Difference between pages "Ancient Treasure" and "Kashtira"

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{{Infobox archetype
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{{Infobox archseries
| image   = TriangleO-TF04-JP-VG.png
+
| cut_from_names = yes
| caption = "[[Cabrera Stone]]", "[[Ashoka Pillar]]" and "[[Crystal Skull]]".
+
| image         = KashtiraFenrir-DABL-EN-UR-1E.png
| anime  =  
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| caption       = "[[Kashtira Fenrir]]"
* [[Yu-Gi-Oh! 5D's]]
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| ja_name        = クシャトリラ
* [[Yu-Gi-Oh! ZEXAL]]
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| romaji        = Kushatorira
* [[Yu-Gi-Oh! ARC-V]]
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| trans          = Kshatrira
 +
| fr_name        = Kashtira
 +
| de_name        = Kashtira
 +
| it_name        = Kashtira
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| ko_name        = 크샤트리라
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| ko_romanized  = Keusyateurira
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| pt_name        = Kashtira
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| es_name        = Kashtira
 +
| sets          =
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* [[Darkwing Blast]]
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* [[Photon Hypernova]]
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* [[Cyberstorm Access]]
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| tcg            = [[OTS Tournament Pack 21]]
 +
| ocg            =
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* [[Darkwing Blast +1 Bonus Pack]]
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* [[Photon Hypernova +1 Bonus Pack]]
 +
}}
 +
"'''Kashtira'''", known as "'''Kshatrira'''" (クシャトリラ ''Kushatorira'') in the ''[[OCG]]'', is an [[archetype]] of primarily [[Level]]/[[Rank]] 7 [[Psychic]] monsters introduced in ''[[Darkwing Blast]]''.
 +
==Etymology==
 +
"Kshatrira" appears to be a portmanteau of [[wikipedia:Kshatriya|Kshatriya]] and ''ira'' (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" ('''U'''nicorn, '''F'''enrir, and '''O'''gre).
 +
==Design==
 +
All members (and their structures, as depicted in "[[Kashtira Birth]]") have a primarily red and black color scheme, with purple accents on the Main Deck monsters. Their own art as well as related Spells and Traps depict them as alien invaders onto "[[Primitive Planet Reichphobia]]", taking resources away in canisters (manifested in gameplay as banishing face-down).
 +
==Playing style==
 +
"Kashtira" is an archetype focused around primarily [[Level]] 7 [[Psychic]] monsters and [[Banish|banishing]] cards face-down. Most members of the archetype, excluding "[[Kashtira Riseheart]]", are Level 7 monsters able to [[Special Summon]] themselves if the player controls no monsters or by some other condition, such as with "[[Scareclaw Kashtira]]" and "[[Tearlaments Kashtira]]", are able to search cards while on the field, and can banish their opponent's cards (from various different locations) if they attack or if the opponent activates a monster effect. This banish playstyle is further emphasized through their original boss monster "[[Kashtira Shangri-Ira]]", a Rank 7 [[Xyz Monster]] with 0 ATK able to Special Summon more Kashtira monsters to the field and lockdown unused [[Main Monster Zone]]s as well as [[Spell & Trap Zone]]s each time an opponent's card in their possession is banished.
 +
This Playing style would be further enhanced through the introduction of "[[Kashtira Riseheart]]", a Level 4 [[FIRE]] [[Warrior]] monster able to banish a "Kashtira" card from your Deck to banish the top 3 cards of the opponent's Deck, face-down, and become Level 7 itself for use in [[Xyz Summon]]s. Their new offensive force is the Rank 7 "[[Kashtira Arise-Heart]]", a 3000 ATK monster able to be quickly Xyz Summoned once per turn using any 1 "Kashtira" monster on the field the same turn that "Shangri-Ira" used its effect and able to force any cards send to the GY to be banished instead as well as granting itself more materials to use 3 materials and banish any card on the field, face-down.
 +
"Kashtira" Spell/Trap cards focus on summoning additional "Kashtira" monsters, and either banishing opponents' cards if the opponent activates a card of the same type, or activating an effect when they're banished themselves.
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===Recommended cards===
 +
{{Decklist|Recommended cards
 +
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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|effect monsters =
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* [[Kashtira Fenrir]]
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* [[Kashtira Ogre]]
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* [[Kashtira Riseheart]]
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* [[Kashtira Unicorn]]
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* [[Scareclaw Kashtira]]
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* [[Tearlaments Kashtira]]
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* [[Astral Kuriboh]]
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* [[Charging Gaia the Fierce Knight]]
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* [[Danger! Nessie!]]
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* [[Danger! Dogman!]]
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* [[Dinowrestler Pankratops]]
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* [[Eater of Millions]]
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* [[Fusilier Dragon, the Dual-Mode Beast]]
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* [[Heavenly Zephyr - Miradora]]
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* [[Planet Pathfinder]]
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* [[Psi-Beast]]
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* [[The Ascended of Thunder]]
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|tuner monsters =
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* [[Visas Starfrost]]
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|fusion monsters =
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* [[Vicious Astraloud]] (if using "[[Visas Starfrost]]")
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* [[Elemental HERO Aqua Neos]] (or any other Level 7 "[[Elemental HERO]]" Fusion with "[[Instant Contact]]")
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|xyz monsters =
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* [[Kashtira Arise-Heart]]
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* [[Kashtira Shangri-Ira]]
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* [[Number 89: Diablosis the Mind Hacker]]
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* Rank 7 Monster Cards
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|link monsters =
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* [[Black Luster Soldier - Soldier of Chaos]]
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|spells =
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* [[Kashtira Akstra]]
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* [[Kashtira Birth]]
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* [[Kashtira Overlap]]
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* [[Kashtiratheosis]]
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* [[Pressured Planet Wraitsoth]]
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* [[Additional Mirror Level 7]]
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* [[Instant Contact]]
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* [[Sacred Sword of Seven Stars]]
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* [[Terraforming]]
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|traps =
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* [[Kashtira Big Bang]]
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* [[Kashtira Preparations]]
 
}}
 
}}
 
The '''Ancient Treasures ''' are a special [[series|set of cards]] used by [[Tenzen Yanagi]] in ''[[Yu-Gi-Oh! 5D's]]''. According to the anime, it is possible that they are [[Illegal|illegal]], but currently that is not a problem. This set focuses on [[monster]]s with 0 [[ATK]] and 0 [[DEF]] to do its bidding, and nearly all of those cards have a negative [[effect]] ([[pay]]ing [[Life Points]], [[discard]]ing, etc.). These cards work well with "[[Curse Reflection Doll]]" and "[[Triangle O]]" to deflect the negative effects, however.
 
 
The cards are based on ancient objects from various locales around the world. That theme would later be reused in the form of the "[[Chronomaly]]" [[archetype]].
 
 
{| class="wikitable"
 
! Ancient Treasure !! Origin
 
|-
 
| [[Ashoka Pillar]] || [[wikipedia:Pillars of Ashoka|Pillars of Ashoka]]
 
|-
 
| [[Cabrera Stone]] || [[wikipedia:Ica stones|Ica stones]]
 
|-
 
| [[Crystal Skull]] || [[wikipedia:Crystal skull|Crystal skull]]
 
|-
 
| [[Piri Reis Map]] || [[wikipedia:Piri Reis map|Piri Reis map]]
 
|-
 
| [[Stonehenge]] || [[wikipedia:Stonehenge|Stonehenge]]
 
|-
 
| [[Totem Pole]] || [[wikipedia:Totem pole|Totem pole]]
 
|}
 
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
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[[Category:TCG and OCG archetypes]]

Revision as of 07:32, 14 May 2023

Kashtira
"Kashtira Fenrir"
Japanese
  • クシャトリラ
  • Kushatorira (romanized)
  • Kshatrira (translated)
French
  • Kashtira
German
  • Kashtira
Italian
  • Kashtira
Korean
  • 크샤트리라
  • Keusyateurira (romanized)
Portuguese
  • Kashtira
Spanish
  • Kashtira
Sets
TCG
OCG
Lists

"Kashtira", known as "Kshatrira" (クシャトリラ Kushatorira) in the OCG, is an archetype of primarily Level/Rank 7 Psychic monsters introduced in Darkwing Blast.

Etymology

"Kshatrira" appears to be a portmanteau of Kshatriya and ira (Latin for "anger"). The 3 Main Deck members introduced in "Darkwing Blast" are named after mythological creatures. Their names combine to form "UFO" (Unicorn, Fenrir, and Ogre).

Design

All members (and their structures, as depicted in "Kashtira Birth") have a primarily red and black color scheme, with purple accents on the Main Deck monsters. Their own art as well as related Spells and Traps depict them as alien invaders onto "Primitive Planet Reichphobia", taking resources away in canisters (manifested in gameplay as banishing face-down).

Playing style

"Kashtira" is an archetype focused around primarily Level 7 Psychic monsters and banishing cards face-down. Most members of the archetype, excluding "Kashtira Riseheart", are Level 7 monsters able to Special Summon themselves if the player controls no monsters or by some other condition, such as with "Scareclaw Kashtira" and "Tearlaments Kashtira", are able to search cards while on the field, and can banish their opponent's cards (from various different locations) if they attack or if the opponent activates a monster effect. This banish playstyle is further emphasized through their original boss monster "Kashtira Shangri-Ira", a Rank 7 Xyz Monster with 0 ATK able to Special Summon more Kashtira monsters to the field and lockdown unused Main Monster Zones as well as Spell & Trap Zones each time an opponent's card in their possession is banished. This Playing style would be further enhanced through the introduction of "Kashtira Riseheart", a Level 4 FIRE Warrior monster able to banish a "Kashtira" card from your Deck to banish the top 3 cards of the opponent's Deck, face-down, and become Level 7 itself for use in Xyz Summons. Their new offensive force is the Rank 7 "Kashtira Arise-Heart", a 3000 ATK monster able to be quickly Xyz Summoned once per turn using any 1 "Kashtira" monster on the field the same turn that "Shangri-Ira" used its effect and able to force any cards send to the GY to be banished instead as well as granting itself more materials to use 3 materials and banish any card on the field, face-down. "Kashtira" Spell/Trap cards focus on summoning additional "Kashtira" monsters, and either banishing opponents' cards if the opponent activates a card of the same type, or activating an effect when they're banished themselves.

Recommended cards