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Battle City Rules

The Battle City Rules, known as the Super Expert Rules in the manga, were enforced by Seto Kaiba and Mokuba Kaiba during the second season of Yu-Gi-Oh! during the Battle City tournament. They are as follows:

  • Participants must have a ranking of at least five out of eight stars (manga and original anime) or level three out of five (English-dub anime) to receive a free Duel Disk, which is required to participate.
  • Players must play with a Deck of at least forty cards, with at least one rare card in it.[1]
  • Players begin with 4000 Life Points.
  • Players can have only a maximum 6 cards in their hand unless the card "Infinite Cards" is in play on their side of the field. In the manga, the hand size limit is 7 instead.[2]
  • Players have a maximum of five minutes to think during their turn.
  • One Normal Summon is allowed per player per turn. Monsters can be Summoned in face-up Attack Position, face-up Defense Position, or face-down Defense Position.
  • Level 4 or lower monsters can be Normal Summoned without any Tributes.
  • Level 5–6 monsters require one Tribute in order to be Normal Summoned.
  • Level 7–9 monsters require two Tributes to be Normal Summoned.
  • Level 10+ monsters require three Tributes to be Normal Summoned (e.g "The Winged Dragon of Ra", Level 10). In the anime, it is possible the three-Tribute requirement was exclusive to the Egyptian God Cards.
  • When a Fusion Monster is Tributed, that monster is counted as a number of monsters equal to the number of Fusion Material Monsters that were used for it.[3]
  • Fusion Monsters must wait one turn after they are Fusion Summoned before they can attack, though the "Quick Attack" card can be used to circumvent this.[4] In the manga, any monster Special Summoned from the Graveyard or Ritual Summoned cannot attack during the turn it is Special Summoned as well.
  • If a player has no monsters on their field, their opponent can attack directly.
  • Each player must ante at least their rarest card and a minimum of one Locator Card in their possession. The winner of the Duel obtains their opponent's rarest card and Locator Card, as wagered.
  • The contents of either player's Graveyards are not public knowledge, and an opponent may not look through their opponent's Graveyard. (Cards were sent to the Graveyard face-down.) Also, if a player has to discard cards from your hand or Deck, you do not show them to your opponent.
  • Player must uphold the tournament's list of forbidden and limited cards. Cards that directly damage[note 1] players or monsters, such as "Raigeki" and "Hinotama", are forbidden.[5][6] Only one copy of "Monster Reborn" can be included in a player's Deck.[7]
  • Players are not allowed to use two or more Magic Cards of the same name that increase a monster's ATK points within the same turn.[8]
  • The opponent can activate a card or card effect before the turn player draws a card during their Draw Phase.
  • If a monster is offered as a Tribute by the effect of another card while being attacked by an opponent's monster, the enemy's attack is negated. The Japanese version of the anime and manga calls this rule "Sacrifice Escape".
  • Replays are not an established mechanic. While a direct attack is occurring because the attacked player controls no monsters, if the attacked player adds a monster to their side of the field, that monster intercepts the attack; if a monster is targeted for an attack, but it leaves the field before damage calculation, the attack ends.
  • Players can Set Field Spell Cards in their Spell & Trap Card Zones, but when they activate them, they get moved to the Field Card Zone.
  • Field Spell Cards can be activated during the Battle Phase.
  • Spell Cards can be activated during the Battle Phase.
  • Set Spell Cards can be activated during your opponent's turn (including non-Quick-Play Spell Cards).
  • When a Spell or Trap Card is destroyed by a card effect, its effect is negated even if the card that destroyed the Spell/Trap Card doesn't negate its effects.
  • A monster that becomes an Equip Card is treated as both a Monster Card and an Equip Card.
  • Effects that require the player and the opponent to have cards in their hand can be activated even if one of the players has no cards in their hand.[9]
  • Tokens do not take up a Monster Zone.
  • When a Token is Summoned, it becomes the attack target instead.
  • When a card is sent to the Graveyard, it is sent to the controller's Graveyard, not the owner's.
  • In the manga, players could only control up to 5 cards of any type at a time.
  • In the manga, players had certain restrictions on activating and Setting Spell and Trap Cards.
    • A player can activate only 1 Spell Card from their hand per turn.
    • A player can Set only 1 Spell Card per turn.
    • A player can Set only 1 Trap Card per turn.

NotesEdit

  1. In this context, "directly" seems to mean "without condition", e.g. cards with activation requirements are permitted.

ReferencesEdit

  1. Yu-Gi-Oh! episode 05454: "Obelisk the Tormentor"
  2. Yu-Gi-Oh! episode 06666: "Mime Control, Part 2"
  3. Yu-Gi-Oh! episode 130130: "Clash in the Coliseum - Part 2"
  4. Yu-Gi-Oh! episode 06565: "Mime Control, Part 1"
  5. Yu-Gi-Oh! Duel 192 (Duelist Duel 133): "The Unwanted Duel!!"
  6. Yu-Gi-Oh! episode 07575: "Friends 'Til the End, Part 1"
  7. Yu-Gi-Oh! episode 138138: "The Final Face Off - Part 1"
  8. Yu-Gi-Oh! episode 05858: "Espa Roba - The ESP Duelist, Part 1"
  9. Yu-Gi-Oh! episode 07272: "Double Duel, Part 3"