Difference between revisions of "Card Errata:Castle of Dark Illusions"

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| image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg
 
| image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg
 
| cap1  = [[MRD-EN073]]<br />[[Metal Raiders]]
 
| cap1  = [[MRD-EN073]]<br />[[Metal Raiders]]
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| lore2  = FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.
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| image2 = CastleofDarkIllusions-MRD-NA-C-UE.png
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| cap2  = [[MRD-EN073]]<br />[[Metal Raiders]]
 
}}
 
}}

Revision as of 22:49, 20 December 2013

Original First erratum Second erratum
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.