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Bohman

Bohman (ボーマン Bōman) is character in the second season of the Yu-Gi-Oh! VRAINS anime, and one of the main and the final antagonist of the second season. He is described as a mysterious Duelist who works with Haru towards their goal. He initially lacks memories, and his belief of his identity changes until it is revealed that he is a third generation AI created by Lightning, intended to assimilate the six Ignis as their successor. After managing to assimilate Aqua, Earth, Flame, Windy and Lightning, Bohman challenged Playmaker to a fourth Duel, but was ultimately defeated.

Bohman
Bohman
Names
English
  • Bohman
OtherUnknown[1]
Personal
Gender
  • Male
Relatives
Haru ("younger brother")[2]
  • Duelist
Anime DeckHydradrive
Appearances
Anime debutYu-Gi-Oh! VRAINS episode 47: "Playmaker Returns"
Appears in
AnimeYu-Gi-Oh! VRAINS
Voice actors
JapaneseKenji Matsuda[3]
Bohman

Contents

DesignEdit

AppearanceEdit

Bohman's three VR forms.

Bohman is a dark-skinned man, with orange eyes that have the irises lined in yellow. His hair is long and wild, flaring out in the shape of his shoulders, and is predominantly brown, but is blonde on the top with a small section of red at the border between brown and blonde hair, and a thin orange fringe, eyebrows, a large bang of orange hair, and orange braids held in aquamarine bands that extend from his sideburns. An aquamarine diamond symbol is on his forehead and chin; the one on his chin melds with his red "chin-strap", which in turn melds with the pink sections on his cheeks. Bohman is extremely muscular, leaving his upper torso mostly bare in his first outfit and having abdominal muscles patterned on his armor in his second.

Bohman appears in a different outfit within LINK VRAINS in each of his appearances; he has appeared in three different outfits, each corresponding to his personality at the time. In the first, he wears a skintight jumpsuit that is silver on the legs, purple on the knees and calves, and blue on the feet and the torso, which exposes his abs, chest, and shoulders; the torso section covers his sides and underarms, and wraps around his biceps, ending in purple cuffs. This outfit is worn under his subsequent ones, representing his state as a relative blank slate at them time. In the second, he wears a black chestplate with a broad, gold-lined collar and shoulder pauldrons, pink lines across his collarbone, and white sections on the thigh pauldrons. He also wears long black finger-less gauntlets with pink backs on the hands, golden cuffs, knuckles, and wristband on his right wrist (his Duel Disk covers his other wrist), white pants, and black calf-length boots with his symbol attached to the knee and extending midway up his thigh and down his shin, in addition to a red belt buckle resembling a wolf's head. His armored appearance is symbolic of his rage towards Yusaku at the time, as he believed that he was the true Yusaku and that Yusaku himself was a false copy. His third and final outfit is a more military garb resembling that worn by Jin Kolter in LINK VRAINS; he wears a white sword-shaped mantle with a gold border and a blue tip and shoulderpads. Under this mantle he wears a long black coat with a purple band at the hips below an orange belt, and with golden edges. He also wears blue gauntlets with golden cuffs, black boots with blue soles, and white pants. This "softer" outfit represents his calmer personality following his determining of his true origins. Prior to his first form, Bohman appeared in the form of a yellow energy being with a swirling vortex for a face.

As with all members of Lightning's organization, a strange, star-shaped symbol resembling the Southern Cross appears prominently in Bohman's design, occasionally attached to a diamond-shape at one of the points; a yellow one on his bare chest, yellow ones on his ankle cuffs, orange sections that are part of his braids, and blue ones on his forearms in his first outfit. His armor retains the star on the chestplate, and has pink-lined golden elongated stars on his knees and forearms. His military garb has the star on the mantle in orange, and in gold on his gauntlets and boots.

PersonalityEdit

Bohman's personality changes over his appearances. During his first Duel with Playmaker, he remains relatively stoic and is unaware of his actions prior, yet he assesses the state of the Duel and plans his moves within seconds. He expresses horror that he took someone's consciousness. When his memories are altered by Lightning to believe himself to be Yusaku Fujiki, he became determined to reclaim his "real" body and defeat the "impostor", and remained in a state of anger throughout much of the Duel. Despite this, he intended to honor his promise to return Jin Kolter's consciousness to Playmaker, though he was spirited away before he was able to do so.

Once Bohman learns of his true origins, he begins to evolve as an individual. He becomes much calmer and demonstrates a nobility that contrasts the more sadistic demeanors of Lightning and Windy. He affably compliments his opponents during a Duel, and he expresses disappointment at his fellows using underhanded tactics to the point of stepping in and stopping Lightning from holding Jin and Spectre hostage during his Duel with Varis. When he defeated Blue Maiden, he allowed Akira Zaizen to see her one last time before she was assimilated. Though he knows of his and Haru's true origins, he still views him as a little brother and cries upon learning of his erasure, promising not to forget him.

EtymologyEdit

Bohman's name may be a reference to the character David Bowman from the science-fiction film 2001: A Space Odyssey, which also includes a character named "Hal".

BiographyEdit

Yu-Gi-Oh! VRAINSEdit

HistoryEdit

Under the instructions of Lightning, Bohman was responsible for the destruction of the Cyberse World, using "Judgment Arrows" and "Paradox Hydradrive Atlas". His memories were subsequently wiped of this event, and he was ordered to steal the consciousness of Jin Kolter, Lightning's Origin, to prevent him from harming Lightning.

Lost IgnisEdit

Bohman found Jin talking with his brother Kal in the institution where he lived. In the form of a yellow energy being, he emerged from the television screen in the room, intangible to Kal's efforts to stop him, and extracted Jin's consciousness through his mouth, then retreated back into the screen, escaping into LINK VRAINS on a Duel Board. Kolter sent Playmaker to stop him, and Bohman was ordered to Duel him as Haru watched them. Bohman only Set a card on his first turn, losing more than half his LP as a result from Playmaker's subsequent attacks. He counter-attacked on his next turn, using his loss in LP to activate his "Marker's Portal" Skill and play the Link Spell Card "Judgment Arrows" from his Deck and Link Summoning two "Flow Hydradrives" to take advantage of Playmaker's WIND "Elphase". He successfully attacked directly with one, its ATK doubling due to the effect of "Judgment Arrows",[1] but the other had its ATK reduced to zero by the effect of Playmaker's "Linkuriboh". Playmaker counterattacked on his next turn with a Cyberse Ritual Monster, "Cyberse Magician", which destroyed one of Bohman's "Flow Hydradrives".[2]

The shock of the attack shattered the glowing shell around Bohman, revealing his true appearance. With no memory of his identity or his deeds, he asked who he was and if he was being challenged to a battle. Playmaker accused him of stealing the soul of their friend's brother, and Bohman asked in horror why he'd do something so horrible. Haru reminded Bohman of his name and told him that his mission was to regain their memories. Resuming the Duel, Bohman analyzed the situation and put together a counter to save himself in moments, before bringing out two "Coolant Hydradrives" and Tributing one using his "Property Spray" to change the Attributes of Playmaker's monsters to WATER so the remaining one could attack directly. The effect of "Cyberse Magician" saved Playmaker, by halving the damage. Despite Bohman's use of "Covered Hydradrive" to set up a defense, Playmaker was able to bypass this by using his own Skill, "Storm Access" and acquiring "Shootingcode Talker", which could attack multiple times and destroyed all of Bohman's monsters, defeating him and blasting him off his Duel Board and into a nearby wood.[2]

Playmaker pursed Bohman, ordering him to return Jin's data, and his Ignis, Ai transformed into a monstrous form and attempted to devour the data from him, but failed due to an anti-Ignis program that Haru had implanted within Bohman. Haru helped Bohman onto his Duel Board and they fled from Playmaker, Haru telling his brother to hold on and summoning Bit and Boot to distract Playmaker, though a new Duelist challenged them instead.[2] Playmaker continued to pursue them, but Haru and Bohman managed to escape into the restricted area of LINK VRAINS.[4]

 
Bohman vows to defeat Playmaker.

When Playmaker reached the area in which Bohman was detected for the last time, the latter (along with Haru) appeared on top of the statue of a soldier and was challenged by Playmaker. Bohman stated he wasn't after Ai, stating he would bring Playmaker to justice and make him pay for his crimes. Even though he was aware Playmaker knew about the ability of his "Hydradrive" monsters to attack directly, he still opted to go first and managed to Summon "Twin Hydradrive Knight" and activate "Judgment Arrows", while also Setting two face-down cards, describing them as the "cards that would decide the Duel's outcome". Playmaker was able to bypass the effects of both "Judgment Arrows" and "Twin Hydradrive Knight", destroying the latter, and also Set two cards face-down. During Bohman's turn, he activated one of his Set cards, "Property Spray", a card that Playmaker was already expected, which he then negated using "Arrow Break". However, to Playmaker's surprise, Bohman had already seen through his plan, and he had only used "Property Spray" to force Playmaker's Counter Trap. Bohman proceeded to activate the card he actually wanted to, "Hydradrive Cycle", using it to Summon "Twin Hydradrive Knight" again. After destroying all of Playmaker's monsters, Bohman revealed that during the Lost Incident, each victim had a backup copy of their thoughts saved, and during one of the experiments, something went wrong and one of the victim's real personality was switched with the one stored in the backup, imprisoning the original consciousness inside the database. He then revealed that he, Bohman, was the original consciousness trapped outside his own body, and the one inside his real body was none other than Playmaker, showing as evidence the fact he was able to predict Playmaker's every action as a Duelist. Decided to have his body returned to him, Bohman vowed to win.[5]

DeckEdit

Bohman plays a "Hydradrive" Deck, focused on Link Monsters that gain effects based on the Attributes of the opponent's monsters, while intentionally keeping his LP low to facilitate his Skills, but also including cards to increase his LP. As Bohman himself evolves due to his Duels with Playmaker and Ai, his Deck and his strategies change, in addition to the monsters that he acquires through "Storm Access". He bolsters his strategy with the Link Spell "Judgment Arrows", which doubles the ATK of the Link Monsters it points to and allows even his weakest "Hydradrive" monsters to inflict massive damage.

During his first appearance, he focuses solely on his Link-1 "Hydradrive" monsters, using their effects to Special Summon "Hydradrive Tokens" when they are destroyed to keep his strategies going. His Skill, "Marker's Portal", allows him to activate "Judgment Arrows" from his Deck when his LP differs from his original total.

In his second appearance, he begins using his stronger "Hydradrive" Link Monsters that can be treated as multiple Attributes depending on the Attributes of the monsters used to Summon them, and more complicated strategies including a shift towards lockdown. As he believes himself to be Yusaku, his Skill changes accordingly to "Storm Access", allowing him to acquire new Cyberse Link Monsters from the Data Storm when his LP is 1000 or less. He can even use this Skill during a Master Duel.

Following his discerning of his true identity, he uses even stronger Link Monsters, including the monster that destroyed the Cyberse, "Paradox Hydradrive Atlas". His anti-Attribute strategies evolve, and he begins using a high number of cards that rely on dice rolls. After he assimilates the powers of five of the Ignis, his Skill changes again, to "Master Storm Access", which can be used once per turn, even on his opponent's turn, to add any Cyberse monster to his Extra Deck from the Neuron Link, including the Link-5 "Chimera Hydradrive Dragrid". As with "Storm Access", he can use this Skill during a Master Duel.

Deck

DuelsEdit

ReferencesEdit

  1. 1.0 1.1 Yu-Gi-Oh! VRAINS episode 47: "Playmaker Returns"
  2. 2.0 2.1 2.2 2.3 Yu-Gi-Oh! VRAINS episode 48: "Judgment Arrow"
  3. "The Organization | [VRAINS] More Info On Season 2". YGOrganization. March 20, 2018. Retrieved April 22, 2018. 
  4. Yu-Gi-Oh! VRAINS episode 49: "Duelist Clad in Flames"
  5. Yu-Gi-Oh! VRAINS episode 57: "Final Battle Above the Clouds"

NotesEdit

  1. 1.0 1.1 This card is obtained via Master Storm Access in episode 100.
  2. This card is obtained via Master Storm Access in episode 99.
  3. This card is obtained via Master Storm Access in episode 101.
  4. A copy of this card is obtained via Storm Access in episode 73.
  5. This card is obtained via Storm Access in episode 58.