|
|
Line 1: |
Line 1: |
− | {{Infobox/Archetype/Start
| + | == Summary == |
− | | image name =
| + | Importing file |
− | | image size =
| |
− | | image caption =
| |
− | }}
| |
− | {{Infobox/Archetype/ExtendedName
| |
− | | kanji = {{Ruby|発|はつ}}{{Ruby|動|どう}}
| |
− | | japanese = 発動
| |
− | | furigana = はつどう
| |
− | | romaji = Hatsudō
| |
− | | japanese translated =
| |
− | | english = activate
| |
− | | french = activer
| |
− | | german = aktivieren
| |
− | | italian = attivare
| |
− | | korean = 발동 (發動) ''Baldong''
| |
− | |chinese=發動 ''Fādòng / Faat3 dung6''
| |
− | |portuguese=ativar<br>Formerly: Activar, then activar or ativar
| |
− | | spanish = activar
| |
− | }}
| |
− | {{Infobox/Archetype/End}}
| |
− | | |
− | To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
| |
− | | |
− | == Mechanics ==
| |
− | All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a [[Chain]] is [[resolve|resolving]].
| |
− | | |
− | To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&request_locale=ja Yu-Gi-Oh Card Database]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
| |
− | | |
− | To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. When activating an effect from a location that is not [[public knowledge]], the card that activated the effect is [[reveal]]ed by [[game mechanics]].
| |
− | | |
− | Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
| |
− | | |
− | ==Activation requirements==
| |
− | There are several requirements that must be met in order to activate a card.
| |
− | *A card or effect can only be activated if that card or effect meets its [[Activation requirement|activation conditions]]. However, some cards do not have any activation conditions.
| |
− | **For example, "[[Dark Magic Attack]]" cannot be activated if the player does not [[control]] a "[[Dark Magician]]". However, "[[Harpie's Feather Duster]]" can, because it has no activation conditions.
| |
− | | |
− | *The activation [[cost]] for a card or effect must be paid in order to activate a card or effect. However, some cards do not have any cost.
| |
− | **For example, "[[Twister]]" cannot be activated if the player cannot [[pay]] 500 [[LP]] (such as due to having less than 500 LP). However, "[[Mystical Space Typhoon]]" can, because it has no cost.
| |
− | | |
− | *It is not possible to activate a card or effect if the effect would fail to do anything when it resolved.
| |
− | **For example, "[[Lightning Vortex]]" cannot be activated if the opponent does not control any [[face-up]] monsters.
| |
− | | |
− | *It is not possible to activate a card or effect if it has no valid target.
| |
− | **For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
| |
− | | |
− | ==References==
| |
− | <references />
| |
− | | |
− | {{Gameplay}}
| |
− | [[Category:Gameplay]]
| |