Difference between revisions of "Card Errata:Castle of Dark Illusions"

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| lore1  = FLIP: '''Increase''' the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated.
 
| lore1  = FLIP: '''Increase''' the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated.
 
| image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg
 
| image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg
| cap1  = [[MRD-EN073]]<br />[[Metal Raiders]]
+
| cap1  = [[MRD-EN073]]<br />[[Metal Raiders]]<br />[[Master Collection Volume 1]]
  
 
| lore2  = FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.
 
| lore2  = FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.
 
| image2 = CastleofDarkIllusions-MRD-NA-C-UE.png
 
| image2 = CastleofDarkIllusions-MRD-NA-C-UE.png
| cap2  = [[MRD-073]]<br />[[Metal Raiders]]
+
| cap2  = [[MRD-073]]<br />[[Metal Raiders]]<br />[[Legendary Collection]]
 
}}
 
}}

Revision as of 08:04, 21 December 2013

Original First erratum Second erratum
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.