Difference between pages "Card Appearances:Number C107: Neo Galaxy-Eyes Tachyon Dragon" and "Shaddoll"

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{{Infobox archseries
 
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| image          = Mat-OTSChampionship-Shaddoll-KR.png
* In [[Yu-Gi-Oh! ZEXAL - Episode 083|episode 83]], [[Mizar]] uses this card during his Duel against [[Kite Tenjo]]. He [[Xyz Summon]]s this card via "[[Rank-Up-Magic Barian's Force (anime)|Rank-Up-Magic Barian's Force]]", which targeted "[[Number 107: Galaxy-Eyes Tachyon Dragon (anime)|Number 107: Galaxy-Eyes Tachyon Dragon]]". However, due to this card's immeasurable power and the threat of the [[Barian Sphere Cube]]'s implosion, Mizar cancels the Duel.
+
| ja_name        = シャドール
** This card is not fully shown at this point.
+
| romaji        = Shadōru
 
+
| fr_name        = Marionnette de l'Ombre
* In [[Yu-Gi-Oh! ZEXAL - Episode 084|episode 84]], this card appears in the footage of Kite and Mizar's Duel, which was observed by Kite and [[Hart Tenjo]].
+
| de_name        = Schattenpuppe
 
+
| it_name        = Bambolaombra
* In [[Yu-Gi-Oh! ZEXAL - Episode 097|episode 97]], Mizar uses this card during his Duel against Kite. He [[Xyz Summon]]s this card via "[[Rank-Up-Magic Barian's Force (later anime)|Rank-Up-Magic Barian's Force]]" (through "[[Neutrino Dowsing]]"), which targeted "Number 107: Galaxy-Eyes Tachyon Dragon". In [[Yu-Gi-Oh! ZEXAL - Episode 098|the next episode]], this card remained on the field until the Duel was canceled.
+
| ko_name        = 섀도르
** In the first above-mentioned episode, this card appears in a flashback Kite has when he states that his last duel with Mizar ended before he could fully see "Neo Galaxy-Eyes Tachyon Dragon".
+
| ko_romanized  = Syaedoreu
** This card is now fully shown, but its effect isn't.
+
| pt_name        = Sombraneco
 
+
| es_name        = Sombrañeca
* In [[Yu-Gi-Oh! ZEXAL - Episode 106|episode 106]], the spirits of this card and "[[Neo Galaxy-Eyes Photon Dragon (anime)|Neo Galaxy-Eyes Photon Dragon]]" resonate with each other when Mizar decides to Duel Kite and finally settles things with him. This didn't come due to the energy resonating with both monsters made the [[Number ruins]] crumble apart.
+
| sets          =
 
+
* [[Duelist Alliance]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 125|episode 125]], Mizar uses this card during his Duel against [[Anna Kaboom]] and [[Nelson Andrews]]. He Xyz Summons this card via "[[Rank-Up-Magic - The Seventh One (anime)|Rank-Up-Magic - The Seventh One]]", which targeted "Number 107: Galaxy-Eyes Tachyon Dragon". This card won Mizar the Duel through unknown means.
+
* [[The New Challengers]]
 
+
* [[Secrets of Eternity]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 126|episode 126]], this card appears behind Mizar as [[Trey]] and [[Quinton]] prepare to Duel him near the end of the episode.
+
* [[Crossed Souls]]
 
+
* [[Raging Tempest]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 127|episode 127]], this card appears behind Mizar when he claims that he will crush Trey and Quinton's "Numbers" with this card.
+
* [[Rise of the Duelist]]
** This card also appears in Mizar's mind when he realizes that Trey and Quinton's plan from the very beginning was to seal Mizar off from activating "Rank-Up-Magic - The Seventh One" before he could use it to summon his "[[Number C10X|Chaos Number]]".
+
| tcg            =
 
+
* [[Duelist Alliance: Deluxe Edition]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 128|episode 128]], Mizar uses this card during his Duel against Trey and Quinton. He Xyz Summons this card via "Rank-Up-Magic - The Seventh One", which targeted "Number 107: Galaxy-Eyes Tachyon Dragon". Quinton then activates "[[Monopole Chain]]" to prevent this card from attacking and then subsequently activates "[[Atlandis Invitation]]" to destroy this card and inflict its ATK as damage to Mizar during the End Phase if it does not attack this turn. Mizar then activates this card's second effect to negate the effects of all other face-up cards on the field and return all cards activated this turn to the same position they were in at the start of the turn. Mizar also explains that because he activated this card's second effect, only he can choose which face-down cards can be activated. Mizar then activates this card's final effect to Tribute "[[Heliosphere Dragon (anime)|Heliosphere Dragon]]" and "[[Parsec, the Interstellar Dragon (anime)|Parsec, the Interstellar Dragon]]" and allow this card to attack three times this turn. This card then attacks and destroys [[Trey]]'s "[[Number C6: Chronomaly Chaos Atlandis (anime)|Chaos Number 6: Chronomaly Chaos Atlandis]]" and [[Quinton]]'s "[[Number C9: Chaos Dyson Sphere (anime)|Chaos Number 9: Chaos Dyson Sphere]]". This card then attacks directly and wins Mizar the Duel.
+
* [[Astral Pack Six]]
 
+
* [[The New Challengers: Super Edition]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 129|episode 129]], this card appears in a flashback [[Yuma Tsukumo]] has while he is saddened over the fact that Quinton and Trey sacrificed themselves for him and Kite.
+
* [[Secrets of Eternity: Super Edition]]
 
+
* [[2015 Mega-Tin Mega Pack]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 133|episode 133]], this card appears in a flashback Mizar has when he reveals to Kite that Quinton and Trey sacrificed themselves in order to buy Yuma and Kite time for their journeys.
+
* [[2017 Mega-Tin Mega Pack]]
 
+
* [[Flames of Destruction]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 134|episode 134]], Mizar uses this card during his Duel against Kite. He Xyz Summons this card via "Rank-Up-Magic - The Seventh One", which targeted "Number 107: Galaxy-Eyes Tachyon Dragon". Mizar then activates this card's second effect to negate the effects of all other face-up cards on the field and return all cards activated this turn to the same position they were in at the start of the turn. This card then attacks "[[Galaxy-Eyes Photon Dragon (anime)|Galaxy-Eyes Photon Dragon]]", but Kite activates the effect of "[[Galaxy Tyranno (anime)|Galaxy Tyranno]]" to overlay "Galaxy-Eyes Photon Dragon" and "Galaxy Tyranno" while the latter is treated as two monsters in order to Xyz Summon "Neo Galaxy-Eyes Photon Dragon". Due to the second effect of "Galaxy Tyranno", the effects of "Neo Galaxy-Eyes Photon Dragon" are negated but it can't be destroyed by battle. A replay occurs and this card attacks "Neo Galaxy-Eyes Photon Dragon". Mizar then activates "[[Galaxy Shockwave]]" to increase this card's ATK by 1500 and render "Neo Galaxy-Eyes Photon Dragon" unaffected by card effects. This card then destroys "Neo Galaxy-Eyes Photon Dragon". At the end of the Damage Step, the effect of "Galaxy Shockwave" expires. Later Kite activates the second effect of "[[Number 62: Galaxy-Eyes Prime Photon Dragon (anime)|Number 62: Galaxy-Eyes Prime Photon Dragon]]" to increase the Ranks of all monsters on the field by one. "Galaxy-Eyes Prime Photon Dragon" then attacks this card and Kite activates the third effect of "Galaxy-Eyes Prime Photon Dragon" to increase its ATK by 3800 (the increase is equal to the combined Ranks of all monsters on the field times 200). "Galaxy-Eyes Prime Photon Dragon" then destroys this card. Mizar then activates "[[Tachyon Chaos Hole (anime)|Tachyon Chaos Hole]]" to banish all cards Kite controls. Later Mizar activates the second effect of "Tachyon Chaos Hole" to revive this card. This card then attacks directly, but Kite activates "[[Double Dragon Descent (anime)|Double Dragon Descent]]" to Special Summon "[[Number 46: Dragluon (anime)|Number 46: Dragluon]]" from his Extra Deck with the same ATK as this card. A replay occurs and this card attacks "Dragluon", destroying both monsters in a Double KO. Mizar then activates "[[Galaxy Rebirth]]" to revive this card with its ATK halved. This card then attacks directly. In [[Yu-Gi-Oh! ZEXAL - Episode 135|the next episode]], Mizar activates "[[Tachyon Refresh]]" to banish this card and subsequently return it to the field. Mizar then equips this card with "[[Tachyon Cannon]]", which reduces this card's ATK by 500. This card then attacks and destroys Kite's set "[[Galaxy Mirror Sage (anime)|Galaxy Mirror Sage]]". Kite then activates the Flip Effect of "Galaxy Mirror Sage" to increase his Life Points by 800 and reset "Galaxy Mirror Sage" from the Graveyard. Mizar then activates the second effect of "Tachyon Cannon" to halve this card's ATK and let it attack again. This card then attacks and destroys "Galaxy Mirror Sage", whose Flip Effect increases Kite's Life Points by 800 again. This card then attacks directly three times via "Tachyon Cannon" and "Tachyon Cannon" halves this card's ATK before each attack. Later Mizar activates "[[Tachyon Unit]]" to activate this card's second effect during Kite's turn and without using an Overlay Unit. This nullifies the effect of "Tachyon Cannon" and returns this card's ATK to its original value. Mizar intends for "Galaxy-Eyes Prime Photon Dragon" to return to the [[Banished Zone]], but it does not as the effect that banished it did not activate on the ''current'' turn. "Galaxy-Eyes Prime Photon Dragon" then attacks this card and the last effect of "Galaxy-Eyes Prime Photon Dragon" (which was also activated two turns ago) doubles its ATK (which is by the number of Overlay Units "Galaxy-Eyes Prime Photon Dragon" had when it was banished). "Galaxy-Eyes Prime Photon Dragon" then destroys this card, winning Kite the Duel.
+
* [[Shadows in Valhalla]]
 
+
* [[Battles of Legend: Hero's Revenge]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 138|episode 138]], Don Thousand absorbs this card along with every "Number" in Mizar's possession after he absorbs Mizar.
+
* [[Structure Deck: Shaddoll Showdown]]
 
+
* [[OTS Tournament Pack 15]]
* In [[Yu-Gi-Oh! ZEXAL - Episode 141|episode 141]], Nash absorbs this card along with every "Number" in Don Thousand's possession after Don Thousand is defeated and he willingly allows his power to be absorbed by Nash. Later Nash uses this card during his Duel against Yuma. He Special Summons this card via "[[Hundred Summon]]". In [[Yu-Gi-Oh! ZEXAL - Episode 142|the next episode]], Nash overlays all seven "[[Number C10X|Chaos Over Hundred Numbers]]" (who are treated a [[Level 7 Monster Cards|Level 7 Monsters]] due to the effect of "[[CXyz Barian Hope (anime)|Chaos Xyz Barian Hope]]") in order to Xyz Summon "Chaos Xyz Barian Hope". After "[[Number 39: Utopia Beyond (anime)|Number 39: Utopia Beyond]]" destroys "Barian Hope" in battle, all seven "Chaos Over Hundred Numbers" go the Graveyard. In [[Yu-Gi-Oh! ZEXAL - Episode 143|the following episode]], Nash banishes this card, "Barian Hope" and all the other "Chaos Over Hundred Numbers" from his Graveyard in order to activate "[[Reincarnation of the Seven Emperors]]". Later Nash activates "[[Glory of the Seven Emperors]]" to attach this card, "[[Number C104: Umbral Horror Masquerade (anime)|Chaos Number 104: Umbral Horror Masquerade]]", "[[Number C105: Battlin' Boxer Comet Cestus (anime)|Chaos Number 105: Battlin' Boxer Comet Cestus]]", and "[[Number C106: Giant Red Hand (anime)|Chaos Number 106: Giant Red Hand]]" to "Barian Hope" as Overlay Units. This card remained attached until the Duel was over.
+
* [[Ghosts From the Past (set)|Ghosts From the Past]]
** In the second above-mentioned episode, this card appears in a series of flashbacks Yuma has when he discovers that "CXyz Barian Hope" can use the effects of all "Chaos Over-Hundred Numbers" used by the Barians.
+
* [[2021 Tin of Ancient Battles]]
** In the third above-mentioned episode, this card appears in a flashback Nash has when he explains the effect of "[[Rebirth of the Seven Emperors]]".
+
| ocg            =
 +
* [[LINK VRAINS Pack]]
 +
* [[20th Anniversary Pack 2nd Wave]]
 +
* [[Special Pack 20th Anniversary Edition Vol.2]]
 +
* [[Structure Deck: Rebirth of Shaddoll]]
 +
* [[Structure Deck: Rebirth of Shaddoll Deck Enhancement Pack]]
 +
* [[Selection 10]]
 +
* [[Rarity Collection Quarter Century Edition]]
 +
| korea          =
 +
* [[Advanced Event Pack 2014 Vol.4]]
 +
* [[Advanced Event Pack 2015 Vol.1]]
 +
* [[Advanced Event Pack 2015 Vol.2]]
 +
}}
 +
"'''Shaddoll'''" (シャドール ''Shadōru'') is an [[archetype]] comprised primarily of [[DARK]] [[Monster Card|monsters]] that debuted in ''[[Duelist Alliance]]''. The archetype is primarily focused on [[Fusion Summon]]ing, with powerful "[[El Shaddoll]]" boss monsters that punish [[Special Summon]]ing, versatile [[Spell]]s and [[Trap]]s for Fusion Summoning, and [[Main Deck]] monsters that can provide advantage when sent to the [[GY]] as [[Fusion Material]]s.
 +
== Lore ==
 +
{{Main|Master Guide 5 card storylines#Awakening of the Shaddolls}}
 +
In the abyss of [[Master Guide 3 card storylines|this world]], there is a certain something called the "[[Shaddoll Core]]" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll". "[[El Shaddoll Construct]]" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...<ref>[http://www.ygorganization.com/lore-shadoll-and-ryuusei/ YGOrganization] - [Lore] Shadoll and Ryuusei</ref>
 +
==Design==
 +
===Appearance===
 +
The "Shaddoll" cards appear to be darker puppet versions of cards from other archetypes in the ''[[Duel Terminal]]'' world, with their threads coming from the back of "[[El Shaddoll Construct]]".
 +
===Etymology===
 +
"Shaddoll" is a portmanteau of the words ''"shadow"'' and ''"doll"''. "El Shaddoll" is a play on ''"[[wikipedia:El Shaddai|El Shaddai]]"'', one of the Judaic names of God.
 +
Some cards' Japanese names associate the "Shaddoll" reading with the kanji 「影依」, which can be loosely translated as "Shadow Possessed".
 +
===Members===
 +
====DARK Main Deck Monsters====
 +
With the exception of "[[Shaddoll Zefracore]]" (who is a [[Rock]] monster), all [[DARK]] "Shaddoll" monsters are [[Spellcaster]] monsters.
 +
{| class="wikitable" style="text-align: center"
 +
! Shaddoll !! Original form
 +
|-
 +
| [[Shaddoll Beast|Beast]] || [[Naturia Beast]]
 +
|-
 +
| [[Shaddoll Core|Core]]<ref group="lower-alpha">"[[Shaddoll Core]]" is a [[Trap Monster]]</ref> || [[Cairngorgon, Antiluminescent Knight]]
 +
|-
 +
| [[Shaddoll Dragon|Dragon]] || [[Suanni, Fire of the Yang Zing]]
 +
|-
 +
| [[Shaddoll Falco|Falco]] || [[Gusto Falco]]
 +
|-
 +
| [[Shaddoll Hedgehog|Hedgehog]] || [[Neo Flamvell Hedgehog]]
 +
|-
 +
| [[Shaddoll Hound|Hound]] || [[Satellarknight Sirius]]
 +
|-
 +
| [[Shaddoll Squamata|Squamata]] || [[Satellarknight Unukalhai]]
 +
|-
 +
| [[Shaddoll Zefracore|Zefracore]] || [[Gem-Knight Master Diamond]] (post-resurrection)
 +
|-
 +
| [[Shaddoll Zefranaga|Zefranaga]] || [[Qadshaddoll Keios]]
 +
|}
 +
====Non-DARK Main Deck Monsters====
 +
{| class="wikitable" style="text-align: center"
 +
! Prefix !! Shaddoll !! Type !! Attribute !! Original form
 +
|-
 +
| Hel- || [[Helshaddoll Hollow|Hollow]] || [[Fiend]] || {{Attribute|FIRE|size=24px}} || [[El Shaddoll Grysta]]
 +
|-
 +
| Nael- || [[Naelshaddoll Ariel|Ariel]] || [[Psychic]] || {{Attribute|WATER|size=24px}} || [[Gishki Ariel]]
 +
|-
 +
| Neh- || [[Nehshaddoll Genius|Genius]] || [[Machine]] || {{Attribute|EARTH|size=24px}} || [[Shaddoll Squamata]] + [[Qliphort Genius]]
 +
|-
 +
| Qad- || [[Qadshaddoll Keios|Keios]] || [[Spellcaster]] || {{Attribute|LIGHT|size=24px}} || [[Evilswarm Kerykeion]]
 +
|-
 +
| Ree- || [[Reeshaddoll Wendi|Wendi]] || [[Psychic]] || {{Attribute|WIND|size=24px}} || [[Ritual Beast Tamer Zefrawendi]]
 +
|}
 +
====Fusion Monsters====
 +
{| class="wikitable" style="text-align: center"
 +
! El Shaddoll !! Type !! Attribute !! Original form
 +
|-
 +
| [[El Shaddoll Anoyatyllis|Anoyatyllis]] || [[Fiend]] || {{Attribute|WATER|size=24px}} || [[El Shaddoll Shekhinaga]] + [[Infernoid Devyaty]]
 +
|-
 +
| [[El Shaddoll Apkallone|Apkallone]] || rowspan="2" | [[Spellcaster]] || rowspan="2" | {{Attribute|DARK|size=24px}} || [[Evigishki Mind Augus]]
 +
|-
 +
| [[El Shaddoll Winda|Winda]] || [[Winda, Priestess of Gusto]] + [[Pulao, Wind of the Yang Zing]]
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|-
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| [[El Shaddoll Construct|Construct]] || [[Fairy]] || {{Attribute|LIGHT|size=24px}} || [[Gem-Knight Lapis]]
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|-
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| [[El Shaddoll Grysta|Grysta]] || [[Rock]] || {{Attribute|FIRE|size=24px}} || [[Shaddoll Core]] + 9 'Pyroxenes'
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|-
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| [[El Shaddoll Shekhinaga|Shekhinaga]] || [[Machine]] || {{Attribute|EARTH|size=24px}} || [[El Shaddoll Construct]] + [[Apoqliphort Towers]]
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|-
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| [[El Shaddoll Wendigo|Wendigo]] || [[Psychic]] || {{Attribute|WIND|size=24px}} || [[Ritual Beast Ulti-Pettlephin]]<br/>([[Ritual Beast Tamer Wen]] + [[Spiritual Beast Pettlephin]])
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|}
 +
====Link Monsters====
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{| class="wikitable" style="text-align: center"
 +
! Shaddoll !! Attribute !! Original form
 +
|-
 +
| [[Shaddoll Construct|Construct]] || {{Attribute|LIGHT|size=24px}} || [[Gem-Knight Lapis]]
 +
|}
 +
==Playing style==
 +
The "Shaddoll" archetype is a [[Fusion Summon|Fusion]]-focused archetype, with a secondary focus on [[Flip Effect]]s. The archetype focuses on gaining advantage by using [[Main Deck]] "Shaddoll" monsters as [[Fusion Material]]s, and [[Summon]]ing the powerful "[[El Shaddoll]]" [[Fusion Monster]]s to suppress the opponent.
 +
The Main Deck "Shaddoll" monsters all have two effects (with an [[only 1 effect once per turn]] condition) that generate card or [[field]] advantage: a [[Flip Effect]], and a second effect [[trigger]]ed when they are sent to the [[Graveyard]] by a card [[effect]].
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"  
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|+ {{nowrap|Main Deck "Shaddoll" Effects}}
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! Shaddoll !! [[Attribute]] !! [[Flip Effect]] !! [[GY]] Effect
 +
|-
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| [[Shaddoll Beast|Beast]]
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| rowspan = 6 | {{Attribute|DARK|size=24px}}
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| [[Draw a card|Draw]] 2 cards, then [[discard]] 1 card.
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| Draw 1 card.
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|-
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| [[Shaddoll Dragon|Dragon]]
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| [[Return]] 1 card to the hand.
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| [[Destroy]] 1 [[Spell]]/[[Trap]].
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|-
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| [[Shaddoll Falco|Falco]]
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| [[Summon]] 1 "Shaddoll" monster from [[GY]] ([[face-down]]).
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| Summon itself (face-down).
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|-
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| [[Shaddoll Hedgehog|Hedgehog]]
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| [[Search]] 1 "Shaddoll" Spell/Trap.
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| Search 1 "Shaddoll" monster.
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|-
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| [[Shaddoll Hound|Hound]]
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| [[Add]] 1 "Shaddoll" card from GY to [[hand]].
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| Change the position of 1 monster.{{efn|[[Flip effect]]s are not [[activate]]d, except "Shaddoll" monsters'.}}
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|-
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| [[Shaddoll Squamata|Squamata]]
 +
| Destroy 1 monster.
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| [[Send]] 1 "Shaddoll" card from [[Deck]] to GY.
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|-
 +
| [[Helshaddoll Hollow|Hollow]]
 +
| {{Attribute|FIRE|size=24px}}
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| [[Target]] 1 [[face-up]] opposing monster; send 1 "Shaddoll" monster with its [[Attribute]] from [[Extra Deck]] to GY, and [[banish]] it.
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| Send cards from the top of Deck to GY, equal to the number of Attributes on-field.
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|-
 +
| [[Naelshaddoll Ariel|Ariel]]
 +
| {{Attribute|WATER|size=24px}}
 +
| Summon 1 banished "Shaddoll" monster (face-up/down).
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| Banish up to 3 cards from the GYs.
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|-
 +
| [[Nehshaddoll Genius|Genius]]
 +
| {{Attribute|EARTH|size=24px}}
 +
| Target 1 friendly "Shaddoll" monster; it is [[unaffected]] by monster effects this turn.
 +
| Target 1 [[Effect Monster]]; it can't activate its on-field effects this turn.
 +
|-
 +
| [[Qadshaddoll Keios|Keios]]
 +
| {{Attribute|LIGHT|size=24px}}
 +
| Summon 1 "Shaddoll" monster from hand (face-up/down).
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| Send 1 "Shaddoll" monster from hand to GY, and all friendly monsters gain [[ATK]]/[[DEF]] equal to its [[Level]] x 100 this turn.
 +
|-
 +
| [[Reeshaddoll Wendi|Wendi]]
 +
| {{Attribute|WIND|size=24px}}
 +
| Summon 1 "Shaddoll" monster from Deck (face-up/down).
 +
| Summon 1 "Shaddoll" monster from Deck (face-down).
 +
|-
 +
|}
 +
The [[GY]] effects of the [[Main Deck]] "Shaddoll" monsters are relatively speaking the more important effects; their on-[[field]] [[Flip effect]]s, though more powerful, are much harder to [[trigger]] on the player's setup and are thus less reliable. For [[Fusion Summon]]ing, they can compensate for the heavy costs required for Fusion Summoning from the [[hand]]/field, as these effects can be triggered when "Shaddoll" monsters are sent to the GY as [[Fusion Material]]s when resolving a Fusion Summoning effect. They can additionally compensate for discards in card effects who require a discard at resolution, such as "[[Paleozoic Dinomischus]]", "[[Shaddoll Beast]]", or "[[El Shaddoll Grysta]]" and "[[El Shaddoll Shekhinaga]]".
 +
Their true importance comes in the fact that they are also triggered if they're sent from the Deck to the GY, such as with the effect of the archetype's core Fusion Summon [[Spell]], "[[Shaddoll Fusion]]", which can use monsters in the Deck as Fusion Materials: sending "Shaddoll" monsters directly from the Deck to the GY provides consistent card searches, and sending multiple "Shaddoll" monsters with single cards outright generates advantage instead of merely offsetting costs.
 +
[[Mill]]ing "Shaddoll" monsters can be performed with a variety of in-archetype and external cards: the major in-theme cards that do so are the aformentioned "[[Shaddoll Fusion]]", "[[El Shaddoll Construct]]", and "[[Sinister Shadow Games]]". Externally, cards such as "[[Mathematician]]" or "[[That Grass Looks Greener]]" (in the ''[[OCG]]'') can also perform this task efficiently. The best targets to send generally are "[[Reeshaddoll Wendi|Wendi]]", "[[Shaddoll Beast|Beast]]", "[[Shaddoll Falco|Falco]]", "[[Shaddoll Squamata|Squamata]]", and "[[Shaddoll Hedgehog|Hedgehog]]", who have advantage-generating GY effects. "[[Naelshaddoll Ariel|Ariel]]", who has a GY disruption effect in the GY, can also be a situationally beneficial milling target.
 +
The archetype contains 7 "El Shaddoll" [[Fusion Monster]]s. The 6 original "El Shaddoll" monsters each have a different Attribute (and also a different Level), and each require 1 "Shaddoll" monster + 1 monster of their Attribute as Fusion Materials. The last "El Shaddoll" monster, "[[El Shaddoll Apkallone]]", requires 2 "Shaddoll" monsters with different Attributes as materials. Their on-field effects generally focus on punishing the opponent's Special Summons, and each of them also have a floating effect.
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 +
|+ {{nowrap|Fusion "El Shaddoll" Effects}}
 +
! El Shaddoll !! Attribute !! On-Field Effect !! Floating Effect
 +
|-
 +
| [[El Shaddoll Winda|Winda]] || {{Attribute|DARK|size=24px}}
 +
|
 +
* Can't be destroyed by card effects.
 +
* Players can only Special Summon once per turn.
 +
| rowspan = 6 | Recover 1 "Shaddoll" Spell/Trap from GY.
 +
|-
 +
| [[El Shaddoll Wendigo|Wendigo]] || {{Attribute|WIND|size=24px}} || Gives 1 friendly monster battle protection against Special Summoned monsters.
 +
|-
 +
| [[El Shaddoll Grysta|Grysta]] || {{Attribute|FIRE|size=24px}} || Negates a monster's Special Summon and destroys it, then sends 1 "Shaddoll" card from hand to GY.
 +
|-
 +
| [[El Shaddoll Construct|Construct]] || {{Attribute|LIGHT|size=24px}}
 +
|
 +
* If Special Summoned, sends 1 "Shaddoll" card from Deck to GY.
 +
* Destroys Special Summoned monsters it battles at the start of the Damage Step.
 +
|-
 +
| [[El Shaddoll Anoyatyllis|Anoyatyllis]] || {{Attribute|WATER|size=24px}} || Players can't Special Summon monsters from the hand/GY with Spell/Trap effects.
 +
|-
 +
| [[El Shaddoll Shekhinaga|Shekhinaga]] || {{Attribute|EARTH|size=24px}} || Negates a Special Summoned monster's effect and destroys it, then sends 1 "Shaddoll" card from hand to GY.
 +
|-
 +
| [[El Shaddoll Apkallone|Apkallone]] || {{Attribute|DARK|size=24px}}
 +
|
 +
* Can't be destroyed by battle.
 +
* If Special Summoned, target 1 face-up card and negate its effects.
 +
| Add 1 "Shaddoll" card from Deck/GY to hand, then discard 1 card.
 +
|}
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The two most commonly used "El Shaddoll" boss monsters are "[[El Shaddoll Winda]]", who is easy to Summon (since most "Shaddoll" Main Deck monsters are [[DARK]]) and has a powerful [[floodgate]] effect, and "[[El Shaddoll Construct]]", whose non-once per turn on-Summon effect generates massive amounts of advantage. Because of the importance of "Construct", "Shaddoll" Decks were historically ran with [[LIGHT]] monster engines, such as "[[Performage Trick Clown]]".
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To perform Fusion Summons of "El Shaddoll" monsters, the main Fusion Spell/Traps are "[[Shaddoll Fusion]]", who can use materials from the Deck to generate advantage, "[[El Shaddoll Fusion]]", who can Fusion Summon at [[Spell Speed 2]], and "[[Shaddoll Schism]]", a powerful Continuous Trap that can Fusion Summon every turn using "Shaddoll" monsters in the GY, continuously making "El Shaddoll" monsters and further extending the Deck's grind game.
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The "Shaddoll" [[Link Monster]], "[[Shaddoll Construct]]", is primarily intended to be Summoned to the [[Main Monster Zone]] via its revival effect. Its first effect can free up the [[Extra Monster Zone]] via using itself as [[Fusion Material]], while its revival effect can trigger the effects of other "Shaddoll" monsters (though its [[Link Summon]] will not), and frees up to three zones for Extra Deck Summons.
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===Recommended cards===
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{{Decklist|Recommended cards
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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|effect monsters =
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* [[Aleister the Invoker]]
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* [[Armageddon Knight]]
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* [[Dark Grepher]]
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* [[Denko Sekka]]
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* [[Inari Fire]]
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* [[Jigabyte]]
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* [[Mathematician]]
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* [[Nefarious Archfiend Eater of Nefariousness]]
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* [[Performage Damage Juggler]]
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* [[Performage Trick Clown]]
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* [[Ranryu]]
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|flip monsters =
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* [[Helshaddoll Hollow]]
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* [[Naelshaddoll Ariel]]
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* [[Nehshaddoll Genius]]
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* [[Qadshaddoll Keios]]
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* [[Reeshaddoll Wendi]]
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* [[Shaddoll Beast]]
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* [[Shaddoll Dragon]]
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* [[Shaddoll Hedgehog]]
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* [[Shaddoll Hound]]
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* [[Shaddoll Squamata]]
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|tuner monsters =
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* [[Effect Veiler]]
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* [[Shaddoll Falco]]
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|pendulum monsters =
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* [[Shaddoll Zefracore]]
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* [[Shaddoll Zefranaga]]
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|fusion monsters =
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* [[El Shaddoll Anoyatyllis]]
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* [[El Shaddoll Apkallone]]
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* [[El Shaddoll Construct]]
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* [[El Shaddoll Grysta]]
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* [[El Shaddoll Shekhinaga]]
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* [[El Shaddoll Wendigo]]
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* [[El Shaddoll Winda]]
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* [[Invoked Caliga]]
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* [[Invoked Elysium]]
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* [[Invoked Mechaba]]
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* [[Invoked Purgatrio]]
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* [[Masked HERO Dark Law]] (with "[[Mask Change II]]")
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* [[Starving Venom Fusion Dragon]]
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|link monsters =
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* [[Shaddoll Construct]]
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* [[Salamangreat Almiraj]]
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* [[Cross-Sheep]]
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* [[Predaplant Verte Anaconda]]
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* [[Subterror Behemoth Fiendess]]
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* [[Wee Witch's Apprentice]]
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* [[Gravity Controller]]
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|spells =
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* [[Curse of the Shadow Prison]]
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* [[El Shaddoll Fusion]]
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* [[Nephe Shaddoll Fusion]]
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* [[Shaddoll Fusion]]
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* [[Allure of Darkness]]
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* [[Terrors in the Hidden City]]
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* [[Foolish Burial]]
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* [[Fusion Deployment]]
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* [[Fusion Substitute]]
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* [[Invocation]]
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* [[Polymerization]]
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* [[Reinforcement of the Army]]
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* [[Super Polymerization]]
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|traps =
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* [[Purushaddoll Aeon]]
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* [[Resh Shaddoll Incarnation]]
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* [[Shaddoll Core]]
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* [[Shaddoll Schism]]
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* [[Sinister Shadow Games]]
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* [[Paleozoic Dinomischus]]
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* [[Trap Trick]]
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}}
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<!--=== Invoked Shaddoll ===-->
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=== Weaknesses ===
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Since the [[Deck]] basically relies on [[send]]ing the "Shaddoll" monsters to the [[Graveyard]] in order to [[trigger]] their [[effect]]s, or [[flip]]ping them [[face-up]], cards like "[[Soul Drain]]", "[[Royal Command]]", "[[Abyss Dweller]]", "[[Armades, Keeper of Boundaries]]", "[[Majesty's Fiend]]", "[[Archfiend Black Skull Dragon]]", and "[[Gem-Knight Citrine]]" can be simple and effective. 
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Additionally, one can also use cards that [[banish]] or return the [[Fusion Monster]]s to the [[Extra Deck]] to avoid the retriever effect. Due to cards like "[[El Shaddoll Winda]]", cards that can do this without the need to [[Special Summon]], such as "[[Compulsory Evacuation Device]]", "[[Phoenix Wing Wind Blast]]," and "[[Karma Cut]]," are recommended. The variety of [[Type]]s and [[Attribute]]s also makes the Fusion Monsters vulnerable to floodgate cards like "[[Rivalry of Warlords]]" and "[[Gozen Match]]". "[[Skill Drain]]" is also a viable solution as it counters the anti-[[Special Summon]]ing effects of the "Shaddoll" Fusion Monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" [[Deck]]'s threats. Examples of such Decks include "[[Qli]]", "[[Malefic]]", "[[Dark World]]", "[[Scrap]]", "[[Archfiend]]", "[[Yang Zing]]" and "[[Zombie]]".
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As the archetype is primarily comprised of [[DARK]]-[[Attribute]] monsters, "[[Shadow-Imprisoning Mirror]]" and "[[Stellarknight Constellar Diamond]]" can stop them from [[activating]] their [[Flip]] and [[Graveyard]] [[effect]]s.
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==Notes==
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{{notelist}}
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==References==
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<references />
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{{Archseries navbox}}
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[[Category:TCG and OCG archetypes]]

Revision as of 07:49, 20 March 2023

Shaddoll
Shaddoll
Japanese
  • シャドール
  • Shadōru (romanized)
French
  • Marionnette de l'Ombre
German
  • Schattenpuppe
Italian
  • Bambolaombra
Korean
  • 섀도르
  • Syaedoreu (romanized)
Portuguese
  • Sombraneco
Spanish
  • Sombrañeca
Sets
TCG
OCG
Korean
Lists

"Shaddoll" (シャドール Shadōru) is an archetype comprised primarily of DARK monsters that debuted in Duelist Alliance. The archetype is primarily focused on Fusion Summoning, with powerful "El Shaddoll" boss monsters that punish Special Summoning, versatile Spells and Traps for Fusion Summoning, and Main Deck monsters that can provide advantage when sent to the GY as Fusion Materials.

Lore

In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll". "El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...[1]

Design

Appearance

The "Shaddoll" cards appear to be darker puppet versions of cards from other archetypes in the Duel Terminal world, with their threads coming from the back of "El Shaddoll Construct".

Etymology

"Shaddoll" is a portmanteau of the words "shadow" and "doll". "El Shaddoll" is a play on "El Shaddai", one of the Judaic names of God. Some cards' Japanese names associate the "Shaddoll" reading with the kanji 「影依」, which can be loosely translated as "Shadow Possessed".

Members

DARK Main Deck Monsters

With the exception of "Shaddoll Zefracore" (who is a Rock monster), all DARK "Shaddoll" monsters are Spellcaster monsters.

Shaddoll Original form
Beast Naturia Beast
Core[a] Cairngorgon, Antiluminescent Knight
Dragon Suanni, Fire of the Yang Zing
Falco Gusto Falco
Hedgehog Neo Flamvell Hedgehog
Hound Satellarknight Sirius
Squamata Satellarknight Unukalhai
Zefracore Gem-Knight Master Diamond (post-resurrection)
Zefranaga Qadshaddoll Keios

Non-DARK Main Deck Monsters

Prefix Shaddoll Type Attribute Original form
Hel- Hollow Fiend FIRE FIRE.svg El Shaddoll Grysta
Nael- Ariel Psychic WATER WATER.svg Gishki Ariel
Neh- Genius Machine EARTH EARTH.svg Shaddoll Squamata + Qliphort Genius
Qad- Keios Spellcaster LIGHT LIGHT.svg Evilswarm Kerykeion
Ree- Wendi Psychic WIND WIND.svg Ritual Beast Tamer Zefrawendi

Fusion Monsters

El Shaddoll Type Attribute Original form
Anoyatyllis Fiend WATER WATER.svg El Shaddoll Shekhinaga + Infernoid Devyaty
Apkallone Spellcaster DARK DARK.svg Evigishki Mind Augus
Winda Winda, Priestess of Gusto + Pulao, Wind of the Yang Zing
Construct Fairy LIGHT LIGHT.svg Gem-Knight Lapis
Grysta Rock FIRE FIRE.svg Shaddoll Core + 9 'Pyroxenes'
Shekhinaga Machine EARTH EARTH.svg El Shaddoll Construct + Apoqliphort Towers
Wendigo Psychic WIND WIND.svg Ritual Beast Ulti-Pettlephin
(Ritual Beast Tamer Wen + Spiritual Beast Pettlephin)

Link Monsters

Shaddoll Attribute Original form
Construct LIGHT LIGHT.svg Gem-Knight Lapis

Playing style

The "Shaddoll" archetype is a Fusion-focused archetype, with a secondary focus on Flip Effects. The archetype focuses on gaining advantage by using Main Deck "Shaddoll" monsters as Fusion Materials, and Summoning the powerful "El Shaddoll" Fusion Monsters to suppress the opponent. The Main Deck "Shaddoll" monsters all have two effects (with an only 1 effect once per turn condition) that generate card or field advantage: a Flip Effect, and a second effect triggered when they are sent to the Graveyard by a card effect.

Main Deck "Shaddoll" Effects
Shaddoll Attribute Flip Effect GY Effect
Beast DARK DARK.svg Draw 2 cards, then discard 1 card. Draw 1 card.
Dragon Return 1 card to the hand. Destroy 1 Spell/Trap.
Falco Summon 1 "Shaddoll" monster from GY (face-down). Summon itself (face-down).
Hedgehog Search 1 "Shaddoll" Spell/Trap. Search 1 "Shaddoll" monster.
Hound Add 1 "Shaddoll" card from GY to hand. Change the position of 1 monster.[b]
Squamata Destroy 1 monster. Send 1 "Shaddoll" card from Deck to GY.
Hollow FIRE FIRE.svg Target 1 face-up opposing monster; send 1 "Shaddoll" monster with its Attribute from Extra Deck to GY, and banish it. Send cards from the top of Deck to GY, equal to the number of Attributes on-field.
Ariel WATER WATER.svg Summon 1 banished "Shaddoll" monster (face-up/down). Banish up to 3 cards from the GYs.
Genius EARTH EARTH.svg Target 1 friendly "Shaddoll" monster; it is unaffected by monster effects this turn. Target 1 Effect Monster; it can't activate its on-field effects this turn.
Keios LIGHT LIGHT.svg Summon 1 "Shaddoll" monster from hand (face-up/down). Send 1 "Shaddoll" monster from hand to GY, and all friendly monsters gain ATK/DEF equal to its Level x 100 this turn.
Wendi WIND WIND.svg Summon 1 "Shaddoll" monster from Deck (face-up/down). Summon 1 "Shaddoll" monster from Deck (face-down).

The GY effects of the Main Deck "Shaddoll" monsters are relatively speaking the more important effects; their on-field Flip effects, though more powerful, are much harder to trigger on the player's setup and are thus less reliable. For Fusion Summoning, they can compensate for the heavy costs required for Fusion Summoning from the hand/field, as these effects can be triggered when "Shaddoll" monsters are sent to the GY as Fusion Materials when resolving a Fusion Summoning effect. They can additionally compensate for discards in card effects who require a discard at resolution, such as "Paleozoic Dinomischus", "Shaddoll Beast", or "El Shaddoll Grysta" and "El Shaddoll Shekhinaga". Their true importance comes in the fact that they are also triggered if they're sent from the Deck to the GY, such as with the effect of the archetype's core Fusion Summon Spell, "Shaddoll Fusion", which can use monsters in the Deck as Fusion Materials: sending "Shaddoll" monsters directly from the Deck to the GY provides consistent card searches, and sending multiple "Shaddoll" monsters with single cards outright generates advantage instead of merely offsetting costs. Milling "Shaddoll" monsters can be performed with a variety of in-archetype and external cards: the major in-theme cards that do so are the aformentioned "Shaddoll Fusion", "El Shaddoll Construct", and "Sinister Shadow Games". Externally, cards such as "Mathematician" or "That Grass Looks Greener" (in the OCG) can also perform this task efficiently. The best targets to send generally are "Wendi", "Beast", "Falco", "Squamata", and "Hedgehog", who have advantage-generating GY effects. "Ariel", who has a GY disruption effect in the GY, can also be a situationally beneficial milling target. The archetype contains 7 "El Shaddoll" Fusion Monsters. The 6 original "El Shaddoll" monsters each have a different Attribute (and also a different Level), and each require 1 "Shaddoll" monster + 1 monster of their Attribute as Fusion Materials. The last "El Shaddoll" monster, "El Shaddoll Apkallone", requires 2 "Shaddoll" monsters with different Attributes as materials. Their on-field effects generally focus on punishing the opponent's Special Summons, and each of them also have a floating effect.

Fusion "El Shaddoll" Effects
El Shaddoll Attribute On-Field Effect Floating Effect
Winda DARK DARK.svg
  • Can't be destroyed by card effects.
  • Players can only Special Summon once per turn.
Recover 1 "Shaddoll" Spell/Trap from GY.
Wendigo WIND WIND.svg Gives 1 friendly monster battle protection against Special Summoned monsters.
Grysta FIRE FIRE.svg Negates a monster's Special Summon and destroys it, then sends 1 "Shaddoll" card from hand to GY.
Construct LIGHT LIGHT.svg
  • If Special Summoned, sends 1 "Shaddoll" card from Deck to GY.
  • Destroys Special Summoned monsters it battles at the start of the Damage Step.
Anoyatyllis WATER WATER.svg Players can't Special Summon monsters from the hand/GY with Spell/Trap effects.
Shekhinaga EARTH EARTH.svg Negates a Special Summoned monster's effect and destroys it, then sends 1 "Shaddoll" card from hand to GY.
Apkallone DARK DARK.svg
  • Can't be destroyed by battle.
  • If Special Summoned, target 1 face-up card and negate its effects.
Add 1 "Shaddoll" card from Deck/GY to hand, then discard 1 card.

The two most commonly used "El Shaddoll" boss monsters are "El Shaddoll Winda", who is easy to Summon (since most "Shaddoll" Main Deck monsters are DARK) and has a powerful floodgate effect, and "El Shaddoll Construct", whose non-once per turn on-Summon effect generates massive amounts of advantage. Because of the importance of "Construct", "Shaddoll" Decks were historically ran with LIGHT monster engines, such as "Performage Trick Clown". To perform Fusion Summons of "El Shaddoll" monsters, the main Fusion Spell/Traps are "Shaddoll Fusion", who can use materials from the Deck to generate advantage, "El Shaddoll Fusion", who can Fusion Summon at Spell Speed 2, and "Shaddoll Schism", a powerful Continuous Trap that can Fusion Summon every turn using "Shaddoll" monsters in the GY, continuously making "El Shaddoll" monsters and further extending the Deck's grind game. The "Shaddoll" Link Monster, "Shaddoll Construct", is primarily intended to be Summoned to the Main Monster Zone via its revival effect. Its first effect can free up the Extra Monster Zone via using itself as Fusion Material, while its revival effect can trigger the effects of other "Shaddoll" monsters (though its Link Summon will not), and frees up to three zones for Extra Deck Summons.

Recommended cards

Weaknesses

Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain", "Royal Command", "Abyss Dweller", "Armades, Keeper of Boundaries", "Majesty's Fiend", "Archfiend Black Skull Dragon", and "Gem-Knight Citrine" can be simple and effective. Additionally, one can also use cards that banish or return the Fusion Monsters to the Extra Deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to Special Summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion Monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "Shaddoll" Fusion Monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats. Examples of such Decks include "Qli", "Malefic", "Dark World", "Scrap", "Archfiend", "Yang Zing" and "Zombie". As the archetype is primarily comprised of DARK-Attribute monsters, "Shadow-Imprisoning Mirror" and "Stellarknight Constellar Diamond" can stop them from activating their Flip and Graveyard effects.

Notes

  1. "Shaddoll Core" is a Trap Monster
  2. Flip effects are not activated, except "Shaddoll" monsters'.

References

  1. YGOrganization - [Lore] Shadoll and Ryuusei