Difference between revisions of "Card Errata:Castle of Dark Illusions"
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| lore1 = FLIP: '''Increase''' the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. | | lore1 = FLIP: '''Increase''' the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. | ||
| image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg | | image1 = CastleofDarkIllusions-MRD-EN-C-UE.jpg | ||
− | | cap1 = [[MRD-EN073]]<br />[[Metal Raiders]] | + | | cap1 = [[MRD-EN073]]<br />[[Metal Raiders]]<br />[[Master Collection Volume 1]] |
| lore2 = FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field. | | lore2 = FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field. | ||
| image2 = CastleofDarkIllusions-MRD-NA-C-UE.png | | image2 = CastleofDarkIllusions-MRD-NA-C-UE.png | ||
− | | cap2 = [[MRD-073]]<br />[[Metal Raiders]] | + | | cap2 = [[MRD-073]]<br />[[Metal Raiders]]<br />[[Legendary Collection]] |
}} | }} |
Revision as of 08:04, 21 December 2013
Original | First erratum | Second erratum |
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FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. | FLIP: Increase the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated. | FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field. |