Difference between pages "Batteryman" and "Card Tips:Mannadium Torrid"

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{{Infobox archetype
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{{Navigation}}
| image          = RecyclingBatteriesVG-TF04-JP.png
 
| caption        = "[[Batteryman C]]" and "[[Batteryman AA]]", in the artwork of "[[Recycling Batteries]]".
 
| ja_name        = {{Ruby|電|でん}}{{Ruby|池|ち}}メン
 
| romaji          = Denchimen
 
| fr_name        = Homme-Batterie
 
| de_name        = Batteriemann
 
| it_name        = Uomo Batteria
 
| pt_name        = Homembateria
 
| es_name        = Hombre Bateria
 
| sets            =
 
* [[Champion Pack: Game Six]]
 
* [[Cybernetic Revolution]]
 
* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 4]]
 
* [[Enemy of Justice]]
 
* [[Light of Destruction]]
 
* [[The Lost Millennium]]
 
* [[Light of Destruction]]
 
* [[The Shining Darkness]]
 
* [[Duelist Alliance]]
 
| anime            =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
 
}}
 
  
"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'') is the first [[Thunder]] [[archetype]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]" and using "[[Short Circuit]]" to clear the field for a [[direct attack]] for a minimum of 9000 damage. In ''[[Yu-Gi-Oh! 5D's]]'' [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA]]".
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* This card can be [[Searcher|searched]] by "[[Peaceful Planet Calarium]]", "[[Mannadium Riumheart]]", "[[Diviner of the Herald]]", "[[Celestial Knightlord Parshath]]", "[[Victorica, Angel of Bravery]]", "[[Chaofeng, Phantom of the Yang Zing]]", "[[Sonic Stun]]", "[[Tuner's High]]", "[[Hot Red Dragon Archfiend Bane]]", "[[Hiita the Fire Charmer, Ablaze]]", <!-- Hiita Medium -->"[[UFO Turtle]]", "[[Pendulum Dimension]]", "[[Gigantic Spright]]", "[[Little Opposition]]", "[[Mimiclay]]", "[[Packet Link]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Piri Reis Map]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", another copy of "[[Mannadium Trid]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
==Playing Style==
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== List ==
Due to Batteryman support cards that deal massive destruction capabilities ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.), it is not a concern for your opponent to have a packed field. [[Batteryman AA]] is the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result of an OTK. [[Batteryman Micro-Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. [[Batteryman Charger]] is one of the more useful, perhaps the most useful monster because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attacker, as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. [[Batteryman Industrial Strength]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one [[Thunder]]-Type monster from the Graveyard. Another card many Batteryman decks use is [[Super-Electromagnetic Voltech Dragon]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it. 
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* [[Monster]]s with 1500 [[ATK]] and 2100 [[DEF]]:
 
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{{Card query|[[ATK::1500]][[DEF::2100]]|medium=official}}
Although most Batteryman players tend to take the OTK route, there are other ways to use the deck. you could also try combining Lightsworn and Batteryman, since Batteryman have a lot of graveyard support with cards like [[Batteryman Industrial Strength]] or [[Battery Charger]]
 
 
 
Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batteryman support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case of a tight situation.
 
 
 
[[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel [[Batteryman Industrial Strength]]'s effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand.
 
 
 
Running [[Honest]] will also be a good idea as all of the Batterymen are LIGHT attribute monsters. That way you can catch your opponent off guard if they attack your [[Batteryman AA]] or any other Batteryman monster in Attack position with a powerful monster as they will lose their monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust Dragon]] by attacking him with any of your Batterymen.
 
 
 
A vital card on this deck is also [[Inferno Reckless Summon]] which can speed up a lot the process of summoning 3 AAs, especially if you have a [[Short Circuit]] in your hand
 
 
 
In [[The Shining Darkness]], two more Batterymen were released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. Batteryman AAA can be used with [[Lightwave Tuning]] to get out a level 8 Synchro Monster or an instant Rank 4 XYZ, but is especially useful for the Special Summon of [[Batteryman Fuel Cell]], which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight Road]] and [[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength.
 
 
 
You can also use [[Recycling Batteries]] or [[Quick Charger]] to add 2 Batteryman monsters to your hand then discard them using [[Hand Destruction]] or [[Card Destruction]] creating a pseudo-[[Draw Engine]] so you can draw 2 cards without losing hand advantage speeding this deck up dramatically.
 
 
 
[[Jain, Lightsworn Paladin]] can also be added for quick attack power to balance out the deck this can also speed up the deck as you can quickly dump Batterymen into the graveyard the revive them to swarm the field since they have a lot of graveyard support including [[Portable Battery Pack]] and [[Battery Charger]].
 
 
 
The [[Watt]] archetype (also released in [[The Shining Darkness]]) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as well.
 
 
 
It can also be well played with [[Reckless Greed]] and [[Upstart Goblin]] that helps you getting [[Batteryman AA]], [[Inferno Reckless Summon]] and [[Short Circuit]] at the same time on the hand that allows you to win faster.
 
 
 
With the advent of [[Xyz Monster]]s, the "Batteryman" archetype has been given new potential. Many of the "Batteryman" support cards involve summoning more than one "Batteryman" to the field at the same time, which can be used for [[Xyz Summon]]s.
 
 
 
==Recommended Cards==
 
<!-- This is not an exact Deck list. Do not add multiples or staples. Please keep cards alphabetized, with archetype monsters first.-->
 
{| class="wikitable"
 
|-
 
! style="font-size: 135%;" align="center" |Card Name
 
! style="font-size: 135%;" align="center" |Reason
 
|-
 
! colspan=2 |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
| [[Batteryman 9V]]
 
| The [[searcher|search card]] of the archetype. Can search "[[Batteryman AAA|AAA]]" to make plays during your next turn, or "Industrial Strength" and "Fuel Cell", to Special Summon immediately. Also activates when used with "[[Portable Battery Pack]]" and "[[Battery Charger]]".
 
|-
 
| [[Batteryman AAA]]
 
| Allows you easier access to [[Batteryman Fuel Cell]] & [[Short Circuit]].  Can also be used as [[Xyz Material]] monsters should you chose to add any.
 
|-
 
| [[Batteryman AA]]
 
| Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be [[Inferno Reckless Summon]]ed, however once 3 are on the field, they have a combined 9000 attack, and allow [[Short Circuit]] to be used.
 
<!-- Batteryman C is a subpar card for the Batteryman, and does little to support the archetype. Considering you have to add in 2-3 cards to make this card even good, not counting multiple copies of those cards, it is a waste of a card slot. This is a recommended card list, BAtteryman C should not be recommended.-->
 
|-
 
| [[Batteryman D]]
 
| With 1900 DEF, which is high enough to survive against all current Level 4 or lower meta monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.
 
|-
 
| [[Batteryman Charger]]
 
| With a single tribute, it searches out [[Batteryman AA|AA]] which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as [[Batteryman Fuel Cell]]).
 
|-
 
| [[Batteryman Industrial Strength]]
 
| One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with [[Trade-In]] if so chosen, Industrial provided a great boost to Batterymen. However, removing from play [[Batteryman AA|AA]] will prevent it being brought back easily, as would any other.
 
|-
 
| [[Batteryman Micro-Cell]]
 
| Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.
 
|-
 
| [[Batteryman Fuel Cell]]
 
| With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by [[Batteryman Charger|Charger]], Fuel-Cell is seen as a key-card in some builds.
 
|-
 
| [[Honest]]
 
| One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.
 
|-
 
| [[Morphtronic Magnen]]
 
| This card used in combination with Batteryman D can create a lock.
 
|-
 
| [[Super-Electromagnetic Voltech Dragon]]
 
| A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
 
|-
 
|[[Wattfox]]
 
| A level 2 tuner allowing you to get out level 5 and 6 sycnhros with relative ease. Along with this, if your opponent destroys this monster they are locked down for the rest of the turn making then not want to attack in the first place.
 
|-
 
| [[Shining Angel]]
 
| Can search many cards in the deck.
 
|-
 
| [[Thunder King Rai-Oh]]
 
| Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching.
 
|-
 
| [[Thunder Seahorse]]
 
| Searches out [[Batteryman AAA]], itself or any other [[Level]] 4 [[LIGHT]] [[Thunder-Type]] monsters with 1600 or less ATK.
 
|-
 
! colspan=2 |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
| [[Light End Dragon]]
 
| A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.
 
|-
 
| [[Ancient Sacred Wyvern]]
 
| A powerful level 7 synchro which can go well with "Wattcine" in order to gain the life points needed to have an
 
incredibly high attack beater.
 
|-
 
| [[Wattchimera]]
 
| Easy to summon level 6 synchro. Can attack directly for a quick beatdown and lock an opponents' draws with his effect.
 
|-
 
| [[Watthydra]]
 
| It can attack directly, and it's Gold Sarcophagus-like effect whenever it does so can be a valuable asset. Combined with cards like Solidarity and Wattcube, it can get very big, very fast.
 
|-
 
| [[Leviair the Sea Dragon]]
 
| Easily summoned by using two [[Batteryman AA]] to return 1 of your [[Banish|banished]] Batteryman through [[Batteryman Industrial Strength]].
 
|-
 
| [[Number 39: Utopia]]
 
| Not only does it have high ATK but it can also be used to briefly stall the opponent, easily summoned by using two [[Batteryman AAA]].
 
|-
 
| [[Photon Strike Bounzer]]
 
| Can be easily summoned by using two [[Batteryman Fuel Cell]].
 
|-
 
| [[Starliege Paladynamo]]
 
| Can be made with 2 Batteryman AAA and can get around many monsters with its effect, and when it's destroyed and sent to the [[Graveyard]], you get to draw 1 card.
 
|-
 
| [[Constellar Omega]]
 
| Can be made with 2 Batteryman AAA and can give you a good 2400 ATK monster that is unaffected by Spells and Traps.
 
|-
 
! colspan=2 |Spells <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
| [[Battery Charger]]
 
| Similar to [[Monster Reborn]], is able to revive any Batteryman from grave for 500 Life Points, to set up for [[Short Circuit]].
 
|-
 
| [[Inferno Reckless Summon]]
 
| A key card in any deck based around [[Short Circuit]], simply special summon a single [[Batteryman AA|AA]], play this card, followed by [[Short Circuit]] to attack for game.
 
|-
 
| [[Makiu, the Magical Mist]]
 
| Can be used with most Batterymen to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.
 
|-
 
| [[Recycling Batteries]]
 
| Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2). Also, unlike Quick Charger, you can grab Wattfoxes with this (if you're running them.)
 
|-
 
| [[Quick Charger]]
 
| Similar to [[Recycling Batteries]], and has (mostly) the same targets.
 
|-
 
| [[Short Circuit]]
 
| THE key card in Batteryman, able to wipe the field with little effort, and when combined with AA's, or other monsters such as Fuel Cell, often leads to an [[OTK]].
 
|-
 
| [[Wattcube]]
 
| An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one Thunder monster.
 
|-
 
| [[Solidarity]]
 
| If the deck is entirely [[Thunder]] monsters, this provides a constant strong attack boost.
 
|-
 
| [[Burial from a Different Dimension]]
 
| Can be used to return & refill the graveyard for use with [[Batteryman Industrial Strength]].
 
|-
 
| [[Hand Destruction]] / [[Card Destruction]]
 
| 2 similar cards, can be used to discard & draw, with the discarded monsters retrievable with [[Quick Charger]] / [[Battery Charger]].
 
|-
 
| [[Wattcine]]
 
| Good for increasing your life points after using cards like Return from the Different Dimension  as well as increasing the power of your Ancient Sacred Wyvern.
 
|-
 
| [[Photon Lead]]
 
| Can be used to special summon AA to set it up for Inferno Reckless Summoning
 
|-
 
! colspan=2 |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|-
 
| [[Beckoning Light]]
 
| Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & attack with, or to return [[Honest]] to hand when your opponent declares an attack.
 
|-
 
| [[Judgment of Thunder]]
 
| An easy to meet condition, on a 1 for 1 destruction card
 
|-
 
| [[Portable Battery Pack]]
 
| [[Call of the Haunted]] for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect.
 
|-
 
| [[Return from the Different Dimension]]
 
| Another very easy set-up for a late-game OTK, after Industrial Strength has removed a few targets, Return them back, Short Circuit to wipe opponent's field, swing with several strong monsters.(AA, Charger, Fuel Cell recommended)
 
|-
 
| [[Limit Reverse]]
 
| Revives many of the small monsters from grave, and like many others, allows use of [[Inferno Reckless Summon]] on AA.
 
|-
 
| [[Trap Stun]]
 
| Allows a negation free turn in which to use [[Short Circuit]].
 
|-
 
| [[Lumenize]]
 
| Acts as a substitute for [[Honest]].
 
|-
 
| [[Wattcannon]]
 
| Deals 600 direct damage when a level 4 or lower thunder type monster is summoned on your side of the field.
 
|}
 
 
 
==Weaknesses==
 
 
 
Like the "[[Lightsworn]]" and "[[Worm]]" monsters, [[Archetype]]s like "[[Ally of Justice|Allies of Justice]]" and "[[Koa'ki Meiru]]"s pose an extreme threat to the "Batterymen" since they have effects that will negate and destroy them with ease because all of the "Batteryman" monsters have LIGHT attributes.  "[[Light-Imprisoning Mirror]]" can help too.
 
 
 
Also, mass-removal cards like "[[Torrential Tribute]]", "[[Lightning Vortex]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batterymans", destroying all of their monsters before they can attack and potentially OTK. In addition, cards that remove them from play and cards that hinder special summoning them from the Graveyard or Deck will pose a threat to them.  Worse, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more permanent solution for greatly hindering "Batteryman" Decks, especially OTK builds.  Also, more peculiar cards like "[[Prohibition]]", "[[Psi-Blocker]]", "[[Dark Designator]]" "[[D.D. Designator]]" and "[[Mind Crush]]" can prevent "Batteryman" Decks from flourishing at all.
 
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Batteryman
 
|effect monsters =
 
* [[Batteryman Micro-Cell]]
 
* [[Batteryman AA]]
 
* [[Batteryman AAA]]
 
* [[Batteryman Charger]]
 
* [[Batteryman Fuel Cell]]
 
* [[Batteryman Industrial Strength]]
 
* [[Honest]]
 
* [[Thunder King Rai-Oh]]
 
* [[Thunder Sea Horse]]
 
|xyz monsters =
 
* [[Leviair the Sea Dragon]]
 
* [[Wind-Up Zenmaines]]
 
* [[Number 17: Leviathan Dragon]]
 
* [[Number 30: Acid Golem of Destruction]]
 
* [[Number 34: Terror-Byte]]
 
* [[Number 39: Utopia]]
 
* [[Maestroke the Symphony Djinn]]
 
* [[Steelswarm Roach]]
 
* [[Number 16: Shock Master]]
 
* [[Photon Strike Bounzer]]
 
* [[Inzektor Exa-Beetle]]
 
* [[Number 25: Force Focus]]
 
* [[Gaia Dragon, the Thunder Charger]]
 
| spells =
 
* [[Inferno Reckless Summon]]
 
* [[Short Circuit]]
 
* [[Quick Charger]]
 
| traps =
 
* [[Portable Battery Pack]]
 
* [[Judgement of Thunder]]
 
}}
 
 
 
==Trivia==
 
* The number shown on the chests of [[Batteryman AA]], [[Batteryman AAA]], [[Batteryman C]] and [[Batteryman D]] corresponds their Levels. This also relates to their respective battery sizes in Japan, which are categorized as 単 (roughly translated as "single") and a number.
 
 
 
{| class="wikitable"
 
! Batteryman !! Origin
 
|-
 
| [[Batteryman D]] || [[wikipedia:D battery|D battery]]
 
|-
 
| [[Batteryman C]] || [[wikipedia:C battery|C battery]]
 
|-
 
| [[Batteryman AA]] || [[wikipedia:AA battery|AA battery]]
 
|-
 
| [[Batteryman AAA]] || [[wikipedia:AAA battery|AAA battery]]
 
|-
 
| [[Batteryman 9V]] || [[wikipedia:Nine-volt battery|Nine-volt battery]]
 
|-
 
| [[Batteryman Charger]] || [[wikipedia:Battery charger|Battery charger]]
 
|-
 
| [[Batteryman Micro-Cell]] || [[wikipedia:Button cell|Button cell]]
 
|-
 
| [[Batteryman Fuel Cell]] || [[wikipedia:Fuel cell|Fuel cell]]
 
|-
 
| [[Batteryman Industrial Strength]] || [[wikipedia:Automotive battery|Automotive battery]]
 
|-
 
|}
 
 
 
* Batterymen with the recycling symbol on their heads are the ones able to be returned from the graveyard by [[Recycling Batteries]].
 
 
 
{{Archseries navbox}}
 

Revision as of 10:37, 13 July 2023

List

NameJapanese namePrimary typeSecondary typeAttributeTypeLevel/
Rank
ATKDEF
Infinitrack Drag ShovelげんどうドラグショベルEffect MonsterEARTHMachine515002100
Kashtira Riseheartクシャトリラ・ライズハートEffect MonsterFIREWarrior415002100
Mannadium Riumheartマナドゥム・リウムハートEffect MonsterLIGHTWarrior415002100
Scareclaw Reichheartスケアクロー・ライヒハートEffect MonsterDARKWarrior415002100
Tearlaments Reinoheartティアラメンツ・レイノハートEffect MonsterWATERWarrior415002100
Visas Samsaraヴィサス=サンサーラEffect MonsterTuner monsterLIGHTFairy415002100
Wind-Up ZenmainesぜんまいらいゼンマインEffect Monster
Xyz Monster
FIREMachine315002100