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Synchro Monster

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If using "Tatsunoko" (with its Level reduced) and/or "Synchro Material", you can use Level 1 Tuners in your hand or on your opponent's field to get to 9 total Tuners.
While most Synchro Monsters require exactly 1 Tuner to be Synchro Summoned, "[[Red Nova Dragon]]", "[[Hot Red Dragon Archfiend King Calamity]]", "[[Tyrant Red Dragon Archfiend]]" and "[[Vylon Omega]]" [[Double Tuning|require 2]].
"[[XX-Saber Gottoms]]" must be Synchro Summoned using a Tuner and [[EARTH]] monsters, but it does not specify that the EARTH monsters must be non-Tuners. Therefore, up to 6 9 Tuner monsters can be used for its Synchro Summon.
==Tuner Synchro Monsters==
==Playing style==
Synchro-focused decks usually use a large number of monsters, with swarming capabilities, to take the advantage that Synchro Summoning provide. Many of these decks have low level -Level monsters to control over which Synchro Monster would be Summoned. Another common trait shared is that cards that can manipulate levels are used to further aid this tactic.
Strategically speaking, Synchro Monsters allow for a large amount of rapid power to be Summoned with relative ease and speed. Most of them have very potent effects in addition to their ease in Summoning.