Changes
Stall
,→Traps: added s to end of "variant"
<!--When adding to this page, try not to make lists based on a kind of deckDeck--but instead general methods of stall. More specific combos or decks Decks should have their own page, linked from here-->{{Redirect|Stall Deck|the Tip Card|Stall Decks (Tip Card)}}'''Stall''' cards are ones that prevent your opponent from damaging you OR ones which focus on [[Negate|Negating]] your opponent's cards.
==The Traditional Stalltraditional stall==When someone asks if you are playing a '''Stall''' Deck, then chances are you are using this method. A stall deck is used to either have the opponent lose via card effects such as [[Final Countdown]] and [[Exxod, Master of The Guard]], or simply run out of cards. Over time, Konami has released dozens of great cards to protect yourself from both attacks and damage. These cards range from stopping attacks for a single turn, to locking your opponent down as long as they are on the field. The only downside to this method is that—as a player—you must commit a lot to the field in order to stay safe.
===Monsters===
*[[Exxod, Master of The Guard]]
*[[Guardian Sphinx]]
*[[Hieracosphinx]]
*[[Criosphinx]]
*[[Swarm of Locusts]]
*[[Raging Flame Sprite]]
*[[Marshmallon]]
*[[Spirit Reaper]]
*[[Castle Gate]]
*[[Medusa Worm]]
*[[Parasite Paracide]]
*[[Battle Fader]]
===Spells===
*[[One Day of PeaceFinal Countdown]](with stall cards)
*[[Level Limit - Area B]]
*[[Messenger of Peace]]
*[[Swords of Revealing Light]]
*[[Wave-Motion Cannon]] (with stall cards)
*[[The Dark Door]]
*[[Continuous Destruction Punch]]
*[[Vengeful Bog Spirit]]
*[[Ground Collapse]]
*[[Mask of Dispel]]
*[[Red Medicine]]
*[[One Day of Peace]]
*[[Marshmallon Glasses]]
*[[Burden of the Mighty]]
===Traps===
*[[Gravity Bind]]
*[[Negate Attack]]
*[[Waboku]]
*[[Mirror Force]] ([[Mirror Trap (series)|and its variants]])
*[[Begone, Knave!]]
*[[Bottomless Shifting Sand]]
*[[Metal Reflect Slime]]
*[[Wall of Revealing Light]]
*[[Dark Bribe]]
*[[Divine Wrath]]
*[[Seven Tools of the Bandit]]
*[[United Front]]
*[[Magic Cylinder]]
*[[Draining Shield]]
*[[Scrap-Iron Scarecrow]]
*[[Grave of the Super Ancient Organism]]
*[[Fiendish Chain]]
*[[Judgment of Anubis]]
*[[Anti-Spell Fragrance]]
*[[Vanity's Emptiness]]
*[[Trap Hole]] ([[Trap Hole (archetype)|and its variants]])
==Anti-effect Final Stallfinal stall==This kind of Deck is based into on locking down your opponent while finishing the Duel via "[[Final Countdown]]". The main strategy of this Deck is keeping your foe from attacking, as well as using negativity negation effects against the opponent. Many of those cards involve: [[Marshmallon]], [[Spirit Reaper]], [[Gellenduo]], [[Decoyroid]] plus [[Heart of Clear Water]], as well as [[Ground Collapse]] times three. A [[Skill Drain]] might also help by negating Effect Monsters (beware '''not''' to use Monster Effects along with themthat).
The combo [[King Dragun]] and [[Metalsilver Armor]] blocks targeting effects your opponent uses, hence you'll be safe against most effects. The [[Anti-Spell Fragrance Lockdown]] that involves using [[Dark Simorgh]], [[The Last Warrior from Another Planet]] and [[Anti-Spell Fragrance]] locks your opponent absolutely. A [[Tyrant's Temper]] grants easy lock against Traps upon leaving yoiur monsters unaffected by them. (That works best if you use [[Imperial Custom]])
An effective stalling effect at [[Traditional Format]] combo would be [[Temple of the Kings]] and [[Scrap-Iron Scarecrow]], that keeps your opponent from attacking anyways. Combined with negation effects such as [[Skill Drain]] or [[Jinzo]] plus [[Amplifier]] in order to negate most effects upon using this Stall.
*[[Vanity's Fiend]]/[[Vanity's Ruler]] negates Special Summons
*[[Thousand-Eyes Restrict]] blocks prevents attacks (Traditional only)*[[Yata-Garasu]] block blocks the opponent's draw (Traditional only)*[[Spell Canceller]] negates all spells == Wall Deck ==A wall deck focuses almost exclusively on stalling. These decks usually have significantly more than 40 cards and win by forcing your opponent to deck out simply by drawing cards during their draw phases. Unlike a mill deck, wall decks do not include cards to mill out the opponent's deck. === Hand trap wall ===A hand trap wall deck focuses mostly on hard traps, this makes it very difficult for your opponent to negate or counter them, since they don't need to be placed on the field in advance, making them highly resistant to cards like [[Twin Twisters]], which might be able to shut down other stall decks. This type of deck can be surprisingly effective, and can often win even against aggressive swarming decks such as [[Blue-Eyes]]. However, these type of wall decks are easily countered by most burn decks, as well as mill decks. Some cards that might be used in a hand trap wall include:* [[Rainbow Kuriboh]], which can disable opponents monsters and protect you from direct attacks.* [[Darkness Neosphere]], which cannot be destroyed by battle, it also can be combined with [[Mound of the Bound Creator]] to create a monster that cannot be destroyed by battle or card effects, and cannot be targeted.* [[Tragoedia]], which allows you to take control of opponents monsters, provides a wall, and can also be tributed for [[Darkness Neosphere]].* [[Swordsman of Revealing Light]], which can counter direct attacks and even destroy the attacking monster.* [[Battle Fader]], which can protect you from direct attacks.* [[Sauravis, the Ancient and Ascended]], which can protect your cards.* [[Typhoon]], a trap card that can be activated from your hand to surprise your opponent.* [[Gorz the Emissary of Darkness]]* [[D.D. Crow]]* [[Flying "C"]]* [[Maxx "C"]]* [[Kuribohrn]]* [[Honest]]* [[Ally of Justice Cycle Reader]]* [[Ghost Ogre & Snow Rabbit]]
==Note==
Since both Stall Decks and [[Lockdown]] Decks rely heavily on blocking effects, and require a great deal of elaborate tactics, due to their effectiveness, there's a gradation between stall the two, and [[Lockdown]] Decksit may be difficult to classify a deck as one or the other.
{{DeckTypes}}[[Category:Gaming TermsDeck Type]]