Difference between revisions of "Advanced Dark"

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(Updating vg parameter names on {{CardTable2}}, replaced: gx06lore → gx06_lore)
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| zh_lore              = 场上和目的中的名字中带有【宝玉兽】的怪兽的属性都视为[暗]。名字中带有【究极宝玉神】的怪兽攻击时,可以使攻击对象怪兽的效果在战斗阶段期间无效。名字中带有【宝玉兽】的怪兽进行参加的战斗的伤害计算时,可以将自己卡组中一只名字中带有【宝玉兽】的怪兽送去墓地,使那次战斗给自己造成的战斗伤害变为0。
 
| zh_lore              = 场上和目的中的名字中带有【宝玉兽】的怪兽的属性都视为[暗]。名字中带有【究极宝玉神】的怪兽攻击时,可以使攻击对象怪兽的效果在战斗阶段期间无效。名字中带有【宝玉兽】的怪兽进行参加的战斗的伤害计算时,可以将自己卡组中一只名字中带有【宝玉兽】的怪兽送去墓地,使那次战斗给自己造成的战斗伤害变为0。
 
| ko_lore              =  
 
| ko_lore              =  
| gx06_lore            = The [[Attribute]] of any "[[Crystal Beast]]" monsters on the [[Playing Field|field]] or [[Graveyard]] is treated as [[DARK]]. When calculating [[Battle Damage]] caused by a "Crystal Beast" monster, you can [[send]] 1 "Crystal Beast" monster from your [[Main Deck|Deck]] to the [[Graveyard]], to reduce any [[Battle Damage]] you take to 0. If a "[[Ultimate Gem God|Rainbow Dragon]]" monster attacks, the effect of the monster it attacks is negated during the [[Battle Phase]]. When this card is removed from the field, all [[face-up]] "Crystal Beast" monsters on the field are destroyed.
+
| gx06_lore            = The [[Attribute]] of any "[[Crystal Beast]]" monsters on the [[Playing Field|field]] or [[Graveyard]] is treated as [[DARK]]. When calculating [[Battle Damage]] caused by a "Crystal Beast" monster, you can [[send]] 1 "Crystal Beast" monster from your [[Main Deck|Deck]] to the [[Graveyard]], to reduce any [[Battle Damage]] you take to 0. If a "[[Ultimate Crystal God|Rainbow Dragon]]" monster attacks, the effect of the monster it attacks is negated during the [[Battle Phase]]. When this card is removed from the field, all [[face-up]] "Crystal Beast" monsters on the field are destroyed.
 
| en_sets              =  
 
| en_sets              =  
 
{{Card table set/header|en}}
 
{{Card table set/header|en}}
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| supports_archetypes  =  
 
| supports_archetypes  =  
 
* Crystal Beast
 
* Crystal Beast
* Ultimate Gem God
+
* Ultimate Crystal God
 
| action                = Sends from your Deck to your Graveyard for cost
 
| action                = Sends from your Deck to your Graveyard for cost
 
| stat_change          = Changes Attribute
 
| stat_change          = Changes Attribute

Revision as of 21:18, 27 September 2017

Advanced Dark
Japanese
アドバンスド・ダーク
Rōmaji
Adobansudo Dāku
AdvancedDark-REDU-EN-ScR-1E.png
Card type Spell
Property Field
Effect types

Status

All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Stat changes
Changes Attribute
Miscellaneous
Female

Other languages

Language NameCard text
French Ténèbres UltimesTous les monstres "Bête Cristalline" sur le Terrain et dans le Cimetière deviennent TÉNÈBRES. Si "Dragon Arc-en-Ciel" ou "Dragon Arc-en-Ciel des Ténèbres" attaque, annulez les effets de la cible de l'attaque durant la Battle Phase. Durant le calcul des dommages, si un monstre "Bête Cristalline" que vous contrôlez combat et que vous allez recevoir des dommages : vous pouvez envoyer 1 monstre "Bête Cristalline" depuis votre Deck au Cimetière ; vous ne recevez aucun dommage de combat de ce combat.
German Fortgeschrittene FinsternisAlle „Kristallungeheuer“-Monster auf dem Spielfeld und im Friedhof werden zu FINSTERNIS. Falls „Regenbogendrache“ oder „Regenbogenfinsternisdrache“ angreift, annulliere während der Battle Phase die Effekte des Angriffsziels. Während der Schadensberechnung, falls ein „Kristallungeheuer“-Monster, das du kontrollierst, kämpft und du Schaden erhalten würdest: Du kannst 1 „Kristallungeheuer“-Monster von deinem Deck auf den Friedhof legen; du erhältst aus dem Kampf keinen Kampfschaden.
Italian Oscurità AvanzataTutti i mostri "Bestia Cristallo" sul Terreno e nel Cimitero diventano OSCURITÀ. Se "Drago Arcobaleno" o "Drago Arcobaleno Oscuro" attaccano, annulla gli effetti del bersaglio dell'attacco durante quella Battle Phase. Durante il calcolo dei danni, se un mostro "Bestia Cristallo" che controlli combatte e tu stai per subire danni: puoi mandare 1 mostro "Bestia Cristallo" dal tuo Deck al Cimitero; non subisci danno da combattimento da quella battaglia.
Portuguese Escuridão AvançadaTodos os monstros "Crystal Beast" no campo e no Cemitério tornam-se DARK. Se "Rainbow Dragon" ou "Rainbow Dark Dragon" atacar, negue o efeito do alvo atacado durante a Battle Phase. Durante o cálculo de dano, se um monstro "Crystal Beast" que você controla batalhar e você receber dano: Você pode enviar 1 monstro "Crystal Beast" do seu Deck para o Cemitério; você não recebe Dano de Batalha daquela batalha.
Spanish Oscuridad AvanzadaTodos los monstruos "Bestia de Cristal" en el Campo y el Cementerio se convierten en monstruos de OSCURIDAD. Si "Dragón Arco Iris" o "Dragón Arco Iris Oscuro" ataca, niega los efectos del objetivo del ataque durante esa Battle Phase. Durante el cálculo de daño, si un monstruo "Bestia de Cristal" que controlas batalla y tú fueras a recibir daño: puedes mandar al Cementerio, desde tu Deck, 1 monstruo "Bestia de Cristal"; no recibes daño de batalla de esa batalla.
Japanese アドバンスド・ダークお互いのフィールド上・墓地に存在する、「宝玉獣」と名のついたモンスターを闇属性として扱う。また、「究極宝玉神」と名のついたモンスターが攻撃する場合、バトルフェイズの間だけ攻撃対象モンスターの効果は無効化される。自分フィールド上の「宝玉獣」と名のついたモンスターが戦闘を行うダメージ計算時、自分のデッキから「宝玉獣」と名のついたモンスター1体を墓地へ送る事で、その戦闘によって発生する自分への戦闘ダメージを0にする。
Adobansudo Dāku
Chinese 高等暗黑结界场上和目的中的名字中带有【宝玉兽】的怪兽的属性都视为[暗]。名字中带有【究极宝玉神】的怪兽攻击时,可以使攻击对象怪兽的效果在战斗阶段期间无效。名字中带有【宝玉兽】的怪兽进行参加的战斗的伤害计算时,可以将自己卡组中一只名字中带有【宝玉兽】的怪兽送去墓地,使那次战斗给自己造成的战斗伤害变为0。

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Advanced Dark (anime) Anime 2007-08-08
Advanced Dark (Duel Links) Yu-Gi-Oh! Duel Links 2020-06-15
Advanced Dark (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19
Advanced Dark (BAM) Yu-Gi-Oh! BAM