Difference between revisions of "Card Errata:Castle of Dark Illusions"
Golden Key (talk | contribs) (replaced) |
|||
Line 9: | Line 9: | ||
| image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg | | image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg | ||
| cap1 = [[MRD-EN073]]<br />[[Metal Raiders]] | | cap1 = [[MRD-EN073]]<br />[[Metal Raiders]] | ||
+ | |||
+ | | lore2 = FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field. | ||
+ | | image2 = CastleofDarkIllusions-MRD-NA-C-UE.png | ||
+ | | cap2 = [[MRD-EN073]]<br />[[Metal Raiders]] | ||
}} | }} |
Revision as of 22:49, 20 December 2013
Original | First erratum | Second erratum |
---|---|---|
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. | FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. | FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field. |