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Kaiju

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Members: jizukiru is based off the kaiju gigan
{{Infobox archseries
| image = KaijuKaijuCaptureMission-MADU-EN-VG-artwork.png| caption = "[[Radian, the Multidimensional Kaiju|Radian]]" and "[[Gameciel, the Sea Turtle Kaiju|Gameciel]]" in the artwork of "[[Kaiju Capture Mission]]".| ja_name = {{Ruby|壊|かい}}{{Ruby|獣|じゅう}}| romaji = Kaijū| fr_name = Kaiju| de_name = Kaiju| it_name = Kaiju| ko_name = 파괴수| ko_hanja = 破壞獸
| ko_romanized = Pagoesu
| ko_trans = Destruction Beast| pt_name = Kaiju| es_name = Kaiju| sets = [[Structure Deck: Soulburner]]| tcg =
* [[Clash of Rebellions]]
* [[Dimension of Chaos]]
* [[2016 Mega-Tin Mega Pack]]
* [[OTS Tournament Pack 4]]
* [[2017 Mega-Tin Mega Pack]]
* [[OTS Tournament Pack 5]]
* [[Battles of Legend: Relentless Revenge]]
* [[Savage Strike]]
* [[OTS Tournament Pack 10]]* [[Battles of Legend: Hero's Revenge]]* [[Structure Deck: Sacred Beasts]]* [[2020 Tin of Lost Memories]]* [[Structure Deck: Cyber Strike]]* [[Structure Deck: Albaz Strike]]* [[Structure Deck: Beware of Traptrix]]* [[Structure Deck: Fire Kings]]| ocg =
* [[Extra Pack 2016]]
* [[Rarity Collection 20th Anniversary Edition]]* [[Extra Pack 2019]]* [[Tournament Pack 2020 Vol.2]]* [[Rarity Collection Premium Gold Edition]]* [[Structure Deck: Cyber Style's Successor]]* [[Structure Deck: Alba Strike]]* [[Structure Deck: Forest of the Traptrix]]* [[Structure Deck R: Onslaught of the Fire Kings]]| korea = [[Advanced Event Pack 2017 Vol.2]]| anime = [[Yu-Gi-Oh! VRAINS]]| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
 
"'''Kaiju'''" ({{Ruby|壊|かい}}{{Ruby|獣|じゅう}} ''Kaijū'' in Japanese) is an [[archetype]] of high-[[Level]] [[Monster Card|monsters]] with different [[Attribute]]s and [[Type]]s introduced in ''[[Clash of Rebellions]]''. It is one of two [[TCG Exclusive|''TCG''-exclusive]] archetypes that premiered in that set, the other being the "[[Kozmo]]" archetype.
 The archetype has become infamous for its ability is focused on Special Summoning "Kaiju" monsters to provide cheap and generic monster removal while bypassing almost any protection the target may haveopponent's field by tributing the opponent's monsters. However, due to Master Rule 4, Kaiju This ability makes the archetype extremely potent at removing opposing monsters cannot get rid regardless of the amount of monsters in protection they have, and the [[Extra Monster Zone]] if that playerarchetype's [[Main Monster Zone]] is fullmembers are commonly employed as staple removal cards in other decks
==Design==
===Appearance===
Each "Kaiju" monster is based on a monster from different [[wikipedia:Kaiju|kaiju]] franchises, such as ''[[wikipedia:Godzilla (franchise)|Godzilla]]'', ''[[wikipedia:Ultraman (franchise)|Ultraman]]'', ''[[wikipedia:Pacific Rim (film)|Pacific Rim]]'' and ''[[wikipedia:Gamera|Gamera]]''. Their Field Spell represents a common setting for the movies, while the other Spell/Trap Cards seem to be common scenes in these movies.
 
===Etymology===
Kaiju is a Japanese term meaning "strange beast" or "monster", frequently used to describe giant monsters from movies. However, the Japanese archetype name is a pun, as it is written as 「壊獣」 instead of 「怪獣」 , with a Kanji for "destruction" replacing the one for "strange".
 
==Members==
; Kaiju
{| class="wikitable sortable"
! Monster || Origin
|-
| [[Dogoran, the Mad Flame Kaiju]] || [[wikipedia:Godzilla vs. Destoroyah|Burning Godzilla]]; named after [[wikipedia:Dogora|Dogora]]
|-
| [[Gadarla, the Mystery Dust Kaiju]] || [[wikipedia:Mothra|Mothra]]/[[wikia:w:c:godzilla:Battra|Battra]]
|-
| [[Radian, the Multidimensional Kaiju]] || [[wikia:w:c:ultra:Dark Lugiel|Dark Lugiel]]; named after [[wikipedia:Rodan|Rodan]]
|-
| [[Thunder King, the Lightningstrike Kaiju]] || [[wikipedia:King Ghidorah|King Ghidorah]]
|}
; Super Anti-Kaiju War Machine
{| class="wikitable sortable"
! Monster || Origin
|-
| [[Super Anti-Kaiju War Machine Mecha-Dogoran]] || [[wikipedia:Mechagodzilla|Mechagodzilla]]
|-
| [[Thunder King, the Lightningstrike Kaiju]] || [[wikipedia:King Ghidorah|King Ghidorah]]; named after [[wikia:w:c:ultra:Eleking|Eleking]]
|-
| [[Super Anti-Kaiju War Machine Mecha-Thunder-King]] || [[wikia:w:c:godzilla:Mecha-King Ghidorah|Mecha-King Ghidorah]]
|}
 ==;Support==
{| class="wikitable sortable"
! Card || Origin
== Playing style ==
Each member with The "Kaiju" archetype is divided into the "Kaiju" monsters proper, and the exception of "Super Anti-Kaiju War Machine" monsters "[[Super Anti-Kaiju War Machine Mecha-Dogoran|Mecha-Dogoran]]"and "[[Super Anti-Kaiju War Machine Mecha-Thunder-King|Mecha-Thunder-King]]". All "Kaiju" monsters have an [[Control only one|archetype side-unique condition]], meaning that only one "Kaiju" monster can Tribute an be present on one side of the field.The main "Kaiju" monsters all share two [[Summon monster effect]]s:{{Quote|#''"You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control."''#''"If your opponent controls a "Kaiju" monster to , you can Special Summon it this card (from your hand) in Attack Position."''}}The first effect functions similarly to their side the Summoning procedures of the field, similar to "[[Lava Golem]]" and "[[Volcanic Queen]]" or (as well as the effect of "[[Lava GolemSanta Claws]]"), and is a powerful method of generic removal that can be Special Summoned from Tribute away practically any monster in the hand if the opponent controls a "Kaiju" monstergame, most likely symbolizing the obsession these including monsters have with fighting each other in movies. full effect immunity like "[[Kyoutou WaterfrontRaidraptor - Ultimate Falcon]]" is . Unlike those three however, "Kaiju" monsters have far less restrictions and negatives ("Volcanic Queen" and "Lava Golem" both prevent Normal Summons/Sets, and "Santa Claws" gives the opponent a very important card to the archetype draw), making them far more effective as it both provides generic removal [[Kaiju Counterstaple]]s . Due to the side-unique condition though, they can only get rid of one of those problematic monsters at a time.The second effect, meanwhile, lets a "Kaiju"-focused deck easily summon a high-Level high-ATK beatstick after summoning a "Kaiju" to use the opponent's field. This sets up a "Kaiju" monsterson the player' s field, allowing a "Kaiju"-focused deck to utilize their actual monster effects and searches those monsters from attack with them.Each main "Kaiju" also has a third monster effect (their "main" monster effect), all of which involve the Deck. Numerous Normal Spell Cardsuse of [[Kaiju Counter]]s, which are only produced by "[[Kyoutou Waterfront]]", "[[The Kaiju Files]]", such as and "[[Upstart GoblinKaiju Capture Mission]]". Notably, are recommended to put these effects remove Kaiju Counters as cost from "anywhere on the field"Waterfront, meaning that the opponent can use the player's Kaiju Counters to activate their "Kaiju" and increase consistencyeffects. The {| class="wikitable sortable"! Kaiju || Attribute || Level || ATK || Cost || Effect summary|-| [[Dogoran, the Mad Flame Kaiju|Dogoran]] || {{Attribute|FIRE|size=24}} || 8 || 3000 || 3 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]] || ([[NinjaOnce per turn|OPT]]" engine ) Destroy all opposing monsters. (cannot attack the turn this effect is also very helpful as activated)|-| [[Gadarla, the Mystery Dust Kaiju|Gadarla]] || {{Attribute|WIND|size=24}} || 8 || 2700 || 3 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]] || ([[Once per turn|OPT]], [[Quick Effect|Quick]]) Halve the ATK/DEF of ''Clash of Rebellions''all other monsters.|-| [[Gameciel, the Sea Turtle Kaiju|Gameciel]] || {{Attribute|WATER|size=24}} || 8 || 2200 || 2 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]] || ([[Quick Effect|Quick]]) When your opponent activates a card/effect: You can [Pay cost]; negate the activation and banish that card.|-| [[Jizukiru, as it helps to Summon the few monsters in Star Destroying Kaiju|Jizukiru]] || {{Attribute|LIGHT|size=24}} || 10 || 3300 || 3 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]] || ([[Quick Effect|Quick]]) When a card/effect that targets exactly 1 card is activated: You can [Pay cost]; negate the archetype with easeeffect, while also putting counters then you can destroy 1 card on "Waterfront" with cards such as "the field.|-| [[Reinforcement of Kumongous, the ArmySticky String Kaiju|Kumongous]]|| {{Attribute|EARTH|size=24}} || 7 || 2400 || 2 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]" ] || When your opponent Normal or Special Summons a monster(s): You can [Pay cost]; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.|-| [[Radian, the Multidimensional Kaiju|Radian]] || {{Attribute|DARK|size=24}} || 7 || 2800 || 2 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]] || ([[Once per turn|OPT]]) Special Summon 1 "Ninjitsu Transformation[[Radian Token]]" cards(cannot be used as Synchro Material).|-A very useful | [[Thunder King, the Lightningstrike Kaiju|Thunder King]] || {{Attribute|LIGHT|size=24}} || 9 || 3300 || 3 [[File:KaijuCounter-DULI.png|15px|link=Kaiju Counter]] || ([[Once per turn|OPT]]) Your opponent cannot activate cards/effects this turn, and this card to add to can attack 3 monsters this archetype is turn.|}The "Super Anti-Kaiju War Machine" monsters, "[[Super Anti-Kaiju War Machine Mecha-Dogoran|Mecha-Dogoran]]" and "[[NeoSuper Anti-Kaiju War Machine Mecha-Spacian Grand MoleThunder-King|Mecha-Thunder-King]]", lack the standard "Kaiju" effects, and have more interesting "Kaiju"-adjacent effects. If a monster your opponent controls that is owned by you is returned * "Mecha-Dogoran" can Special Summon itself to the hand, it returns to your hand, not your opponentplayer's. Thereforefield if the opponent controls a "Kaiju", you and can Tribute an opponent's monster remove 2 Kaiju Counters to Summon equip a "Kaiju " from hand or GY to their fieldit, then Summon a with it gaining the combined ATK of the "Kaiju to your field" monster it is equipped with, and Normal Summon Grand Molegiving it high ATK over several turns. Attack the enemy * "Mecha-Thunder-King" meanwhile is a specialized "Kaiju " counter, with Grand Mole and return both to your a hand, then either attack another -activated Quick Effect that banishes an opponent's "Kaiju" that's been summoned to the player's field, and then revives a monster or attack directly. This combination from GY, essentially allows you to Summon making it a massive, powerful beatstick Quick Effect revival for free, and Tribute an opponenta monster that's monster (thereby getting around any anti-destruction or targeting effects it has too) in the processbeen Tributed by a "Kaiju"In terms of supportive Spell/Traps, "[[Castel, the Skyblaster MusketeerInterrupted Kaiju Slumber]]" is another card with high utilitya "[[Dark Hole]]"-styled board wipe that then summons 2 "Kaiju" monsters from Deck, 1 on each side, and can banish itself from GY to search a "Kaiju", giving it significant value both for "Kaiju"-focused decks and general non-"Kaiju" decks as a staple board wipe. He can be summoned easily with "[[Summoner MonkKyoutou Waterfront]]" is a Field Spell that can rapidly produce Kaiju Counters to activate "Kaiju" monster effects, and any of several Level 4 staples (is also a searcher for "Kaiju" monsters, making it incredibly important in "Kaiju"-focused decks. "[[Electromagnetic TurtleThe Kaiju Files]]", and "[[Planet PathfinderKaiju Capture Mission]]"are also Kaiju Counter producers, etcbut are slower and have more situational additional effects.), and his first effect can be used The "Kaiju" theme is almost completely incapable of swarming due to flip Kaijus you control facetheir side-down in order unique condition, requires giving the opponent 1 potentially dangerous "Kaiju" to summon moremake any plays, plus he has additional utility in a tricky situation and is wholly reliant on its Spells and Traps to get rid of a problematic generate cardadvantage, improve consistency, and generate Kaiju Counters to enable their monster effects. "Kaiju" decks are often played alongside other engines to minimize their weaknesses and maximize their strengths.
===Pure==={{Decklist|Recommended Cardscards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|effect monsters =
* [[Super Anti-Kaiju War Machine Mecha-Dogoran]]
* [[Thunder King, the Lightningstrike Kaiju]]
* [[Cardcar DAlpha, the Master of Beasts]]* [[Lava GolemAstral Kuriboh]]* [[Dinowrestler Pankratops]]* [[Eater of Millions]]* [[Fairy Tail - Luna]]* [[Hop Ear Squadron]]
* [[Planet Pathfinder]]
* [[Santa Claws]]
* [[Volcanic Queen]]
* [[Ninja Grandmaster Hanzo]]
* [[Upstart Golden Ninja]]
* [[Neo-Spacian Grand Mole]]
* [[Schwarzschild Limit Dragon]]* [[Speedroid Maliciousmagnet]]* [[The Calculator]]|fusion monsters = * appropriate Fusion Monsters for "[[Super Polymerization]]"|synchro monsters = * [[Baronne de Fleur]]* [[Black Rose Dragon]] (for "Ruddy Rose Dragon")* [[Crimson Blader]]* [[Draco Berserker of the Tenyi]]* [[Hi-Speedroid Kitedrake]]* [[Hot Red Dragon Archfiend]]* [[Psychic End Punisher]]* [[Ravenous Crocodragon Archethys]]* [[Ruddy Rose Dragon]]* [[Scarlight Red Dragon Archfiend]]* [[Scrap Dragon]]* [[Stardust Spark Dragon]]* [[Stellar Wind Wolfrayet]]* [[Swordsoul Supreme Sovereign - Chengying]]* [[Thought Ruler Archfiend]]* [[Timelord Progenitor Vorpgate]]* [[Vermillion Dragon Mech]]|xyz monsters = * [[Castel, the Skyblaster Musketeer]]* [[Dingirsu, the Orcust of the Evening Star]]* [[Divine Arsenal AA-ZEUS - Sky Thunder]]* [[Number 11: Big Eye]]* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]* [[Number 84: Pain Gainer]]* [[Teardrop the Rikka Queen]]
|spells =
* [[Interrupted Kaiju Slumber]]
* [[Kyoutou Waterfront]]
* [[The Kaiju Files]]
* [[Creature Swap]]* [[Kaiser ColosseumDark Hole]]
* [[Owner's Seal]]
* [[Raigeki]]
* [[Terraforming]]
* [[Magic Planter]]
* [[Trade-In]]
* [[Reinforcement of the ArmyUpstart Goblin]]* [[Upstart GoblinForbidden Chalice]]* [[Forbidden Droplet]]* [[Super Polymerization]]* [[Twin Twisters]]* [[Harpie's Feather Duster]] (for adding Kaiju Counters)* [[Sekka's Light]]
|traps =
* [[Beast King Unleashed]]
* [[Boompoline!!]]
* [[Kaiju Capture Mission]]
* [[Jar of Greed]] / [[Legacy of Yata-Garasu]] / [[Reckless Greed]] (for adding Kaiju Counters)
* [[Remove Brainwashing]]
* [[Ninjitsu Art of TransformationMetaverse]]* [[Ninjitsu Art of Super-Transformation]] |xyz monsters = * [[Castel, the Skyblaster Musketeer]]* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] 
}}
=== Cyber Dragon Kaiju ===A pure "Kaiju" deck has high board-breaking power as relatively few monsters can also work around "[[Cyber Dragon (archetype)|Cyber Dragon]]" decks dedicated to "[[Cyber Dragon Infinity]]" due to in the fact that they are Special Summoned in ''Attack Position'' via their own effectsgame cannot be Tributed, and it can therefore be taken back as Xyz Material for "Cyber Dragon Infinity" immediately, therefore getting over an opponent's monster that would otherwise be immune to targeting (such as "[[Blueeasily Special Summon high-Eyes Shining Dragon]]ATK " or certain "[[Kozmo]]Kaiju" monsters), or avoiding their negation armed with strong monster effects (such as those of "[[Shooting Quasar Dragon]]", "[[Stardust Sifr Divine Dragon]]", and "[[Crystal Wing Synchro Dragon]]"). This tactic will cause also that can control the last effect of "Shooting Quasar Dragon" to miss its timing, preventing your opponent 's field and prevent them from negating the effect "Cyber Dragon Infinity" with "Quasar" or Special Summoning "[[Shooting Star Dragon]]" after it is tributedbeing able to mobilizePure "[[Jizukiru, the Star Destroying Kaiju]]" builds generally benefit from other cards that can also be used in conjunction with "[[Chimeratech Fortress Dragon]]" if you control "[[Cyber Dragon]]" negate or [[Cyber Dragon Core|any]] [[Cyber Dragon Drei|of]] [[Cyber Dragon Zwei|the]] [[Proto-Cyber Dragon|monsters]] that have their name treated as "Cyber Dragon" while face-up on the field to get rid of an destroy opponent's monster, then immediately be used as Fusion Material for "Chimeratech Fortress Dragon". "Chimeratech Fortress Dragon" can then be used with a Level 8 cards in order to benefit from the full strength of "Kaiju" monster to Xyz Summon "[[Number 38: Hope Harbinger Dragon Titanic Galaxy]]"monsters, such as "[[Divine Dragon Knight FelgrandDinowrestler Pankratops]]", or any other Rank 8 Xyz Monster you wish. "[[Cyber Repair Plant]]" can not only search your "Cyber Dragon" for removing problematic monsters, "[[Electromagnetic Turtle]]", or "[[Galaxy SoldierHarpie's Feather Duster]]", but "Jizukiru, the Star Destroying Kaiju" as well.{{Decklist|Recommended Cards<!--This is not an exact Decklistfor removing Spell/Traps. Please do not add multiples or staples.-->|effect monsters =* [[Gameciel, the Sea Turtle Kaiju]]* [[Gadarla, the Mystery Dust Kaiju]]* [[Jizukiru, the Star Destroying Kaiju]]* [[Thunder King, the Lightningstrike Kaiju]]* [[Cyber Dragon]]* [[Cyber Dragon Drei]]* [[Cyber Dragon Core]]* [[Cyber Dragon Zwei]]* [[Electromagnetic Turtle]]* [[Swift Scarecrow]]* [[Galaxy Soldier]] |spells =* [[Interrupted Kaiju Slumber]]* [[Galaxy Expedition]]* [[Cyber Repair Plant]]* [[Power Bond]]* [[Foolish Burial]]* [[Limiter Removal]]* [[Overload Fusion]]* [[Twin Twisters]] / [[Cosmic Cyclone]]* [[Instant Fusion]] |traps =* [[Royal Decree]] / [[Trap Stun]]* [[Threatening Roar]]* [[Solemn Strike]]* [[Solemn Warning]]
|fusion Cards that return opposing monsters =*[[Barbaroidto the hand, the Ultimate Battle Machine]] / such as "[[Cyber End DragonFairy Tail - Luna]] / [[Cyber Twin Dragon]] (use ", synergize especially well with the last effect of archetype, as they can bounce the player's own "Cyber Dragon NovaKaiju")*[[Chimeratech Fortress Dragon]]*[[Chimeratech Rampage Dragon]]*[[Chimeratech Overdragon]]*[[Panzer Dragon]] / [[Pair Cycroid]]monsters on the opponent's field back to the hand in order to be reused to Tribute another one of the opponent's monsters.
|xyz monsters =*Most pure "Kaiju" builds either focus on having high draw power with cards such as "[[Cyber Dragon NovaSekka's Light]]*" or "[[Cyber Dragon InfinityTrade-In]]*[[Constellar Pleiades]]*" to generate card advantage, or on generating Kaiju Counters through cards such as "[[Number 61: VolcasaurusKyoutou Waterfront]]*[[Gaia Dragon, " which can search out and enable the Thunder Charger]]*[[Number 38: Hope Harbinger Dragon Titanic Galaxy]]*[[Divine Dragon Knight Felgrand]]}}effects of "Kaiju" monsters.
=== Graydle Kaiju ===
The "Kaiju" monsters hybridize well with the "[[Graydle]]" archetype, as the "Graydle" monsters focus on taking control of the opponent's monsters, allowing the "Kaiju" monsters to be used as quick spot removal and then reclaimed. The effect of "[[Graydle Dragon]]" can also revive "[[Gameciel, the Sea Turtle Kaiju]]" from the Graveyard when it is destroyed. Due to the heavy use of the "Graydles", which will often be used to take control of more than just "Kaiju", "Owner's Seal" and "Remove Brainwashing" are more detrimental than helpful. The "Graydle" monsters also give access to Level 8 Synchro Monsters and Rank 3 and 8 Xyz Monsters (the latter through use of overlaying both Level 8 Synchros and "Kaiju".)
{{Decklist|Recommended Cardscards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|effect monsters =
* [[Santa Claws]]
* [[Volcanic Queen]]
 
|synchro monsters =
* [[Graydle Dragon]]
* [[Level 8 Monster Cards|Level 8]] [[Synchro Monster]]s
 
|xyz monsters =
* [[Rank 8 Monster Cards|Rank 8]] [[Xyz Monster]]s
* [[Number 47: Nightmare Shark]]
 
|spells =
* [[Interrupted Kaiju Slumber]]
* [[Trade-In]]
* [[Upstart Goblin]] (for adding Kaiju Counters)
 
|traps =
* [[Kaiju Capture Mission]]
}}
===Weaknesses===* "Kaiju" monsters cannot Tribute monsters in the [[Extra Monster Zone]] if that player's [[Main Monster Zone]]s are all occupied.* This Deck focuses entirely on Special Summoning "Kaiju" monsters in order to win, so cards that disable or counter Special Summoning, like "[[Fossil Dyna Pachycephalo]]" or "[[Black Horn of HeavenThe Last Warrior from Another Planet]]", can greatly hinder this Deck.
** "[[Fog King]]" and "[[Mask of Restrict]]" can also be used to hinder the Summons of "Kaiju" monsters, as their Special Summons require Tributes of the opponent's monsters. However, these cards cannot prevent "[[Interrupted Kaiju Slumber]]" from being used.
** As the "Kaiju" monsters consists of monsters from various Types and Attributes, "[[Rivalry of Warlords]]" and "[[Gozen Match]]" can also proven to be devastating, as it will prevent the player from summon a "Kaiju" on the opponent's side if that monster is not the same Type or Attribute.
* "Kyoutou Waterfront" is a key element of the Deck, as it can search out "Kaiju" monsters from the Deck once it has 3 or more Kaiju Counters (which can be easily accumulated in most situations). It can be difficult to eliminate, as it can also remove 1 Kaiju Counter from itself to prevent its destruction. However, Decks that are capable of Rank 4 Xyz Summons can use "[[Castel, the Skyblaster Musketeer]]" to dispatch it with ease. An alternate option is "[[Spiritualism]]", which can avoid negation by the effect of "[[Gameciel, the Sea Turtle Kaiju]]".
** "[[Cosmic Cyclone]]" can be used to banish "Kyoutou Waterfront", completely bypassing its protection effect.
** "[[Gate Blocker]]" can also be somewhat effective, as its effect will negate "Kyoutou Waterfront" and remove its counters as a result. While it may use up one's Normal Summon and be vulnerable in Attack Position, it also has some merit against the "Kaiju-[[Graydle]]" hybrid Deck by drawing the effects of "Graydle" monsters to itself.
** "[[Cursed Seal of the Forbidden Spell]]" and "[[Prohibition]]" can disable "Kyoutou Waterfront" near-permanently. "[[Spell Vanishing]]" is another option, although some "Kaiju" players will use cards that recover Spells from their Graveyard to counter attempts to destroy their Field Spell.
** Another option is to use a card effect to banish cards that would normally be sent to the Graveyard (for instance, "[[Banisher of the Light]]", "[[Macro Cosmos]]", or the Pendulum effect of "[[Amorphage Goliath]]"). This will prevent "Kyoutou Waterfront" from accumulating Kaiju Counters, as well as limit the "Kaiju" player's ability to use the second effect of "Interrupted Kaiju Slumber" to search their Deck for more "Kaiju" monsters.
 
* As all of the "Kaiju" monsters are high-Level monsters, cards like "[[Gravity Bind]]" and "[[Level Limit - Area B]]" can easily prevent them from attacking.
** Since each player can only control 1 "Kaiju" monster at a time, cards like "[[Scrap-Iron Scarecrow]]" can be effective at stopping their attacks. However, these options can still be countered with the effects of "[[Radian, the Multidimensional Kaiju]]" and "Gameciel, the Sea Turtle Kaiju".
 
* "Kaiju" monsters can activate their effects by using Kaiju Counters from ''anywhere'' on the field, so your opponent can easily use their effects against you (although "[[Kaiju Capture Mission]]" can hinder them by forcing the "Kaiju" into face-down Defense Position before its effect can resolve).
** In general, careful thought must be made when deciding which "Kaiju" monster you're going to give to the opponent - always make sure that you have a way to retake it or destroy it before your opponent can use it against you.
** For this reason, if you intend on using cards that generate Kaiju Counters, it is not recommended to give the opponent "Kaiju" monsters with [[Quick Effect]]s, such as "Gameciel", "Jizukiru", or "Kumongous". "Radian" or "Gadarla" recommended instead.
* As the Deck is heavily reliant on Tributing opponent's monsters, this Deck heavily benefits from going second. Decks that do not generally focus on Summoning monsters (such as "[[Exodia]]) or do not keep cards in the Monster Zone during the opponent's turn (such as "[[Yosenju]]") are much harder for this Deck to play around.
* Monsters that cannot be Tributed, such as "[[Eater of Millions]]" or "[[Quintet Magician]]", cannot be used to Summon "Kaiju" monsters, and thus must be removed from the opponent's field through other means.
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[[Category:TCG and OCG archetypes]]