Difference between revisions of "Banish Psychic"

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{{Infobox/Archetype/Start
 
| image name          = OvermindArchfiendVG-TF06-JP.png
 
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{{Infobox/Archetype/Yu-Gi-Oh!
 
| sets                =
 
* [[Extreme Victory]]
 
* [[Generation Force]]
 
* [[Photon Shockwave]]
 
}}
 
{{Infobox/Archetype/End}}
 
{{DecksAZ}}
 
  
The '''Banish Psychics''', formerly known as '''"Remove From Play Psychics"''', is a Deck type that debut in [[Extreme Victory]] and more supported in [[Generation Force]] and [[Photon Shockwave]]. This Deck type is composed of [[Psychic]]-[[Type]] monsters whose effects revolve around [[Removed from Play Zone|Banishing]] Psychic monsters and takes advantage through it. Even before [[Extreme Victory]], there are Psychic cards that revolve around removing cards from play like [[Genetic Woman]] and [[Psychic Lifetrancer]]. Although you may think that this deck doesn't need the [[Graveyard]], actually you need it a lot as they remove from play monsters in your graveyard more than on the field. [[Hushed Psychic Cleric]] is the key card that utilises the graveyard as it can summon many key monsters that had been sent to the graveyard such as [[Mind Master]]. Also it helps activate the effects of [[Mental Seeker]] and [[Esper Girl]].
 
 
The monsters released in [[Extreme Victory]] seems to be [[Silent Psychic Wizard|Wizards]]/[[Serene Psychic Witch|Witches]][[Hushed Psychic Cleric|-themed]] while the ones released in [[Generation Force]] are [[Space Time Police|Time]][[Time Escaper|-Themed]].
 
 
==Playing Style==
 
 
The goal of this Deck type is to fill your graveyard with Psychics and remove them from play through [[Silent Psychic Wizard]] or [[Hushed Psychic Cleric]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from the RFP Zone which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then Synchro summon many powerful Synchro monsters special only to [[Psychic]] monsters. A loop which is very famous is to Special summon [[Mind Master]] then normal summon [[Hushed Psychic Cleric]]. Use [[Hushed Psychic Cleric]]'s effect to remove from play 1 monster in your graveyard. Use [[Mind Master]]'s effect to tribute [[Hushed Psychic Cleric]] and then summon another [[Hushed Psychic Cleric]]. [[Hushed Psychic Cleric]] effect will summon the removed from play monster and then use the new [[Hushed Psychic Cleric]]'s effect again and then repeat the process until there is no [[Hushed Psychic Cleric]] in the deck and 1 on the field. Use [[Hushed Psychic Cleric]] to remove from play a [[Hushed Psychic Cleric]] in the graveyard and tribute it to summon a [[Psychic]] monster from the deck. [[Hushed Psychic Cleric]]'s effect will summon the removed from play [[Hushed Psychic Cleric]] and then you can continue the loop until there is barely any [[psychic]] monster in your deck. The summoned monster can be used to Synchro summon monsters but the ones recommended are [[Magical Android]] and [[T.G. Hyper Librarian]] as if you have 3 [[Magical Android]] on the field during the End Phase you gain 5400 Life Points. This will recover you from the life point you paid for Mind Master. [[T.G. Hyper Librarian]] will let you have at least 1 card in your hand to discard for [[Hushed Psychic Cleric]]'s effect.
 
 
This Deck type can actually recover quickly with destruction cards like "[[Dark Hole]]" or "[[Black Rose Dragon]]" as when monsters like [[Hushed Psychic Cleric]] or the archetype's ace, [[Overmind Archfiend]] is sent to the graveyard, they will be replaced by monsters that they removed from play through their effect. Another recovery card is [[Miracle Synchro Fusion]] as when a Synchro monster is destroyed, you can fuse them to summon the type's ace fusion, [[Ultimate Axon Kicker]].
 
 
This Deck type can frequently have an [[OTK]] when "Overmind" is destroyed as it summons ALL monsters removed from play by his effect and you can quickly Synchro with those summoned monsters.
 
 
==Recommended Cards==
 
 
===Monsters===
 
* [[Silent Psychic Wizard]]
 
* [[Hushed Psychic Cleric]]
 
* [[Serene Psychic Witch]]
 
* [[Mind Master]] (Traditional Format)
 
* [[Glow-Up Bulb]] ({Traditional Format March 1, 2012}To send cards to the Graveyard for "[[Hushed Psychic Cleric]]")
 
* [[Time Escaper]]
 
* [[Space-Time Police]]
 
* [[Psychic Commander]]
 
* [[Psychic Jumper]]
 
* [[Psychic Snail]]
 
* [[Mental Seeker]]
 
* [[Esper Girl]]
 
* [[Doctor Cranium]]
 
* [[Telepon D.D.]]
 
* [[Reinforced Human Psychic Borg]]
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Gigantes]] (To banish psychics)
 
 
===Spells===
 
* [[One for One]] (For [[Mind Master]], Traditional Format)
 
* [[Emergency Teleport]]
 
* [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]")
 
* [[Telekinetic Power Well]]
 
* [[Psychic Feel Zone]]
 
* [[Psychokinesis]]
 
* [[Charge of the Light Brigade]]
 
 
===Traps===
 
* [[Mind Over Matter]]
 
* [[Brain Hazard]]
 
* [[Psychic Trigger]]
 
* [[Psychic Overload]] (Only if using [[Mind Master]] plays with [[Hushed Psychic Cleric]])
 
 
===Extra Deck===
 
* [[Magical Android]]
 
* [[Psychic Nightmare]] (Just-in-case beater, and can look at a card in your opponent's hand)
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Naturia Exterio]]
 
* [[Naturia Landoise]]
 
* [[Overmind Archfiend]]
 
* [[Thought Ruler Archfiend]]
 
* [[Formula Synchron]]
 
* [[Shooting Quasar Dragon]]
 
* [[Psychic Lifetrancer]]
 
* [[Ultimate Axon Kicker]]
 
* [[Leviair the Sea Dragon]]
 
 
=Psychic Warp(Advance Format)=
 
With the lost of [[Mind Master]] the psychic deck lose a valuable engine so to compensate for the lost psychic deck have focus more on control. The decks main focus and goal is to use [[Psychic Jumper]] to switch control of [[Serene Psychic Witch]] with opponent's monster and destroy her to search for another psychic' and then swarming the field with '''Naturia synchro''' to control the field. Also a secondary goal of summoning out [[Overdrive Teleporter]] paying 2000 to summon
 
[[Mental Seeker]] or [[Psychic Commander]] and [[Hushed Psychic Cleric]] then discard for cleric's effect and banish one a psychic tuner to summon a lv6 synchro monster then synchro with overdrive to make a lv8 or lv9 synchro monster. Then a third goal is to summon [[Serene Psychic Witch]] and after it gets destroyed banish [[Esper Girl]] or [[Mental Seeker]], then next turn when they get summon back trigger their effect then summon [[Silent Psychic Wizard]] banish a psychic in grave, then synchro summon a lv6 or lv7 synchro monster and summon back the psychic that was banished with wizards effect.
 
 
=Recommended Cards=
 
 
==Monster==
 
*[[Esper Girl]]
 
*[[Hushed Psychic Cleric]]
 
*[[Mental Seeker]]
 
*[[Overdrive Teleporter]]
 
*[[Psychic Commander]]
 
*[[Psychic Jumper]]
 
*[[Silent Psychic Wizard]]
 
*[[Serene Psychic Witch]]
 
*[[Reinforced Human Psychic Borg]]
 
 
==Spell==
 
*[[Emergency Teleport]]
 
*[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]])
 
*[[Psychokinesis]]
 
*[[Psychic Feel Zone]]
 
 
==Trap==
 
*[[Mind Over Matter]]
 
*[[Brain Hazard]]
 
*[[Psychic Reactor]]
 
 
==Extra==
 
*[[Ultimate Axon Kicker]]
 
*[[Hyper Psychic Blaster]]
 
*[[Magical Android]]
 
*[[Naturia Barkion]]
 
*[[Naturia Beast]]
 
*[[Naturia Landoise]]
 
*[[Overmind Archfiend]]
 
*[[Psychic Nightmare]]
 
*[[Psychic Lifetrancer]]
 
*[[Thought Ruler Archfiend]]
 
*[[Leviair the Sea Dragon]]
 
 
=Weaknesses=
 
 
Like all other Psychic Decks, one of their weakness is maintaining your life points as most of Psychic monsters needs to pay life points as a cost of their effects but this can be solved through [[Soul Absorption]] as it increases your life points every time cards are removed from play.
 
 
Another weakness are cards like "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" because even though these cards revolves around removing cards from play, this deck still needs the graveyard because that is where you get to remove your cards.
 
 
[[Necrovalley]] poses a problem for this deck, because it will shut down the abilities that allow you to remove cards from your graveyard, and also [[Imperial Iron Wall]] can prevent you from removing from play your monsters.
 
 
To counter these cards, keep some [[Counter Trap]]s like "[[Royal Surrender]]" or "[[Dark Bribe]]" in your Main or Side deck. 
 
 
[[Category:Deck Type]]
 

Revision as of 04:51, 3 March 2012