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Kashtira

4,851 bytes added, 4 months ago
added S/T descriptions
The "U.F.O" Level 7 "Kashtira" monsters ("[[Kashtira Unicorn]]", "[[Kashtira Fenrir]]", and "[[Kashtira Ogre]]") are the key playmakers of the deck. Each of the "U.F.O" trio can be Special Summoned if you have no monsters on your field; each has an effect to search a "Kashtira" monster, spell, or trap card; and each has an effect to banish an opponent's card face-down from various places whenever they attack, or when any of the opponent's monsters activate their effects.
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|+ {{nowrap|U.F.O Kashtira}}
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In addition, two "hybrid" extenders based on a "captured" members of the [[Broken World]] storyline were introduced; "[[Scareclaw Kashtira]]" and "[[Tearlaments Kashtira]]". Both has an effect to special summon themselves by banishing one "Kashtira" card or a card from their respective archetypes from player's hand or GY, and has a unique effect in reference to their "original" forms and were thus compatible with their original archetypes, allowing "Kashtira" Decks to be played in combination with "[[Scareclaw]]" and "[[Tearlaments]]" using these cards as a "bridge" to link them together.
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Their new The main offensive force boss monster of "Kashtira" is the Rank 7 "[[Kashtira Arise-Heart]]", a 3000 ATK monster able to be quickly Xyz Summoned once per turn using any 1 "Kashtira" monster on the field the same turn that "Shangri-Ira" used its effect and able to force any cards send to the GY to be banished instead, as well as granting itself more materials to use 3 materials and banish any card on the field, face-down.
"Kashtira" Spell/Trap cards focus on summoning/recovering additional "Kashtira" monsters, and either banishing opponents' cards if the opponent activates a card of the same type, or activating an effect when they're banished themselves. When properly set up, "Kashtira" Spell/Trap provides an excellent resource recovery capabilities as well as a bonus interruption.
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: left" |+ {{nowrap|Kashtira Spells & Traps}}! Kashtira! Type! Effects! Note|-|[[Pressured Planet Wraitsoth]]|[[Field Spell]]|* When activated, add 1 "Kashtira" monster from your Deck.* All monsters you control gain 100 ATK/DEF for each different [[Attribute]] on the field.* If "[[Kashtira Shangri-Ira]]" has activated its effect; [[target]] 1 card on either field and destroy it.|Non-archetypical Field Spell and the main searcher of the theme. Provides additional utility and removal option while on the field.|-|[[Kashtira Birth|Birth]]|[[Continuous Spell]]|* Allows the [[Normal Summon]] of one [[Level 7 Monster Cards|Level 7 monsters]] per turn without [[Tribute]]s.* During the [[Main Phase]]; you can special summon 1 non-[[Xyz Monster|Xyz]] "Kashtira" in your [[Graveyard]] or [[Banish]]ment.* While you control a "Kashtira" monster and your opponent [[activate]] a [[Spell Card]]; banish 3 cards from opponent's GY [[face-down]].|Main "Kashtira" monster recovery tool and a generic support for Level 7 monsters, with an additional anti-GY bonus effect.|-|[[Kashtiratheosis|Theosis]]|[[Normal Spell]]|* Target 1 "Kashtira" monster on your field; special summon 1 "Kashtira" monster of different [[Attribute]] from your Deck in [[Defense Position]], but you cannot summon non-Xyz monsters from the [[Extra Deck]] after it resolves.* When it is banished; add 1 "Kashtira" card from Banishment to your hand.|Extender that is easily searchable through "[[Kashtira Unicorn]]" for consistency boosts and more swarming capabilities. The banish effect is useful for recovering other "Kashtira" Spell/Trap in your Banishment, of which it can do so multiple times by attaching it to "[[Kashtira Arise-Heart]]".|-|[[Kashtira Akstra|Akstra]]|rowspan = 2|[[Quick-Play Spell]]|* If a "Kashtira" Xyz monster is [[destroy]]ed; banish 1 "[[Visas Starfrost]]" from your hand, Deck, or your [[Monster Zone]], then special summon 1 "[[Vicious Astraloud]]" from your [[Extra Deck]], [[ignoring the Summoning conditions]].* When it is banished; add 1 "Visas Starfrost" in your Banishment to your hand.|Highly situational card that requires using "[[Visas Starfrost]]" as a largely unusable [[garnet]], and thus not useful for "Kashtira" game plans.|-|[[Kashtira Overlap|Overlap]]|* Target 1 monster on either field; banish 1 monster with [[1500 ATK Monster Cards|1500 ATK]]/[[2100 DEF Monster Cards|2100 DEF]] from either field from your hand, GY, or [[face-up]] on either field. Then the target gains 1500 ATK.* If it is banished while a "Kashtira" monster is on your field; target 1 [[Effect Monster]] your opponent controls and [[negate]] its effect until the End Phase.|Situational ATK booster that is only usable within the theme by banishing "[[Kashtira Riseheart]]". While not often used, it is primarily utilized for its negation effect that can be triggered by banishing it with "Riseheart" or the "Hybrid Kashtira".|-|[[Kashtira Preparations|Preparations]]|[[Continuous Trap]]|* During either player's turn, you can special summon 1 "Kastira" monster from your hand or in your Banishment.* If the opponent has activated a [[Trap Card]] while this card and a "Kashtira" monster is already face-up on the field; look at your opponent's hand and banish 1 of their card face-down.|Secondary resource recovery tool, being capable of summoning "Arise-Heart" or "Shangri-Ira" in your Banishment back to the field, as well as punishing the opponent from using Trap Cards.|-|[[Kashtira Big Bang|Big Bang]]|[[Normal Trap]]|* If a "Kashtira" monster is on the field and either player [[control]]s two or more monsters; they must banish these monster(s) face-down until they have only one monster.* If banished; target 1 "Kashtira" Xyz monster, add 1 "Kashtira" monster [[Attaches as Xyz Material|attached to it]] to your hand, then you can special summon it.|An "[[Evenly Matched]]"-like mass removal. Though it is usually played as a [[garnet]] to be banished with the effect of "[[Kashtira Riseheart]]" to summon the material from "Shangri-Ira".|} While "Kashtira" decks were usually played as a lockdown deck to prevent the opponent from summoning any monsters and/or using any Spell/Trap cards, the ability to quickly summon various Level 7 monsters — usually without [[Normal Summon]] — also allows the deck to either form the core of the "7-Axis" strategy to exploit various generic [[Rank 7 Monster Cards|Rank 7 monsters]], or to further utilize various [[Tuner monster]] [[Hand trap|hand traps]] such as "[[Effect Veiler]]" or the [[Yo-kai Girl]] series to summon Level 8 or 10 [[Synchro Monster]]s. This is especially apparent after the [[forbidden|ban]] of "[[Kashtira Arise-Heart]]" and "[[Number 89: Diablosis the Mind Hacker]]" in the ''[[TCG]]'' in late 2023 (due to these monsters were primarily used to facilitate lockdown), which resulted in the Deck being repurposed as a blind going second control/midrange strategy, of which it also managed to found competitive success like the "zone lock" variant.
AlsoExternally, due to the aforementioned non-reliance on Normal Summon, "Kashtira" decks also synergize well with the [[Adventurer]] series, as "Kashtira" monsters can easily trigger the basic search effects of "[[Fateful Adventure]]". In addition, the two key interruptions of the series, "[[Wandering Gryphon Rider]]" and "[[Illegal Knight]]" are Level 7 monsters that can be either Special Summoned first by their own effects (which can be chained together to summon both at once) as a generic starter, as an additional extender/interruption while "[[Adventurer Token]]" is on the field, or as extra materials summoned through the effect of "Kashtira Birth".
===Recommended cards===
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