Aesir
"Aesir", known as "Polar God" (
Contents
AppearancesEdit
AnimeEdit
Yu-Gi-Oh! 5D'sEdit
In the Yu-Gi-Oh! 5D's anime, the 3 "Aesir" cards were found by the three Duelists who possessed the Rune Eyes. Each card was found within a cave dominated by a shrine made of tree roots, ostensibly in reference to the "World Tree" Yggdrasil, which connects the Nine Realms of Norse mythology. Among the Nine Realms are Asgard, land of the Æsir, and Midgard, home of humans and another name for Earth, thus these shrines may symbolize a connection to Asgard itself, hence the power of the "Aesir" cards. In the anime, the powers of these Gods rival that of the Crimson Dragon. When "Thor" clashed with "Red Dragon Archfiend", both monsters emitted a strange energy pulse, wreaking havoc around the Dueling arena and drastically upsetting the weather outside the stadium.[1] During Team Ragnarok's match against Team 5D's, the attacks of the Aesir dealt real damage to Jack and Crow. These cards also protected Team Ragnarok and their memories from the Three Pure Nobles' alterations of the timeline.[2]
DesignEdit
The three "Aesir" monsters are named for the most prominent among the Æsir of Norse mythology: Odin, the so-called Allfather and king of the Æsir; Thor, known as the god of thunder and strongest among the gods; and Loki, a notorious trickster and Jötunn who was usually associated with the Aesir until orchestrating the death of Baldr, for which he was tied to a stone as punishment until Ragnarök, the end of the world. The term “Polar God” could refer to the Scandinavian origins of Norse myths, as the region stretches up to the Arctic Circle and therefore towards the North Pole. Notably, while the term “Æsir” is usually spelled with the letter ash (Æ/æ), the TCG spells it “Aesir,” likely for familiarity with an audience that largely doesn’t use said character, being most common in Scandinavian languages like Danish and Norwegian.
MembersEdit
Æsir | Supported archetype | Holder |
---|---|---|
Odin, Father of the Aesir | Nordic Ascendant | Halldor |
Thor, Lord of the Aesir | Nordic Beasts | Dragan |
Loki, Lord of the Aesir | Nordic Alfar | Broder |
The "Aesir" monsters are supported by the "Nordic" archetype.
SupportEdit
The following cards are "Aesir"-specific support cards that are not members of the "Nordic" archetype.
Card | Origin |
---|---|
Gotterdammerung | Götterdämmerung (German translation of the Old Norse phrase Ragnarök) |
March Towards Ragnarok | — |
Divine Relic Mjollnir | Mjölnir |
Solemn Authority | — |
Odin's Eye | One of Odin's eyes, which he gave up in order to drink from the well of Mímir. |
RelatedEdit
The card "The Golden Apples" is thematically related to the archetype, and was used by Broder in the anime.
Card | Origin |
---|---|
The Golden Apples | The golden apples of Iðunn |
Malus Token | — |
Playing styleEdit
The "Aesir" Deck is focused on Synchro Summoning "Odin", "Loki" and/or "Thor" using the "Nordic" monsters, and use "Nordic Relic" support cards to control the field. Each of the three "Aesir" monster is Level 10, and requires 1 Tuner from their associated "Nordic" sub-archetype and two non-Tuner monsters to be Synchro Summoned. While historical "Aesir" decks relied on using individual Tuners from each of the "Nordic" sub-archetypes or "Vanadis of the Nordic Ascendant", the current main "Nordic" Tuner is "Nordic Beast Gullinbursti", who can be used to Synchro Summon any of the "Aesir" monsters, and can provide easily accessible advantage on the field. The "Aesir" monsters on-field effects that either negate cards or in Odin's case make itself unaffected by Spells or Traps, as well as a self-revival effect that activates in the End Phase. All 3 have over 3000 ATK and are required to get the most out of the Deck's Traps. "Mjollnir" and "Megingjord" effectively double the power output of the "Aesirs" while "Svalinn" allows the player to negate cards off-turn and without "Thor" or revive an Aesir from the Graveyard. "March Towards Ragnarok" is an "Aesir" support Quick-Play Spell Card that makes the targeted "Aesir" unaffected by Spells and Traps but negates their Effects. In order to quickly access the "Nordic" Tuners and non-Tuner monsters for Synchro Summoning, the Deck heavily relies on the effect of its Link 1 monster, "Gullveig of the Nordic Ascendant". "Gullveig", once Link summoned, can banish up to 3 cards from the player's hand or field to Special Summon that many "Nordic" monsters from the Deck, but locks the player into only summoning "Aesir" monsters for the rest of the turn. "Gullveig" can easily set up the summon of an "Aesir" by itself; its heavy banish requirement is typically circumvented with cards like "Hippo Carnival", since it banishes only at resolution. Other card advantage-generating engines are also useful for mitigating the costs of "Gullveig". "Gullveig" also provides protection to "Aesir" monsters it points to, making them harder to remove. Aside from their Tuner monsters, other notable "Nordic" monsters include:
- "Nordic Smith Ivaldi", who is a free extender from hand, and can search "Nordic Relic" cards.
- "Tanngrisnir of the Nordic Beasts", who summons two Level 3 Tokens if destroyed by battle.
- "Tanngnjostr of the Nordic Beasts", who can conditionally Special Summon itself from the hand, and can summon another "Nordic Beast" monster from the Deck if it changes from Defense to Attack position.
- "Dverg of the Nordic Alfar", who can recover "Nordic Relic" cards from the Graveyard.
- "Alviss of the Nordic Alfar", who, if it is the only card banished by a "Nordic" Link Monster (i.e. "Gullveig"), it can perform a pseudo "1-card-Synchro" of any "Aesir" using 1 "Nordic" monster on the field and "Nordic" monsters from the Deck; it provides a less costly alternative to banishing 3 cards with "Gullveig" while still setting up the summon of an "Aesir". It also has a once per Duel GY effect to Special Summon a new "Aesir" from the Extra Deck when one is destroyed.
Other notable "Nordic Relic" cards searchable by "Nordic Smith Ivaldi" include "Gungnir", a card-destroying Trap, and "Hlidskjalf", a restrictive summon-from-Deck searcher that locks the player into "Aesir" monsters while the summoned monster is on the field, preventing the player from easily accessing "Gullveig".
Recommended cards
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WeaknessesEdit
- "Gullveig" is the Deck's main playmaker, and is thus also its main chokepoint. Without "Gullveig", the Deck becomes much less consistent in performing its combos.
- The deck can only consistently make "Nordic Relic Svalinn" as a disruption, making its end boards extremely predictable and relatively easy to play through.
- The Deck's playstyle is directly countered by:
- Anti-Synchro floodgates (e.g. "Dimensional Barrier")
- Anti-Summoning floodgates (e.g. "Summon Limit", "Fossil Dyna Pachycephalo")
- "Gullveig" is directly countered by:
- Anti-banishing floodgates (e.g. "Artifact Lancea", "Imperial Iron Wall")
- Anti-GY floodgate (e.g. "Macro Cosmos") can prevent the Deck from using its recovery options.
ReferencesEdit
- ↑ Yu-Gi-Oh! 5D's episode A New Rival" 118: "
- ↑ Yu-Gi-Oh! 5D's episode The Distorted Past" 117: "