<br />
* [[White Dragon Wyverburster]]<br />
* [[Black Dragon Collapserpent]]<br />
* [[Lightpulsar Dragon]]<br />
* [[Hieratic]] monsters<br />
* [[Honest]]/[[Dark Honest]]<br />
* [[Armageddon Knight]]<br />
* [[Dark Grepher]]<br />
* [[Lightsworn]] monsters<br />
|tuner monsters =<br />
*[[Labradorite Dragon]]<br />
|pendulum monsters =<br />
* [[Chaos Emperor, the Dragon of Armageddon]]<br />
|ritual monsters =<br />
* [[Saffira, Queen of Dragons]] (w/ Hieratics)<br />
* [[Odd-Eyes Gravity Dragon]]<br />
|xyz monsters =<br />
* [[Odd-Eyes Absolute Dragon]]<br />
* [[Red-Eyes Flare Metal Dragon]]<br />
* [[Hieratic Dragon King of Atum]]<br />
* [[Hieratic Sun Dragon Overlord of Heliopolis]]<br />
* [[Hieratic Sky Dragon Overlord of Heliopolis]]<br />
|link monsters =<br />
* [[Hieratic Seal of the Heavenly Spheres]]<br />
* [[Curious, the Lightsworn Dominion]]<br />
|normal spells =<br />
* [[Spiral Flame Strike]]<br />
* [[Chaos Space]]<br />
* [[Draconnection]]<br />
* [[Preparation of Rites]]<br />
* [[Hieratic Seal of Convocation]]<br />
* [[Dragon Shrine]]<br />
* [[Sacred Sword of Seven Stars]]<br />
* [[Allure of Darkness]]<br />
* [[Foolish Burial]]<br />
|equip spells =<br />
* [[D.D.R. - Different Dimension Reincarnation]]<br />
|field spells =<br />
* [[Dragon Ravine]]<br />
|ritual spells =<br />
* [[Odd-Eyes Advent]]<br />
|quick-play spells =<br />
* [[Twin Twisters]]<br />
|continuous traps =<br />
* [[Escape from the Dark Dimension]]<br />
}}<br />
<br />
===Official Decks===<br />
{{Decklist|Official Odd-Eyes Deck<ref>http://ygorganization.com/pendulumshift/</ref><br />
|effect monsters =<br />
* [[Odd-Eyes Dragon]]<br />
* [[Odd-Eyes Saber Dragon]]<br />
|pendulum monsters =<br />
* [[Dragonpit Magician]] x3<br />
* [[Dragonpulse Magician]] x3<br />
* [[Nobledragon Magician]] x2<br />
* [[Oafdragon Magician]] x3<br />
* [[Odd-Eyes Pendulum Dragon]] x3<br />
* [[Performapal Silver Claw]] x2<br />
* [[Performapal Skullcrobat Joker]] x3<br />
* [[Performapal Trump Witch]]<br />
* [[Stargazer Magician]]<br />
* [[Timegazer Magician]]<br />
* [[Xiangke Magician]]<br />
* [[Xiangsheng Magician]]<br />
|fusion monsters =<br />
* [[Beast-Eyes Pendulum Dragon]] x2<br />
* [[Rune-Eyes Pendulum Dragon]] x2<br />
|synchro monsters =<br />
* [[Odd-Eyes Meteorburst Dragon]] x3<br />
|xyz monsters =<br />
* [[Dark Rebellion Xyz Dragon]] x2<br />
* [[Odd-Eyes Absolute Dragon]] x3<br />
* [[Odd-Eyes Rebellion Dragon]] x2<br />
|spells =<br />
* [[Mystical Space Typhoon]]<br />
* [[Pendulum Call]] x3<br />
* [[Pendulum Shift]]<br />
* [[Polymerization]]<br />
* [[Sky Iris]] x3<br />
* [[Summoner's Art]]<br />
* [[Terraforming]]<br />
|traps =<br />
* [[Pendulum Back]]<br />
* [[Torrential Tribute]]<br />
* [[Traptrix Trap Hole Nightmare]]<br />
}}<br />
<br />
==References==<br />
<references /><br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
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[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Despia&diff=5022020Despia2024-03-15T00:22:01Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{Infobox archseries<br />
| image = DramaturgeofDespia-MADU-EN-VG-artwork.png<br />
| caption = "[[Dramaturge of Despia]]"<br />
| ja_name = デスピア<br />
| romaji = Desupia<br />
| trans = Despia<br />
| fr_name = Despia<br />
| de_name = Despia<br />
| it_name = Dispia<br />
| ko_name = 데스피아<br />
| ko_romanized = Deseupia<br />
| pt_name = Despia<br />
| es_name = Despía<br />
| sets = <br />
* [[Dawn of Majesty]]<br />
* [[Burst of Destiny]]<br />
* [[Dimension Force]]<br />
* [[Cyberstorm Access]]<br />
| tcg = <br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[OTS Tournament Pack 20]]<br />
* [[OTS Tournament Pack 22]]<br />
| ocg = <br />
* [[Dawn of Majesty +1 Bonus Pack]]<br />
* [[Burst of Destiny +1 Bonus Pack]]<br />
* [[Photon Hypernova +1 Bonus Pack]]<br />
* [[Cyberstorm Access +1 Bonus Pack]]<br />
}}<br />
"'''Despia'''" (デスピア ''Desupia'') is an [[archetype]] of [[DARK]] [[Fairy]] and [[LIGHT]] [[Fiend]] monsters introduced in ''[[Dawn of Majesty]]''.<br />
==Lore==<br />
{{Main|The Valuable Book EX 2 card storylines#No. 01: The Land of the Abyss|The Valuable Book EX 3 card storylines#No. 01: The Decisive Battle of the Northern Land}}<br />
<br />
==Etymology & Design==<br />
"Despia"/"Despian" is a combination of the words "despair", "death", and "thespian". The names of "Despia" cards stems from theatrical elements and drama. The theatrical theme of the "Despia" archetype is fitting, as these monsters kept up the facade of a [[Dogmatika Nation|holy Church]] for a long time, as if they were playing a theatrical fiction, before revealing their true colors.<br />
<br />
Most of the "Despia" cards consist of corrupted versions of the "[[Dogmatika]]" monsters. This may have been started with the events depicted in the artwork of "[[Dogmatikalamity]]", where "[[Dogmatika Maximus]]" opens a portal to the Hole.<br />
<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! Origin<br />
! Monster<br />
! Base [[counterpart]]<br />
|-<br />
| ''[[wikipedia:Ad libitum|Ad libitum]]''<br />
| [[Ad Libitum of Despia]]<br />
| [[Dogmatika Ashiyan]]<br />
|-<br />
| [[wikipedia:Jester|Jester]]<br />
| [[Aluber the Jester of Despia]]<br />
| [[Fallen of Albaz]]<br />
|-<br />
| [[wikipedia:Sock and buskin|Sock]] ([[wikipedia:Comedy|Comedy]])<br />
| [[Despian Comedy]]<br />
| rowspan="2" | None<br />
|-<br />
| [[wikipedia:Sock and buskin|Buskin]] ([[wikipedia:Tragedy|Tragedy]])<br />
| [[Despian Tragedy]]<br />
|-<br />
| [[wikipedia:Skene (theatre)|Proskenion]]<br />
| [[Despian Proskenion]]<br />
| [[Dogmatika Nexus]]<br />
|-<br />
| rowspan="2" | ''[[wikipedia:Quem quaeritis?|Quem quaeritis?]]''<br />
| [[Despian Quaeritis]]<br />
| [[White Knight of Dogmatika]]<br />
|-<br />
| [[Guiding Quem, the Virtuous]]<br />
| [[White Relic of Dogmatika]]<br />
|-<br />
| [[wikipedia:Dramaturgy|Dramaturgy]]<br />
| [[Dramaturge of Despia]]<br />
| [[Dogmatika Maximus]]<br />
|-<br />
| [[wikipedia:Aclima|Luluwa]]/[[wikipedia:Lilith|Lilith]]<br />
| [[Despian Luluwalilith]]<br />
| [[Dogmatika Fleurdelis, the Knighted]]<br />
|}<br />
<br />
==Playing style==<br />
<br />
===General===<br />
The "Despia" archetype is a [[Fusion Monster|Fusion]]-focused archetype, and is a part of an overarching playstyle, typically called "Branded Despia", that encompasses "Despia", the "[[Branded]]" archetype of Spell & Trap cards, "[[Fallen of Albaz]]" and its dedicated support cards, especially the Fusion Monsters that mention "Fallen of Albaz" as material (typically referred to as "[[Albaz Dragon]]s"). Within Branded Despia, "Despia" provides the Deck's Main Deck starters and Fusion Material fodder. <br />
<br />
Generally speaking, "Despia" cards and their specific "Branded" support cards generically support Level 8 or higher Fusion Monsters, while specific "Despia" cards support "Branded" or "Fallen of Albaz"-related cards (and vice-versa), connecting it to the other two card series in Branded Despia. Noteworthy "Branded" cards that specifically support "Despia" monsters include "[[Branded Opening]]" (which can search or Special Summon a "Despia" monster from the Deck), "[[Branded in Red]]" (which can add a "Despia" monster or "Fallen of Albaz" from the GY to the hand, then can Fusion Summon a Level 8 or higher Fusion Monster by banishing monsters from the user's field or hand), "[[Branded Banishment]]" (which revives a "Despia" monster, then Fusion Summons a Level 8 or higher Fusion Monster by banishing monsters from either field).<br />
<br />
"[[Aluber the Jester of Despia]]" searches a "Branded" Spell/Trap when Normal or Special Summoned, making it a key starter of any "Branded-Despia" strategy. The following three "Despia" Main Deck monsters provide Branded Despia with advantage-generating Fusion Materials. Both "[[Dramaturge of Despia]]" and "[[Ad Libitum of Despia]]" each have Trigger Effects that generate advantage when they're sent to the [[GY]] or [[banish]]ed from the hand or Field as a [[Fusion Material]] for a [[Fusion Summon]]; "Dramaturge" Special Summons itself while "Ad Libitum" can Special Summon back another "Despia" or a Level 8 or higher Fusion Monster from the GY or is banished. "[[Despian Tragedy]]", when banished or sent to the GY by any card effect, can search another "Despia" monster from the Deck, while also having the utility of <br />
banishing itself to recur "Branded" Spells/Traps from the GY. "[[Despian Comedy]]" can ward off against the opponent's effects that target a "Despia" monster, and can situationally Tribute a Fusion Monster to revive itself from the GY at any time.<br />
<br />
The "Despia"-centric Fusion Monsters include "[[Despian Quaeritis]]", "[[Despian Proskenion]]" and "[[Masquerade the Blazing Dragon]]", each requiring a "Despia" monster and a LIGHT or DARK monster (or both 1 LIGHT and 1 DARK in the case of "Proskenion"). "Quaeritis" can make all monsters except Level 8 or higher Fusion Monsters have 0 ATK, while floating into a "Despia" monster or "Fallen of Albaz", "Proskenion" can banish an opponent's Extra Deck monster (or even revive it to the user's field). Finally, "Masquerade" passively forces the opponent to pay 600 [[LP]] each time they wish to activate a card or effect and can revive itself from the GY in a pinch.<br />
<br />
The main strategy of "Branded Despia" is to quickly Summon "Aluber, the Jester of Despia" who will search the "[[Fusion (archetype)|Fusion]]" Spell "[[Branded Fusion]]". This card can Fusion Summon "[[Albion the Branded Dragon]]" or "[[Lubellion the Searing Dragon]]" using materials from the Deck. From there, "Albion" and "Lubellion" would typically bridge into the powerful boss monster of Branded Despia, "[[Mirrorjade the Iceblade Dragon]]". "Mirrorjade's" main effect, at anytime, can send an Albaz Dragon from the Extra Deck to the GY to not only banish any monster on the field as a disruption, but to also gain advantage from the effects of their sent Albaz Dragons effects to search and/or Special Summon more cards during the End Phase ("Albion the Branded Dragon" for more "Branded" Spells/Traps, "[[Brigrand the Glory Dragon]]" for "[[Tri-Brigade Mercourier]]" as a [[hand trap]] etc.), completing the Deck's resource loop.<br />
<br />
By triggering the effects of the aforementioned Main Deck "Despia" monsters on the opponent's turn with Spell Speed 2, GY-utilizing "Branded" Fusion cards like "[[Branded in Red]]" or "[[Branded Banishment]]", and by summoning Fusion Monsters with disruptive effects like "[[Guardian Chimera]]", the Deck can rapidly generate advantage in the opponent's turn, making it easier to finish the game on the player's next turn.<br />
<br />
===Other additions===<br />
Other cards that supplement the playstyle of "Branded-Despia" are those of "Fallen of Albaz"-related cards besides the aformentioned "Branded Fusion". Notably, all of these monsters alongside "Fallen of Albaz" can be searched with "[[Branded Lost]]" (which also protects the Deck's Fusion Summoning effects from having their activations negated and prevents the opponent from using card effects in response to the user's Fusion Summon). <br />
<br />
*"[[Incredible Ecclesia, the Virtuous]]" can Tribute itself to Special Summon "Fallen of Albaz" from the deck as a Quick Effect. It can then be recovered from the GY if a Fusion Monster was sent to the GY that turn.<br />
*"[[Guiding Quem, the Virtuous]]" (who is also treated as a "[[Dogmatika]]" card and a "Despia" card) can send a card that mentions "Fallen of Albaz" from the Deck to the GY and can Summon a monster from the GY that mentions "Fallen of Albaz" (ie. Albaz Dragons and the other cards in this list) if a card leaves the Extra Deck. <br />
*"[[Blazing Cartesia, the Virtuous]]" can allow the player to conduct Fusion Summons during the Main Phase as a Quick Effect, and she can be used along with one DARK or LIGHT monster to Fusion Summon her own specific Fusion Monster form, "[[Granguignol the Dusk Dragon]]". If Fusion Summoned, "Granguignol" can dump any Level 6 or higher LIGHT or DARK monster from the Deck or Extra Deck, and can banish itself from the field or GY to Special Summon another "Despia" monster from the Extra Deck or a "Dogmatika" monster from the Main Deck. "Blazing Cartesia" can then be recovered from the GY if a Fusion Monster was sent to the GY that turn.<br />
*"[[Springans Kitt]]" also acts as another "Branded" searcher or can recycle those cards in the GY or banishment.<br />
*"[[Tri-Brigade Mercourier]]" acts as a [[hand trap]] to negate monster effects while controlling a Fusion Monster that mentions "Fallen of Albaz" and if banished, it can allow a search of any of the other monsters that mention "Fallen of Albaz". <br />
*"[[Albion the Shrouded Dragon]]" can strategically send any "Branded" Spell/Trap to the GY as cost to recycle or Special Summon itself, enabling the GY effects of such cards such as "Branded Opening" protecting the deck's endboard of Fusion Monsters or retrieving other "Branded" Spells/Traps in the GY by dumping "[[Branded Retribution]]".<br />
<br />
The Deck often likes to have their Fusion Monsters be sent to the GY (typically those that mention "Fallen of Albaz" as material) to trigger the effects of those sent monsters to search or Special Summon more cards, and effects of other cards (such as "Incredible Ecclesia" and "Blazing Cartesia") to recur themselves back to the hand.<br />
<br />
While "Branded-Despia's" primary playstyle is to Fusion Summon, the archetypes can also facilitate a small degree of [[Synchro Monster|Synchro]] plays, including the sole Synchro Monster of "Despia", "[[Despian Luluwalilith]]". Since their various cards restrict the user from Special Summoning Extra Deck monsters other than Fusion Monsters during their turn, this can only be done during the opponent's turn via "[[Etude of the Branded]]", using the various Tuners (such as Ecclesia's counterparts or "[[The Bystial Aluber]]") paired with a suitable Level 8 Dragon monster (if using a non-Dragon Tuner). Netherless, one can also send "Despian Luluwalilith" to the GY as a means to Special Summon "Incredible Ecclesia" or "Blazing Cartesia".<br />
<br />
The "[[Bystial]]" archetype synergizes very well with "Branded-Despia"; besides their generic DARK, LIGHT and/or [[Dragon]] support utilized in other decks, "[[The Bystial Lubellion]]" and "[[Bystial Saronir]]" also interact with "Branded" Spells/Traps. Specifically, "The Bystial Lubellion" can be used as a LIGHT material for summoning "[[Albion the Branded Dragon]]", then after using the effect of "Albion the Branded Dragon", it can then be Tributed to Summon "The Bystial Lubellion" from the GY and utilize "Branded" Continuous Spells and Traps, while enabling "Albion the Branded Dragon" to get its search effect off. "[[Bystial Saronir]]" also has the utility of dumping "Branded" Spells/Traps like "Albion the Shrouded Dragon".<br />
<br />
The "[[Dogmatika]]" archetype can be a situationally tool to supplement "Branded-Despia" despite the archetype preventing Summons from the Extra Deck. Because of this, in a "Branded-Despia" strategy though, the "Dogmatika" package is typically compacted to just "Guiding Quem", "[[Titaniklad the Ash Dragon]]", "Granguignol", "[[Nadir Servant]]" and "[[Dogmatika Maximus]]". "Nadir Servant" is also a powerful tool to send Extra Deck monsters to the GY can then search or recover "[[Dogmatika Maximus]]", which can Summon itself easily and then send two more monsters from the Extra Deck to the GY, (where sending "Titaniklad can Special Summon "Guiding Quem" for its effects). As mentioned before, "Granguignol" can opt to Summon a "Dogmatika" monster. Netherless, all "Dogmatika" monsters can be used as elligble Fusion Monsters for a variety of Albaz Dragons; especially "Albion the Branded Dragon" and "[[Albion the Sanctifire Dragon]]". <br />
<br />
===Recommended cards===<br />
{{Decklist|Recommended cards<br />
<!--This is not an exact Decklist. Please do not add multiples or staples.--><br />
|effect monsters =<br />
* [[Ad Libitum of Despia]]<br />
* [[Aluber the Jester of Despia]]<br />
* [[Despian Comedy]]<br />
* [[Despian Tragedy]]<br />
* [[Dramaturge of Despia]]<br />
* [[Albion the Shrouded Dragon]]<br />
* [[Bystial Baldrake]]<br />
* [[Bystial Druiswurm]]<br />
* [[Bystial Magnamhut]]<br />
* [[Bystial Saronir]]<br />
* [[The Bystial Lubellion]]<br />
* [[Fallen of Albaz]]<br />
* [[Albion the Shrouded Dragon]]<br />
* [[Dogmatika Maximus]]<br />
* [[Springans Kitt]]<br />
* [[Tri-Brigade Mercourier]]<br />
* [[Black Luster Soldier - Envoy of the Beginning]]<br />
* [[Archlord Kristya]]<br />
* [[Chaos Dragon Levianeer]]<br />
* [[Chaos Sorcerer]]<br />
* [[Protecting Spirit Loagaeth]]<br />
|tuner monsters =<br />
* [[Blazing Cartesia, the Virtuous]]<br />
* [[Guiding Quem, the Virtuous]]<br />
* [[Incredible Ecclesia, the Virtuous]]<br />
* [[The Bystial Aluber]]<br />
|fusion monsters =<br />
* [[Despian Proskenion]]<br />
* [[Despian Quaeritis]]<br />
* [[Masquerade the Blazing Dragon]]<br />
* [[Alba-Lenatus the Abyss Dragon]]<br />
* [[Albion the Branded Dragon]]<br />
* [[Albion the Sanctifire Dragon]]<br />
* [[Brigrand the Glory Dragon]]<br />
* [[Lubellion the Searing Dragon]]<br />
* [[Mirrorjade the Iceblade Dragon]]<br />
* [[Rindbrumm the Striking Dragon]]<br />
* [[Sprind the Irondash Dragon]]<br />
* [[Titaniklad the Ash Dragon]]<br />
* [[Granguignol the Dusk Dragon]]<br />
* [[Guardian Chimera]]<br />
* [[Predaplant Dragostapelia]]<br />
* [[Starving Venom Fusion Dragon]]<br />
* [[The First Darklord]]<br />
|synchro monsters =<br />
* [[Bystial Dis Pater]] (with "Etude of the Branded" and Main Deck "Bystials")<br />
* [[Despian Luluwalilith]]<br />
|normal spells =<br />
* [[Branded Bond]]<br />
* [[Branded Fusion]]<br />
* [[Branded Loss]]<br />
* [[Branded in White]]<br />
* [[Nadir Servant]]<br />
* [[Allure of Darkness]]<br />
* [[Fusion Deployment]]<br />
* [[Gold Sarcophagus]]<br />
* [[Toy Parade]]<br />
|field spells =<br />
* [[Despia, Theater of the Branded]]<br />
* [[New Frontier]]<br />
|continuous spells = <br />
* [[Branded Disciple]]<br />
* [[Branded Lost]]<br />
* [[Branded Regained]]<br />
* [[Decisive Battle of Golgonda]]<br />
|quick-play spells =<br />
* [[Branded Opening]]<br />
* [[Branded in Red]]<br />
* [[Branded in High Spirits]]<br />
* [[Light of the Branded]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Branded Banishment]]<br />
* [[Branded Expulsion]] (''Traditional Format'' and ''OCG'' only)<br />
* [[Judgment of the Branded]]<br />
* [[Screams of the Branded]]<br />
|counter traps =<br />
* [[Branded Retribution]]<br />
|continuous traps =<br />
* [[Branded Beast]]<br />
* [[Etude of the Branded]]<br />
}}<br />
<br />
===Weaknesses===<br />
* Negating the effect of "[[Branded Fusion]]" with a common staple such as "[[Ash Blossom & Joyous Spring]]" can often severely limit the Deck's plays. If the effect of a card like "Ash Blossom & Joyous Spring" negates the effect of "Branded Fusion" but not the activation of "Branded Fusion", this cannot be prevented by "[[Branded Lost]]" (or similar cards such as "[[Magical Meltdown]]").<br />
* As a Fusion-focused deck, cards like "[[Dimensional Barrier]]" and "[[Non-Fusion Area]]" can often shut down the Deck.<br />
* Opposing cards that can remove monsters out of the GY (ideally those with Quick Effects such as "[[D.D. Crow]]" and "[[Bystial]]" monsters) can also deny the Deck from gaining advantage from their Albaz Dragons and other Extra Deck monsters being sent to the GY. These cards can also be used to banish the targets of "[[Branded in Red]]" and "[[Branded Banishment]]" to prevent them from fully resolving. <br />
<br />
{{Archseries navbox}}<br />
{{Branded}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Gimmick_Puppet&diff=5022004Gimmick Puppet2024-03-14T22:19:50Z<p>Mystic Orb: </p>
<hr />
<div>{{Infobox archseries<br />
| image = PuppetParade-MADU-EN-VG-artwork.png<br />
| caption = "[[Number C88: Gimmick Puppet Disaster Leo]]", "[[Gimmick Puppet Bisque Doll|Bisque Doll]]", "[[Gimmick Puppet Magnet Doll|Magnet Doll]]" and "[[Gimmick Puppet Twilight Joker|Twilight Joker]]" in the artwork of "[[Puppet Parade]]".<br />
| ja_name = ギミック・パペット<br />
| romaji = Gimmikku Papetto<br />
| fr_name = Poupée Truquée<br />
| de_name = Gimmick Marionette<br />
| it_name = Burattino Arnese<br />
| it_trans = Tool Puppet<br />
| it_name2 = Burattino Truccato <small>''(anime)''</small><br />
| it_trans2 = Rigged Puppet<br />
| ko_name = 기믹 퍼핏<br />
| ko_romanized = Gimik Peopit<br />
| pt_name = Engenhoca Marionete<br />
| es_name = Marioneta Trucada<br />
| sets = <br />
* [[Ignition Assault]]<br />
* [[The Infinite Forbidden]]<br />
| tcg =<br />
* [[Weekly Shonen Jump Alpha December 2012 membership promotional card]]<br />
* [[Weekly Shonen Jump March 2013 membership promotional card]]<br />
* [[Number Hunters]]<br />
* [[2013 Collectible Tins Wave 1]]<br />
* [[2013 Collectible Tins Wave 2]]<br />
* [[Premium Gold]]<br />
* [[Primal Origin]]<br />
* [[Battles of Legend: Hero's Revenge]]<br />
* [[Legendary Duelists: Immortal Destiny]]<br />
* [[Battles of Legend: Chapter 1]]<br />
| ocg =<br />
* [[V Jump April 2012 promotional card]]<br />
* [[Numbers Guide promotional card]]<br />
* [[The Valuable Book 15 promotional cards]]<br />
* [[Premium Pack 15]]<br />
* [[V Jump September 2013 promotional card]]<br />
* [[Collectors Pack: ZEXAL Version]]<br />
* [[Premium Pack 16]]<br />
* [[Yu-Gi-Oh! Advent Calendar ZEXAL Edition]]<br />
* [[Premium Pack 2019]]<br />
* [[Duelist Pack: Legend Duelist 5]]<br />
* [[Infinite Forbidden +1 Bonus Pack]]<br />
| korea =<br />
* [[Premium Pack Vol.8]]<br />
* [[Structure Deck: The Blue-Eyed Dragon's Thundering Descent Special Set]]<br />
* [[Premium Pack Vol.9]]<br />
* [[Premium Pack Vol.14 1st Wave]]<br />
| anime = [[Yu-Gi-Oh! ZEXAL]]<br />
| manga = [[Yu-Gi-Oh! D Team ZEXAL]]<br />
}}<br />
"'''Gimmick Puppet'''" (ギミック・パペット ''Gimmikku Papetto'') is an [[archetype]] of [[Machine]] [[Monster Card|monsters]] used by [[Quattro]] in the ''[[Yu-Gi-Oh! ZEXAL]]'' anime. They are also a sub-archetype of the "[[Puppet]]" archetype.<br />
<br />
Initially, the only used by Quattro that were released in the ''[[OCG]]''/''[[TCG]]'' were "[[Gimmick Puppet Dreary Doll]]", "[[Gimmick Puppet Magnet Doll]]", "[[Number 15: Gimmick Puppet Giant Grinder]]", "[[Number 40: Gimmick Puppet of Strings]]", and "[[Number 88: Gimmick Puppet of Leo]]"; however, the ''TCG'' release of ''[[Number Hunters]]'' brought with it several more of the archetype's Monster Cards, making a pure "Gimmick Puppet" Deck possible. As the ''Yu-Gi-Oh ZEXAL'' anime progressed, several more "Gimmick Puppet" cards were unveiled, including three "[[Number C]]" monsters. All of these new monsters and some previously not yet released in the ''TCG'' have been released in the ''[[Premium Gold]]'' set.<br />
<br />
==Design==<br />
[[File:GimmickPuppet.png|200px|left|thumb|[[Quattro]] (back), with "[[Gimmick Puppet Egg Head (anime)|Egg Head]]" and "[[Gimmick Puppet Dreary Doll (anime)|Dreary Doll]]" in the [[Yu-Gi-Oh! ZEXAL|anime]].]]<br />
<br />
The "Gimmick Puppet" monsters are based on [[wikipedia:Puppet|puppets]], objects resembling humanoid figures or mythological creatures that are animated and manipulated by the [[wikipedia:Puppeteer|puppeteer]]. This is reflected in this archetype's user, Quattro, who manipulates his victims and opponents so he could cruelly and mercilessly destroy them in his Duels.<br />
<br />
In terms of appearance, certain members of the archetype are based on dolls wearing [[wikipedia:Victorian fashion|Victorian era clothing]], while other members are toys with humanoid doll parts; however, most of the members feature unsettling designs, ranging from creatures made entirely of humanoid doll parts to decrepit humanoid dolls. In the ''TCG'' and the English dubbed version of the ''Yu-Gi-Oh! ZEXAL'' anime, most of the "Gimmick Puppet" monsters' appearances are edited, likely due to their horrific designs.<br />
<br />
==Playing style==<br />
<br />
This archetype and its associated cards are centered around quickly Summoning [[Level 8]] monsters to [[Xyz Summon]] their ace monsters; "[[Number 15: Gimmick Puppet Giant Grinder]]", "[[Number 40: Gimmick Puppet of Strings]]", and "[[Number 88: Gimmick Puppet of Leo]]".<br />
<br />
[[Main Deck]] "Gimmick Puppet" monsters do not feature high enough [[ATK]] (the strongest non-[[Xyz Monster|Xyz]] being the [[Level]] 4 "[[Gimmick Puppet Egg Head]]" at 1600), but they make up for it with different [[Monster effect|effects]] ranging from [[stall]]ing, [[swarm]]ing and even Summoning monsters to the opponent's side of the field for effect manipulation. Their main strategy is taking advantage of the opponent's monsters with high ATK to deal [[effect damage]] with their ace monsters; "[[Number 40: Gimmick Puppet of Strings]]" and "[[Number 15: Gimmick Puppet Giant Grinder]]". "[[Number 88: Gimmick Puppet of Leo]]" offers an [[Victory Condition#Special Victory conditions|alternate victory strategy]] with its effect. Most "Gimmick Puppet" monsters tend to be high Leveled and can be Special Summoned with ease, although some of them have to be Special Summoned by different methods, such as "[[Gimmick Puppet Twilight Joker]]", which requires the player to banish a "Gimmick Puppet" that was [[destroyed by battle]].<br />
<br />
"Number 15: Gimmick Puppet Giant Grinder" has the effect to destroy up to two Special Summoned opponent monsters on the field, dealing damage equal to the [[original ATK]] of any Xyz Monster destroyed in this way. Its upgraded form, "[[Number C15: Gimmick Puppet Giant Hunter]]", deals effect damage for any destroyed monster, but its effect can only be activated once per turn (for a total of three monster destruction effects).<br />
<br />
"Number 40: Gimmick Puppet of Strings" has a similar theme of effect damage, but the player needs "Number C40: Gimmick Puppet of Dark Strings" to complete its destruction effect in the same turn. "Gimmick Puppet of Dark Strings'" effect activates when it is Special Summoned, and it can also be revived without the need for Xyz Material for a field nuke. With an Xyz Material, it can function as fuel for its Summon-Triggered effect, "[[Xyz Reborn]]" or something similar is recommended for this strategy.<br />
<br />
"[[Marshalling Field]]" and "[[Rank-Up-Magic Argent Chaos Force]]" both give many chances to Summon the "[[Number C]]" forms for stronger effect damage and "[[Number C88: Gimmick Puppet Disaster Leo]]". "Number 88: Gimmick Puppet of Leo" and "Disaster Leo's" effects are alternate [[Victory condition|win conditions]] that are far off the archetype's mild focus on effect damage and should be used just as a last strategy.<br />
<br />
===Recommended cards===<br />
{{Decklist|Recommended cards<br />
<!--This is not an exact Decklist. Please do not add multiples or staples.--><br />
|effect monsters =<br />
* [[Gimmick Puppet Bisque Doll]]<br />
* [[Gimmick Puppet Bloody Doll]]<br />
* [[Gimmick Puppet Cattle Scream]]<br />
* [[Gimmick Puppet Des Troy]]<br />
* [[Gimmick Puppet Dreary Doll]]<br />
* [[Gimmick Puppet Humpty Dumpty]]<br />
* [[Gimmick Puppet Little Soldiers]]<br />
* [[Gimmick Puppet Magnet Doll]]<br />
* [[Gimmick Puppet Scissor Arms]]<br />
* [[Gimmick Puppet Terror Baby]]<br />
* [[Gimmick Puppet Nightmare]]<br />
* [[Gearspring Spirit]]<br />
* [[Gizmek Orochi, the Serpentron Sky Slasher]]<br />
* [[Therion "King" Regulus]]<br />
* [[Astral Kuriboh]]<br />
* [[Psychic Processor]]<br />
|xyz monsters =<br />
* [[Gimmick Puppet Fantasix Makina]]<br />
** [[CXyz Gimmick Puppet Fanatix Makina]]<br />
* [[Gimmick Puppet Gigantes Doll]]<br />
* [[Number 15: Gimmick Puppet Giant Grinder]]<br />
** [[Number C15: Gimmick Puppet Giant Hunter]]<br />
* [[Number 40: Gimmick Puppet of Strings]]<br />
** [[Number C40: Gimmick Puppet of Dark Strings]]<br />
* [[Number 88: Gimmick Puppet of Leo]]<br />
** [[Number C88: Gimmick Puppet Disaster Leo]]<br />
* [[Dingirsu, the Orcust of the Evening Star]]<br />
* [[Divine Dragon Knight Felgrand]]<br />
* [[Springans Merrymaker]]<br />
** [[Gigantic "Champion" Sargas]]<br />
* [[Number 22: Zombiestein]]<br />
* [[Number 23: Lancelot, Dark Knight of the Underworld]]<br />
* [[Number 35: Ravenous Tarantula]]<br />
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]<br />
* [[Number 77: The Seven Sins]]<br />
* [[Number 84: Pain Gainer]]<br />
** [[Number C1000: Numerounius]] ''(with "Rank-Up-Magic Argent Chaos Force")''<br />
*** [[Number iC1000: Numerounius Numerounia]]<br />
* [[Number 90: Galaxy-Eyes Photon Lord]]<br />
* [[The Zombie Vampire]]<br />
* [[Divine Arsenal AA-ZEUS - Sky Thunder]]<br />
|link monsters =<br />
* [[Gimmick Puppet Chimera Doll]]<br />
* [[Qliphort Genius]]<br />
* [[Bujinki Ahashima]]<br />
* [[Wee Witch's Apprentice]]<br />
|normal spells =<br />
* [[Condolence Puppet]]<br />
* [[Junk Puppet]]<br />
* [[Puppet Ritual]]<br />
* [[Allure of Darkness]]<br />
* [[Foolish Burial]]<br />
* [[Iron Call]]<br />
* [[Machine Duplication]]<br />
* "[[Rank-Up-Magic]]" cards<br />
** [[Rank-Up-Magic Argent Chaos Force]]<br />
** [[Rank-Up-Magic Barian's Force]]<br />
** [[Rank-Up-Magic Quick Chaos]]<br />
** [[Rank-Up-Magic Numeron Force]]<br />
* [[Terraforming]]<br />
* [[Trade-In]]<br />
* [[Numbers Last Hope]]<br />
* [[Zexal Construction]]<br />
|field spells = <br />
* [[Mansion of the Underworld Dolls]]<br />
|continuous spells = <br />
* [[Perform Puppet]]<br />
|quick-play spells =<br />
* [[Burial from a Different Dimension]]<br />
* [[Limiter Removal]]<br />
* [[Xyz Align]]<br />
* [[Magnet Reverse]]<br />
|normal traps =<br />
* [[Puppet Parade]]<br />
* [[Servist Puppet]]<br />
* [[Give and Take]] ''(with "Gimmick Puppet Nightmare")''<br />
* [[Magnet Force]]<br />
* [[Storm Dragon's Return]]<br />
|counter traps =<br />
* [[Numbers Protection]]<br />
* [[Xyz Block]]<br />
|continuous traps =<br />
* [[Marshalling Field]]<br />
* [[Resurgam Xyz]]<br />
* [[Barrage Blast]]<br />
}}<br />
<br />
{{Puppet}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Timegazer_Magician&diff=5021853Card Tips:Timegazer Magician2024-03-14T11:32:58Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Searcher|searched]] by "[[Dogu]]", "[[Single Purchase]]", "[[Temple of the Kings]]", "[[Transmodify]]", "[[Odd-Eyes Pendulum Dragon]]", "[[Supreme King Dragon Odd-Eyes]]", "[[Rescue Hamster]]", "[[Pendulum Rising]]", "[[Pendulum Witch]]", "[[Magical Abductor]]", "[[Wavering Eyes]]", "[[Odd-Eyes Arcray Dragon]]", "[[Odd-Eyes Rebellion Dragon]]", "[[Odd-Eyes Raging Dragon]]", "[[Luster Pendulum, the Dracoslayer]]", "[[Majester Paladin, the Ascending Dracoslayer]]", "[[Serpentine Princess]]", "[[Vampire Dragon]]", "[[Sphere of Chaos]]", "[[Dragunity Corsesca]]", "[[Chaos Zone]]", "[[Mystic Potato]]", "[[Mystic Tomato]]", "[[Arnis, the Empowered Warrior]]", "[[Thelematech Clatis]]", "[[Dragodies, the Empowered Warrior]]", "[[Magician's Circle]]", "[[Spellbook Star Hall]]", "[[The Grand Spellbook Tower]]", "[[Dark Renewal]]", "[[Dark Horizon]]", "[[Timestar Magician]]", "[[Lemon Magician Girl]]", "[[Ebon High Magician]]", "[[Magician Navigation]]", "[[Pendulum Call]]", "[[Performapal Skullcrobat Joker]]", "[[Wisdom-Eye Magician]]", "[[Harmonizing Magician]]", "[[Star Pendulumgraph]]", and "[[Chronograph Sorcerer]]".<br />
<br />
* This card's condition that you must [[control]] no [[Monster Card|monsters]] to activate it in your [[Pendulum Zone]] can be bypassed by using the [[Pendulum Effect]]s of "Wisdom-Eye Magician", "Odd-Eyes Rebellion Dragon", and "Chronograph Sorcerer", as well as the [[monster effect]] of "Odd-Eyes Arcray Dragon".<br />
<br />
==Traditional Format==<br />
* This card can be searched by "[[Sangan]]", "[[Witch of the Black Forest]]", "[[Last Will]]" and "[[Spellbook of Judgment]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:The_Phantom_Knights%27_Rank-Up-Magic_Launch&diff=5021645Card Tips:The Phantom Knights' Rank-Up-Magic Launch2024-03-14T03:14:59Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Seventh Ascension]]", "[[The Phantom Knights of Rusty Bardiche]]", "[[The Phantom Knights of Silent Boots]]", "[[Raidraptor - Brave Strix]]", "[[Zexal Construction]]", "[[Raidraptor - Wise Strix]]", "[[Seventh Force]]", "[[Raider's Unbreakable Mind]]", "[[Raidraptor - Tribute Lanius]]", "[[Raptor's Ultimate Mace]]", "[[Number 71: Rebarian Shark]]", "[[Quick Booster]]", "[[Spell Calling]]", "[[Miracle of the Supreme King]]", "[[Mecha Phantom Beast Jaculuslan]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
<br />
* To get an appropriate target more quickly, use cards whose costs or effects detach [[Xyz Material]]s, like "[[Oni-Gami Combo]]".<br />
<br />
* Use cards like "[[Gagaga Magician]]" to [[Special Summon]] an Xyz Monster from your GY with no materials.<br />
<br />
* Use this card during your opponent's turn to [[Summon]] "[[Evilswarm Ophion]]" or "[[D/D/D Duo-Dawn King Kali Yuga]]".<br />
<br />
* In a "[[The Phantom Knights]]" Deck, use "[[Phantom Knights' Fog Blade]]" to Special Summon a "The Phantom Knights" Xyz Monster from your GY with no materials.<br />
<br />
* If this card is used on a Rank 6 DARK Xyz Monster, "[[Odd-Eyes Rebellion Dragon]]" or "[[Odd-Eyes Raging Dragon]]" can be Summoned with their full effects active.<br />
<br />
==Traditional Format==<br />
<br />
* Use this card during your opponent's turn to Summon "[[Outer Entity Azathot]]".<br />
<br />
==List==<br />
[[DARK]] [[Xyz Monster]]s by [[Rank]]:<br />
* '''Rank 1:''' {{ #ask: [[Rank::1]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 2:''' {{ #ask: [[Rank::2]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 3:''' {{ #ask: [[Rank::3]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 4:''' {{ #ask: [[Rank::4]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
** ''Note: "Timestar Magician" cannot be Summoned with this card, but can be Ranked Up''<br />
* '''Rank 5:''' {{ #ask: [[Rank::5]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 6:''' {{ #ask: [[Rank::6]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 7:''' {{ #ask: [[Rank::7]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 8:''' {{ #ask: [[Rank::8]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 9:''' {{ #ask: [[Rank::9]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
** ''Note: "Dark Matter Dragon" and "Disaster Leo" can be Summoned with this card, but cannot be Ranked Up''<br />
* '''Rank 10:''' {{ #ask: [[Rank::10]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
** ''Note: "Ultimate Falcon" can be Summoned with this card, but cannot be Ranked Up''<br />
* '''Rank 11:''' {{ #ask: [[Rank::11]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 12:''' {{ #ask: [[Rank::12]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
* '''Rank 13:''' {{ #ask: [[Rank::13]] [[Attribute::DARK]] [[Concept:CG monsters]] |?English name | link=none | format=template | template=Link with quotes | sep = , <nowiki/> }}<br />
** ''Note: "Rising Rebellion Falcon" can be Summoned with this card, but cannot be Ranked Up''</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Future_Fusion&diff=5021642Card Tips:Future Fusion2024-03-14T03:07:59Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[Predaplant Darlingtonia Cobra]]", "[[Predaplant Chimerafflesia]]", "[[Gem-Knight Quartz]]", "[[Supreme King Gate Zero]]", "[[Synchro Fusionist]]", "[[Kahyoreigetsu]]", "[[Sabatiel - The Philosopher's Stone]]", "[[Evil Mind]]", "[[Cyberdark Inferno]]", "[[Rogue of Endymion]]", "[[Watch Cat]]", "[[Watch Dog]]", "[[The Despair Uranus]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
<br />
* Since this card exclusively uses monsters from the Deck to Fusion Summon with, it is best used to choose [[Fusion Monster]]s that require more than 2 Fusion Materials, both in order to take advantage of sending numerous monsters to the Graveyard, as well as possibly Summon a difficult monster to Fusion Summon.<br />
<br />
* The following Fusion Monsters are useful to pick for this card's effect:<br />
** "[[Chimeratech Overdragon]]": Historically used for being able to send a large number of Machine monsters to the Graveyard and grant this card a high ATK value, although "Overdragon" will send this card to the GY by its effect (and by extension, this card's effect will destroy "Overdragon"). However, this card can be used in preparation for "[[Overload Fusion]]" which can then Fusion Summon this card without this card's downside. <br />
** "[[Elemental HERO Divine Neos]]": This card can provide an easy set-up for many Fusion Monster Special Summoning cards, such as "[[Dark Calling]]", "[[Favorite Contact]]", "[[Miracle Fusion]]", and "[[Miracle Contact]]".<br />
** "[[Five-Headed Dragon]]":<br />
*** After the 5 Dragon-Type monsters are sent to the Graveyard, "[[Dragon's Mirror]]" can be used immediately afterward to Fusion Summon "Five-Headed Dragon".<br />
*** This card can be useful in "[[Blue-Eyes]]" Decks for many reasons:<br />
**** Sending "[[Blue-Eyes Jet Dragon]]", "[[The White Stone of Legend]]", and "[[The White Stone of Ancients]]" to the Graveyard, where they can activate their effects.<br />
**** Sending copies of "[[Blue-Eyes White Dragon]]" to the Graveyard, where "[[Chaos Form]]", "[[Dragon Revival Rhapsody]]", "[[True Light]]", and "[[Ultimate Fusion]]" can interact with them.<br />
**** Sending "Blue-Eyes" monsters to the Graveyard, where they can be Special Summoned via "[[Beacon of White]]" and "[[Dictator of D.]]".<br />
** "[[Infernoid Tierra]]": This card can be useful for sending "[[Infernoid]]" monsters to the Graveyard to fuel their Special Summons (being Summoned from either the Graveyard or the hand).<br />
** "[[Quintet Magician]]":<br />
*** This card can be useful for sending the 5 "[[Forbidden One]]" monsters to the Graveyard, to either meet the conditions for "[[Contract with Exodia]]" or to later retrieve them with card effects such as "[[Dark Eruption]]", "[[Dark Factory of Mass Production]]", or "[[The Legendary Exodia Incarnate]]".<br />
*** In a Deck that uses "[[Magician]]" Pendulum Monsters, this card's effect can be used to send "[[Double Iris Magician]]", "[[White Wing Magician]]", "[[Black Fang Magician]]", "[[Purple Poison Magician]]", and any fifth Spellcaster monster to the Graveyard, where they can be later be banished to activate the effects of "[[Astrograph Sorcerer]]" or "[[Chronograph Sorcerer]]" to Fusion Summon "[[Supreme King Z-ARC]]" or "[[Odd-Eyes Arcray Dragon]]".<br />
** "[[Rainbow Overdragon]]": This card can be useful for sending 7 different "[[Crystal Beast]]" monsters to the Graveyard, where they can fulfill the condition for Summoning "[[Rainbow Dragon]]" (or "[[Rainbow Dark Dragon]]" if "[[Advanced Dark]]" is active).<br />
** "[[Superalloy Beast Raptinus]]": This card can be very useful for sending [[Gemini monster]]s to the Graveyard to be Special Summoned later, such as via "[[Black Brutdrago]]", "[[Blazewing Butterfly]]", "[[Silent Doom]]", and "[[Supervise]]".<br />
** "[[Worm Zero]]": This card can be useful for fueling the ATK-gain effect of "[[Vennominon the King of Poisonous Snakes]]", "[[Vennominaga the Deity of Poisonous Snakes]]", and "[[Evil Dragon Ananta]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Wake_Up_Your_Elemental_HERO&diff=5021639Card Tips:Wake Up Your Elemental HERO2024-03-14T02:41:16Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* A combination of "[[Super Polymerization]]" and "[[DNA Surgery]]" can be used to Fusion Summon this card. This will not only dispose of the opponent's monsters, but increase this card's [[ATK]] to overpower the opponent's strongest monster and launch several attacks.<br />
<br />
* "[[Destiny HERO - Destroyer Phoenix Enforcer]]" can [[destroy]] this card in order to trigger its third effect and Summon monsters such as:<br />
** "[[Elemental HERO Shadow Mist]]", to [[search]] "[[Mask Change]]" upon being [[Special Summon]]ed.<br />
** "[[Elemental HERO Stratos]]", to search a "[[HERO]]" [[Monster Card]], or destroy the opponent's Spell or Trap Cards, which can be especially disruptive if done during the opponent's turn.<br />
** "[[Elemental HERO Spirit of Neos]]", to search a wide array of support cards upon being Special Summoned, and can be used to Special Summon an "[[Elemental HERO]]" [[Normal Monster]].<br />
<br />
* By [[Fusion Summon]]ing "[[Elemental HERO Sunrise]]" with "[[Polymerization]]", then using its effect to [[add]] "[[Miracle Fusion]]" to the [[hand]], "Miracle Fusion" can Fusion Summon this card by using "Sunrise" on the field and its [[Fusion Material]] monsters in the [[Graveyard]].<br />
<br />
* "[[Instant Contact]]" or "[[Instant Fusion]]" can [[Special Summon]] an "[[Elemental HERO]]" [[Fusion Monster]] from the [[Extra Deck]] in order to use it as material for this card.<br />
** If the player Summons "[[Elemental HERO Flame Wingman]]" with "Instant Contact", they can gather all the materials for the Fusion Summon of "[[Elemental HERO Shining Neos Wingman]]" on the opponent's turn with this card; by destroying it themselves, it can Special Summon from the Deck "[[Elemental HERO Spirit of Neos]]", who will search "[[Favorite Contact]]" and Special Summon "[[Elemental HERO Neos]]" from the [[Deck]].<br />
<br />
* "[[Favorite Contact]]" can Special Summon this card, but note that it won't be able to use most of its effects. The effect to gain ATK and attack multiple times won't be applied, and it will not activate its effect when it is destroyed because "Favorite Contact" does not Fusion Summon and does not use Fusion Materials. However, you can still activate the effect to destroy the monster it battles and inflict damage. Also, summoning this card with "Favorite Contact" can be used to recycle a large number of Warrior monsters that were sent to the GY or banished over the course of the entire Duel.<br />
<br />
* This card can be Fusion Summoned using monsters on the opponent's side on the field with "[[Super Polymerization]]". So long as the player manages to Summon one "[[Elemental HERO]]" Fusion Monster onto their field, they can use "Super Polymerization" to get rid of powerful [[Warrior]] monsters, such as "[[Baronne de Fleur]]" and "[[Destiny HERO - Destroyer Phoenix Enforcer]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Parallel_World_Fusion&diff=5021638Card Tips:Parallel World Fusion2024-03-14T02:37:59Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Searcher|searched]] by "[[Keeper of Dragon Magic]]", "[[Synchro Fusionist]]", "[[Kahyoreigetsu]]", "[[Sabatiel - The Philosopher's Stone]]", "[[Evil Mind]]", "[[Alba-Lenatus the Abyss Dragon]]", "[[Predaplant Chimerafflesia]]", "[[Predaplant Darlingtonia Cobra]]", "[[Supreme King Gate Zero]]", "[[Cyberdark Inferno]]", "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].<br />
<br />
* This card makes a good combo with "[[Dark Calling]]", "[[Miracle Fusion]]" or "[[Fusion Gate]]". However, you cannot use these cards the same turn you activate this card.<br />
<br />
* If this card is in the [[Deck]], use "[[Predaplant Verte Anaconda]]" to apply its effect while bypassing the card's activation drawbacks. Likewise, if this card is in the [[Graveyard|GY]], "[[Fusion Duplication]]" can copy this card's effect to bypass the card's activation drawbacks.<br />
<br />
* This card can combo with the effect of "[[Elemental HERO Flash]]" where the effect of the latter can banish "Elemental HERO" monsters to recycle this card from the GY.<br />
<br />
* Activate "[[Soul Release]]" or a similar card to put this card's materials right where you want them.<br />
<br />
* After using the effect of "[[Destiny HERO - Malicious]]" on previous turns, use this card to fuse "[[Elemental HERO Absolute Zero]]", "[[Elemental HERO Escuridao]]", "[[Elemental HERO Neos Knight]]", "[[Elemental HERO Sunrise]]" or "[[Wake Up Your Elemental HERO]]" using that banished copy of "Malicious", getting a big monster on the field and "recycling" "Malicious" so that it can be Summoned by the effect of another copy of "Malicious" in the GY next turn.<br />
<br />
* Use "[[Rescue Rabbit]]" to get materials for a Fusion or Xyz Summon, then use this card to return "Rescue Rabbit" to the Deck (and possibly more targets for its effect) by using it to fuse "[[Elemental HERO Gaia]]".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Anti-Meta&diff=5021256Anti-Meta2024-03-13T10:16:07Z<p>Mystic Orb: </p>
<hr />
<div>{{DecksAZ}}<br />
<br />
An '''Anti-Meta''' Deck is any Deck that is built to counteract the most popular Decks being played. <br />
<br />
There are many different Anti-Meta Decks, such as, "[[Monarch]]," [[Yosenju]]," "[[Evilswarm]]," "[[Little City]]" "[[Gravekeeper's]]", "[[Gadget#GadgetOppression|Gadget Oppression]]", "[[Meklord]]" and "[[Stun]]". The usual theme of Anti-Meta Decks is the usage of [[floodgate]]-like cards which prevent the player (usually both players) from performing a variety of common actions, including [[Special Summon]]s. In particular, such cards restrict [[banish]]ing your opponent's monsters, since most meta Decks require the [[Graveyard]] to work, or else can't function while certain components are banished. Likewise, some decks revolve around banishing their own cards to reach their goals, with cards like "[[Imperial Iron Wall]]" being prevalent in formats. The types of Anti-Meta decks used changes occasionally every format.<br />
<br />
==Recommended Cards==<br />
===Negating Effects===<br />
* "[[Psi-Blocker]]" is a very powerful card in the Anti-Meta. After you call a card, it effectively becomes useless for the turn. It cannot attack, use its effects nor be used for a Tribute, Synchro, Xyz or Fusion Summon. This card is great against "[[Tragoedia]]", "[[Maiden with Eyes of Blue]]", "[[Neo-Spacian Grand Mole]]", "[[Miracle Fusion]]", "[[Gorz the Emissary of Darkness]]", "[[Battle Fader]]", "[[Royal Decree]]", etc.<br />
* "[[Thunder King Rai-Oh]]" is arguably one of the best Anti-Meta monsters. It has 1900 ATK and it can jam "[[Gadget]]s", "[[Reinforcement of the Army]]", "[[Sangan]]", "[[Charge of the Light Brigade]]", "[[Gladiator Proving Ground]]", "[[E - Emergency Call]]", "[[Black Whirlwind]]", "[[Prophecy]]", and other cards that add cards from your Deck to your hand other than drawing. It can also be sent to the Graveyard to negate a [[Special Summon]], which can usually be game-ending.<br />
* "[[Doomcaliber Knight]]" is a great [[beatstick]] with 1900 ATK and a solid 1800 DEF, and Tributes itself to negate a monster's effect. This can be really annoying for your opponent to work around; if they Summon a big monster such as "[[Dark Armed Dragon]]" or "[[Judgment Dragon]]", they'll have to use up extra cards to destroy it before they can use their effects. This card can also negate monster effects that activate from the hand, such as "[[Honest]]" and "[[Gorz the Emissary of Darkness]]". Just make sure not to use your own monster effects while this card is on the field.<br />
* "[[Justice Bringer]]" Is also a decent anti-meta card. It has 1700 ATK and its effect can be used to negate a Special Summoned monster's effect once per turn. This can be useful for negating cards such as "[[Black Rose Dragon]]", "[[Stardust Dragon]]", "[[Legendary Six Samurai - Shi En]]" etc. This card is also useful for negating an [[Xyz Monster]]'s effects, since all Xyz Monsters have to detach their [[Xyz Material]] to activate their effects. This can be useful for negating the effects of "[[Number 39: Utopia]]", to prevent it from negating attacks. Another example would be to negate the effect of "[[Number 17: Leviathan Dragon]]" to prevent it from gaining any attack while it still detaches its Xyz Material for the cost, or you can negate the effect of "[[Wind-Up Zenmaines]]" so that it doesn't destroy any card with it's effect.<br />
* "[[Book of Moon]]" flips a monster into face-down Defense Position, which has many useful purposes such as negating attacks, stopping certain effects and preventing your opponent from [[Synchro Summon|Synchro]], [[Xyz Summon|Xyz]] or [[Link Summon]]ing by flipping the monster face-down.<br />
* "[[Skill Drain]]" is a great Anti-Meta card. It takes away all of the power from the Decks in the current Metagame. If they Summon low-stat monsters such as "[[Gladiator Beast Murmillo]]" and you use "Skill Drain", you now have a free attack target.<br />
* "[[Black Ray Lancer]]" is a new option for Anti-Meta Decks, with a powerful 2100 ATK, the ability to negate effects and being rather easy to Summon with only two Level 3 WATER Monsters.<br />
* "[[Alector, Sovereign of Birds]]" is a great card, because it can negate any card's effect for 1 turn. This means you can run "[[Goblin Attack Force]]" or "[[Mask of Restrict]]" and you'll be able to negate their downside for a turn to execute a play and put your opponent back under their restrictions during theirs. It's also a great Anti-Meta card because it can Special Summon itself when your opponent controls at least 2 monsters of the same Attribute, which a lot of Meta Decks have.<br />
* "[[By Order of the Emperor]]" is a good shutdown against "[[Dragunity]]" Decks and even better for negating your own "[[King Tiger Wanghu]]" while drawing a card for no cost.<br />
* "[[Divine Wrath]]" negates the activation of a monster effect and destroys that monster with the cost of discarding 1 card.<br />
* "[[Breakthrough Skill]]" negates one of your opponents monster effects until the end of the turn as well as letting you banish it from your graveyard your next turn to do it once again.<br />
* "[[Effect Veiler]]" can be chained from the hand to negate a monster's effect until the end of the turn.<br />
* "[[Traptrix Trap Hole Nightmare]]" negates a Special Summoned monster's effect if it activated the turn it was summoned and destroys it.<br />
* "[[Debunk]]" stops hand traps as well as effects that activate in the Graveyard and banishes them.<br />
* "[[Pulling the Rug]]" negates any Normal Summoned monster that activates its effect and destroys it.<br />
* "[[Forbidden Chalice]]" negates a monster's effect until the end of the turn.<br />
* "[[Vanity's Fiend]]" and "[[Angel 07]]" prevent monster effect activation.<br />
* "[[Holding Arms]]" targets one face up monster on your opponent's side of the field and negates its effect as well as preventing it from attacking. As long as the targeted monster is on the field, this card also can't be destroyed by battle or card effects.<br />
* "Solemn" [[Counter Trap Card]]s (e.g. "[[Solemn Judgment]]", "[[Solemn Warning]]", "[[Solemn Strike]]") can theoretically negate the activation of most cards/monster effects or Summon (depending on the card), which can be disruptive if used to stop the opponent's most important card at the right moment (whether they were trying to Summon an important monster integral to their strategy or a card that would threaten to dismantle the user's own field). <br />
<br />
====Preventing Special Summons====<br />
* "[[Thunder King Rai-Oh]]" again for its repeated success against the Metagame. <br />
* "[[King Tiger Wanghu]]" automatically destroys any monster normal or special summoned with 1,400 or less attack.<br />
* "[[Royal Oppression]]" can negate Special Summons which can usually win the game and almost all meta Decks Special Summon often. However, it is banned from the Advanced Format.<br />
* "[[Royal Prison]]" acts as an alternative to "Royal Oppression", though it can only negate Special Summons from the Graveyard.<br />
* "[[Fossil Dyna Pachycephalo]]" holds back any powerful monsters that can be Special Summoned, including all [[Synchro Monsters]], "[[Gorz the Emissary of Darkness|Gorz]]", "[[Dark Armed Dragon|DAD]]", "[[Judgment Dragon]]", and most other key finishers in Meta Decks. Can also destroy Special Summoned monsters rather than just negating them in the first place.<br />
* "[[Vanity's Fiend]]", "[[Vanity's Ruler]]", and "[[Archlord Kristya]]" can completely block Special Summons and are more difficult bodies to beat over by battle.<br />
* "[[Vanity's Emptiness]]" prevents both players from Special Summoning. However if any of its controller's cards are sent to the Graveyard, this card is destroyed. <br />
* "[[Jowgen the Spiritualist]]" can also prevent Special Summons, but it's far weaker than "Fossil Dyna" and requires a cost.<br />
* With the debut of "[[Solemn Warning]]" in [[Duelist Revolution]], preventing Special Summons becomes much easier. For a cost of 2000 LP not only can it negate the Summon of a monster, but also a card effect that Special Summons a monster.<br />
* "[[Maxx "C"]] is a card that gives an opponent the choice of going for a [[One Turn Kill]] or not making a play unless they don't want you to draw a large number of cards.<br />
* "[[Steelswarm Roach]]" can negate the [[Special Summon]] of a Level 5 or higher monster by simply detaching one of its two [[Xyz Material]]s.<br />
* "[[Mirror of Oaths]]" is a good Trap to negate the Special Summon of an opponent's monster(s) from their Deck, such as "[[Gladiator Beast]]s", destroy them and draw 1 card.<br />
* "[[Grave of the Super Ancient Organism]]" is a great card to make Level 6 or higher Special Summoned monsters (particularly Synchro Monsters) useless.<br />
* With the massive influx of swarming and Xyz Summons that are now prevalent, "[[Summon Limit]]" is an excellent card to include, as well as "[[Summon Breaker]]", both of which limit both players to two Summons per turn, unless they wish to incur a penalty in the case of the latter.<br />
* "[[Kaiser Colosseum]]" prevents your opponent from summon more monsters than you as long as you have at least one monster on the field your opponent can only have one monster on their side of the field. <br />
* "[[The Selection]]" can negate the Summon of a monster that has the same Type as a monster on the field for a cost of 1000 LP. (e.g. It could prevent a [[Dragon Ruler]] player from Summoning another dragon.)<br />
* "[[Black Horn of Heaven]]" can negate the Special Summon of 1 of your opponent's monsters and destroy it.<br />
* "[[Horn of Heaven]]" can prevent the Special Summon, Normal Summon, or Flip Summon of a monster at the cost of Tributing 1 monster.<br />
* "[[Grand Horn of Heaven]]" works only during your opponent's Main Phase. When your opponent Special Summons a monster(s), this card negates the Summon, destroys that monster, and then ends the Main Phase. (at the cost of letting your opponent draw 1 card) <br />
* "[[Summoning Curse]]": Whenever a player Special Summons a monster they must choose 1 card in their hand and [[Banish|remove it from play]]. This is a good card in Anti-Meta decks, especially if the Deck does not rely on Special Summoning, as well as working as Anti-Meta against decks such as "Gladiator Beasts", "Blackwings", Zombie, and Plant. The only drawback of this card is that during each of your End Phases, you must pay 500 Life Points or destroy it. <br />
* "[[Power Filter]]" prevents both players from Special Summoning monsters with 1000 or less attack. <br />
* "[[Discord]]" prevents both players from Synchro Summoning. Note that it is destroyed after your third end phase. <br />
* "[[Non-Fusion Area]]" prevents both players from Fusion Summoning. <br />
* "[[Consecrated Light]]" prevents DARK monsters from being Normal or Special Summoned as well as preventing them from attacking if they were already on the field. <br />
* "[[Dimensional Barrier]]" prevents both players from Special Summoning monsters of one declared Monster Card type (Ritual, Pendululum, Fusion, Synchro or Xyz).<br />
* "Solemn" [[Counter Trap Card]]s (e.g. "[[Solemn Judgment]]", "[[Solemn Warning]]", "[[Solemn Strike]]")<br />
<br />
====Banishing====<br />
Almost all Meta Decks use the Graveyard, so banishing cards can be the ultimate counter. Cards such as "[[Banisher of the Radiance]]" also prevent the activation of cards that send a card to the Graveyard as a [[Cost]], such as "[[Honest]]". Also, cards like "[[Dimensional Prison]]" are handy because they cannot be negated by "[[Stardust Dragon]]" or "[[My Body as a Shield]]". <br />
<br />
* "[[Banisher of the Radiance]]" is one of the most Anti-Meta defining cards. This card can be quite annoying if you can keep it on the field long enough to banish vital cards; as an example, you can demolish their Deck by milling, and against "Gladiator Beasts", you'll end up destroying cards they can't get back.<br />
* "[[Banisher of the Light]]" works exactly like "Banisher of the Radiance". Both cards work also work exacly the same as "[[Macro Cosmos]]."<br />
* "[[Bottomless Trap Hole]]" is a nice Anti-Meta card that can be used to banish any powerful monster that is Summoned. Many monsters, such as the [[Dragon Ruler]]s, can Special Summon themselves from the Graveyard with their effects. This card can banish them to keep them from Summoning themselves back.<br />
* "[[Bystial]]" monsters share the effect of being able to banish a key LIGHT or DARK monster from the GY then Special Summon themselves from the hand (which are Quick Effects if the opponent controls a monster).<br />
* "[[Deep Dark Trap Hole]]" is similar to "Bottomless Trap Hole". They both banish the monster. It's also similar to "[[Steelswarm Roach]]" because they were both meant for Level 5 or higher Special Summoned monsters. Unlike "Bottomless Trap Hole", "Deep Dark Trap Hole" only banishes the monster, so it cannot be negated by cards like "[[Stardust Dragon]]".<br />
* "[[Different Dimension Ground]]" banishes any monster sent to the graveyard the turn it was activated.<br />
* "[[Dimension Shifter]]" is a hand trap that temporarily redirects all cards that would be sent to the GY being banished instead, though it only lasts for two turns.<br />
* "[[D.D. Crow]]" can be chained to cards such as a "[[Gladiator Beast Darius]]", "[[Debris Dragon]]", "[[Junk Synchron]]", and "[[Call of the Haunted]]" and disrupt their plays.<br />
* "[[D.D. Warrior Lady]]" and "[[D.D. Assailant]]" can be used to banish monsters such as "[[Stardust Dragon]]", and "[[Black Luster Soldier - Envoy of the Beginning]]" to make the Duel easier for you. <br />
* "[[Dimensional Fissure]]" banishes every monster that would be sent to the Graveyard. Most of the Meta Decks these days send a lot of cards to the Graveyard or can get harmed when their cards are banished. Unlike "[[Macro Cosmos]]", it can be activated the turn it is drawn but only banishes "monsters" (Monster Cards that were sent from the Spell & Trap Zones or were detached [[Xyz Material]]s of an [[Xyz Monster]] will still be sent to the Graveyard as normal).<br />
* "[[Crevice Into the Different Dimension]]" banishes two monsters, but is generally outclassed by "[[D.D. Crow]]" due to having to Set it on the field, as well as the fact that there has to be two monsters of the same [[Attribute]] in the Graveyards to banish.<br />
* "[[Gravekeeper's Servant]]" will prevent your opponent from attacking as long as you have something to continually banish your opponent's cards. "[[Banisher of the Radiance]]", "[[Macro Cosmos]]" ,and "[[Dimensional Fissure]]" are examples of this.<br />
* "[[Macro Cosmos]]" banishes every card that would go to the Graveyard. Most Meta Decks these days send a lot of cards to the Graveyard or can get harmed when their cards are banished.<br />
* "[[Masked HERO Dark Law]]" banishes all cards that would otherwise be sent to your opponent's Graveyard, without banishing yours unlike other popular Anti-Meta cards, which banish all cards. In addition, his second effect banishes cards that your opponent would add to their hand (other than the Draw Phase) and many Meta Decks rely on searching. "[[Mask Change II]]" allows him to be Summoned in any Deck with DARK monsters.<br />
<br />
===Others===<br />
* "[[Safe Zone]]" is a newer addition to the Anti-Meta family that can protect your most potent monsters. It can cripple an opponent's Deck if you use it to protect a "[[Psi-Blocker]]", "[[Thunder King Rai-Oh]]" or "[[Banisher of the Radiance]]".<br />
* "[[Gorz the Emissary of Darkness]]" is useful for stopping [[One Turn Kill]]s, and is a good last-minute save.<br />
* "[[Neo-Spacian Grand Mole]]" can be a very annoying card since you can return your opponent's monsters to the hand easily like "[[Stardust Dragon]]".<br />
* "[[Blackwing - Gale the Whirlwind]]" is great against high-DEF monsters, "[[Black Luster Soldier - Envoy of the Beginning]]", "[[Red-Eyes Darkness Metal Dragon]]", and is useful to bring out "[[Black Rose Dragon]]", and "[[Ancient Fairy Dragon]]".<br />
* "[[Nobleman of Crossout]]" can take out any cards that the opponent [[Set]]s, such as "[[Ryko, Lightsworn Hunter]]", and "[[Super-Nimble Mega Hamster]]".<br />
* "[[Nobleman of Extermination]]" removes a face-down Spell/Trap card which acts as a "[[Mystical Space Typhoon]]" and if it was an important Trap you chose, then you won't have to deal with it for the rest of the Duel.<br />
* "[[Compulsory Evacuation Device]]" can perform the same role, except it goes to the hand which is good for getting rid of "[[Stardust Dragon]]" or high-Level monsters. <br />
* "[[Enemy Controller]]" can switch the Battle Position of a monster when it's about to attack or your can Tribute a monster and take control of a monster for the turn.<br />
* "[[Cold Wave]]" keeps the opponent from using any Spells and Traps during your Anti-Meta strategy. However, it is banned from the Advanced Format.<br />
* "[[Burden of the Mighty]]" neutralizes the opponent's monsters ATK as they already have their effects negated by cards such as "Skill Drain", thus granting an edge for the Anti-Meta.<br />
* "[[Breaker the Magical Warrior]]" makes a 1900 beatstick while it has a Spell Counter which can also be removed to destroy a Spell or Trap Card.<br />
* "[[Absolute Crusader]]" acts as a "[[Thunder King Rai-Oh]]" or "[[Doomcaliber Knight]]" as it Tributes itself to negate the Special Summon of a high-Level monster, effectively preventing Synchro Summons. However, as it does not negate the Summon, its effect can be stopped by cards such as "[[Stardust Dragon]]".<br />
* "[[Starlight Road]]" not only protects your monsters from the commonly used mass-destruction cards but it also gives you a "[[Stardust Dragon]]", which is both a 2500 monster and can be used one more time to negate a destruction effect.<br />
* "[[The Huge Revolution is Over]]" protects your monsters from the commonly used mass-destruction cards with the advantage of banishing the opponent's cards.<br />
* "[[Rebound]]" stops any effect that returns any card(s) back to the hand.<br />
* "[[Chivalry]]" can negate any Monster Effect that activates during the Battle Phase, such as "[[Ryko, Lightsworn Hunter]]", "[[Necro Gardna]]", "[[Honest]]" or "[[Blackwing - Kalut the Moon Shadow]]".<br />
* "[[Zombie World]]" or "[[Closed Forest]]" are both great cards to include. "Zombie World" nullifies the strategies that rely on a single Type, and prevents Tribute Summons of non-Zombies (great choice against "[[Monarch (series)|Monarch]]s" or "[[Floowandereeze]]") "Closed Forest" is also a great choice against "[[Gravekeeper's]]" Decks due to blocking "[[Necrovalley]]", even if your opponent destroys it at the same turn. Has synergy with "[[King Tiger Wanghu]]" and "[[Burden of the Mighty]]" in order to impose severe Anti-Meta strategy.<br />
* "[[Fiendish Chain]]" targets one Effect Monster on the field and negates its effects while also preventing it from attacking. This card is quite useful as almost all Meta Decks use Effect Monsters.<br />
* "[[Dimensional Prison]]" banishes a monster when it attacks. Due to its banishing effect, this card can stop Monsters that Summon themselves from the Graveyard. Since it does not destroy a monster, the effects of cards like "[[Stardust Dragon]]", "[[Clear Vice Dragon]]", and "[[Prime Material Dragon]]" are completely useless against this card.<br />
* "[[Soul Drain]]" stops monster effects that are already in banished or in the Graveyard. This card is very useful against "[[Dark World]]", "[[Sylvan]]", "[[Laval]]", "[[Artifact]]" and "[[Madolche]]" Decks. Besides that, this card can stop "[[Stardust Dragon]]" from being able to Special Summon itself from the Graveyard after negating an effect.<br />
* "[[Mind Drain]]" stops Hand traps.<br />
* "[[The Emperor's Holiday]]" negates all [[Equip Card]] effects on the field. This card is very effective against [[Union]], "[[Dragunity]]", "[[Inzektor]]", "[[Vylon]]", "[[ZW -]]", "[[Noble Knight]]" and "[[Morphtronic]]" Decks. Since Equip Cards aren't encountered too often, you could add this card to your [[Side Deck]] instead of your [[Main Deck]] and use it just in case you encounter any of the above Decks.<br />
* "[[The End of Anubis]]" can counter many strategies that revolve around Graveyard manipulation in any way. Zombie, "Destiny HERO", Fiend, "Lightsworn", "Dark World" and "Laval" Decks will be particularly hamstrung by this card.<br />
* "[[Necrovalley]]" prevents cards in Graveyards from being banished and negates any effect that would move a card in the Graveyard to another place. It is also searchable by "[[Terraforming]]", "[[Metaverse]]" and "[[Gravekeeper's Commandant]]."<br />
* "[[Stygian Dirge]]" reduces all face up monsters' Levels on your opponent's side of the field by 1. This makes it very difficult to Synchro and especially Xyz Summon.<br />
* "[[Flying "C"|Flying C]]" prevents your opponent from Xyz Summoning.<br />
* "[[Lose 1 Turn]]" negates the effects of Special Summoned monsters the turn they are Summoned and switches them to Defense Position. You can activate this card as long as you don't control any Special Summoned monsters.<br />
* "[[Face-Off]]" negates any effect activated during the Damage Step. <br />
* "[[Chivalry]]" negates any monster effect during the Battle Phase.<br />
* "[[Memory Loss]]" negates an Attack Position monster that just activated its effect and switches it to Defense Position.<br />
* "[[Rivalry of Warlords]]" makes it so both players can only control monsters of one Type.<br />
* "[[Gozen Match]]" makes it so both players can only control monsters of one Attribute.<br />
* "[[And the Band Played On]]" makes it so both players can't Special Summon any monsters with the same Level as they the ones they currently control.<br />
* "[[Imperial Iron Wall]]" prevents cards from being banished.<br />
* "[[Chaos Hunter]]" also prevents cards from being banished.<br />
* "[[Mask of Restrict]]" prevents cards from being Tributed.<br />
* "[[Fog King]]" also prevents cards from being Tributed.<br />
* "[[Mistake]]" prevents cards from being added to the hand.<br />
* "[[DNA Surgery]]" changes monsters' Types to whatever the owner chooses.<br />
* "[[DNA Transplant]]" changes monsters' Attributes to whatever the owner chooses.<br />
* "[[Deck Lockdown]]" prevents cards from being added to the hand and prevents both players from Special Summoning from the Deck. Note that it is destroyed after your second Standby Phase.<br />
* "[[Prohibition]]" if declared the right card name can completely ruin plays and strategies. <br />
* If using a Dragon-Type deck, use "[[Dragon's Bind]]" to prevent both players from Special Summoning monsters with ATK equal to or less than the selected monster. <br />
* "[[Hero's Rule 2]]" negates any effect that targets a card(s) in the Graveyard. <br />
* "[[Transmigration Break]]" banishes any card returned from the Graveyard back to the Deck. <br />
* "[[Mystic Mine]]" prevents the player with more monsters from attacking or activating monster effects (though it destroys itself during the End Phase<br />
* "[[Degenerate Circuit]]" banishes any card that would return back to the hand. <br />
* Use "[[Mind Crush]]" when your opponent adds cards to their hand and declare the card. Not only do they have to discard all copies of it in their hand but you get to see your opponent's hand at the same time. <br />
* "[[Anti-Spell Fragrance]]" stops your opponent from setting up Pendulum Scales since they cannot be set, while also slowing down your opponent's regular Spells. <br />
* "[[System Down]]" is great to use against any Machine-Type Deck since it banishes all Machine-Type monsters on your opponent's side of the field and their Graveyard. <br />
* "[[Shadow-Imprisoning Mirror]]" prevents the effects of DARK monsters from activating on the field and in the Graveyard. <br />
* "[[Light-Imprisoning Mirror]]" prevents the effects of LIGHT monsters from activating on the field and in the Graveyard. <br />
* "[[Corridor of Agony]]" negates the effects of monsters special summoned from the deck as well as as preventing them from attacking. <br />
* "[[Kycoo the Ghost Destroyer]]" prevents your opponent from banishing cards from both Graveyards. <br />
* "[[Jinzo]]" negates all Trap Card effects and prevents Traps from being activated. <br />
* "[[Spell Canceller]]" negates all Spell Card effects and prevents Spells from being activated. <br />
* "[[Forbidden Scripture]]" negates all other card effects during damage calculation until the end of the Damage Step. <br />
* "[[Denko Sekka]]" prevents both players from activating and Setting Spells and Traps as long as the controller has no current Set Spells and Traps. <br />
* "[[Lightning Rod Lord]]" prevents both players from activating Spells during Main Phase 1. <br />
* "[[Inspector Boarder]]" prevents both players from activating monster effects a number of times equal to the number of specific Monster Card types on the field per turn.<br />
* If you run a Tributing deck without an Extra Deck such as Monarchs, "[[Domain of the True Monarchs]]" prevents your opponent from Special Summoning from the Extra Deck <br />
* If you run a Spellcaster deck, "[[Secret Village of the Spellcasters]]" prevents your opponent from activating Spell Cards.<br />
* "[[Arkbrave Dragon]]", "[[Dragon Spirit of White]]", "[[Gandora the Dragon of Destruction]]", "[[Divine Dragon Lord Felgrand]]", "[[Cosmic Cyclone]]", and "[[Tachyon Chaos Hole]]" can banish [[Pendulum Monster]]s whether in a [[Monster Zone]] or a [[Pendulum Zone]], therefore making it difficult for most Pendulum Decks to function since banished Pendulum Monsters are not placed on the Extra Deck face-up.<br />
**The above dragons, excluding "Gandora" due to its last effect, can also be used with "[[Ruins of the Divine Dragon Lords]]" for a "[[Lose 1 Turn]]"-like effect against any monster that is not Special Summoned from the Graveyard, therefore leaving them defenseless for a turn if they would normally have built-in protecting against card effects under the right circumstances.<br />
<br />
===Monsters===<br />
<!-- This is not an exact Decklist. Do not add multiples or staples.--><br />
* [[Banisher of the Radiance]]<br />
* [[Kycoo the Ghost Destroyer]]<br />
* [[Breaker the Magical Warrior]]<br />
* [[D.D. Warrior Lady]]<br />
* [[Effect Veiler]]<br />
* [[Fossil Dyna Pachycephalo]]<br />
* [[King Tiger Wanghu]]<br />
* [[Neo-Spacian Grand Mole]]<br />
* [[Thunder King Rai-Oh]]<br />
* [[D.D. Crow]]<br />
* [[Tribe-Shocking Virus]]<br />
* [[Psi-Blocker]]<br />
* [[Maxx "C"]]<br />
* [[Flying "C"]]<br />
<br />
===Spells===<br />
<!-- This is not an exact Decklist. Do not add multiples or staples.--><br />
* [[Book of Moon]]<br />
* [[Dimensional Fissure]]<br />
* [[Enemy Controller]]<br />
* [[Smashing Ground]]<br />
* [[Forbidden Lance]]<br />
* [[Mystical Space Typhoon]]<br />
* [[Mask Change II]]<br />
<br />
===Traps===<br />
<!-- This is not an exact Decklist. Do not add multiples or staples.--><br />
* [[Compulsory Evacuation Device]]<br />
* [[Crevice Into the Different Dimension]]<br />
* [[Dark Bribe]]<br />
* [[Dimensional Prison]]<br />
* [[Macro Cosmos]]<br />
* [[Mind Crush]]<br />
* [[Royal Oppression]] traditional format<br />
* [[Skill Drain]]<br />
* [[Soul Drain]]<br />
* [[Chain Disappearance]]<br />
<br />
===Extra Deck===<br />
*[[Masked HERO Dark Law]]<br />
<br />
==Anti-Meta Dimension==<br />
===Monsters===<br />
<!--This is not an exact Decklist. Do not add multiples or staples.--><br />
* [[Banisher of the Radiance]]<br />
* [[Breaker the Magical Warrior]]<br />
* [[Chaos Sorcerer]]<br />
* [[Cyber Dragon]]<br />
* [[D.D. Warrior Lady]]<br />
* [[Doomcaliber Knight]]<br />
* [[Fossil Dyna Pachycephalo]]<br />
* [[Gorz the Emissary of Darkness]]<br />
* [[Neo-Spacian Grand Mole]]<br />
* [[Sangan]]<br />
* [[Thunder King Rai-Oh]]<br />
<br />
===Spells===<br />
* [[Dimensional Fissure]]<br />
<br />
===Traps===<br />
* [[Dimensional Prison]]<br />
<br />
==Anti-Meta Chaos==<br />
<br />
''See: [[Anti-Meta Chaos]]''<br />
<br />
[[Category:Deck Type]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Predaplanning&diff=5021212Card Tips:Predaplanning2024-03-13T08:41:54Z<p>Mystic Orb: </p>
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* This card can be [[Searcher|searched]] by "[[Predapractice]]", "[[Predaplant Ambulomelides]]", "[[Predaplant Sarraceniant]]", "[[Predaplanet]]", "[[Trap Trick]]", "[[Trap Tracks]]", "[[Lady Labrynth of the Silver Castle]]", "[[Lilith, Lady of Lament]]", "[[Triple Tactics Thrust]]", "[[Angel of Blue Tears]]", "[[Farewelcome Labrynth]]", "[[Labrynth Set-Up]]", and other [[List of generic searchers#Traps|generic searchers]].<br />
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* Send "[[Predaplant Drosophyllum Hydra]]" to activate this card to use "Hydra"'s summon effect, using one of your opponent's monsters that this card placed a [[Predator Counter]] on.<br />
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* Send "[[Predaplant Byblisp]]" to activate both of its effects.<br />
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* As this card places counters on your own monsters as well, you can use anything with a Level to [[Link Summon]] "[[Linkuriboh]]" (as well as Special Summoning it from the Graveyard) or for [[Xyz Summon]]ing Rank 1 [[Xyz Monster]]s.<br />
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==List==<br />
* [[DARK]] [[Fusion Monster]]s that can be [[Fusion Summon]]ed:<br />
<br />
{{Card query|[[Summoning::Can be Fusion Summoned]] [[Attribute::DARK]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Predaplant_Chlamydosundew&diff=5021211Card Tips:Predaplant Chlamydosundew2024-03-13T08:38:33Z<p>Mystic Orb: </p>
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* This card can be [[Searcher|searched]] by "[[Predaplant Ophrys Scorpio]]", "[[Predaplant Ambulomelides]]", "[[Predaplant Byblisp]]", "[[Predapractice]]", "[[Predaplant Sarraceniant]]", "[[Predaplanet]]", "[[Predaplant Spinodionaea]]", "[[Predaplant Spider Orchid]]", "[[Lonefire Blossom]]", "[[Aromaseraphy Jasmine]]", "[[Mardel, Generaider Boss of Light]]", "[[Super Solar Nutrient]]", "[[Frozen Rose]]", "[[Botanical Girl]]", "[[Violet Witch]]", "[[Chirubimé, Princess of Autumn Leaves]]", "[[Rose Paladin]]", "[[Kittytail, Mystical Beast of the Forest]]", "[[Dharc the Dark Charmer, Gloomy]]", "[[Mystic Potato]]", "[[Mystic Tomato]]", "[[Chaos Zone]]", "[[Gigantic Spright]]", "[[Small Scuffle]]", "[[Mimiclay]]", "[[Packet Link]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", "[[Flamvell Poun]]", and other [[List of generic searchers#Monsters|generic searchers]].<br />
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* In a dedicated "[[Predaplant]]" Deck, this card can facilitate the Fusion Summon of "[[Starving Venom Fusion Dragon]]", "[[Greedy Venom Fusion Dragon]]", "[[Predaplant Chimerafflesia]]" or "[[Predaplant Triphyoverutum]]", using an opponent's troublesome monster(s) as Fusion Material.<br />
<br />
* This card is the perfect way to Summon "[[Greedy Venom Fusion Dragon]]" in any Deck that runs Level 8 or higher DARK monsters, as it provides both the "Predaplant" Material and the Fusion Summoning effect.<br />
<br />
* By using this card in Decks that run "[[Fusion Tag]]", such as [[Lunalight]], you can open up more options to Fusion Summon.<br />
<br />
==Traditional Format==<br />
* This card can be searched by "[[Last Will]]".<br />
<br />
==List==<br />
* DARK Fusion Monsters that can be Fusion Summoned using this card as Material:<br />
{{Card query|[[Attribute::DARK]][[Summoning::Can be Fusion Summoned]][[Materials::~*Plant-Type monster*||~*1 DARK monster*||~*DARK monsters*||~*1 Effect Monster*||~*2 monsters*||~*3 monsters*]]|medium=official|extra_column=Materials}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Millennium-Eyes_Restrict&diff=5021210Card Tips:Millennium-Eyes Restrict2024-03-13T08:37:11Z<p>Mystic Orb: Should not work that way since it specifies "original" card name which is the card's printed name (or whatever name they are always treated as via their name condition).</p>
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* This card can be [[Fusion Summon]]ed with "[[Instant Fusion]]", "[[Fusion Parasite]]", "[[Curse of Dragonfire]]", "[[Performapal Trump Girl]]", "[[Predaplant Chlamydosundew]]", and "[[Relinquished Fusion]]".<br />
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* If "[[Illusionist Faceless Magician]]" is used as Fusion Material for this card, it will be able to Special Summon itself if this card end up being destroyed. Then, it can Special Summon this card if it is sent from the field to the Graveyard.<br />
** Similarly, if "[[Millennium-Eyes Illusionist]]" is used as Fusion Material for this card, it will automatically be added back to your hand immediately upon this card's Fusion Summon, primed to use its effect at your earliest convenience.<br />
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* This card can be an effective counter against [[hand trap]]s like "[[Ash Blossom & Joyous Spring]]" and "[[Maxx "C"]]". By chaining the activation of this card's effect to the activation of those hand traps and equipping them from the Graveyard, by the time their effects resolve, this card's negation would apply to their names, negating their effects.<br />
** The same is valid for monsters that Tribute themselves as cost for their effects, such as "[[Lonefire Blossom]]", "[[World Legacy - "World Chalice"]]", "[[Madolche Anjelly]]", "[[ABC-Dragon Buster]]", etc.</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Elemental_HERO_Electrum&diff=5020477Card Tips:Elemental HERO Electrum2024-03-12T00:00:14Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
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* This card can be [[Special Summon]]ed with "[[Miracle Fusion]]" or "[[Fusion Gate]]", because once it is [[Fusion Summon]]ed, it will return all monsters that are [[banish]]ed to the deck (which include the [[Fusion Material]]s used for the effects of "Miracle Fusion" or "Fusion Gate").<br />
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* If you have a "[[Destiny HERO - Doom Lord]]" which banished monster(s) your opponent controlled, and this card was summoned during the turns that those monster(s) are still banished, this card will return the banished monster(s) back to the owner's deck so they will not be able to return by the effect of "Doom Lord".<br />
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* This card can be an excellent counter-strategy to a [[Deck]] focused on banishing. It can also counter monsters whose ATK are determined by the number of cards that are banished (e.g. "[[Gren Maju Da Eiza]]", "[[Tyranno Infinity]]", "[[Helios - The Primordial Sun]]", "[[Helios Duo Megistus]]" and "[[Helios Trice Megistus]]"). In general it works well against "[[Macro Cosmos|Macro]]" Decks, and even "Tyranno Infinity" in Dinosaur Decks.<br />
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* Attempt to Fusion Summon "Elemental HERO Electrum" with "[[Future Fusion]]". Even if it fails to be Summoned, the four "[[Elemental HERO]]" monsters in the Graveyard can be used with "Miracle Fusion" to Summon any one of the numerous "Elemental HERO" [[Fusion Monster]]s, and power up the ATK of "[[Elemental HERO Shining Flare Wingman]]", "[[Elemental HERO Shining Phoenix Enforcer]]", "[[Elemental HERO Shining Neos Wingman]]", "[[Elemental HERO Brave Neos]]" etc.<br />
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* This card on the field alone satisfies the activation condition of "[[Fuh-Rin-Ka-Zan]]".<br />
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* This card works well with cards from the "Element" series like "[[Element Soldier]]" and "[[Element Dragon]]", whose effects depend on the Attributes of other monsters. These cards are also easy to include in a "[[HERO]]" deck because there is at least one monster of each attribute among those monsters.<br />
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* This card works well with "[[DNA Transplant]]", allowing all cards to be any of those Attributes increasing your ATK even higher.<br />
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* This card along with "[[Chain Material]]", "[[Fusion Gate]]" can create a variety of [[infinite loop]]s for gaining [[Life Points]] (via and "[[Soul Absorption]]") or dealing enough [[damage]] to OTK the opponent.<br />
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** This would make a OTK with infinite damage by using "Fusion Gate", "[[Dimensional Fissure]]" and "[[Chain Material]]" while you have a card like "[[Catapult Turtle]]" or "[[Cannon Soldier]]" on your side of the field, and also 2 copies of "Elemental HERO Electrum" in your [[Extra Deck]]. Use the effect of "Fusion Gate" to summon "Elemental HERO Electrum" and Tribute it for the effect of "Catapult Turtle", "Cannon Soldier", etc. Summon another "Electrum" from your Extra Deck and the banished one will return to your Extra Deck. Repeat until you win.<br />
*** There are alternatives to this OTK as well. Using the same "Fusion Gate" + "Chain Material" combo, Normal Summon "Cannon Soldier" or "[[Toon Cannon Soldier]]", then Fusion Summon "Electrum". "Launch" it with Soldier, then Fusion Summon a second Electrum and launch it as well. Then fuse "[[Elemental HERO The Shining]]" using both Electrums in Graveyard, and launch "The Shining" as well. Bring out another Electrum, returning the other 2 to the Extra Deck, and launch it as well. Then fuse The Shining + Electrum to bring out a second "The Shining", launch it, then Summon Electrum again, recycling the first The Shining and Electrum. Repeat endlessly.<br />
** Another option is to use "[[Blaze Fenix, the Burning Bombardment Bird]]" and "[[Elemental HERO Nova Master]]" in addition to Electrum and The Shining. If you do, you only need "Fusion Gate" and "Chain Material", with no additional cards:<br />
*** Fusion Summon Electrum with the Gate + Chain combo. Fuse "Blaze Fenix", and inflict at least 900 damage (Gate + your 2 Fusions) to your opponent with its effect. Fuse Nova Master with "Electrum" and "Fenix", then fuse a second Electrum to return Fenix, Fenix's materials and the first Electrum. Fuse The Shining using Nova and Electrum, then fuse Fenix again, then inflict 1200+ damage. Fuse a second Nova with "The Shining" and "Fenix", then fuse Electrum to return everything. Then you can keep fusing Fenix, Electrum, The Shining and Nova Master, repeating the cycle endlessly and dealing at least 900 damage per "cycle". This combo also has the advantage of being immune to "[[Fiendish Chain]]" and "[[Effect Veiler]]", because you can just cycle everything again, making this OTK a 2-card combo.<br />
** Another option is to Fusion Summon 2 copies of "Elemental HERO Electrum" and use them to Xyz Summon "[[Superdreadnought Rail Cannon Gustav Max]]". After using the effect of "Gustav Max" to deal 2000 damage, use it and the detached "Electrum" in the GY to Fusion Summon "[[Elemental HERO Gaia]]", then use the "Gaia" and the second copy of "Electrum" in the GY (detached from "Gustav Max" after it left the field) for a Fusion Summon (elligible monsters include "Elemental HERO The Shining", another copy of "Elemental HERO Gaia", "[[Elemental HERO Sunrise]]", "[[Wake Up Your Elemental HERO]]" etc.). Finally, Fusion Summon another copy of "Electrum" and repeat the cycle. If needed, fuse off any excessive monsters on the field that were Summoned in the second-to-last step before Fusion Summoning another copy of "Electrum".</div>Mystic Orbhttps://yugipedia.com/index.php?title=Adventurer&diff=5020471Adventurer2024-03-11T23:14:51Z<p>Mystic Orb: </p>
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<div>{{Infobox archseries<br />
| image = RiteofAramesir-MADU-EN-VG-artwork.png<br />
| caption = "[[Water Enchantress of the Temple]]" calls forth an "[[Adventurer Token]]" in the artwork of "[[Rite of Aramesir]]"<br />
| ja_name = {{Ruby|勇|ゆう}}{{Ruby|者|しゃ}}<br />
| romaji = Yūsha<br />
| trans = Hero<br />
| fr_name = Aventurier<br />
| de_name = Abenteurer<br />
| it_name = Avventuriero<br />
| ko_name = 용사<br />
| ko_romanized = Yongsa<br />
| pt_name = Aventura<br />
| sc_name = 勇者<br />
| es_name = Aventurera<br />
| sets = <br />
* [[Dimension Force]]<br />
* [[Darkwing Blast]]<br />
| tcg = <br />
* [[The Grand Creators]]<br />
* [[OTS Tournament Pack 19]]<br />
* [[Magnificent Mavens]]<br />
* [[Battles of Legend: Monstrous Revenge]]<br />
| ocg = <br />
* [[Deck Build Pack: Grand Creators]]<br />
* [[Dimension Force +1 Bonus Pack]]<br />
}}<br />
<br />
{{Quote|''The story of the [[Adventurer Token|hero]] that begins with the [[Rite of Aramesir]].<br />What does the hero see through a land of adventures?''|source=The theme's tagline in promotional material}}<br />
<br />
'''Adventurer''', known as '''Hero''' ({{Ruby|勇|ゆう}}{{Ruby|者|しゃ}} ''Yūsha'') in the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'', is a [[Series|series]] of cards introduced in [[Deck Build Pack: Grand Creators]]/[[The Grand Creators]]. The cards are focused on supporting the "[[Adventurer Token]]" and cards that mention it.<br />
<br />
==Design==<br />
The series is based on the character archetypes typical of a TTRPG—warrior, mage, and the like, with the "[[Adventurer Token]]" being a stand-in for the player's character. Two key Spell Cards, "[[Rite of Aramesir]]" and "[[Fateful Adventure]]", represent the player being summoned (literally so, with the effect of "Rite of Aramesir") to a magical world by "[[Water Enchantress of the Temple]]", to go on an adventure with their party members.<br />
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The remaining cards in the series each represent some aspect of the RPG experience:<br />
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* The Monster Cards represent the player's party members.<br />
* The Equip Spell Cards represent in-game equips.<br />
* The Field Spell Cards likely represent the settings the player will encounter throughout the game.<br />
* The Trap Cards represent the abilities of player's allies.<br />
<br />
==Playing style==<br />
The Adventurer series revolves around the use of the [[Spell Card]] "[[Rite of Aramesir]]" to Summon an "[[Adventurer Token]]" to the [[Field|field]], then place 1 "[[Fateful Adventure]]" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except [[Special Summon]]ed monsters, for the turn. All monsters in this series have an effect to Special Summon themselves from the hand while the player controls an "Adventurer Token" and each has an effect that benefits the [[Deck]] from setting the theme's [[Trap Card]]s from Deck, to [[Searcher|searching]] and [[Field Spell Card|Field Spell]] placement, to even disruption.<br />
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The theme has three main Equip Spells that all share the same effect to [[Equip|equip]] themselves to an Adventurer monster the player controls when sent to the [[Graveyard|GY]] and have effects from gaining [[ATK]], lowering the opponent's ATK, and even bouncing cards. Additionally, there are two Field Spells in the theme that give monsters equipped with their respective Equip Spell a form of protection, an effect to [[Draw a card|draw]] a card or inflict burn damage when the "Adventurer Token" destroys a monster in battle, and a third effect to search "Adventurer Token"-related Field Spells after using its prior effects.<br />
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The main focus of the theme is to activate "Rite of Aramesir" as quickly as possible to get an "Adventurer Token" to the field, Summon the various monsters in the series, equip the [[Token]] with the Equip Spells and activate Field Spells in order to defeat the opponent swiftly. As such, the theme can be run as both a full Deck with engines supporting it or as an engine itself in other themes for extension and additional negates.<br />
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Due to its relatively compact core card size, along with the search power of "[[Fateful Adventure]]", the theme is usually played as an [[engine]] rather than a strategy on its own. The combo starts by typically searching or sending "[[Water Enchantress of the Temple]]" to GY then using the effect of "Water Enchantress" to search "[[Rite of Aramesir]]", which culminates into searching or Summoning "[[Wandering Gryphon Rider]]", "[[Dracoback, the Rideable Dragon]], or "[[Illegal Knight]]" to provide various disruption effects.<br />
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===Recommended cards===<br />
{{Decklist|Recommended cards<br />
<!--This is not an exact Decklist. Please do not add multiples or staples.--><br />
<br />
|effect monsters =<br />
* [[Celestial Apparatus Tesea]]<br />
* [[Illegal Knight]]<br />
* [[Magicore Warrior of the Relics]]<br />
* [[Wandering Gryphon Rider]]<br />
* [[Water Enchantress of the Temple]]<br />
* [[Diabellstar the Black Witch]] (with ''"[[Sinful Spoils]]"'' cards)<br />
* [[Dinowrestler Pankratops]]<br />
* [[Immortal Phoenix Gearfried]]<br />
* [[Infernoble Knight - Renaud]]<br />
* "[[Kaiju]]" monsters<br />
<br />
|spirit monsters =<br />
* [[Amano-Iwato]]<br />
<br />
|synchro monsters =<br />
* [[Infernoble Knight Captain Oliver]]<br />
* [[Infernoble Knight Emperor Charles]]<br />
<br />
|xyz monsters =<br />
* [[Battlin' Boxer King Dempsey]]<br />
* [[Gallant Granite]]<br />
* [[Mecha Phantom Beast Dracossack]]<br />
<br />
|link monsters =<br />
* [[Cherubini, Ebon Angel of the Burning Abyss]] (with "Mecha Phantom Beast Dracossack")<br />
<br />
|normal spells =<br />
* [[Rite of Aramesir]]<br />
* [[Heritage of the Chalice]]<br />
* [[Hidden Armory]]<br />
* [[Reinforcement of the Army]]<br />
* [[Foolish Burial]]<br />
<br />
|equip spells =<br />
* [[Dunnell, the Noble Arms of Light]]<br />
* [[Starlit Papillon]]<br />
* [[Dracoback, the Rideable Dragon]]<br />
* [["Infernoble Arms - Durendal"]]<br />
<br />
|field spells =<br />
* [[Zaralaam the Dark Palace]]<br />
* [[Forest of Lost Flowers]]<br />
<br />
|continuous spells = <br />
* [[Fateful Adventure]]<br />
* [[Curse of Aramatir]]<br />
* [[Quiet Life]]<br />
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|normal traps =<br />
* [[Thunder Discharge]]<br />
* [[Breath of Resurrection]]<br />
* [[Armory Call]]<br />
<br />
|counter traps =<br />
* [[Fists of the Unrivaled Tenyi]]<br />
<br />
|continuous traps =<br />
* [[Token Stampede]]<br />
}}<br />
<br />
{{Archseries navbox}}<br />
[[Category:TCG and OCG series]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Errata:Maxx_%22C%22&diff=5019759Card Errata:Maxx "C"2024-03-10T04:53:55Z<p>Mystic Orb: </p>
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<div>{{Navigation}}<br />
<br />
==English==<br />
{{Errata table<br />
| lore0 = <del>You can activate this effect </del>'''during''' either player's turn<del>, by</del> '''sending''' this card from your hand to the Graveyard<del>.</del> '''This''' turn, each time your opponent Special Summons a monster(s), draw 1 card. You can only <del>activate</del> "Maxx "C"" <del>once </del>per turn.<br />
| image0 = MaxxC-STOR-EN-ScR-1E.jpg<br />
| cap0 = [[STOR-EN086]]<br />[[Storm of Ragnarok]]<br />
<br />
| lore1 = <del>'''During''' either player's turn<ins></del>: You can</ins> '''send''' this card from your hand to the <del>Graveyard</del><ins>;</ins> '''this''' turn, each time your opponent Special Summons a monster(s), <ins>immediately </ins>draw 1 card. You can only <ins>use <del>1</del></ins> "Maxx "C"" per turn.<br />
| image1 = MaxxC-CT09-EN-SR-LE.png<br />
| cap1 = [[CT09-EN012]]<br />[[Collectible Tins 2012 Wave 2]]<br />
<br />
| lore2 = <ins>(Quick Effect)</ins>: You can</ins> send this card from your hand to the <ins>GY</ins>; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use <ins>this effect of</ins> "Maxx "C"" <ins>once</ins> per turn.<br />
| image2 = MaxxC-RC04-AE-UR-UE.png<br />
| cap2 = [[RC04-AE005]]<br />[[Rarity Collection Quarter Century Edition]]<br />
}}<br />
<br />
==Japanese==<br />
<br />
{{Errata table|lang=jp<br />
| lore0 = このカードを手札から墓地へ送って発動<del>する事が</del>できる。このターン、相手がモンスターの特殊召喚に成功する度に、自分はデッキからカードを1枚ドローする。この効果は相手ターンでも発動<del>する事が</del>できる。「増殖するG」は1ターンに1度しか発動できない。<br />
| lore0T = You can activate by sending this card from the hand to the Graveyard. This turn, each time the opponent successfully Special Summons a monster(s), you draw 1 card from the Deck. This effect can activate even during the opponent's turn. "Multiplying G" cannot activate more than once per turn.<br />
| image0 = MaxxC-EXP4-JP-NR.jpg<br />
| cap0 = [[EXP4-JP037]]<br />[[Extra Pack Volume 4]]<br />
<br />
| card_type1 = 【昆虫族<del>・</del>効果】<br />
| lore1 = このカードを手札から墓地へ送って発動できる。このターン、相手がモンスターの特殊召喚に成功する度に、自分はデッキから<del>カードを</del>1枚ドロー<del>する。この効果は相手ターンでも発動できる。「増殖するG」は1ターンに1度</del>し<del>か発動でき</del>ない。<br />
| lore1T = You can activate by sending this card from the hand to the Graveyard. This turn, each time the opponent successfully Special Summons a monster(s), you draw 1 card from the Deck. This effect can activate even during the opponent's turn. "Multiplying G" cannot activate more than once per turn.<br />
| image1 = MaxxC-SD25-JP-C.png<br />
| cap1 = [[SD25-JP018]]<br />[[Structure Deck: The Blue-Eyed Dragon's Thundering Descent]]<br />
<br />
| card_type2 = 【昆虫族<ins>/</ins>効果】<br />
| lore2 = <ins><del>「増殖するG」の①</del>の効果は1ターンに1度しか使用できず、相手ターンでも発動できる。①:</ins>このカードを手札から墓地へ送って発動できる。このターン、<ins>以下の効果を適用する。●</ins>相手がモンスターの特殊召喚に成功する度に、自分はデッキから1枚ドローし<ins>なければなら</ins>ない。<br />
| lore2T = The ① effect of "Multiplying G" cannot activate more than once per turn, and it can activate even in the opponent's turn. ①: You can activate by sending this card from the hand to the Graveyard. This turn, apply the following effect. ● Each time the opponent successfully Special Summons a monster(s), you must draw 1 from the Deck.<br />
| image2 = MaxxC-TRC1-JP-SR.png<br />
| cap2 = [[TRC1-JP026]]<br />[[The Rarity Collection]]<br />
<br />
| lore3 = <ins>このカード名</ins>の効果は1ターンに1度しか使用できず、相手ターンでも発動できる。①:このカードを手札から墓地へ送って発動できる。このターン、以下の効果を適用する。●相手がモンスターの特殊召喚に成功する度に、自分はデッキから1枚ドロー<del>しなければならない</del>。<br />
| lore3T = The effect of this card's name cannot activate more than once per turn, and it can activate even in the opponent's turn. ①: You can activate by sending this card from the hand to the Graveyard. This turn, apply the following effect. ● Each time the opponent successfully Special Summons a monster(s), you must draw 1 from the Deck.<br />
| image3 = MaxxC-DBSW-JP-SR.png<br />
| cap3 = [[DBSW-JP042]]<br />[[Deck Build Pack: Spirit Warriors]]<br />
<br />
| lore4 = このカード名の効果は1ターンに1度しか使用でき<del>ず、相手ターンでも発動できる。</del>①:このカードを手札から墓地へ送って発動できる。このターン、以下の効果を適用する。●相手がモンスター<del>の</del>特殊召喚<del>に成功</del>する度に、自分は<del>デッキ</del>から1枚ドロー<ins>する</ins>。<br />
| lore4T = The effect of this card's name cannot activate more than once per turn, and it can activate even in the opponent's turn. ①: You can activate by sending this card from the hand to the Graveyard. This turn, apply the following effect. ● Each time the opponent successfully Special Summons a monster(s), you draw 1 from the Deck.<br />
| image4 = MaxxC-SD45-JP-C.png<br />
| cap4 = [[SD45-JP014]]<br />[[Structure Deck: Forest of the Traptrix]]<br />
<br />
| lore5 = このカード名の効果は1ターンに1度しか使用できない。①:<ins>自分・相手ターンに、</ins>このカードを手札から墓地へ送って発動できる。このターン<ins>中</ins>、以下の効果を適用する。●相手がモンスター<ins>を</ins>特殊召喚する度に、自分は1枚ドローする。<br />
| lore5T = The effect of this card's name cannot activate more than once per turn. ①: During your or the opponent's turn, you can activate by sending this card from the hand to the Graveyard. During this turn, apply the following effect. ● Each time the opponent Special Summons a monster(s), you draw 1.<br />
| image5 = MaxxC-QCDB-JP-SR.png<br />
| cap5 = [[QCDB-JP015]]<br />[[Quarter Century Duelist Box]]<br />
}}<br />
<br />
==Simplified Chinese==<br />
<br />
{{Errata table|lang=sc<br />
| lore0 = <del>这张</del>卡名的效果1<del>个</del>回合<del>只能</del>使用1次,在对手回合中也可发动。①:将<del>这张</del>卡从手牌送至墓地可以发动。<del>该</del>回合适用以下效果。●对手每次特殊召唤怪兽成功<del>时</del>,自己<del>也</del>必须从牌组中抽1张<del>牌</del>。<br />
| image0 = MaxxC-SD25-SC-C.png<br />
| cap0 = [[SD25-SC018]]<br />[[Structure Deck: The Blue-Eyed Dragon's Thundering Descent]]<br />
<br />
| lore1 = <ins>此</ins>卡名的效果1回合<ins>仅可</ins>使用1次,在对手回合中也可<ins>以</ins>发动。①:将<ins>此</ins>卡从手牌送至墓地可以发动。<ins>此</ins>回合适用以下效果。<br />●对手每次特殊召唤怪兽成功,自己必须从牌组抽1张。<br />
| image1 = MaxxC-RC03-SC-SR.png<br />
| cap1 = [[RC03-SC004]]<br />[[Rarity Collection Premium Gold Edition]]<br />
}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Maxx_%22C%22&diff=5019758Maxx "C"2024-03-10T04:53:51Z<p>Mystic Orb: From Asian-English print of RC04</p>
<hr />
<div>{{CardTable2<br />
| fr_name = Cancrelat Maxx<br />
| de_name = Maxx „C“<br />
| it_name = Maxx "C"<br />
| pt_name = "C" Maxx<br />
| es_name = "C" Maxx<br />
| ja_name = {{Ruby|増|ぞう}}{{Ruby|殖|しょく}}する{{Ruby|G|ジー}}<br />
| romaji_name = Zōshokusuru Jī<br />
| trans_name = Multiplying G<br />
| ko_name = 증식의 G<br />
| ko_rr_name = Jeungsik-ui Ji<br />
| tc_name = 增殖的Z<br />
| tc_pinyin_name = Zēngzhí de Z<br />
| sc_name = 增殖的Z<br />
| sc_pinyin_name = Zēngzhí de Z<br />
| image = MaxxC-SR03-EN-C-1E.png<br />
| attribute = EARTH<br />
| types = Insect / Effect<br />
| level = 2<br />
| atk = 500<br />
| def = 200<br />
| password = 23434538<br />
| effect_types = Quick, Condition<br />
| lore = ([[Quick Effect]]): You can [[send]] this card from your [[hand]] to the [[Graveyard|GY]]; this turn, each time your opponent [[Special Summon]]s a [[Monster Card|monster]](s), immediately [[Draw a card|draw]] 1 card. You can only use this effect of "Maxx "C"" [[once per turn]].<br />
| fr_lore = Durant le tour de chaque joueur : vous pouvez envoyer cette carte depuis votre main au Cimetière ; ce tour, chaque fois que votre adversaire Invoque Spécialement un ou plusieurs monstres, piochez immédiatement 1 carte. Vous ne pouvez utiliser qu'1 "Cancrelat Maxx" par tour.<br />
| de_lore = Während des Spielzugs eines beliebigen Spielers: Du kannst diese Karte von deiner Hand auf den Friedhof legen; jedes Mal, wenn dein Gegner in diesem Spielzug ein oder mehr Monster als Spezialbeschwörung beschwört, ziehe sofort 1 Karte. Du kannst nur 1 „Maxx „C““ pro Spielzug verwenden.<br />
| it_lore = Durante il turno di qualsiasi giocatore: puoi mandare questa carta dalla tua mano al Cimitero; in questo turno, ogni volta che il tuo avversario Evoca Specialmente uno o più mostri, pesca immediatamente 1 carta. Puoi utilizzare solo 1 "Maxx "C"" per turno.<br />
| pt_lore = Durante o turno de qualquer duelista: você pode enviar este card da sua mão para o Cemitério; neste turno, sempre que seu oponente Invocar um ou mais monstros por Invocação-Especial, imediatamente compre 1 card. Você só pode usar 1 ""C" Maxx" por turno.<br />
| es_lore = Durante el turno de cualquier jugador: puedes mandar al Cementerio esta carta en tu mano; este turno, cada vez que tu adversario Invoca de Modo Especial uno o más monstruos, roba inmediatamente 1 carta. Sólo puedes usar 1 ""C" Maxx" por turno.<br />
| ja_lore = このカード名の効果は1ターンに1度しか使用できない。①:自分・相手ターンに、このカードを手札から墓地へ送って発動できる。このターン中、以下の効果を適用する。●相手がモンスターを特殊召喚する度に、自分は1枚ドローする。<br />
| trans_lore = During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use '''this effect of''' "Maxx "C"" once per turn.<br />
| ko_lore = 이 카드명의 효과는 1턴에 1번밖에 사용할 수 없으며, 상대 턴에도 발동할 수 있다. ①: 이 카드를 패에서 묘지로 보내고 발동할 수 있다. 이 턴에, 이하의 효과를 적용한다. ●상대가 몬스터의 특수 소환에 성공할 때마다, 자신은 덱에서 1장 드로우한다.<br />
| tc_lore = 可將此卡從手牌送入墓地進行發動。此回合每當對手成功特殊召喚怪獸時,我方從牌組抽1張卡牌。此效果在對手回合也可以發動。「增殖的Z」1個回合只能發動1次。<br />
| sc_lore = 此卡名的效果1回合仅可使用1次,在对手回合中也可以发动。<br />①:从手牌将此卡送至墓地可以发动。此回合适用以下效果。<br />●对手每次特殊召唤怪兽,自己抽1张。<br />
| en_sets = <br />
STOR-EN086; Storm of Ragnarok; Secret Rare<br />
CT09-EN012; Collectible Tins 2012 Wave 2; Super Rare<br />
AP04-EN002; Astral Pack Four; Ultimate Rare<br />
LC5D-EN227; Legendary Collection 5D's Mega Pack; Ultra Rare<br />
PGL3-EN042; Premium Gold: Infinite Gold; Gold Rare<br />
SR03-EN020; Machine Reactor Structure Deck; Common<br />
| fr_sets = <br />
STOR-FR086; Storm of Ragnarok; Secret Rare<br />
CT09-FR012; Collectible Tins 2012 Wave 2; Super Rare<br />
AP04-FR002; Astral Pack Four; Ultimate Rare<br />
LC5D-FR227; Legendary Collection 5D's Mega Pack; Ultra Rare<br />
PGL3-FR042; Premium Gold: Infinite Gold; Gold Rare<br />
SR03-FR020; Machine Reactor Structure Deck; Common<br />
| de_sets = <br />
STOR-DE086; Storm of Ragnarok; Secret Rare<br />
CT09-DE012; Collectible Tins 2012 Wave 2; Super Rare<br />
AP04-DE002; Astral Pack Four; Ultimate Rare<br />
LC5D-DE227; Legendary Collection 5D's Mega Pack; Ultra Rare<br />
PGL3-DE042; Premium Gold: Infinite Gold; Gold Rare<br />
SR03-DE020; Machine Reactor Structure Deck; Common<br />
| it_sets = <br />
STOR-IT086; Storm of Ragnarok; Secret Rare<br />
CT09-IT012; Collectible Tins 2012 Wave 2; Super Rare<br />
AP04-IT002; Astral Pack Four; Ultimate Rare<br />
LC5D-IT227; Legendary Collection 5D's Mega Pack; Ultra Rare<br />
PGL3-IT042; Premium Gold: Infinite Gold; Gold Rare<br />
SR03-IT020; Machine Reactor Structure Deck; Common<br />
| pt_sets = <br />
AP04-PT002; Astral Pack Four; Ultimate Rare<br />
LC5D-PT227; Legendary Collection 5D's Mega Pack; Ultra Rare<br />
PGL3-PT042; Premium Gold: Infinite Gold; Gold Rare<br />
SR03-PT020; Machine Reactor Structure Deck; Common<br />
| sp_sets = <br />
STOR-SP086; Storm of Ragnarok; Secret Rare<br />
CT09-SP012; Collectible Tins 2012 Wave 2; Super Rare<br />
AP04-SP002; Astral Pack Four; Ultimate Rare<br />
LC5D-SP227; Legendary Collection 5D's Mega Pack; Ultra Rare<br />
PGL3-SP042; Premium Gold: Infinite Gold; Gold Rare<br />
SR03-SP020; Machine Reactor Structure Deck; Common<br />
| jp_sets = <br />
EXP4-JP037; Extra Pack Volume 4; Normal Rare<br />
SD25-JP018; Structure Deck: The Blue-Eyed Dragon's Thundering Descent; Common<br />
TRC1-JP026; The Rarity Collection; Super Rare, Secret Rare, Collector's Rare<br />
SR03-JP020; Structure Deck R: Machine Dragon Re-Volt; Common<br />
DBSW-JP042; Deck Build Pack: Spirit Warriors; Super Rare<br />
20TH-JPC82; 20th Anniversary Legend Collection; Secret Rare, 20th Secret Rare<br />
SR09-JP018; Structure Deck R: Warriors' Strike; Normal Parallel Rare<br />
RC03-JP004; Rarity Collection Premium Gold Edition; Super Rare, Secret Rare, Collector's Rare<br />
SD42-JP019; Structure Deck: Overlay Universe; Common<br />
SD45-JP014; Structure Deck: Forest of the Traptrix; Common<br />
RC04-JP005; Rarity Collection Quarter Century Edition; Ultra Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare<br />
QCDB-JP015; Quarter Century Duelist Box; Super Rare, Secret Rare<br />
TDS2-JP014; Structure Deck: Forest of the Traptrix - The Legend of Duelist Quarter Century Edition; Ultra Rare<br />
| ae_sets = <br />
RC04-AE005; Rarity Collection Quarter Century Edition; Ultra Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare<br />
| kr_sets = <br />
EXP4-KR037; Extra Pack Volume 4; Normal Rare<br />
EV12-KR012; Jump Festa Invitational 2012 promotional cards; Secret Rare<br />
SD25-KR018; Structure Deck: The Blue-Eyed Dragon's Thundering Descent; Common<br />
SR03-KR020; Structure Deck R: Machine Dragon Re-Volt; Common<br />
DBSW-KR042; Deck Build Pack: Spirit Warriors; Super Rare<br />
TRC1-KR026; The Rarity Collection; Super Rare, Secret Rare<br />
LEC1-KR082; 20th Anniversary Legend Collection; Extra Secret Rare, Secret Rare<br />
SR09-KR018; Structure Deck R: Warriors' Strike; Normal Parallel Rare<br />
RC03-KR004; Rarity Collection Premium Gold Edition; Super Rare, Secret Rare, Extra Secret Rare<br />
SD42-KR019; Structure Deck: Overlay Universe; Common<br />
SD45-KR014; Structure Deck: Forest of the Traptrix; Common<br />
RC04-KR005; Rarity Collection Quarter Century Edition; Ultra Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare<br />
| tc_sets = <br />
SD25-TC018; Structure Deck: The Blue-Eyed Dragon's Thundering Descent; Common<br />
| sc_sets = <br />
SD25-SC018; Structure Deck: The Blue-Eyed Dragon's Thundering Descent; Common<br />
SCTP-SC002; Entry Pack Volume 1; Super Rare<br />
RC03-SC004; Rarity Collection Premium Gold Edition; Super Rare, Secret Rare, Extra Secret Rare<br />
TRC1-SC026; The Rarity Collection; Super Rare, Secret Rare, Collector's Rare<br />
SD42-SC019; Structure Deck: Overlay Universe; Common<br />
23RC-SC007; Rarity Collection Quarter Century Edition; Ultra Rare, Ultimate Rare, Collector's Rare, Secret Rare, Extra Secret Rare, Quarter Century Secret Rare, Holographic Rare<br />
| archseries = "C"<br />
| action = <br />
* Activates from your hand<br />
* Sends itself from hand to Graveyard for cost<br />
* You draw cards<br />
| misc = Only once per turn<br />
| database_id = 9455<br />
}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Masked_HERO_Dian&diff=5018737Card Tips:Masked HERO Dian2024-03-08T13:03:20Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* Special Summon "[[Elemental HERO Voltic]]" or "[[Elemental HERO Stratos]]" with this card's effect for a +2.<br />
<br />
* Cards that allow this card to make multiple attacks, such as "[[Double Attack]]" or "[[Favorite Hero]]", are helpful in swarming the field with "[[HERO]]" monsters.<br />
<br />
* Use this card's effect to Special Summon "[[Elemental HERO Shadow Mist]]" and use the effect of the latter to add either "[[Mask Change]]" or "[[Form Change]]", then you can use the added "[[Change]]" card ("Mask Change" on "Elemental HERO Shadow Mist" or "Form Change" on this card) to Summon "[[Masked HERO Anki]]" in the same Battle Phase (who in turn can search another "Change" card to Summon another "Masked HERO" monster to attack with).<br />
<br />
==List==<br />
<br />
* [[EARTH]] "[[HERO]]" monsters that can be used to Summon this card with "[[Mask Change]]":<br />
<br />
{{Card query|[[Attribute::EARTH]][[Archetypes::HERO]]|medium=official}}<br />
<br />
* Level 4 and lower "HERO" monsters that can be Special Summoned from the Main Deck:<br />
<br />
{{Card query|[[Level::<4]][[Archetypes::HERO]][[Summoning::Can always be Special Summoned]][[Belongs to::Main Deck]]|medium=official}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Elemental_HERO&diff=5018479Elemental HERO2024-03-08T08:34:56Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{Cleanup}}<br />
{{quote|See, I know my [[Elemental Hero Avian (anime)|two]] [[Elemental Hero Burstinatrix (anime)|Heroes]] aren't powerful by themselves, but if [[Fusion Summon|I can form them together]], it's another story.|source=[[Jaden Yuki]] on the Fusion potential of "Elemental HERO" monsters.}}<br />
{{Infobox archseries<br />
| cut_from_names = true<br />
| image = FifthHope-MADU-EN-VG-artwork.png<br />
| caption = "[[Elemental HERO Bubbleman|Bubbleman]]" (bottom), "[[Elemental HERO Sparkman|Sparkman]]", "[[Elemental HERO Burstinatrix|Burstinatrix]]", and "[[Elemental HERO Avian|Avian]]" (middle, left to right), "[[Elemental HERO Clayman|Clayman]]" (top) in the artwork of "[[Fifth Hope]]".<br />
| ja_name = {{Ruby|E・HERO|エレメンタルヒーロー}}<br />
| romaji = Erementaru Hīrō<br />
| tc_name = E・HERO<br />
| sc_name = 元素-英雄<br />
| fr_name = HÉROS Élémentaire<br />
| de_name = Elementar-HELD<br />
| it_name = EROE Elementale<br />
| ko_name = 엘리멘틀 히어로<br />
| ko_romanized = Ellimenteul Hieoro<br />
| pt_name = HERÓI do Elemento<br />
| pt_name2 = HERÓI Elementar <small>(anime)</small><br />
| es_name = HÉROE Elemental<br />
| sets =<br />
* [[The Lost Millennium]]<br />
* [[Cybernetic Revolution]]<br />
* [[Elemental Energy]]<br />
* [[Yu-Gi-Oh! GX Duel Academy promotional cards]]<br />
* [[Duelist Pack: Jaden Yuki]]<br />
* [[Shadow of Infinity]]<br />
* [[Starter Deck 2006: Special Edition]]<br />
* [[Starter Deck 2006]]<br />
* [[Enemy of Justice]]<br />
* [[Power of the Duelist]]<br />
* [[Duelist Pack: Jaden Yuki 2]]<br />
* [[Duelist Pack: Aster Phoenix]]<br />
* [[Strike of Neos]]<br />
* [[Force of the Breaker]]<br />
* [[Tactical Evolution]]<br />
* [[Gladiator's Assault]]<br />
* [[Duelist Pack: Jaden Yuki 3]]<br />
* [[Phantom Darkness]]<br />
* [[Yu-Gi-Oh! GX Volume 4 promotional card]]<br />
* [[Yu-Gi-Oh! GX Volume 6 promotional card]]<br />
* [[Yu-Gi-Oh! GX Volume 9 promotional card]]<br />
* [[Savage Strike]]<br />
* [[Power of the Elements]]<br />
| tcg =<br />
* [[Mattel Action Figure promotional cards: Series 2]]<br />
* [[Mattel Action Figure promotional cards: Series 3]]<br />
* [[Yu-Gi-Oh! GX Special Edition]]<br />
* [[Collectible Tins 2006 Wave 1]]<br />
* [[Collectible Tins 2006 Wave 2]]<br />
* [[Dark Revelation Volume 3]]<br />
* [[McDonald's Promotional Cards 2]]<br />
* [[Shonen Jump Vol. 5, Issue 4 promotional card]]<br />
* [[Shonen Jump Vol. 5, Issue 6 promotional card]]<br />
* [[Starter Deck: Jaden Yuki]]<br />
* [[Collectible Tins 2007 Wave 1]]<br />
* [[Pharaoh Tour 2007 promotional cards]]<br />
* [[Yu-Gi-Oh! Elemental Hero Collection 1]]<br />
* [[Yu-Gi-Oh! Elemental Hero Collection 2]]<br />
* [[Dark Revelation Volume 4]]<br />
* [[Collectible Tins 2007 Wave 2]]<br />
* [[Duelist Pack Collection Tin: Jaden Yuki]]<br />
* [[Champion Pack: Game Six]]<br />
* [[Premium Pack 2 (TCG)]]<br />
* [[Duel Terminal - Preview Wave 1]]<br />
* [[Champion Pack: Game Seven]]<br />
* [[Crossroads of Chaos]]<br />
* [[Gold Series 2009]]<br />
* [[Duel Terminal - Preview Wave 2]]<br />
* [[Ancient Prophecy]]<br />
* [[Duel Terminal 1]]<br />
* [[Collectible Tins 2010 Wave 1]]<br />
* [[Duel Terminal 3]]<br />
* [[Collectible Tins 2010 Wave 2]]<br />
* [[Duel Terminal 4]]<br />
* [[Storm of Ragnarok]]<br />
* [[Extreme Victory]]<br />
* [[Duel Terminal 5a]]<br />
* [[Duelist League 3 participation cards]]<br />
* [[Generation Force]]<br />
* [[Collectible Tins 2011 Wave 1]]<br />
* [[Generation Force: Special Edition]]<br />
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]<br />
* [[Duel Terminal 6a]]<br />
* [[Ra Yellow Mega Pack]]<br />
* [[Premium Collection Tin]]<br />
* [[Duel Terminal 6b]]<br />
* [[Astral Pack One]]<br />
* [[Star Pack 2013]]<br />
* [[HERO Strike Structure Deck]]<br />
* [[Weekly Shonen Jump February 2015 membership promotional card]]<br />
* [[Premium Gold: Return of the Bling]]<br />
* [[Demo Deck 2015]]<br />
* [[World Superstars]]<br />
* [[Shining Victories: Special Edition]]<br />
* [[Fusion Enforcers]]<br />
* [[Duelist Saga]]<br />
* [[Battles of Legend: Light's Revenge]]<br />
* [[OTS Tournament Pack 5]]<br />
* [[Battles of Legend: Relentless Revenge]]<br />
* [[Shadows in Valhalla]]<br />
* [[2018 Mega-Tins]]<br />
* [[2018 Mega-Tin Mega Pack]]<br />
* [[Legendary Hero Decks]]<br />
* [[OTS Tournament Pack 9]]<br />
* [[WSJ Jump Pack Spring 2019 promotional card]]<br />
* [[Duel Power]]<br />
* [[Battles of Legend: Hero's Revenge]]<br />
* [[Legendary Duelists: Magical Hero]]<br />
* [[Toon Chaos]]<br />
* [[Battles of Legend: Armageddon]]<br />
* [[Burst of Destiny]]<br />
* [[Hidden Arsenal: Chapter 1]]<br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[Magnificent Mavens]]<br />
* [[Battles of Legend: Crystal Revenge]]<br />
* [[Maze of Memories]]<br />
* [[Speed Duel GX: Duelists of Shadows]]<br />
* [[Battles of Legend: Monstrous Revenge]]<br />
* [[Speed Duel Tournament Pack 6]]<br />
* [[2-Player Starter Set]]<br />
| ocg =<br />
* [[Premium Pack 8]]<br />
* [[V Jump February 2005 promotional card]]<br />
* [[The Lost Millennium: Vendor Edition]]<br />
* [[Shadow of Infinity: Vendor Edition]]<br />
* [[Academy Duel Disk (set)]]<br />
* [[Expert Edition Volume 3]]<br />
* [[Weekly Shōnen Jump 2006, Issue 2 promotional card]]<br />
* [[Premium Pack 9]]<br />
* [[Yu-Gi-Oh! GX Duel Academy Game Guide promotional card]]<br />
* [[Booster Pack Collectors Tin 2006]]<br />
* [[Duel Master's Guide promotional cards]]<br />
* [[Master Collection Volume 2]]<br />
* [[Academy Duel Disk Limited Edition]]<br />
* [[Weekly Shōnen Jump 2006, Issue 35 promotional card]]<br />
* [[V Jump October 2006 promotional card]]<br />
* [[Premium Pack 10]]<br />
* [[Master Collection Volume 3]]<br />
* [[Starter Deck 2007]]<br />
* [[Starter Deck 2007 Special Set]]<br />
* [[Expert Edition Volume 4]]<br />
* [[Academy Duel Disk Osiris Red promotional cards]]<br />
* [[Premium Pack 11]]<br />
* [[Master Guide 2 promotional cards]]<br />
* [[Duel Terminal - Synchro Awakening!!]]<br />
* [[V Jump Fall 2008 subscription bonus]]<br />
* [[Limited Edition 14]]<br />
* [[Duel Terminal - Champion of Chaos!!]]<br />
* [[Duel Terminal - Dragunity of the Hurricane!!]]<br />
* [[V Jump Card Festa 2009 promotional card]]<br />
* [[Duel Terminal - Charge of the Genex!!]]<br />
* [[Jump Festa 2010 - Promotion Pack]]<br />
* [[Duel Terminal - Pulse of the Trishula!!]]<br />
* [[V Jump April 2010 promotional card]]<br />
* [[Premium Pack 12]]<br />
* [[Duel Terminal - Vylon Descends!!]]<br />
* [[V Jump Edition 3]]<br />
* [[Promotion Pack]]<br />
* [[Duel Terminal - Judgment of Omega!!]]<br />
* [[Duel Terminal - Xyz Startup!!]]<br />
* [[Duelist Edition Volume 1]]<br />
* [[Tournament Pack 2012 Vol.2]]<br />
* [[Gold Series 2013]]<br />
* [[Gold Series 2014]]<br />
* [[V Jump August 2014 promotional card]]<br />
* [[Structure Deck: HERO's Strike]]<br />
* [[Duelist Card Protector EX: Master of HERO]]<br />
* [[The New Challengers]]<br />
* [[Booster SP: Raging Masters]]<br />
* [[The Rarity Collection]]<br />
* [[Entry Pack]]<br />
* [[Gold Pack 2016]]<br />
* [[Jump Victory Carnival 2016 - Promotion Pack]]<br />
* [[20th Anniversary Pack 1st Wave]]<br />
* [[V Jump March 2018 promotional card]]<br />
* [[Rarity Collection 20th Anniversary Edition]]<br />
* [[Yu-Gi-Oh! Chips]]<br />
* [[LINK VRAINS Pack 2]]<br />
* [[Special Pack 20th Anniversary Edition Vol.4]]<br />
* [[Speed Start Deck Link Edition]]<br />
* [[20th Anniversary Duelist Box]]<br />
* [[20th Anniversary Legend Collection]]<br />
* [[Duelist Pack: Legend Duelist 6]]<br />
* [[Legendary Gold Box]]<br />
* [[Prismatic Art Collection]]<br />
* [[History Archive Collection]]<br />
* [[Power of the Elements +1 Bonus Pack]]<br />
* [[Animation Chronicle 2022]]<br />
* [[Secret Utility Box]]<br />
* [[Premium Pack 2023]]<br />
* [[The Valuable Book EX 3 promotional cards]]<br />
* [[Quarter Century Duelist Box]]<br />
| korea =<br />
* [[Duelist Pack: Jaden Yuki 3 Special Edition]]<br />
* [[Premium Pack Vol.2]]<br />
* [[Premium Pack Vol.3]]<br />
* [[EX.Premium Pack Kit Vol.3]]<br />
* [[Premium Pack Vol.5]]<br />
* [[Winter Festival 2010 promotional cards]]<br />
* [[Premium Pack Vol.6]]<br />
* [[Expansion Pack Vol.4]]<br />
* [[EX-Premium Pack: Special Edition]]<br />
* [[Premium Pack Vol.7]]<br />
* [[Tournament Pack 2013 Vol.15]]<br />
* [[Precious Pack Volume 1]]<br />
* [[Precious Pack Volume 2]]<br />
* [[Advanced Event Pack 2014 Vol.4]]<br />
* [[Premium Pack Vol.10]]<br />
* [[Advanced Event Pack 2015 Vol.2]]<br />
* [[Extra Pack 2015]]<br />
* [[Premium Pack Vol.13]]<br />
* [[Chronicle Binder]]<br />
| anime =<br />
* [[Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]<br />
| manga =<br />
* [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! D Team ZEXAL]]<br />
}}<br />
"'''Elemental HERO'''" ({{Ruby|E・HERO|エレメンタルヒーロー}} ''Erementaru Hīrō'') is a "[[HERO]]" sub-[[archetype]] of mostly [[Warrior]] monsters used by both [[Jaden Yuki]] and [[Aster Phoenix]] (for a period of time until the latter changed to the "[[Destiny HERO]]" archetype) in the ''[[Yu-Gi-Oh! GX]]'' anime. The former also used this archetype, along with his mentor [[Koyo Hibiki]], in the ''[[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]'' manga. They are used by [[Fusion Mask]] in the [[Yu-Gi-Oh! D Team ZEXAL]] manga.<br />
They were designed by [[Kazuki Takahashi]], and are based on comic-book superheroes in the anime and on natural elements in the manga.<br />
"Elemental HERO" Decks focus heavily on [[Fusion Summon]]ing. Most of these fall into two primary "Elemental HERO" monsters categories that can be fused with one another: [[Normal Monster]]s from the anime (monsters that are specifically required as materials for Fusion Summons) and the manga counterparts that also have effects (while the [[Fusion Monster]]s require generic [[Fusion Material]]s).<br />
<br />
==Design==<br />
The "Elemental HERO" monsters are based after the western comics' heroes, and as the name implies, they each represent an aspect of nature. This goes beyond only representing classical elements like earth, fire or water; "[[Elemental HERO Wildheart]]", for example, represents the wilderness. Their [[Fusion Monster]]s typically combine the aspects from their [[Fusion Material]]s.<br />
<br />
In the ''[[OCG]]'', all of the [[Main Deck]] monsters introduced in the anime, except "[[Elemental HERO Neos]]" and "[[Elemental HERO Prisma|Prisma]]", follow the naming scheme "Elemental HERO [Term related to its element] Man" (or "Lady", in the case of "[[Elemental HERO Burstinatrix]]" aka "Burst Lady"). In the manga, only "[[Elemental HERO Woodsman]]" ("Forestman" in the ''OCG'') and "[[Elemental HERO Stratos|Stratos]]" ("Airman" in the ''OCG'') follow the scheme while others like "[[Elemental HERO Ice Edge|Ice Edge]]" or "[[Elemental HERO Heat|Heat]]" do not. "[[Elemental HERO Captain Gold]]" is unique to the ''OCG''/''TCG'' and doesn't follow the naming scheme, but later cards like "[[Elemental HERO Blazeman|Blazeman]]", "[[Elemental HERO Solid Soldier|Solid Soldier]]" ("Solidman") and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" ("Liquidman") do.<br />
<br />
===Members===<br />
{| class="wikitable" style="text-align:center"<br />
! [[Attribute]]<br />
! [[EARTH]]<br />
! [[WATER]]<br />
! [[FIRE]]<br />
! [[WIND]]<br />
! [[LIGHT]]<br />
! [[DARK]]<br />
|- style="vertical-align: top;"<br />
! [[Main Deck]]<br />
| [[Elemental HERO Bladedge|Bladedge]]<br />[[Elemental HERO Clayman|Clayman]]<br />[[Elemental HERO Knospe|Knospe]]<br />[[Elemental HERO Poison Rose|Poison Rose]]<br />[[Elemental HERO Solid Soldier|Solid Soldier]]<br />[[Elemental HERO Wildheart|Wildheart]]<br />[[Elemental HERO Woodsman|Woodsman]]<br />
| [[Elemental HERO Bubbleman|Bubbleman]]<br />[[Elemental HERO Ice Edge|Ice Edge]]<br />[[Elemental HERO Liquid Soldier|Liquid Soldier]]<br />[[Elemental HERO Neo Bubbleman|Neo Bubbleman]]<br />[[Elemental HERO Ocean|Ocean]]<br />
| [[Elemental HERO Blazeman|Blazeman]]<br />[[Elemental HERO Burstinatrix|Burstinatrix]]<br />[[Elemental HERO Heat|Heat]]<br />[[Elemental HERO Lady Heat|Lady Heat]]<br />
| [[Elemental HERO Avian|Avian]]<br />[[Elemental HERO Stratos|Stratos]]<br />
| [[Elemental HERO Captain Gold|Captain Gold]]<br />[[Elemental HERO Flash|Flash]]<br />[[Elemental HERO Honest Neos|Honest Neos]]<br />[[Elemental HERO Neos|Neos]]<br />[[Elemental HERO Neos Alius|Neos Alius]]<br />[[Elemental HERO Prisma|Prisma]]<br />[[Elemental HERO Sparkman|Sparkman]]<br />[[Elemental HERO Spirit of Neos|Spirit of Neos]]<br />[[Elemental HERO Voltic|Voltic]]<br />[[Winged Kuriboh LV6]]<br />
| [[Elemental HERO Necroshade|Necroshade]]<br />[[Elemental HERO Shadow Mist|Shadow Mist]]<br />
|- style="vertical-align: top;"<br />
! [[Extra Deck]]<br />
| [[Elemental HERO Clay Guardian|Clay Guardian]]<br />[[Elemental HERO Core|Core]]<br />[[Elemental HERO Gaia|Gaia]]<br />[[Elemental HERO Grand Neos|Grand Neos]]<br />[[Elemental HERO Mudballman|Mudballman]]<br />[[Elemental HERO Nebula Neos|Nebula Neos]]<br />[[Elemental HERO Plasma Vice|Plasma Vice]]<br />[[Elemental HERO Rampart Blaster|Rampart Blaster]]<br />[[Elemental HERO Terra Firma|Terra Firma]]<br />[[Elemental HERO Wild Wingman|Wild Wingman]]<br />[[Elemental HERO Wildedge|Wildedge]]<br />
| [[Elemental HERO Absolute Zero|Absolute Zero]]<br />[[Elemental HERO Aqua Neos|Aqua Neos]]<br />[[Elemental HERO Marine Neos|Marine Neos]]<br />[[Elemental HERO Mariner|Mariner]]<br />[[Elemental HERO Steam Healer|Steam Healer]]<br />
| [[Elemental HERO Flare Neos|Flare Neos]]<br />[[Elemental HERO Inferno|Inferno]]<br />[[Elemental HERO Magma Neos|Magma Neos]]<br />[[Elemental HERO Nova Master|Nova Master]]<br />[[Elemental HERO Phoenix Enforcer|Phoenix Enforcer]]<br />[[Elemental HERO Shining Phoenix Enforcer|Shining Phoenix Enforcer]]<br />
| [[Elemental HERO Air Neos|Air Neos]]<br />[[Elemental HERO Flame Wingman|Flame Wingman]]<br />[[Elemental HERO Flame Wingman - Infernal Rage|Flame Wingman - Infernal Rage]]<br />[[Elemental HERO Great Tornado|Great Tornado]]<br />[[Elemental HERO Storm Neos|Storm Neos]]<br />[[Elemental HERO Tempest|Tempest]]<br />
| [[Elemental HERO Brave Neos|Brave Neos]]<br />[[Elemental HERO Cosmo Neos|Cosmo Neos]]<br />[[Elemental HERO Divine Neos|Divine Neos]]<br />[[Elemental HERO Electrum|Electrum]]<br />[[Elemental HERO Glow Neos|Glow Neos]]<br />[[Elemental HERO Grandmerge|Grandmerge]]<br />[[Elemental HERO Neos Kluger|Neos Kluger]]<br />[[Elemental HERO Neos Knight|Neos Knight]]<br />[[Elemental HERO Shining Flare Wingman|Shining Flare Wingman]]<br />[[Elemental HERO Shining Neos Wingman|Shining Neos Wingman]]<br />[[Elemental HERO Sunrise|Sunrise]]<br />[[Elemental HERO The Shining|The Shining]]<br />[[Elemental HERO Thunder Giant|Thunder Giant]]<br />[[Wake Up Your Elemental HERO]]<br />
| [[Elemental HERO Chaos Neos|Chaos Neos]]<br />[[Elemental HERO Dark Neos|Dark Neos]]<br />[[Elemental HERO Darkbright|Darkbright]]<br />[[Elemental HERO Escuridao|Escuridao]]<br />[[Elemental HERO Necroid Shaman|Necroid Shaman]]<br />
|}<br />
<br />
==Playing style==<br />
The "Elemental HERO" archetype has many [[Main Deck]] monsters and [[Extra Deck]] [[Fusion Monster]]s, each with their own varied effects. Historically, the archetype can be built to focus on their Main Deck monsters or their Fusion Monsters; currently, the Main Deck "Elemental HERO" monsters are too weak in contrast to the general power level of the game, and later "Elemental HERO" support leaned into their [[Fusion Summon]]ing playstyle more favorably.<br />
<br />
The pure "Elemental HERO" playstyle aims to Fusion Summon their Extra Deck Fusion boss monsters by [[search]]ing out their required [[Fusion Material]]s and "[[Polymerization (archetype)|Polymerization]]"/"[[Fusion (archetype)|Fusion]]" [[Spell Card]]s as quickly as possible. This can be done through a combination of specific "Elemental HERO" support cards (e.g. "[[A Hero Lives]]" and "[[E - Emergency Call]]"), generic "[[HERO]]" support cards (e.g. "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]" and "[[Vision HERO Vyon]]"), and non-archetypal [[Warrior]] or "Fusion"/"Polymerization" support cards (e.g. "[[Isolde, Two Tales of the Noble Knights]]").<br />
<br />
The "Elemental HERO" Fusion Monsters typically have battle-focused effects with little defensive capabilities. Most "Elemental HERO" Fusion Monsters also require Fusion Materials with specific names, but some of them have more generic [[material]]s, thus are much easier to summon. The 6 most notable ones are "[[Elemental HERO Great Tornado]]", "[[Elemental HERO Nova Master|Nova Master]]", "[[Elemental HERO The Shining|The Shining]]", "[[Elemental HERO Escuridao|Escuridao]]", "[[Elemental HERO Absolute Zero|Absolute Zero]]", and "[[Elemental HERO Gaia|Gaia]]", which require 1 "Elemental HERO" monster and a monster with a specific [[Attribute]] as their materials, making them useful choices to summon with "[[Super Polymerization]]" by using an opponent's monster as material. Among these 6, "Escuridao" and "Absolute Zero" are the most commonly used, because "Escuridao's" [[DARK]] Attribute is ubiquitous when mixed with other "HERO" monsters, and "Absolute Zero" has a very strong effect, and also only requires a "HERO" monster rather than an "Elemental HERO" monster as its material, making it even easier to Summon in a general "HERO" [[Deck]]. Following behind are "[[Elemental HERO Sunrise]]" and "[[Elemental HERO Flame Wingman - Infernal Rage]]" whose materials can make use of the varying Attributes of "Elemental HERO" monsters and they both have effects to search out yet another card that can Summon another "Elemental HERO" Fusion Monster ("[[Miracle Fusion]]" and "[[Favorite Contact]]"). "[[Wake Up Your Elemental HERO]]" is the archetype's powerhouse that requires any number of Warrior monsters and an "Elemental HERO" Fusion Monster, which can easily use close out games with its powerful attacks and can float into any Warrior monster from the Deck upon its destruction.<br />
<br />
An "Elemental HERO" Deck can consider running "[[King of the Swamp]]" and other [[Fusion Substitute Monster]]s for "Elemental HERO" Fusion Monsters with specified materials. <br />
<br />
<br />
===With "Neos" and "Neo-Spacian"===<br />
{{See also|[[Neo-Spacian#Playing style]]}}<br />
<br />
While "[[Elemental HERO Neos]]" is featured as main piece of the "Neo-Spacian" and "[[Neos]]" archetypes that usually uses [[Contact Fusion]] or other effects to Special Summon the Fusion Monsters that mention "Elemental HERO Neos" as material, this mainly differs from the traditional Fusion Summon playstyle of "Elemental HERO" in general. Over time however, the "[[Neos]]"/"Neo-Spacian" theme has been integrated with the traditional "Elemental HERO" Fusion Summon playstyle by the introduction of newer support. These include: the "EN" cards ("[[EN - Engage Neo Space]]", "[[EN Shuffle]]" and "[[EN Wave]]") and new Fusion Monsters that must be Fusion Summoned (such as "[[Elemental HERO Brave Neos]]", "[[Elemental HERO Neos Knight]]" and "[[Elemental HERO Shining Neos Wingman]]"). In particular, "Elemental HERO Flame Wingman - Infernal Rage" facilitates the Summon of "Elemental HERO Shining Neos Wingman" by searching "Favorite Contact" which can Summon "Neos Wingman" during the opponent's turn to disrupt the opponent.<br />
<br />
The introduction of "[[Elemental HERO Spirit of Neos]]" facilitates easier use of the niche classic "Elemental HERO" support as it can search a Spell/Trap that mentions an "Elemental HERO" monster upon its Special Summon, then it can tag itself out with an "Elemental HERO" Normal Monster from the Deck. These effects in tandem grant easy access to use the "Elemental HERO" Normal Monsters-oriented cards (like the [[Counter Trap Card]] "[[Feather Wind]]" with "[[Elemental HERO Avian]]"), though nowadays it will either be used to search most of the "Elemental HERO Neos"-oriented cards or "[[Protection of the Elements]]" (another Counter Trap Card which can negate the opponent's Spells/Traps which can use any "Elemental HERO" monster as opposed to "Feather Wind" requiring "Elemental HERO Avian" specifically).<br />
<br />
===Other "HERO" support===<br />
Within the entire "[[HERO]]" meta-archetype, the "Elemental HERO" archetypal playstyle is strongly supported by the "[[Vision HERO]]" combo ("[[Vision HERO Faris|Faris]]" → "[[Vision HERO Increase|Increase]]" → "[[Vision HERO Vyon|Vyon]]") since "Vyon" can search out "[[Polymerization]]" and can [[send]] "[[Elemental HERO Shadow Mist]]" to the [[GY]] to search out more needed "Elemental HERO" monsters. The "Vision HERO" [[Fusion Monster]]s, "[[Vision Hero Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]", are also good options for an "Elemental HERO" Deck to run due to their generic Fusion [[Material]]s of just any "HERO" monsters.<br />
<br />
The "[[Xtra HERO]]" [[Link Monster]]s provide many helpful benefits to the "Elemental HERO" playstyle. "[[Xtra HERO Infernal Devicer|Infernal Devicer]]" can directly search out up to 2 listed [[Fusion Material]]s on a "HERO" Fusion Monster, making it most strongly support the "Elemental HERO" and "[[Evil HERO]]" playstyle of [[Fusion Summon]]ing monsters with specific materials. "[[Xtra HERO Wonder Driver|Wonder Driver]]" can recover "Polymerization" and "Fusion" [[Spell Card]]s, making it useful for longer combos or grind games.<br />
<br />
===How "Elemental HERO" supports other "HERO" sub-archetypes===<br />
On the other side, the "Elemental HERO" archetype (specifically, a few individual members) are vital combo pieces to the overall "[[HERO]]" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters and the ideal choice for "[[A Hero Lives]]". "[[Elemental HERO Shadow Mist]]" is a once-per-turn searcher for all "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"), but it is also a searcher for "[[Change]]" [[Spell Card]]s, which enables the [[Special Summon]] of the powerful "[[Masked HERO]]" monsters (most notably "[[Masked HERO Dark Law|Dark Law]]" and "[[Masked HERO Acid|Acid]]", usually Summoned by using "Absolute Zero" to perform a board wipe); the variety of [[Attribute]]s the "Elemental HERO" monsters have makes them ideal for summoning "Masked HERO" monsters with "Mask Change" or "[[Mask Change II]]" (while the Levels of "Masked HERO" Fusion Monsters align with those of "Elemental HERO" Fusion Monsters for "[[Form Change]]"), making "Masked HERO" monsters good options even in a pure "Elemental HERO" build. In return, "Masked HERO" monsters themselves can be fused together for "[[Contrast HERO Chaos]]" for its useful Quick Effect to negate a card's effects on the field. <br />
<br />
"[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" to search for "[[Mask Change]]") and/or provide useful advantage after being used for a Fusion Summon (reviving a "HERO" monster from the GY via "Solid Soldier" or allows [[Draw a card|drawing of 2 cards]] + a discard with "Liquid Soldier"). Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing a Fusion Summon with zero card loss to the [[field]] advantage. "Wake Up Your Elemental HERO" requires an "Elemental HERO" Fusion Monster and any number of Warrior monsters (ie. the vast majority of the "HERO" archetype) which can be used to close out games with its high ATK and its attacking-oriented effects, or be destroyed to Special Summon another "HERO" monster from the Deck.<br />
<br />
Most "Evil HERO" Fusion Monsters also require specific "Elemental HERO" monsters as their Fusion Materials, which can be aided with the aforementioned "Xtra HERO Infernal Devicer". <br />
<br />
===Recommended cards===<br />
<br />
====Classic====<br />
This Deck list focuses on the playstyle of "Elemental HERO" Fusion Monsters that require specific Fusion Materials featured prominently in the ''Yu-Gi-Oh! GX'' anime. While it is outclassed by the current power level of the game, this playstyle still received various modern pieces of support, namely "Xtra HERO Infernal Devicer" and greatly benefits from the "Vision HERO" engine involving "Vision HERO Faris", "Vision HERO Increase" and "Vision HERO Vyon". After searching "Polymerization" with "Vyon", both itself and "Increase" can be used to Link Summon "Xtra HERO Infernal Devicer" which help easily search the pair of Fusion Materials needed. Alternatively, one could use the searched "Polymerization" instead to Fusion Summon more generic choices, more notably "Elemental HERO Sunrise" or "Elemental HERO Flame Wingman - Infernal Rage" which can search cards to Summon yet another "Elemental HERO" Fusion Monster from the Extra Deck. <br />
<br />
{{Decklist|Recommended cards<br />
|normal monsters = <br />
* [[Elemental HERO Avian]]<br />
* [[Elemental HERO Burstinatrix]]<br />
* [[Elemental HERO Clayman]]<br />
* [[Elemental HERO Neos]]<br />
* [[Elemental HERO Sparkman]]<br />
|effect monsters =<br />
* [[Elemental HERO Bladedge]]<br />
* [[Elemental HERO Blazeman]]<br />
* [[Elemental HERO Bubbleman]]<br />
* [[Elemental HERO Honest Neos]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Necroshade]]<br />
* [[Elemental HERO Ocean]]<br />
* [[Elemental HERO Prisma]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Solid Soldier]]<br />
* [[Elemental HERO Spirit of Neos]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Elemental HERO Wildheart]]<br />
* [[Elemental HERO Woodsman]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Cross Keeper]]<br />
* [[Winged Kuriboh LV6]]<br />
* [[King of the Swamp]]<br />
|fusion monsters =<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Brave Neos]]<br />
* [[Elemental HERO Core]]<br />
* [[Elemental HERO Darkbright]]<br />
* [[Elemental HERO Electrum]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Flame Wingman]]<br />
** [[Elemental HERO Shining Flare Wingman]]<br />
* [[Elemental HERO Flame Wingman - Infernal Rage]]<br />
* [[Elemental HERO Grandmerge]]<br />
* [[Elemental HERO Great Tornado]]<br />
* [[Elemental HERO Necroid Shaman]]<br />
* [[Elemental HERO Neos Knight]]<br />
* [[Elemental HERO Nova Master]]<br />
* [[Elemental HERO Phoenix Enforcer]]<br />
** [[Elemental HERO Shining Phoenix Enforcer]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Elemental HERO Tempest]]<br />
* [[Elemental HERO Terra Firma]]<br />
* [[Elemental HERO The Shining]]<br />
* [[Elemental HERO Thunder Giant]]<br />
* [[Elemental HERO Wildedge]]<br />
* [[Elemental HERO Wild Wingman]]<br />
* [[Wake Up Your Elemental HERO]]<br />
* [[Vision HERO Adoration]]<br />
* [[Vision HERO Trinity]]<br />
|link monsters =<br />
* [[Xtra HERO Infernal Devicer]]<br />
* [[Xtra HERO Dread Decimator]]<br />
* [[Xtra HERO Wonder Driver]]<br />
|normal spells =<br />
* [[A Hero Lives]]<br />
* [[E - Emergency Call]]<br />
* [[EN Shuffle]]<br />
* [[Fusion Substitute]]<br />
* [[Fusion Tag]]<br />
* [[Instant Contact]]<br />
* [[Legacy of a HERO]]<br />
* [[Miracle Fusion]]<br />
* [[Polymerization]]<br />
* [[Reinforcement of the Army]]<br />
* [[The Warrior Returning Alive]]<br />
|quick-play spells =<br />
* [[Over Fusion]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Favorite Contact]]<br />
* [[Magistery Alchemist]]<br />
|counter traps =<br />
* [[Protection of the Elements]]<br />
}}<br />
<br />
====Modern====<br />
{{Decklist|Recommended cards<br />
|normal monsters = <br />
* [[Elemental HERO Neos]]<br />
|effect monsters =<br />
* [[Elemental HERO Blazeman]]<br />
* [[Elemental HERO Bubbleman]]<br />
* [[Elemental HERO Flash]]<br />
* [[Elemental HERO Honest Neos]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Solid Soldier]]<br />
* [[Elemental HERO Spirit of Neos]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Cross Keeper]]<br />
* [[Winged Kuriboh LV6]]<br />
|fusion monsters =<br />
* [[Contrast HERO Chaos]]<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Core]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Flame Wingman - Infernal Rage]]<br />
** [[Elemental HERO Shining Neos Wingman]]<br />
* [[Elemental HERO Great Tornado]]<br />
* [[Elemental HERO Nova Master]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Elemental HERO The Shining]]<br />
* [[Wake Up Your Elemental HERO]]<br />
* [[Vision HERO Adoration]]<br />
* [[Vision HERO Trinity]]<br />
* [[Masked HERO Acid]]<br />
* [[Masked HERO Anki]]<br />
* [[Masked HERO Dark Law]]<br />
* [[Masked HERO Dian]]<br />
* [[Masked HERO Divine Wind]]<br />
* [[Masked HERO Koga]]<br />
|xyz monsters =<br />
* Any generic Rank 4 Monsters<br />
|link monsters =<br />
* [[Xtra HERO Dread Decimator]]<br />
* [[Xtra HERO Wonder Driver]]<br />
* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format/''OCG'' only)<br />
|normal spells =<br />
* [[A Hero Lives]]<br />
* [[E - Emergency Call]]<br />
* [[EN Shuffle]]<br />
* [[Fusion Substitute]]<br />
* [[Fusion Tag]]<br />
* [[Instant Contact]]<br />
* [[Legacy of a HERO]]<br />
* [[Miracle Fusion]]<br />
* [[Polymerization]]<br />
* [[Reinforcement of the Army]]<br />
|quick-play spells = <br />
* [[Mask Change]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Favorite Contact]]<br />
* [[Magistery Alchemist]]<br />
|counter traps =<br />
* [[Protection of the Elements]]<br />
}}<br />
<br />
===Weaknesses===<br />
* "Elemental HERO" monsters often lack protection, and as such the player can often easily have their [[field]] cleared by mass destruction cards and effects like "[[Dark Hole]]", "[[Raigeki]]" and "[[Evenly Matched]]".<br />
* Pure "Elemental HERO" monsters have very weak disruption and oppression power, having little ability to disrupt or prevent the opponent's plays.<br />
* "[[Gozen Match]]" can significantly disrupt a pure "Elemental HERO" Deck due to their variety of [[Attribute]]s.<br />
* As all "Elemental HERO" non-[[Contact Fusion|Contact]] Fusion Monsters [[Nomi|cannot be]] [[Special Summon]]ed in other ways than [[Fusion Summon]], cards like "[[Non-Fusion Area]]" and "[[Dimensional Barrier]]" can prevent these Fusion Monsters from being Summoned easily. Furthermore, cards like "[[Nekroz of Unicore]]" can have their effects negated.<br />
* As "Elemental HERO" monsters are mostly Warrior-Type, cards such as "[[Cipher Soldier]]", "[[Warrior Elimination]]" and "[[There Can Be Only One]]" can pose as a threat to such decks.<br />
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{{Archseries navbox (anime)}}<br />
{{Archseries navbox (manga)}}<br />
{{Archseries navbox (D Team)}}<br />
{{Archseries navbox (Duel Links)}}<br />
{{HERO}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Elemental_HERO&diff=5018478Elemental HERO2024-03-08T08:33:22Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{Cleanup}}<br />
{{quote|See, I know my [[Elemental Hero Avian (anime)|two]] [[Elemental Hero Burstinatrix (anime)|Heroes]] aren't powerful by themselves, but if [[Fusion Summon|I can form them together]], it's another story.|source=[[Jaden Yuki]] on the Fusion potential of "Elemental HERO" monsters.}}<br />
{{Infobox archseries<br />
| cut_from_names = true<br />
| image = FifthHope-MADU-EN-VG-artwork.png<br />
| caption = "[[Elemental HERO Bubbleman|Bubbleman]]" (bottom), "[[Elemental HERO Sparkman|Sparkman]]", "[[Elemental HERO Burstinatrix|Burstinatrix]]", and "[[Elemental HERO Avian|Avian]]" (middle, left to right), "[[Elemental HERO Clayman|Clayman]]" (top) in the artwork of "[[Fifth Hope]]".<br />
| ja_name = {{Ruby|E・HERO|エレメンタルヒーロー}}<br />
| romaji = Erementaru Hīrō<br />
| tc_name = E・HERO<br />
| sc_name = 元素-英雄<br />
| fr_name = HÉROS Élémentaire<br />
| de_name = Elementar-HELD<br />
| it_name = EROE Elementale<br />
| ko_name = 엘리멘틀 히어로<br />
| ko_romanized = Ellimenteul Hieoro<br />
| pt_name = HERÓI do Elemento<br />
| pt_name2 = HERÓI Elementar <small>(anime)</small><br />
| es_name = HÉROE Elemental<br />
| sets =<br />
* [[The Lost Millennium]]<br />
* [[Cybernetic Revolution]]<br />
* [[Elemental Energy]]<br />
* [[Yu-Gi-Oh! GX Duel Academy promotional cards]]<br />
* [[Duelist Pack: Jaden Yuki]]<br />
* [[Shadow of Infinity]]<br />
* [[Starter Deck 2006: Special Edition]]<br />
* [[Starter Deck 2006]]<br />
* [[Enemy of Justice]]<br />
* [[Power of the Duelist]]<br />
* [[Duelist Pack: Jaden Yuki 2]]<br />
* [[Duelist Pack: Aster Phoenix]]<br />
* [[Strike of Neos]]<br />
* [[Force of the Breaker]]<br />
* [[Tactical Evolution]]<br />
* [[Gladiator's Assault]]<br />
* [[Duelist Pack: Jaden Yuki 3]]<br />
* [[Phantom Darkness]]<br />
* [[Yu-Gi-Oh! GX Volume 4 promotional card]]<br />
* [[Yu-Gi-Oh! GX Volume 6 promotional card]]<br />
* [[Yu-Gi-Oh! GX Volume 9 promotional card]]<br />
* [[Savage Strike]]<br />
* [[Power of the Elements]]<br />
| tcg =<br />
* [[Mattel Action Figure promotional cards: Series 2]]<br />
* [[Mattel Action Figure promotional cards: Series 3]]<br />
* [[Yu-Gi-Oh! GX Special Edition]]<br />
* [[Collectible Tins 2006 Wave 1]]<br />
* [[Collectible Tins 2006 Wave 2]]<br />
* [[Dark Revelation Volume 3]]<br />
* [[McDonald's Promotional Cards 2]]<br />
* [[Shonen Jump Vol. 5, Issue 4 promotional card]]<br />
* [[Shonen Jump Vol. 5, Issue 6 promotional card]]<br />
* [[Starter Deck: Jaden Yuki]]<br />
* [[Collectible Tins 2007 Wave 1]]<br />
* [[Pharaoh Tour 2007 promotional cards]]<br />
* [[Yu-Gi-Oh! Elemental Hero Collection 1]]<br />
* [[Yu-Gi-Oh! Elemental Hero Collection 2]]<br />
* [[Dark Revelation Volume 4]]<br />
* [[Collectible Tins 2007 Wave 2]]<br />
* [[Duelist Pack Collection Tin: Jaden Yuki]]<br />
* [[Champion Pack: Game Six]]<br />
* [[Premium Pack 2 (TCG)]]<br />
* [[Duel Terminal - Preview Wave 1]]<br />
* [[Champion Pack: Game Seven]]<br />
* [[Crossroads of Chaos]]<br />
* [[Gold Series 2009]]<br />
* [[Duel Terminal - Preview Wave 2]]<br />
* [[Ancient Prophecy]]<br />
* [[Duel Terminal 1]]<br />
* [[Collectible Tins 2010 Wave 1]]<br />
* [[Duel Terminal 3]]<br />
* [[Collectible Tins 2010 Wave 2]]<br />
* [[Duel Terminal 4]]<br />
* [[Storm of Ragnarok]]<br />
* [[Extreme Victory]]<br />
* [[Duel Terminal 5a]]<br />
* [[Duelist League 3 participation cards]]<br />
* [[Generation Force]]<br />
* [[Collectible Tins 2011 Wave 1]]<br />
* [[Generation Force: Special Edition]]<br />
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]<br />
* [[Duel Terminal 6a]]<br />
* [[Ra Yellow Mega Pack]]<br />
* [[Premium Collection Tin]]<br />
* [[Duel Terminal 6b]]<br />
* [[Astral Pack One]]<br />
* [[Star Pack 2013]]<br />
* [[HERO Strike Structure Deck]]<br />
* [[Weekly Shonen Jump February 2015 membership promotional card]]<br />
* [[Premium Gold: Return of the Bling]]<br />
* [[Demo Deck 2015]]<br />
* [[World Superstars]]<br />
* [[Shining Victories: Special Edition]]<br />
* [[Fusion Enforcers]]<br />
* [[Duelist Saga]]<br />
* [[Battles of Legend: Light's Revenge]]<br />
* [[OTS Tournament Pack 5]]<br />
* [[Battles of Legend: Relentless Revenge]]<br />
* [[Shadows in Valhalla]]<br />
* [[2018 Mega-Tins]]<br />
* [[2018 Mega-Tin Mega Pack]]<br />
* [[Legendary Hero Decks]]<br />
* [[OTS Tournament Pack 9]]<br />
* [[WSJ Jump Pack Spring 2019 promotional card]]<br />
* [[Duel Power]]<br />
* [[Battles of Legend: Hero's Revenge]]<br />
* [[Legendary Duelists: Magical Hero]]<br />
* [[Toon Chaos]]<br />
* [[Battles of Legend: Armageddon]]<br />
* [[Burst of Destiny]]<br />
* [[Hidden Arsenal: Chapter 1]]<br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[Magnificent Mavens]]<br />
* [[Battles of Legend: Crystal Revenge]]<br />
* [[Maze of Memories]]<br />
* [[Speed Duel GX: Duelists of Shadows]]<br />
* [[Battles of Legend: Monstrous Revenge]]<br />
* [[Speed Duel Tournament Pack 6]]<br />
* [[2-Player Starter Set]]<br />
| ocg =<br />
* [[Premium Pack 8]]<br />
* [[V Jump February 2005 promotional card]]<br />
* [[The Lost Millennium: Vendor Edition]]<br />
* [[Shadow of Infinity: Vendor Edition]]<br />
* [[Academy Duel Disk (set)]]<br />
* [[Expert Edition Volume 3]]<br />
* [[Weekly Shōnen Jump 2006, Issue 2 promotional card]]<br />
* [[Premium Pack 9]]<br />
* [[Yu-Gi-Oh! GX Duel Academy Game Guide promotional card]]<br />
* [[Booster Pack Collectors Tin 2006]]<br />
* [[Duel Master's Guide promotional cards]]<br />
* [[Master Collection Volume 2]]<br />
* [[Academy Duel Disk Limited Edition]]<br />
* [[Weekly Shōnen Jump 2006, Issue 35 promotional card]]<br />
* [[V Jump October 2006 promotional card]]<br />
* [[Premium Pack 10]]<br />
* [[Master Collection Volume 3]]<br />
* [[Starter Deck 2007]]<br />
* [[Starter Deck 2007 Special Set]]<br />
* [[Expert Edition Volume 4]]<br />
* [[Academy Duel Disk Osiris Red promotional cards]]<br />
* [[Premium Pack 11]]<br />
* [[Master Guide 2 promotional cards]]<br />
* [[Duel Terminal - Synchro Awakening!!]]<br />
* [[V Jump Fall 2008 subscription bonus]]<br />
* [[Limited Edition 14]]<br />
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| korea =<br />
* [[Duelist Pack: Jaden Yuki 3 Special Edition]]<br />
* [[Premium Pack Vol.2]]<br />
* [[Premium Pack Vol.3]]<br />
* [[EX.Premium Pack Kit Vol.3]]<br />
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| anime =<br />
* [[Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]<br />
| manga =<br />
* [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]<br />
* [[Yu-Gi-Oh! D Team ZEXAL]]<br />
}}<br />
"'''Elemental HERO'''" ({{Ruby|E・HERO|エレメンタルヒーロー}} ''Erementaru Hīrō'') is a "[[HERO]]" sub-[[archetype]] of mostly [[Warrior]] monsters used by both [[Jaden Yuki]] and [[Aster Phoenix]] (for a period of time until the latter changed to the "[[Destiny HERO]]" archetype) in the ''[[Yu-Gi-Oh! GX]]'' anime. The former also used this archetype, along with his mentor [[Koyo Hibiki]], in the ''[[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]'' manga. They are used by [[Fusion Mask]] in the [[Yu-Gi-Oh! D Team ZEXAL]] manga.<br />
They were designed by [[Kazuki Takahashi]], and are based on comic-book superheroes in the anime and on natural elements in the manga.<br />
"Elemental HERO" Decks focus heavily on [[Fusion Summon]]ing. Most of these fall into two primary "Elemental HERO" monsters categories that can be fused with one another: [[Normal Monster]]s from the anime (monsters that are specifically required as materials for Fusion Summons) and the manga counterparts that also have effects (while the [[Fusion Monster]]s require generic [[Fusion Material]]s).<br />
<br />
==Design==<br />
The "Elemental HERO" monsters are based after the western comics' heroes, and as the name implies, they each represent an aspect of nature. This goes beyond only representing classical elements like earth, fire or water; "[[Elemental HERO Wildheart]]", for example, represents the wilderness. Their [[Fusion Monster]]s typically combine the aspects from their [[Fusion Material]]s.<br />
<br />
In the ''[[OCG]]'', all of the [[Main Deck]] monsters introduced in the anime, except "[[Elemental HERO Neos]]" and "[[Elemental HERO Prisma|Prisma]]", follow the naming scheme "Elemental HERO [Term related to its element] Man" (or "Lady", in the case of "[[Elemental HERO Burstinatrix]]" aka "Burst Lady"). In the manga, only "[[Elemental HERO Woodsman]]" ("Forestman" in the ''OCG'') and "[[Elemental HERO Stratos|Stratos]]" ("Airman" in the ''OCG'') follow the scheme while others like "[[Elemental HERO Ice Edge|Ice Edge]]" or "[[Elemental HERO Heat|Heat]]" do not. "[[Elemental HERO Captain Gold]]" is unique to the ''OCG''/''TCG'' and doesn't follow the naming scheme, but later cards like "[[Elemental HERO Blazeman|Blazeman]]", "[[Elemental HERO Solid Soldier|Solid Soldier]]" ("Solidman") and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" ("Liquidman") do.<br />
<br />
===Members===<br />
{| class="wikitable" style="text-align:center"<br />
! [[Attribute]]<br />
! [[EARTH]]<br />
! [[WATER]]<br />
! [[FIRE]]<br />
! [[WIND]]<br />
! [[LIGHT]]<br />
! [[DARK]]<br />
|- style="vertical-align: top;"<br />
! [[Main Deck]]<br />
| [[Elemental HERO Bladedge|Bladedge]]<br />[[Elemental HERO Clayman|Clayman]]<br />[[Elemental HERO Knospe|Knospe]]<br />[[Elemental HERO Poison Rose|Poison Rose]]<br />[[Elemental HERO Solid Soldier|Solid Soldier]]<br />[[Elemental HERO Wildheart|Wildheart]]<br />[[Elemental HERO Woodsman|Woodsman]]<br />
| [[Elemental HERO Bubbleman|Bubbleman]]<br />[[Elemental HERO Ice Edge|Ice Edge]]<br />[[Elemental HERO Liquid Soldier|Liquid Soldier]]<br />[[Elemental HERO Neo Bubbleman|Neo Bubbleman]]<br />[[Elemental HERO Ocean|Ocean]]<br />
| [[Elemental HERO Blazeman|Blazeman]]<br />[[Elemental HERO Burstinatrix|Burstinatrix]]<br />[[Elemental HERO Heat|Heat]]<br />[[Elemental HERO Lady Heat|Lady Heat]]<br />
| [[Elemental HERO Avian|Avian]]<br />[[Elemental HERO Stratos|Stratos]]<br />
| [[Elemental HERO Captain Gold|Captain Gold]]<br />[[Elemental HERO Flash|Flash]]<br />[[Elemental HERO Honest Neos|Honest Neos]]<br />[[Elemental HERO Neos|Neos]]<br />[[Elemental HERO Neos Alius|Neos Alius]]<br />[[Elemental HERO Prisma|Prisma]]<br />[[Elemental HERO Sparkman|Sparkman]]<br />[[Elemental HERO Spirit of Neos|Spirit of Neos]]<br />[[Elemental HERO Voltic|Voltic]]<br />[[Winged Kuriboh LV6]]<br />
| [[Elemental HERO Necroshade|Necroshade]]<br />[[Elemental HERO Shadow Mist|Shadow Mist]]<br />
|- style="vertical-align: top;"<br />
! [[Extra Deck]]<br />
| [[Elemental HERO Clay Guardian|Clay Guardian]]<br />[[Elemental HERO Core|Core]]<br />[[Elemental HERO Gaia|Gaia]]<br />[[Elemental HERO Grand Neos|Grand Neos]]<br />[[Elemental HERO Mudballman|Mudballman]]<br />[[Elemental HERO Nebula Neos|Nebula Neos]]<br />[[Elemental HERO Plasma Vice|Plasma Vice]]<br />[[Elemental HERO Rampart Blaster|Rampart Blaster]]<br />[[Elemental HERO Terra Firma|Terra Firma]]<br />[[Elemental HERO Wild Wingman|Wild Wingman]]<br />[[Elemental HERO Wildedge|Wildedge]]<br />
| [[Elemental HERO Absolute Zero|Absolute Zero]]<br />[[Elemental HERO Aqua Neos|Aqua Neos]]<br />[[Elemental HERO Marine Neos|Marine Neos]]<br />[[Elemental HERO Mariner|Mariner]]<br />[[Elemental HERO Steam Healer|Steam Healer]]<br />
| [[Elemental HERO Flare Neos|Flare Neos]]<br />[[Elemental HERO Inferno|Inferno]]<br />[[Elemental HERO Magma Neos|Magma Neos]]<br />[[Elemental HERO Nova Master|Nova Master]]<br />[[Elemental HERO Phoenix Enforcer|Phoenix Enforcer]]<br />[[Elemental HERO Shining Phoenix Enforcer|Shining Phoenix Enforcer]]<br />
| [[Elemental HERO Air Neos|Air Neos]]<br />[[Elemental HERO Flame Wingman|Flame Wingman]]<br />[[Elemental HERO Flame Wingman - Infernal Rage|Flame Wingman - Infernal Rage]]<br />[[Elemental HERO Great Tornado|Great Tornado]]<br />[[Elemental HERO Storm Neos|Storm Neos]]<br />[[Elemental HERO Tempest|Tempest]]<br />
| [[Elemental HERO Brave Neos|Brave Neos]]<br />[[Elemental HERO Cosmo Neos|Cosmo Neos]]<br />[[Elemental HERO Divine Neos|Divine Neos]]<br />[[Elemental HERO Electrum|Electrum]]<br />[[Elemental HERO Glow Neos|Glow Neos]]<br />[[Elemental HERO Grandmerge|Grandmerge]]<br />[[Elemental HERO Neos Kluger|Neos Kluger]]<br />[[Elemental HERO Neos Knight|Neos Knight]]<br />[[Elemental HERO Shining Flare Wingman|Shining Flare Wingman]]<br />[[Elemental HERO Shining Neos Wingman|Shining Neos Wingman]]<br />[[Elemental HERO Sunrise|Sunrise]]<br />[[Elemental HERO The Shining|The Shining]]<br />[[Elemental HERO Thunder Giant|Thunder Giant]]<br />[[Wake Up Your Elemental HERO]]<br />
| [[Elemental HERO Chaos Neos|Chaos Neos]]<br />[[Elemental HERO Dark Neos|Dark Neos]]<br />[[Elemental HERO Darkbright|Darkbright]]<br />[[Elemental HERO Escuridao|Escuridao]]<br />[[Elemental HERO Necroid Shaman|Necroid Shaman]]<br />
|}<br />
<br />
==Playing style==<br />
The "Elemental HERO" archetype has many [[Main Deck]] monsters and [[Extra Deck]] [[Fusion Monster]]s, each with their own varied effects. Historically, the archetype can be built to focus on their Main Deck monsters or their Fusion Monsters; currently, the Main Deck "Elemental HERO" monsters are too weak in contrast to the general power level of the game, and later "Elemental HERO" support leaned into their [[Fusion Summon]]ing playstyle more favorably.<br />
<br />
The pure "Elemental HERO" playstyle aims to Fusion Summon their Extra Deck Fusion boss monsters by [[search]]ing out their required [[Fusion Material]]s and "[[Polymerization (archetype)|Polymerization]]"/"[[Fusion (archetype)|Fusion]]" [[Spell Card]]s as quickly as possible. This can be done through a combination of specific "Elemental HERO" support cards (e.g. "[[A Hero Lives]]" and "[[E - Emergency Call]]"), generic "[[HERO]]" support cards (e.g. "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]" and "[[Vision HERO Vyon]]"), and non-archetypal [[Warrior]] or "Fusion"/"Polymerization" support cards (e.g. "[[Isolde, Two Tales of the Noble Knights]]").<br />
<br />
The "Elemental HERO" Fusion Monsters typically have battle-focused effects with little defensive capabilities. Most "Elemental HERO" Fusion Monsters also require Fusion Materials with specific names, but some of them have more generic [[material]]s, thus are much easier to summon. The 6 most notable ones are "[[Elemental HERO Great Tornado]]", "[[Elemental HERO Nova Master|Nova Master]]", "[[Elemental HERO The Shining|The Shining]]", "[[Elemental HERO Escuridao|Escuridao]]", "[[Elemental HERO Absolute Zero|Absolute Zero]]", and "[[Elemental HERO Gaia|Gaia]]", which require 1 "Elemental HERO" monster and a monster with a specific [[Attribute]] as their materials, making them useful choices to summon with "[[Super Polymerization]]" by using an opponent's monster as material. Among these 6, "Escuridao" and "Absolute Zero" are the most commonly used, because "Escuridao's" [[DARK]] Attribute is ubiquitous when mixed with other "HERO" monsters, and "Absolute Zero" has a very strong effect, and also only requires a "HERO" monster rather than an "Elemental HERO" monster as its material, making it even easier to Summon in a general "HERO" [[Deck]]. Following behind are "[[Elemental HERO Sunrise]]" and "[[Elemental HERO Flame Wingman - Infernal Rage]]" whose materials can make use of the varying Attributes of "Elemental HERO" monsters and they both have effects to search out yet another card that can Summon another "Elemental HERO" Fusion Monster ("[[Miracle Fusion]]" and "[[Favorite Contact]]"). "[[Wake Up Your Elemental HERO]]" is the archetype's powerhouse that requires any number of Warrior monsters and an "Elemental HERO" Fusion Monster, which can easily use close out games with its powerful attacks and can float into any Warrior monster from the Deck upon its destruction.<br />
<br />
An "Elemental HERO" Deck can consider running "[[King of the Swamp]]" and other [[Fusion Substitute Monster]]s for "Elemental HERO" Fusion Monsters with specified materials. <br />
<br />
<br />
===With "Neos" and "Neo-Spacian"===<br />
{{See also|[[Neo-Spacian#Playing style]]}}<br />
<br />
While "[[Elemental HERO Neos]]" is featured as main piece of the "Neo-Spacian" and "[[Neos]]" archetypes that usually uses [[Contact Fusion]] or other effects to Special Summon the Fusion Monsters that mention "Elemental HERO Neos" as material, this mainly differs from the traditional Fusion Summon playstyle of "Elemental HERO" in general. Over time however, the "[[Neos]]"/"Neo-Spacian" theme has been integrated with the traditional "Elemental HERO" Fusion Summon playstyle by the introduction of newer support. These include: the "EN" cards ("[[EN - Engage Neo Space]]", "[[EN Shuffle]]" and "[[EN Wave]]") and new Fusion Monsters that must be Fusion Summoned (such as "[[Elemental HERO Brave Neos]]", "[[Elemental HERO Neos Knight]]" and "[[Elemental HERO Shining Neos Wingman]]"). In particular, "Elemental HERO Flame Wingman - Infernal Rage" facilitates the Summon of "Elemental HERO Shining Neos Wingman" by searching "Favorite Contact" which can Summon "Neos Wingman" during the opponent's turn to disrupt the opponent.<br />
<br />
The introduction of "[[Elemental HERO Spirit of Neos]]" facilitates easier use of niche classic "Elemental HERO" support as it can search a Spell/Trap that mentions an "Elemental HERO" monster upon its Special Summon, then it can tag itself out with an "Elemental HERO" Normal Monster from the Deck. These effects in tandem grant easy access to use the "Elemental HERO" Normal Monsters-oriented cards (like the [[Counter Trap Card]] "[[Feather Break]]" with "[[Elemental HERO Avian]]"), though nowadays it will either be used to search most of the "Elemental HERO Neos"-oriented cards or "[[Protection of the Elements]]" (another Counter Trap Card which can negate the opponent's Spells/Traps which can use any "Elemental HERO" monster as opposed to "Feather Break" requiring "Elemental HERO Avian" specifically).<br />
<br />
===Other "HERO" support===<br />
Within the entire "[[HERO]]" meta-archetype, the "Elemental HERO" archetypal playstyle is strongly supported by the "[[Vision HERO]]" combo ("[[Vision HERO Faris|Faris]]" → "[[Vision HERO Increase|Increase]]" → "[[Vision HERO Vyon|Vyon]]") since "Vyon" can search out "[[Polymerization]]" and can [[send]] "[[Elemental HERO Shadow Mist]]" to the [[GY]] to search out more needed "Elemental HERO" monsters. The "Vision HERO" [[Fusion Monster]]s, "[[Vision Hero Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]", are also good options for an "Elemental HERO" Deck to run due to their generic Fusion [[Material]]s of just any "HERO" monsters.<br />
<br />
The "[[Xtra HERO]]" [[Link Monster]]s provide many helpful benefits to the "Elemental HERO" playstyle. "[[Xtra HERO Infernal Devicer|Infernal Devicer]]" can directly search out up to 2 listed [[Fusion Material]]s on a "HERO" Fusion Monster, making it most strongly support the "Elemental HERO" and "[[Evil HERO]]" playstyle of [[Fusion Summon]]ing monsters with specific materials. "[[Xtra HERO Wonder Driver|Wonder Driver]]" can recover "Polymerization" and "Fusion" [[Spell Card]]s, making it useful for longer combos or grind games.<br />
<br />
===How "Elemental HERO" supports other "HERO" sub-archetypes===<br />
On the other side, the "Elemental HERO" archetype (specifically, a few individual members) are vital combo pieces to the overall "[[HERO]]" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters and the ideal choice for "[[A Hero Lives]]". "[[Elemental HERO Shadow Mist]]" is a once-per-turn searcher for all "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"), but it is also a searcher for "[[Change]]" [[Spell Card]]s, which enables the [[Special Summon]] of the powerful "[[Masked HERO]]" monsters (most notably "[[Masked HERO Dark Law|Dark Law]]" and "[[Masked HERO Acid|Acid]]", usually Summoned by using "Absolute Zero" to perform a board wipe); the variety of [[Attribute]]s the "Elemental HERO" monsters have makes them ideal for summoning "Masked HERO" monsters with "Mask Change" or "[[Mask Change II]]" (while the Levels of "Masked HERO" Fusion Monsters align with those of "Elemental HERO" Fusion Monsters for "[[Form Change]]"), making "Masked HERO" monsters good options even in a pure "Elemental HERO" build. In return, "Masked HERO" monsters themselves can be fused together for "[[Contrast HERO Chaos]]" for its useful Quick Effect to negate a card's effects on the field. <br />
<br />
"[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" to search for "[[Mask Change]]") and/or provide useful advantage after being used for a Fusion Summon (reviving a "HERO" monster from the GY via "Solid Soldier" or allows [[Draw a card|drawing of 2 cards]] + a discard with "Liquid Soldier"). Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing a Fusion Summon with zero card loss to the [[field]] advantage. "Wake Up Your Elemental HERO" requires an "Elemental HERO" Fusion Monster and any number of Warrior monsters (ie. the vast majority of the "HERO" archetype) which can be used to close out games with its high ATK and its attacking-oriented effects, or be destroyed to Special Summon another "HERO" monster from the Deck.<br />
<br />
Most "Evil HERO" Fusion Monsters also require specific "Elemental HERO" monsters as their Fusion Materials, which can be aided with the aforementioned "Xtra HERO Infernal Devicer". <br />
<br />
===Recommended cards===<br />
<br />
====Classic====<br />
This Deck list focuses on the playstyle of "Elemental HERO" Fusion Monsters that require specific Fusion Materials featured prominently in the ''Yu-Gi-Oh! GX'' anime. While it is outclassed by the current power level of the game, this playstyle still received various modern pieces of support, namely "Xtra HERO Infernal Devicer" and greatly benefits from the "Vision HERO" engine involving "Vision HERO Faris", "Vision HERO Increase" and "Vision HERO Vyon". After searching "Polymerization" with "Vyon", both itself and "Increase" can be used to Link Summon "Xtra HERO Infernal Devicer" which help easily search the pair of Fusion Materials needed. Alternatively, one could use the searched "Polymerization" instead to Fusion Summon more generic choices, more notably "Elemental HERO Sunrise" or "Elemental HERO Flame Wingman - Infernal Rage" which can search cards to Summon yet another "Elemental HERO" Fusion Monster from the Extra Deck. <br />
<br />
{{Decklist|Recommended cards<br />
|normal monsters = <br />
* [[Elemental HERO Avian]]<br />
* [[Elemental HERO Burstinatrix]]<br />
* [[Elemental HERO Clayman]]<br />
* [[Elemental HERO Neos]]<br />
* [[Elemental HERO Sparkman]]<br />
|effect monsters =<br />
* [[Elemental HERO Bladedge]]<br />
* [[Elemental HERO Blazeman]]<br />
* [[Elemental HERO Bubbleman]]<br />
* [[Elemental HERO Honest Neos]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Necroshade]]<br />
* [[Elemental HERO Ocean]]<br />
* [[Elemental HERO Prisma]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Solid Soldier]]<br />
* [[Elemental HERO Spirit of Neos]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Elemental HERO Wildheart]]<br />
* [[Elemental HERO Woodsman]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Cross Keeper]]<br />
* [[Winged Kuriboh LV6]]<br />
* [[King of the Swamp]]<br />
|fusion monsters =<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Brave Neos]]<br />
* [[Elemental HERO Core]]<br />
* [[Elemental HERO Darkbright]]<br />
* [[Elemental HERO Electrum]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Flame Wingman]]<br />
** [[Elemental HERO Shining Flare Wingman]]<br />
* [[Elemental HERO Flame Wingman - Infernal Rage]]<br />
* [[Elemental HERO Grandmerge]]<br />
* [[Elemental HERO Great Tornado]]<br />
* [[Elemental HERO Necroid Shaman]]<br />
* [[Elemental HERO Neos Knight]]<br />
* [[Elemental HERO Nova Master]]<br />
* [[Elemental HERO Phoenix Enforcer]]<br />
** [[Elemental HERO Shining Phoenix Enforcer]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Elemental HERO Tempest]]<br />
* [[Elemental HERO Terra Firma]]<br />
* [[Elemental HERO The Shining]]<br />
* [[Elemental HERO Thunder Giant]]<br />
* [[Elemental HERO Wildedge]]<br />
* [[Elemental HERO Wild Wingman]]<br />
* [[Wake Up Your Elemental HERO]]<br />
* [[Vision HERO Adoration]]<br />
* [[Vision HERO Trinity]]<br />
|link monsters =<br />
* [[Xtra HERO Infernal Devicer]]<br />
* [[Xtra HERO Dread Decimator]]<br />
* [[Xtra HERO Wonder Driver]]<br />
|normal spells =<br />
* [[A Hero Lives]]<br />
* [[E - Emergency Call]]<br />
* [[EN Shuffle]]<br />
* [[Fusion Substitute]]<br />
* [[Fusion Tag]]<br />
* [[Instant Contact]]<br />
* [[Legacy of a HERO]]<br />
* [[Miracle Fusion]]<br />
* [[Polymerization]]<br />
* [[Reinforcement of the Army]]<br />
* [[The Warrior Returning Alive]]<br />
|quick-play spells =<br />
* [[Over Fusion]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Favorite Contact]]<br />
* [[Magistery Alchemist]]<br />
|counter traps =<br />
* [[Protection of the Elements]]<br />
}}<br />
<br />
====Modern====<br />
{{Decklist|Recommended cards<br />
|normal monsters = <br />
* [[Elemental HERO Neos]]<br />
|effect monsters =<br />
* [[Elemental HERO Blazeman]]<br />
* [[Elemental HERO Bubbleman]]<br />
* [[Elemental HERO Flash]]<br />
* [[Elemental HERO Honest Neos]]<br />
* [[Elemental HERO Liquid Soldier]]<br />
* [[Elemental HERO Shadow Mist]]<br />
* [[Elemental HERO Solid Soldier]]<br />
* [[Elemental HERO Spirit of Neos]]<br />
* [[Elemental HERO Stratos]]<br />
* [[Vision HERO Faris]]<br />
* [[Vision HERO Increase]]<br />
* [[Vision HERO Vyon]]<br />
* [[Cross Keeper]]<br />
* [[Winged Kuriboh LV6]]<br />
|fusion monsters =<br />
* [[Contrast HERO Chaos]]<br />
* [[Elemental HERO Absolute Zero]]<br />
* [[Elemental HERO Core]]<br />
* [[Elemental HERO Escuridao]]<br />
* [[Elemental HERO Flame Wingman - Infernal Rage]]<br />
** [[Elemental HERO Shining Neos Wingman]]<br />
* [[Elemental HERO Great Tornado]]<br />
* [[Elemental HERO Nova Master]]<br />
* [[Elemental HERO Sunrise]]<br />
* [[Elemental HERO The Shining]]<br />
* [[Wake Up Your Elemental HERO]]<br />
* [[Vision HERO Adoration]]<br />
* [[Vision HERO Trinity]]<br />
* [[Masked HERO Acid]]<br />
* [[Masked HERO Anki]]<br />
* [[Masked HERO Dark Law]]<br />
* [[Masked HERO Dian]]<br />
* [[Masked HERO Divine Wind]]<br />
* [[Masked HERO Koga]]<br />
|xyz monsters =<br />
* Any generic Rank 4 Monsters<br />
|link monsters =<br />
* [[Xtra HERO Dread Decimator]]<br />
* [[Xtra HERO Wonder Driver]]<br />
* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format/''OCG'' only)<br />
|normal spells =<br />
* [[A Hero Lives]]<br />
* [[E - Emergency Call]]<br />
* [[EN Shuffle]]<br />
* [[Fusion Substitute]]<br />
* [[Fusion Tag]]<br />
* [[Instant Contact]]<br />
* [[Legacy of a HERO]]<br />
* [[Miracle Fusion]]<br />
* [[Polymerization]]<br />
* [[Reinforcement of the Army]]<br />
|quick-play spells = <br />
* [[Mask Change]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Favorite Contact]]<br />
* [[Magistery Alchemist]]<br />
|counter traps =<br />
* [[Protection of the Elements]]<br />
}}<br />
<br />
===Weaknesses===<br />
* "Elemental HERO" monsters often lack protection, and as such the player can often easily have their [[field]] cleared by mass destruction cards and effects like "[[Dark Hole]]", "[[Raigeki]]" and "[[Evenly Matched]]".<br />
* Pure "Elemental HERO" monsters have very weak disruption and oppression power, having little ability to disrupt or prevent the opponent's plays.<br />
* "[[Gozen Match]]" can significantly disrupt a pure "Elemental HERO" Deck due to their variety of [[Attribute]]s.<br />
* As all "Elemental HERO" non-[[Contact Fusion|Contact]] Fusion Monsters [[Nomi|cannot be]] [[Special Summon]]ed in other ways than [[Fusion Summon]], cards like "[[Non-Fusion Area]]" and "[[Dimensional Barrier]]" can prevent these Fusion Monsters from being Summoned easily. Furthermore, cards like "[[Nekroz of Unicore]]" can have their effects negated.<br />
* As "Elemental HERO" monsters are mostly Warrior-Type, cards such as "[[Cipher Soldier]]", "[[Warrior Elimination]]" and "[[There Can Be Only One]]" can pose as a threat to such decks.<br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
{{Archseries navbox (manga)}}<br />
{{Archseries navbox (D Team)}}<br />
{{Archseries navbox (Duel Links)}}<br />
{{HERO}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Yubel_(archetype)&diff=5017700Yubel (archetype)2024-03-06T21:41:59Z<p>Mystic Orb: </p>
<hr />
<div>{{Infobox archseries<br />
| image = YubelTheUltimateNightmare-JP-Anime-GX-NC.jpg<br />
| caption = "[[Yubel - The Ultimate Nightmare (anime)|Yubel - The Ultimate Nightmare]]", with "[[Yubel]]" atop it. <br />
| ja_name = ユベル<br />
| romaji = Yuberu<br />
| fr_name = Yubel<br />
| de_name = Yubel<br />
| it_name = Yubel<br />
| ko_name = 유벨<br />
| ko_romanized = Yubel<br />
| pt_name = Yubel<br />
| es_name = Yubel<br />
| sets = <br />
* [[Phantom Darkness]]<br />
* [[Phantom Nightmare]]<br />
* [[Legacy of Destruction]]<br />
| tcg =<br />
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]<br />
* [[Ra Yellow Mega Pack]]<br />
* [[Battles of Legend: Chapter 1]]<br />
| ocg =<br />
* [[Duelist Pack Collection]]<br />
* [[Duelist Edition Volume 2]]<br />
* [[Legendary Gold Box]]<br />
* [[20th Secret Rare Final Challenge Pack]]<br />
* [[Phantom Nightmare +1 Bonus Pack]]<br />
* [[Legacy of Destruction +1 Bonus Pack]]<br />
* [[The Valuable Book EX 4 promotional cards|The Valuable Book EX 4]]<br />
| korea = [[Special Pack Vol.4]]<br />
| anime = [[Yu-Gi-Oh! GX]]<br />
}}<br />
<br />
"'''Yubel'''" (ユベル ''Yuberu'') is an [[archetype]] of 0 [[ATK]]/[[DEF]] [[DARK]] [[Fiend]] monsters that are all based on the various forms of [[Yubel|the card with the same name]]. All of them were used by the [[Yubel (character)|Duel Monster Spirit, Yubel]] in the ''[[Yu-Gi-Oh! GX]]'' anime. While the "Yubel" archetype was minimally supported in the anime by the anime version of "[[Neos Wiseman (anime)|Neos Wiseman]]", it was not officially supported as an archetype in the ''[[OCG]]''/''[[TCG]]'' until ''[[Phantom Nightmare]]''. ''OCG''/''TCG'' support for the "Yubel" archetype featured [[card evolutions|retrained versions]] of cards that were used by the Yubel character in the anime, specifically during their [[duel]] against [[Jaden Yuki]] in episodes [[Yu-Gi-Oh! GX - Episode 153|153]], [[Yu-Gi-Oh! GX - Episode 154|154]] and [[Yu-Gi-Oh! GX - Episode 155|155]].<br />
<br />
==Playing style==<br />
"Yubel" monsters share the common effect that they cannot be [[destroy]]ed by [[battle]] and the controller does not take any [[battle damage]] from battles involving them. Also, when an [[Attack Position]] "Yubel" monster is attacked by an opponent's monster, before [[damage calculation]], they take damage equal to that monster's ATK. When using the more powerful monsters of the archetype, the latter effect also triggers when the "Yubel" monster battles and is also able to remove the opponent's battling monster from the field. <br />
<br />
The archetype's original strategy was to have the original "Yubel" monsters being destroyed which triggered their effects that trigger to Special Summon the more powerful forms of "[[Yubel]]"; destroying the original "Yubel" allows the Special Summon of "[[Yubel - Terror Incarnate]]", which can destroy other monsters on the field during each turn. Making "Terror Incarnate" leave the field enables "[[Yubel - The Ultimate Nightmare]]" to be Summoned, which can battle an opponent's monster, inflict damage and destroy them. The effects of "Yubel" monsters discouraged the opponent from trying to deal with them by battle, let alone Summoning their monsters in the first place, making them useful for [[stall]]ing. However, the strategy was not a threat throughout the game's history due to the limited number of viable choices that could Summon the original three "Yubel" monsters. "The Ultimate Nightmare" lacks additional protection or a floating effect upon its destruction, forcing the player to go through the original "Yubel" and "Terror Incarnate" again in order to Special Summon "The Ultimate Nightmare" again.<br />
<br />
In ''[[Phantom Nightmare]]'', the archetype has received its first wave of support that aided the archetype's original strategy. "[[Samsara D Lotus]]" can Tribute itself to Special Summon a "Yubel" monster from the Deck while if left alone on the field, it can make any monster effect into destroying a "Yubel" monster on the field, making it easier to trigger the destruction effects of the "Yubel" monsters. It is able to recur itself from the GY to make use of its effects constantly each turn. "[[Geistgrinder Golem]]" can reveal a "Yubel" monster to Special Summon itself to the opponent's field while Special Summoning the revealed monster. If "Geistgrinder Golem" battles its opponent's "Yubel", the opponent (mainly the card's original owner) gains 3000 LP. While both of these monsters can Special Summon the original "Yubel", the optimal "Yubel" monster to Special Summon is "[[Spirit of Yubel]]", which upon being Special Summoned, it can search a Spell/Trap card that mentions "Yubel". Upon its destruction, "Spirit of Yubel" can also Special Summon the original "Yubel".<br />
<br />
"[[Infernal Grave Squirmer]]" acts as both an extender and possible means for "Yubel" monsters to "dodge" disruptive effects by Summoning itself and optionally destroying such monsters on the field as a [[Quick Effect]], which facilitates Summoning of their subsequent forms. True to its original form, it can also [[Special Summons from your Graveyard|revive]] a Fiend monster with 0 ATK/DEF (including the aforementioned "Yubel" monsters) to further aid in the deck's extension and longevity.<br />
<br />
"[[Nightmare Pain]]" can destroy a DARK monster to add another support card for "Yubel" (thus triggering the destruction effects of "Yubel" monsters) and force all of the opponent's monsters to attack a "Yubel" monster. It also makes the opponent take battle damage from battles involving "Yubel" monsters which is independent of the "Yubel" monsters' shared effects of inflicting effect damage when they are attacked/battled, essentially making the opponent take damage double of their monster's ATK. This also makes the card "[[Nibiru, the Primal Being]]" a powerful utility card for the deck (especially going second). Not only can it clear the field of the opponent's powerful monsters that would otherwise disrupt the deck's setup, but the resulting "[[Primal Being Token]]" can accrue especially high ATK with which to inflict massive damage by repeatedly attacking it with "Yubel" monsters, potentially resulting in an [[One Turn Kill|OTK]].<br />
<br />
"[[Mature Chronicle]]" makes use of [[Chronicle Counter]]s earned from Special Summoning "Yubel" monsters or monsters that mention "Yubel" to either revive "Yubel", recur a banished card, banish a card from the Deck, destroy a card on the field, or even search "[[Super Polymerization]]".<br />
<br />
The archetype features a new boss [[Fusion Monster]], "[[Yubel - The Loving Defender Forever]]", whose generic materials makes it a prime choice for [[Fusion Summon]]ing with "[[Eternal Favorite]]" or "Super Polymerization" to clear away the opponent's monsters. Upon doing so, it furthers the archetype's ability to burn by inflicting 500 damage for each Fusion Material that comprised it. It now gains effect destruction immunity in addition to battle destruction immunity and upon battling an opponent's monster, it will banish said monster after damaging the opponent. <br />
<br />
Another Fusion Monster for the archetype comes in the form of "[[Phantom of Yubel]]", which serves as an additional "monster effect overwriter" alongside "Samsara D Lotus" as essentially an upgraded form of the latter's Quick Effect. Additionally, seeing as it is Special Summoned by [[Contact Fusion|shuffling its materials from the hand, field, or GY into the Deck]], it acts as a method to recycle both "Yubel" monsters and fellow Fiends for future use, such as the aforementioned "D Lotus" and "Infernal Grave Squirmer".<br />
<br />
"[[Nightmare Throne]]" can be used to search or remotely destroy (effectively sending them to the GY whilst also enabling possible on-destruction effects similar to "[[Fire King]]" cards) Fiend monsters with 0 ATK/DEF both within and outside the "Yubel" theme, as well aiding the deck's ability to swarm by Summoning an additional "Yubel" form to one that leaves the field to tutor its next form in line (or even its previous form if it has one [[Level]] lower).<br />
<br />
One method to quickly Fusion Summon "Yubel - The Loving De fender Forever" by using the opponent's monsters requires only "Samsara D Lotus" and any other card in hand. "Samsara D Lotus" can Tribute itself to Special Summon "Spirit of Yubel" from the Deck, which can add "Nightmare Pain" to the hand. Next, "Nightmare Pain" can destroy "Spirit of Yubel" to add "Eternal Favorite" to the hand, while triggering "Spirit of Yubel" to Summon the original "Yubel" from the Deck. After Setting "Eternal Favorite", "Samsara D Lotus" can Special Summon itself during the [[End Phase]], and be Tributed by "Yubel" to keep itself on the field. At any moment during the opponent's turn, "Eternal Favorite" can be activated by [[discard]]ing a card and Fusion Summon "Yubel - The Loving Defender Forever" using "Yubel" and all of the opponent's monsters.<br />
<br />
While various staples can send "Yubel" monsters to the GY in preparation of Special Summoning them later, the most notable outsider cards for supporting the archetype's playstyle are the [[Sacred Beasts]]-related cards, namely "[[Dark Beckoning Beast]]" and "[[Opening of the Spirit Gates]]". The former offers an additional Normal Summon of a Fiend with 0 ATK/DEF to open the door for extending with [[Link Monster]]s and is an elligible Fusion Material for "Phantom of Yubel", while the latter is able to revive "Yubel" or "Spirit of Yubel" and recover a Continuous Spell from the GY to the hand (such as "Nightmare Pain" and "Mature Chronicle") while the player controls a Level 10 monster. Cards such as those of the "[[Unchained]]" archetype and a more specific example in "[[Abyss Actor - Super Producer]]" can destroy "Yubel" monsters on the field proactively in order to tutor their subsequent forms, whilst being Fiends themselves to act as material or fodder for support monsters like "[[Muckraker From the Underworld]]". Because "Phantom of Yubel" is a Fusion Monster that can be Summoned by recycling monsters in the GY, "[[Cross-Sheep]]" is another good option for the Deck given the ease of Summoning "Phantom" to its pointed [[Monster Zone]], therefore reviving a Level 4 or lower monster to extend the user's plays.<br />
<br />
===Recommended cards===<br />
<br />
{{Decklist|Recommended cards<br />
<!-- This is not an exact Decklist. Do not add multiples or staples.--><br />
<br />
|normal monsters =<br />
* [[Elemental HERO Neos]]<br />
<br />
|effect monsters =<br />
* [[Geistgrinder Golem]]<br />
* [[Infernal Grave Squirmer]]<br />
* [[Samsara D Lotus]]<br />
* [[Spirit of Yubel]]<br />
* [[Yubel]]<br />
* [[Yubel - Terror Incarnate]]<br />
* [[Yubel - The Ultimate Nightmare]]<br />
* [[Neos Wiseman]]<br />
* [[Dark Beckoning Beast]]<br />
* [[Phantasmal Summoning Beast]]<br />
* [[Sacred Beast]] monsters<br />
** [[Hamon, Lord of Striking Thunder]]<br />
** [[Raviel, Lord of Phantasms]]<br />
* [[Carnot the Eternal Machine]]<br />
* [[Diabolica the Draconique General]]<br />
* [[Elemental HERO Prisma]]<br />
* [[Finis Terrae, Tower of the Necroworld]]<br />
* "[[Kaiju]]" monsters<br />
* [[Mystic Potato]]<br />
* [[Predaplant Chlamydosundew]]<br />
* [[The Calculator]]<br />
* [[Three-Eyed Ghost]]<br />
* [[Zalamander Catalyzer]]<br />
<br />
|tuner monsters =<br />
* [[Tricorn the Cacophonous Concert]]<br />
* [[Vision Resonator]]<br />
<br />
|fusion monsters =<br />
* [[Phantom of Yubel]]<br />
* [[Yubel - The Loving Defender Forever]]<br />
* [[Elemental HERO Neos Kluger]] ''(with "Fusion Deployment")''<br />
* [[Garura, Wings of Resonant Life]]<br />
* [[Mudragon of the Swamp]]<br />
* [[Predaplant Dragostapelia]]<br />
* [[Starving Venom Fusion Dragon]]<br />
<br />
|synchro monsters =<br />
* [[Centur-Ion Legatia]]<br />
* [[Geomathmech Final Sigma]]<br />
<br />
|xyz monsters =<br />
* [[Number 81: Superdreadnought Rail Cannon Super Dora]]<br />
* [[Number 35: Ravenous Tarantula]]<br />
* [[Skypalace Gangaridai]]<br />
* [[Superdreadnought Rail Cannon Gustav Max]]<br />
* [[Superdreadnought Rail Cannon Juggernaut Liebe]]<br />
* [[Decanelogue - Valdrath]]<br />
<br />
|link monsters =<br />
* [[Cross-Sheep]]<br />
* [[Barricadeborg Blocker]]<br />
* [[Black Luster Soldier - Soldier of Chaos]]<br />
* [[Dharc the Dark Charmer, Gloomy]]<br />
* [[Muckraker From the Underworld]]<br />
* [[Unchained Soul Lord of Yama]] ''(with "[[Unchained]]" Monsters/Traps)''<br />
** [[Unchained Soul of Rage]]<br />
* [[Abyss Actor - Super Producer]]<br />
* [[S:P Little Knight]]<br />
<br />
|normal spells =<br />
* [[A Hero Lives]] ''(with "Elemental HERO Prisma")''<br />
* [[Allure of Darkness]]<br />
* [[Dark Spirit's Mastery]]<br />
* [[Foolish Burial]]<br />
* [[Fusion Deployment]]<br />
* [[Interrupted Kaiju Slumber]]<br />
* [[Neos Fusion]]<br />
* [[One for One]]<br />
* [[Piri Reis Map]]<br />
* [[Recurring Nightmare]]<br />
* [[Spell Card: "Soul Exchange"]]<br />
* [[Terraforming]]<br />
* [[Tokusano Shinkyojin]]<br />
<br />
|equip spells =<br />
* [[Stonehenge]]<br />
<br />
|field spells =<br />
* [[Nightmare Throne]]<br />
* [[Mound of the Bound Creator]]<br />
* [[Savage Colosseum]]<br />
<br />
|continuous spells = <br />
* [[Mature Chronicle]]<br />
* [[Nightmare Pain]]<br />
* [[Opening of the Spirit Gates]]<br />
<br />
|quick-play spells =<br />
* [[Super Polymerization]]<br />
* [[Realm Eulogy]]<br />
<br />
|normal traps =<br />
* [[Archfiend's Ghastly Glitch]]<br />
* [[Dark Sacrifice]]<br />
* [[Fiend Griefing]]<br />
* [[Torrential Tribute]]<br />
<br />
|counter traps =<br />
* [[Dark World Punishment]]<br />
<br />
|continuous traps =<br />
* [[Eternal Favorite]]<br />
* [[Escape from the Dark Dimension]]<br />
* [[Limit Reverse]]<br />
}}<br />
<br />
=== Official Decks ===<br />
A Deck that combines "Yubel" and "Madolche", and makes use of "[[Madolche Fresh Sistart]]" from "LINK VRAINS PACK".<br />
<br />
"Yubel – Terror Incarnate" destroys all monsters on the field except itself, while "Madolche Fresh Sistart", on the field, can return a "Madolche" monster from your GY to the Deck to remain on the field.<br />
<br />
In tandem, you can activate "[[Madolche Ticket]]" to Special Summon "Madolche" to the field, so you can Sweep your opponent’s field each turn, while preserving your own field, making it a strong combination.<ref>https://ygorganization.com/thekeyingredientinthesesweetsarenightmares/</ref><br />
<br />
{{Decklist|Yubel + Madolche<br />
|effect monsters =<br />
* [[Yubel - The Ultimate Nightmare]]<br />
* [[Yubel - Terror Incarnate]]<br />
* [[Yubel]]<br />
* [[Madolche Puddingcess]] x3<br />
* [[Madolche Anjelly]] x3<br />
* [[Madolche Magileine]] x2<br />
* [[Madolche Messengelato]] x2<br />
* [[Madolche Chouxvalier]]<br />
* [[Madolche Mewfeuille]] x3<br />
* [[Madolche Hootcake]] x2<br />
* [[Mystic Tomato]] x2<br />
* [[Armageddon Knight]] x2<br />
* [[Nefarious Archfiend Eater of Nefariousness]]<br />
* [[Dandylion]] x2<br />
* [[Maxx "C"]] x2<br />
|tuner monsters =<br />
* [[Spore]]<br />
|synchro monsters =<br />
*[[Formula Synchron]]<br />
*[[Hi-Speedroid Chanbara]]<br />
*[[Clear Wing Synchro Dragon]]<br />
|xyz monsters =<br />
*[[Meliae of the Trees]]<br />
*[[Madolche Queen Tiaramisu]]<br />
*[[Madolche Puddingcess Chocolat-a-la-Mode]]<br />
|link monsters =<br />
*[[Madolche Fresh Sistart]]<br />
*[[Aromaseraphy Jasmine]]<br />
*[[Link Spider]]<br />
*[[Proxy Dragon]]<br />
*[[Security Dragon]]<br />
*[[Akashic Magician]]<br />
*[[Summon Sorceress]]<br />
*[[Firewall Dragon]]<br />
*[[Borreload Dragon]]<br />
|spells =<br />
* [[Madolche Chateau]] x2<br />
* [[Madolche Ticket]] x2<br />
* [[Overdone Burial]] x2<br />
* [[Dark Hole]] x2<br />
* [[Hand Destruction]] x2<br />
* [[Foolish Burial]]<br />
|traps =<br />
* [[Madolche Waltz]]<br />
* [[Limit Reverse]] x2<br />
}}<br />
<br />
===Weaknesses===<br />
* Cards that negate effects such as "[[Rainbow Veil]]", "[[Skill Drain]]", "[[Light and Darkness Dragon]]", "[[Shadow-Imprisoning Mirror]]" and "[[Angel O7]]" pose serious problems for "Yubel"-based Decks, especially since all "Yubel" monsters have 0 ATK/DEF. "[[Destiny HERO - Plasma]]" will also negate the effects of "Yubel". However, "Skill Drain" and "Plasma" in particular can also enable "Yubel" monsters to tag out into their other forms to repeatedly inflict damage with "Nightmare Pain" by negating their battle destruction immunity and removing them from the field, thereby assisting the deck's beatdown ability instead. <br />
<br />
* Another card that will wreck a "Yubel" strategy is "[[Prime Material Dragon]]", which switches effect damage into increasing Life Points, as well as its effect to negate the destruction effect of "[[Yubel - Terror Incarnate]]" and destroy it. All 3 forms of "Yubel" are at risk with "Prime Material Dragon" in play. However, this card can also turn into an advantage to a "Yubel"-beck by taking over control of your opponent's "Prime Material Dragon" (or using an own one) to use its second effect to destroy the original form of "Yubel" just at the moment when "Yubel" would destroy itself in case you can't tribute a monster so you could easily summon "Yubel - Terror Incarnate" and performing the same tactic on the second form again to summon the final "Yubel" form. Getting rid of "Prime Material Dragon" afterwards shouldn't be that much of a big problem since it could be destroyed by several cards which are common to destroy/remove a monster from the field. <br />
<br />
* Cards that would remove "Yubel" monsters from the field other than destroying them, such as "[[Number 50: Blackship of Corn]]" and "[[D.D. Warrior Lady]]" can also pose a serious treat (though most of these effects will still trigger the effect of "Yubel - Terror Incarnate" to Special Summon "Yubel - The Ultimate Nightmare", as well as "Nightmare Throne" to recurse and possibly even Summon the removed monster again later). <br />
<br />
* As all "Yubel" Main Deck monsters are Level 10+ monsters and they do not have any useful effects while in the hand (aside from "Spirit of Yubel"), they become troublesome [[brick]]s if the user does not open with another card to make immediate use of them. Their high level also means that cards that prevent Special Summons are also troublesome to deal with since only the original "Yubel" and "Spirit of Yubel" can be Normal Summoned (each requiring 2 Tributes).<br />
<br />
==References==<br />
<references/><br />
<br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Xtra_HERO&diff=5017241Xtra HERO2024-03-05T09:36:19Z<p>Mystic Orb: </p>
<hr />
<div>{{Infobox archseries<br />
| cut_from_names = true<br />
| image = XtraHERODreadDecimator-MADU-EN-VG-artwork.png<br />
| caption = "[[Xtra HERO Dread Decimator]]"<br />
| ja_name = {{Ruby|X・HERO|エクストラヒーロー}}<br />
| romaji = Ekusutora Hīrō<br />
| sc_name = 特异-英雄<br />
| sc_pinyin = Tèyì-yīngxióng<br />
| sc_trans = Special HERO<br />
| fr_name = HÉROS Xtra<br />
| de_name = Xtra-HELD<br />
| it_name = EROE Xtra<br />
| ko_name = 엑스트라 히어로<br />
| ko_romanized = Ekseuteura Hieoro<br />
| pt_name = HERÓI Xtra<br />
| es_name = HÉROE Xtra<br />
| sets = [[Dark Neostorm]]<br />
| tcg = <br />
* [[Legendary Hero Decks]]<br />
* [[Duel Overload]]<br />
* [[2020 Tin of Lost Memories]]<br />
* [[Battles of Legend: Chapter 1]]<br />
| ocg =<br />
* [[Premium Pack 20]]<br />
* [[LINK VRAINS Pack 2]]<br />
* [[LINK VRAINS Pack 3]]<br />
* [[Quarter Century Chronicle side:Unity]]<br />
| korea = [[Premium Pack Vol.13]]<br />
| sc_sets = <br />
* [[Classic Pack 01]]<br />
* [[Structure Deck: HERO's Strike Deck Enhancement Pack]]<br />
}}<br />
<br />
'''Xtra HERO''' ({{Ruby|X・HERO|エクストラヒーロー}}, ''Ekusutora Hīrō'') is a sub-[[series]] of the "[[HERO]]" [[archetype]] that is comprised completely of [[Link Monster]]s. It is the first, and currently only, sub-group of the "HERO" archetype that has not been used by any character in any of the anime or manga, and is the first "HERO" theme to be introduced since the ''[[Yu-Gi-Oh! GX]]'' era (excluding the [[illegal]] "[[E☆HERO Pit Boss|E☆HERO]]" monster and "[[Contrast HERO Chaos|Contrast HERO]]").<br />
<br />
==Playing style==<br />
The "Xtra HERO" monsters play a supplemental role to the various "HERO" monsters and sub-archetypes, either as a whole or to specific said sub-archetypes. "[[Xtra HERO Wonder Driver|Wonder Driver]]" in particular counts as the former, given "HERO"'s predisposition to Special Summon [[Fusion Monster]]s, by effectively recycling the [[Spell Card|Spells]] that facilitate their ability to [[Summon]] them. As for the latter, "[[Xtra HERO Cross Crusader|Cross Crusader]]" specifically calls for use of "[[Destiny HERO]]" monsters (fitting as its Japanese name shares the "guy" naming convention with said archetype), but after which it can assist in all "HERO" strategies by searching any of their monsters.<br />
<br />
==Members==<br />
{| class="wikitable"<br />
! Xtra HERO<br />
! [[Link Arrow]]s<br />
! Supported archetypes<br />
|-<br />
| [[Xtra HERO Cross Crusader|Cross Crusader]]<br />
| {{Link map|Bottom-Left, Bottom-Right}}<br />
| [[Destiny HERO]]<br />
|-<br />
| [[Xtra HERO Dread Decimator|Dread Decimator]]<br />
| {{Link map|Bottom-Left, Bottom-Center, Bottom-Right}}<br />
| rowspan=2 | [[HERO]]<br />
|-<br />
| [[Xtra HERO Infernal Devicer|Infernal Devicer]]<br />
| {{Link map|Bottom-Left, Bottom-Center}}<br />
|-<br />
| [[Xtra HERO Wonder Driver|Wonder Driver]]<br />
| {{Link map|Top-Center, Bottom-Center}}<br />
| [[Polymerization (archetype)|Polymerization]], [[Fusion (archetype)|Fusion]], [[Change]]<br />
|}<br />
<br />
{{HERO}}</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Trivia:E%E2%98%86HERO_Pit_Boss&diff=5014600Card Trivia:E☆HERO Pit Boss2024-03-01T01:20:44Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* The cards "[[Black Luster Soldier - Envoy of the Beginning]]", "[[Blue-Eyes Ultimate Dragon]]", "[[Dark Magician]]" (in its 2nd ''[[OCG]]''/''[[TCG]]'' artwork), "[[Mirror Force]]", "[[Number 39: Utopia]]", and "[[Stardust Dragon]]" appear in this card's artwork.<br />
<br />
* This card was a prize card first released at the [[World Championship 2013]], which was held in [[wikipedia:Las Vegas|Las Vegas]], [[wikipedia:Nevada|Nevada]].<br />
** As such, this card features a number of references to the city:<br />
*** This card's [[LIGHT]] [[Attribute]] references one of the nicknames of Las Vegas: the "[[wikipedia:City of Light|City of Lights]]".<br />
*** The "E" in "E☆HERO" stands for "Entertainment", referencing how Las Vegas is widely known for its entertainment.<br />
*** A "[[wikipedia:Pit manager|pit boss]]" is the manager who supervises the employees working in a [[wikipedia:casino pit|casino pit]], which is common in Las Vegas. Fittingly, the bottom of this card's artwork features a design based on a [[wikipedia:Roulette|roulette]] wheel, which is commonly used in casinos.<br />
*** This monster's appearance and [[Spellcaster]] [[Type]] references the magicians performing in Las Vegas.<br />
<br />
* This card is the first "[[HERO]]" [[Xyz Monster]].<br />
** It is also the first Xyz Monster to portray clearly visible [[Xyz Material]]s in its artwork, which appear to be casino chips.<br />
** This card is also currently the only [[Match winner]] to belong to a specific [[archetype]].</div>Mystic Orbhttps://yugipedia.com/index.php?title=Branded&diff=5013161Branded2024-02-26T12:40:01Z<p>Mystic Orb: </p>
<hr />
<div>{{Infobox archseries<br />
| image = BrandedinWhite-MADU-EN-VG-artwork.png<br />
| caption = The silhouette of "[[Fallen of Albaz]]" in the artwork of "[[Branded in White]]".<br />
|ja_name = {{Ruby|烙|らく}}{{Ruby|印|いん}}<br />
| romaji = Rakuin<br />
| fr_name = Marqué<br />
| de_name = Markiert<br />
| it_name = Marchiato<br />
| ko_name = 낙인<br />
| ko_hanja = 烙印<br />
| ko_romanized = Nak-in<br />
| pt_name = Marcado<br />
| es_name = Señalado/a<br />
| sets = <br />
* [[Lightning Overdrive]]<br />
* [[Dawn of Majesty]]<br />
* [[Burst of Destiny]]<br />
* [[Battle of Chaos]]<br />
* [[Dimension Force]]<br />
* [[Power of the Elements]]<br />
* [[Darkwing Blast]]<br />
* [[Photon Hypernova]]<br />
| tcg = <br />
* [[Structure Deck: Albaz Strike]]<br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[OTS Tournament Pack 20]]<br />
* [[OTS Tournament Pack 21]]<br />
* [[Battles of Legend: Monstrous Revenge]]<br />
* [[OTS Tournament Pack 22]]<br />
| ocg = <br />
* [[Lightning Overdrive +1 Bonus Pack]]<br />
* [[Dawn of Majesty +1 Bonus Pack]]<br />
* [[Structure Deck: Alba Strike]]<br />
}}<br />
"'''Branded'''" ({{Ruby|烙|らく}}{{Ruby|印|いん}} ''Rakuin'') is an [[archetype]] introduced in ''[[Lightning Overdrive]]''.<br />
==Lore==<br />
{{Main|The Valuable Book EX card storylines#No. 01: The Closed Land|The Valuable Book EX 2 card storylines#No. 01: The Land of the Abyss|The Valuable Book EX 3 card storylines#No. 01: The Decisive Battle of the Northern Land}}<br />
<br />
==Design==<br />
Similar to "[[World Legacy]]" throughout [[Series 10]], the "Branded" cards serve as a connecting narrative thread between many of the themes introduced throughout [[Series 11]] that are part of the [[The Valuable Book EX 2 card storylines|Abyss storyline]] (such as "[[Dogmatika]]" and "[[Despia]]"), and detail major plot developments through their artworks.<br />
<br />
==Playing style==<br />
The "Branded" is an archetype of [[Spell Card|Spell]] and [[Trap Card]]s (as well as one [[Fusion Monster]], "[[Albion the Branded Dragon]]") that support the [[Fusion Summon]]-based playstyles of "[[Fallen of Albaz]]" (and its related cards), the [[Ritual Summon]]-centric portion of the "[[Dogmatika]]" archetype, and generally supporting the "[[Despia]]" and "[[Bystial]]" archetypes. The "Branded" archetype generally serve as support to propel those archetypes' respective play styles by increasing advantage, recurring spent resources, providing protection and/or disruption capabilities.<br />
<br />
Alongside "Despia", the archetypes form an overarching playstyle typically called "Branded Despia"; within Branded Despia, "Branded" cards serve as the Deck's main playmakers, and accessing "Branded" cards via "Despia" monsters and "Albaz" Fusion Monsters composes the Deck's primary resource loop.<br />
<br />
For "Bystials", they are generally supported by the "Branded" [[Continuous Spell Card|Continuous Spells]] and [[Continuous Trap Card|Continuous Traps]]. "[[The Bystial Lubellion]]" and "[[Branded Beast]]" can place such cards directly from the Deck or GY respectively.<br />
<br />
The primary ways of searching "Branded" Spell and Traps are "[[Aluber the Jester of Despia]]", "[[Springans Kitt]]" and "Albion the Branded Dragon". As an additional note, each of the "Branded" Spells & Traps that debuted in ''[[Lightning Overdrive]]'' have a shared [[only once per turn]] effect that Sets themselves to the [[field]] at the [[End Phase]] if it is sent to the GY to activate the effect of "Fallen of Albaz". Similarly, other "Branded" Spells and Traps can recur themselves back to the hand when a Fusion Monster is sent to the GY (eg. "[[Branded in High Spirits]]" and "[[Brightest, Blazing, Branded King]]"). Netherless, all "Branded" Spells and Traps can be recurred by the effects of "[[Despian Tragedy]]", "Springans Kitt" and "[[Branded Retribution]]" (other than copies of itself). "Branded" Spell/Traps can be sent to the GY with "[[Albion the Shrouded Dragon]]" or "[[Bystial Saronir]]" to set up for recursion by any of the aformentioned methods, or to banish them from the GY later for their additional effects (eg. "[[Branded Opening]]" to protect a Fusion Monster being destroyed or "[[Branded Sword]]" recurring a monster that is "Fallen of Albaz" or mentions said monster).<br />
<br />
{{-}}<br />
<br />
===Recommended cards===<br />
{{Decklist|Recommended cards<br />
<!--This is not an exact Decklist. Please do not add multiples or staples.--><br />
|effect monsters =<br />
* [[Fallen of Albaz]]<br />
* [[Albion the Shrouded Dragon]]<br />
* [[Aluber the Jester of Despia]]<br />
* [[Despian Tragedy]]<br />
* [[Tri-Brigade Mercourier]]<br />
* [[Springans Kitt]]<br />
* [[Ad Libitum of Despia]]<br />
* [[Dramaturge of Despia]]<br />
|tuner monsters = <br />
* [[Incredible Ecclesia, the Virtuous]]<br />
* [[Blazing Cartesia, the Virtuous]]<br />
* [[Guiding Quem, the Virtuous]]<br />
* [[The Golden Swordsoul]]<br />
|fusion monsters =<br />
* [[Albion the Branded Dragon]]<br />
* [[Brigrand the Glory Dragon]]<br />
* [[Sprind the Irondash Dragon]]<br />
* [[Titaniklad the Ash Dragon]]<br />
* [[Masquerade the Blazing Dragon]]<br />
* [[Mirrorjade the Iceblade Dragon]]<br />
* [[Lubellion the Searing Dragon]]<br />
* [[Granguignol the Dusk Dragon]]<br />
* [[Rindbrumm the Striking Dragon]]<br />
* [[Albion the Sanctifire Dragon]]<br />
* [[Despian Quaeritis]]<br />
* [[Mysterion the Dragon Crown]]<br />
* [[Predaplant Chimerafflesia]]<br />
* [[Predaplant Dragostapelia]]<br />
* [[Starving Venom Fusion Dragon]] <br />
|xyz monsters =<br />
* [[Springans Merrymaker]]<br />
|link monsters =<br />
* [[Cross-Sheep]]<br />
* [[Predaplant Verte Anaconda]] ([[Traditional Format]] only)<br />
* [[Proxy F Magician]]<br />
|normal spells =<br />
* [[Branded Bond]]<br />
* [[Branded Fusion]]<br />
* [[Branded in White]]<br />
* [[Branded Loss]]<br />
* [[Nadir Servant]]<br />
* [[Dragon's Mirror]]<br />
* [[Fusion Deployment]]<br />
* [[Polymerization]]<br />
* [[Ultra Polymerization]]<br />
|equip spells =<br />
* [[Re-Fusion]]<br />
|field spells =<br />
* [[New Frontier]]<br />
* [[Despia, Theater of the Branded]]<br />
* [[Fusion Recycling Plant]]<br />
|continuous spells = <br />
* [[Branded Disciple]]<br />
* [[Branded in Central Dogmatika]]<br />
* [[Branded Lost]]<br />
* [[Decisive Battle of Golgonda]]<br />
* [[World Legacy Guardragon]]<br />
|quick-play spells =<br />
* [[Branded in High Spirits]]<br />
* [[Branded in Red]]<br />
* [[Branded Opening]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Branded Sword]]<br />
* [[Branded Banishment]]<br />
* [[Judgment of the Branded]]<br />
* [[Screams of the Branded]]<br />
* [[Dogmatika Encounter]]<br />
* [[Springans Blast!]]<br />
* [[Springans Call!]]<br />
* [[Trap Trick]]<br />
|counter traps =<br />
* [[Branded Retribution]]<br />
}}<br />
<br />
{{Archseries navbox}}<br />
{{Branded}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Trivia:Spirit_of_Yubel&diff=5012842Card Trivia:Spirit of Yubel2024-02-26T01:34:59Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* The castle of the [[Duel Monsters Spirit World]] appears in this card's artwork. <br />
** In {{episode|Yu-Gi-Oh! GX|155|ref}}, the castle was where [[Yubel (character)|Yubel]], as a human, volunteered to be [[the Supreme King]]'s guardian as a Duel Monster spirit after a discussion with the [[King (character)|king]] at the time.<br />
<br />
* This monster is a retrained counterpart of "[[Yubel]]".<br />
** This monster shares a similar naming scheme and strikes a pose similar to that of "[[Elemental HERO Spirit of Neos]]", the retrained counterpart of "[[Elemental HERO Neos]]", the ace monster of [[Jaden Yuki]] in the ''[[Yu-Gi-Oh! GX]]'' anime. <br />
*** Incidentally, both this monster and "Elemental HERO Spirit of Neos" share a couple of similar monster [[effect]]s. <br />
**** Both cards are able to [[Special Summon]] themselves from the [[hand]] when an opponent declares an [[attack]] and render themselves being unable to be [[destroy]]ed by [[battle]].<br />
**** Upon being Special Summoned, both cards can allow the player to [[add a card|add]] 1 [[Spell Card|Spell]]/[[Trap Card|Trap]] that [[mentions]] a card that is a member of their respective [[archetype]]s (an "Elemental HERO" card's name for "Elemental HERO Spirit of Neos" or "Yubel" for this card).</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Elemental_HERO_Neos_Knight&diff=5012794Card Tips:Elemental HERO Neos Knight2024-02-26T01:11:32Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* While this card is intended for a "[[Neos]]" Deck, you can easily put it into an "[[Elemental HERO]]" Deck (or a "[[HERO]]" Deck in general) since most of the archetype's monsters are [[Warrior]]-[[type]] and "[[King of the Swamp]]" can replace "[[Elemental HERO Neos]]".<br />
<br />
* After Summoning "Elemental HERO Neos" (or [[Normal Summon]]/[[Normal Set|Set]] a [[Fusion Substitute Monster]]), "[[Super Polymerization]]" can be used to [[Fusion Summon]] this card by using an opponent's troublesome Warrior monster, such as "[[Baronne de Fleur]]" or "[[Destiny HERO - Destroyer Phoenix Enforcer]]".<br />
<br />
* This card can also be Special Summoned with "[[Miracle Contact]]" or "[[Favorite Contact]]", allowing you to recycle and re-use one of the various Warrior "[[Neos]]" Fusions from the GY.<br />
<br />
* While this card cannot inflict [[battle damage]] or [[piercing]] damage, it can be useful for inflicting [[Effect damage|Burn]] damage, if equipped with "[[Armory Arm]]" or "[[Junk Barrage]]".<br />
** If you really need to inflict some damage with this card, use "[[Forbidden Chalice]]". This can be done even during this card's second attack provided that "Forbidden Chalice" was activated during the [[Damage Step]] since it will not cancel out this card's attack due to having its effects negated (though this card's ATK gain effect will be lost).</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Elemental_HERO_Neos_Kluger&diff=5012784Card Tips:Elemental HERO Neos Kluger2024-02-26T00:56:04Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* If this card [[attack]]s an opponent's [[Monster Card|monster]] with 4000 or more [[ATK]], it can use its effect to inflict 4000+ [[damage]], then be [[destroy]]ed by that battle to [[Special Summon]] "[[Neos Wiseman]]", which can attack that same monster again and then use its effect to inflict 4000+ damage, resulting in over 8000 [[damage]] to the opponent.<br />
** "[[Massivemorph]]" can help double the damage.<br />
<br />
== Traditional Format ==<br />
* "[[Predaplant Verte Anaconda]]" can copy the effect of "[[Neos Fusion]]" from the [[Main Deck|Deck]], allowing the player to [[Special Summon]] this card by sending the required monsters from the Deck.</div>Mystic Orbhttps://yugipedia.com/index.php?title=Despia&diff=5009156Despia2024-02-22T11:27:51Z<p>Mystic Orb: /* Playing style */</p>
<hr />
<div>{{Infobox archseries<br />
| image = DramaturgeofDespia-MADU-EN-VG-artwork.png<br />
| caption = "[[Dramaturge of Despia]]"<br />
| ja_name = デスピア<br />
| romaji = Desupia<br />
| trans = Despia<br />
| fr_name = Despia<br />
| de_name = Despia<br />
| it_name = Dispia<br />
| ko_name = 데스피아<br />
| ko_romanized = Deseupia<br />
| pt_name = Despia<br />
| es_name = Despía<br />
| sets = <br />
* [[Dawn of Majesty]]<br />
* [[Burst of Destiny]]<br />
* [[Dimension Force]]<br />
* [[Cyberstorm Access]]<br />
| tcg = <br />
* [[Ghosts From the Past: The 2nd Haunting]]<br />
* [[OTS Tournament Pack 20]]<br />
* [[OTS Tournament Pack 22]]<br />
| ocg = <br />
* [[Dawn of Majesty +1 Bonus Pack]]<br />
* [[Burst of Destiny +1 Bonus Pack]]<br />
* [[Photon Hypernova +1 Bonus Pack]]<br />
* [[Cyberstorm Access +1 Bonus Pack]]<br />
}}<br />
"'''Despia'''" (デスピア ''Desupia'') is an [[archetype]] of [[DARK]] [[Fairy]] and [[LIGHT]] [[Fiend]] monsters introduced in ''[[Dawn of Majesty]]''.<br />
==Lore==<br />
{{Main|The Valuable Book EX 2 card storylines#No. 01: The Land of the Abyss|The Valuable Book EX 3 card storylines#No. 01: The Decisive Battle of the Northern Land}}<br />
<br />
==Etymology & Design==<br />
"Despia"/"Despian" is a combination of the words "despair", "death", and "thespian". The names of "Despia" cards stems from theatrical elements and drama. The theatrical theme of the "Despia" archetype is fitting, as these monsters kept up the facade of a [[Dogmatika Nation|holy Church]] for a long time, as if they were playing a theatrical fiction, before revealing their true colors.<br />
<br />
Most of the "Despia" cards consist of corrupted versions of the "[[Dogmatika]]" monsters. This may have been started with the events depicted in the artwork of "[[Dogmatikalamity]]", where "[[Dogmatika Maximus]]" opens a portal to the Hole.<br />
<br />
{| class="wikitable sortable" style="text-align:center"<br />
|-<br />
! Origin<br />
! Monster<br />
! Base [[counterpart]]<br />
|-<br />
| ''[[wikipedia:Ad libitum|Ad libitum]]''<br />
| [[Ad Libitum of Despia]]<br />
| [[Dogmatika Ashiyan]]<br />
|-<br />
| [[wikipedia:Jester|Jester]]<br />
| [[Aluber the Jester of Despia]]<br />
| [[Fallen of Albaz]]<br />
|-<br />
| [[wikipedia:Sock and buskin|Sock]] ([[wikipedia:Comedy|Comedy]])<br />
| [[Despian Comedy]]<br />
| rowspan="2" | None<br />
|-<br />
| [[wikipedia:Sock and buskin|Buskin]] ([[wikipedia:Tragedy|Tragedy]])<br />
| [[Despian Tragedy]]<br />
|-<br />
| [[wikipedia:Skene (theatre)|Proskenion]]<br />
| [[Despian Proskenion]]<br />
| [[Dogmatika Nexus]]<br />
|-<br />
| rowspan="2" | ''[[wikipedia:Quem quaeritis?|Quem quaeritis?]]''<br />
| [[Despian Quaeritis]]<br />
| [[White Knight of Dogmatika]]<br />
|-<br />
| [[Guiding Quem, the Virtuous]]<br />
| [[White Relic of Dogmatika]]<br />
|-<br />
| [[wikipedia:Dramaturgy|Dramaturgy]]<br />
| [[Dramaturge of Despia]]<br />
| [[Dogmatika Maximus]]<br />
|-<br />
| [[wikipedia:Aclima|Luluwa]]/[[wikipedia:Lilith|Lilith]]<br />
| [[Despian Luluwalilith]]<br />
| [[Dogmatika Fleurdelis, the Knighted]]<br />
|}<br />
<br />
==Playing style==<br />
<br />
===General===<br />
The "Despia" archetype is a [[Fusion Monster|Fusion]]-focused archetype, and is a part of an overarching playstyle, typically called "Branded Despia", that encompasses "Despia", the "[[Branded]]" archetype of Spell & Trap cards, "[[Fallen of Albaz]]" and its dedicated support cards, especially the Fusion Monsters that mention "Fallen of Albaz" as material (typically referred to as "[[Albaz Dragon]]s"). Within Branded Despia, "Despia" provides the Deck's Main Deck starters and Fusion Material fodder. <br />
<br />
Generally speaking, "Despia" cards and their specific "Branded" support cards generically support Level 8 or higher Fusion Monsters, while specific "Despia" cards support "Branded" or "Fallen of Albaz"-related cards (and vice-versa), connecting it to the other two card series in Branded Despia. Noteworthy "Branded" cards that specifically support "Despia" monsters include "[[Branded Opening]]" (which can search or Special Summon a "Despia" monster from the Deck), "[[Branded in Red]]" (which can add a "Despia" monster or "Fallen of Albaz" from the GY to the hand, then can Fusion Summon a Level 8 or higher Fusion Monster by banishing monsters from the user's field or hand), "[[Branded Banishment]]" (which revives a "Despia" monster, then Fusion Summons a Level 8 or higher Fusion Monster by banishing monsters from either field).<br />
<br />
"[[Aluber the Jester of Despia]]" searches a "Branded" Spell/Trap when Normal or Special Summoned, making it a key starter of any "Branded-Despia" strategy. The following three "Despia" Main Deck monsters provide Branded Despia with advantage-generating Fusion Materials. Both "[[Dramaturge of Despia]]" and "[[Ad Libitum of Despia]]" each have Trigger Effects that generate advantage when they're sent to the [[GY]] or [[banish]]ed from the hand or Field as a [[Fusion Material]] for a [[Fusion Summon]]; "Dramaturge" Special Summons itself while "Ad Libitum" can Special Summon back another "Despia" or a Level 8 or higher Fusion Monster from the GY or is banished. "[[Despian Tragedy]]", when banished or sent to the GY by any card effect, can search another "Despia" monster from the Deck, while also having the utility of <br />
banishing itself to recur "Branded" Spells/Traps from the GY. "[[Despian Comedy]]" can ward off against the opponent's effects that target a "Despia" monster, and can situationally Tribute a Fusion Monster to revive itself from the GY at any time.<br />
<br />
The "Despia"-centric Fusion Monsters include "[[Despian Quaeritis]]", "[[Despian Proskenion]]" and "[[Masquerade the Blazing Dragon]]", each requiring a "Despia" monster and a LIGHT or DARK monster (or both 1 LIGHT and 1 DARK in the case of "Proskenion"). "Quaeritis" can make all monsters except Level 8 or higher Fusion Monsters have 0 ATK, while floating into a "Despia" monster or "Fallen of Albaz", "Proskenion" can banish an opponent's Extra Deck monster (or even revive it to the user's field). Finally, "Masquerade" passively forces the opponent to pay 600 [[LP]] each time they wish to activate a card or effect and can revive itself from the GY in a pinch.<br />
<br />
The main strategy of "Branded Despia" is to quickly Summon "Aluber, the Jester of Despia" who will search the "[[Fusion (archetype)|Fusion]]" Spell "[[Branded Fusion]]". This card can Fusion Summon "[[Albion the Branded Dragon]]" or "[[Lubellion the Searing Dragon]]" using materials from the Deck. From there, "Albion" and "Lubellion" would typically bridge into the powerful boss monster of Branded Despia, "[[Mirrorjade the Iceblade Dragon]]". "Mirrorjade's" main effect, at anytime, can send an Albaz Dragon from the Extra Deck to the GY to not only banish any monster on the field as a disruption, but to also gain advantage from the effects of their sent Albaz Dragons effects to search and/or Special Summon more cards during the End Phase ("Albion the Branded Dragon" for more "Branded" Spells/Traps, "[[Brigrand the Glory Dragon]]" for "[[Tri-Brigade Mercourier]]" as a [[hand trap]] etc.), completing the Deck's resource loop.<br />
<br />
By triggering the effects of the aforementioned Main Deck "Despia" monsters on the opponent's turn with Spell Speed 2, GY-utilizing "Branded" Fusion cards like "[[Branded in Red]]" or "[[Branded Banishment]]", and by summoning Fusion Monsters with disruptive effects like "[[Guardian Chimera]]", the Deck can rapidly generate advantage in the opponent's turn, making it easier to finish the game on the player's next turn.<br />
<br />
===Other additions===<br />
Other cards that supplement the playstyle of "Branded-Despia" are those of "Fallen of Albaz"-related cards besides the aformentioned "Branded Fusion". Notably, all of these monsters alongside "Fallen of Albaz" can be searched with "[[Branded Lost]]" (which also protects the Deck's Fusion Summoning effects from having their activations negated and prevents the opponent from using card effects in response to the user's Fusion Summon). <br />
<br />
*"[[Incredible Ecclesia, the Virtuous]]" can Special Summon "Fallen of Albaz" from the deck as a Quick Effect. <br />
*"[[Guiding Quem, the Virtuous]]" (who is also treated as a "Dogmatika" card and a "Despia" card) can send a card that mentions "Fallen of Albaz" from the Deck to the GY and can revive them later if a card leaves the Extra Deck. <br />
*"[[Blazing Cartesia, the Virtuous]]" can allow the player to conduct Fusion Summons during the Main Phase as a Quick Effect, and she can be used along with one DARK or LIGHT monster to Fusion Summon her own specific Fusion Monster form, "[[Granguignol the Dusk Dragon]]". If Fusion Summoned, "Granguignol" can dump any Level 6 or higher LIGHT or DARK monster from the Deck or Extra Deck, and can banish itself from the field or GY to Special Summon another "Despia" monster from the Extra Deck. <br />
*"[[Springans Kitt]]" also acts as another "Branded" searcher (or can recycle those cards in the GY or are banished).<br />
*"[[Tri-Brigade Mercourier]]" acts as a [[hand trap]] to negate monster effects while controlling a Fusion Monster that mentions "Fallen of Albaz" and if banished, it can allow a search of any of the other monsters that mention "Fallen of Albaz". <br />
*"[[Albion the Shrouded Dragon]]" can strategically send any "Branded" Spell/Trap to the GY as cost to recycle or Special Summon itself, enabling the GY effects of such cards such as "Branded Opening" protecting the deck's endboard of Fusion Monsters or retrieving other "Branded" Spells/Traps in the GY by dumping "[[Branded Retribution]]".<br />
<br />
The Deck often likes to have their Fusion Monsters be sent to the GY (typically those that mention "Fallen of Albaz" as material) to trigger the effects of those sent monsters to search or Special Summon more cards, and effects of other cards (such as "Incredible Ecclesia" and "Blazing Cartesia") to recur themselves back to the hand. Besides the aforementioned "Mirrorjade" and "Granguignol", one can also consider using "[[Nadir Servant]]", although it locks the user from Special Summoning from the Extra Deck for the rest of the turn.<br />
<br />
While "Branded-Despia's" primary playstyle is to Fusion Summon, the archetypes can also facilitate a small degree of [[Synchro Monster|Synchro]] plays, including the sole Synchro Monster of "Despia", "[[Despian Luluwalilith]]". Since their various cards restrict the user from Special Summoning Extra Deck monsters other than Fusion Monsters during their turn, this can only be done during the opponent's turn via "[[Etude of the Branded]]", using the various Tuners (such as Ecclesia's counterparts or "[[The Bystial Aluber]]") paired with a suitable Level 8 Dragon monster (if using a non-Dragon Tuner). Netherless, one can also send "Despian Luluwalilith" to the GY as a means to Special Summon "Incredible Ecclesia" or "Blazing Cartesia".<br />
<br />
The "[[Bystial]]" archetype synergizes very well with "Branded-Despia"; besides their generic DARK, LIGHT and/or [[Dragon]] support utilized in other decks, "[[The Bystial Lubellion]]" and "[[Bystial Saronir]]" also interact with "Branded" Spells/Traps. Specifically, "The Bystial Lubellion" can be used as a LIGHT material for summoning "[[Albion the Branded Dragon]]", then after using the effect of "Albion the Branded Dragon", it can then be Tributed to Summon "The Bystial Lubellion" from the GY and utilize "Branded" Continuous Spells and Traps, while enabling "Albion the Branded Dragon" to get its search effect off. "[[Bystial Saronir]]" also has the utility of dumping "Branded" Spells/Traps like "Albion the Shrouded Dragon".<br />
<br />
===Recommended cards===<br />
{{Decklist|Recommended cards<br />
<!--This is not an exact Decklist. Please do not add multiples or staples.--><br />
|effect monsters =<br />
* [[Ad Libitum of Despia]]<br />
* [[Aluber the Jester of Despia]]<br />
* [[Despian Comedy]]<br />
* [[Despian Tragedy]]<br />
* [[Dramaturge of Despia]]<br />
* [[Albion the Shrouded Dragon]]<br />
* [[Bystial Baldrake]]<br />
* [[Bystial Druiswurm]]<br />
* [[Bystial Magnamhut]]<br />
* [[Bystial Saronir]]<br />
* [[The Bystial Lubellion]]<br />
* [[Fallen of Albaz]]<br />
* [[Springans Kitt]]<br />
* [[Tri-Brigade Mercourier]]<br />
* [[Black Luster Soldier - Envoy of the Beginning]]<br />
* [[Archlord Kristya]]<br />
* [[Chaos Dragon Levianeer]]<br />
* [[Chaos Sorcerer]]<br />
* [[Protecting Spirit Loagaeth]]<br />
|tuner monsters =<br />
* [[Blazing Cartesia, the Virtuous]]<br />
* [[Guiding Quem, the Virtuous]]<br />
* [[Incredible Ecclesia, the Virtuous]]<br />
* [[The Bystial Aluber]]<br />
|fusion monsters =<br />
* [[Despian Proskenion]]<br />
* [[Despian Quaeritis]]<br />
* [[Masquerade the Blazing Dragon]]<br />
* [[Alba-Lenatus the Abyss Dragon]]<br />
* [[Albion the Branded Dragon]]<br />
* [[Albion the Sanctifire Dragon]]<br />
* [[Brigrand the Glory Dragon]]<br />
* [[Lubellion the Searing Dragon]]<br />
* [[Mirrorjade the Iceblade Dragon]]<br />
* [[Rindbrumm the Striking Dragon]]<br />
* [[Sprind the Irondash Dragon]]<br />
* [[Titaniklad the Ash Dragon]]<br />
* [[Granguignol the Dusk Dragon]]<br />
* [[Guardian Chimera]]<br />
* [[Predaplant Dragostapelia]]<br />
* [[Starving Venom Fusion Dragon]]<br />
* [[The First Darklord]]<br />
|synchro monsters =<br />
* [[Bystial Dis Pater]] (with "Etude of the Branded" and Main Deck "Bystials")<br />
* [[Despian Luluwalilith]]<br />
|normal spells =<br />
* [[Branded Bond]]<br />
* [[Branded Fusion]]<br />
* [[Branded Loss]]<br />
* [[Branded in White]]<br />
* [[Nadir Servant]]<br />
* [[Allure of Darkness]]<br />
* [[Fusion Deployment]]<br />
* [[Gold Sarcophagus]]<br />
* [[Toy Parade]]<br />
|field spells =<br />
* [[Despia, Theater of the Branded]]<br />
* [[New Frontier]]<br />
|continuous spells = <br />
* [[Branded Disciple]]<br />
* [[Branded Lost]]<br />
* [[Branded Regained]]<br />
|quick-play spells =<br />
* [[Branded Opening]]<br />
* [[Branded in Red]]<br />
* [[Branded in High Spirits]]<br />
* [[Light of the Branded]]<br />
* [[Super Polymerization]]<br />
|normal traps =<br />
* [[Branded Banishment]]<br />
* [[Judgment of the Branded]]<br />
* [[Screams of the Branded]]<br />
|counter traps =<br />
* [[Branded Retribution]]<br />
|continuous traps =<br />
* [[Branded Beast]]<br />
* [[Etude of the Branded]]<br />
}}<br />
<br />
===Weaknesses===<br />
* Negating the effect of "[[Branded Fusion]]" with a common staple such as "[[Ash Blossom & Joyous Spring]]" can often severely limit the Deck's plays. If the effect of a card like "Ash Blossom & Joyous Spring" negates the effect of "Branded Fusion" but not the activation of "Branded Fusion", this cannot be prevented by "[[Branded Lost]]" (or similar cards such as "[[Magical Meltdown]]").<br />
* As a Fusion-focused deck, cards like "[[Dimensional Barrier]]" and "[[Non-Fusion Area]]" can often shut down the Deck.<br />
* Opposing cards that can remove monsters out of the GY such as "[[D.D. Crow]]" and "[[Bystial]]" monsters can also deny the Deck from gaining advantage from their Albaz Dragons and other Extra Deck monsters being sent to the GY. These hand traps can also be used to intercept "[[Branded in Red]]" and "[[Branded Banishment]]". <br />
<br />
{{Archseries navbox}}<br />
{{Branded}}<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Yubel_(archetype)&diff=5006950Yubel (archetype)2024-02-19T22:33:52Z<p>Mystic Orb: </p>
<hr />
<div>{{Infobox archseries<br />
| image = YubelTheUltimateNightmare-JP-Anime-GX-NC.jpg<br />
| caption = "[[Yubel - The Ultimate Nightmare (anime)|Yubel - The Ultimate Nightmare]]", with "[[Yubel]]" atop it. <br />
| ja_name = ユベル<br />
| romaji = Yuberu<br />
| fr_name = Yubel<br />
| de_name = Yubel<br />
| it_name = Yubel<br />
| ko_name = 유벨<br />
| ko_romanized = Yubel<br />
| pt_name = Yubel<br />
| es_name = Yubel<br />
| sets = <br />
* [[Phantom Darkness]]<br />
* [[Phantom Nightmare]]<br />
* [[Legacy of Destruction]]<br />
| tcg =<br />
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]<br />
* [[Ra Yellow Mega Pack]]<br />
* [[Battles of Legend: Chapter 1]]<br />
| ocg =<br />
* [[Duelist Pack Collection]]<br />
* [[Duelist Edition Volume 2]]<br />
* [[Legendary Gold Box]]<br />
* [[20th Secret Rare Final Challenge Pack]]<br />
* [[Phantom Nightmare +1 Bonus Pack]]<br />
* [[Legacy of Destruction +1 Bonus Pack]]<br />
* [[The Valuable Book EX 4 promotional cards|The Valuable Book EX 4]]<br />
| korea = [[Special Pack Vol.4]]<br />
| anime = [[Yu-Gi-Oh! GX]]<br />
}}<br />
<br />
"'''Yubel'''" (ユベル ''Yuberu'') is an [[archetype]] of 0 [[ATK]]/[[DEF]] [[DARK]] [[Fiend]] monsters that are all based on the various forms of [[Yubel|the card with the same name]]. All of them were used by the [[Yubel (character)|Duel Monster Spirit, Yubel]] in the ''[[Yu-Gi-Oh! GX]]'' anime. While the "Yubel" archetype was minimally supported in the anime by the anime version of "[[Neos Wiseman (anime)|Neos Wiseman]]", it was not officially supported as an archetype in the ''[[OCG]]''/''[[TCG]]'' until ''[[Phantom Nightmare]]''. ''OCG''/''TCG'' support for the "Yubel" archetype featured [[card evolutions|retrained versions]] of cards that were used by the Yubel character in the anime, specifically during their [[duel]] against [[Jaden Yuki]] in episodes [[Yu-Gi-Oh! GX - Episode 153|153]], [[Yu-Gi-Oh! GX - Episode 154|154]] and [[Yu-Gi-Oh! GX - Episode 155|155]].<br />
<br />
==Playing style==<br />
"Yubel" monsters share the common effect that they cannot be [[destroy]]ed by [[battle]] and the controller does not take any [[battle damage]] from battles involving them. Also, when an [[Attack Position]] "Yubel" monster is attacked by an opponent's monster, before [[damage calculation]], they take damage equal to that monster's ATK. When using the more powerful monsters of the archetype, the latter effect also triggers when the "Yubel" monster battles and is also able to remove the opponent's battling monster from the field. <br />
<br />
The archetype's original strategy was to have the original "Yubel" monsters being destroyed which triggered their effects that trigger to Special Summon the more powerful forms of "[[Yubel]]"; destroying the original "Yubel" allows the Special Summon of "[[Yubel - Terror Incarnate]]", which can destroy other monsters on the field during each turn. Making "Terror Incarnate" leave the field enables "[[Yubel - The Ultimate Nightmare]]" to be Summoned, which can battle an opponent's monster, inflict damage and destroy them. The effects of "Yubel" monsters discouraged the opponent from trying to deal with them by battle, let alone Summoning their monsters in the first place, making them useful for [[stall]]ing. However, the strategy was not a threat throughout the game's history due to the limited number of viable choices that could Summon the original three "Yubel" monsters. "The Ultimate Nightmare" lacks additional protection or a floating effect upon its destruction, forcing the player to go through the original "Yubel" and "Terror Incarnate" again in order to Special Summon "The Ultimate Nightmare" again.<br />
<br />
In ''[[Phantom Nightmare]]'', the archetype has received its first wave of support that aided the archetype's original strategy. "[[Samsara D Lotus]]" can Tribute itself to Special Summon a "Yubel" monster from the Deck while if left alone on the field, it can make any monster effect into destroying a "Yubel" monster on the field, making it easier to trigger the destruction effects of the "Yubel" monsters. It is able to recur itself from the GY to make use of its effects constantly each turn. "[[Geistgrinder Golem]]" can reveal a "Yubel" monster to Special Summon itself to the opponent's field while Special Summoning the revealed monster. If "Geistgrinder Golem" battles its opponent's "Yubel", the opponent (mainly the card's original owner) gains 3000 LP. While both of these monsters can Special Summon the original "Yubel", the optimal "Yubel" monster to Special Summon is "[[Spirit of Yubel]]", which upon being Special Summoned, it can search a Spell/Trap card that mentions "Yubel". Upon its destruction, "Spirit of Yubel" can also Special Summon the original "Yubel".<br />
<br />
"[[Infernal Grave Squirmer]]" acts as both an extender and possible means for "Yubel" monsters to "dodge" disruptive effects and facilitate Summoning their future forms by Summoning itself and optionally destroying such monsters on the field as a [[Quick Effect]]. True to its original form, it can also [[Special Summons from your Graveyard|revive]] a Fiend monster with 0 ATK/DEF (including the aforementioned "Yubel" monsters) to further aid in the deck's extension and longevity.<br />
<br />
"[[Nightmare Pain]]" can destroy a DARK monster to add another support card for "Yubel" (thus triggering the destruction effects of "Yubel" monsters) and force all of the opponent's monsters to attack a "Yubel" monster. It also makes the opponent take battle damage from battles involving "Yubel" monsters which is independent of the "Yubel" monsters' shared effects of inflicting effect damage when they are attacked/battled, essentially making the opponent take damage double of their monster's ATK. This also makes the card "[[Nibiru, the Primal Being]]" a powerful utility card for the deck (especially going second). Not only can it clear the field of the opponent's powerful monsters that would otherwise disrupt the deck's setup, but the resulting "[[Primal Being Token]]" can accrue especially high ATK with which to inflict massive damage by repeatedly attacking it with "Yubel" monsters, potentially resulting in an [[One Turn Kill|OTK]].<br />
<br />
"[[Mature Chronicle]]" makes use of [[Chronicle Counter]]s earned from Special Summoning "Yubel" monsters or monsters that mention "Yubel" to either revive "Yubel", recur a banished card, banish a card from the Deck, destroy a card on the field, or even search "[[Super Polymerization]]".<br />
<br />
The archetype features a new boss [[Fusion Monster]], "[[Yubel - The Loving Defender Forever]]", whose generic materials makes it a prime choice for [[Fusion Summon]]ing with "[[Eternal Favorite]]" or "Super Polymerization" to clear away the opponent's monsters. It now gains effect destruction immunity in addition to battle destruction immunity and upon battling an opponent's monster, it will banish said monster after damaging the opponent.<br />
<br />
"[[Nightmare Throne]]" can be used to search or remotely destroy (effectively sending them to the GY whilst also enabling possible on-destruction effects similar to "[[Fire King]]" cards) Fiend monsters with 0 ATK/DEF both within and outside the "Yubel" theme, as well aiding the deck's ability to swarm by Summoning an additional "Yubel" form to one that leaves the field to tutor its next form in line.<br />
<br />
One method to quickly Fusion Summon "Yubel - The Loving Defender Forever" by using the opponent's monsters requires only "Samsara D Lotus" and any other card in hand. "Samsara D Lotus" can Tribute itself to Special Summon "Spirit of Yubel" from the Deck, which can add "Nightmare Pain" to the hand. Next, "Nightmare Pain" can destroy "Spirit of Yubel" to add "Eternal Favorite" to the hand, while triggering "Spirit of Yubel" to Summon the original "Yubel" from the Deck. After Setting "Eternal Favorite", "Samsara D Lotus" can Special Summon itself during the [[End Phase]], and be Tributed by "Yubel" to keep itself on the field. At any moment during the opponent's turn, "Eternal Favorite" can be activated by [[discard]]ing a card and Fusion Summon "Yubel - The Loving Defender Forever" using "Yubel" and all of the opponent's monsters.<br />
<br />
While various staples can send "Yubel" monsters to the GY in preparation of Special Summoning them later, the most notable outsider cards for supporting the archetype's playstyle are the [[Sacred Beasts]]-related cards, namely "[[Dark Beckoning Beast]]" and "[[Opening of the Spirit Gates]]". The latter is able to revive "Yubel" or "Spirit of Yubel" and recover a Continuous Spell from the GY to the hand (such as "Nightmare Pain" and "Mature Chronicle") while the player controls a Level 10 monster. Cards such as those of the "[[Unchained]]" archetype and a more specific example in "[[Abyss Actor - Super Producer]]" can destroy "Yubel" monsters on the field proactively in order to tutor their future forms, whilst being Fiends themselves to act as material or fodder for support monsters like "[[Muckraker From the Underworld]]".<br />
<br />
===Recommended cards===<br />
<br />
{{Decklist|Recommended cards<br />
<!-- This is not an exact Decklist. Do not add multiples or staples.--><br />
<br />
|normal monsters =<br />
* [[Elemental HERO Neos]]<br />
<br />
|effect monsters =<br />
* [[Geistgrinder Golem]]<br />
* [[Infernal Grave Squirmer]]<br />
* [[Samsara D Lotus]]<br />
* [[Spirit of Yubel]]<br />
* [[Yubel]]<br />
* [[Yubel - Terror Incarnate]]<br />
* [[Yubel - The Ultimate Nightmare]]<br />
* [[Neos Wiseman]]<br />
* [[Dark Beckoning Beast]]<br />
* [[Diabolica the Draconique General]]<br />
* [[Carnot the Eternal Machine]]<br />
* [[Finis Terrae, Tower of the Necroworld]]<br />
* [[Hamon, Lord of Striking Thunder]]<br />
* "[[Kaiju]]" monsters<br />
* [[Mystic Potato]]<br />
* [[Phantasmal Summoning Beast]]<br />
* [[Predaplant Chlamydosundew]]<br />
* [[Raviel, Lord of Phantasms]]<br />
* [[The Calculator]]<br />
* [[Three-Eyed Ghost]]<br />
* [[Zalamander Catalyzer]]<br />
<br />
|tuner monsters =<br />
* [[Tricorn the Cacophonous Concert]]<br />
* [[Vision Resonator]]<br />
<br />
|fusion monsters =<br />
* [[Phantom of Yubel]]<br />
* [[Yubel - The Loving Defender Forever]]<br />
* [[Elemental HERO Neos Kluger]] (''with "Fusion Deployment"'')<br />
* [[Garura, Wings of Resonant Life]]<br />
* [[Mudragon of the Swamp]]<br />
* [[Predaplant Dragostapelia]]<br />
* [[Starving Venom Fusion Dragon]]<br />
<br />
|synchro monsters =<br />
* [[Centur-Ion Legatia]]<br />
* [[Geomathmech Final Sigma]]<br />
<br />
|xyz monsters =<br />
* [[Number 81: Superdreadnought Rail Cannon Super Dora]]<br />
* [[Number 35: Ravenous Tarantula]]<br />
* [[Skypalace Gangaridai]]<br />
* [[Superdreadnought Rail Cannon Gustav Max]]<br />
* [[Superdreadnought Rail Cannon Juggernaut Liebe]]<br />
* [[Decanelogue - Valdrath]]<br />
<br />
|link monsters =<br />
* [[Barricadeborg Blocker]]<br />
* [[Black Luster Soldier - Soldier of Chaos]]<br />
* [[Dharc the Dark Charmer, Gloomy]]<br />
* [[Muckraker From the Underworld]]<br />
* [[Unchained Soul Lord of Yama]] (''with "[[Unchained]]" Monsters/Traps'')<br />
** [[Unchained Soul of Rage]]<br />
* [[Abyss Actor - Super Producer]]<br />
* [[S:P Little Knight]]<br />
<br />
|normal spells =<br />
* [[Allure of Darkness]]<br />
* [[Dark Spirit's Mastery]]<br />
* [[Foolish Burial]]<br />
* [[Fusion Deployment]]<br />
* [[Interrupted Kaiju Slumber]]<br />
* [[Neos Fusion]]<br />
* [[One for One]]<br />
* [[Piri Reis Map]]<br />
* [[Recurring Nightmare]]<br />
* [[Spell Card: "Soul Exchange"]]<br />
* [[Terraforming]]<br />
* [[Tokusano Shinkyojin]]<br />
<br />
|equip spells =<br />
* [[Stonehenge]]<br />
<br />
|field spells =<br />
* [[Nightmare Throne]]<br />
* [[Mound of the Bound Creator]]<br />
* [[Savage Colosseum]]<br />
<br />
|continuous spells = <br />
* [[Mature Chronicle]]<br />
* [[Nightmare Pain]]<br />
* [[Opening of the Spirit Gates]]<br />
<br />
|quick-play spells =<br />
* [[Super Polymerization]]<br />
* [[Realm Eulogy]]<br />
<br />
|normal traps =<br />
<br />
* [[Archfiend's Ghastly Glitch]]<br />
* [[Dark Sacrifice]]<br />
* [[Fiend Griefing]]<br />
* [[Torrential Tribute]]<br />
<br />
|counter traps =<br />
* [[Dark World Punishment]]<br />
<br />
|continuous traps =<br />
* [[Eternal Favorite]]<br />
* [[Escape from the Dark Dimension]]<br />
* [[Limit Reverse]]<br />
}}<br />
<br />
=== Official Decks ===<br />
A Deck that combines "Yubel" and "Madolche", and makes use of "[[Madolche Fresh Sistart]]" from "LINK VRAINS PACK".<br />
<br />
"Yubel – Terror Incarnate" destroys all monsters on the field except itself, while "Madolche Fresh Sistart", on the field, can return a "Madolche" monster from your GY to the Deck to remain on the field.<br />
<br />
In tandem, you can activate "[[Madolche Ticket]]" to Special Summon "Madolche" to the field, so you can Sweep your opponent’s field each turn, while preserving your own field, making it a strong combination.<ref>https://ygorganization.com/thekeyingredientinthesesweetsarenightmares/</ref><br />
<br />
{{Decklist|Yubel + Madolche<br />
|effect monsters =<br />
* [[Yubel - The Ultimate Nightmare]]<br />
* [[Yubel - Terror Incarnate]]<br />
* [[Yubel]]<br />
* [[Madolche Puddingcess]] x3<br />
* [[Madolche Anjelly]] x3<br />
* [[Madolche Magileine]] x2<br />
* [[Madolche Messengelato]] x2<br />
* [[Madolche Chouxvalier]]<br />
* [[Madolche Mewfeuille]] x3<br />
* [[Madolche Hootcake]] x2<br />
* [[Mystic Tomato]] x2<br />
* [[Armageddon Knight]] x2<br />
* [[Nefarious Archfiend Eater of Nefariousness]]<br />
* [[Dandylion]] x2<br />
* [[Maxx "C"]] x2<br />
|tuner monsters =<br />
* [[Spore]]<br />
|synchro monsters =<br />
*[[Formula Synchron]]<br />
*[[Hi-Speedroid Chanbara]]<br />
*[[Clear Wing Synchro Dragon]]<br />
|xyz monsters =<br />
*[[Meliae of the Trees]]<br />
*[[Madolche Queen Tiaramisu]]<br />
*[[Madolche Puddingcess Chocolat-a-la-Mode]]<br />
|link monsters =<br />
*[[Madolche Fresh Sistart]]<br />
*[[Aromaseraphy Jasmine]]<br />
*[[Link Spider]]<br />
*[[Proxy Dragon]]<br />
*[[Security Dragon]]<br />
*[[Akashic Magician]]<br />
*[[Summon Sorceress]]<br />
*[[Firewall Dragon]]<br />
*[[Borreload Dragon]]<br />
|spells =<br />
* [[Madolche Chateau]] x2<br />
* [[Madolche Ticket]] x2<br />
* [[Overdone Burial]] x2<br />
* [[Dark Hole]] x2<br />
* [[Hand Destruction]] x2<br />
* [[Foolish Burial]]<br />
|traps =<br />
* [[Madolche Waltz]]<br />
* [[Limit Reverse]] x2<br />
}}<br />
<br />
===Weaknesses===<br />
* Cards that negate effects such as "[[Rainbow Veil]]", "[[Skill Drain]]", "[[Light and Darkness Dragon]]", "[[Shadow-Imprisoning Mirror]]" and "[[Angel O7]]" pose serious problems for "Yubel"-based Decks, especially since all "Yubel" monsters have 0 ATK/DEF. "[[Destiny HERO - Plasma]]" will also negate the effects of "Yubel". However, "Skill Drain" and "Plasma" in particular can also enable "Yubel" monsters to tag out into their other forms to repeatedly inflict damage with "Nightmare Pain" by negating their battle destruction immunity and removing them from the field, thereby assisting the deck's beatdown ability instead. Another card that will wreck a "Yubel" strategy is "[[Prime Material Dragon]]", which switches effect damage into increasing Life Points, as well as its effect to negate the destruction effect of "[[Yubel - Terror Incarnate]]" and destroy it. All 3 forms of "Yubel" are at risk with "Prime Material Dragon" in play. However, this card can also turn into an advantage to a "Yubel"-beck by taking over control of your opponent's "Prime Material Dragon" (or using an own one) to use its second effect to destroy the original form of "Yubel" just at the moment when "Yubel" would destroy itself in case you can't tribute a monster so you could easily summon "Yubel - Terror Incarnate" and performing the same tactic on the second form again to summon the final "Yubel" form. Getting rid of "Prime Material Dragon" afterwards shouldn't be that much of a big problem since it could be destroyed by several cards which are common to destroy/remove a monster from the field. <br />
<br />
* Cards that would remove "Yubel" monsters from the field other than destroying them, such as "[[Number 50: Blackship of Corn]]" and "[[D.D. Warrior Lady]]" can also pose a serious treat (though most of these effects will still trigger the effect of "Yubel - Terror Incarnate" to Special Summon "Yubel - The Ultimate Nightmare", as well as "Nightmare Throne" to recurse and possibly even Summon the removed monster again later). <br />
<br />
* As all "Yubel" Main Deck monsters are Level 10+ monsters and they do not have any useful effects while in the hand (aside from "Spirit of Yubel"), they become troublesome [[brick]]s if the user does not open with another card to make immediate use of them. Their high level also means that cards that prevent Special Summons are also troublesome to deal with since only the original "Yubel" and "Spirit of Yubel" can be Normal Summoned (each requiring 2 Tributes).<br />
<br />
==References==<br />
<references/><br />
<br />
{{Archseries navbox}}<br />
{{Archseries navbox (anime)}}<br />
<br />
[[Category:TCG and OCG archetypes]]</div>Mystic Orbhttps://yugipedia.com/index.php?title=Card_Tips:Elemental_HERO_Stratos&diff=5006272Card Tips:Elemental HERO Stratos2024-02-19T11:56:18Z<p>Mystic Orb: </p>
<hr />
<div>{{Navigation}}<br />
<br />
* This card can be [[Searcher|searched]] by "[[E - Emergency Call]]", "[[A Hero Lives]]", "[[EN Shuffle]]", "[[Elemental HERO Shadow Mist]]", "[[Xtra HERO Cross Crusader]]", "[[Evil Mind]]", "[[Masked HERO Dian]]", "[[Hero Signal]]", "[[Generation Next]]", "[[Kid Guard]]", "[[Reinforcement of the Army]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Infernoble Knight Captain Roland]]", "[[Dragodies, the Empowered Warrior]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Freed the Matchless General]]", "[[Arcana Extra Joker]]", "[[Field-Commander Rahz]]", "[[Wynn the Wind Charmer, Verdant]]", "[[Wynn the Wind Channeler]]", "[[Divine Wind of Mist Valley]]", "[[Kujakujaku]]", "[[Crystal Clear Wing Synchro Dragon]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].<br />
<br />
* This card's first effect can be more effective when combined with "[[HERO's Bond]]", possibly destroying up to 3 Spells/Traps.<br />
<br />
* This card's first effect can be used in tandem with a card in the same [[Chain]] as this card's effect which would make this card leave the field to Special Summon another "[[HERO]]" monster in its place, such as "[[Super Polymerization]]" and "[[Mask Change]]"/"[[Mask Change II]]". Since its Spell/Trap destruction only counts "HERO" monsters except the copy of this card which activated the effect, this effectively allows the user to destroy an additional Spell/Trap. <br />
<br />
* This card can be Summoned from the hand by "[[Elemental HERO Solid Soldier]]". Then, if both monsters are used for a Fusion Summon, the second effect of "Solid Soldier" will be triggered, Special Summoning this card again and triggering its effect once more.<br />
** Be careful of any other on-Summon [[Trigger Effect]]s, like that of "[[Elemental HERO Sunrise]]" which will cause this card to miss the timing. To avoid this, ensure the effect of "Solid Soldier" is activated as [[Chain Link]] 1, before activating other card effects in the same chain.<br />
<br />
* This card can be Special Summoned from the Graveyard with "[[Oasis of Dragon Souls]]", which will trigger its effect and enable it to be used as Synchro Material for "[[Baxia, Brightness of the Yang Zing]]". Then, the effect of "Baxia" can be used to Special Summon this card, triggering its effect again.<br />
<br />
* If this card is banished, it can be Special Summoned with "[[Elemental HERO Voltic]]" or "[[Protection of the Elements]]". In particular with the latter (via the use of its [[Quick-like Effect|Quick-like]] GY effect), use its effect to Special Summon this card during the opponent's End Phase then this card's effect can destroy the opponent's Spells/Traps before they can use them.<br />
<br />
* Adding "[[Elemental HERO Bubbleman]]" to your hand (after setting or discarding all other cards) allows you to summon "Bubbleman" and gives access to Link-2 monsters such as "[[Xtra HERO Cross Crusader]]" or "[[Xtra HERO Infernal Devicer]]".<br />
<br />
* Because [[WIND]] is a rare attribute for "HERO" monsters ("[[Elemental HERO Avian]]" being the only other main-deck "HERO" to have the WIND attribute), "Stratos" can be very easy to pair with another "HERO" to summon "[[Elemental HERO Sunrise]]" or "[[Elemental HERO Flame Wingman - Infernal Rage]]" (with another "Elemental HERO").</div>Mystic Orb